MMMMM@MMMMMMMMMMMMMM @MMMMMM MMMMM@MMMM _____________ ______________________________________ MMMMMM MMMMMMMMW faq title / / Splinter Cell Mission Pack for PC | MMMMMMM aS MMW@ оооооооооооо ооооооооооооооооооооооооооооооооооооооо @MMMB WMMW@ _____________ ______________________________________ MMMMM: M ZMW@ system / / PC - Windows | MMMMMM MMMMMWMM оооооооооооо ооооооооооооооооооооооооооооооооооооооо @MMMMM MMMMBBMW _____________ ______________________________________ @MMM0 MM@WMW faq ver:date/ / ver. 1.00 / June 16,2004 | @MMM iMMB MM@@@ оооооооооооо ооооооооооооооооооооооооооооооооооооооо MMM MMMMMM 2MMBM _____________ ______________________________________ MMM MMMMMWMM 7MMWM author:email/ / eRvN : ervntps@yahoo.com | @M MMM@@M@MMM MMMW оооооооооооо ооооооооооооооооооооооооооооооооооооооо MMMMM@M@MMMMMMM :MM M@MM@@@WWWWWWMMMMMMW ______________________________________ / disclaimer achuchuchu | ооооооооооооооооооооооооооооооооооооооо | This document is free and may be distributed or reproduced in any way, | shape or form whether it may be electronical or not providing the content of | this document may not be altered in any way. This document should not be used | for profitable purposes. Splinter Cell is copyrightё Ubisoft Entertainment. | All other trademarks and copyrights contained in this document are owned by | their respective trademark and copyright holders. | This faq is Copyrightё 2004 Ervin Tapas. All rights reserved. | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Do the dots below line up with the numbers? ......... 123456789 If so, then we're cool... (if not this txt file isn't good in the eyes) ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо ::: Table of Contents ::: ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо A. Intro / Revision History B. Walkthrough 1. KOLA CELL 2. vSELKA INFILTRATION 3. VSELKA SUBMARINE C. Credits/Final Notes ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо A. Intro / Revision History ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Mae govannen, mellon nЊn... eRvN here with another strategy for yet another great game... Splinter Cell. As you've noticed my walkthrough is just for the Mission Pack of Splinter Cell, meaning this is just a three mission guide. These missions were included on the xbox version of the 1st game but not on the pc & instead were released months later. Since Black Hole Sun (bhs), the author of the Splinter Cell for PC FAQ, only had the nine (original) levels... I decided to continue on with the rest. Check his great walkthrough at Gamefaqs.com For questions, contributions, suggestions e-mail me at ervntps@yahoo.com ::: Revision History ::::::::::::: ver 1.00 = June 16,2004 = complete walkthrough *** TO GET THE LATEST FAQ VERSION ALWAYS CHECK WWW.GAMEFAQS.COM & WWW.ABORTRETRYFAIL.CJB.NET *** ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо B. Walkthrough ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо _____________________________ 1. Kola Cell / оооооооооооооооооооооооооооо Third Echelon Monitoring has pinpointed one of Nikoladze's remaining cells in an abandoned factory on the Kola Peninsula in Northern Russia. Among those suspected to be present is Philip Masse, the computer programmer whose algorithms empowered Nikoladze's information attacks. A sample of his code must be collected and Philip Masse must be neutralized. _________________________________________ |1.1. Locate & access Masse's server | ооооооооооооооооооооооооооооооооооооооооо Move around to the right, crouch and head inside the air duct. Continue heading this way until you reach a lighted space with 1 guard talking on his comm radio. Follow him, sneak behind and grab/hit when you get near. Head to the next hallway, equip your night vision and you'll see a laser trip sensor just mid the hallway. Jump over it then move to your left. With your night vision still on go straight to the big room full of laser sensors (assuming you didn't trip the earlier laser sensor, if so then the door leading here will be closed and the only way to get inside is through the air duct next to the door with retinal scanner). Climb the platform & get the data stick from the computer. Climb the pipe next to it & into the horizontal pipe, press the crouch key to bring your legs up and crawl past the first laser set. Jump on the middle of the platform, then jump below the platform (the next set of lasers move fast so it's still difficult to run/jump over them). From here climb the platform past the 2nd/mid laser set. The last (single) laser sensor can be easily jumped. (If you're afraid that you're going to trip any of these sensors the easiest way is to head back to the air duct next to the retinal scanner after you used the computer. Climb up the stairs on the corner and pick the lock on the door. You can turn off the switch here if you like just to turn the guards attention. Move slowly to the end of the hallway and when you hear the guards talking head back to the other end of the hallway equip your diversion camera & stick it to the wall the moment you see guards. Use the interaction key to distract them with the sound & when they get close to the camera spray some gas in their faces. I suggest you hide the bodies in the dark room on the middle. Head to the left, sneak slowly down the stairs this time equip your ring airfoil. Shoot this guard with it to quickly stun him and hit him immediately. I suggest you hide his body again somewhere dark. Now jump above the crates & move very slowly inside the next room. Stay on the dark side of the room & wait for the white guard to patrol on the right then headshot the guard resting/sleeping(?) on the left side. When the white guard returns do another headshot while he's checking his dead partner. Equip your camera jammer & use on the camera in this next hallway. Once your at the end turn your night goggles on so you can see the laser sensor on the stair. If you succesfully jumped over it the door on the servers will not close, but if you tripped it you can get inside the air duct on the left corner & climb your way to the computer servers. Use the computer/server on the corner. ________________________________________________________ |1.2. Use Alekseevich's retinal pattern to reach Masse | оооооооооооооооооооооооооооооооооооооооооооооооооооооооо The door will automatically close so you have to jump (back) to the air duct, wait for the three guards on the other side of the duct & shoot them. Just don't let yourself be seen (these guys also use night vision). Run back until you reach a cut scene where Alekseevich commands one of his guards. Wait for the guard to come down & do some headshot or sticky shocker to quickly put him down (make sure Alekseevich doesn't see this). Climb the taller set of boxes so Alekseevich don't see you & head to the grating in front of you. Move you way up (you will have to do a double jump at one point) until you reach the opening where you'll be behind Alekseevich. Jump slowly behind & grab him. Head back to the retinal scanner but before you reach it you'll encounter to guards patrolling. You can move around them, avoid their flashlights and once your on their back do an accurate headshot. Use Alekseevich's retinal pattern on the scanner. ___________________________________________________________________________ |1.3. Force Masse to download his personal source code from his office PC | ооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Climb up the ladder, pick the frag grenade on the top of the box. Open the door & silently shoot the one guard here (he's one sharpshooter I must say). Before you get excited on Masse (he's not going anywhere) first pick the 2 wall mines here & stick it on the posts near the main door at the 2nd floor. Then return to Masse & force him to use his PC. ____________________________________________________________ |1.4. Kill Philip Masse after downloading his source code | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Hit Masse & kill him (he's just unconscious, so you still have to shoot him) Hide & wait on the corner & pray that your wall mines got at least two of the guards. There are three guards but only one will go down if your mines worked. _________________________________________________________________ |1.5. Make it back alive to the insertion point for extraction | ооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Head back but this time use the door on the left & not the ladder going down. Open the grating into the airduct w/c will lead you to another room. Go outside, there's still three guards left here. One is waiting/facing on the other side so simply grab/hit him. Press "Q" (back to wall) and shoot the guard on the hallway. Snipe the last guard patrolling and continue your way back to the insertion point. Open the grating here to end the mission. _____________________________ 2. Vselka Infiltration / оооооооооооооооооооооооооооо Information collected at the Kola Facility indicates that the cell operating under the command of Colonel Alekseevich has standing orders to capture a russian submarine manufacturing facility on the Kola Peninsula. Third Echelon monitoring reveals that the russian nuclear submarine Vselka is currently docked at the facility. The submarine must be located & Alekseevich's remaining men must be stopped. __________________________________________________________________ |2.1. Locate the russion sailor being held captive & talk to him | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо getting in... ______________________________________________________________________ window1 window2 _____=====______________________________=====_________________________ ======================================================= ======================================================= O [C] \ [4] \ \ ____---------\--------------------------------------------------- | \ | _______\_______ [3] | |[2] \ | | оооооооо \ооооо | _________\______ | | \ | | ооооооооооо\оооо | \ [B] | O | ______________ | | crates | | оооооооооооооо | __________________ |[1] [A] | crates | _|_______________________________ ^ | go here | | {water} | | shimmy here ->| | | starting point Check the map above, from the starting point head left & shimmy on the ledge until you reach points [A] or [1]. From here you can go two ways. [A] jump above the crate, move to the next crate [B] jump/slide on the wire [C] land here (geez) or [1] sneek on the side of the wall and move to point [2] [2] jump above the cargo [3] from point [2] jump here [4] land here (geez) There's one guy walking along the hall of the building you're supposed to get in. Before getting close head-shot the guard while he's standing in front of window1. Then open the window & get in. There's a camera on the next hallway so equip your camera jammer & use it while heading directly below the camera. Once your below shoot it & open the door. The next room has 2 turret guns on the side, hide first on the pillar & shoot the camera in front of you (middle of the room). Throw a flare on one side then move on the other side to disable the gun. Disable the other turret gun w/c is just next to it. On the next hall quickly head to the room on the right, and hide under the stairs. Some guards will go down & you can just let them leave the room or shoot one diversion camera on the wall & spray some gas on them. Just make sure you hide their bodies under the stairs. Head up to the next level, open the door & shoot the camera. Move to the right hallway quietly & once you reached the pantry hide on the dark near the freezer & wait for them to return on their patrols. One guard will open the freezer, once he turns around quickly head inside the freezer before it closes & talk to the russian sailor. To get out you can create some diversion by throwing some flares on one side & sneak out while the guards are busy checking the flares. Or you can pop their heads one by one just be sure you're hiding in the dark. _____________________________________________________________________ |2.2. Deactivate the compressor in the control room to force the... | ооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Move two levels up & use the keypad to open the door. Hide first on the right side & wait for one guard to come out & enter the door in the middle. Just follow this guy quietly until he opens the next door w/ keypad. Once the door is opened hit him in the head & quietly enter the room on the left side. There's an officer here sitting, grab him out & force the colonel to use the eye scanner. Once he's done hit him in the head then head to the control room. Use your night vision to see lasers on both side of the room. You can jump over the laser on the left side or you can crouch on the right. Use the computer on the middle to deactivate the compressor. ___________________________________ |2.1. Locate the Vselka submarine | ооооооооооооооооооооооооооооооооооо A cut scene will show three guards heading up for you. Before you get out of the room hide first on the right side & wait for one of the guards to enter the control room. Pop him in the head when he pauses to look around. Head out, open the grate on the left side of hallway & exit on the other room. Equip your camera jammer & use it on the camera until you're below it. Pick the locked door & head back to the stairs. Before you go down the other 2 guards will be heading up. Hide on the left side, wait for them to appear & use your diversion camera to spray some gas or you can use your sticky shocker to put them down easily. Once the way is clear head back down & position yourself on the door where the last three guards entered. Wait for the remaining guards to appear & shoot the tank near the curtains. Once you're done run out & locate the vselka submarine. __________________________ 3. Vselka Submarine / ооооооооооооооооооооооооо Colonel Alekseevich's men have taken control of the Vselka in her berth and are attempting to acquire the warheads from several ss-n-20 sturgeon nuclear missiles. The main computers on the sub must be accessed to determine whether or not the missiles were offloaded. ____________________________________________ |3.1. Unlock the access to the lower decks | оооооооооооооооооооооооооооооооооооооооооооо After the briefing turn right on the hallway until you reach the room w/ 2 guards busy operating some computers. Don't bother on killing them coz the computer you need is just on your right side. Use it to unlock the access to the lower decks. ____________________________________________ |3.2. Tap into the Vselka's central server | оооооооооооооооооооооооооооооооооооооооооооо Head back to the hallway and into the other end. Inside the medical room is a medkit. By now there's a guard patrolling the hallway & heading your direction so before you get out shoot the lights inside the medical room. The guard will check inside & since he don't use night vision he can't see you aiming a pistol in his head:) Now get out and head right. Hide in the dark & wait for the patrolling guard to get near & shoot him with your sticky shocker (or pop him in the head). Exit on the other door, you'll notice that the stairs is blocked so you have to move around to reach the central server. Get inside the guards' quarters and use your sticky shocker on one of the guards approaching so as not to create any noise. There's still one guard on the next room standing between the beds. Sneak in & silently pop him in the head. There's also one guard patrolling the stairs down. Shoot him once he pauses directly below the stairs. Head down, into the pantry & switch the lights in the kitchen on & off. The guard nearby will check the kitchen & once he gets near hit him in the head. The next hallway has a guard patrolling back & forth. Sneak behind him and hide inside the middle room, once he returns back & passes your room, get out & move your way down the stairs. Head shot the guard here or use some sticky shocker to put him down quickly. There are two guards talking on the next room, silently approach the other side of boxes & jump over them. Once on the other side head to the hatch on the floor & climb down. Sneak quietly behind the guard operating the pc & pause on the wall beside the stairs. Wait for the other guard to return patrolling on the other end of the hallway & follow him. Continue sneaking until he pauses, then hide on the left side. Once he returns move your way on the far door, you'll see three guards guarding the torpedo hatch control. From here you can (A) jump on the opening just above you & exit on the other side, or (B) Use one distraction cam & shoot it inside the room then spray them some gas (you'll need this room to be clear once you head out. Head to the next doorway & check the guard patrolling inside. Once he has his back on you sneak beside the beds on the right side. You can head shot him from here. Continue your way to the end & operate the computer. ________________________________________________ |3.3. Initiate launch sequence for the torpedo | оооооооооооооооооооооооооооооооооооооооооооооооо Head back & you'll hear two guards entering the room. Position yourself on one side, crouch, put your back on the wall & then stand up. Wait for them to pass then quietly leave the room. And head to the torpedo launch room. Use the computer in the middle then quickly jump on the opening near the first doorway. _________________________________________________________ |3.4.Exfiltrate the submarine through the torpedo hatch | ооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Two guards will throw a smoke grenade & enter the room, wait for them to get inside then jump quickly & head out. Get inside the room with the beds, put your back on the wall & move between the beds and the wall. Once on the other side, head not on the main doorway leading to the hatch instead move around by turning your back against the wall on the side with the pipes in it. Run around, move your back again on the wall and get inside the torpedo hatch to end the mission. ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо C. Credits/Final Notes ______________________________________________________________________________ оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо maraming salamat po... eRvN http://www.ervintapas.cjb.net [made in the Philippines]