Star Trek Armada 2- STARSHIPS STATS- - - QUICK REFERANCE GUIDE- By: KaBoom1701- - - INTRO- The game is called Star Trek Armada II, so of course you'll be dealing with a lot of starships (over 100). This booklet has details and specifications on every ship you'll encounter in the game. You might want to print this document and keep it handy to find in the heat of battle. Looking up the specs of a particular ship can help you decide whether its more advantageous to stay and fight or make a tactical retreat.- - - - INSTALLATION & USE- To use this file in booklet form, just open it in MS Word 2000 and print document. Each page (8.5 x 11) will contain one page (4.25 x 7) of the guild on it. You will need to perforate and cut/separate the pages in order to create the booklet. To conserve paper just print the first 30 pages first. Then print the rest of the document on the opposite side of the first printed pages. It would be a good idea to experiment with the first couple of pages of the document doing this before you print the whole document.- - - - WHAT THE NUMBERS MEAN- - General Ship Parameters- OFFICERS- The number of officers required to build the particular ship. Note: Borg use NODES and Species 8472 use PILOTS. - CREW- The standard crew complement of the ship. The full complement must be available for the ship to be build.- BUILD TIME- The relative amount of time required to build the ship.- DILITHIUM/METAL COST- The amount of dilithuim and metal that a player must have before construction of the ship can commence.- - - - Weaponry/ Shield & Hull Strength- WEAPONRY- The weapon systems available on the particular vessel. * NOTE : SP= Special Weapons.- SHIELD STRENGTH- The total shield strength of the ship.- SHIELD RECHARGE RATE.- The points per second that the shields are recharged.- HULL STRENGTH- The total amount of hull points of all primary systems (shield generator, engines, weapons, life support and sensors).- - - - - .- TABLE OF CONTENTS- INTRO.................................2- INSTALLATION & USE........................2- WHAT THE NUMBERS MEAN.....................3- General Ship Parameters...................3- Weapons/ Shields & Hull Strength...............3- THE FEDERATION FLEET.........................7- NON-CAMBAT SHIPS....................7 Freighter......................7- Construction Ship................7- Repair Ship.................8- Cargo Ship.....................8- Colony Ship.................8- COMBAT SHIPS........................9- Venture Scout....................9- Saber Class..................9- Defiant Class...................10- Akira Class...................10- Intrepid Class..................11- Iwo Jima Class................11- Steamrunner Class..............12- Aegian Class.................12- Galaxy Class.................13- Saucer Section (Galaxy Class).............13- Star Drive (Battle Section-Galaxy Class).....14 Nebula Class.................15- Sovereign Class..................15- THE KLINGON FLEET........................16- NON-COMBAT SHIPS.................16 Freighter...................16- Construction Ship..................16- Repair Ship...................17- Cargo Ship....................17- Colony Ship..................17- COMBAT SHIPS......................18- NuQ'Duj Class...................18- B'rel Class (Bird of Prey)...........18- Vor'Cha Class.................19- SuQ'Jagh Class..................19- Chava'kal Class..................20- Chuq'Beh Class..................20- Koloth Class....................21- Qeh'Ral Class..................21- Fek'Lhr Class..................22- Negh'Var Class...............22- Jach'Eng Class................23- THE BORG FLEET............................24- NON-COMBAT SHIPS..................24 Freighter....................24- Construction Ship...............24- Colony Ship..................25- COMBAT SHIPS......................25- Detector Class Scout................25- Interceptor Class.................26- Spear Class......................26- Assimilator Class..................27- Wedge Class....................27- Harbinger Class.....................28- Harmonic Class.....................28- Cube Class...................29- Diamond Cass.................30- Tactical Cube Class.................31- Fusion Cube Class.................32- Tactical Fusion Cube Class...............33- THE ROMULAN FLEET.........................34- NON-COMBAT SHIPS..................34 Freighter....................34- Construction Ship...............34- Repair Ship...................35- Cargo Ship....................35- Colony Ship.................35- COMBAT SHIPS......................36- Talon Class...................36- Shrike Class..................36- Griffin Class....................37- Draconarius Class..................37- Kestrel Class....................38- Raptor Class....................38- Veles Class......................39- Venator Class..................39- Shadow Class..................40- Warbird Class.....................41- Phoenix Class..................41- THE CARDASSIAN FLEET....................42- NON-COMBAT SHIPS..................42 Freighter....................42- Construction Ship..................42- Repair Ship...................43- Cargo Ship....................43- Colony Ship..................43- COMBAT SHIPS......................44- Hideki Class Scout...................44- Sartan Class..................44- Rasilak Class...................45- Brinok Class....................45- Gul Vystan Class................46- Janissary Class...................46- Legate Class....................47- Vasad Class.....................47- Galor Class...................48- Kulinor Class................48- Keldon Class...................49- Dreadnought Missile Class...............49- SPECIES 8472 FLEET........................50- NON-COMBAT SHIPS..................50 Active Embryo...................50- Passive Embryo..................50- Collector...................51- Defender....................51- Transmuter...................52- COMBAT SHIPS......................52- Scout Class......................52- Destroyer Class...............53- Cruiser Class...................53- Launcher Class...................54- Frigate Class....................54- Battleship Class..................55- Behemoth Class.....................56- Mother Class...................57- CREDITS.............................58- CUSTOMER SUPPORT.......................58- LEGAL STUFF..........................58- NOTES..............................59- - - .- THE FEDERATION FLEET- NON- COMBAT SHIPS Freighter - Officers/Crew Cost-1/100 Build Time-13 sec. Dilithium/Metal Cost-150/0 General- - - Weaponry/ Shield & Hull Strength- Mining Beam-150 Capacity Latinum Beam-75 Capacity Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-245 - Construction Ship- General- Officers/Crew Cost-2/150 Build Time-17 sec. Dilithium/Metal Cost-250/0 - - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-150 - - - - - Repair ship General- Officers/Crew Cost-2/50 Build Time-12 sec. Dilithium/Metal Cost-250/0/ - - Weaponry/ Shield & Hull Strength- Repair Beam-25 points per second Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-240 - Cargo Ship General- Officers/Crew Cost-4/100 Build Time-20 sec. Dilithium/Metal Cost-200/0 - - Weaponry/ Shield & Hull Strength- Cargo hold-500 units max. Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-245 - Colony Ship General- Officers/Crew Cost-4/100 Build Time-30 sec. Dilithium/Metal Cost-400/50 - - Weaponry/ Shield & Hull Strength- Colonize-Colonizes planets Shield Strength-250 Shield Recharge Rate-1.5 per second Hull Strength-245 - - - COMBAT SHIPS- Venture-class scout General Officers/Crew Cost-2/10 Build Time-6 sec. Dilithium/Metal Cost-55/0 - - - Weaponry/ Shield & Hull Strength- Pulse Phaser-11 damage points Cloak Detection (SP)-Can see cloaked ships Shield Strength-55 Shield Recharge Rate-0.5 per second Hull Strength-49 - - - Sabre-class General Officers/Crew Cost-6/80 Build Time-18 sec. Dilithium/Metal Cost-100/0 - - - Weaponry/ Shield & Hull Strength- Phaser-22 damage points Photon torpedoes-30 damage points Shield Strength-80 Shield Recharge Rate-0.95 per second Hull Strength-80 - - Defiant-class General Officers/Crew Cost-7/80 Build Time-12 sec. Dilithium/Metal Cost-140/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser (4)-7 (28) damage points Photon torpedoes-30 damage points Anti-Matter Mines (SP)-350 damage points Shield Strength-100 Shield Recharge Rate-0.75 per second Hull Strength-100 Special Energy-1000 Special Energy Recharge Rate-10 *Note: Anti-Matter lifespan = 180 seconds - Akira-class General Officers/Crew Cost-9/200 Build Time-12 sec. Dilithium/Metal Cost-175/100 - - Weaponry/ Shield & Hull Strength- Phaser -40 damage points Photon torpedoes-40 damage points Chain Reaction pulsar (SP)-30 damage points per hit Shield Strength-350 Shield Recharge Rate-1.5 per second Hull Strength-295 Special Energy-1000 Special Energy Recharge Rate-10 *Note: The chain reaction pulsar gains a damage bonus of +20 per hit (I think :)). - - - Intrepid-class General Officers/Crew Cost-8/250 Build Time-25 sec. Dilithium/Metal Cost-225/0 - - Weaponry/ Shield & Hull Strength- Phaser -55 damage points Photon torpedoes-30 damage points Shield Strength-216 Shield Recharge Rate-.75 per second Hull Strength-215 - - - - - Iwo Jima-class General Officers/Crew Cost-4/500 Build Time-12 sec. Dilithium/Metal Cost-150/50 - - Weaponry/ Shield & Hull Strength- Pulse Phaser -34 damage points Tractor Beam-Towing Beam Transport Attack-Transport Marines Shield Strength-500 Shield Recharge Rate-10 per second Hull Strength-500 * NOTE: Transport attack will direct the ship to fire at an enemy vessel until the shields are down, and then begin transporting marines aboard.- * - * - * - * - Steamrunner-class General Officers/Crew Cost-10/250 Build Time-13 sec. Dilithium/Metal Cost-350/300 - - Weaponry/ Shield & Hull Strength- Phaser -24 damage points Artillery torpedoes-120 damage points Warp Core Overload (SP)-Disable enemy engines Shield Strength-300 Shield Recharge Rate-0.6 per second Hull Strength-300 Special Energy-1000 Special Energy Recharge Rate-10 - Aegain-class General Officers/Crew Cost-5/200 Build Time-17 sec. Dilithium/Metal Cost-150/33 - - Weaponry/ Shield & Hull Strength- Phaser -30 damage points Photon torpedoes-30 damage points Shield-Emitter (SP)-Boost Allied Shields Transport Attack-Transport Marines Shield Strength-285 Shield Recharge Rate-1.0 per second Hull Strength-226 Special Energy-600 Special Energy Recharge Rate-7 - - - - Galaxy-class General Officers/Crew Cost-10/500 Build Time-30 sec. Dilithium/Metal Cost-350/50 - - Weaponry/ Shield & Hull Strength- Phaser -100 damage points Photon torpedoes-100 damage points Saucer Separation (SP)-Splits Saucer from Star Drive Section Shield Strength-720 Shield Recharge Rate-8 per second Hull Strength-710 - - - Saucer Section-Galaxy Class General- Officers/Crew Cost*-2/360 Build Time*-27 sec Dilithium/Metal Cost*-150/0 - - Weaponry/ Shield & Hull Strength- Phaser -70 damage points Galaxy Integrator (SP)-Combines Saucer & Star Drive Section Transport Attack-Transport Marines Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-340 *Note: Saucer section is not build able.- - - - Star Drive (Battle Section) -Galaxy Class- General- Officers/Crew Cost*-5/140 Build Time*-27 sec. Dilithium/Metal Cost*-50/200 - - Weaponry/ Shield & Hull Strength- Phaser -70 damage points Photon torpedoes-60 damage points Galaxy Integrator (SP)-Combines Saucer & Star Drive Section Shield Strength-300 Shield Recharge Rate-3.5 per second Hull Strength-340 *Note: Star Drive section is not build able.- Nebula-class General Officers/Crew Cost-10/300 Build Time-35 sec. Dilithium/Metal Cost-450/150 - - Weaponry/ Shield & Hull Strength- Phaser -75 damage points Photon torpedoes-50 damage points Shield Harmonics Disruptor (SP)-Lowers Enemy Shields Manheim Effect (SP)-Copies Target Ship Point Defense Laser (SP)-Destroys Incoming Torpedoes Engineering Team (SP)-Repairs target ships shields to 50% Shield Strength-550 Shield Recharge Rate-3 per second Hull Strength-600 Special Energy-1000 Special Energy Recharge Rate-10 Sovereign-class General Officers/Crew Cost-12/700 Build Time-22 sec. Dilithium/Metal Cost-450/100 - - Weaponry/ Shield & Hull Strength- Phaser -60 damage points Photon torpedoes-30 damage points Corbomite Reflector (SP)-Reflects enemy torpedoes Shield Strength-650 Shield Recharge Rate-10 per second Hull Strength-650 Special Energy-1000 Special Energy Recharge Rate-15 - - THE KLINGON FLEET- NON- COMBAT SHIPS Freighter Officers/Crew Cost-1/100 Build Time-13 sec. Dilithium/Metal Cost-150/0 General- - - Weaponry/ Shield & Hull Strength- Phaser -4 damage points Mining Beam-150 Capacity Latinum Beam-75 Capacity Shield Strength-120 Shield Recharge Rate-2.5 per second Hull Strength-239 - Construction Ship- General- Officers/Crew Cost-2/150 Build Time-17 sec. Dilithium/Metal Cost-250/0 - - Weaponry/ Shield & Hull Strength- Phaser-4 damage points Tractor Beam-Towing Beam Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-150 Repair ship General- Officers/Crew Cost-2/50 Build Time-12 sec. Dilithium/Metal Cost-300/0 - - Weaponry/ Shield & Hull Strength- Phaser-22 damage points Repair Beam-25 points per second Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-235 - Cargo Ship General- Officers/Crew Cost-4/100 Build Time-20 sec. Dilithium/Metal Cost-200/0 - - Weaponry/ Shield & Hull Strength- Phaser-13 damage points Cargo hold-500 units max. Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-240 Colony Ship General- Officers/Crew Cost-4/100 Build Time-30 sec. Dilithium/Metal Cost-400/50 - - Weaponry/ Shield & Hull Strength- Phaser-4 damage points Colonize-Colonizes planets Shield Strength-250 Shield Recharge Rate-1.5 per second Hull Strength-249 - COMBAT SHIPS- NuQ'Duj-class scout General- Officers/Crew Cost-2/10 Build Time-6 sec. Dilithium/Metal Cost-50/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser-10 damage points Cloak Detection (SP)-Can see cloaked ships Shield Strength-40 Shield Recharge Rate-0.45 per second Hull Strength-40 - - B'rel-class (Bird of Prey) General- Officers/Crew Cost-7/40 Build Time-13 sec. Dilithium/Metal Cost-85/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser (2)-10 (20) damage points Photon torpedoes-16 damage points Gravity Mines (SP)*-Slows Enemy's Movement Cloaking Device-Cloak Shield Strength-85 Shield Recharge Rate-0.675 per second Hull Strength-68 Special Energy-1000 Special Energy Recharge Rate-10 *Note: Gravity Mines lifespan = 120 seconds- - Vor'Cha-class General Officers/Crew Cost-9/180 Build Time-25 sec. Dilithium/Metal Cost-250/50 - - Weaponry/ Shield & Hull Strength- Phaser -70 damage points Polaron torpedoes (SP)-Bypasses Enemy's Shields and Hits Critical Systems. Cloaking Device-Cloak Shield Strength-300 Shield Recharge Rate-1.3 per second Hull Strength-300 Special Energy-1000 Special Energy Recharge Rate-10 - - - SuQ'Jagh-class General Officers/Crew Cost-8/350 Build Time-12 sec. Dilithium/Metal Cost-215/0 - - Weaponry/ Shield & Hull Strength- Phaser -40 damage points Photon torpedoes-60 damage points Commando Team (SP)-Pods Fired At Enemy Ships Containing Klingons Which Attack From Within Shield Strength-325 Shield Recharge Rate-1.5 per second Hull Strength-315 Special Energy-1000 Special Energy Recharge Rate-10 - Chava'kal-class General Officers/Crew Cost-4/500 Build Time-16 sec. Dilithium/Metal Cost-150/50 - - Weaponry/ Shield & Hull Strength- Pulse Phaser -25 damage points Tractor Beam-Towing Beam Shield Strength-400 Shield Recharge Rate-10 per second Hull Strength-400 - - - - Chuq'Beh-class General Officers/Crew Cost-10/250 Build Time-28 sec. Dilithium/Metal Cost-350/300 - - Weaponry/ Shield & Hull Strength- Pulse Phaser (2)-30 (60) damage points Artillery torpedoes-120 damage points Cloaking Device-Cloak Shield Strength-260 Shield Recharge Rate-0.6 per second Hull Strength-260 Special Energy-1000 Special Energy Recharge Rate-10 - - - Koloth-class General Officers/Crew Cost-5/200 Build Time-18 sec. Dilithium/Metal Cost-160/400 - - Weaponry/ Shield & Hull Strength- Phaser -25 damage points Photon torpedoes-30 damage points Weapon Enhancer (SP)-Increase Range & Effectiveness of Allied Ships Shield Strength-265 Shield Recharge Rate-1 per second Hull Strength-265 Special Energy-1000 Special Energy Recharge Rate-10 - - - Qeh'Ral-class General Officers/Crew Cost-10/300 Build Time-22 sec. Dilithium/Metal Cost-350/65 - - Weaponry/ Shield & Hull Strength- Phaser -40 damage points Photon torpedoes-60 damage points Shield Strength-950 Shield Recharge Rate-8 per second Hull Strength-950 - - - Fek'lhr-class General Officers/Crew Cost-10/270 Build Time-31 sec. Dilithium/Metal Cost-450/150 - - Weaponry/ Shield & Hull Strength- Phaser -75 damage points Photon torpedoes-30 damage points Ion Storm (SP)-Create Ionic Nebulae Death Chant (SP)-Increases Rate of Allied Fire and Crew Effectiveness. Repulsion Wave (SP)-Propels Targeted Ship in a Direction, Damaging & Disabling its Engines. Energy Dissipater (SP)-Drains Special Energy from Enemy Ships. Shield Strength-200 Shield Recharge Rate-3 per second Hull Strength-85 Special Energy-1000 Special Energy Recharge Rate-10 Negh'Var-class General Officers/Crew Cost-12/360 Build Time-25 sec. Dilithium/Metal Cost-400/100 - - Weaponry/ Shield & Hull Strength- Phaser -110 damage points Photon torpedoes-55 damage points Ion Cannon (SP)-Powerful Blast of Ionized Energy Shield Strength-1200 Shield Recharge Rate-7 per second Hull Strength-1200 Special Energy-1000 Special Energy Recharge Rate-10 Jach'Eng-class General Officers/Crew Cost-5/50 Build Time-117 sec. Dilithium/Metal Cost-1167/0 - - - Weaponry/ Shield & Hull Strength- Subspace Shockwave (SP)-Subspace Shockwave Explosion Shield Strength-400 Shield Recharge Rate-1.5 per second Hull Strength-140 Special Energy-1000 Special Energy Recharge Rate-10 - - THE BORG FLEET- NON- COMBAT SHIPS Freighter (Resource Collector) - Officers/Crew Cost-1/100 Build Time-15 sec. Dilithium/Metal Cost-150/0 General- - - Weaponry/ Shield & Hull Strength- Phaser -4 damage points Mining Beam*-300 capacity Shield Strength-150 Shield Recharge Rate-2.5 per second Hull Strength-140 *Note: Carries & Mines both dilithium and metal.- - Construction Ship (Assembler)- General- Officers/Crew Cost-2/150 Build Time-17 sec. Dilithium/Metal Cost-250/0 - - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-150 - - Colony Ship General- Officers/Crew Cost-4/100 Build Time-30 sec. Dilithium/Metal Cost-600/50 - - Weaponry/ Shield & Hull Strength- Borg Ion Beam*-200 damage points Colonize Beam*-Colonizes planets Shield Strength-400 Shield Recharge Rate-1.5 per second Hull Strength-400 Special Energy-1000 Special Energy Recharge Rate-8 *Note: Colony ship can only attack planets.- **Borg colony ship's can be reused after colonization. - - COMBAT SHIPS- Detector-class scout General- Officers/Crew Cost-2/30 Build Time-5 sec. Dilithium/Metal Cost-50/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser-9 damage points Cloak Detection (SP)-Can see cloaked ships Shield Strength-50 Shield Recharge Rate-0.9 per second Hull Strength-48 - Interceptor-class General- Officers/Crew Cost-6/100 Build Time-9 sec. Dilithium/Metal Cost-85/0 - - Weaponry/ Shield & Hull Strength- Phaser -23 damage points Regeneration (SP)-Temporarily Increases Repair and Shield Recharge Rate. Shield Strength-135 Shield Recharge Rate-1.40625 per second Hull Strength-68 Special Energy-1000 Special Energy Recharge Rate-10 - Spear-class General- Officers/Crew Cost-8/250 Build Time-12 sec. Dilithium/Metal Cost-180/0 - - Weaponry/ Shield & Hull Strength- Phaser -24 damage points Polaron torpedoes (SP)-Bypasses Enemy's Shields and Hits Critical Systems. Shield Strength-180 Shield Recharge Rate-2.8125 per second Hull Strength-160 Special Energy-1000 Special Energy Recharge Rate-10 - Assimilator-class General- Officers/Crew Cost-8/200 Build Time- 20 sec. Dilithium/Metal Cost-200/80 - - Weaponry/ Shield & Hull Strength- Photon torpedoes-80 damage points Auto Assimilator (SP)-Transports Crew from Enemy Ship and Integrates Them into the Collective. Shield Strength-295 Shield Recharge Rate-3 per second Hull Strength-295 Special Energy-1000 Special Energy Recharge Rate-10 - - - Wedge-class General- Officers/Crew Cost-4/500 Build Time- 14 sec. Dilithium/Metal Cost-175/75 - - Weaponry/ Shield & Hull Strength- Pulse Phaser -40 damage points Tractor Beam-Towing Beam Shield Strength-500 Shield Recharge Rate-10 per second Hull Strength-500 - - Harbinger-class General Officers/Crew Cost-10/250 Build Time- 18 sec. Dilithium/Metal Cost-350/300 - - Weaponry/ Shield & Hull Strength- Artillery torpedoes-120 damage points Shield Strength-300 Shield Recharge Rate-0.6 per second Hull Strength-300 - - - - Harmonic-class General Officers/Crew Cost-5/200 Build Time-24 sec. Dilithium/Metal Cost-167/50 - - Weaponry/ Shield & Hull Strength- Phaser -24 damage points Photon torpedoes-30 damage points Special Energy Recharger (SP)-Recharges Special Energy of Allied Ships. Shield Strength-300 Shield Recharge Rate-1 per second Hull Strength-300 Special Energy-600 Special Energy Recharge Rate-7 - Cube-class General Officers/Crew Cost-10/600 Build Time-38sec. Dilithium/Metal Cost-550/150 - - - Weaponry/ Shield & Hull Strength- Phaser -270 damage points Photon torpedoes-180 damage points Holding Beam (SP)-Holds Enemy Ship in Place While Transporting Drones Aboard. Technology Assimilation Beam (SP)-Assimilates One Special Weapon From Target Vessel. Fusion Cube Integrator (SP)-Combines 8 Cubes into Fusion Cube. Shield Strength-1400 Shield Recharge Rate-8 per second Hull Strength-1500 Special Energy-1000 Special Energy Recharge Rate-16 - - - - - - - - - - - - Diamond-class General Officers/Crew Cost-10/350 Build Time-50 sec. Dilithium/Metal Cost-400/150 - - - Weaponry/ Shield & Hull Strength- Phaser -80 damage points Photon torpedoes-40 damage points Ultrium Burst (SP)-Fires Ultrium Beam at Multiple Targets. Nanites (SP)-Scrambles Enemy's Interface. Computer Override (SP)-Allows Collective to Temporarily take control of Targeted ship. Shield Remodulation (SP)-Makes Target Ship Shields Impervious to Attack. Shield Strength-600 Shield Recharge Rate-3 per second Hull Strength-600 Special Energy-1000 Special Energy Recharge Rate-10 - - - - - - - - Tactical Cube-class General- Officers/Crew Cost-12/700 Build Time-40 sec. Dilithium/Metal Cost-700/150 - - - Weaponry/ Shield & Hull Strength- Phaser -300 damage points Photon torpedoes-180 damage points Holding Beam (SP)-Holds Enemy Ship in Place While Transporting Drones Aboard. Technology Assimilation Beam (SP)-Assimilates up to Two Special Weapon From Target Vessel. Tactical Fusion Cube Integrator (SP)-Combines 8 Tactica l Cubes into Tactical Fusion Cube. Shield Strength-1800 Shield Recharge Rate-16 per second Hull Strength-1680 Special Energy-2000 Special Energy Recharge Rate-32 - - - - - - - - - - .- Fusion Cube-class General- Officers/Crew Cost*-80/4800 Build Time*-40 sec. Dilithium/Metal Cost*-4400/800 - - - Weaponry/ Shield & Hull Strength- Phaser (3)-540 (1620) damage points Photon torpedoes (3)-360 (1080) damage points Holding Beam (SP)-Holds Enemy Ship in Place While Transporting Drones Aboard. Technology Assimilation Beam (SP)-Assimilates up to Three Special Weapon From Target Vessel. Shield Strength-8000 Shield Recharge Rate-64 per second Hull Strength-8000 Special Energy-1000 Special Energy Recharge Rate-32 *Note: Fusion Cube is not a build able unit. Requires 8 Cubes to combine into one Fusion Cube.- - - - - Tactical Fusion Cube-class General- Officers/Crew Cost*-96/5400 Build Time*-40 sec. Dilithium/Metal Cost*-5600/1200 - - - Weaponry/ Shield & Hull Strength- Phaser (3)-600 (1800) damage points Photon torpedoes (3)-360 (1080) damage points Holding Beam (SP)-Holds Enemy Ship in Place While Transporting Drones Aboard. Technology Assimilation Beam (SP)-Assimilates up to Four Special Weapon From Target Vessel. Shield Strength-18000 Shield Recharge Rate-128 per second Hull Strength-18000 Special Energy-2000 Special Energy Recharge Rate-64 Note: Tactical Fusion Cube is not a build able unit. Requires 8 Tactical Cubes to combine into one Tactical Fusion Cube.- - - - - - - - THE ROMULAN FLEET- NON- COMBAT SHIPS Freighter - Officers/Crew Cost-1/100 Build Time-13 sec. Dilithium/Metal Cost-150/0 General- - - Weaponry/ Shield & Hull Strength- Phaser -4 damage points Mining Beam-150 capacity Latinum Beam-75 capacity Shield Strength-120 Shield Recharge Rate-2.5 per second Hull Strength-235 - Construction Ship- General- Officers/Crew Cost-2/150 Build Time-17 sec. Dilithium/Metal Cost-250/0 - - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-150 - Repair ship General- Officers/Crew Cost-2/50 Build Time-12 sec. Dilithium/Metal Cost-250/0 - - Weaponry/ Shield & Hull Strength- Repair Beam-25 points per second Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-240 - Cargo Ship General- Officers/Crew Cost-4/100 Build Time-20 sec. Dilithium/Metal Cost-200/0 - - Weaponry/ Shield & Hull Strength- Cargo hold-500 units max. Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-250 - Colony Ship General- Officers/Crew Cost-4/100 Build Time-30 sec. Dilithium/Metal Cost-133/33 - - Weaponry/ Shield & Hull Strength- Colonize-Colonizes planets Shield Strength-250 Shield Recharge Rate-1.5 per second Hull Strength-249 - - COMBAT SHIPS- Talon-class scout General- Officers/Crew Cost-2/10 Build Time-5 sec. Dilithium/Metal Cost-47/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser-10 damage points Cloak Detection (SP)-Can see cloaked ships Cloaking Device (SP)-Cloak Shield Strength-45 Shield Recharge Rate-0.5 per second Hull Strength-52 Special Energy-1000 Special Energy Recharge Rate-15 Shrike-class General- Officers/Crew Cost-7/80 Build Time-10 sec. Dilithium/Metal Cost-90/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser (2)-15 (30) damage points Romulan Spy (SP)*-Gives Line-of-sight on a Targeted Enemy Ship or Station For a Short Period of Time. Cloaking Device-Cloak Shield Strength-120 Shield Recharge Rate-0.675 per second Hull Strength-120 Special Energy-1000 Special Energy Recharge Rate-15 Griffin-class General Officers/Crew Cost-9/200 Build Time-16 sec. Dilithium/Metal Cost-130/0 - - Weaponry/ Shield & Hull Strength- Phaser -32 damage points Sensor Jammer (SP)-Temporarily Disables Enemies shield Cloaking Device-Cloak Shield Strength-135 Shield Recharge Rate-1.35 per second Hull Strength-130 Special Energy-1000 Special Energy Recharge Rate-15 - - - Draconarius-class General Officers/Crew Cost-8/200 Build Time-15 sec. Dilithium/Metal Cost-150/0 - - Weaponry/ Shield & Hull Strength- Phaser (2)-32 (64) damage points Cloaking Device-Cloak Shield Strength-125 Shield Recharge Rate-1.35 per second Hull Strength-130 Special Energy-1000 Special Energy Recharge Rate-15 - - - Kestrel-class General Officers/Crew Cost-4/500 Build Time-13 sec. Dilithium/Metal Cost-150/50 - - Weaponry/ Shield & Hull Strength- Pulse Phaser -20 damage points Tractor Beam-Towing Beam Shield Strength-425 Shield Recharge Rate-10 per second Hull Strength-425 Special Energy-1000 Special Energy Recharge Rate-5 - - Raptor-class General Officers/Crew Cost-10/250 Build Time-16 sec. Dilithium/Metal Cost-350/300 - - Weaponry/ Shield & Hull Strength- Artillery torpedoes-120 damage points Cloaking Device-Cloak Myotronic Inhibitor (SP)-Temporarily Disables Enemies Weapon Systems. Shield Strength-280 Shield Recharge Rate-0.55 per second Hull Strength-280 Special Energy-1000 Special Energy Recharge Rate-15 - Veles-class General Officers/Crew Cost-5/200 Build Time-19 sec. Dilithium/Metal Cost-150/50 - - Weaponry/ Shield & Hull Strength- Phaser -24 damage points Photon torpedoes-30 damage points Cloaking Device-Cloak Cloak Enhancer (SP)-Gives Allied Ships Special Cloaking Ability. Shield Strength-270 Shield Recharge Rate-1 per second Hull Strength-270 Special Energy-1000 Special Energy Recharge Rate-15 - Venator-class General Officers/Crew Cost-10/400 Build Time-21 sec. Dilithium/Metal Cost-290/50 - - Weaponry/ Shield & Hull Strength- Phaser -65 damage points Photon torpedoes-50 damage points Cloaking Device-Cloak Shield Strength-900 Shield Recharge Rate-7 per second Hull Strength-880 Special Energy-1000 Special Energy Recharge Rate-15 Shadow-class General Officers/Crew Cost-10/300 Build Time-33 sec. Dilithium/Metal Cost-450/150 - - Weaponry/ Shield & Hull Strength- Phaser -75 damage points Photon torpedoes-50 damage points Psychonic Blast (SP)-Causes Enemy's Crew to Temporarily go Insane, Killing Members of Their Own Crew. Phase Cloak (SP)-Allows Ship to Move Unseen Through Physical Objects. Holo-Emitter (SP)-Manipulates Enemy's Sensors, Causes Affected Ships to Target Their Allies. Energy Shield Converter (SP)-Transfers Energy to Allied Shields. Shield Strength-300 Shield Recharge Rate-3 per second Hull Strength-300 Special Energy-1000 Special Energy Recharge Rate-15 - - - - - - - - - .- Warbird-class General- Officers/Crew Cost-12/400 Build Time-23 sec. Dilithium/Metal Cost-350/100 - - Weaponry/ Shield & Hull Strength- Phaser -80 damage points Photon torpedoes-80 damage points Cloaking Device-Cloak Shield Inversion Beam (SP)-Drains Enemy's Shields and Transfers Them to the Warbird's. Shield Strength-1100 Shield Recharge Rate-10 per second Hull Strength-1100 Special Energy-1000 Special Energy Recharge Rate-20 - Phoenix-class General Officers/Crew Cost-5/50 Build Time-100 sec. Dilithium/Metal Cost-1000/1000 - - Weaponry/ Shield & Hull Strength- Cloaking Device-Cloak Spatial Rift (SP)-Large Expanding Explosion. Shield Strength-200 Shield Recharge Rate-2 per second Hull Strength-198 Special Energy-1000 Special Energy Recharge Rate-0 - - THE CARDASSIAN FLEET- NON- COMBAT SHIPS Freighter - Officers/Crew Cost-1/100 Build Time-13 sec. Dilithium/Metal Cost-150/0 General- - - Weaponry/ Shield & Hull Strength- Mining Beam-150 capacity Latinum Beam-75 capacity Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-248 - Construction Ship- General- Officers/Crew Cost-2/150 Build Time-17 sec. Dilithium/Metal Cost-250/0 - - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-150 Repair ship General- Officers/Crew Cost-2/50 Build Time-12 sec. Dilithium/Metal Cost-250/0 - Weaponry/ Shield & Hull Strength- Repair Beam-25 points per second Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-245 - Cargo Ship General- Officers/Crew Cost-4/100 Build Time-20 sec. Dilithium/Metal Cost-200/0 - - Weaponry/ Shield & Hull Strength- Cargo hold-500 units max. Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-240 - Colony Ship General- Officers/Crew Cost-4/100 Build Time-30 sec. Dilithium/Metal Cost-400/50 - - Weaponry/ Shield & Hull Strength- Colonize-Colonizes planets Shield Strength-250 Shield Recharge Rate-1.5 per second Hull Strength-250 - COMBAT SHIPS- Hideki-class scout General- Officers/Crew Cost-2/10 Build Time-10 sec. Dilithium/Metal Cost-39/0 - - Weaponry/ Shield & Hull Strength- Pulse Phaser-10 damage points Cloak Detection (SP)-Can see cloaked ships Cloaking Device (SP)-Cloak Shield Strength-45 Shield Recharge Rate-0.45 per second Hull Strength-42 Special Energy-1000 Special Energy Recharge Rate-10 - Sartan-class General- Officers/Crew Cost-6/70 Build Time-26 sec. Dilithium/Metal Cost-100/0 - - Weaponry/ Shield & Hull Strength- Phaser (2)-20 (40) damage points Cloaking Device-Cloak Shield Strength-80 Shield Recharge Rate-0.8 per second Hull Strength-90 Special Energy-1000 Special Energy Recharge Rate-15 Rasilak-class General Officers/Crew Cost-7/70 Build Time-13 sec. Dilithium/Metal Cost-125/0 - - Weaponry/ Shield & Hull Strength- Phaser (2)-30 (60) damage points Micro Organisms (SP)-Eats Away at Enemy's Hull. Shield Strength-100 Shield Recharge Rate-.675 per second Hull Strength-110 Special Energy-1000 Special Energy Recharge Rate-10 - - - - Brinok-class General Officers/Crew Cost-9/200 Build Time-20 sec. Dilithium/Metal Cost-200/0 - - Weaponry/ Shield & Hull Strength- Phaser (2)-25 (50) damage points Cloaking Device-Cloak Drones (SP) -Remote Piloted Drones. Shield Strength-130 Shield Recharge Rate-1.2 per second Hull Strength-155 Special Energy-1000 Special Energy Recharge Rate-10 - - Gul Vystan-class General Officers/Crew Cost-8/350 Build Time-15 sec. Dilithium/Metal Cost-150/0 - - Weaponry/ Shield & Hull Strength- Phaser -25 damage points Cloaking Device-Cloak Flux Wave (SP)-Disorients Enemy Ships Shield Strength-120 Shield Recharge Rate-1.3 per second Hull Strength-150 Special Energy-1000 Special Energy Recharge Rate-10 - - - Janissary-class General Officers/Crew Cost-4/500 Build Time-13 sec. Dilithium/Metal Cost-110/50 - - Weaponry/ Shield & Hull Strength- Pulse-35 damage points Tractor Beam-Towing Beam Shield Strength-350 Shield Recharge Rate-10 per second Hull Strength-350 - - - Legate-class General Officers/Crew Cost-10/250 Build Time-25 sec. Dilithium/Metal Cost-350/300 - - Weaponry/ Shield & Hull Strength- Artillery torpedoes (2)-120 (240) damage points Cloaking Device-Cloak Shield Strength-260 Shield Recharge Rate-0.6 per second Hull Strength-270 - - - - - Vasad-class General Officers/Crew Cost-5/200 Build Time-15 sec. Dilithium/Metal Cost-167/33 - - Weaponry/ Shield & Hull Strength- Phaser -24 damage points Plasmas Phaser-24 damage points Sensor Scrambler (SP)-Scrambles Enemy's Sensors. Shield Strength-235 Shield Recharge Rate-1 per second Hull Strength-235 Special Energy-1000 Special Energy Recharge Rate-15 Galor-class General Officers/Crew Cost-10/400 Build Time-24 sec. Dilithium/Metal Cost-400/100 - - Weaponry/ Shield & Hull Strength- Phaser -90 damage points Photon torpedoes-50 damage points Shield Strength-1100 Shield Recharge Rate-8 per second Hull Strength-1100 Special Energy-1000 Special Energy Recharge Rate-10 Kulinor-class General Officers/Crew Cost-10/300 Build Time-53 sec. Dilithium/Metal Cost-450/150 - - Weaponry/ Shield & Hull Strength- Phaser -10 damage points Plasma Cannon (SP)-Used for Planetary Bombardment. Quantum Singularity Effect (SP)-Summons Species 8472 Ship from Fluidic Space to Destroy Nearest Ship. Impulse Engine Boost (SP)-Temporary Speed Boost. Shield Harmonics Disruptor (SP)-Lowers Enemy's Shields Temporarily. Shield Strength-600 Shield Recharge Rate-3 per second Hull Strength-600 Special Energy-1000 Special Energy Recharge Rate-10 Keldon-class General- Officers/Crew Cost-12/500 Build Time-33 sec. Dilithium/Metal Cost-300/50 - - Weaponry/ Shield & Hull Strength- Phaser -70 damage points Plasma Phaser-60 damage points Cloaking Device-Cloak Missile Detonator (SP)-Creates Massive Anti-Matter Explosion. Shield Strength-750 Shield Recharge Rate-7 per second Hull Strength-750 Special Energy-1000 Special Energy Recharge Rate-10 - Dreadnought Missile-class General- Officers/Crew Cost-0/0 Build Time-117 sec. Dilithium/Metal Cost-1000/200 - - Weaponry/ Shield & Hull Strength- Cloaking Device-Cloak Spatial Rift (SP)-Large Expanding Explosion. Shield Strength-200 Shield Recharge Rate-2 per second Hull Strength-155 Special Energy-1000 Special Energy Recharge Rate-10 - - - - .- SPECIES 8472 FLEET- NON- COMBAT SHIPS Active Embryo - General- Pilot Cost-0 Build Time-13 sec. Bio-Matter Cost-40 - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Evolve -Transform Into; Scout, Destroyer, Cruiser, Launcher and Collector. Shield Strength-150 Shield Recharge Rate-3.5 per second Hull Strength-350 Passive Embryo - General- Pilot Cost-0 Build Time-12 sec. Bio-Matter Cost-50 - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Evolve -Transform Into; Mother, Transmuter, Enhancer, Biogenesis Core, Metogenesis Core and Fluidic Gate. Shield Strength-350 Shield Recharge Rate-3.5 per second Hull Strength-340 Collector- General- Pilot Cost-1 Build Time-15 sec. Bio-Matter Cost-350 - Weaponry/ Shield & Hull Strength- Resource Extraction Beam-Coverts Enemy Ships & Stations into Bio-Matter. Cargo hold-Dilithium 500 units max. Metal 150 units max. Bio-Matter 150 units max. Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-239 - - - - Defender- General- Pilot Cost-1 Build Time-13 sec. Bio-Matter Cost-300 - Weaponry/ Shield & Hull Strength- Tractor Beam-Towing Beam Constructs-Sentinels & Mines. Shield Strength-250 Shield Recharge Rate-2.5 per second Hull Strength-239 - - Transmuter- General- Pilot Cost-1 Build Time-13 sec. Bio-Matter Cost-400 - Weaponry/ Shield & Hull Strength- Bio0Matter Converter -Converts any Collected Resource into Bio-Matter. Shield Strength-1500 Shield Recharge Rate-2.5 per second Hull Strength-1500 - - COMBAT SHIPS- Scout Class- General- Pilot Cost-1 Build Time-15 sec. Bio-Matter Cost-55 - Weaponry/ Shield & Hull Strength- Phaser -20 damage points Cloak Detection (SP)-Can see cloaked ships Clairvoyance (SP)-Temporally uses Enemy's sensors to see. Shield Strength-97 Shield Recharge Rate-0.8 per second Hull Strength-97 Special Energy-1000 Special Energy Recharge Rate-10 Destroyer Class- General- Pilot Cost-1 Build Time-40 sec. Bio-Matter Cost-150 - Weaponry/ Shield & Hull Strength- Phaser -35 damage points Clairvoyance Link (SP)-Temporally uses Enemy's line of sight (sensors) to see while Damaging the Ship. Shield Strength-285 Shield Recharge Rate-0.9 per second Hull Strength-285 Special Energy-1000 Special Energy Recharge Rate-10 - Cruiser Class- General- Pilot Cost-1 Build Time-80 sec. Bio-Matter Cost-325 - Weaponry/ Shield & Hull Strength- Phaser -60 damage points Psionic Disruption (SP)-Temporally Immobilizes Target Ship Systems. Shield Strength-450 Shield Recharge Rate-3 per second Hull Strength-97 Special Energy-1000 Special Energy Recharge Rate-10 Launcher Class- General- Pilot Cost-1 Build Time-80 sec. Bio-Matter Cost-800 - Weaponry/ Shield & Hull Strength- Artillery torpedoes -120 damage points Shield Strength-500 Shield Recharge Rate-1.35 per second Hull Strength-500 Special Energy-1000 Special Energy Recharge Rate-10 - Frigate Class- General- Pilot Cost-1 Build Time-24 sec. Bio-Matter Cost-240 - Weaponry/ Shield & Hull Strength- Phaser -30 damage points Bio-Pulse Conduit (SP)-Grouped With 4 to eight Battleships to Produce a Bio-Pulse Conduit. Shield Strength-490 Shield Recharge Rate-1 per second Hull Strength-500 Special Energy-1000 Special Energy Recharge Rate-15 - Battleship Class- General- Pilot Cost-1 Build Time-33 sec. Bio-Matter Cost-650 - Weaponry/ Shield & Hull Strength- Phaser -110 damage points Psionic Insanity-Makes Enemy Ships unable to Determine who their Enemy is. Bio-Pulse Conduit (SP)-Grouped With a Single Frigate and 4 to eight Battleships Produces a Bio-Pulse Conduit. Shield Strength-2000 Shield Recharge Rate-6 per second Hull Strength-2000 Special Energy-1000 Special Energy Recharge Rate-10 - .- Behemoth Class- General- Pilot Cost-1 Build Time-45 sec. Bio-Matter Cost-800 - Weaponry/ Shield & Hull Strength- Phaser -75 damage points Nebula Generation (SP)-Creates Fluidic Nebula Nebula Flux (SP)-Fired into any Nebula and Creates a Destructive Chain Reaction. Transient Rift (SP)-Allows for Instantaneous Travel Between two Previously Explored Places on the Map. Shield Strength-1000 Shield Recharge Rate-5 per second Hull Strength-980 Special Energy-1000 Special Energy Recharge Rate-10 - - - - - - - - - - - - - - - - .- Mother- General- Pilot Cost-2 Build Time-200 sec. Bio-Matter Cost-4500 - Weaponry/ Shield & Hull Strength- Pulse Phaser (8)-100 (800) damage points Nebula Generation (SP)-Creates Fluidic Nebula Constructs -Active & Passive Embryos Shield Strength-2500 Shield Recharge Rate-4.2 per second Hull Strength-3000 Special Energy-1000 Special Energy Recharge Rate-10 * NOTE: Although the mother is tetchily a space station, it is mobile.- - - - - - - - - - - - - - - - - - - - - - .- CREDITS- CUSTOMER SUPPORT- None...LOL Just kidding. If you find any errors or mistakes just contact me via e-mail or icq at: Joaquin630@cs.com- Or- ICQ# 122829268-