R/C Helicopter Indoor Flight Simulator Unofficial Strategy Guide and FAQ by Kasey Chang released November 29, 2003 0 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. This game is also known as "RC Helicopter Indoor Adventure", and "Petit Copter". It was created by Aqua Systems of Japan, and published in the US by Summitsoft. If you like the FAQ, please send me a dollar. :-) See [0.3] 0.1 A WORD FROM THE AUTHOR There doesn't seem to be any FAQ for this title, so here it comes. This is a FAQ, NOT a manual. Not that you really need a manual to play. This USG only covers the PC version, since that's the only version I have. I know there's an XBox version (of very similar stuff). I don't have it, so I can't help you on it. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2003, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: " R/C Helicopter Indoor Flight Simulator Unofficial Strategy Guide and FAQ" is copyrighted (c) 2003 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related websites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any websites that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. For the record, out of ALL the FAQs I wrote (37 at last count) over the past nine years or so, I've received exactly 32 dollars and 4 sets of stamps, as of release of this guide. So I'm NOT making any money off these guides, folks. 0.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. Please do NOT write me for technical support. That's Summitsoft's job. Please do NOT ask me to answer questions that have already answered in this FAQ/guide. It makes you REALLY idiotic. I will NOT answer stupid questions like the ones above unless I'm in a really good mood. If you send questions like that, do NOT expect a reply. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 97. Some editing was done with Editpad (editpadclassic.com). 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion War, Driver, Warlords: Battlecry, Monopoly Tycoon, Dungeon Siege, and a few others. To contact me, see 0.4 above. 0.6 DISCLAIMER / COPYRIGHT INFORMATION Aqua System (Japan) created R/C Helicopter Indoor Flight Simulator. Summitsoft published R/C Helicopter Indoor Flight Simulator in the US. This USG is not endorsed or authorized by either Aqua System or Summitsoft. The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. Also, from now on, I'll just say RCH, as it's too long to spell out the whole thing. 0.7 HISTORY 29-NOV-2003 Initial release 1 RCH General Info 1.1 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)? A: Go buy your own copy. Q: Can you tell me how to play the game? A: Read the manual please. Q: Is there going to be a sequel? A: The sequel is already out in Japan, no idea about if it will ever reach U.S. Q: How do I play this optimally? A: Supposedly you can buy the "RC Controller", a special joystick that looks like an RC controller, to give you the proper "feel" for the crafts. Q: How many crafts are there? A: 11 to be exact, all but one must be unlocked through either adventure or challenge modes. Q: How many rooms are there? A: 16 different rooms overall. Q: How many "challenges" are there? A: 21 to be exact. 4 every level, so you can unlock quite a few choppers that way. Q: Are there additional rooms and crafts that I can download? A: The Aqua System website (in Japanese) has some new rooms you can try, but it's really meant for the Japanese version. I have NOT tried them on the American version. 1.2 RCH HARDWARE REQUIREMENTS £ System: PII 300 or equivalent £ RAM:64 MB RAM £ CD-ROM: 4X CD-ROM £ Hard Drive Space: 100 MB £ Mouse: Yes £ Soundcard: Yes £ DirectX: DirectX v8.0 1.3 HOW DOES THE GAME PLAY? There are two modes in the game, challenge, and adventure. Challenge is your basic "mission". Each level is comprised of 4 challenges. In the beginning, a challenge would be "land on a moving platform as fast as you can". Later the platforms would be moving, or very high near the ceiling, or etc. You may also need to circle the loft a bit. As you finish each level you will unlock additional helicopters. In the adventure mode, you fly your R/C chopper carefully through the room, collecting "stars" in strategic places. Some stars are hidden pretty well and will require you to open cabinets and such with your [action] button to access them, whereas others may be hidden underneath chairs and some. Yet other stars may be placed in spots so tight it's NOT possible for you to get access to it (trap stars, so to speak) until you get a better chopper and acquire better skills. Collecting stars will unlock additional rooms for you to explore. 1.4 BUGS AND FIXES No significant bugs noted for the retail boxed release. The program doesn't like task-switching. If you ALT-TAB to a different program, the program may not restore the screen properly when you return. In that case the only thing you can do is to exit the program and start over. 1.5 EXPANSION PACKS? SEQUELS? RELATED TITLES? There are some expansion levels on the Aqua System Japanese website, however, I have no idea if they work for the American version. A sequel, RC Copter 2, has already been launched in Japan, according to the Aqua System website. Alternative versions, such as PetitCopter and the XBox version, has also been released. 2 Some tips on RCH flight 2.1 STABILIZE! You have a "stabilize" key (translated as auto-hover). It defaults to right-ctrl. Use it! Just keep in mind when the chopper will drift forward and lose altitude even if held in auto-hover. Some choppers will lose LOTS of altitude at auto-hover. Beware! 2.2 MOVE ON THE GROUND In adventure mode, it's sometimes easier and safer to move on the ground. You can turn on the ground, move forward and back on the ground, even a bit sideways, with no penalties. You just have to do it slowly so the chopper doesn't tip over. Also, don't run into anything or the chopper WILL tip over. 2.3 REMEMBER TO TURN! Helicopters don't "turn" without using the tail (called anti-tilt in the game). If you want to turn, you must simultaneously apply cyclic and "rudder" to the same direction. If you apply just the cyclic, you go sideways. If you apply just the "rudder", you turn, but you end up leaning outward of the turn. 2.4 LEARN THE IDIOSYNCRACIES OF EACH CHOPPER Most choppers don't auto-hover that well. The MD-520 tends to creep forward and accelerate. The R-44 tend to lose altitude when you go into auto-hover. Learn what each of the choppers would do when hovering, so you can spend less time correcting and more time flying. 2.5 SEARCH EVERYWHERE Stars are often hidden inside cabinets and drawers. There are also stars under the desk or chair and so on. Check EVERY cabinet and drawer. 2.6 TRY TO ACTIVATE ALL ITEMS There are a LOT of electronics and such in most rooms that can be pushed or activated. Things like stereos, TV's, computers, air conditioners, and so on can all be activated. Bookshelves, desktop calendars, and more can be activated as well. Even pillows, alarm clocks, lotion bottles, wine bottles, and such can be pushed off and reveal stars. 3 The choppers Here's a list of the different choppers in the game. You will need to unlock most of them. 3.1 AUGUSTA A-109 The Augusta A-109 is a red sleek-looking chopper usually used as an air ambulance. The model version turns pretty well. Overall, it's a pretty stable platform and can fly pretty fast. It's hard to get it to stabilize at a specific altitude to creep toward a target though. 3.2 AH-64 APACHE The Apache is a green twin-engine gunship, one of the best gunships in the world. The model version can fire small rockets. This one performs better close to the ground, but the 3-pt landing system is a pain to land. 3.3 BK-117 The Kawasaki Eurocopter BK-117 is a joint development between Kawasaki and MBB/Eurocopter. It's a medium transport helicopter with a blue paint job in the game. It has a fairly protected rear rotor, though if you back into something you can still destroy the rear rotor. Not recommended to tight spaces. You can still fly if you lose the tail rotor, but your chopper will be crippled. It's quite maneuverable though. 3.4 KV-107 KV-107, or Kawasaki-Vertol model 107, is a fore-aft twin-rotor transport helicopter that has a LOT of fuselage room. In the game, it has a white/tan paint-job. This chopper is quite large (not quite as large as the Sea Dragon or the Osprey though, but close). 3.5 MD 520 N The Boeing McDonell-Douglas MD-520 N (NOTAR, or "no tail rotor"), is the latest version of the "eggshell" series of choppers. The NOTAR means no tail rotor, and that means it can get into places normal choppers can't go. In the game, it has a white/light-blue paintjob. This is the recommended chopper in adventure mode. It is the smallest chopper in the game (the R-44 has a slightly larger rotor radius) and the NOTAR means you don't have to worry about the tail rotor. Beware that in auto-hover, it tends to start creeping forward and accelerate, so you need to apply slight back cyclic to keep it in a true hover or slow forward creep. 3.6 MH-53E The Sea Dragon is a HUGE chopper with three engines. US Navy uses it in minesweeping in real-life. It is actually quite maneuverable. It has the white/gray navy paint job. Don't expect to fit this into tight spaces. 3.7 OH-1 (3 VARIATIONS) OH-1 is a light recon / gunship made by Japan. This and Apache are the "armed" choppers in the game. You get this chopper in 3 color variations. It's pretty maneuverable and is like a cheap version of the Apache (family resemblance). 3.8 ROBINSON R-44 The Robinson R-44 is a very light chopper that fits only 2. It's related to those bubble-choppers you see on M.A.S.H. though it's quite modernized by comparison. It has a red/white paint job. In auto-hover, this chopper tends to go straight-down. Add cyclic after you go auto-hover. 3.9 V-22 OSPREY Ah, the Osprey, the plane / chopper hybrid... What else can I say? Large, twice as fast as most choppers (esp. in airplane mode), and extremely useful... This one is still in the "experimental" white paint. 4 Challenge Mode Here are some tips you should use for challenge modes. As the helicopter is already chosen, you'll just have to do the best you can. 4.1 GENERAL TIPS In all challenge modes, you need land at the helipad, and that means you need to land precisely (as close to the middle of circle as possible). You also need to land slowly (slam down on the pad is bad). Finally, you need to land as fast as possible, after completing the various challenges. So to summarize: * Land precisely * Land gently * Land quickly (after completing the tasks) 4.2 LEVEL 1 Level 1 challenges are relatively easy. 4.2.1 Landing Land at the helipad, enough said Use the shadow to help you line up the landing. 4.2.2 Landing #2 Land as usual, except this time the landing pad is moving up and down. It's probably easier to hover and let the pad come up to meet you. 4.2.3 Enter Area Box Fly into the box and hover there, as quickly as you can. Fly in there and use auto-hover to stabilize. 4.2.4 Go Around Fly around the pole 3 times, then land at the pad. Use all the room, don't run into the pole when you turn. 4.3 LEVEL 2 Level 2 challenges are a bit more involved 4.3.1 Landing #4 Land as usual... except the landing pad now is moving along a fixed path. Chase the pad, and land just after the pad changes directions. 4.3.2 Landing #5 Land as usual, except the landing pad will move in RANDOM directions. Chase the pad, land just after the pad changes directions. 4.3.3 Landing #3 Land at the pad, but AVOID all the balloons. Just flight straight at the pad and fly up/down as needed to avoid the balloons. 4.3.4 Go Around #2 Go around the poles 3 times, THEN land at the pad. 4.4 LEVEL 3 Now the fun really gets started... 4.4.1 Landing #6 Land at the 4 moving pads in any order you wish. Only the last landing is graded, so just be quick about it. 4.4.2 Breaking Balloons Break all six balloons and land. You must use the main rotor to break the balloons. The tail rotor, if you have one, doesn't work as a balloon breaker. As the balloons will move randomly, this can be REALLY painful to finish, as you will lose sight of most of the balloons when you get close enough. 4.4.3 Kill the targets Kill 3 targets with mini-rockets from your model chopper, then land at the pad. You can shoot from where you are. Just fly to the right altitude, aim, shoot. Turn, aim, shoot again, repeat for a third time, and land. 4.4.4 Hovering Fly to the box, hover above it for 5 seconds, turn around, and land at the pad. Nothing to it really, use auto-hover when you get there, turn around, land. 4.5 LEVEL 4 Now it gets REALLY interesting... 4.5.1 Landing #7 Land on 4 pads in a row... The catch is... They are all moving. At least they only move back and forth. I suggest you fly to the highest one, land, then slide off onto the next one, then next one, and so on. 4.5.2 Go around #2 Go around the two poles FIVE times, then land on the pad. Fly fast, turn fast, don't hit the ceiling. 4.5.3 Go around #3 Go around the TWO poles 3 times, be ware that there are obstacles now so you can't make a full oval. If you are good, fly through the obstacles (there's just enough room to do so), or else just fly through the middle and make figure 8's. 4.5.4 Collect Stars! Probably the hardest one... Collect 6 stars randomly distributed in the room, then land at the pad. The stars are ALL OVER the place and the room is BIG. Some usual places... directly above, above the central beam, next to the beam near the windows, at the wall near the windows, in the far corner of the room, along the far wall, inside the side room, high up in the "corridor". 4.6 LEVEL 5 These challenges are extremely tough... 4.6.1 Landing #8 The landing pad periodically rotates upside down... You have only 3 seconds to land! This one requires absolutely ruthless timing. As soon as the pad rotates past you, drop collective and LAND! 4.6.2 Collect Stars #2 This one features 6 stars, but in a smaller room (the "garrett" / attic) but with obstacles. The six stars are as follows: on top of the tall stack (which is behind you at start) a bit below the middle of the tall stack between the two boxes near the pad (to left of you at start) next to the wall UNDER the two boxes in the far corner under the boxes (front left of you at start) above the tipped box (visible to your front right) You'll still need to land properly as well. 4.6.3 Destroy Targets #2 You need to shoot seven of those targets with your AH-64 "gunship", then land. You can see 2 of them, 4 require a bit of maneuvering, and 1 hidden behind everything. You can shoot the two you can see immediately, then shoot two by hovering in the gap. Turn and shoot the far one, then fly through and shoot two more and land. Remember to land smoothly as AH-64 is NOT an easy chopper to land. 4.6.4 Hover #2 You need to hover above each of the 3 boxes for 5 seconds, move on, then land at the pad. As you hover, (and I don't mean LAND on the box), the counter will go from 1 to 5. You can rotate in place to point toward the next target, which will save you a few more seconds. The R-44 tends to lose altitude in auto-hover, so add collective! 5 Adventure Mode Here's a list of where are all the stars you need to find. DO NOT read unless you can't find enough stars to find new rooms! NOTE: It is NOT necessary to collect all the stars in a room immediately. Once you have unlocked the door, you can exit and do something else, then come back for more stars later when you have better skills. NOTE: The game counts only 2 types of stars. I'll add a third type just so you understand me. Type A) Left in plain sight -- you can see them easily, they're obvious Type B) Hidden, but there -- they are hidden behind or in something, like cabinets and such. You will need to maneuver or open something or push something to see them. Type C) Secret, appears -- these only appear after you found the right trigger, such as turn on the TV, the computer, the AC, and so on. You'll hear the "magic" sound then the star will appear. That's the true "secret" stars. The game lumps A and B together as normal, and C as secret. 5.1 NURSERY ROOM A (CHILD'S ROOM A) Nursery room A is upstairs just left of the staircase. You start facing the left side of the monitor with bed to your right. Fly forward a bit past the monitor and turn left to face it. There is a star to the right of the computer monitor on the desk. <<-- TARGET Turn 180 degrees around and go straight up a bit. There is a star in the upper corner of the room above the pillow on the bed (slightly to your left). <<-- TARGET Turn right 90 degrees until you face the foot of the bed. There is a star in the upper cabinet on the left wall at the foot of the bed. You will need to open the cabinet to get it. <<-- HIDDEN Gently drop to the ground between the bed and the shelf. There is a star under the shelf with the stereo (at the foot of the bed). <<-- TARGET Gently reverse at ground level, then turn right so you can face the desk. There is a star under the desk (not the one on the chair) <<-- TARGET There is a star on the chair at the desk <<-- TRAP You CAN access this with the smallest chopper, the MD-520. Go from the bed and try to land on the chair, and get the star that way. Activate the computer on the desk for a bonus star. <<-- SECRET Activate the stereo on the shelf at the end of the bed for a bonus star. <<-- SECRET Activate the Air Conditioner for a bonus star. The AC is above the desk in the upper corner of the room. Turn it "off" or you won't be able to approach it. <<-- SECRET Activate the desk drawer for a bonus star. <<-- SECRET Activate the pillow on the bed for a bonus star <<-- HIDDEN Activate the alarm clock to right of the stereo for a bonus star <<-- SECRET NOTE: the tissues don't seem to be hiding anything. NOTE: There should be 9 TARGET and HIDDEN stars, then 4 SECRET stars. I'm missing a HIDDEN star somewhere. Collecting 5 stars will unlock the main door. Open it and enter to access the corridor. 5.2 CORRIDOR AND STAIRS Unlocked at 5 stars. Once you exit the bedroom, you're in the corridor. To your left is a door. A star is near the top of the door. <<-- TARGET Turn around 180 and you'll see the door you came out of (to right), one door to left, one door in front, and staircase down. All the doors are locked now. Get to the staircase, and you'll see another star higher up. Collect it. <<-- TARGET Head down the staircase. You'll see another star right against the wall in the staircase. Ignore it, as it's nearly impossible to reach it. <<-- TRAP Come back to it later. Once you're down to staircase, to your left-front is the main door. Go there. Turn left so your back is to the door, and you'll see a star in the cubbyholes. <<-- TARGET Drop to nearly ground level, and face the door. There are two cabinets to your right. Open the cabinet closer to the door. Collect the star inside. <<-- TARGET There's a star in the other cabinet, but that one is much harder to collect. <<-- TRAP Come back to the corridor, follow it down, and you'll see one MORE star next to the lamp at the ceiling. Collect that star (which makes 10). <<-- TARGET Climb back up the stairs, and turn left. You're almost back to NURSERY ROOM A. That single door at the end of the hall is open (where you grabbed the first star). That takes you to the library/study. NOTE: There should be 7 stars in this area, so that's all of them. 5.3 LIBRARY / STUDY Unlocked at 10 stars. This room is the farthest from the stairs in the upper floor. The library has a desk with a laptop, chair, and a large bookshelf. There are two stars next to the office chair. One's right under the left arm. The easiest way is to land on the seat, then "shuffle" your way under the arm to get that star. <<-- TARGET The one under the seat is slightly more difficult, but not that hard to grab. <<-- TARGET There is a star on the left side of the bookshelf at the bottom level. <<--TARGET There is one more star high up in the center of the room under the light fixture. <<-- TARGET There is one more star under the desk in the corner, but it's VERY dangerous to grab. <<-- TRAP Activate the right bookshelf, and it will slide to left, revealing one more star. <<-- TARGET Note the triangular "calendar" on the desk, activate it (shove it) and it'll reveal another star. <<-- SECRET Activate the laptop on the desk to reveal another star. <<-- SECRET Activate the air conditioner in the upper level for one more star. Remember to toggle it off first so you can get to the star. <<-- SECRET One of the drawers will reveal another star. <<-- SECRET You should have enough now to open another room... You will need to collect the hidden stars to make it to 20, in order to unlock living room. Exit the room, and head down the stairs again. Just after the stairs, open the first door to your right, and you're at the living room. Enter it. NOTE: All stars in this room were found (total of 10). 5.4 LIVING ROOM Unlocked at 20 stars. Living room is downstairs the first of the two doors to right when you come down from the staircase. Living room has the yellow sofa, the TV, and more. There is a star right above the door, under the light fixture. <<- -- TARGET There is a star right above the ottoman next to the table. <<-- TARGET There is a star right UNDER the telephone stand next to the sofa. <<-- TARGET There is a star right UNDER the table next to the sofa <<-- TARGET There is a star on the LEFT cubby hole at the entertainment center. <<-- TARGET If you turn on the TV, you'll get a star <<-- SECRET If you open the cabinet under the TV, you'll see a star in there. <<-- SECRET Activate the tall lamp for another star above it. <<-- SECRET NOTE: There should be one MORE star in this room, but I can't find it. I suspect it's the VCR next to the TV, but it won't activate. When you get 30 stars, you unlock the next room, "Bed Room". Exit the living room, and you're in the corridor. Turn 180 and open the next door (to left) on the same side as the living room, That takes you to the bed room. 5.5 BED ROOM Unlocked at 30 stars. Bed room is on the lower floor, just left of the living room door. The bed room (I spell it just like they did, with a space) contains two beds and a desk. As you enter, there's a bottle of wine right under you with a star. Fly past it and land on the desk. Turn around and shove the wine off the table (keep "action" it until it falls off). Collect the star. <<-- TARGET Look toward head of the two beds. There's a star to upper right above the cabinets, and there is a star in one of the left-side cubbyholes. <<-- TARGET x 2 Open the nightstand's drawer (action drawer), and you'll collect one more star. <<-- SECRET Land on the bed, and turn 180 toward the desk. See the AC above it? Activate it for a secret star. <<-- SECRET Land between the two beds, and you can see there's a star on the chair itself. Land on the seat of the chair, shuffle forward, then hover to grab the star. Land on the seat again, turn 180, then "shuffle off" to exit the chair. <<-- TRAP There is a star in the UPPER corner of the room, JUST above the door. It's VERY tight, so be VERY careful. <<-- TRAP NOTE: There should be 8 stars in this room, so I can't locate one of them. When you get 40 stars, you unlock the powder room. 5.6 POWDER ROOM (UTILITY) Unlocked at 40 stars, this one is upstairs directly across from the library/study. A tiny place with washer / dryer and sink, among other items. There's a star in the sink. <<-- TARGET Open the middle drawer just left of the sink for a bonus star. <<- -SECRET There's a star to left of the sink among the two cups. Push the cups away to access the star. <<-- TARGET There is a star higher up the cabinet next to the cups. <<-- TARGET There is a star on the very top of the cabinet as well. <<-- TARGET There is a star between the washer and the dryer. <<-- TARGET There is a star inside the dryer (extremely tight!) <<-- SECRET There is a star in the corner lower cabinet. It's VERY tight, only the MD-520 can get in there. <<-- TRAP There is a star in the lower cabinet to left of corner. <<-- TARGET NOTE: There should be 9 stars in this room, all were found. You should have reached 50 stars by now. The ones that were marked "trap" should now be difficult, but not impossible to grab, esp. with the MD-520. 5.7 BATHROOM Unlocked at 50 stars. The bathroom is next to the powder room/utility room, through the sliding doors There is a star on the small stool <-- TARGET There is a star next to the lotion bottle on the wall. Push the lotion bottle away to access it. <<-- TARGET Turn on the left faucet to activate the shower and another bonus star. Turn off the shower if you want to. <<-- SECRET Get the star against the wall next to the tub. <<-- TARGET Get the star that's almost in the water. <<-- TARGET Get the star next to the potted plant at the tub. Shove the pot away if needed. <<-- TARGET Get the star in the UPPER corner of the room, above the sliding room. <<-- TARGET NOTE: There should be 7 stars in this room, all were found. By this time, you should have reached 60 stars, and unlocked another room... But where? Head back into the living room, and you'll notice there's a double-pane door next to the entertainment center. Access that, and you're in the dining room / kitchen 5.8 DINING ROOM / KITCHEN Unlocked at 60 stars. You can get to the Kitchen through the living room downstairs. The dining room is composed of table, stove, and refrigerator. There is a star on the table. <<-- TARGET There is a star on one of the seats. <<-- TARGET There is a star UNDER one of the seats. <<-- TARGET There is a star above the microwave. <<-- TARGET There is a star just above the boiling pot. <<-- TARGET There is a star above the refrigerator. <<-- TARGET There is a star in the middle drawer of the refrigerator <<-- SECRET There is a star hiding in one of the cabinets on the left top of the boiling pot. <<-- SECRET Access the AC for another secret star. <<--SECRET One of the drawers to the RIGHT of the stove will open another secret star. <<-- SECRET There should be total of 11 stars in this room. However, I only located 10, so 1 remains hidden. When you get 70 stars, you can access a new room... The Toilet. 5.9 TOILET Unlocked at 70 stars. The toilet is next to the staircase on the lower level, across from living room. There's a star on the seat itself. <<-- TARGET (Activate the seat to get a surprise) There's a star on the floor just right of the bowl. <<-- TARGET There's a star inside the cabinet, RIGHT door. Slide open to reveal. <<-- SECRET There's a star right above the sink <<-- TARGET There's a star just over the slippers under the sink. <<-- TARGET NOTE: There should be another star in here, but I haven't found it yet. 5.10 NURSERY ROOM B (CHILD'S ROOM B) Unlocked at 80 stars. There are two stars on the desk, one in the far corner. <<-- TARGET Another star is right at the desk lamp. <<--TARGET There is a star above the AC. <<-- TARGET Activate the AC for a secret star <<-- SECRET There is a star near the head of the bed higher up near the wall hooks. <<-- TARGET At the foot of the bed, there's the wall cabinet. Open it and grab a star on the highest shelf. <<-- HIDDEN Open the basket at the foot of the bed for a secret star. <<-- SECRET Turn to the chair. Land on the chair for a star. <<-- TARGET There's another star under the desk. <<-- TARGET Activate the teddy bear for one more secret star. <<-- SECRET NOTE: There should be 11 stars in this room, so I missed one. 5.11 BASEMENT (UNDER_G) Unlocked at 90 stars There is a star under the table at the pots. <<-- TARGET Beyond the punching bag, there's a star between the two boxes. Land and shuffle forward to reach it. <<-- TARGET Turn 180 degree around, open the door, and you'll see a star inside next to the sweep broom. <<-- HIDDEN Note the hand-cart in the corner. There are two stars hidden behind each of the boxes. Land on the level, then shuffle forward to grab it, then back out. <<-- HIDDEN <<-- HIDDEN NOTE: There should be EIGHT stars in this level, so I don't know where the rest are, as I found only 5. 5.12 GARRETT ROOM (HOBBY) This is essentially the attic, with low sloped ceiling and can be a real challenge to fly in. This is a practice level, but are also used in many of the challenge missions. 5.13 PLAYROOM (GYM) The play room is the HUGE room with a wall in the middle. It's essentially an empty house to fly around in. It's used in one of the challenge missions, and makes a great practice map with lots of room to roam and for you to get used to your chopper. 5.14 WASHITSU The "contemplation" or "meditation" room, this features tatami, tea table, samurai sword, and such. This is a practice level only. 6 Miscellaneous 6.1 NO COPY PROTECTION NOTE: This game is NOT copy protected. CD is NOT required to run the game. It's only 100 megs or so in size. 6.2 WEBSITES There really is virtually NO websites for this game. Summitsoft's website doesn't even list this game any more. The Aqua System website in Japanese is really the only one that's left. You can sort of view it with AltaVista's Babelfish, but some of the translation is atrocious. 6.3 FILE HACKING 6.3.1 General Files All the .MTX files are really .BMP with different extension. Use something like Irfanview to view it. (irfanview.com) You can view the .SCN, .SCP, and .MAP files as they are really just text files. 6.3.2 Challenge Files The challenge mission completion status is saved in files in the C:\Program Files\Summitsoft\RCHelicopter\Data\Map\Challenge\ The challenges are NOT according to exact number. However, there is one file per mission, called ChallengeXX.dat, where XX is the mission number. The "score" you did in the mission is stored in offset $CC. Figure $50 should be enough. NOTE: $ means hexadecimal. You will need a HEX file editor to edit the files. I don't encourage file hacking, nor will I help any one hack their files. Keep your own backups. Or just copy the DAT file from one of the completed challenges to the one that you can't finish. For the exact mission description, view the textXX.mtx file, where XX is the mission number. --THE END--