-------------------- / (webmaster@gottimetokill.zzn.com) / / ----/---- ach's s|_|p3r l33t / / The Crystal Key v1.1 / /________________________I|\|-<|3pth F/\q. This faq explains this very complex game down to the very detail. I recommend you use this as a last resort, if you do use it, please note: it takes all the fun of getting lost ,and taking the scenic route away. Category:\pc\ >>>>>>>>>>>>>>>>>>>>>>>>Table of contents<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------ 1. The Story ------------------------------------------------------ 2. The Gatehouse World ------------------------------------------------------ 3. The Volcanic Crater ------------------------------------------------------ 4. Ozgar's Ship ------------------------------------------------------ 5. The Gatehouse World pt. 2 ------------------------------------------------------ 6. The Volcanic Crater pt. 2 ------------------------------------------------------ 7. Jungle ------------------------------------------------------ 8. Suralon, the sunken city ------------------------------------------------------ 9. Jungle pt. 2 ------------------------------------------------------ 10. The Volcanic Crater pt.3 ------------------------------------------------------ 11. Ozgar's ship pt. 2 ------------------------------------------------------ 12. Credits, disclaimer, etc. ------------------------------------------------------ ///////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1.The Story: Weeks ago, earth received a transmission telling about Ozgar being defeated but not destroyed, and that they were abandoning their colonies. Then an alien craft appeared in the skies, changing tides and weather, and sending powerful satellites. You are launched to Arkonia, in hopes of finding the crystal key. ------------------------------------------------------/\-------------------------------------------------------- 2.The Gatehouse World: Always remember this: if you see a number, WRITE IT DOWN. It will probably be very important. First,write the number on the console down: 285 016 909. Go out of the ship. Then, go to the gatehouse. Once in, go to the room on the left. In the left room, look to the left for a torch. It looks different. Click on it. It will reveal a secret compartment. In the compartment there are five books. Click on them to get the books. Next, go to the urn in the corner. You can only get one scroll. Click and look at it. Take it to the entrance hall. Go to the table at the back. Place the scroll on the table and look at it. It looks different. That's because there's a secret room below holding the first portal. Go to the tapestry and look at it. The light is shining on a book. This holds a clue. Go to the right room and place the first, second, third, and fifth books respectively into the bookshelf on the left. If you did it correctly, you should hear a rumbling noise. Remember that secret room on the poster? The door to it opened. Go downstairs. Go into the secret room. View the holo. Read the book. Notice the indecipherable words (NOTE: the lines. Long, short, short, long, medium.). Now how do you access the portal? You need the crystal key. Go into the downstairs room. Look closely. You should see a box under the stairs. In the box, is a minisafe. Remeber the lines? Well the code to the box is tall, short, short, tall, middle. You will get the crystal key. Now go to the portal, and press the right blue button. The icon will change into a volcano. Click the volcano. It will start spinning. You will back up and the portal will appear, click on it to move on. (##############################################################################################################) 3.Desert Volcano: Once in the desert, turn around to see two tall pillars. Go through them and down the steps. You will see a cave to the right of you, go in it. You will see an all terrain-vehicle. To the right of the ATV, you will see a toolbox. On the toolbox you will find electric jumper cables. Take them and get in side the ATV. It will automatically take you across the desert. Once across, click above the windshield to get out. Over by the pipes is a metal pole. Take it. Also, above the cubic pipe joint is a torch/cutting mechanism. Take it too. Go around into the front, where there is the slopes. Go into the building. Up the stairs and across the platform is three power switches. Use the bar with the power switches. Once on, go back to the ATV. Click on the dashboard. You will be taken back to the crater. Once you get back, a soldier of Ozgar picked up your movements and came down to capture you. You will automatically get out and see a dust storm. This is the Ozgarnian soldier whom came to capture you. You have no choice, because the soldier shoots you with a tranquilizer. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////////////////// 4.Ozgar's ship Good thing they didn't take your backpack, because the metal cutting tool comes in handy. Go over to the diamond shaped plate, and get out the metal cutting tool. You will see on the top of the tool a switch. It look kind of like this: __|-|__ click on the front part to get out a torch. Click on the top bolt and the torch does the rest. Once open, click and slowly drag the L shaped lever to the right. You will notice a pin blocking the way. Click the metal cutting tool, and then, not on the pin, but on the green circuit board. If you click on the pin, you can't get out the metal cutter. Once out, then click on the pin to cut it. Click on the L shaped level again, and drag it slowly over to the right. Once all the way to the right, let go and the door will open. Go out of the cell, and go left, left, and right. If you did it correctly, you should see a yellow ladder right in front of you. Click high on the ladder to go up. Once up go left all the way to the door. go up to the door to see Ozgar's hand telepathically kill a soldier. Turn around and go forward once, and then go left. You will hear your heart beating as you duck into the niche and see Ozgar fly by. You must do this, because if you don't you'll ruin the mission later. Follow Ozgar to his private domain. Look through the window at him and go back to the ladder. Go down the ladder two times. You should be able to go no further down. Go right, left, and right again. If done correctly, you will see a space ship. Go to the right. You should be at an elevator, at the bottom of the ship. Click on the bar in front of you. You will go up into the ship. Go to the left. You will be facing the north side of the ship. Go to the right. You will see a panel and a door. The panel lights are yellow on the left and blue on the right. Remember this. Also, unless you want to take the scenic route, don't go anywhere else. Go to the front(north) of the ship, and click to the right. You will get into the cockpit. Copy the numbers down that are on the right side. They are 327 845 483. Remember those numbers on your first ship? That's right enter them in on the panel. The numeric panel is the same as the keypad on your right side of the keyboard. You will be taken back to the Gatehouse world. {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} 5. The Gatehouse world, pt.2 Go around the two ships, and back to the gatehouse. Go to the portal room, and go back to the desert. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 6. The Volcanic Crater pt.2 When you see the desert appear, there's a cave to your right. Go into it. Look down. You will see a mine tunnel. Go down it. Stay to the left. When you reach a door, press the button on the left. Go through the door. Go to the upper right platform. On the panel, click the lever. It will hook on a track. Go down to the cart. Click the lever on the panel, like before. The cart will go down. Once out of the cart look to the right. You will see a generator. Climb up the ladder on the side. Click and drag the knobs slowly up the panel. If done correctly, you will hear the generator turn on. Get off the generator, and go to the sub, on the left. Get in it and click on the lever. You will go down into the sea, get some rocks, and come back up. Go back up the way you came. until you get to the open desert. Go into the building that was heavily bombarded. Go to the right into a machinery room. Click on the rocks. Then, click the circular tray on the machine. Then click on the circle on the panel. The rock will be pressed into a coin. Go back out and through the crevice, across the bridge, and into the crater. If you keep to the left, the first pond you find is fake. To make sure its fake, throw a rock in. If the water ripples, it's real. If it doesn't, its fake. When you find the fake pond, throw the coin in. It will disrupt the hologram, and you can descend. Once inside the hole,look down at the projector. Pull the plug out of the socket. Hook the jumper cables up to the socket and the door handle. The jumper cables will shoot back, and the door will fall. Grab the jumper cables and enter. Go to the light once in to find a door click on it to open it. Enter. Go view the hologram. Turn around to the lake. Find a v-shaped stalagmite. Throw the jumper cables through the v. climb down and swim across to the crystal slice. Click on it and it will slide into the crystal key. Go back across the pond, and up the jumper cables. Go to the portal, and insert the crystal key. Turn to the leaf, and click. Go through the portal to be transported to the jungle. [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] 7. The Jungle The instant you appear in the jungle, do not panic. Just go forward, right, left, right, left, forward. If done correctly, you'll see a ship in front of you. Go around the ship, on the right side. Press one of the bottom two buttons of the three, to open the door. Go inside. Once inside, you will see a mini ship. To the bottom right, you will see a switch that's connected to the latching down of the ship, so it won't slide around. Pull the switch. It will unlock the latches. Go inside the mini ship. On your bottom right is a slanted lid, concealing a toolbox. Open it and get out a screwdriver. Go to the front of the ship. Sit in the seat. Play with the buttons, until you find that only the bottom right two are useful. Press those two. You will take off to Suralon, the sunken city. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< 8. Suralon, the sunken city When your escort takes off, don't panic. There's an awesome surprise waiting. When you land, go across the bridge linking this tower with the blue-domed tower. Go around until you find the doors. Go in. View the hologram. Go behind the desk closest to the paintings. You will find a color puzzle. Which of those paintings relates to the puzzle? Yes, that's it, the one with three colors. Play with the puzzle until you get it right. Or you can go the fast way, and just click the bottom left color five times. Back out of the puzzle. The desk will reveal the surprise. A portable portal with custom location transportation, and a lame cd. Take them and leave. Go back to the original building with the black penthouse. You will see a small platform. Get on it. You will see a panel. Click on the joystick. It will move and break off. What is in your pack, that you can use? That's right, insert the screwdriver into the hole. Then, move the screwdriver down a little. The to the right until you can see a beam of light. Move the screwdriver up until it is in the blue circle. leave it alone until the solar panels powering the building turn on the engines inside the building. Go inside. Look down and to your left in a corner next to the elevator to find a radio. Go into the elevator. Find the only button that works other than the floor you are on. Go down. Exit the elevator. You will find yourself in a lobby. Go across it and get in front of the monorail. Go through the monorail tunnel. When done, go up the steps and through the glass doors. Keep going straight, until you find the portal room. Go up the stairs on your left. You will find the portal panel. Turn around to find storage barrels. Open the only one that will. You will find another crystal slice. But it is protected by thick glass. Get out the radio. A red light means that it is receiving a good Arkonian station. Get it at the highest frequency possible. With a red light of course. It will make a really annoying sound. The glass will shatter and you can get the crystal slice. You now have a new world to choose from. The Arkonian sun. They sent all their trash there. Go to the portal panel and go to the jungle once more. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 9. The Jungle pt. 2 This time, when you go forward, right, don't go left. Instead, turn left even more until you can click again. Then, go that way. This time you find an Ozgarnian ship. Go around the ship on the right side. Look for that circular panel that looks like what you saw earlier. When you find it, the code to get in is to click both outer circles. Once inside, go to your left. Remember that pattern that you saw on the earlier ship? Enter the left inner circle and the right outer circle to get in. You will see a computer. Put the cd in the disk drive. It will translate to 'Abandon Ship'. Note the letters for that. They are the bottom row, first four letters. Take out the portable portal, and go to the desert world once more. ||||||||||||||||||||||||||||||||||||||||||||||||||______________|||||||||||||||||||||||||||||||||||||||||||||||| 10. Volcanic Crater pt. 3 This time go to the entrance of the cave that has the projector. When at the bottom, take the screwdriver, and uncrew the projector. Remember the number of Ozgar's ship? Well, enter it into the portal panel. It is 327 845 483. ||||||||||||||||||||||||||||||||||||||||||-----------------------------||||||||||||||||||||||||||||||||||||||||| 11. Ozgar's ship pt. 2 Go up to Ozgar's domain. Use previous instructions. When you get there, don't look into the window, but turn to the right. You will see a computer that looks like the one in the ship. Below it, is a plug. Plug in the projector. Next, click the portal, then on the projector to set up a portal trap. When set in place, click on the portal. Set it to the Arkonian sun. Next, click on the projector. There are two arrows. Click the one facing back. It will take a picture of the hallway. Next, click the other arrow. It will projct an image of the hallway. To make sure it is correct, when you back out of the scene, look at the projection. If it displays anything other than what looks like a hallway, you did it wrong. But to make sure, save your game and continue. Now that your portal is set up, turn around to the computer. Do you remember the code? If not this is it: Bottom row, first four buttons. Type it in. Your heart will start beating heavily. If done correctly, Ozgar will hear the alarm, open the door, see the projection, be fooled, and trip over the projection into the portal, transporting him to the Arkonian sun. Hey, you defeated Ozgar. With my superior help. Without me, the l33t |\/|/\s+3r, you would still be stuck on the first level. You would be nothing. Yeah. Nothing. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9.Credits, Disclaimer, etc. Credits This is my faq. It has not been copied off of people who have written a faq for this game. The Crystal Key and Dreamcatcher are trademarks of the Adventure co. This is only displayed at gamefaqs.com, dlh.net, and schizophrenia.tk. If I see it anywhere else other than that, then it is against the law of stealing and pirating. Disclaimer I wrote this faq by myself (Zach Grummons), and with the help of noone what so ever. This includes ASCII art. That is also mine. If you claim it is yours or, change some of it to make it look original, then you are committing an act of forgery.