Theme Park Inc. (SimCoaster) PC Walkthrough / FAQ Copyright 2003 - 2004 Gregory Roche Version No. 1.83 Made by Gregory Roche (e-mail gregoryroche@blueyonder.co.uk) Last updated: 26.01.2004 (DD.MM.YYYY) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and is a violation of copyright. These sites are allowed to use my FAQ... www.freewebs.com/gregoryroche (my website) www.gamefaqs.com faqs.ign.com www.dhl.net www.cheats.de On the same note, if you feel I have violated copyright of any FAQ or book or anything you have written, please contact me and I'll change the FAQ ASAP (My e-mail address is gregoryroche@blueyonder.co.uk). As seen in the title above, this is a walkthrough of the European version of the game, as Theme Park Inc. is the name of the game in Europe. In America (and possibly in other countries) this game is called SimCoaster. While this walkthrough may help owners of copies of SimCoaster in America, please do NOT e-mail me and tell me that parts of the guide do not work for SimCoaster. However, if I have got something wrong in the European version of the game, please DO e-mail me and in the next update I will change it accordingly and mention you for your kindness. By the way, I will refer to this game as Theme Park Inc. in this guide from now on. I will also use the English spelling of some words (i.e. 'colour' instead of 'color'). A note of warning: this document contains spoilers all the way through. I say this so people won't e-mail me saying 'Oh, I read your walkthrough and I got the game spoiled for me and I hate you'. If you don't want the game spoiled, DON'T READ THE DOCUMENT!!! ############################################################################### ############################################################################### 1. TABLE OF CONTENTS ############################################################################### ############################################################################### 1. Table of contents (you're already reading this!) 2. Introduction and Technical info. 3. Staff 3a. Cleaner 3b. Engineer 3c. Entertainer 3d. Guards 3e. Scientists 3f. Gardeners 4. Facilities 4a. Info Kiosk 4b. Litter Bin 4c. Research Lab 4d. Security Camera 4e. Staff Room 4f. Toilets 4g. Training Room 5. Shops 5a. Balloon Shop 5b. Candyfloss Shop 5c. Costume Shop 5d. Drinks Shop 5e. Fries Shop 5f. Gift Shop 5g. Hot Dog Stand 5h. Ice Cream Shop 5i. Restaurant 5j. Umbrella Shop 6. Rides 6a. Land of Invention 6b. Polar Zone 6c. Arabian Nights 7. Walkthrough 8. Challenges 8a. Land of Invention 8b. Polar Zone 8c. Arabian Nights 9. FAQ 10. Miscellaneous 10a. Extreme Weather 10a i. Heatwaves 10a ii. Rain 10a iii. Snowstorms 10a iv. Storms 10b. Cheats 11. Special Thanks 12. E-mail Policy ############################################################################### ############################################################################### 2. INTRODUCTION ############################################################################### ############################################################################### Welcome to Theme Park Inc.! A big-shot buisiness consortium has just bought out Theme Park Inc. and you've landed the Assistant Manager role! The President, a loveable old duffer, happens to think you're a better bet than anyone on the Board of Directors to take the reigns when he retires! So, with a little bit of effort, you're in prime position to become a Theme Park magnate! If you can juggle the twin priorities of keeping your customers happy and smashing ambitious targets set by the Board of Directors, you'll be in with a chance of shinning up the slippery pole of Theme Park management. With the ultimate aim of becoming the majority shareholder and snatching the Presidency, there are sure to be many pitfalls along the road to ritches. One thing's certain, though - it's going to be one hell of an adventure getting there! ------------------------------------------------------------------------------- Minimum specifications required to run the game... Windows 95 / 98 / ME (Millennium Edition) Intel Pentium I processor 32 MB RAM 360 MB of hard disk space 4x speed CD ROM drive 4MB graphics card Direct 3D Accelerator DirectX 7.0 (or higher) compatible sound card Direct X version 7.0 (or higher) A keyboard and a mouse. NOTE: I've had lots of e-mails saying that they have problems runing and installing Theme Park Inc. / Simcoaster on their PCs and that they have Windows XP. The only operating systems that Simcoaster and Theme Park Inc. are GUARANTEED to work on are Wndows 95, 98 and ME (although I have Windows 2000 and it works fine). Unfortunately, if you do have problems with the game and you have Windows 2000, you'll just have to take your copy back to where you bought it from and ask for a refund. ############################################################################### ############################################################################### 3. STAFF ############################################################################### ############################################################################### First, staff. They keep your park running smoothly for a slight fee. Well, usually slight, anyway. There are six different types of staff, with different jobs and different factors to getting the most work with the minimum of time. You can also train your staff after you complete the first mission (see chapter 8 for more info), allowing you not only to complete objectives, but to help with the smooth-running of your park. Remember that if you get a message saying about a member of staff wanting a wage increase, RESPOND IMMEDIATELY. If you don't you could be dealing with a strike; not a good thing! Anyway, enough banter; lets get on with the info! ******************************************************************************* 3a. Cleaners ******************************************************************************* Maximum Cleaners per Park: 30 Possible special training: Firefighting Rubble Removal Cleaners do exactly what they say on the tin. They go around and if they see a piece of litter, an empty ice-cream cone or a fresh puddle of sick, they will get out the old brush and pan and get cleaning it up. This is important, as a dirty park leads to visitor unhappiness, which leads to less money being earnt. With sick, they can even start getting ill and start throwing up all over the place, which leads to more sick, more illness... you get the hang of it. Cleaners also empty bins and clean dirty toilets for the comfort and convenience of your visitors. Cleaners can also be trained in Firefighting, which comes in very useful when a few roving pyromaniacs decide to set your bins or plants on fire. If you have a bin on fire and you don't have a cleaner trained in Firefighting, you will not be able to empty it until you do. Another training option is in Rubble Removal, but that only comes in handy with completion of objectives. ******************************************************************************* 3b. Engineers ******************************************************************************* Maximum Engineers per park: 15 Possible special training: Ride Upgrading Rock Blasting Stonemasonry Construction Tunneling Demolition Engineers are the guys (not to be sexist, but you cannot hire female staff... I don't know why!) who keep your rides in a decent state for your visitors to enjoy. Every time a ride breaks down, it loses some of its remaining life. When its remaining life runs out, it gets destroyed and becomes condemned. Using engineers makes sure that this never happens and you should liberally spread them around your park. I usually have an engineer for every two or three rides and mine have never been condemned. Training wise, the only skill they can use around the park generally is Ride Upgrading, which gives your engineers the skill to upgrade rides (funnily enough). Not only can they make your ride safer when it is faster and hold more people, but they can also add Photo Kiosks, which create a lot of extra revenue for the park. You should place the Kiosk just on the exit of the ride, and about two thirds of the users buy photos. All the other training options only come in handy for objective completion. ******************************************************************************* 3c. Entertainers ******************************************************************************* Maximum entertainers per park: 30 Possible special training: N.A. Entertainers are the funny guys around your park and keep visitors happy while they wait in queues and taste very salty fries. As soon as an entertainer performs, people in the immediate vicinity turn round and have a watch. If the visitor watches, their happiness bar goes to the max and their most dominant thought becomes 'Happy'. However, entertainers don't make adults or OAPs happy. To keep them happy, you should provide a healthy selection of plants and sideshows. Entertainers cannot learn special abilities, as you hire an entertainer to be silly, not to learn quantum physics. Quite simple, really. ******************************************************************************* 3d. Guards ******************************************************************************* Maximum guards per park: 15 Possible special training: First Aid Guards are fat men in white shirts and ties who chuck out naughty people. All types of people can be naughty, although it's usually kids who do nasty things. Kids can drop stink bombs, booby-trap toilets, set fire to bins and plants, and even go on balloon-popping sprees! Adults tend to spread nasty roumers and complain to your staff, but all make other people very unhappy. To stop this, guards patrol the paths of your park, looking for trouble-makers. If you see one yourself, you can click on that person and select 'Call Guard for Discipline'. By discipline, they mean throwing them out of the park. Once a guard sees or becomes aware of a trouble-maker, they go up to them, put them in a brown sack and escort them out of the park. Security Cameras vastly improve the security of the park as they dispatch guards if they see something naughty going on. Guards can be trained in First Aid, which is given to anyone feeling sick to stop them throwing up. You should train every guard in First Aid, as it comes in very handy. Besides, you can't train them in anything else, so you might as well!! ******************************************************************************* 3e. Scientists ******************************************************************************* Maximum Scientists per park: 10 Possible special training: N.A. Scientists are the boffins of your park. Scientists work in the Research Lab, trying to thing of new rides, sideshows, features and new ways to open up new areas of the park. However, a scientist without a Research Lab is like a fish without water; useless. The game doesn't let you hire any scientists until you build a research lab. Scientists cannot be trained in special abilities, as they serve one purpose only; to think. ******************************************************************************* 3f. Gardeners ******************************************************************************* Maximum gardeners per park: 30 Possible special training: Water / Drainage Landfill Landscaping Logging Excavation Gardeners wear green overalls and carry two watering cans. Whenever a gardener sees a plant that is in desperate need of water, he waters it. Bear in mind that plants cannot get water any way other than a gardener watering them. It does sometimes rain in Theme Park Inc. when it has Extreme Weather but when it does, the plants still need watering. Gardeners are the only staff member that I assign patrol routs to. This is because when something bad happens, like a ride nearly breaks down, it gets closed and an Engineer comes to fix it. When a person is naughty, a Security Camera sees them and tells a guard to stop him/her, etc, etc. However, when a plant starts to need watering, a gardener will not be called. You only get informed via the Message Centre when a plant has died, and then it's too late. When a gardener sees a plant in his patrol area, he IMMEDIATLEY waters it, where as with a gardener without a patrol area sees a plant needing water and doesn't do anything, thinking that someone with that plant in their patrol area will attend to it. So always assign gardeners patrol areas. Gardeners are also used a hell of a lot in park objectives, and you will often find yourself re-training gardeners for different objectives to save hiring another gardener. However, gardeners don't have any abilities that come in useful around the park generally. ############################################################################### ############################################################################### 4. FACILITIES ############################################################################### ############################################################################### Welcome to the Facilities section. Here will be listed each and every facility in Theme Park Inc. Remember that unlike shops and sideshows, facilities do not have a monthly running cost. Money Information taken from Prima's Official Strategy Guide to Theme Park Inc. (see Chapter 10 for details). On we go! ******************************************************************************* 4a. Info Kiosk ******************************************************************************* Land of Invention cost: $ 800 Polar Zone cost: $1000 Arabian Nights cost: $1200 Info Kiosks are an easy way of getting visitors to go to rides, sideshows or shops. Info Kiosks are most effective at attracting visitors to rides, and not so effective as getting them to sideshows. They are highly ineffective at drawing people most types of shops, as a visitor, for example, would only want to visit a Hot Dog Stand if they were hungry. However, shops like Balloon shops or Costume shops do get a good result when they are advertised, as they do not take bad attributes away from the visitor (food shops take hunger away, drinks shops take thirst away, etc). I have a theory that for each Info Kiosk advertising a ride, that ride gets about three to four extra users a month. There are lots of other factors, like where the ride is, where the Info Kiosk is, how much the ride costs to get in, etc, etc, but that is my basic theory. It does seem to work, but if you have a better idea, e-mail it me. If this info is correct, it shows that Info Kiosks aren't worth buying, as they don't give you profit overall. However, Info Kiosks are vital for challenges where you need to get a certain number of people to do something, and they do get an extra few visitors to rides, so they can't be too bad really. ******************************************************************************* 4b. Litter Bin ******************************************************************************* Land of Invention cost: $150 Polar Zone cost: $125 Arabian Nights cost: $250 Litter Bins are very useful. If a visitor has some litter and sees a litter bin, they will automatically go to the bin and put their rubbish into it. If they can't find a bin, they just drop it on the floor. Because of this, you should put a litter bin next to every food and drink shop, and outside every pair of toilets (I don't know why, but they seem to fill up very quickly when they are outside toilets...). ******************************************************************************* 4c. Research Lab ******************************************************************************* Land of Invention cost: $500 Polar Zone cost: $500 Arabian Nights cost: $750 Research Labs are where your scientists hang out and put their rather brainy heads together to develop new rides, shops, sideshows, ride upgrades and, occasionally, the odd park expansion project or two. Remember that you can only have one Research Lab per park (although you only need one). Research Labs can only hold 10 scientists, but the maximum that you can have in your park is 10, so you don't need more than one anyway. Try to place the Research Lab out of the way of the main traffic flow of the park but quite close to a Staff Room so that when your scientists do get knackered they spend less time walking to and from the Research Lab and more time researching. ******************************************************************************* 4d. Security Camera ******************************************************************************* Land of Invention cost: $250 Polar Zone cost: $100 Arabian Nights cost: $300 Security Cameras are a godsent. You cannot run a park well without Security Cameras. Their concept is simple: if a Security Camera sees someone being naughty then it immediatly sends the nearest guard to come and escort the individual out of the premises. Each Security Camera guards four squares around it. This is best shown in this diagram. S = Security Camera C = Security Camera coverage C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C S C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C If a prank happens anywhere where there is a C then the Security Camera will see it and send a guard to stop the prankster. I have a system that I use that after a while becomes foolproof. Whenever a visitor does a prank I put a Security Camera near to where it happened. If a visitor sees a Security Camera he is less likely to prank around, so eventually you get hardly any pranks at all! ******************************************************************************* 4e. Staff Room ******************************************************************************* Land of Invention cost: $500 Polar Zone cost: $500 Arabian Nights cost: $750 This is a facility that you absolutely MUST have. Staff Rooms are where your staff kick back and take a rest. Each staff room can fit 10 staff members inside them at any one time. If you decide to give your staff patrol areas then make sure that their patrol area contains at least one staff room (if possible, two, but it's not vital). Remember that if you get too many staff who can't get to a Staff Room then you WILL get strikes frequently. As a general rule, make sure that there are at least two Staff Rooms in each fully developed area. ******************************************************************************* 4f. Toilets ******************************************************************************* Land of Invention cost: $200 Polar Zone cost: $200 Arabian Nights cost: $250 Toilets are the other facility that you absolutely must have if you want your visitors to stay in your park. Toilets basically let your visitors relieve themselves. You will see that you can charge entry price for your visitors to use the toilets, but I would strongly recommend NOT doing this as most visitors will just not use the toilets and leave the park so they can go and use the toilets at home. You will notice that toilets come in male and female buildings. Always make sure that whenever you build one type of toilet you build the other type quite close by. Finally, if you decide to set your cleaners with patrol areas, then make sure that each one has a pair of toilets in their patrol area. Remember that if a toilet gets too dirty visitors start getting sick and vomiting all over the place. Vomit makes other visitors sick if they get too close to it. So keep your toilets clean! You know when a toilet is making other visitors sick when you can see green smoke around the base of the toilet. ******************************************************************************* 4g. Training Room ******************************************************************************* Land of Invention cost: $500 Polar Zone cost: $500 Arabian Nights cost: $750 A Training Room is where your staff go to get trained in special abilities (to see special abilities for each staff member check section 3). Like the Research Lab, you can only have one Training Room at a time. This can be a bit annoying, as the Training Room can only hold three members of staff at a time. Again, like the Research Lab, keep the Training Room out of the way of main visitor traffic (although you don't need to worry about putting it next to a Staff Room). ############################################################################### ############################################################################### 5. SHOPS ############################################################################### ############################################################################### Now time for shops. We have three categories this time; 'Building Cost', 'Monthly Running Cost', and 'Research Needed?' Each of these values are usually different depending on which zone you are building the shop in. Finally, remember that you can only get the Candyfloss Shop in the Land of Invention, and you can't get the Ice Cream in the Land of Invention. Money info for this section was taken from the Prima Official Strategy Guide to Theme Park Inc. (see Special Thanks section for more details) On with the info! ******************************************************************************* 5a. Balloon Shop ******************************************************************************* Land of Invention Building Cost: $ 700 Polar Zone Building Cost: $ 900 Arabian Nights Building Cost: $1000 Land of Invention Monthly Running Cost: $20 Polar Zone Monthly Running Cost: $30 Arabian Nights Monthly Running Cost: $40 Research Needed?: No Balloon shops sell, funnily enough, balloons. Unlike most other shops, visitors don't get too disheartened if they can't find any balloons, so you don't really need any Balloon Shops. However, when used correctly, they can give you piles of extra cash. However, Balloon Shops can only give you that kind of fabulous income if you place them RIGHT NEXT TO THE ENTRANCE. The only other place that you can put them it somewhere that there is always a constant, heavy flow of visitor traffic. Keep quality high and prices pretty high and you should get a fabulous profit. ******************************************************************************* 5b. Candyfloss Shop ******************************************************************************* Land of Invention Building Cost: $600 Land of Invention Monthly Running Cost: $20 Research Needed?: Yes Candyfloss shops are much like Balloon shops, so see above for some placement info. However, Candyfloss Shops do have one extra feature; if you put the maximum amount of sugar on each of your candyfloss helpings, kids who eat it will be hyper and crave more fast and exciting rides. They will try to get on a lot of rollercoasters and fast rides. Remember that adults don't buy candyfloss. ******************************************************************************* 5c. Costume Shop ******************************************************************************* Land of Invention Building Cost: $ 800 Polar Zone Building Cost: $1100 Arabian Nights Building Cost: $ 950 Land of Invention Monthly Running Cost: $30 Polar Zone Monthly Running Cost: $40 Arabian Nights Monthly Running Cost: $50 Research Needed?: Yes Costume Shops give kids a chance to dress up as their favourite character relating to the area which they bought it in. In the Land of Invention, they dress up as a robot, Polar Zone kids get an eskimo costume, and in Arabian Nights they have a sort of Sphinxy outfit. Again, like shops before, Costume Shops only give a profit (if any at all) if they are placed in high-traffic areas. Remember that costumes are very unpopular in heatwaves, so close them to stop you paying the Monthly Running Cost, or delete them and build new ones after the temperatures drop again. ******************************************************************************* 5d. Drinks Shop ******************************************************************************* Land of Invention Building Cost: $500 Polar Zone Building Cost: $700 Arabian Nights Building Cost: $900 Land of Invention Monthly Running Cost: $20 Polar Zone Monthly Running Cost: $25 Arabian Nights Monthly Running Cost: $35 Research Needed?: No Drinks Shops are essential to the smooth running of your park. You need to have about two or three drinks shops in each area coupled with a food shop to make your visitors happy. Remember to build extra drinks shops during heatwaves and to bump up the prices to extortionate levels as the visitors will still come in droves. ******************************************************************************* 5e. Fries Shop ******************************************************************************* Land of Invention Building Cost: $500 Polar Zone Building Cost: $700 Arabian Nights Building Cost: $950 Land of Invention Monthly Running Cost: $20 Polar Zone Monthly Running Cost: $30 Arabian Nights Monthly Running Cost: $40 Research Needed?: No Fries Shops are the worst kind of food you can get. They're better than nothing, but only just. The one redeeming feature of this shop is that you can crank up the salt on the fries. This costs a bit extra, but it will make the visitors thirsty so they will buy more drinks. At the start of the game have one of these next to each Drinks Shop, but as soon as you get the Hot Dog Stand, delete each Fries Shop and replace it withn a Hot Dog Stand. ******************************************************************************* 5f. Gift Shop ******************************************************************************* Land of Invention Building Cost: $ 750 Polar Zone Building Cost: $ 900 Arabian Nights Building Cost: $1200 Land of Invention Monthly Running Cost: $40 Polar Zone Monthly Running Cost: $50 Arabian Nights Monthly Running Cost: $60 Research Needed?: Yes Gift Shops are where discernable visitors come to buy souveners of their fabulous trip to your Theme Park. This is why it is pointless buying Gift Shops unless your park is very advanced. Like many other shops, Gift Shops are not a necessity, so you have to put them in a high flow of visitor traffic to get any profit from the damn things. Worth bothering with? I say no. ******************************************************************************* 5g. Hot Dog Stand ******************************************************************************* Land of Invention Building Cost: $ 650 Polar Zone Building Cost: $ 850 Arabian Nights Building Cost: $1000 Land of Invention Monthly Running Cost: $20 Polar Zone Monthly Running Cost: $30 Arabian Nights Monthly Running Cost: $40 Research Needed?: Yes Hot Dog Stands are a fabulous food outlet, bettered only by the Restaurant. Remember that they don't sell drinks, so put a Drinks Shop next to everyone you build. Finally, remember that Hot Dog Stands generate the most amount of rubbish, so putting Litter Bins next to every Stand ensures that your park should remain reasonably clean. ******************************************************************************* 5h. Ice Cream Shop ******************************************************************************* Polar Zone Building Cost: $800 Arabian Nights Building Cost: $900 Polar Zone Monthly Running Cost: $25 Arabian Nights Monthly Running Cost: $35 Research Needed?: Yes Ice Cream Shops are only useful in Heatwaves, where visitors will practically be begging for a cone of the creamy white stuff. When a Heatwave occurrs, put Ice Cream Shops all over your park. You can make the prices outrageously expensive and people will still come to get some ice cream. Finally, like the Candyfloss Shop, you can max out the sugar in the ice cream to make your kids get hyper and go on loads of roller coasters. ******************************************************************************* 5i. Restaurant. ******************************************************************************* Land of Invention Building Cost: $ 800 Polar Zone Building Cost: $1000 Arabian Nights Building Cost: $1150 Land of Invention Monthly Running Cost: $40 Polar Zone Monthly Running Cost: $50 Arabian Nights Monthly Running Cost: $60 Research Needed?: Yes The restaurant, simply put, is the best food shop there is. Once you research these, get rid of all your food and drink shops and replace them with one of these babies. Remember that Restaurants serve food and drink, so no need for Drink Shops ever again! (except for in Heatwaves; build loads of them then and watch the profits rake in.) Just the one bad point; Restaurants are terribly unpopular in Heatwaves, so close them and re-open them after the sun subsides. ******************************************************************************* 5j. Umbrella Shop ******************************************************************************* Land of Invention Building Cost: $ 800 Polar Zone Building Cost: $1000 Arabian Nights Building Cost: $ 950 Land of Invention Monthly Running Cost: $25 Polar Zone Monthly Running Cost: $35 Arabian Nights Monthly Running Cost: $45 Research Needed?: Yes The Umbrella Shop is only useful when face with Snow, Rain or Storm extreme weather. Place these in abundance round your park during the extreme weather and keep prices high. Eventually you will see a huge amount of brightly- coloured umbrellas littering your screen. Remember to close or delete them after the freak weather is over. ############################################################################### ############################################################################### 6. RIDES ############################################################################### ############################################################################### Now we get to the exciting bit; RIDES. In this chapter, I will describe the 66 different rides in Theme Park Inc., in alphabetical order. However, at the end of the normal rides listed I will list the 4 Special rides in order of appearance in the game. Here will also be listed what you need to activate the ride. In the description of the ride I will put the average safe capacity of the ride at each of its levels ('Level 1' means that it hasn't been upgraded yet). If you can get any extra ride upgrades to a ride (like the 'Tunnel' on Miniature Dreadnaughts, for example) then I will note those. Also I will put the average excitement, reliability and working life (seen in the screen where you buy the ride) out of ten, as it is listed as a bar in the game. Just as a note: I was going to include the safe speed for each of the rides at each of the levels, but they are exactly the same for each ride, so instead of wasting document space, here they are. Level 1: 60 Level 2: 75 Level 3: 100 ******************************************************************************* 6a. Land of Invention ******************************************************************************* ------------------------------------------------------------------------------- Name: Bellows Bouncer Type of ride: Bouncy castle Cost: $1,000 Excitement: 6 Reliability: 6 Working Life: 4 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Dizzy Droid Type of ride: Vertical swinger Cost: $1,400 Excitement: 7 Reliability: 6 Working Life: 7 Level 1: Safe Capacity: 8 Level 2: Safe Capacity: 12 Level 3: Safe Capacity: 16 ------------------------------------------------------------------------------- Name: Freefaller Type of ride: Vertical drop Cost: $1,800 Excitement: 8 Reliability: 5 Working Life: 9 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 9 ------------------------------------------------------------------------------- Name: Fundustrial Revolution Type of ride: Horizontal swinger Cost: $2,200 Excitement: 7 Reliability: 9 Working Life: 9 Level 1: Safe Capacity: 8 Level 2: Safe Capacity: 12 Level 3: Safe Capacity: 16 ------------------------------------------------------------------------------- Name: Goldmine Type of ride: Suspended roller coaster Cost: $11,000 + track Excitement: 8 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- Name: Gravitor Type of ride: Rocker Cost: $2,400 Excitement: 9 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 9 ------------------------------------------------------------------------------- Name: HypnoClock Type of ride: Ferris wheel Cost: $1,200 Excitement: 2 Reliability: 8 Working Life: 10 Level 1: Safe Capacity: 16 Level 2: Safe Capacity: 20 Level 2: Safe Capacity: 24 ------------------------------------------------------------------------------- Name: InvenTiVe World Type of ride: Simulator Cost: $1,200 Excitement: 5 Reliability: 8 Working Life: 10 Level 1: Safe Capacity: 10 Level 2: Safe Capacity: 12 Level 3: Safe Capacity: 15 ------------------------------------------------------------------------------- Name: Magnetizer Type of ride: Horizontal swinger Cost: $1,800 Excitement: 7 Reliability: 8 Working Life: 10 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Manic Mechanic Type of ride: roller coaster Cost: $13,000 + track Excitement: 9 Reliability: 7 Working Life: 10 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 10 Level 3: Safe Capacity: 12 ------------------------------------------------------------------------------- Name: Miniature Dreadnaughts Type of ride: Go-cart track Cost: $3,700 + track Extra ride upgrades: Jump Tunnel Excitement: 8 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Ocean Motion Type of ride: Bumper boats Cost: $1,600 Excitement: 7 Reliability: 5 Working Life: 6 Level 1: Safe Capacity: 3 Level 2: Safe Capacity: 4 Level 3: Safe Capacity: 5 ------------------------------------------------------------------------------- Name: Power Station Type of ride: Suspended roller coaster Cost: $12,000 + track Excitement: 9 Reliability: 9 Working Life: 10 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- Name: Revolver Type of ride: Vertical spinner Cost: $1,300 Excitement: 7 Reliability: 7 Working Life: 7 Level 1: Safe Capacity: 15 Level 2: Safe Capacity: 17 Level 3: Safe Capacity: 20 ------------------------------------------------------------------------------- Name: Rocking Rocket Type of ride: Roller coaster Cost: $9,000 + track Excitement: 7 Reliability: 9 Working Life: 10 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Splashomatic Type of ride: Log flume Cost: $11,000 + track Excitement: 8 Reliability: 9 Working Life: 9 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 2 Level 3: Safe Capacity: 2 ------------------------------------------------------------------------------- Name: Steamer Type of ride: Vertical drop Cost: $1,400 Excitement: 7 Reliability: 7 Working Life: 7 Level 1: Safe Capacity: 7 Level 2: Safe Capacity: 9 Level 3: Safe Capacity: 12 ------------------------------------------------------------------------------- Name: The Observatory Type of ride: Slide Cost: $1,100 Excitement: 2 Reliability: 8 Working Life: 10 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 1 Level 3: Safe Capacity: 1 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Name: Wheel Deal Type of ride: Water track Cost: 1 Golden Ticket; 1 Gardener (Water/Drainage) Extra ride upgrades: Drop Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 3 Level 2: Safe Capacity: 4 Level 3: Safe Capacity: 5 ------------------------------------------------------------------------------- Name: Great Lake Type of ride: Bumper boats Cost: 1 Golden Ticket; 2 gardeners (1 Water/Drainage, 1 Landscaping) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Thrill Mill Type of ride: Log flume (and I mean 'log') Cost: 1 Golden Ticket; 1 gardener (Logging) 1 engineer (Tunneling) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 2 Level 3: Safe Capacity: 2 ------------------------------------------------------------------------------- Name: High Flyer Type of ride: Aerial tour Cost: 1 Golden Ticket; 1 gardener (Logging) 1 engineer (Construction) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 8 Level 3: Safe Capacity: 10 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ******************************************************************************* 6b. Polar Zone ******************************************************************************* ------------------------------------------------------------------------------- Name: Alpine Ace Type of ride: Roller coaster Cost: $12,000 + track Excitement: 9 Reliability: 7 Working Life: 10 Level 1: Safe Capacity: 12 Level 2: Safe Capacity: 14 Level 3: Safe Capacity: 16 ------------------------------------------------------------------------------- Name: Arctic Adventure Type of ride: Simulator Cost: $1,500 Excitement: 5 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 7 Level 2: Safe Capacity: 9 Level 3: Safe Capacity: 11 ------------------------------------------------------------------------------- Name: Canoe Dig It? Type of ride: Ferris wheel Cost: $1,400 Excitement: 2 Reliability: 9 Working Life: 4 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 5 Level 3: Safe Capacity: 6 ------------------------------------------------------------------------------- Name: Crazy Skates Type of ride: Bumper cars Cost: $2,600 Excitement: 6 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 3 Level 2: Safe Capacity: 4 Level 3: Safe Capacity: 5 ------------------------------------------------------------------------------- Name: Eskimotion Type of ride: Water track Cost: $4,200 + track Extra ride upgrades: Icebergs Excitement: 5 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 3 Level 2: Safe Capacity: 4 Level 3: Safe Capacity: 5 ------------------------------------------------------------------------------- Name: Iceblast Type of ride: Roller coaster Cost: $15,000 + track Excitement: 10 Reliability: 7 Working Life: 10 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- Name: Krazy Kayaks Type of ride: Water track boat ride Cost: $2,200 Excitement: 3 Reliability: 7 Working Life: 7 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Octopus Revolver Type of ride: Merry-go-round Cost: $2,500 Excitement: 5 Reliability: 9 Working Life: 8 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 5 Level 3: Safe Capacity: 6 ------------------------------------------------------------------------------- Name: Pelican Airways Type of ride: Aerial Tour Cost: $ Excitement: Reliability: Working Life: Level 1: Safe Capacity: Level 2: Safe Capacity: Level 3: Safe Capacity: ------------------------------------------------------------------------------- Name: Snow-Go Type of ride: Roller coaster Cost: $11,000 + track Excitement: 8 Reliability: 5 Working Life: 9 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- Name: Snowstorm Type of ride: Horizontal + vertical spinner Cost: $1,700 Excitement: 8 Reliability: 4 Working Life: 4 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Sub-Zero Type of ride: Horizontal spinner Cost: $1,600 Excitement: 4 Reliability: 5 Working Life: 5 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 5 Level 3: Safe Capacity: 6 ------------------------------------------------------------------------------- Name: Super Sailcarts Type of ride: Go-kart track Cost: $4,200 + track Extra ride upgrades: Jump, Tunnel Excitement: 7 Reliability: 8 Working Life: 8 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: The Cold One Type of ride: Log flume Cost: $13,000 + track Excitement: 7 Reliability: 7 Working Life: 9 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 3 ------------------------------------------------------------------------------- Name: The Froster Type of ride: Bouncy Castle Cost: $1,500 Excitement: 7 Reliability: 9 Working Life: 10 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: The Tentacle Type of ride: Horizontal spinner Cost: $2,800 Excitement: 9 Reliability: 6 Working Life: 7 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 8 Level 3: Safe Capacity: 10 ------------------------------------------------------------------------------- Name: The Yeti Type of ride: Roller coaster Cost: $14,000 + track Excitement: 9 Reliability: 8 Working Life: 10 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Tide Rider Type of ride: Log flume Cost: $14,500 + track Excitement: 9 Reliability: 7 Working Life: 9 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 1 Level 3: Safe Capacity: 2 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Name: Drop in the Ocean Type of ride: Vertical drop Cost: 1 Golden Ticket, 3 engineers (2 Rock Blasting, 1 Construction) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- Name: Whale of a Time Type of ride: Vertical drop Cost: 1 Golden Ticket, 1 gardener (Water/Drainage) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Reindeer Run Type of ride: Vertical spinner Cost: 1 Golden Ticket, 1 gardener (Logging) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Hasty Husky Type of ride: Mini fixed coaster Cost: 1 Golden Ticket, 3 engineers (2 Rock Blasting, 1 Construction) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 5 Level 3: Safe Capacity: 6 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ******************************************************************************* 6c. Arabian Nights ******************************************************************************* ------------------------------------------------------------------------------- Name: Bassam's Spiral Type of ride: Slide Cost: $2,500 Excitement: 4 Reliability: 7 Working Life: 4 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 1 Level 3: Safe Capacity: 1 ------------------------------------------------------------------------------- Name: Cruise the Nile Type of ride: Water track Cost: $6,000 + track Excitement: 8 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 3 Level 2: Safe Capacity: 4 Level 3: Safe Capacity: 5 ------------------------------------------------------------------------------- Name: Enrapture Type of ride: Bouncy castle Cost: $2,000 Extra ride upgrades: Statues Excitement: 7 Reliability: 5 Working Life: 7 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 7 ------------------------------------------------------------------------------- Name: Eye of Horus Type of ride: Roller coaster Cost: $15,500 + track Excitement: 9 Reliability: 5 Working Life: 9 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Flight of the Phoenix Type of ride: Aereal tour Cost: $4,200 Excitement: 4 Reliability: 5 Working Life: 7 Level 1: Safe Capacity: 5 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 9 ------------------------------------------------------------------------------- Name: Gardens of Babylon Type of ride: Roller coaster Cost: $17,000 + track Excitement: 9 Reliability: 5 Working Life: 9 Level 1: Safe Capacity: 12 Level 2: Safe Capacity: 14 Level 3: Safe Capacity: 16 ------------------------------------------------------------------------------- Name: Ghost Palace Type of ride: Fixed coaster Cost: $3,900 Excitement: 6 Reliability: 5 Working Life: 6 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 2 Level 3: Safe Capacity: 2 ------------------------------------------------------------------------------- Name: Magic Carpet Type of ride: Vertical + horizontal flipper Cost: $3,500 Excitement: 8 Reliability: 9 Working Life: 10 Level 1: Safe Capacity: 15 Level 2: Safe Capacity: 18 Level 3: Safe Capacity: 20 ------------------------------------------------------------------------------- Name: MeaniGenie Type of ride: Ferris wheel Cost: $3,600 Excitement: 8 Reliability: 6 Working Life: 6 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Mighty Sinbad Type of ride: Log flume Cost: $14,600 + track Excitement: 7 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 2 Level 3: Safe Capacity: 2 ------------------------------------------------------------------------------- Name: Snake Charmer Type of ride: Vertical drop Cost: $2,900 Excitement: 8 Reliability: 8 Working Life: 9 Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Terror Cotta Type of ride: Log flume Cost: $16,000 + track Excitement: 7 Reliability: 4 Working Life: 9 Level 1: Safe Capacity: 1 Level 2: Safe Capacity: 1 Level 3: Safe Capacity: 1 ------------------------------------------------------------------------------- Name: The Curse Type of ride: Horizontal spinner Cost: $2,400 Excitement: 8 Reliability: 7 Working Life: 6 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- Name: The King Type of ride: Suspended roller coaster Cost: $13,000 + track Excitement: 9 Reliability: 7 Working Life: 9 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: The Revenger Type of ride: Vertical spinner Cost: $4,100 Excitement: 9 Reliability: 3 Working Life: 8 Level 1: Safe Capacity: 8 Level 2: Safe Capacity: 10 Level 3: Safe Capacity: 12 ------------------------------------------------------------------------------- Name: The Seven Seas Type of ride: Water track boat ride Cost: $4,000 Excitement: 3 Reliability: 6 Working Life: 7 Level 1: Safe Capacity: 6 Level 2: Safe Capacity: 7 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Valley of the Kings Type of ride: Simulator Cost: $2,600 Excitement: 5 Reliability: 7 Working Life: 7 Level 1: Safe Capacity: 10 Level 2: Safe Capacity: 12 Level 3: Safe Capacity: 15 ------------------------------------------------------------------------------- Name: Whirling Dervish Type of ride: Horizontal spinner Cost: $3,600 Excitement: 6 Reliability: 7 Working Life: 8 Level 1: Safe Capacity: 2 Level 2: Safe Capacity: 3 Level 3: Safe Capacity: 4 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Name: The Scarabs Type of ride: Go-cart (or rather, Go-beetle) track Cost: 1 Golden Ticket, 1 engineer (Stonemasonry) Extra ride upgrades: Jump, Tunnel Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 6 Level 3: Safe Capacity: 8 ------------------------------------------------------------------------------- Name: Spin Djinn Type of ride: Horizontal + vertical flipper Cost: 1 Golden Ticket, 1 gardener (Excavation) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 8 Level 2: Safe Capacity: 10 Level 3: Safe Capacity: 12 ------------------------------------------------------------------------------- Name: Palace of Delights Type of ride: Roller coaster Cost: 1 Golden Ticket, 3 engineers (2 Stonemasonry, 1 Construction) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 4 Level 2: Safe Capacity: 5 Level 3: Safe Capacity: 6 ------------------------------------------------------------------------------- Name: The Scorpions Type of ride: Bumper cars (or rather, Bumper scorpions) Cost: 1 Golden Ticket, 1 engineer (Construction), 2 cleaners (Rubble Removal) Excitement: N.A. Reliability: N.A. Working Life: N.A. Level 1: Safe Capacity: 3 Level 2: Safe Capacity: 4 Level 3: Safe Capacity: 5 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ############################################################################### ############################################################################### 7. WALKTHROUGH ############################################################################### ############################################################################### Remember, this walkthrough only covers what you have to do to complete the objective, nothing more. It doesn't tell you the best way to design a park, as there isn't a best way. It is a lot easier and more fun to design the park the way you want to. It also doesn't tell you how to complete the challenges, as that is described in the 'Challenges' section later on. ~~~~~~~~~~~~~~~~~ LAND OF INVENTION Operation Expand ~~~~~~~~~~~~~~~~~ Objective: Get 40 people in the park at once. At the start of the game, you are thrown into your first Themed Land; Land of Invention! You start off with one ride (a Dizzy Droid), a boulder, a vent pipe, and a bit of path. If it is your first time, it would be a good idea to keep these and add a few more rides, etc. However, if you are a more experienced player, I advise that you delete everything and design the park a bit more squashed together. Remember to build a Fries and Drink shop, a few toilets and some sideshows for the grannies. Getting 40 people into the park isn't a huge challenge, just provide the basic amenities and your park should thrive. However, I've found that it's almost impossible to get 40 people in unless you have a roller coaster. The only one avaliable is the Rocking Rocket so go ahead and build. If you are a novice, it might be a good idea to get the pre-built version. Just remember either way you build it to make sure that it doesn't block of an entrance to another area of the park. After you have everything, sit tight and you should be over the 40 visitor mark easily and a new area will be unlocked! ~~~~~~~~~~~~~~~~~~ LAND OF INVENTION Operation Plughole ~~~~~~~~~~~~~~~~~~ Objective: Research an expansion project to drain the lake. Now that the first area is open, you get given the Research Lab! This is a place where scientists put their brains together and come up with new stuff for the park. First, you have to build one. Try to put it out of the way of visitor traffic flow but quite close to a Staff Room. After you build one, you need to hire some scientists to work there. I would suggest 2 at this point in time, but feel free to get a few more (or less) depending on your bank account. After hiring some scientists, get them researching. There should never be a time when researchers aren't researching, so get them trying to invent something. To pass the objective you need to research Park Expansion, but you can research new rides and ride upgrades if you wish. After Park Expansion has been researched, you will see a short cut-scene where the lake will be cordoned off. Now you need to actually drain the lake. To do this, you need to train a gardener in Water/Drainage using your newly- awarded Training Room. Once one of them has been trained, click on Objectives in the Park menu, click on Proceed, and your new area becomes avaliable! ~~~~~~~~~~~~~~~~~ LAND OF INVENTION Operation Manager ~~~~~~~~~~~~~~~~~ Objective: be promoted to Manager The President is ready to open up Polar Zone for you, but first you need to be promoted to Manager. To do that, you need to complete the Safety Review challenge. For details of how to complete the challenge, go to the 'Challenges' section and all will be revealed... Warning: once you complete the challenge, when you click Proceed, you will automatically be taken off to Polar Zone. Make sure that Land of Invention is in a decent state before you leave it, as we will be coming back later to open up those other two areas. By decent state I mean no strikes, decent amount of money in the bank, etc. ~~~~~~~~~~~~~~~~ POLAR ZONE Operation Fillup ~~~~~~~~~~~~~~~~ Objective: Research an expansion project to fill the swamp. We now have a new area! Start building up your park as before, remembering to put a Research Lab and a Training Room. Once you have a bit of a park, open the gates; money (for me, anyway) often gets short in Polar Zone so you need some visitors giving you some money. You need to research Park Expansion again, and once you have a solution you need 2 gardeners to be trained. You need 1 in Landfill and 1 in Landscaping. Once you have the trainees ready, proceed and voila! Your new area! ~~~~~~~~~~~~~~~~~ POLAR ZONE Operation Promote ~~~~~~~~~~~~~~~~~ Objective: Get promoted to Senior Manager and complete two Polar Zone challenges. There are two parts to this next operation. I would tackle the two Polar Zone challenges first and then get the Promotion, as if you get promoted your firing line status drops to zero. Pick and choose any two (get details for them in the Challenges section) and then head back to Land of Invention. Here, you need to open the Special Ride 'The Great Lake', then complete the Pranks + Customer Satisfaction challenge. For info stroll on over to the Challenges section. Then head back to Polar Zone to unlock your third and final Zone: Arabian Nights!! ~~~~~~~~~~~~~~ ARABIAN NIGHTS Operation Rock ~~~~~~~~~~~~~~ Objective: Research an expansion project to shift the rocks. Again, a new park, so get building before you think of starting the expansion project. When you are ready, research Park Expansion and and train some staff. You'll need 4 engineers, an overwhelming amount, so make sure you don't pay out of the nose for them. You will need two of the engineers trained in Rock Blasting, two in Stonemasonry, and a cleaner in Rubble Removal. Get them all trained up and you will have access to another area! ~~~~~~~~~~~~~~~~ ARABIAN NIGHTS Operation Across ~~~~~~~~~~~~~~~~ Objective: Research an expansion project to get over the chasm. You will need that huge amount of engineers again for the next objective. First, as always, research Park Expansion. Your scientists think that the best way to get over the chasm is with a bridge. How clever they are. To build that bridge, you will need 2 engineers trained in Rock Blasting, 2 in Construction, and a cleaner in Rubble Removal. When the workforce are ready, advance on over the bridge to another area. ~~~~~~~~~~~~~~~~ ARABIAN NIGHTS Operation Return ~~~~~~~~~~~~~~~~ Objective: Get $50,000 in your bank account. Before you try it NO you CAN'T just take out a loan. That would be too easy. You have to accumilate $50,000 the hard way: taking it off people. This is hard. You need to carefully moniter your rides, shops and sideshows. If they consistently show negative profit, either move them to a more accessible place, promote them with the Info Kiosk, or simply delete them. If a shop is doing well, see if when you raise the price up a bit higher it stops people buying from there. And check the Visitor Opinions of a ride; if the majority of people think tha your ride is a bargain, raise the price! Also remember that you need 4 Golden Tickets to advance. Completing a few challenges can easily get you some if you need them, and some also award cash bonuses, useful for a boost if you are a few dollars short of $50,000. Stick with it and eventually you will be given a new objective back in Land of Invention. ~~~~~~~~~~~~~~~~~ LAND OF INVENTION Operation Wood ~~~~~~~~~~~~~~~~~ Objective: Research an expansion project to get past the fallen trees. Back in the Land of Invention, there's some more work to do before you can open up your next area. First you need to research the Park Expansion and then train some staff. You need 2 gardeners trained in Logging, 2 in Landscaping and one cleaner to help with the Rubble Removal. Also remember that you need 1 Golden Ticket to advance. Once the team is ready go ahead and click Proceed to move the logs and gain a new objective. ~~~~~~~~~~~~~~~~~ LAND OF INVENTION Operation Wet ~~~~~~~~~~~~~~~~~ Objective: Research an expansion project to get over the river. Just one more area to go and Land of Invention will be huge! However, first you need to build a bridge over that annoying river to the East. As always, get researching Park Expansion. Once the boffins have worked out how to build the bridge, you need some trainees to build it. In this case, you need 2 engineers trained in Construction, and 2 gardeners trained in Excavation. Again, you need a Golden Ticket to round it off. Once you have everything, Proceed to your hardest objective yet! ~~~~~~~~~~~~~~~~~ LAND OF INVENTION Operation Onwards ~~~~~~~~~~~~~~~~~ Objectives: Get promoted to Assistant Managing Director, get 200 people into Land of Invention at once, boost your Land of Invention bank account balance to $80,000. Right, now it gets hard. First, you need your Promotion. To get it, head back over to Arabian Nights and open up the Spin Djinn special ride in the west. You need to train 1 gardener here in Excavation and also have a Golden Ticket handy to open it. Once you do, you will get a new challenge; Sickness Problem. For info on how to complete it, head on over to the challenges section. Once you complete the challenge, head back to Land of Invention. Now is the really hard bit. To get 200 people in the park is a real challenge. Put at least one roller coaster in each section and have lots of rides and attractions to bring lots of people in. With a large amount of people should come a large amount of revenue, but if your bank account is fading, check some of the out- of-the-way shops and sideshows and make sure that they are making profit. Don't forget that you also need 4 Golden Tickets which can be gained in challenges. Eventually you will get enough people, money, and Golden Tickets to advance. Say bye-bye to Land of Invention for the moment; we will need to come back a little bit later to get a promotion. However, the next objective lies in Polar Zone, so go there next. ~~~~~~~~~~~~~~~~~~~ POLAR ZONE Operation Crossover ~~~~~~~~~~~~~~~~~~~ Objective: Research an expansion project to get over the river. Back in Polar Zone we have a lot of work to do opening new areas. Remember that you need a Golden Ticket each time you open up a new area so get to work on some challenges. However, at the moment our focus is on getting over that river to the North-West. First, research Park Expansion and your scientists will give designs for a bridge. To build it, you need 2 engineers trained in Construction, 1 gardener trained in Excavation, and another gardener trained in Water/Drainage. After you Proceed, you can get to work on your next objective. ~~~~~~~~~~~~~~ POLAR ZONE Operation Mole ~~~~~~~~~~~~~~ Objective: Research an expansion project to get under the river. Now to get rid of the eyesore that is the abandoned mine. Your scientists will come up with a way to clear it after you research Park Expansion. This time, you need to train 2 engineers in Tunneling, 2 gardeners in Excavation, and a cleaner in Rubble Removal. Don't forget the old Golden Ticket, and you will charge on to open the last area of Polar Zone! ~~~~~~~~~~~~~~~~~~ POLAR ZONE Operation Demolish ~~~~~~~~~~~~~~~~~~ Objective: Research an expansion project to get past the abandoned house. To get rid of the house blocking the path between you and several hectaires of land, you need to research the good old Park Expansion. The boffins finally decide that the best way to get rid of the house is by blowing it to kingdom come. To do this, you need to train an engineer in Demolition (funnily enough), a gardener in Landfill, another gardener in Landscaping, and a cleaner to get rid of all the rubble with Rubble Removal. You also need a Golden Ticket. Once everything is sorted, Proceed to get the final Polar Zone objective! ~~~~~~~~~~~~~~~~~~~ POLAR ZONE Operation In-Charge ~~~~~~~~~~~~~~~~~~~ Objectives: Get promoted to Managing Director, get 200 people into Polar Zone at once, boost your Polar Zone bank balance to $90,000. Now it's back to Land of Invention to get promoted to the almighty Managing Director of Theme Park Inc.! To do so, you need to open up the Thrill Mill ride in the North-East. Once you do so, you get given the Customer Satisfaction Drive challenge. Head over to the Challenges section to se how best to tackle it. Once you have completed the challenge, it's back to Polar Zone to boost that visitor number and the bank balance. To do this, check back to the Land of Invention objective 'Operation Onwards' info for tips on getting to the magic $90,000. Once you do, it's off to Arabian Nights. You're very close to completing the game now!! ~~~~~~~~~~~~~~~ ARABIAN NIGHTS Operation Cliff ~~~~~~~~~~~~~~~ Objective: Research an expansion project to get past the cliff. Back in Arabian Nights, the objectives start to get very hard. To get the expansion plans, you need to research Park Expansion. The scientists will chose a nice area situated just to the east of the park gate. To get the cliff out of the way you will need 2 gardeners trained in Excavation, an engineer in Rock Blasting, another engineer able to do a spot of Stonemasonry, and a cleaner to Remove all the Rubble afterwards. You also need 3 Golden Tickets, which is a huge amount, so go back and complete a few challenges to get the required amount. Proceed and it's onto your final expansion objective! ~~~~~~~~~~~~~~~~ ARABIAN NIGHTS Operation Tunnel ~~~~~~~~~~~~~~~~ Objective: Research an expansion project to get through the caved-in tunnel. Time for the final area to be opened up. First, you have to research Park Expansion for the last time. The scientists come up with the perfect way to demolish the rocks. To do this, you will need to train a gardener in Excavation, 3 engineers (one in Tunneling, one in Rock Blasting, and one in Stonemasonry) and, finally, a cleaner who can do a bit of Rubble Removal. Again, you will need three Golden Tickets. Once you have the required amount you can Proceed to the final objective!! ~~~~~~~~~~~~~~ ARABIAN NIGHTS Operation Boss ~~~~~~~~~~~~~~ Objectives: (Deep breath...) Get 200 people into Arabian Nights at once, boost your Arabian Nights bank balance to $100,000, Get at least 51% shares, obtain 6 Park Awards. Ohhh dear. This is VERY hard. First, try to get the 51% shares. To do this, you need to complete lots of challenges that will get you shares. Not only will you increase the share price by 4% each time, but you can also get a few hundred shares bringing the percentage up a bit. Remember to save before you attempt each challenge, as if you fail it not only could you get fired but you will lose some share percentage. If you do fail a challenge, jus quit but DON'T SAVE and re-load the game to just before the time you attempted the challenge. If you do this then you should congratulate yourself as you have finished the hardest part in the game. Next, you should try to obtain 6 Park Awards. If you don't know, these are awards that you recieve for getting outstanding achievements in your park. Listed below are the 8 Park Awards. You can pick and choose any that you like, but remember that you need at least 6. By the way, getting Park Awards does NOT give you extra money, shares or anything else. - Highest Roller Coaster: Build a coaster that has one support at least 361 feet high. To do this, you need to build a track support on a cliff as high as you can and then put another one as low as you can at the bottom of the cliff. - Fastest Roller Coaster: Build a coaster that reaches a speed of 100 mph. - Cleanest Park: In a park with at least 3 zones open, have 90% of the park litter free. - Best Security: In a park with at least 3 zones open, have 25% of the park covered by guard patrol areas and / or Security cameras. - Best Decorative In a park with at least 3 zones open, have 15% of the Features: park covered by decorative features. - Best Staff Training: In a park with at least 3 zones open, have 50% of your staff trained in special abilities. - Fastest Go-cart Track: Have a go-cart ride with a straight section of track at least 5 tiles long. - Longest Water Track: Have a water track ride (not a log-flume) that is at least 50 tiles long. Now all you have to do is get 200 people in the park at once, and get a staggering $100,000 in your bank account. For tips on how to do this, see the information for the objective 'Operation Onwards' in Land of Invention. Once you manage to do everything above, you will get a special e-mail from the President, and a lovely Congratulations screen. Well done - you've just completed Theme Park Inc.! ############################################################################### ############################################################################### 8. CHALLENGES ############################################################################### ############################################################################### Now for a bit of in-depth information about the many challenges that will be set for you throughout Theme Park Inc. by the Board of Directors. Remember that my way of completing the challenges is usually not the only way of completing them; if you have a better way then feel free to e-mail them to me (my e-mail address can be found at the top of the document). The information for each challenge will be set out like this: CHALLENGE NAME Availability: when the challenge becomes available to you How to win: basic challenge info Promotion earned?: Y (yes) + what you get promoted to. Or N (no) Cash award?: Y (yes) + amount of cash. Or N (no) Golden Tickets awarded: number of Golden Tickets awarded Shares earnt?: Y (yes) + no. of shares awarded. Or N (no) How to complete challenge. ******************************************************************************* 8a. Land of Invention ******************************************************************************* HOT DOG OVERSTOCK PROBLEM Availability: build a hot dog stand How to win: sell 30 hot dogs in 60 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 1 Shares earnt?: N This challenge is easy if you know how to do it. First, find some hot-dog stands that are out of the way and promote them with an Info Kiosk. Make the quality high and put the price of each hot dog $1 over the price that it costs to make them. Now put a little trick I know into practice. Build a few more hot dog stands quite near the general flow of customer traffic. When you build anything new then people automatically get drawn to using it. Right after you build a few hot dog stands, activate the challenge. Make the settings on the new hot dog stands as I describe above. People should start flocking to the new stands wanting to buy a few hot dogs. After a few days the challenge should be completed. Remember afterwards to delete some hot dog stands if they show negative profit. You should also make the hot dogs a bit more expensive to get bigger profits. SIDESHOW INSPECTION Availability: research 2 new sideshows How to win: keep average sideshow satisfaction above 40% for 60 days Promotion earnt?: N Cash award?: Y $3000 Golden Tickets awarded: 3 Shares earnt?: N This is an incredibly easy challenge that can net you 3 Golden Tickets very easily. Simply make all sideshows have 100% on the 'Chance of Winning' bar and make the prize $2-3 above the cost to play. Customer satisfaction should go through the roof. Afterwards, change the sideshows back to normal to get some profit. STAFF HAPINESS DRIVE Availability: start 'Operation Manager' objective How to win: Keep all staff above 30% happiness for 30 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 2 Shares earnt?: N This is hard. It is best to come back to this challenge a bit late in the game. To do this, you need a high amount of money. Go to all your staff, and increase their wages like this. Engineers and Scientists: $200 per month Every other staff type: $100 per month A few days after this every staff's happiness should hit very close to 100%. However, have a quick check around every staff member to check that no-one is very unhappy. If they are, check that they have the relevant wage shown above. If they do, check that if he has a patrol area it includes at least 1 Staff Room (you may think that this should be obvious. Well, it is, but when re-designing your park you might have accidentally demolished a Staff Room. This might also be a reason to why some people's staff strike all the time). If they have, then fire them. Sometimes staff members just get unhappy for no apparent reason. If this happens to your staff, just sack them and hire new people. Remember that while the challenge is going on Miss Moody will keep tabs on the staff member that has the lowest happiness percentage. If they are close to 30% then check all the above factors, or fire them and hire a new staff member. After the challenge, you might want to make the staff members' wages down a bit if it damages your bank account too much. SAFETY REVIEW Availability: start 'Operation Manager' objective How to win: keep all rides above 10% State of Repair for 30 days Promotion earnt?: Y Manager Cash award?: N Golden Tickets awarded: 2 Shares earnt?: Y 1900 There are two ways to complete this challenge: the hard (but benificial) way or the easy (but non-benificial) way. The hard way is to make sure that all your rides are covered by Engineer patrol areas and that you have roughly 1 engineer to every 2 or 3 rides. Make sure that you have plenty of Staff Rooms to go around and that your engineers are all relatively happy. Sit tight and make sure that your engineers work hard. The easy way is to look at the Challenge screen every now and then. Miss Buckle will keep tabs on the ride with the lowest State of Repair. If she shows a ride with 30% or less call an engineer to it. Keep this up for 30 days and the promotion will be yours. CUSTOMER HAPPINESS DRIVE Availability: have 50 visitors in the park at one time How to win: keep average visitor hapiness above 60% for 30 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 3 Shares earnt?: N A lot of "Micro-management" is needed for this challenge. Makes sure that you hire a few extra cleaners and set patrol routs for them, as messy bathrooms and litter bin fires all decrease visitor hapiness. Next, make sure that your visitors aren't hungry or thirsty; if they are, re-locate existing food and drink shops to busier areas. Also consider upgrading Fries shops to Hot Dog Stalls if your visitors are very hungry. While on the subject of shops, place a few Balloon Stalls in busy areas. Lower the prices a few dollars on ALL of your shops. Next, place some vegetation, especially around exits to big rides. Make sure you have enough Gardeners, and that their patrol routs are small and include a Staff Room. Train a few cleaners in Fire Extinguishing and make sure all your guards are trained in First Aid. Finally, hire a few Entertainers and make them patrol around the lines to your busiest rides. Decrease the entrance price to your park. Lastly, make sure you do not attempt the challenge during Extreme Weather, as visitor hapiness plummets around these times. Leave the challenge for about a month (game time) and see if your visitor hapiness stays above 60%. If it does, go for it! STAFF RELATIONS EXERCISE Availability: have three of each kind of staff (i.e. 3 engineers, 3 gardeners, etc) How to win: Ensure no strikes occurr in 90 days Promotion earnt?: N Cash award?: Y $4000 Golden Tickets awarded: 2 Shares earnt?: N This is an incredibly easy challenge. If you have never had any strikes by the time you are given this challenge then it should be an absolute breeze. You can have it going away in the background and forget about it. However, if you do have strikes sometimes then it might be because some of the staff are unhappy about low pay, not having a staff room on their patrol route, etc. Check before hand and make sure no-one is desperately unhappy. If you get a message saying that a group of staff are going to go on strike then just make sure that everyone has staff rooms readily avaliable and mabie add another staff member to lighten the load. This is an easy way to get a lot of share price and some quick money, so make sure you do this challenge as early as possible. CUSTOMER SATISFACTION DRIVE Availability: open the 'Thrill Mill' special ride How to win: keep Thrill Mill satisfaction above 50% and excitement above 60% for 30 days Promotion earnt?: Y Managing Director Cash award?: N Golden Tickets awarded: 1 Shares earnt?: Y 3000 This is quite easy. To keep the customer satisfaction high make sure that the price is low and the ride capacity is high. To keep excitement high make sure it has lots of drops and curves and is very fast. However, make it too fast and customers won't like it and satisfaction will drop. Keep the speed at around 75 - 80 and you shouldn't have a problem. RIDE POPULARITY DRIVE Availability: open the 'Wheel Deal' special ride How to win: get 20 visitors on the ride in 30 days Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: N This challenge is very hard. First, heavily develop the area around Wheel Deal to entice people in (a roller coaster should do the job). Liberally spread Info Kiosks around the park to encourage people onto the ride. Try not to make the ride overly long, although it doesn't matter a great deal. Crank the speed up to max, capacity to full and make the ride free to encourage a few extra punters. Keep trying this one over and over, and if you can, start the challenge immediatly after activating the ride to get a few extra people in (as they get attracted to new rides). PRANKS AND CUSTOMER SATISFACTION Availability: open the 'Great Lake' special ride How to win: keep customer satisfaction on the ride above 20% and have no pranks in the area of the ride for 30 days Promotion earnt?: Y Senior Manager Cash award?: N Golden Tickets awarded: 1 Shares earnt?: Y 2000 Keeping the satisfaction over 20% should be no problem (just make sure people actually go on the ride or it will drop to 0%), but stopping the pranks is a bit harder. When I mean 'area' I mean the zone where Great Lake is. Place Security Cameras all over the place and assign some guards a patrol area that covers the area. This should stop anyone mis-behaving. Don't change anything after you have completed the challenge; there will never be any pranks there ever again!!! PUBLIC RELATIONS OPPERTUNITY Availability: open the 'High Flier' special ride How to win: get 25 visitors on the ride in 30 days Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: Y 400 Again a very hard challenge. Develop the zone around High Flier a lot, make the ride free, get capacity to max and ride length to a minimum, and advertise it a lot with Info Kiosks. Again, keep trying it and you will do it eventually. ******************************************************************************* 8b. Polar Zone ******************************************************************************* PARK ATTENDANCE DRIVE Availability: get 15 visitors in the park at one time How to win: keep 40 visitors in the park for 30 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 2 Shares earnt?: N Ha! This is the easiest challenge in the whole game! Try attempting it while on Operation In Charge and you will have no problems whatsoever. Absolutely simple, and an excellent way of getting lots of money and Golden Tickets really fast. UNRULINESS INVESTIGATION Availability: complete 'Operation Mole' How to win: make sure no children cause trouble for 20 days Promotion earnt?: N Cash award?: Y $6000 Golden Tickets awarded: 2 Shares earnt?: N This is one of the easier challenges. Simply hire a few extra guards, blanket the park with Security Cameras, and sit tight and hope that kids don't start getting angry. Hiring a few extra entertainers helps, too. DRINKS OVERSTOCK PROBLEM Availability: have 35 visitors to the park since it opened How to win: sell 30 drinks in 60 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 2 Shares earnt?: N This is hard. Buy lots of extra drinks shops, make the drinks $1 more that what it costs to make them, and advertise far away drinks shops with Info Kiosks. Don't be surprised if you fail it as this is a hard challenge. Another trick is to put lots of salt on your fries to make your visitors thirsty. PROFIT MAXIMISATION Availability: make a profit of $550 in one month How to win: keep monthly profits above $1,000 for 62 days Promotion earnt?: N Cash award?: N Golden Tickets awarded: 2 Shares earnt?: N Ohhhhh dear. This is the hardest challenge in the game, so don't expect to complete it first time round. You have to keep a profit of $1,000 for 62 days. However, that means that what you earn must accumilate more than $1,000 over what you spend. Of course, that means that YOU MUST NOT PURCHASE ANYTHING DURING THE CHALLENGE. If you do, I will guarantee that you will fail (unless it is something very small like a tree or a litter bin). However, it does mean that it will make the challenge a lot harder. To complete this challenge, you need to prepare your park well before you accept the challenge. Try to make as much money as you can on everything. Firstly, check your rides Opinion Summary. Here they will say how many of the users on the ride thought that it was too expensive, too cheap, too scary, etc. Check how many people thought that the ride was a bargain. If it is over 50%, raise the price of the ride by about $5, reset the history and come back in a month or so to check it again. Sometimes visitors will like the ride so much that they won't mind paying out of the nose to go on the ride. Also check that some people actually go on the ride. Some rides way out of the way don't attract many (or any) visitors. If this happens, either promote the ride with an Info Kiosk or scrap it. Next, check your staff. If you have too many staff it can be a blow on your bank account, so don't be afraid to give some people the sack if there are too many of one staff type. Make sure that you aren't paying out too much on wages, especially earlier on in the game, when no-one should be earning more than $100 a month. Now check your sideshows. Make sure that they are earning profit. If they aren't, try to promote them with a few Info Kiosks or scrap them if they consistently show negative profit. Next, have a look at your shops. Again, make sure you are getting some profit. If they aren't, delete them and/or move them to a better position in your park. Don't bother trying to use Info Kiosks on shops unless there are a large amount of them promoting it. Finally, have a look around your park generally. Raise the entrance price a bit, and also charge a small amount to get into toilets. I say small as if you charge too much the visitors will refuse to use them and go home earlier needing the loo, thus spending a less amount of time in your park. about $2-3 is about right, but no more than $5. Also, if you hear about a heat wave coming soon, attemt the challenge, build a huge amount of drinks and ice cream shops and charge ridiculous amounts of money for each one. The visitors will all buy one as they are so hot, and you should see profits rise to about $4000!!!! SIDESHOW OPPERTUNITY Availability: research and build a Shooting Gallery How to win: get 20 visitors to use the Shooting Gallery in 1 month Promotion earnt?: N Cash award?: Y $3000 Golden Tickets awarded: 2 Shares earnt?: N To complete this challenge you need to keep the sideshow in a very busy area. Use an Info Kiosk to promote it, set the prize cost $1 above the cost to play, and make it almost impossible to lose. You should get enough visitors easily. Remember to make the sideshow a bit more profitable after the challenge. COSTUME SALES DRIVE Availability: sell 5 costumes How to win: keep 15% of children in costumes for 60 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 3 Shares earnt?: N This is a very hard challenge. Build a huge amount of costume shops and promote the far away ones. Make the costumes the same price as what it costs to make them, and you should be OK. Also make sure that the costumes are of a high quality or kids will be put off buying them. RIDE SAFETY CONSIDERATIONS Availability: open the 'Drop in the Ocean' special ride How to win: keep repair level above 10% and have 25 visitors use the ride in 30 days Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: Y 400 This is easy. Promote the ride with a few Info Kiosks, make the ride free, capacity at max and duration as short as possible. To make sure the ride doesn't drop below 10% repair level, have an engineer fix the ride just before you attempt the challenge. SPECIAL GUESTS Availability: open the 'Whale of a Time' special ride How to win: keep 'happy' in the top 3 visitor thoughts for 30 days Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: Y 500 This is very hard. First, hire about 10 extra entertainers and set patrol areas around ride queues and sideshows. Add lots more greenery to the park and lower prices for everything a few dollars. Finally, don't attempt the challenge until 'happy' is in the top 3 visitor thoughts for a while to make sure everyone is quite pleased. FEAR OF RIDES Availability: open the 'Reindeer Run' special ride How to win: get 10% of visitors in the park to use the ride Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: Y 650 Ironically, this challenge gets harder the better your park is doing. So, as soon as you get the challenge, accept it. This is because if you only have, say, 100 people in your park when you accept it, you only need 10 people to go on the ride, as 10% of 100 is 10. However, if you are closer to 200 people, you need 20 people to get on it, etc, etc. Anyway, to complete the challenge, simply put loads of Info Kiosks promoting Reindeer Run all over the park, make the ride free to go on, and put capacity to max. You should be able to complete it easily. SALES OF PHOTOGRAPHS Availability: open the 'Hasty Husky' special ride How to win: get 20% of ride users to buy a photo in 30 days Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: Y 700 This is qiute easy. First, you have to make sure that at least 5 people use the ride. To do this, get some Info Kiosks to promote it. Then, build a Photo Kiosk and put quality at max. Make sure that the Photo Kiosk is situated right on the exit to Hasty Husky and you should get quite a few photos sold. ******************************************************************************* 8c. Arabian Nights ******************************************************************************* TIDINESS INSPECTION Availability: research and build a new shop How to win: keep 'messy' out of the top 3 visitor thoughts for 30 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 3 Shares earnt?: N This is very hard. To combat litter, use copious amounts of cleaners to sweep the muck away. You should also make sure that a litter bin is placed at the exit to every shop. Also make sure that ALL your guards are trained in First Aid to stop unhealthy visitors throwing up all over the place. This one might take a few tries, as all it needs is for 'messy' to creep in for just a second to scuttle the challenge. RUMOUR INVESTIGATION Availability: complete 'Operation Cliff' How to win: have no adults misbehave in 30 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 2 Shares earnt?: N To keep adults happy, make sure that there are plenty of sideshows and that there is plenty of greenery. Also set some guard patrol areas around busy spots of your park, and add a few Security Cameras to stop adults thinking they can misbehave. This shouldn't be too hard. BALLOON OVERSTOCK PROBLEM Availability: sell 5 balloons How to win: sell 30 balloons in 20 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 2 Shares earnt?: N Balloons are hard to sell, so this is a very hard challenge. Make sure to place lots of Balloon shops all around your park and to promote far-away shops with Info Kiosks. Make the balloons very cheap and of a decent quality and you should be able to defeat the challenge. HEATWAVE SALES OPPERTUNITY Availability: first heatwave occurrs How to win: get at least $1,500 profit from drinks and ice cream during the heatwave Promotion earnt?: N Cash award?: N Golden Tickets awarded: 2 Shares earnt?: N Ha! This is the second easiest challenge in the whole of the game! Simply buy about ten Drinks shops and ten Ice cream shops and spread them around the park. Put everything at max, make ice-creams $60 each and drinks $80 each and you should get the $1,500 profit in about half a month. Keep the settings the same until the end of the heatwave and you will find yourself about $5000 better off at the end of it!! FOOD POISONING SCARE Availability: build a hot dog stand How to win: keep hungry out of the top 3 visitor thoughts while hot dog stands are closed Promotion earnt?: N Cash award?: Y $4000 Golden Tickets awarded: 2 Shares earnt?: N While the challenge is underway all your hot-dog stands will be closed. Make sure at least a Fries shop is placed near every hot dog stand, and a few more placed elsewhere, as fries are less satisfying than hot dogs. If you have researched the Resteraunt, even better, place a few of those around your park. Set quality to max and make everything a bit cheaper and you should breeze through the challenge easily. ELIMINATING BAD BEHAVIOUR Availability: have 50 visitors to the park since it opened How to win: make sure no-one misbehaves for 30 days Promotion earnt?: N Cash award?: Y $5000 Golden Tickets awarded: 1 Shares earnt?: N To keep visitors from being naughty, blanket the park in Security Cameras and hire a few extra guards. Hire some more entertainers to keep everyone happy and put extra sideshows and greenery for older people. RIDE PERFORMANCE Availability: open 'The Scarabs' special ride How to win: keep ride excitement above 75% and repair level above 25% for 30 days Promotion earnt?: N Cash award?: Y $500 Golden Tickets awarded: 1 Shares earnt?: Y 450 This is quite difficult. 75% excitement is a lot, so crank the speed up to 100 and add a few Jump upgrades to get that adrenaline pumping. To keep the repair level above 25% get an engineer to repair the ride before you start. The ride will also be very unreliable so drop the capacity of the ride to 6 or less. SICKNESS PROBLEM Availability: open the 'Spin Djinn' special ride How to win: keep ride excitement as high as possible and keep 'messy' out of the top 3 visitor thoughts for 30 days Promotion earnt?: Y Assistant Managing Director Cash award?: N Golden Tickets awarded: 2 Shares earnt?: Y 2,500 First, put the ride speed up to 100 and a pretty long duration (say 3 or above) to take care of the excitement factor. Place lots of shrubbery outside the ride and get lots of cleaners to clean up the huge amounts of sick that will start appearing. Make sure that litter bins are outside every shop and hire a few extra cleaners to make sure that messy doesn't stray into the top three visitor thoughts. RIVAL ROLLER COASTER Availability: open the 'Palace of Delights' special ride How to win: upgrade the ride fully and make sure it has 3 loops within 60 days Promotion earnt?: N Cash award?: N Golden Tickets awarded: 2 Shares earnt?: Y 600 This is easy. Simply incorporate three loops into the coaster when you build it and upgrade it to level 3 before you start the challenge to complete it easily. SPONSORSHIP OPPERTUNITY Availability: open 'The Scorpions' special ride How to win: get 25 visitors on the ride in 30 days Promotion earnt?: N Cash award?: Y $600 Golden Tickets awarded: 1 Shares earnt?: N As with all these challenges, vigorously promote the ride, make the capacity max and duration minimum, and the challenge should be completed quite easily. ############################################################################### ############################################################################### 9. FAQ (FREQUENTLY ASKED QUESTIONS) ############################################################################### ############################################################################### Q: Is Theme Park Inc. out yet? A: Yes, it is in England and America, although I don't know about anywhere else. Q: How do I get people to walk across bridges gained after completing objectives? A: Just place paths on both sides of the bridge to allow people across it. Remember to put some attractions on the other side of the bridge or no-one will want to go over! Q: Where is the info about Park Awards? A: That information is included in the walkthrough to the final objective (Operation Boss) in Arabian Nights, as you don't need to know anything about the park awards until that point. Q: Is there a cheat to repay outstanding loans? A: No, you have to do lots of micro-management (tweaking prices on shops and getting extra revenue from them) to get the money to repay the loan. Alternatavely, you can start another game and use the cheat in the Cheats section to start off with lots of money. See that section for details. Q: How do you go from one park to the other? A: First, click on the 'Maps' button in the bottom right-hand corner of the toolbar at the bottom of the screen. Then, click on 'Overview Map' on the submenu that pops up. The Overview Map screen will pop up and show the park you are currently playing in. Switch between parks by clicking the arrow keys in the top right-hand corner of the screen. Once the park you want is showing, click on a part of it that you have unlocked and you will be taken there. Q: I am having performance problems / my game keeps crashing / my game doesn't load up and I am running the game on Microsoft XP. How do I stop this happening? A: Unfortunately a lot of people are having problems between SimCoaster or Theme Park Inc. and Windows XP. Unfortunately, the box doesn't say that the game is comptible with Windows XP so you might not even be able to take the game back to the shop for a refund! There may be a patch out there somewhere to allow the game to work with XP but I haven't found one yet. If you are having problems like that it would be worth searching the net but unfortunately that's as much help as I can offer you! Q: How do I research shops like the Restaurant and the Gift Shop? A: Some of the better shops, rides and sideshows are only avaliable to research later in the game. To be able to research these, you need to complete all of the first missions for the Land of Invention. When you complete some of the missions for one park, you will recieve missions in the other parks. When you go back to that park with another objective, the better items will be avaliable for research. Q: How do I create a back-up of a file? A: To create a back-up of a file, follow these instructions... 1. Choose a place where you will store the backed-up file (the Desktop or My Documents is fine). 2. Go to the file you want backing up and make a note of the filename, and the exact location of where it is. 3. Right-click on the file and select "Copy". 4. Go to the place where you have decided you will keep the back-up. Right- click in an empty area of that place and choose "Paste". You can now change the file that you wanted to change and save it. If you try to start Theme Park Inc. and something doesn't work, go to the backed-up file and copy it. Then delete the saved file and put the backed-up copy back in its place. If you have a question, e-mail me at gregoryroche@blueyonder.co.uk and I will include the question in this section AND reply personally to your e-mail. So get e-mailing! ############################################################################### ############################################################################### 10. MISCELLANEOUS ############################################################################### ############################################################################### This section deals with stuff that can't be put into any other section. If you can think of something that I haven't covered that could go here, e-mail me (but read the E-mail Policy section first!) ******************************************************************************* 10a. Extreme Weather ******************************************************************************* You may have seen me using the phrase 'Extreme Weather' throughout this document. Extreme weather is when, periodically, special weather effects happen. With each of these weather types - Heatwaves, Rain, Snow and Storm - comes advantages and disadvantages. These are mainly in the form of rides, that get more or less attractive with each weather type. All types of extreme weather go on for three game months, and the Advisor gives you a warning about the weather effect one month before it starts. =============================================================================== 10a i. Heatwaves =============================================================================== Heatwaves are when the Sun becomes extra strong and temperatures rise. This is the best type of Extreme Weather, but it does have its drawbacks, as you will see below. Heatwaves are most common in Summer, and least common in Winter. They have about an equal chance of happening in Spring and Autumn. ADVANTAGES 1. Loads more people come to your park. 2. Visitors will want to buy lots of drinks and ice creams. 3. Generally, high rides and rides with water will be a lot more attractive. DISADVANTAGES 1. Visitor happiness levels plummet. 2. Anywhere indoors, and rides that are hot or have TV screens become a lot less attractive. =============================================================================== 10a. ii. Rain =============================================================================== Rain is when a load of torrential rain comes along. Rain is most common in Spring, least common in Summer, and about equal in Autumn and Winter. ADVANTAGES 1. Visitors will want to buy umbrellas. 2. Visitors will want to buy lots of hot food. DISADVANTAGES 1. Hardly any people will come to your park. 2. Visitor happiness levels will plummet. 3. Rides with water will be very unpopular, and track rides will be closed due to a risk of flooding. =============================================================================== 10 a iii Snowstorms =============================================================================== Snowstorms are when it snows constantly and heavily. Snowstorms are most common in Winter, least common in Summer, and about equal in Autumn and Spring. ADVANTAGES 1. Visitors will want to buy umbrellas. 2. Visitors will want to buy lots of hot food. 3. Generally, rides that are hot and Roller coasters in Polar Zone will be a lot more attractive. DISADVANTAGES 1. Hardly any people will come to your park. 2. Visitor happiness levels will plummet. 3. Rides with water will be closed due to a risk of freezing. =============================================================================== 10a iv Storms =============================================================================== Storms are when it is very stormy, funnily enough. Storms are most common in Autumn, least common in Summer, and about equal in Spring and Winter. ADVANTAGES 1. Visitors will want to buy umbrellas. 2. Visitors will want to buy lots of hot food. DISADVANTAGES 1. Hardly any people will come to your park. 2. Visitor happiness levels will plummet. 3. Roller coasters, Log Flumes and all other rides that go high will be closed due to a lightning risk. ******************************************************************************* 10b. Cheats ******************************************************************************* Welcome to the cheats section! At the moment, there are no push-button cheats for Theme Park Inc. that I know about, but as soon as I find out about them (if there are any) I will post them here. However, there are a few 'cheats' that you can use by actually changing the game's internal files. However, this can be very dangerous as this can muck up the game or even your computer. Please read the note just before the cheats itself to get the full story. The file you need is very difficult to get to. Computer-literate people: here is the file path that it is located at. C:\Program Files\Bullfrog\Theme Park Inc\Data\levels\Standard.sam If you are not as computer-literate as other people, this is how to get to the file. 1. Double-click on My Computer. 2. Double-click on your C: drive. 3. Double-click on Program files. 4. Some operating systems might hide you from the program files. If you have one of those operating systems, click on Show Files in blue writing on the left-hand side. 5. Double-click on Bullfrog. 6. Double-click on Theme Park Inc. 7. Double-click on Data. 8. Double-click on Levels. 9. There will be a file called 'Standard'. This is the file you need. There is also a file called 'Online Standard'. You don't need this for the cheats. To open the 'Standard' file, use a text editor (Notepad is best, but it doesn't really matter a lot). ------------------------------------------------------------------------------- WARNING! READ BEFORE OPENING 'Standard' FILE!! Mucking around in Program Files can be disasterous. It can damage your game and/or even your computer itself. If you do want to go snooping around in the Program files, ALWAYS MAKE A BACK-UP OF THE FILE YOU CHANGE. That way if you do accidentally make the game broken, you can restore the file to how it was before. I cannot be held responsible if your game or computer gets broken and/or changed beyond repair. If you change the program files, you do so AT ENTIRELY YOUR OWN RISK. ------------------------------------------------------------------------------- OK, now on with the cheats! There are practically thousands of ways you can make the game easier or harder, so don't e-mail me about anything new unless it really is very good. 1. More money to start off with. Find the line which says 'BankAccountInfo.InitialCash' and then a bit of space and some numbers. Those numbers represent how many dollars you have to start off with in each zone. Change them to however high (or low) you want, save and they will be active. 2. No more pranks... ever! Find the line which has a # and then 'Pranks'. Just below that line is a line that says PeepInfo.PrankeryLikelihood' and then a bit of space and a number. This number shows how many people, out of 100, turn into pranksters if their hapiness gets too low. Change this to 0 to get absolutely no pranksters ever! 3. No strikes... ever! Find the title that has a line of #'s, then '# Strike constants', then another line of #'s. Below there, change the number after each of the lines below to 0 to have no strikes ever! Strike.EnergyPercentToStrike Strike.HappyPercentToStrike Strike.MotivationPercentToStrike 4. No limit on number of staff in park Find the line that says 'StaffPoolInfo.MaxHandymenInPark'. Change this to a really high number and you will not be able to hire more that that amount of cleaners. Do the same for each of the staff types to be able to hire as many staff as you like! 5. No extreme weather ever again... or, always extreme weather from now on! Find the title that says '# Weather stuff'. Below is the percentage chance that extreme weather of each type can appear in each season (0 = Spring, 1 = Summer, etc). Change each number to 0 if you hate extreme wether, or change one type of each extreme wether into 100 to get that type of weather all the time! ############################################################################### ############################################################################### 11. SPECIAL THANKS ############################################################################### ############################################################################### Firstly, thanks very much to Bullfrog and EA Games for making the great game. Secondly, to www.gamefaqs.com for posting my VERY FIRST FAQ ON THEIR SITE!! Thirdly, to Mark Cohen, the author of the Prima's Official Strategy Guide of Theme Park Inc., as I got some money information out of his book. Also, thanks to all these people... Jocelyn Lambert Michelle M R Jackson Matthew Yap Steven Halliday cps0126 Lisa (akissfromme2u) Hasib LukeOMac Bionuke Pukkelpop Nico Tom Morand Fuuma Hashimoto Haypat51 Texaschick777 and... Akshay Gupta ...for e-mailing me about the FAQ. And finally, thanks to YOU for reading my FAQ! Any comments, suggestions or questions, e-mail me them on gregoryroche@blueyonder.co.uk. ############################################################################### ############################################################################### 12. E-MAIL POLICY ############################################################################### ############################################################################### Please DO email me if... 1. You notice I have incorrect info in the guide anywhere. I will change it and put your name in the FAQ in the Special Thanks section (unless you say that you don't want your name in). 2. You have a question for the FAQ section. I will not only put it in the section but send you a reply with the answer to the question. (if I know the answer!) 3. You want to compliment me on my FAQ. I am always open to fan mail and I greatly appreciate it. 4. You have any suggestions on how to make the FAQ better. If I do decide to do what you suggest, I will put your name in the Special Thanks section. Remember if you are going to e-mail me about my FAQ, please put 'Theme Park Inc FAQ' or something in the title. If you don't, I might pass it off as junk mail and delete it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please DO NOT e-mail me if... 1. You have the American version of the game and you spot a mistake. This FAQ is based on the European version of the game, so I don't want any American info of the game. You know if you have the American version of the game because it will be called 'SimCoaster' as opposed to 'Theme Park Inc.' 2. You want to fob off my FAQ. That's just nasty and I'll ignore it and any future messages from you. Thanks for reading my FAQ!