1234567890123456789012345678901234567890123456789012345678901234567890123456789 Gunbound Avatar Optimization and Strategy Guide v0.2 Copyright Chez Maradine 2004 +=================+ | I. Introduction | +=================+ I've spent a reasonable amount of time in GunBound watching the way people play. Sometimes, there doesn't seem to be a whole lot of logic involved. Other times, I see bizarre flame wars and friendly fire over silly things such as "Kill Stealing". I hope to show that all of that is irrelevant. This document is meant to address two related issues. 1. What is your goal? 2. How are you planning on getting there? 1. is addressed through a few simple logic problems. 2. is addressed with some speculative math and empirical data collected by myself and my friends, as well as anyone who would like to contribute. But first, lets deal with the red tape! +==============+ | II. Legalese | +==============+ As mentioned above, below, and here, this work is Copyright Chez Maradine, 2004. GunBound is a registered Trademark of softnyx, Inc. All game content belongs to them. All analysis in this FAQ belongs to me. You are permitted to utilize the content of this work under the Creative Commons Attribution License 1.0, available at: http://creativecommons.org/licenses/by/1.0/legalcode In short, you are free to: 1. Display, copy, and re-distribute this work. 2. Make derivative works based on this work. 3. Make commercial use of this work or your derivatives. Under the condtions that you: 1. Give prominent credit to the original author (me). Or, in really short terms: I hope you find this useful, do whatever you want with it. I recognize that people who want to use this document are going to do so regardless of what I say here, which is why you are licensed to do as you please. If you are planning on ignoring the one condition set out in this license, I won't stop you. Its not worth a law suit. But I will certainly question the honor of anyone who can't give credit where credit is due. Now, all that being said, I'm a big fan of community-based learning. If you have some helpful information or would like to contribute, please let me know. You are welcome to do so, and will be credited appropriately. The most recent version of this document will always be posted to GameFAQs.com. If you are not reading this at GameFAQs, then you are probably behind. DISCLAIMER ---- THIS INFORMATION IS PROVIDED AS-IS WITH NO WARRANTY, EXPRESS OR IMPLIED. USE AT YOUR OWN RISK. AUTHOR AND GAMEFAQS ARE NOT RESPONSIBLE FOR THE EFFECTS OF THE USE OF THIS INFORMATION UNDER ANY CIRCUMSTANCES. +======================+ | III. Version History | +======================+ V0.1 - 02/08/2004 ---- Intial version with inital dataset. Based on my avatar.xls 0.5. Still need to finish some arguments and get all the girl gear stats done (though they are fundamentally identical). V0.2 - 02/08/2004 ---- Updated to use avatar.xls 0.6, which includes newly released items. +=======================+ | IV. Table of Contents | +=======================+ I. Introduction -- What I'm trying to do. II. Legalese -- How I'm protecting myself. III. Version History -- Where I've been. IV. Table of Contents -- What you see. V. GunBound Goals -- Why are *you* here? VI. Stat Metrics -- How the numbers work. VII. Avatar Optimization -- How to use the numbers. VIII. Data Collection -- How you can help me. IX. MetaFAQ -- What you wanted to know. X. Credits -- Who I couldn't do it without. XI. Appendix A: Scoring -- What were they thinking? XII. Appendix B: Stat Tables -- Where am I? +===================+ | V. GunBound Goals | +===================+ GunBound is a great deal of fun, and a fantastic time waster to boot. But why are you playing? Are you playing to have fun, or are you competing? If its the former, more power to you. I hope I meet you in a jewel match some time. But the rest of this guide really isn't geared towards you. Still, you may find parts of it useful and entertaining. If its the latter, then we need to have a talk. Logic Demonstration I ---- | P1: GunBound is a scored game. | P2: Score is based solely on accumulation of "GP". |---- | C1: To "win", you must gain GP faster than anyone else. Obvious, I know. But we need a solid foundation. For the next parts, refer to the Scoring List in Appendix A. | C1: To "win", you must gain GP faster than anyone else. | P3: The largest single consistant award of GP comes from winning a 4v4 game. | P4: In Score and Jewel modes, 4v4 games don't take much more time than 1v1. |---- | C2: To gain GP quickly, play 4v4 Score or Jewel games. Still not shocking stuff. I'll get around to demonstrating the supporting facts on P4 at some point. | C2: To gain GP quickly, play 4v4 Score or Jewel games. | P5: In Jewel play, many useful gold and GP bonuses are disabled. |---- | C3: When trying to gain GP rapidly, Score is better than Jewel. So at this point, we're playing 4v4 Score games, preferably with people you know, as they are less likely to lag out or quit. Now we get to the offensive part. | P6: A "kill" is worth 1 GP. | P7: In a Score game, there can only be 5 kills before the game ends. |---- | C4: Getting every kill in the match (sweeping it) nets you 5 GP. Still with me? | C4: Getting every kill in the match (sweeping it) nets you 5 GP. | P8: Winning the match is worth 12 GP. |---- | C5: THERE IS NO POSSIBLE CIRCUMSTANCE WHERE INDIVIDUAL KILLS ARE WORTH RISKING LOSING THE GAME. So what am I trying to say? There is no "kill stealing". While the intial anger at losing a hard-fought kill is annoying, you'll get over it. Why? Because the enemy that just dropped doesn't get to act anymore. He's gone until he spawns again. He can't hurt you or your teammates. So if the choice is between letting your buddy finish the kill when the kill still has an action left before that happens, or swooping in and ending it, end it. Fretting over kills is never worth risking the match. Never. That being said, understand that I am not advocating being a prick. If your team is up by 4 kills, you are in little risk of losing. Let your teammates finish what they started, and expect them to do the same. Play nice. Note that this logic applies in all game sizes, not just 4v4. In 3v3, the ratio becomes 9 to 5. In 2v2, 6 to 5. In 1v1, well, no one will be stealing your kills in 1v1. +==================+ | VI. Stat Metrics | +==================+ Now that we have our goal firmly in our mind (to win, right?), we have a fundamental choice to make. Do we play avatar-on, or avatar-off? Avatar-off is very tempting. Everyone, no matter how long they've played, and no matter how much money they can throw at the problem, is equal in an avatar- off server. It is simply a question of skill and asthetics. If our goal is to win, then this is where the even odds are. However, right now, there is a bit of a misunderstanding within the Gunbound community that makes avatar-on servers interesting. That is, namely, this: Everyone thinks attack is better than defense. They are wrong. A high attack stat is certainly good for picking up damage-based bonuses, mostly Gold. However, our goal is winning the match, right? Let's see why this is important. The Argument of Shields versus Swords ---- Two Grubs are next to each other, siumltaneously trading shots. Grub One is doing 20% more damage than Grub Two. Observe their health totals over time. Health Totals ---- | T T+1 T+2 T+3 T+4 T+5 T+6 T+7 T+8 T+9 T+10 G1| 1000 900 800 700 600 500 400 300 200 100 dead G2| 1000 880 760 640 520 400 280 160 40 dead This time, Grub One is taking 20% less damage than Grub Two. | T T+1 T+2 T+3 T+4 T+5 T+6 T+7 T+8 T+9 T+10 T+11 T+12 T+13 G1| 1000 920 840 760 680 600 520 440 360 280 200 120 40 dead G2| 1000 900 800 700 600 500 400 300 200 100 dead For equal magnitudes of enhancement, defense allows us to finish an engagement in significantly better shape than attack. This scales with increased damage potential weapons. Enough theory. Let's observe the damage over time of two actual Grubs from a test match. Grub one is at +12 Swords and +6 Shields. Grub Two is naked. Damage Done ---- | G1| 120 127 119 124 142 116 127 145 102 138 119 116 G2| 82 80 83 77 77 79 80 81 80 80 81 80 Those of you who have been keeping up should notice something odd at this point: Defense scales one and a half times as fast as attack power. Each point of attack was buying us roughly 2 points (or 2%) of damage. Each point of defense was buying us about 3 points of damage reduction. The Argument of Shields versus Hearts ---- [finish text brick. upshot: shields are better] The Argument of Speed ---- [why having less power over more decisions is better than the inverse] +==========================+ | VII. Avatar Optimization | +==========================+ So how do we capitalize on these findings? The Argument of Cash versus Gold (strictly Maradine's opinion) ---- Though the following tables and information are useful to anyone, there is a certain benefit to realizing the power of Cash. There are things you can only buy with Gold. It therefore stands to reason that you should save your Gold for them. Some people get very offended at the premise of paying money for GunBound. Some threaten to quit if it ever becomes a pay-for-play game. To them I say, grow up. Where do you think your data feed comes from? How much do you pay *per month* to keep it? If you spend $20 (roughly) for the ideal cash kit, and use it over 6 months of play, how is that worse than going to the theatre at $15 a pop? If you can't afford to pay cash or can't get a PayPal (credit card?) account, I feel for you. You'll have to do this the hard way. But I have a section for you as well below. I hope I can help. A Word on Metrics ---- When generating the stat tables for the conclusions I'm about to come to, I use a binary-weighted metric to make final decisions. In Appendix B: Stat Tables, you can see what I came up with. Some highlights: A-Metric ---- The A-Metric is a simple additive sum of the stats of an item. This is a "pure", unweighted comparison of items. B-Metric ---- A Binary weighted metric: Shields get four points, swords and white hour- glasses get two, and hearts, blue hourglasses, and glowshields get one. This metric shows us what items satisfy our criteria from Section VI. When choosing items, you want the best item you can afford on this scale. Every one else is running around with attack-centric avatars. All other things being equal, a maxed avatar in this metric will win. That is, until everyone figures it out. C-Metric ---- When torn between two items of equal or very close B-Metric value, use the C-Metric to decide. This metric indicates the relative cost effectiveness of the item versus its B-Metric. Think of it as efficiency. Metrics aside, I present to you Maradine's Custom Kits, three collections of items to perform three different task. Legend ---- WH = White Hourglass, speed stat SW = Sword, Attack stat HT = Heart, Health stat SV = Shovel, "Bunge" stat ST = Star, Money Stat SH = Shield, Defense stat BH = Blue Hourglass, item speed stat GL = Glow Shield, shield regen stat ---- AM = A-Metric BM = B-Metric CM = C-Metric ---- Maradine Custom Kit #1 Cash Special ---- This kit is the best you can do on Cash alone. Optimized for winning matches on Avatar-on servers, it should serve you well while you build GP. Name Cash Gold WH SW HT SV ST SH BH GS AM BM CM --------------------------------------------------------------------------- Head: Muaythai Hair 6800 68000 0 9 -3 0 0 9 0 0 15 51 .75 Face: Laser Goggle 5000 50000 0 9 3 0 0 3 0 0 15 33 .66 Shirt: Muaythai Clothing 7800 78000 0 9 -2 0 0 9 0 0 16 52 .67 Flag: Ox Shield 6200 62000 0 0 0 -4 6 15 0 0 17 60 .96 --------------------------------------------------------------------------- Totals 25800 258000 0 27 -2 -4 6 36 0 0 63 196 .75 ---- Maradine Custom Kit #2 No Holds Barred ---- Provided my data holds up, this is as good as it gets. Expensive, but worth every penny. Addidionally, impressive looking as it gets. Note that this outfit must be bought in Gold. Name Cash Gold WH SW HT SV ST SH BH GS AM BM CM --------------------------------------------------------------------------- Head: Golden Helmet **** 350000 3 3 0 0 0 24 0 0 30 108 .30 Face: Pet-01 **** 120000 0 3 0 3 0 15 0 0 21 66 .55 Shirt: Golden Armor **** 250000 0 3 0 0 6 21 0 0 30 90 .36 Flag: Robot X **** 200000 6 15 0 0 0 6 0 0 27 66 .33 --------------------------------------------------------------------------- Totals **** 920000 9 24 0 3 6 66 0 0 108 330 .35 ---- Maradine Custom Kit #3 Gold Digger ---- If what you need is Gold, Gold, Gold, then this is your kit. Built for maximum gold potential with minimum expense, this really helps with saving up for that big purchase. Like, for instance, any of the above. There are better items for this category if you are concerned with other stats, but none more cost effective. Name Cash Gold WH SW HT SV ST SH BH GS AM BM CM --------------------------------------------------------------------------- Head: Punky Brown 4500 45000 0 0 0 0 15 0 0 0 15 -- --- Face: Red Nose 2000 20000 0 0 0 0 9 0 0 0 9 -- --- Shirt: Flamingo 6000 60000 0 0 0 0 18 0 0 0 18 -- --- Head: Vampire Casket 3000 30000 0 0 0 0 12 0 0 0 12 -- --- --------------------------------------------------------------------------- Totals 15500 155000 0 0 0 0 54 0 0 0 54 -- --- Now, with the popularity rating beginning to apply in Avatar-off servers relatively soon, this may change. Also, new items are on the way. Stay tuned. +=======================+ | VIII. Data Collection | +=======================+ I can always use assistance to help refine my metrics. There is a lot of data that I haven't collected yet. If you want to help me help you, please consider setting up one of the following scenarios and report the results. Please send all results to gbfaq@speakeasy.net. Use plain .txt files. If you send anything else, it will be discarded. These are the most useful things you can send me as of V0.1: ---- 1. Attack vs. Defense Independant Confirmation ---- Scenario: 1v1 Score, Two Grubs, Avatar-off, then Avatar-on. Grab a friend, a pair of grubs, and three health packs each. Go to a map where you can close to near point-blank range within few turns of movement. Proceed to lay into each other with Shot 1, recording the damage for direct hits only. Use health as needed to prolong the match and get more numbers. Eventually, someone will have to win. That's OK. The other guy can win the next one. Repeat the experiment, this time in an avatar-on server. One player needs to be naked. The other needs to have gear that increases attack, defense, or even better, both. Do the whole thing again, using Shot 1 only and recording both players' damage. Send me the results of both runs, with all the individual shots, and what the one player was wearing suring the second run. Expected Results: During the vanilla match, grub Shot 1 should average 100 damage. Gunbound-HQ clocks its max damage at 150, but that's not what we're interested in. We want a reliable estimate of damage over multiple shots, sans equipment. During the second match, an avatar with attack gear should do somewhere between 2 points and 2% more damage per Sword stat per shot. That same avatar with defense gear should take about 3.1 points less per Shield stat. Important: Do not forget that someone needs to be naked during the second round! ---- 2. Do Attack and Defense Stats Operate Linearly? ---- Scenario: as per Scenario 1, but with a pair of A. Sate instead of grubs. Perform the two tests as above, but with A. Sate, using Shot 1 only. Record only direct hits. Send in the results. Expected Results: Damage metrics from Sword and Shield icons will scale linearly. A Sate's Shot 1 should average 120 points naked. This should be enough deviance to check for linear or percentage multiples. ---- 3. Just How Fast is Fast? ---- Scenario: 1v1, Avatar-off, then Avatar-on Take bot out with a friend. Set your fire action to dragshot. What I'm looking for is the fastest shot you can pull on your turn with Shot 1. Record each shot's delay and send me the lowest for your mobile (don't forget to tell me which mobile!). Then, repeat on an Avatar-on server. Wear any gear you can get a hold of with White Hourglasses. Perform the experiment, and send me the results. Expected Results: I have only done this for A. Sate. Results: Fastest Naked Shot 1: 740 Fastest 24x WHG Shot 1: 680 Fastest 39x WHG Shot 1: 643 This indicates a scale of between 2.2 and 2.5 delay points per WHG. Useful, but not shocking. I need more data. +=============+ | IX. MetaFAQ | +=============+ And now, the requisite FAQ FAQ. 1. Why are you doing this? Because I can. Half the time, I walk out of a server thinking to myself, "y'all are whack." Age groups and maturity levels notwithstanding, I think everyone will have more fun if they're working for something and know how to get there. Ultimately, if everyone understands an optimal path to a goal, then the competition becomes a matter of skill of execution alone. And I like that. 2. Wiggedy Whack? No, just regular type. 3. I have this great hack for GunBound! No, you don't. I'm an Information Security Operative by day. I know the difference. Go scam someone younger. If you ask me for my password backwards again, I'll kick you. +============+ | X. Credits | +============+ People who I appreciate and why: softnyx, Inc. -- splendid job. Carry on. DoomStalk, SeekerGio, AG1ES -- thanks for putting up with boring stat runs. HomTheRobot -- continue to laugh at my jokes, and I will keep cracking them. If I forgot to mention you, drop me a line at gbfaq@speakeasy.net and yell at me till I put you in. +=========================+ | XI. Appendix A: Scoring | +=========================+ Paraphrased from http://gunbound.net/game/score.asp Task Gold GP ------------------------------------------------------------------- Scoring a Double-Kill +500 +4 Dropping an opponent off the map +100 +1 Doing the final damage to an opponent +100 +1 Doing over 500 damage to an opponent in a turn +50 0 Doing over 250 damage to an opponent in a turn +20 0 Doing over 150 damage to an opponent in a turn +10 0 Scoring 50 damage or more through a hurricane +20 0 Shot >70 degrees, flys >2.5 seconds, does >50 damage +15 0 Shot >70 degrees, flys >4 seconds, does >50 damage +30 0 Shot flight path changes direction in mid-air +20 0 Shot hits target behind you +25 0 Do over 3000 damage over entire match +100 +4 Do over 2000 damage over entire match +100 +2 Do over 1000 damage over entire match +100 +1 Falling suicide penalty -50 -1 Do 50 damage worth of friendly fire -25 -1 Kill a teammate -50 -2 Victory Award - 1v1 game +100 +3 Victory Award - 2v2 game +150 +6 Victory Award - 3v3 game +200 +9 Victory Award - 4v4 game +300 +12 +=============================+ | XI. Appendix B: Stat Tables | +=============================+ Legend ---- WH = White Hourglass, speed stat SW = Sword, Attack stat HT = Heart, Health stat SV = Shovel, "Bunge" stat ST = Star, Money Stat SH = Shield, Defense stat BH = Blue Hourglass, item speed stat GL = Glow Shield, shield regen stat ---- AM = A-Metric BM = B-Metric CM = C-Metric Note: Misspellings in item names are theirs, not mine. Flags ---- NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM ------------------------------------------------------------------------- Robot X ***** 200000 6 15 0 0 0 6 0 0 27 66 0.33 Ox Shield 6200 62000 0 0 0 -4 6 15 0 0 17 60 0.967 Emerald Stick 7500 75000 6 6 0 0 0 9 0 0 21 60 0.8 BooDoo A 4000 40000 6 0 3 0 0 6 0 0 15 39 0.975 Ghost 4500 45000 0 0 0 0 3 9 3 0 15 39 0.866 Magic Stick 6500 65000 0 0 0 0 6 9 3 0 18 39 0.6 Shield Spear 3500 35000 0 6 0 0 0 6 0 0 12 36 1.028 Anchor 4500 45000 0 6 0 0 3 6 0 0 15 36 0.8 Moon Stick 5000 50000 0 0 0 0 6 9 0 0 15 36 0.72 Star Stick 5000 50000 0 0 0 0 6 9 0 0 15 36 0.72 Golden Hammer 6500 65000 0 18 0 0 0 0 0 0 18 36 0.553 Mecca ball sensor 8000 80000 0 0 6 0 0 6 6 0 18 36 0.45 Egg Engel 3500 35000 0 0 6 0 0 6 0 0 12 30 0.857 Owl 5000 50000 0 0 6 0 3 6 0 0 15 30 0.6 BangChun 5500 55000 0 9 0 3 0 3 0 0 15 30 0.545 Chief Symbol 7000 70000 9 0 0 0 6 3 0 0 18 30 0.428 Wedding Baloon ***** 150000 6 0 9 0 0 0 9 0 24 30 0.2 BooDoo B 4000 40000 6 6 0 0 0 0 3 0 15 27 0.675 Battle AXE 8000 80000 3 9 3 0 0 0 0 0 15 27 0.337 Lightenning hammer 8000 80000 3 6 0 0 0 0 9 0 18 27 0.337 Palm Tree(small) 2400 24000 0 0 0 0 3 6 0 0 9 24 1 Palm Tree(big) 3200 32000 0 0 0 0 6 6 0 0 12 24 0.75 JiRoDo 5000 50000 3 6 0 0 0 0 0 6 15 24 0.48 Wedding Flower ***** 50000 6 0 12 0 6 0 0 0 24 24 0.16 Bazooka ***** 160000 0 12 0 12 -2 0 0 0 22 24 0.15 Cross Spear 4500 45000 0 9 0 0 3 0 3 0 15 21 0.466 Butterfly Wing 4800 48000 9 0 0 0 3 0 3 0 15 21 0.437 Dragon Symbol 5200 52000 0 6 6 0 0 0 3 0 15 21 0.403 Electric Shock 6500 65000 0 9 3 0 6 0 0 0 18 21 0.323 Half-Moon Spear 7000 70000 0 9 0 6 0 0 3 0 18 21 0.3 Propeller 3000 30000 6 0 0 0 0 0 3 3 12 18 0.6 ChungRyongDo 4500 45000 0 9 0 3 3 0 0 0 15 18 0.4 Radar 4500 45000 6 0 0 3 0 0 0 6 15 18 0.4 Baseball Bat 5000 50000 9 0 0 0 6 0 0 0 15 18 0.36 Black Devil 5500 55000 0 9 0 0 6 0 0 0 15 18 0.327 Lond Dream 6000 60000 0 6 6 0 6 0 0 0 18 18 0.3 Electric Spear 7500 75000 0 6 6 0 6 0 0 0 18 18 0.24 Magic Broom 3000 30000 3 0 0 0 0 0 9 0 12 15 0.5 Japan Umbrella 3000 30000 0 0 0 0 6 3 3 0 12 15 0.5 X-mas Tree 3500 35000 6 0 0 0 6 0 3 0 15 15 0.428 Grape 3500 35000 0 0 3 0 6 3 0 0 12 15 0.428 Head of Lamb 4000 40000 3 0 9 0 3 0 0 0 15 15 0.375 Halloween 4500 45000 6 0 0 0 6 0 3 0 15 15 0.333 Gold Stick 7000 70000 0 0 15 0 3 0 0 0 18 15 0.214 Shield Wheel 8800 88000 0 -2 0 0 0 0 18 0 16 14 0.159 Deep-Sea Fish 5000 50000 0 0 6 0 3 0 6 0 15 12 0.24 Water Knife 5000 50000 0 0 9 3 0 0 0 3 15 12 0.24 Happy Stick 6500 65000 0 0 9 0 6 0 3 0 18 12 0.184 Picnic Umbrella 8000 80000 0 0 6 0 6 0 6 0 18 12 0.15 Scorpion 3500 35000 -1 6 0 0 6 0 0 0 11 10 0.285 Toy Hammer 3500 35000 0 3 3 0 6 0 0 0 12 9 0.257 Magic Eye 5000 50000 0 0 3 6 0 0 0 6 15 9 0.18 Cloud Stick 5000 50000 0 0 0 0 6 0 9 0 15 9 0.18 Sun Stick 5000 50000 0 0 9 0 6 0 0 0 15 9 0.18 Conga 7200 72000 3 0 3 0 12 0 0 0 18 9 0.125 Feather Fan 3000 30000 0 0 0 3 0 0 3 3 9 6 0.2 Parasol 3000 30000 0 0 0 0 6 0 3 3 12 6 0.2 Rain Cloud 3000 30000 0 0 0 0 6 0 6 0 12 6 0.2 Rudolph 3500 35000 0 0 0 0 6 0 3 3 12 6 0.171 Strawberry 3500 35000 0 0 6 0 6 0 0 0 12 6 0.171 Acrobot 5000 50000 0 0 3 0 9 0 3 0 15 6 0.12 Golden Lion ***** 172000 0 12 0 12 0 -5 0 0 19 4 0.023 *Country Flag* 2000 20000 0 0 0 0 6 0 3 0 9 3 0.15 Stick Candy 2400 24000 0 0 3 0 6 0 0 0 9 3 0.125 X-mas Gift 3000 30000 0 0 0 0 6 0 0 3 9 3 0.1 Lamp of Good Luck 4500 45000 0 0 3 0 12 0 0 0 15 3 0.066 *Color Flag* 1000 10000 0 0 0 0 6 0 0 0 6 0 0 Vampire Casket 3000 30000 0 0 0 0 12 0 0 0 12 0 0 Worker Bee 2500 25000 0 0 0 0 9 0 0 0 9 0 0 Boy Faces ---- NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM ------------------------------------------------------------------------- Pet-01 ***** 120000 0 3 0 3 0 15 0 0 21 66 0.55 Pet-02 ***** 125000 0 0 6 0 0 15 0 0 21 66 0.528 Pet-03 ***** 125000 6 0 0 6 0 9 0 0 21 48 0.384 Laser Goggle 5000 50000 0 9 3 0 0 3 0 0 15 33 0.66 Hockey Mask 3000 30000 0 0 6 0 0 6 0 0 12 30 1 Ski Goggle 4000 40000 0 0 0 0 3 6 6 0 15 30 0.75 snorkel 4600 46000 0 0 6 0 4 6 0 0 16 30 0.652 Battle Goggle B 2000 20000 0 0 0 0 3 6 0 0 9 24 1.2 Red Glasses 4500 45000 6 0 0 0 0 0 3 6 15 21 0.466 Night Vision 3000 30000 0 3 0 6 0 3 0 0 12 18 0.6 Black Painting 2000 20000 0 0 3 0 3 3 0 0 9 15 0.76 Zoro Mask 2000 20000 0 0 0 0 6 3 0 0 9 12 0.6 Battle Goggle G 2000 20000 0 6 0 0 3 0 0 0 9 12 0.6 Gunshot 3500 35000 3 0 6 3 0 0 0 0 12 12 0.342 M.Sunglasses 5600 56000 12 0 0 0 6 -3 0 0 15 12 0.214 Monkey Mask 6000 60000 0 0 6 0 9 0 0 3 18 9 0.15 Pig Mask 6000 60000 0 0 9 0 9 0 0 0 18 9 0.15 Battle Goggle S 2000 20000 0 0 6 0 3 0 0 0 9 6 0.3 One-eyed 2000 20000 0 0 0 0 3 0 3 3 9 6 0.3 Sunglasses 3000 30000 0 0 3 0 6 0 3 0 12 6 0.2 Swim Glasses 3000 30000 0 0 0 3 0 0 3 3 9 6 0.2 Love Eye 3000 30000 0 0 6 0 6 0 0 0 12 6 0.2 Black Glasses 1500 15000 0 0 0 0 3 0 0 3 6 3 0.2 Rimless specs 1600 16000 0 0 3 0 3 0 0 0 6 3 0.187 Heart Painting 2000 20000 0 0 3 0 6 0 0 0 9 3 0.15 Battle Goggle 2000 20000 0 0 0 3 6 0 0 0 9 0 0 Pilot Goggle 1500 15000 0 0 0 3 3 0 0 0 6 0 0 Cross Scar 1000 10000 0 0 0 0 6 0 0 0 6 0 0 YinYnag Painting 500 5000 0 0 0 0 3 0 0 0 3 0 0 Red Nose 2000 20000 0 0 0 0 9 0 0 0 9 0 0 Rudolph's Nose 500 5000 0 0 0 0 3 0 0 0 3 0 0 Boy Hats ---- NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM ------------------------------------------------------------------------- Golden Helmet ***** 350000 3 3 0 0 0 24 0 0 30 108 0.308 Chief Hair ***** 250000 0 12 0 12 0 9 0 0 33 60 0.24 Muaythai Hair 6800 68000 0 9 -3 0 0 9 0 0 15 51 0.75 Pharaoh ***** 200000 0 3 18 0 0 6 0 0 27 48 0.24 SWAT Helmet 4000 40000 3 0 0 0 0 9 3 0 15 45 1.125 Ski headgear 4000 40000 0 0 0 0 0 6 3 6 15 33 0.825 Indian Fighter 5000 50000 6 9 3 0 0 0 0 0 18 33 0.66 Sensor Helmet 2500 25000 0 3 0 0 0 6 0 0 9 30 1.2 Marine Hat 3000 30000 0 3 0 0 3 6 0 0 12 30 1 Magician Hair A 3000 30000 3 6 0 0 0 3 0 0 12 30 1 Wood Hair 3500 35000 0 0 6 0 0 6 0 0 12 30 0.857 Devil Hair 4000 40000 0 0 6 3 0 6 0 0 15 30 0.75 Space Helmet A 4500 45000 0 0 6 0 6 6 0 0 18 30 0.666 Mechanic Helmet 4800 48000 0 0 6 0 3 6 0 0 15 30 0.625 Samurai Hair 7000 70000 6 9 0 0 3 0 0 0 18 30 0.428 Wolf Hair 4500 45000 6 6 3 0 0 0 0 0 15 27 0.6 Elf Hair A 9200 92000 6 0 3 0 0 0 0 12 21 27 0.293 Safety Helmet 1500 15000 0 0 0 0 0 6 0 0 6 24 1.6 Knight Helmet 1800 18000 0 0 0 0 0 6 0 0 6 24 1.333 Duke Hair 7000 70000 6 6 0 0 3 0 0 0 15 24 0.342 Laurel Crown 8000 80000 9 0 6 3 0 0 0 0 18 24 0.3 Rome Helmet 2500 25000 0 3 0 0 3 3 0 0 9 18 0.72 Pirate Hat 4000 40000 0 9 0 0 6 0 0 0 15 18 0.45 Hwarang Hair 4000 40000 3 6 0 6 0 0 0 0 15 18 0.45 Indiana Hat 4000 40000 3 0 0 0 0 0 6 6 15 18 0.45 Officer Uniform 4500 45000 6 0 6 0 3 0 0 0 15 18 0.4 Raincoat Hat 3000 30000 0 0 0 0 6 3 3 0 12 15 0.5 Riding Hat 4000 40000 0 0 0 0 9 3 3 0 15 15 0.375 Mummy Hair 9500 95000 0 0 15 0 6 0 0 0 21 15 0.157 Gold Crown ***** 100000 0 0 15 0 6 0 0 0 21 15 0.15 Space Marine 1000 10000 0 0 0 0 3 3 0 0 6 12 1.2 Safari Hat 3000 30000 0 0 6 0 0 0 6 0 12 12 0.4 Magician Hat A 3000 30000 6 0 0 0 6 0 0 0 12 12 0.4 Motor Helmet 4000 40000 0 0 0 0 3 0 6 6 15 12 0.3 Hip-Hop Hair 4000 40000 3 0 0 0 6 0 6 0 15 12 0.3 Red Devils 4000 40000 0 3 6 0 6 0 0 0 15 12 0.3 Baseball Cap 4600 46000 0 3 6 0 6 0 0 0 15 12 0.260 Wing Helmet 2000 20000 0 3 0 0 3 0 3 0 9 9 0.45 Pigtail Hair 3000 30000 3 0 0 0 6 0 3 0 12 9 0.3 Insect Hat 3500 35000 0 0 9 0 3 0 0 0 12 9 0.257 Arabian Hat 4000 40000 0 0 6 0 6 0 3 0 15 9 0.225 Orange Helmet 5000 50000 3 0 0 0 6 0 3 0 12 9 0.18 M.Hair 5400 54000 0 0 -3 0 6 0 12 0 15 9 0.166 Bridegroom Hair ***** 150000 0 0 9 0 15 0 0 0 24 9 0.06 RobinHood Hat 2500 25000 0 0 0 0 3 0 3 3 9 6 0.24 Cowboy Hat 3000 30000 0 0 0 0 6 0 6 0 12 6 0.2 Hawaiian Hair 3000 30000 0 0 0 0 6 0 0 6 12 6 0.2 SARS Protector 3000 30000 0 0 0 0 6 0 3 3 12 6 0.2 Bamboo Hat 3500 35000 0 0 3 0 6 0 3 0 12 6 0.171 Criminal Hair 3800 38000 0 0 0 0 6 0 3 3 12 6 0.157 Disco Hood 4000 40000 0 0 0 3 6 0 0 6 15 6 0.15 Ranger Hat 4000 40000 0 0 0 6 0 0 0 6 12 6 0.15 Flamingo Hair 5500 55000 0 0 3 0 12 0 0 0 15 3 0.054 Punky Brown 4500 45000 0 0 0 0 15 0 0 0 15 0 0 Thanksgiving 2500 25000 0 0 0 0 9 0 0 0 9 0 0 Poet Head 2000 20000 0 0 0 0 9 0 0 0 9 0 0 Punk Hair 1000 10000 0 0 0 0 6 0 0 0 6 0 0 Santa Hat 1500 15000 0 0 0 0 6 0 0 0 6 0 0 Red Devil Hood 500 5000 0 0 0 0 3 0 0 0 3 0 0 Suntan A 800 8000 0 0 0 0 3 0 0 0 3 0 0 Boy Shirts ---- NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM ------------------------------------------------------------------------- Golden Armor ***** 250000 0 3 0 0 6 21 0 0 30 90 0.36 Muaythai Clothing 7800 78000 0 9 -2 0 0 9 0 0 16 52 0.666 Space Suit A 6000 60000 0 0 3 0 3 12 0 0 18 51 0.85 Heavy Armor 3500 35000 0 0 0 0 0 12 0 0 12 48 1.371 Mechanic Armor 7000 70000 0 0 9 0 0 9 3 0 21 48 0.685 SWAT Combat 7500 75000 0 3 6 0 0 9 0 0 18 48 0.64 Pharaoh ***** 100000 0 6 9 0 0 6 0 0 21 45 0.45 Gladiator 5000 50000 3 6 0 0 0 6 0 0 15 42 0.84 Duke Suit 7000 70000 0 6 0 0 6 6 0 0 18 36 0.514 Black Cloak 7000 70000 0 6 0 0 6 6 0 0 18 36 0.514 GreatKing 4000 40000 0 3 3 0 0 6 0 0 12 33 0.825 Arch Angel ***** 200000 0 0 21 0 3 3 0 0 27 33 0.165 Raincoat 3600 36000 0 0 0 0 0 6 3 3 12 30 0.833 Devil Clothes 6000 60000 6 6 6 0 0 0 0 0 18 30 0.5 Black Coat 6000 60000 15 0 0 -3 6 0 0 0 18 30 0.5 Light Armor 3000 30000 0 0 0 0 3 6 3 0 12 27 0.9 Military Suit 4500 45000 0 0 0 0 6 6 0 3 15 27 0.6 Warrior A 5000 50000 0 6 3 0 0 3 0 0 12 27 0.54 Pirate Captain 6000 60000 0 12 0 0 3 0 3 0 18 27 0.45 Samurai Clothing 8200 82000 0 14 -1 0 3 0 0 0 16 27 0.329 Roman General 4000 40000 3 6 0 0 0 0 6 0 15 24 0.6 Road Shooter 4500 45000 6 6 0 0 3 0 0 0 15 24 0.533 Indian Wear 2 5500 55000 3 6 0 0 0 0 6 0 15 24 0.436 Boarder Suit 7500 75000 6 0 6 0 0 0 6 0 18 24 0.32 Indian Fighter 7500 75000 6 0 6 0 0 0 6 0 18 24 0.32 Elf Clothes A 9200 92000 6 0 0 0 3 0 0 12 21 24 0.260 RobinHood 3000 30000 0 0 0 6 0 3 9 0 18 21 0.7 Mummy Clothes 8500 85000 0 6 9 0 3 0 0 0 18 21 0.247 Space Marine 2000 20000 0 3 0 0 0 3 0 0 6 18 0.9 Street Fighter 3500 35000 6 0 0 0 0 0 6 0 12 18 0.514 Magician A 4000 40000 6 3 0 6 0 0 0 0 15 18 0.45 Disco Suit 4000 40000 9 0 0 0 6 0 0 0 15 18 0.45 Indian Wear 5000 50000 3 0 6 0 0 0 6 0 15 18 0.36 Officer Uniform 6000 60000 0 6 6 0 6 0 0 0 18 18 0.3 Indiana Wear 6000 60000 0 0 6 0 0 0 6 6 18 18 0.3 Orange Blade 6000 60000 6 0 0 0 6 0 6 0 18 18 0.3 Fabre Clothes 6800 68000 0 0 9 0 0 0 6 3 18 18 0.264 Tuxedo ***** 150000 0 0 6 0 15 3 0 0 24 18 0.12 Baseball Jacket 3800 38000 3 0 0 0 0 0 6 3 12 15 0.394 Wood body 4000 40000 0 0 12 0 3 0 0 0 15 12 0.3 Red Devil 4000 40000 0 3 6 0 6 0 0 0 15 12 0.3 Hip-Hop Wear 3800 38000 3 0 0 0 9 0 4 0 16 10 0.263 Rider Uniform 3800 38000 0 0 0 0 3 0 9 0 12 9 0.236 Arabian Clothes 4200 42000 0 0 3 0 6 0 6 0 15 9 0.214 Ranger Clothes 5000 50000 0 0 0 6 0 0 6 3 15 9 0.18 Chinese Clothes 3500 35000 0 0 0 0 6 0 3 3 12 6 0.171 Black Dress 5000 50000 0 0 6 0 9 0 0 0 15 6 0.12 Shoulder Strap 1200 12000 0 0 0 0 3 0 3 0 6 3 0.25 Korean Wear A 3500 35000 0 0 3 0 9 0 0 0 12 3 0.085 Safari Wear 3800 38000 0 0 3 3 6 0 0 0 12 3 0.078 Navy Uniform 4500 45000 0 0 3 6 6 0 0 0 15 3 0.066 Cowboy 5000 50000 0 0 0 3 9 0 3 0 15 3 0.06 Flamingo 6000 60000 0 0 0 0 18 0 0 0 18 0 0 Hawaiian Wear 4000 40000 0 0 0 0 15 0 0 0 15 0 0 Thanksgiving 2500 25000 0 0 0 0 9 0 0 0 9 0 0 School uniform 1000 10000 0 0 0 0 6 0 0 0 6 0 0 Red Devil 1500 15000 0 0 0 0 6 0 0 0 6 0 0 Santa Suit 1500 15000 0 0 0 0 6 0 0 0 6 0 0 Swim Suit A 800 8000 0 0 0 0 3 0 0 0 3 0 0