--------------- CYBERGLADIATORS --------------- FAQ version 1.0 by Saturn WoD (saturnwod@hotmail.com) last update: 07/03/02 (August 3rd, 2002) for the computer game CyberGladiators by Sierra Contents 1. Introduction to the FAQ 2. Game's Background History 3. Controlling Your Character a) Keyboard Controls for Player 1 b) Keyboard Controls for Player 2 c) Game Keys d) Special Keys 4. Character Select 5. Options Menu 6. Game Rules 7. Character's Bios a) 'Alliance' Fighters b) 'Gy Djin' Fighters 8. The Gladiators' Moves a) Commom Moves b) Lunges c) Special Moves 9. Credits and Contact ======================================================================= 1. INTRODUCTION TO THE FAQ While making this FAQ I had the CyberGladiators help file with me, but instead of just copying what it says I decided to explain the game with my own words, trying to make it simple to understand. Some things, like characters' profiles and background history, was directly taken from the help file, but the explanation itself was made by myself. Also, to save some kb, I decided to skip some info, like the moves names (since every character has the same commands, only with different names), the arenas, and stuff like that. This document is Copyright 2002 Saturn WoD and can't be used for commercial purposes. I won't allow any kind of plagiarism envolving my beautifull work. If you want to use this FAQ in your site or webpage, ask me for permission and specially GIVE ME CREDIT. The only place where this FAQ should be is GameFAQs http://www.gamefaqs.com/ ======================================================================= 2. GAME'S BACKGROUND HISTORY Tiny Planet Id (Industrial Dump) was once the home base for the Quaaflax Alliance's top special tactics team - until it became their graveyard during a Gy Djin terrorist assault. The fighters' bodies were never found and Id became nothing but a radioactive wasteland, a dumping ground for the galaxy's military and industrial refuse. Then it hit. Out of nowhere came a freak cosmic storm, lighting up Planet Id like a supernova. Toxic chemicals, military hardware, and radioactive waste fused together in a churning primordial soup. And out of the ooze crawled a strange, new life form: part military and computer hardware, part sentient life forms, these heavy-metal fighting machines came to be known as CyberGladiators. Looking mean enough to rip the lungs out of the universe, the Alliance was relieved to learn that the CyberGladiators intended to use their powers only to serve and protect. Strangely, these cybernetic warriors bear a startling resemblance to the Alliance heroes killed long ago in the Gy Djin assault. Have the lost souls of Id's most devastating war been reborn in the planet's animated remains? Meanwhile... off in a far corner of the galaxy, the errant storm continued its path of destruction. Growing in force and dragging half of Planet Id's cosmic trash along with it, the storm slammed into the worst possible target it could find -- DungeonStar, a hulking deep- space prison built to cage the galaxy's most notorious criminals. Among its inmates was the demonic Gy Djin leader, Master Pain, locked in Terminal Bio-Freeze in the DungeonStar's deepest vault. In a cataclysmic storm of fire, steel, and cosmic radiation, the howling prisoners were transformed into something more dangerous than even the DungeonStar could hold -- a truly evil band of CyberGladiators. They emerged from the smoldering rubble with only one thing on their minds: revenge for their years spent behind bars. Led by the ruthless Master Pain, the DungeonStar escapees launched their assault on an unsuspecting galaxy... but they now find themselves in a face-to-face showdown with the cybernetic enforcers from Planet Id. Special tactics expert, Sergeant Mayhem leads the counter-assault and vows to hunt his Gy Djin enemies all the way to Hell if that's what it takes to purge them from the universe. Welcome to Hell. ======================================================================= 3. CONTROLLING YOUR CHARACTER You can't customize the controls in CyberGladiators. However, the game automatically detects a supported joystick. You will be able to play with a joystick only if it has at least four buttons. Here I'll explain a bit of the game. If you're used to the 3D-fighting style, you can skip to the go to the Keyboard Controls. The game requires four buttons because each character has four basic actions: power punch, power kick, speed punch and speed kick. Power Punch (PP) does more damage the Speed Punch (SP), but it takes more time to be done, as the Speed Punch can be done in much less time altought it doesn't do as much damage. Same happens to Power Kick (PK) and Speed Kick (SK) The basic difference between punching and kicking is that your punches will hurt the enemy near his/her face, and your kicks will hurt the enemy near his/her legs. a. Keyboard Controls for Player 1 W --> Up (Jump) S --> Down (Crouch) A --> Left D --> Right I --> Power Punch (PP) J --> Power Kick (PK) K --> Speed Punch (SP) L --> Speed Kick (SK) b. Keyboard Controls for Player 2 Up Arrow --> Up (Jump) Down Arrow --> Down (Crouch) Left Arrow --> Left Right Arrow --> Right NumPad 8 --> Power Punch (PP) NumPad 4 --> Power Kick (PK) NumPad 5 --> Speed Punch (SP) NumPad 6 --> Speed Kick (SK) Hint: if you're not used to that configuration for Player 1, you can play as Player 2 even in 1-P games! c. Game Keys + --> Incrase the game's screen size - --> Decrase the game's screen size ] --> Incrase the detail level [ --> Decrase the detail level (game'll run smoothly in "inferior" machines) \ --> Change the brightness level. d. Special Keys Alt + Enter --> Switches the game from Full Screen to Window Mode and vice. Only works in 16-bit desktop. Alt + F4 --> Instantly quits the game. ======================================================================= 4. CHARACTER SELECT Once CyberGladiators start, you'll see a cool intro with the two main characters fighting each other. After this, you'll be taken to the Character Select Screen. From here, press any A, S, D or W in the first player's controls, or Up, Down, Left or Right in the second player's control to make your cursor appear in the screen. The "Alliance" characters appear in the first row, while the "Gy Djin" characters appear in the second. __________________________________________________________ |> Psyclopps Plazma Nero Zero Sergeant Mayhem | | | | -------------------------------------------------------- | | | |> Death Row Madam Brother Master Pain | | Jones Discipline Grimm | ---------------------------------------------------------- Or, you can also press Ctrl + O to enter the Options Menu. ======================================================================= 5. OPTIONS MENU As said before, to acess this menu you just have to press Ctrl + O in the Character Select screen. * Fighter 1 Strength (Weak / Normal / Strong) It changes how strong Player 1's attacks will be. * Fighter 2 Strength (Weak / Normal / Strong) Same as above, but for Player 2. You can change both this and the first options if one of the players is a CyberGladiators master and the other isn't. * Motion (Smooth / Normal / Turbo) Game's speed. Your machine's speed doesn't matter here. * Time Limit (60 secs / 45 secs / Infinite) When the time gets to 0, both characters' life metter will be reducted to 1. The first character to hit the other will be the winner of the actual round. * Arena Selection (Cycled / ...) Arena Selection for 2-Players matches. * Voices (On / Off) Enables or Disables the in-game voices. * Music (On / Off) Enables or Disables the background music. * Exit Go back to the Character Select Screen ======================================================================= 6. GAME RULES ____________________________________ | _____________ _____________ | | |_____________| 60 |_____________| | | | | | | | | | | | | | | | | | | | |____________________________________| The game screen presents two life bars. Your life bar will be always above your character. Even if the character switch places in the arena the life bars will also switch. When you take damage, your life bar will decrase. Once it goes to zero, you die. Same goes for the opponent. And, if a character falls from the arena, his/her life bar will automatically decrase to zero! Sometimes an object, such as a dart or a crate, may appear from somewhere depending on the arena you are. To pick a object (like the dart), stand near of it and press any punch key. To kick something (like the crate), just use the kick button. To win a match in CyberGladiators, you must kill your opponent twice in a row. Unlike in other fighting games, if you kill him/her and then you get killed, your victory will be erased!!! Sure, the same goes to your opponent! So even if he/she kills you, you still have how to ignorate it! Important: if both characters fall from the arena floor, none of them will be claimed victorious and both players' earlier victories will be reseted. Now, a bit of pain: if the game clock reaches zero, both life bars will be decrased to 1. It doesn't matter who was winning the match, both bars will be decrased to 1!!! So, The first character to hit the opponent will be the winner of the actual round. Personally, I think this game clock is way too annoying, so I always change it in the Options Menu (see above). Just another thing: the bosses can destroy your hands with their strongest attacks! Beware of them! You'll still be able to use your kicks, anyway. ======================================================================= 7. CHARACTERS' BIOS Note: The only way to play as the bosses (Shrapp and Carnigore) is shown when you finish the game without using "Continue", but these codes can be found over the net (GameFAQs.com). a. 'Alliance' Fighters The Alliance fighters are the "good" CyberGladiators from Planet Id. Their hauntingly familiar looks and attitudes have led many to believe that these bizarre fighting machines host the lost souls of Planet Id's most powerful warriors, left for dead after the planet's devastating war with the Gy Djin. While not exactly good natured, the Alliance fighters have sworn to protect the galaxy from terrorism. a1: SGT. MAYHEM Height: 12' 1" Weight: 3.3 Tons Fuel Source: Gneu Cells (Radioisotopic Gneutonium 5) Composition: Ikron alloy shell; DigiSWAT X2-77 motherboard; miscellaneous aerospace and amphibious craft components, etc. *Leader of the Alliance CyberGladiators, Sergeant Mayhem is a dangerous war machine. Mayhem possesses an uncanny sense of strategy and a deadly inventory of hand-to-hand combat techniques. This same combination of skills was once the trademark of Sercgeant Tark Baxton, who was killed in the Gy Djin assault five decades earlier. Many believe Baxton's life force has returned from its restless dormancy in the form of Sergeant Mayhem. If so, he will once again face his nemesis, Master Pain, the Gy Djin leader who oversaw his murder. Mayhem's special tactics include military-style kicks, punches, and throws. a2: PSYCLOPPS Height: 9' 7" Weight: 1.1 Tons Fuel Source: Electronically-injected PharmoNuke Compound Composition: #8 Flexan FiberSteel; miscellaneous jerrywired processors and mismatched electronic components (originally designed for psychoanalytic profile data-basing and transferring martial arts techniques to cyborg memory banks). *This psychotic cybernetic cyclops used to be considered too insane to be let loose in open battle, but the Alliance felt that his unpredictable behavior would be effective in scaring off all but the most serious attackers. Thus he was stationed on the first planet in the Quaaflax galaxy. His fight style is something of a mystery -- a chaotic blend of highly refined martial arts techniques with fake-outs, cheap-shots, and sudden spastic (but deadly) attacks. Alliance data bases suggest character similarities between Psyclopps and a hand-to-hand weapons specialist by the name of Shen B'rauk who was lost, along with his entire squad, in the Gy Djin assault. a3: PLAZMA Height: 11' 2" Weight: 2.7 Tons Fuel Source: PetraPyro Plus (incendiary dyranium crystals) Composition: Krulvorn ultra-conductive, hyper-radiating steel shell; HeatSeeker IGBM electronics; flame retardant and high-mobility craft components, etc. *Plazma is an acrobatic Alliance fighter with an unquenchable fire fetish. She's smug and sexy, lightning-fast, and very athletic. She's the most agile of the Gladiators, with a fight style that combines dramatic aerials and other gymnastics with martial arts. Her skills and personality match closely with those of a Lieutenant Trace Haverkell who was executed by her own sister in the Gy Djin assault. a4: NERO ZERO Height: 11' 1" Weight: 2.8 TonsFuel Source: Cryogenic Urvium Composition: Hyper-Radiant PolarSteel exterior; CPU unknown; superconductive metals, fibers, and conductor elements. *A cryogenic kung-fu master, Zero's fight style draws on stealth, speed, and deception. Alliance records are unable to match Zero's life force to any of the specialists killed in the Gy Djin attack. It is suspected, however, that Master Pain may have double crossed one of his own officers -- a cryogenic weapons expert (name unknown) -- by destroying the Id Compound without giving his own forces time to pull out. Zero's movement is cautious and eerie, broken by sudden bursts of agile attack. a5: SHRAPP Height: 13' 7" Weight: 16.2 Tons Fuel Source: Bio-Morphic Progenerator Serum Composition: Bio-Morphing Modified Iron Petrite; D7 Rek Mem CPU; igneous rock, molten metals, etc. *Shrapp is the gigantic Alliance Boss fighter. With a body formed from heavy slabs of melted metal, he's not as fast or limber as many of the other fighters, but he's unsurpassed in shear power and indestructibility. Alliance personnel records match Shrapp's style and stature to a demolition expert, Sergeant Vinuff T'eig, who was buried in the rubble of the Id Special Tactics Base during the Gy Djin assault. His fight style combines crushing holds, throws, and slams with street-fighter style kicks and punches. Positioned on home Planet Id, Shrapp is the galaxy's last line of defense against the Gy Djin Terrorists. b. 'Gy Djin' Fighters Transformed by the freak electrical storm which gave birth to Planet Id's CyberGladiators, the Gy Djin fighters escaped from DungeonStar their former prison home to wreak havoc on the galaxy responsible for their incarceration. Do these evil terrorists see the souls of their former enemies in the eyes of the Alliance fighters, warriors the Gy Djin thought they had killed during their devastating attack on the tiny Planet Id? Here is a description of each Gy Djin fighter, starting with the evil leader, Master Pain. b1: MASTER PAIN Height: 12'4" Weight: 2.9 Tons Fuel Source: Djin T'oh Transcendental Forces Composition: Alchemic Epharium alloy 14; StyxNet O.S. and Metaphysically-Enhanced NetherWare; miscellaneous organic and non-organic elements; sundry unidentifiable energy forces. *Reincarnated leader of the Gy Djin Terrorist Fighters, Master Pain has a special bone to pick with the galaxy. His violent campaigns against the Quaaflax Alliance cost him half a century in the DungeonStar's Terminal Bio-Freeze vault. Pain was the Gy Djin mastermind who oversaw the massacre of the Alliance's special tactics forces on what is now Planet Id. But even as he wages his second assault on the Alliance, the ghosts of Id have come back to haunt him -- in the form of the Pro-Alliance CyberGladiators. b2: DEATH ROW JONES Height: 11' 11" Weight: 4.3 Tons Fuel Source: Liquid Gneu (Radioisotopic Gneutonium 7) Composition: 12-Ply KygerSteel (super-industrial grade) and #11 Rez-o-Flex (trajectory-repellent synthetic compound) exterior; X-Pire King processing unit and custom OS. (all extracted from the DungeonStar's mainframe Automated Death Row Extermination System); miscellaneous chains, bars, pipes, and hazardous chemical compounds. *Death Row Jones, Master Pain's most loyal and devoted Gy Djin thug, was only seconds from being electrocuted by the DungeonStar's Automated Extermination System when the cosmic storm slammed into the prison. Jones emerged from the decimation as a heavily armored, electrically charged, homicidal cyborg. His fight style comes right out of the prison yard -- rough, ugly street brawling. He uses his size and strength to outpower opponents. And if that's not an option, cheap shots are a happy alternative. b3: MADAM DISCIPLINE Height: 10' 8" Weight: 2.5 Tons Fuel Source: Ephogryn Hormo-Nuke Implants (dynamic bio-nuclear hormone system) Composition: Polymorphic hyper-attenuating MetalFlesh #12 (standard female military cyborg alloy); S&M-CyberMaster OS. with Dominatrix D-Lux hard/software and Cruelty-Doubler efficiency system; rubber, leather and metal accouterments. *Madam Discipline is a hulking metallic Amazoid droid who looks like a steroid experiment gone haywire. As one of Master Pain's top assassins, she clearly enjoys her work a bit too much. It was Madam Discipline (a.k.a. Dr. Waniqua Ch'uu) who oversaw the Gy Djin torture interrogations of Alliance prisoners which led to the fall of the Special Tactics Base. Madam Discipline has an irrepressible urge to be in control, to dominate, made clear by her fight style: an aggressive martial arts arsenal of high-heeled kicks and face-slapping punches (with a special fondness for crotch-kicks) and an array of sleek and sinister acrobatics. b4: BROTHER GRIMM Height: 10'7" Weight: 3.1 Tons Fuel Source: Nitrous Phlitnum Gas Orbules Composition: 9-Ply KygerSteel (construction grade); Axiom 9 dual processors and twin SavageSport motherboards; miscellaneous DungeonStar-derived electronics, metallic and synthetic compounds, and software brain-puts of the criminally violent. *Brother Grimm was Master Pain's top assassin prior to his capture and incarceration in the DungeonStar. His left leg, hewn off by a wall of laser beams during an escape attempt, is a sharpened steel peg-leg that leaves a trail of sparks as he hobbles along. It can easily impale the steel armor of any unlucky victim. Brother Grimm is one of the most sinister Gladiators. His fight tactics are a lightning-lethal blend of martial arts and street-brawler moves. b5: CARNIGORE Height: 11' 7" Weight: 2.9 Tons Fuel Source: Hyper-Metabolizing Hemo-Jell (synthetic borg blood) Composition: 12-Ply KygerSteel and self-replicating organic Metal-Cell exterior; biologically-enhanced cerebro-electronic operating system; software systems unknown; miscellaneous biological and synthetic bones, teeth, cartilage and body hair. *Carnigore Cannibal, esteemed by Master Pain for his relentless brutality in battle, is the Gy Djin Boss Fighter. When the last of the Alliance Special Tactics Forces attempted to surrender to Pain, it was Carnigore who bound their wrists, blindfolded them, and hurled them to a fiery doom in the smoldering ruins of their own compound. Now, transformed by the cosmic storm into a mutant half-beast, half-borg, Carnigore is a force to be feared. His appetite for destruction is so uncontrollable that he has to be caged up at the DungeonStar and reserved as a final, doomsday weapon against the Alliance Gladiators. His fight style is an erratic merger of martial arts, street fighting, and furious beast-like abandon. ======================================================================= 8. THE GLADIATORS' MOVES Note: F --> Fowards B --> Backwards U --> Upwards D --> Downwards PP --> Power Punch SP --> Speed Punch PK --> Power Kick SK --> Speed Kick a. Common Moves Every character has some common moves, wich are: *Fast Advance: F, F Quickly move fowards. *Fast Retreat: B, B Same as above, but backwards. *Recover with High Attack: F (press and hold) When you get knocked in the ground, press and hold F until your character gets up. You'll get up and do a high attack at the same time. Note: Madam Discipline is the only character who can't do it. *Recover with Low Attack: D (press and hold) When you get knocked in the ground, press and hold D until your character gets up. You'll get up and do a low attack at the same time. Note: Plazma is the only character who can't do it. *Retrating Recovery: B (press and hold) When you get knocked in the ground, press and hold B until your character gets up. While getting up, you'll evade backwards. *Guard: hold D and B Crouch down and guard. While guarding, you'll receive only one fourth of the damage effect from the opponent's attacks. But you can't move while guarding! *Knock Down: PK + SP when close to the opponent Name self-explains. The attack depends on your character. b. Lunges Lunge with High Jab: F, F, SP (hold SP during lunge) Lunge with Power Fist: F, F, PP (hold PP during lunge) Lunge with Mid Kick: F, F, SK (hold SK during lunge) Lunge with Double Kick: F, F, PK (hold PK during lunge) c. Special Moves All the characters have the same commands for their special moves, wich are: Special Move 1: D, D, SK PK Special Move 2: PK + U Special Move 3: F, D, PP Special Move 4: F, D, PK Special Move 5: F, B, SK ======================================================================= 9. CREDITS AND CONTACT This FAQ was made by me, Saturn WoD. e-mail: saturnwod@hotmail.com The game history and the background info for the characters was taken from the CyberGladiators help file. =======================================================================