Nancy Drew: Treasure in the Royal Tower FAQ/Walkthrough Version 1.01 FAQ Created by NintendoAngel (Melanie Rollins) E-mail NintendoAngel at swellmel@earthlink.net _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Table of Contents 1. Introduction 2. Legal Stuff-Please Read 3. Version History 4. Story 5. Characters 6. How to Control Nancy 7. Walkthrough 8. Frequently Asked Questions-Before e-mailing me, visit this section to see if the answer to your question is here. 9. Credits 10. Contact Me _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1. Introduction Hey everybody! If you are totally stuck in the P.C. game "Nancy Drew: Treasure in the Royal Tower," you've come to the right place! This is my first FAQ on GameFAQS. The Nancy Drew game is fun and enjoyable, and I know that at times it can be a bit frustrating. That's why I wrote this FAQ! This is almost a complete walkthrough for either the Senior or Junior Detective level. Don't worry about which level to do, because the game is exactly the same except for the fact that some of the puzzles are slightly harder to solve at the Senior Detective level. Only one or two of the puzzles are impossible to tell how to solve because they are randomly chosen, but don't worry, cause they're really easy. I've tried hard to not give away much of the storyline, so that you can discover the story yourself as you play the game. I hope this helps! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2. Legal Stuff This FAQ is copyright 2003 Melanie Rollins. I assure you that this copyright is legal. If you want to post this FAQ on your site, e-mail me at swellmel@earthlink.net with your e-mail address and your site's URL. If I write you back giving you permission, then you may post the FAQ, *as long as you give me credit somewhere.* If you do post this FAQ, please don't change anything. You can change the colors and the font and stuff, but don't change any of the words and be sure to post ALL OF IT (including this Legal Stuff section). By the way, if you post the FAQ without asking my permission because you don't think I'll find out, believe me-I'll find out. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 3. Version History 04/06/03-I added a question to the Frequently Asked Questions section and made some very minor changes to the format of the FAQ. 01/26/03-First release of the FAQ, version 1.0. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4. Story In the beginning of the game, Nancy will write a *long* letter to her friend, George Fayne, giving you the story. If you want to get the gist of the story without having to sit through the letter, read this section. It's my version of the story. Nancy Drew is staying on vacation in Wisconsin at Wickford Castle, built in the 1920s. She planned to ski, but a HUGE snowstorm stopped her from being able to do that. The surrounding roads are closed, and Nancy thinks she's one of the few guests who made it to the castle in the first place. The current owner of the castle is Christi Lane, Nancy's father's friend. She's away on business, so Dexter Egan, the caretaker, has temporarily taken over for her. Nancy asked Dexter where she could contact Christi, but he said he didn't know (Nancy wonders if there's something he's not telling her). Ezra Wickford was the original owner and builder of the castle. It's filled with dead-end corridors, and one of the towers is completely different from the other ones. Nancy also wants to meet Jacques Brunais, the French ski instructor. She saw pictures of him on his website, and she thinks he's absolutely gorgeous. That's about all that you need to know. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5. Characters Nancy Drew-She is the girl you'll be controlling as you play the game. She's staying in Wisconsin at Wickford Castle to ski, but there is a huge snowstorm and she can't ski (read the section above). But Nancy finds other ways to occupy herself as a mystery rapidly unfolds. Her room is number 205. George Fayne-She's one of Nancy's best friends. She's not at the ski resort with Nancy, but you can use the phone by Nancy's bed to call her for advice if you need it. Bess-She is George's cousin and Nancy's friend. When you call George to ask for help, Bess will talk to you as well as George. Ned Nickerson-Nancy's boyfriend. In addition to calling George and Bess for help, you can also call Ned. Dexter Egan-He's the caretaker at Wickford Castle. Because the owner is away on business, Dexter's temporarily in charge. Jacques Brunais-He's the French ski instructor. Nancy thinks he's absolutely gorgeous, but he's engaged. Lisa Ostrum-She's another guest at Wickford Castle. She's a photojournalist trying to get some info about the castle. Professor Hotchkiss-She's a guest at the castle who has some sort of theory about Marie Antoinette. She's always typing in her room (214) and talking to herself. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 6. How to Control Nancy Basically, when you're walking around, if you move the magnifying glass cursor and you see an arrow pointing forward, you can click it and you'll move forward (interesting concept, huh?)! There are also some left- and right-pointing arrows that will take you in those directions if you click. These arrows will also help you look around a room. Occasionally there are up- and down-pointing arrows, as well. Clicking when the cursor is in a U-shape near the bottom of the screen will turn you around 180 degrees. When the magnifying glass cursor's outline turns red, it means you're onto something, so click! Also, when you open a suitcase or locker or whatever, if you want to leave, you'll have to click on the suitcase or locker to shut it before you can go. When you want to talk to a person, click on them (the magnifying glass' outline will be red). There will be a few responses you can choose from in white. Click on the one you want to say and the conversation will continue. The person's responses will be in blue. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 7. Walkthrough After Nancy writes the letter to George, it goes into your inventory and Nancy says something about needing a mailbox. Explore Nancy's room! First, read an article in the magazine on the table about using fingerprints to discover keypad access codes. Grab Nancy's passkey off of the desk. Your room is number 205. Note your locker number and combination on the paper in the desk drawer (310 with combo 3-1-7). You might want to write this down (it's a good idea to have paper and pencil in this game). Take the hotel menu from the top drawer of your dresser. Read the interesting brochure about the castle in your suitcase. Then walk to the radiator by your bed-it's broken! Note: if you need advice at any time in the game, call Bess and George or Ned by using the phone by your bed, and if you want to change the time so that you can get to the ski rental office or whatever, set the alarm clock by your bed. Exit Nancy's room. Go down to the hotel lobby and talk with Dexter Egan, the caretaker. Exhaust all the conversations. He'll ask you to go down to the ski rental office to pick up Professor Hotchkiss' boots and bring them up to her room, 214. (If you forget to give the letter to Dexter, don't worry, because it doesn't affect the game). The ski rental office is open 9 A.M. to 12 P.M. and 2 P.M. to 5 P.M. Check your watch to see if you can catch Jacques in the office. If not, then set the alarm clock by your bed to a time when the office is open. On your way down the spiral stairs to the basement, you will pass through the lounge next to the lobby. Read the two French Revolution books in the bookcase in the lounge. They will help a *lot.* You should also exhaust all the conversations with Lisa Ostrum, in the lounge. She'll tell you that Dexter keeps a spare key to the library in his desk. Go down the spiral stairs to the basement (through the doorway in the lounge, then make a left). Use the sign that says "Ski Rental" to help you find the ski rental office. Talk to Jacques and exhaust all the conversations. He'll give you Prof. Hotchkiss' boots. Then go to the locker room and test your locker combo. Your locker is 310, remember? Turn the dial to the right until you reach the number five, then click on the green triangle above it. Then turn the dial to the left until you reach 1, and click on the triangle again. Turn the dial back to the right until you're on 7, then click on the green triangle one last time. Uh-oh! The lock must be broken! If Jacques is still in his office, talk to him about the broken lock and he'll tell you to try number 311. If he's not in his office, pick up the little paintbrush on the ledge and go set your alarm clock for a time when the office is open, then talk to him. Then open locker 311 using 5-1-7. Oops! Looks like the locker is already occupied. Read everything that you can in the locker. Then, if you haven't already got the paintbrush on the ledge of the door of the ski rental office, do that. If the office is open, go set your alarm for a time when it's closed and then get the brush. *Use the elevator* to go up to room number 214, knock on the door, and return Prof. Hotchkiss' boots to her by clicking the down arrow near the bottom of the screen when the conversations are exhausted, clicking on the boots in your inventory, and clicking on the ground by the door. Go into the elevator to tell Dexter you returned the boots. The elevator gets stuck! The emergency button doesn't work! Look up to see the trapdoor thing in the ceiling. Go through it and explore until you see the box thing. Look up to find a door and JUMP up to the second floor. Go down the main stairs to the lobby to tell Dexter that the elevator got stuck and pester him to fix your radiator. He'll ask you to fix the circuit breaker so that the light works on the back stairwell. Find the circuit breaker in the basement and move the top three right-hand single switches to the right. Move the double-switch below them to the right as well. Move the top left-hand triple switch to the left. Pull the elevator-reset switch next to the circuit breaker box. Go up the back stairwell (the lights are on)! Go ask Dexter once more (in vain) to fix your radiator. He'll ask you to ask Prof. Hotchkiss what she wants for dinner. Go up to her room and she tells you she's developing a powerful craving for couscous. When you tell Dexter this he tells you to tell her to order something off the menu. Do this, then slip the menu from your dresser under her door. She orders 50 chicken drumsticks! Tell Dexter this. Your last errand is to tell Jacques to defrost that bag of chicken legs. If the ski rental office isn't open, set your alarm to a time when it is. Go talk to Jacques. Go back up the spiral stairs up to your room. On your way to your room, exhaust all the conversations with Lisa. Your radiator is fixed! Grab the oil can by the radiator. Now set your alarm for 8 P.M. Time to get into that library! Take the elevator down to the basement. Go through the trapdoor thing you went through when you were stuck in the elevator. Turn around and look down and Nancy will say that that there is a strange noise coming from below. Climb up the metal ladder until you notice the open grate. Go through the ventilation duct until you see the grate leading into the library. Open it, then start to go down the stairs. You'll hear a doorknob jiggling. Quickly open the grate back up and run into the ventilation duct. Watch the scene that follows. Once the coast is clear, go back into the library. Read the book called "An Atlas of the United States." The longitude of Wisconsin is 90 degrees, right? Write that down. Read the Diary of Hans Axel von Fersen, Marie Antoinette's friend. Read "Purple-Hearted Queen." It's on the floor. You HAVE to read the "True Stories Behind Famous Portraits" book in order to beat the game. It's on the small table. Dip the paintbrush into all the dust on the desk. Look at the painting of Marie Antoinette. Go over to the alarm keypad and use the paintbrush on each key. Remember the "Fingerprinting 101" article in Nancy's room? Test the access code by pressing the keys. If the screen says "Approved," congratulations! The code is 3, *, 7, 2. On the globe, move the needle to the longitude of Wisconsin, then click on the knob on top. Write down the numbers that you find on the paper. Go over to the plaque above the fireplace and click. The apparatus there is called a sextant. Move the compass to each number from the paper. Every time you move the compass, click on the green button on top. The secret room upstairs opens! Go up the stairs and enter the secret room. Pick up the lighter and use it on the candle to get a key. Read the letter next to the candle. Make a U-turn and read the two books. Exit the secret room and then the library from the front doors (don't worry-you won't get caught). Set your alarm to 8 P.M. Make sure the elevator is on the first floor. Go down to Dexter's desk and investigate. Read the "To Do" list and find the key to the library in a drawer. Then go through the front doors of the library using the key. The alarm will go off. Quickly go forward two steps, turn, and go to the alarm keypad. Punch in the code (3, *, 7, 2). Then go up the stairs and into the ventilation duct. Climb down the ladder and hear the "strange sounds from below." Turn and find the stuck lever. Use the oil can and you can open the grill. Go down the steps and turn left. You should find a door with six sliding locks. This is a randomly-chosen puzzle that changes each time you go through the door. Click on the different locks and memorize the ones that don't slide back into place until you have the entire pattern. Follow the passage to the left and-SURPRISE-you should see none other than...I'll let you see for yourself. This person is sawing away at the gate. And boy, does he or she seem surprised to see you! Here are the responses you should say. "Don't you think..." "What's your..." "What kind of document?" "A secret compartment?" "What happened to the medallion?" "So, how do you know all of this?" "What did he think the journal contained that was so important?" "But how do you think the medallion fits in?" "I don't know..." "Well, as long as you tell Christi..." The person gives you the code to his or her locker...2-6-6-5. Turn and get the sword tip from the knight. Go up the stairs and through the passage. Go to the basement and open the person's locker. Read everything that you can in the locker before getting the BLUE MEDALLION. BONK!!!! Looks like someone knocked you out. Answer the phone. *I don't know what..." *It was the last thing..." *I am afraid I am serious..." Listen to your voice messages and set your alarm for 8 A.M. Go down and talk with Dexter. Be honest with him about the red dirt from the Royal Tower entrance. Ask him about Ezra Wickford's garden. He will tell you there is a key in the shed. Go through the locker room in the basement to get outside. Go inside the shed and go down the stairs and then to your left. Go to the work benches. The key is on a peg board near the screwdrivers. Read the newspaper clipping and the ski lift instructions. You are starting to freeze, though, so do all this quickly and don't take too long. Go back into the castle before going into the garden. Leave through the locker room again. Go to the "No Trespassing" sign and go a little to the left of it. Go to the vine- covered wall and open the gate. Find the sundial and the statue in the wall. Turn the sundial to the left to move the head of the statue. Pull the lever in the back of the statue's head. Take out the box and use the key you found in the secret room to unlock the box. You now have the RED MEDALLION. Go back into the castle quickly now, because you don't want to freeze to death! Go talk to Lisa in the lounge. She'll tell you about Dexter carrying a green ornament thing by the shed and tell you to go check it out. Go back out through the locker room and go by the shed. Try to get back into the castle. Hurry inside the shed and go over to the ski lift machine. Click on the middle lever once and the right lever twice. Dexter will come help you back inside. Go up to room 214 to visit Professor Hotchkiss. She will give you a random question to answer. Some common places to find the answer are the books in the lounge bookcase, the library, etc. If you absolutely cannot find the answer, knock on her door again and ask her to repeat the question. She will give you a new question (if, by some chance, she gives you the same question or you still can't find the answer to a new one, just ask her to repeat as many times as you like). Type in your answer on the slip of paper she gives you and press ENTER. She will tell you to meet her in the lounge between 3 and 6 A.M. Go set your alarm to 3 A.M. and go down to talk to her. Exhaust all the conversations and she will give you the spare passkey to her room and tell you to look around-only while she is in the lounge between 3 and 6 A.M. Go up to her room and read the notes by the typewriter. Read the letter in her briefcase. Move back the pillow on the couch and get the BLUE MEDALLION. Watch the video on the camera. Then put the battery pack from the camera on the recharger next to the camera. Go set your alarm for 8 A.M. Go get the GREEN MEDALLION from the shed. It's on the machine to the right of the ski lift machine. Don't let the rat get you! Set your alarm for 3 A.M. Go back to Professor Hotchkiss' room and watch the second half of the video. Then leave the Professor's room and go right to the end of the hall to find the circular room with the painting and peep hole. Look through the hole with each medallion and notice the location of the symbols (red is to the left, blue is to the right, and green is below them). Call the elevator to the first floor. Go through the front doors of the library using the key. Deactivate the alarm system. Go up the stairs in the library and into the ventilation duct. Go down the metal latter and open the grill again. Solve the sliding lock door puzzle (it will be different this time) and go through the iron gate using the key from the shed. Make sure you have the spear tip from the statue of the knight. To solve the chain puzzle, follow the pattern on the opposite wall. The chains should end up looking like the pattern. (Pull the chains in this order: [numbered from left to right] 5, 5, 3, 2, 2, 1, 4, 4). Once you have solved the chain puzzle, go across the stepping stones. Go left down the hallway to the chessboard-like thing. What you are trying to do here is move the four discs around the board until they finally land on top of their corresponding squares. The order in which they go on the squares is blue, yellow, pink, then white. It's hard to tell you exactly how to get them to go on their squares, so just try your best. I know it can be frustrating at times. If you are having extreme difficulty with the chessboard puzzle, write to me at swellmel@earthlink.net with your e-mail address and I will be sure to help you. Go up the newly-opened stairway into the top of the tower. Go forward until you can find and click on the golden leaf puzzle on the wall. This is another one that is very hard to tell you how to solve. Basically, you can turn individual pieces 90 degrees by putting the cursor near the corner and seeing the curved arrow cursor, then clicking. You're trying to get all of the tiles to match together. This one is another one that can be frustrating. Remember to turn pieces and you know that the ones with the outlines on them are on the edge. Again, if you are having extreme difficulty then write to me at swellmel@earthlink.net with your e-mail address and I'll be sure to write back and help. You are now able to open the secret compartment! Nab the journal. Look at Marie Antoinette's portrait. Put the medallions into the little circles in the middle of the room. Red goes to the right, blue goes to the left, and green goes below. But there is still something missing in the middle, right? Meet Prof. Hotchkiss in the lounge and set your alarm if necessary. Ask about the translations through the peep holes and talk about the journal. She says she will wrestle you for it if you don't give it to her. Tell her that physical contact isn't necessary as long as you can have the journal translated. She tells you that she will have it ready by this time tomorrow night. Go up to your room and set your alarm for 3 A.M. Go down to the lounge to talk with her. She says that she has the journal translated and as an added bonus it includes the official decoder! Go up to the Professor's room and read the translation to the right of the typewriter. Read the official decoder to the left of the typewriter as well. Now go back to the room at the top of the Royal Tower, solving puzzles and whatnot if necessary! Make sure the medallions are placed in the middle in the correct order (red to the left, blue to the right, green below them). You will notice yet again that there is still something missing in the middle. Go up to Marie Antoinette's portrait and get a close-up of the purple rose. Use the tip of the spear from the knight to chip away at the portrait and get a key. Place the key in the middle of the medallions on the floor. A pedestal with the diamond will come up! But the bad news is that the thief will also appear (I'm not revealing who the thief is). The thief will try to make a run for it, but you know how to stop the thief, don't you? Quickly find the square stone button on the left side of the wall by the stairs and PUSH! The thief is trapped! Give yourself a pat on the back for helping Nancy Drew solve another mystery! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 8. Frequently Asked Questions This FAQ is pretty new, so I don't have many Frequently Asked Questions yet. But if you do, I'll be glad to help. E-mail me at swellmel@earthlink.net with any questions that you have and your e-mail address, and I'll be glad to write back and help you. However, I do seem to get this question a lot: Q: I can't seem to get the close-up of the purple rose in Marie Antoinette's portrait in the Tower Room!! What do I do??? A: First of all, read the book about Marie Antoinette's portrait on the table next to the spiral staircase in the library. You HAVE to do this in order to get the close-up. Also, did you give Professor Hotchkiss the journal you found in the compartment in the Tower Room? And then later did you visit her room and read the translated journal (to the right of the typewriter) AND the decoder (to the left of the typewriter)? When you looked through the peep hole in the circular room on the second floor of the castle, did you look through with *each* medallion? Also, make sure you have the medallions in the correct order in the Tower Room. Blue is to the left, red is to the right, and green is below them. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 9. Credits As with all FAQs, everyone always has someone to credit, and I'm no exception. If you know of any secrets or whatever for the game, please e-mail me at swellmel@earthlink.net! You'll get to be in the credits. I would like to thank: * Norma Kuderna and Linda Shaw. Their walkthrough (it's not a GameFAQs walkthrough) helped me explain some parts that I just couldn't figure out how to explain. Thanks again! * Mac-Attack. His walkthrough, which is also not a GameFAQs walkthrough, also helped me figure out how to explain some parts of the walkthrough if I was at a loss for words on how to describe some parts. Thanks! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 10. Contact Me If you want to contact me, e-mail me at swellmel@earthlink.net with your e-mail address. If you have a question, I'll be glad to write you back and answer it. If you have a comment or suggestion, I'll be glad to hear from you. If you have any secrets or want to tell me something that I forgot to mention, go right ahead. I'll include you in the credits. Thanks for all your support! ~NintendoAngel~