(|=========================================================================|) The Outfit Multiplayer FAQ Version: 0.4 Author: PoP_PiP Latest: April 24th, 2006 E-Mail: DiablosDungeon@hotmail.com (|=========================================================================|) -------------- Introduction -------------- Greetings. The Outfit is an original FPS shooter by Relic Entertainment, the folks most popular for Homeworld, and Dawn of War. Being a big fan of C&C Renegade, which is a game that was created under similar circumstances, I really enjoy The Outfit regardless of the undeserved criticism that has befallen on the game. For the most part, I am making this Multiplayer FAQ because I believe that a great multiplayer game like this deserves one. In this FAQ I will go over all the heroes, destruction on demand units, multiplayer maps, and multiplayer achievements. Finally, feel free to e-mail me with any thoughts, tips or corrections concerning this FAQ. If I add it into the FAQ, you can rest assured that you will get credit for it. ----------------- Version History ----------------- April 09, 2006 Date of Birth of this FAQ, version 0.1 April 23, 2006 Updates, version 0.2 April 24, 2006 Updates, version 0.4 First Submission - More to Come! ------------------- Table of Contents ------------------- Usage: Press Ctrl+F and input the desired code without the brackets. Ex) #A Strategic Victory: How do Command Points work? ------------- [#A0] Heroes The Outfit ----------------------------------------------- [#A1] The Enemy ------------------------------------------------ [#A2] Squad Commands ------------------------------------------- [#A3] Thrown Weapons (Grenades) -------------------------------- [#A4] Destruction on Demand - Allied Vehicles Tier 1: All-Purpose Vehicles --------------------------- [#B1] Tier 2: Halftracks ------------------------------------- [#B2] Tier 3: Tanks ------------------------------------------ [#B3] Destruction on Demand - Axis Vehicles Tier 1: Armored Cars ----------------------------------- [#C1] Tier 2: Wagens ----------------------------------------- [#C2] Tier 3: Tanks ------------------------------------------ [#C3] Destruction on Demand - Emplacements Machine Guns ------------------------------------------- [#D1] Cannons & Artillery ------------------------------------ [#D2] Destruction on Demand - Radio Tower Wiretap / Airstrike / Artillery Strike ----------------- [#E] Maps Blood Valley City in Ruins Damned Fortress Estate Assault Hedgerow Country Hell's Half-Acre Industrial Sector Normandy Farmland Opposing Forces Pushed Too Far The Burg Battle Urban Combat Multiplayer Achievements How To Unlock The Weapon Upgrades ------------------------ [#X1] Gamerpoints Only ----------------------------------------- [#X2] Credits / Disclaimer / Legal Information ------------------- [#Z] ----------------------------------------------- [#A0] Strategic Victory: How do Command Points work? ----------------------------------------------- It's unfortunate, but the game and manual do a poor job of explaining how to properly play Strategic Victory (the main multiplayer mode). I'll point out some of the key points. - ONLY Strategic Objectives diminish enemy Command Points. Capturing the Radio Tower, Motor Pool, or Armory WILL NOT diminish enemy Command Points. Keep this in mind. - When both teams have the same number of Strategic Objectives, both teams' Command Points will decrease, but very slowly. - When one team has more Strategic Objectives than the other team, the team with less Strategic Objectives will begin losing Command Points at a rate determined by the number of less Strategic Objectives. - Certain maps also have objectives that can be destroyed to lower enemy Command Points. ----------------------------------------------- [#A1] Heroes - The Outfit ----------------------------------------------- = Captain Deuce Williams = -------------------------- Story: As the leader of The Outfit, Deuce has earned the admiration of his men the hard way - in battle. He's repeatedly turned down promotions in order to remain in the field where he can do the most damage. Squad Command: Melee Thrown Weapon: Frag Grenade Speed: 4/10 Health: 7/10 Stamina: 4/10 Purchasing: Cost reduction of 10% off all purchases Primary Weapons: Bazooka Heavy Bazooka Anti-Tank Rifle Secondary Weapon: .45 Revolver ----------------------------------- = Sergeant Thomas "Mac" Macintyre = ----------------------------------- Story: Tommy Mac is a big Iowa farm boy. All brawn and no finesse, his straightforward style and incredible strength have earned him a reputation for getting the job done. Squad Command: Tear Gas Thrown Weapon: Sticky Bomb Speed: 7/10 Health: 10/10 Stamina: 7/10 Purchasing: Normal Primary Weapons: Grease Gun Sub-Machine Gun Light Machine Gun Secondary Weapon: Flamethrower ------------------------------- = Lieutenant John Davis Tyler = ------------------------------- Story: Though John Davis (J.D. for short) Tyler was born and raised in New York City, he spent his early days with his grandfather in the backwoods of New England where he learned his now-legendary stealth, tracking, and marksman skills. Squad Command: Vehicle Assault Thrown Weapon: Molotov Cocktail Speed: 10/10 Health: 4/10 Stamina: 10/10 Purchasing: Normal Primary Weapons: Light Rifle Rifle Sniper Rifle Secondary Weapon: Trench Shotgun ----------------------------------------------- [#A2] Heroes - The Enemy ----------------------------------------------- = General Hans Von Beck = -------------------------- Story: Born into privilege, raised like nobility, Hans Von Beck was afforded the best upbringing Germany has to offer. His cynicism about the Nazi regime is tempered only by his sense of duty and love for his country. Squad Command: Melee Thrown Weapon: Frag Grenade Speed: 4/10 Health: 7/10 Stamina: 4/10 Purchasing: Cost reduction of 10% off all purchases Primary Weapons: Sturmpistole Panzerfaust Panzershreck Secondary Weapon: Hunting Shotgun ------------------------- = General Viktor Morder = ------------------------- Story: Viktor Morder rose to the rank of SS General the only way one can, by embracing the cause. His cunning intelligence is matched only by his cruelty and ambition. He may not give his own life for the Reich, but he's happily given the lives of his men time and again. Squad Command: Tear Gas Thrown Weapon: Sticky Bomb Speed: 7/10 Health: 10/10 Stamina: 7/10 Purchasing: Normal Primary Weapons: MP44 MG34 MG42 Secondary Weapon: Flamethrower ------------------ = Nina Diederich = ------------------ Story: A high-ranking member of the SS Female Auxiliaries, Nina Diederich holds a position of remarkable power in the Nazi Army. A deadly assassin, she excels in covert operations and serves as General Morder's personal bodyguard. Squad Command: Vehicle Assault Thrown Weapon: Molotov Speed: 10/10 Health: 7/10 Stamina: 10/10 Purchasing: Normal Primary Weapons: Light Rifle Rifle Sniper Rifle Secondary Weapons Pistol ----------------------------------------------- [#A3] Squad Commands ----------------------------------------------- = Assault = ----------- Availability: All D-pad Button: Up Official Description: Your squad will split into two groups and, using cover, rush an enemy position while hurling grenades and spraying the location with gunfire. When the squad reaches their destination they will engage remaining enemies in melee combat until they are eliminated. Thoughts: It sure sounds good in the description but from my experiences this is just about useless. If anyone knows how to use this properly, give me an e-mail. ------------ = Suppress = ------------ Availability: All D-pad Button: Left Official Description: Your squad will advance on the enemy, pouring inaccurate but withering fire on them. The intensity of this attack will be such that the enemy is forced to run to nearby cover. Suppress will cancel enemy Squad Commands, so timing is critical. Thoughts: Rarely used, but perhaps it could be useful in the right situation. --------- = Melee = --------- Availability: Deuce Williams, Hans Von Beck D-pad Button: Right Official Description: Your squad will cease fire and sprint towards enemy soldiers engaging them in hand-to-hand combat. The Melee Squad Command does not work against vehicles. Thoughts: Arguably the least useful of the 3 character specific squad commands. Don't expect reliable results from this and note that it doesn't hurt other heroes. When successful, it can be good. ------------ = Tear Gas = ------------ Availability: Thomas Macintyre, Viktor Morder D-pad Button: Right Official Description: Your squad advances on the selected Machine Gun Nest or Anti-Tank Gun and fires Tear Gas canisters. The canisters hit the ground, forcing any units in the area to evacuate. This Squad Command works only against Machine Gun Nests and Anti-Tank Gun emplacements. Thoughts: Decent squad command, but doesn't always work well especially when the emplacement is on a cliff. ------------------- = Vehicle Assault = ------------------- Availability: J.D. Tyler, Nina Diederich D-pad Button: Right Official Description: This Squad Command works like the Assault Squad Command, but is effective against vehicles. Thoughts: The official description sucks, what this does is that your squad will run up towards the vehicle and toss sticky bombs on it. If successful, this almost always kills the targeted vehicle, and you should never hesitate to use it when you have the chance. Just don't do it on vehicles that are driving away. ------------------------ = Cancel Squad Command = ------------------------ Availability: All D-pad Button: Down ----------------------------------------------- [#A4] Thrown Weapons (Grenades) ----------------------------------------------- Note, that the damage points that I provide in brackets are the cost of repair of a Panther and 75mm Anti-Tank Gun, and the damage on Tommy Mac who has 10/10 in health stats. ---------------- = Frag Grenade = ---------------- Vehicles: Low damage (44 pts) and hard to hit, they are terrible against vehicles overall. Infantry: High damage at epicenter (80% health) and very good area of effect too. Emplacements: Decent damage (80 pts), but not really worth the risk. -------------------- = Molotov Cocktail = -------------------- Vehicles: Slightly more damage (48 pts) than Frag Grenade, and much easier to hit on vehicles. Toss these rapidly if your Vehicle Assault is on cooldown. Infantry: High direct hit damage (99% health!). Area of effect explosion range is poor, but steady flames are good for killing squad units. Emplacements: Decent damage (112 pts) on direct hit (a tad more than the Frag Grenade; however, steady flames can give off huge damage (~226 pts!) when the initial shot is not a direct hit. Note that the flames last around 4 seconds. --------------- = Sticky Bomb = --------------- Vehicles: High damage (138 pts), while bombs also stick to the tank. Good area of effect damage as well. Highly recommended. Infantry: Good direct hit damage (50% health), however the area of effect damage is poor. Not recommended as your chance of a direct hit is poor. Emplacements: High damage (249 pts) with good area of effect damage. If your Tear Gas is on cooldown, this can be really deadly on emplacements. ------------------------------------------- [#B1] Destruction on Demand - Allied Vehicles Tier 1: All Purpose Vehicles ------------------------------------------- = 4x4 = ------- Cost: 175 (168) Button: A Requirements: Can be built without Motor Pool --------------- = Bazooka 4x4 = --------------- Cost: 225 (202) Button: X Requirements: Can be built without Motor Pool ---------------- = M8 Greyhound = ---------------- Cost: 400 (360) Button: Y Requirements: Motor Pool Required ------------------------------------------- [#B2] Destruction on Demand - Allied Vehicles Tier 2: Halftracks ------------------------------------------- = Halftrack = ------------- Cost: 200 (180) Button: A Requirements: Can be built without Motor Pool ------------------ = 75mm Halftrack = ------------------ Cost: 400 (360) Button: X Requirements: Motor Pool Required ---------------------- = Quad .50 Halftrack = ---------------------- Cost: 300 (270) Button: Y Requirements: Motor Pool Required ------------------------------------------- [#B3] Destruction on Demand - Allied Vehicles Tier 3: Tanks ------------------------------------------- = Tank = -------- Cost: 900 (810) Button: A Requirements: Motor Pool Required ------------- = Crocodile = ------------- Cost: 750 (675) Button: X Requirements: Motor Pool Required ------------ = Calliope = ------------ Cost: 1200 (1080) Button: Y Requirements: Motor Pool Required ------------------------------------------- [#C1] Destruction on Demand - Axis Vehicles Tier 1: Armored Cars ------------------------------------------- = Gun Car = ----------- Cost: 175 (157) Button: A Requirements: Can be built without Motor Pool -------------- = Cannon Car = -------------- Cost: 325 (292) Button: X Requirements: Can be built without Motor Pool -------- = Puma = -------- Cost: 400 (360) Button: Y Requirements: Motor Pool Required ------------------------------------------- [#C2] Destruction on Demand - Axis Vehicles Tier 2: Wagens ------------------------------------------- = Wagen = --------- Cost: 200 (180) Button: A Requirements: Can be built without Motor Pool -------------------- = Flammpanzerwagen = -------------------- Cost: 300 (270) Button: X Requirements: Motor Pool Required --------------- = Rocketwagen = --------------- Cost: 400 (360) Button: Y Requirements: Motor Pool Required ------------------------------------------- [#C3] Destruction on Demand - Axis Vehicles Tier 3: Tanks ------------------------------------------- = Panzer = ---------- Cost: 900 (810) Button: A Requirements: Motor Pool Required -------------- = Wirblewind = -------------- Cost: 700 (630) Button: X Requirements: Motor Pool Required ----------- = Panther = ----------- Cost: 1200 (1080) Button: Y Requirements: Motor Pool Required ------------------------------------------- [#D1] Destruction on Demand - Emplacements Machine Guns ---------------------------------------------------- = .30 Cal Machine Gun Nest / MG34 Machine Gun Nest = ---------------------------------------------------- Cost: 100 (90) Button: A Requirements: Can be built without Armory Thoughts: This emplacement is the cheapest and weakest of the bunch. However, their usefulness should not be underestimated. Being so inexpensive, don't be afraid to quickly place a couple during a firefight. Their firepower is also more than capable of shredding infantry at close range so place them well. Counters: Any Vehicle Cannons & Artillery Emplacements Snipe the gunner from afar Skillful Grenade usage Tear Gas Squad Command Air Strike / Artillery Strike ------------------------------------------------ = .50 Cal Machine Gun Nest / MG42 Machine Nest = ------------------------------------------------ Cost: 110 (99) Button: X Requirements: Armory Required Thoughts: Even once you acquire the armory, this emplacement is really only minutely more effective in most cases. The cost difference is also minimal however, and the gunner is slightly more difficult to snipe from afar. Counters: Any Vehicle Cannons & Artillery Emplacements Snipe the gunner from afar Skillful Grenade usage Tear Gas Squad Command Air Strike / Artillery Strike ---------------------------------------------- = 40mm AA Gun Nest / Wirble Wind AA Gun Nest = ---------------------------------------------- Cost: 250 (225) Button: Y Requirements: Armory Required Thoughts: Very much worth the money, this emplacement is perhaps the best reason to capture the Armory in the first place. With excellent range, and firepower against infantry and Tier 1 Vehicles, beginners often have a difficult time against them. While they remain effective against skilled players when placed well and at the right time. These emplacements can also shoot down enemy aircrafts, but the aircraft has to be in really close range making this not of much use. Don't go too crazy with them however, as Halftracks / Wagens can easily take these guys out by simply ramming them, and thereby forcing the gunner to come out. If you got some distance in between, using Deuce or Von Beck to fire rockets from afar also works well as they are big targets. Another noteworthy (albeit risky) tip is to toss grenades if the emplacement just dropped down and has yet to be manned. Whatever you do, do not rush at it on foot or you will be gunned down in an instant. Counters: Tier 2 Vehicles: Wagens / Halftracks Tier 3 Vehicles: Tanks Cannons & Artillery Emplacements Skillful Grenade usage Tear Gas Air Strike (in most cases) / Artillery Strike ------------------------------------------- [#D2] Destruction on Demand - Emplacements Cannons & Artillery ------------------------------------------- = 37mm Anti-Tank Gun = ---------------------- Cost: 250 (225) Button: A Requirements: Can be built without Armory ---------------------- = 50mm Anti-Tank Gun = ---------------------- Cost: 275 (247) Button: X Requirements: Armory Required ---------------------- = 75mm Anti-Tank Gun = ---------------------- Cost: 650 (585) Button: Y Requirements: Armory Required ------------------------------------------- [#E] Destruction on Demand Wiretap / Airstrike / Artillery Strike ------------------------------------------- = Air Strike = -------------- Cost: 300 (270) Button: A Requirements: Radio Tower required -------------------- = Artillery Strike = -------------------- Cost: 700 (630) Button: X Requirements: Radio Tower required ----------- = Wiretap = ----------- Cost: 200 (same, 200) Button: Y Requirements: Radio Tower required ---------------------------------------- [#X1] Multiplayer Achievements - How To Unlock The Weapon Upgrades ---------------------------------------- = The Outfit - Deuce Williams = ------------------------------- Anti-Tank Rifle: Emplacement Killer (25 GP) - Awarded for 250 emplacement kills in Ranked Quick Match games. -------------------------------- = The Outfit - Tommy Macintyre = -------------------------------- Sub-Machine Gun: Lightning Victory (30 GP) - Awarded for achieving victory in less than two minutes in any Ranked Quick Match game. --------------------------- = The Outfit - J.D. Tyler = --------------------------- Rifle: Great Shooting (25 GP) - Awarded for accuracy greater than 40% in a single Ranked Quick Match game. Sniper Rifle: Marksman (50 GP) - Awarded for accuracy greater than 25% over your Ranked Quick Match game career. ----------------------------- = The Enemy - Hans Von Beck = ----------------------------- Panzerfaust: Clear Winner (35 GP) - Awarded for victories totaling 1000 Command Points in Ranked Quick Match games. Panzershreck: Vehicle Killer (25 GP) - Awarded for 200 vehicle kills in Ranked Quick Match games. ----------------------------- = The Enemy - Viktor Morder = ----------------------------- MG34: Infantry Killer (25 GP) - Awarded for 1000 infantry kills in Ranked Quick Match games. ------------------------------ = The Enemy - Nina Diederich = ------------------------------ Rifle: Master of Capturing (20 GP) - Awarded for capturing more than 10 objectives in a single Ranked Quick Match game. Sniper Rifle: Feared (25 GP) - Awarded for more than 15 (it's not 20) enemy player kills in a single Ranked Quick Match game. *Note that there seems to be a glitch that doesn't allow anyone to unlock this weapon. This occurs even though you receive the message that you unlocked the sniper rifle and the do receive the Gamerpoints. -------------------------------------------------- [#X2] Multiplayer Achievements - Gamerpoints only -------------------------------------------------- Focused Fire (40 GP) - For killing enemy players faster than 1.7 per minute of play in Ranked Quick Match games. Great Score (30 GP) - Awarded for achieving a score greater than 350 in a single Ranked Quick Match game. Guns Blazing (45 GP) - Awarded for an average score of over 18 per minute of play in Ranked Quick Match games. Persistence Counts (20 GP) - Awarded for dying 1,000 times in Ranked Quick Match Games. Prisoner Of War (0 GP) - Awarded when your total number of losses exceeds 200 in Ranked Quick Match Games. Victories Keep Piling Up (75 GP) - Awarded for winning 500 Ranked Quick Match games. Wounded In Action (0 GP) - Awarded for an average life shorter than 30 seconds in Ranked Quick Match Games. ----------------------------------------------- [#Z] Credits / Disclaimer / Legal Information ----------------------------------------------- All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2006 by PoP_PiP