____ |___ \ ___ _ _ _ _ __ ___ __) | _ ___ ___ _ _ _ ¸ / _ \ | | | | /_\ | |/ /| __| |__ < /_\ | _ \| __|| \| | /_\ | (_) || |_| |/ _ \ FRAG. Copyright Protected. All Rights Reserved. No part of the image can be modified, copied or reedited without the prior author's permission. Quake 3: Arena¸ is copyright ¸1999/2000 Id Software, Inc. Quake¸ is a registered trademark of Id Software. Quake 3T, the Id Software name are trademarks of Id Software, Inc. This document is protected by International Copyright Law, so don't even think about taking/altering it without my permission. This Document is Copyright¸ 2001; Peter Papadopoulos. If you want to use it on your site, please e-mail me at faqs@dcdaytona.com The latest version can always be found from http://www.gamefaqs.com and http://www.dcdaytona.com/ The sites that don't need to ask me for permission are: http://www.gamefaqs.com/ http://www.neoseeker.com/ http://www.dcdaytona.com/ http://DLH.net [ Updates ] 28/6/01 [Final] - Final Version - Email Address Changed - Homepage Changed 07/5/01 [v1.21] - Minor Change 03/5/01 [v1.2] - Added site to list. 27/4/01 [v1.1] - Minor Changes 07/4/01 [v1.0] - Everything New [ Contents ] Disclaimer Updates Contents - You are reading this now Introduction Weapons Enemies Frag Strategies - General Tips - Tricky Maneuveurs - Control Setup Command Listing In Closing Email Info - Please read before emailing me Credits Disclaimer [ Introduction ] I have been a First Person Shooter fan ever since the original Quake¸ and Duke Nukem 3D¸ came out. I played Quake¸ alot (mainly the multiplayer mode over the next which was exremel sweet :D) and when Quake II¸ came out I immediately bought it but was dissapointed with the multiplayer on the game. But then Quake 3: Arena¸ came out and took multiplayer and made a full game out of it. No single player... only multiplayer, I bought it straight away and loved it. Quake 3¸ is a fantastic game and it's only rival is Unreal Tournament¸. This FAQ is meant to give your some strategy/tips etc. on the game, so if you happen to have anything you want to contribute then send it to sk3lt@hotmail.com Thanks and read on :D [ Weapons ] If you want to be the Q3 Fraq King then you have to know which weapon to use when you a fighting someone, so here are the list of weapons available and their strenghts and weaknesses: Gauntlet -------- The Gauntlet is a your melee weapon and should always be used when there is a group of people or when you don't have any other weapons left. Strengths: - Can take off quite alot of health if used - Never run out of ammo - Combined with the Quad Damage can do amazing amounts of damage Weaknesses: - Only effective at close range - Too slow Machinegun ---------- The machine gun is a all around good weapon which should always used to finish off a job or to spray your bullets amongst a group of people. Strengths: - Fast rate of fire - Direct impact upon fire - Effective at any distance Weaknesses: - Does little damage - Chews ammo quickly Shotgun ------- All First Person shooters have to have a shotgun. The shotgun is perfect to use when facing enemies that are close up and the closer your range is to the target the more damage it takes. Strengths: - Very Powerful from close range - Can hit multiple enemies from a distance Weaknesses: - Does little damage the future away you are - The bullets spread out over a long distance so you might actually miss the target all together. Plasma Gun ---------- Very similar to the machine gun but this time firing balls of plasma instead of bullets... like with the Machinegun, it is good for clearing out a room. Strengths: - Fast rate of fire - Powerful Weaknesses: - Chews ammo quickly - Easy to dodge plasma Grenade Launcher ---------------- A great gun that has many strenths and only a couple or weaknesses. Strengths: - Gibs almost anything that moves - Great for groups of enemies - Great around corners - Good from high places Weaknesses: - Slow loading - Not very good in a frantic battle Rocket Launcher --------------- Oh my how I love this Gun!!! The feeling seeing a rocket slowly guide its way to the target and see a rainfall of gibs at the end of it is soooo satisfying. Always shoot a bit in front of your character and always aim at the feet of the target. Strengths: - Great for groups of enemies - Great for campers - Great from distances - Big splash damage Weaknesses: - Not very wise to shoot up close - Slow travel speed, which is very easy to dodge Lightning Gun ------------- Looks good in action but not a very good all-round gun Strengths: - A Silent Weapon Weaknesses: - Very Limited Range - Very Rare in the game - Not enough strength - You have to hold the lightning on the enemy to be effective Rail Gun -------- I really really really love this gun! :P It's basically a souped up sniper rifle (if you have seen the movie Eraser you would know its the gun off there but this the one in Q3¸ can't zoom through walls :C) Strengths - Can Zoom in really far - Can kill with one hit Weaknesses - You need to be really good with the mouse - Slow rate of fire BFG10K ------ Remember the BFG (Big ****ing Gun :P heh) from Doom? Well this time it has been changed and basically is a powerful plasma gun that is like shooting with a rocket launcer with a faster rate of fire. Strengths: - Power - Fast rate of fire Weaknesses: - Quickly chews through ammo - Very very rare to find. [ Enemies ] Anarki (Cybronic Human) ----------------------- Always seeking an edge, this cyber-board surfer paid with his humanity for a seemingly endless array of cybronic implants. Angel (Humanoid Robot) ---------------------- Although certainly not a classical beauty, Angel was created by a sculptor to be his ideal companion. She quickly proved herself to be a creature of hate, not love-killing her maker in a berserk fury. Biker (Human) ------------- Biker is crude and coarse: a bully who gets his kicks out of hammering helpless opponents. He may not be smart or brave, but he's brutal as hell. Bitterman (Human) ----------------- This hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vile experiments transformed his flesh into something both far more and far less than human. Bones (Human Skeleton) ---------------------- This fearsome foe showcases the powers of the Vadrigar, for it has no true life of its own. But it begs the question: Where do the gibs and blood come from?? Cadavre (Undead Human) ---------------------- Cadavre is a brutal murderer who couldn't be executed. The electric chair, gallows, and gas chamber only made him meaner. Crash (Human) ------------- Once, she was Doom's military instructor. Now the Arena Eternal tests Crash's mettle to the extreme-extreme patience, that is. She is the trainer who introduces new warriors to the skills of battle. Daemia (Human) -------------- The bounty hunter, Daemia, long ago stopped caring who or what was in her sights. Enemies are enemies whether they're human, alien, or demons from the pits of hell. Doom (Human) ------------ Long after everyone else on Phobos was dead, he kept fighting, determined to send out a warning to Earth before the demons could claim him. Gorre (Cybronic Human) ---------------------- Born in the breeder tank of a genetics lab and nurtured in a cybronics workshop, Gorre was created to be the ultimate warrior...at least in his own mind. Grunt ( Human) -------------- A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago. Hossman (Human) --------------- Easily mistaken for a big, clumsy oaf, Hossman is a deadly opponent whose agility is a match for his fearsome strength. Hunter (Human) -------------- When her village on Tau Ceti was decimated by the Sorg, Hunter vowed to seek out and destroy the reptiloids wherever they might hide. Keel (Cybronic Human) --------------------- Lance Corporal Ben Keel died during the Spiker Insurrection-only to be revived as a humanoid battle machine by scientists experimenting with captured alien biotechnology. Klesk (Alien Chitinid) ---------------------- Half religious zealot, half gifted mystic and all bizarre alien, Klesk cleanses his soul with the purifying fire of combat. Lucy (Human) ------------ A former prison guard, Lucy crossed the line and ended up on the other side of the bars where every hour was a battle for survival. Major (Human) ------------- A veteran of the Stroggos campaign, Major Wayland is haunted by the memories of her fallen troops and the parasites that killed them. It may be that she believes she's still fighting that long-concluded war. Mynx (Human) ------------ Fashion model, master assassin, or adult entertainer: Which is the real Mynx? She's part viper, part black widow, and all woman. Orbb (Alien Cybronic Construct) ------------------------------- Designed by the Vadrigar to monitor combat in the arena, Orbb evolved beyond his specifications and became a deadly combatant. Patriot (Cybronic Human Vampire) -------------------------------- A twisted combination of cybronic implants and super natural powers, Patriot is a throwback to the days of nationalism-before mankind found other enemies among the stars. Phobos (Human) -------------- An experienced veteran, he led the invasion of the demon-haunted tunnels of Phobos. There, he was betrayed by superiors who thought they could learn more from watching him die than by studying his reports. Ranger (Human) -------------- Originally a slipgate explorer, the man called Ranger has faced and escaped certain death a thousand times on a thousand worlds. His experiences have left him more alien than human now. Razor (Human) ------------- During a time of civil unrest on Earth, Razor and his gang of vigilante followers enforced a rigid, brutal code of justice in the Pacific Northwest. Razor never admits defeat and shows no mercy in defense of order. Sarge (Human) ------------- A grizzled combat veteran with plenty of scars to prove it, Sarge is the master of modern warfare. He's clever, determined, and deadly. Slash (Cybronic Human) ---------------------- A young force-blade punk from the streets of Los Angeles, Slash became a test bed for the hottest cybronic implants, turning her into a barely-contained bundle of energy. Sorlag (Reptiloid Alien) ------------------------ This mercenary Sorg merchant long ago resolved to do whatever it took to get ahead, no matter how many others had to die in order to line her coffers. Stripe (Human) -------------- Raised on the mean streets of a post-apocalyptic city, Stripe avoided crime and drugs by being tougher than the gangs and pushers. Tankjr (Cybronic Human/Strogg Crossbreed) ----------------------------------------- The spawn of a human Tank Commander and an Iron Maiden of Stroggos, Tankjr is a sadistic bio-tech nightmare. Uriel (Gargoyle) ---------------- For untold eons, Mankind has known and feared Uriel's diabolical kind. The aura of evil and death hanging around this gladiator is enough to send a chill down the spine of any opponent. Visor (Cybronic Human) ---------------------- Visor is an enigma who says nothing about his past, letting his weapons do all his talking for him. Wrack (Human) ------------- Wrack is a shell-shocked Slipgate War veteran who relives countless battles through a haze of imagined glories, half-remembered facts, and exaggerated personal abilities. Xaero (Mutated, Cybronic Human) ------------------------------- The most dangerous enemy in the arena, Xaero embraces honorable death. He longs for the day when he will meet the opponent who frees him from the shackles of life eternal-if such a warrior exists. [ Frag Strategies ] Here are a few strategies to help you become the Frag King of Quake III: Arena¸: General Tips: All Your Ears Are Belong To Us: Heh, well this actually is a major element of strategy in Quake 3¸ and if you can hear your enemies running around try to pinpoint where abouts in the level they are... for example if you hear the sound from the left of you then go towards the left until the footsteps get louder and then you will find your enemy. Although note that this can be used vice versa so instead of running try walking. I'll be back ... or will you?: Most people run into a Quake 3¸ game thinking that they are a major Frag King and just attempt to mow down everyone they see, sure it will get you 1 or 2 kills but you will die very quickly. If you plan your attacks and defense then you can manage up to 50 kills if you are good enough (if you can get up to 50 kills without dying then you are already 'The Frag King' so you might as well stop reading now and kick some ass in the game). *Click*.... oh ****!!!: That sound... *click* man how you hate hearing that sound in Quake 3¸. If you don't know what I am talking about, picture this.... you are in a heavy battle facing 2 other enemies and you are just about to kill them when all of a sudden *click* yes that's right you have run and of ammo and before you know it, you have a rocket implanted into your ass and your body parts are 5 feet away in all directions. Pretty scary huh? Well this is what you do to help - Keep a mental note on how much ammo is left in your weapon and count down every time you fire. When you know you are running out of ammo, retreat away to a safe spot to either reload or change guns. Everybody *bounce* wit' me: You may find those bounce pads to be extremely annoying but when you master the technique of using them you can be able to dodge bullets or rockets or even get the almighty quad damage. *zzzzuiop* ... WTF?: Hehe those personal teleports can be annoying if you are just about to kill the enemy and then *zzzzuiop* he/she has dissapeard. This is good on your side as if you are about to die then you can just get out of there... but the only bad thing about it is, if you do teleport you may actually reappear right where you just where since it is random. Tricky Maneuveurs: Rocket Jumping - Ahhh... A true Q3 professional is able to rocket jump to any heights without losing that much health. To perform a rocket jump you need to look down at the ground and fire a rocket from the rocket launcher, but as soon as the rockets impacts the ground you need to jump so that the rockets' blast radius propells you through the sky to your desired location... the only problem is getting the timing right, but with lots of practice (and not to forget frags) you will be rocket jumping in no time. Strafe Jumping - Similiar to Rocket Jumping but this time instead of making you jump higher it actually increases your movement speed. The way to do this is to press Strafe and Jump at the safe time whilst moving forward. It may be hard to do at first but you will get used to it sooner or later. Control Setup: Having a mouse/keyboard setup that you are comfortable with is a very important issue if you wish to improve your fragging skills. Below is my Personal Setup and you can copy it if you want: Mouse 1(left): Attack Mouse 2(right): Zoom Up Arrow: Forward Down Arrow: Backward Left Arrow: Strafe Left Right Arrow: Strafe Right Shift: Jump Ctrl: Crouch Enter: Use Item And all the other commands can be left to default. I find this setup to be really confortable and I use it for all FPS games. [ Command Listing ] Here is a list of some console commands that you might need to use in Quake III: Arena¸. To enter the commands, press the ~ (tilde) key and a screen should come up. Enter you commands in this screen and then press the ~ (tilde) key again to get out of the screen and return to the game. --------------------------------------------- \cg_thirdperson x Replace x with 1 to turn the command on or 0 to turn it off (e.g \cg_thirdperson 1 turns it on) Use this command to toggle thirdperson view (when the view is outside of the body rather then through the eyes) on or off. \r_fullbright x Replace x with 1 to turn the command on or 0 to turn it off (e.g \r_fullbright 0 turns it off) Increases the brightness of the lighting in the game. \vid_restart Restarts the program so if you changed your resolution before it applies the changes with you having to quit out of the program and launch it again. \cg_drawgun x Replace x with 1 to turn the command on or 0 to turn it off Makes the gun dissapear from your screen so if the game is running slowly then you can turn this off to increase the frames per second a bit. \cg_gibs x Replace x with 1 to turn the command on or 0 to turn it off Toggles the gibs visibility on or off. \cg_draw3dicons x Replace x with 1 to turn the command on or 0 to turn it off Toggles the 3D character heads in your HUD on or off. \cg_shadows x Replace x with 1 to turn the command on or 0 to turn it off Use this to turn shadows on or off \cg_fov xx Changes your viewing area to any number you replace xx with... the default number is 90. I would suggest not touching this command at all, unless you wan't to get dizzy. \timedemo x Replace x with 1 to turn the command on or 0 to turn it off Use this command to turn on your timedemo settings, once its on go back to the main menu and go to demos then watch one of them and when it has finished playing press ~ (tilde) again to see your Frames Per Second rating. \cg_drawfps x Replace x with 1 to turn the command on or 0 to turn it off When turned on it displays a number in the top-right hand corner which shows your current Frames Per Second number. \iamacheater Unlocks all movies [ In Closing ] Thanks for reading my Quake 3¸ Walkthrough, if you wish to contact me please read the section below for more information and some general email guidelines. This happens to be my 6th Walkthrough created and all files can be found at www.gamefaqs.com You can see my contributer recognition page which lists all my FAQs and Reviews at: http://www.gamefaqs.com/features/recognition/5357.html Peter "dcdaytona" Papadopoulos sk3lt@hotmail.com ______________________________________________________ | SHAMELESS SELF PROMOTION> | |______________________________________________________| |Other FAQs by me: | |--------------+---------------------------------------| |Playstation: | FAQ LISTING | | +---------------------------------------| | | Tenchu 2 Rikimaru Walkthrough | | | Tenchu 2 Ayame Walkthrough | | | Tenchu 2 Tatsumaru Walkthrough | | | Tenchu 2 Walkthrough | |--------------+---------------------------------------| |PC: | FAQ LISTING | | +---------------------------------------| | | Dope Wars FAQ | | | Quake III Hints/Tips | |--------------+---------------------------------------| |All of my FAQs can be found at: | |http://www.gamefaqs.com/features/recognition/5357.html| |îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî| | | îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî [ Email Info ] Ok I have a few rules about emailing me... they are very simple rules and have to be followed! I will respond but _not_ include these types of email:  Comments about the FAQ/Walkthrough  Problems you are having with the game I will _not_ respond but will include these types of mail:  Corrections to the FAQ  Tips that you may have to contribute  Questions you may have related to the game  Anything related to the game that you find interesting I will _not_ respond and _not_ include these types of email:  Info that has already been included in the FAQ  Bad points about the game  Chain letters  Hate mail  Mail asking me to send you the latest version of the FAQ. All latest versions are found at GameFAQs  Asking for permission to use this FAQ/Walkthrough on your site So there you go if you don't follow the above rules then I will ignore your email and make sure that the Subject header is properly titled. If you keep emailing me asking to let me allow my FAQ on your site then I will be forced to ban your email address. My email address is faqs@dcdaytona.com [ Credits ] Jeff Veasey - For creating GameFAQs.com and for accepting this FAQ Id Software - For creating the game and also for the character descriptions ME - For writing this FAQ YOU - For reading this FAQ [ Disclaimer ] This FAQ/Walkthrough is the property of its creator, Peter Papadopoulos. It may not be posted on any website without the permission of Peter Papadopoulos. It may only be recreated electronically and was created for your personal and private use only. It may not be altered or modified in any way and it may not be sold or claimed by another person. You may not take anything out of this FAQ/Walkthrough without the permission of Peter Papadopoulos. You must follow this Disclaimer word for word and if you breach this disclaimer legal action will take place. All information in this document was compiled by Peter Papadopoulos. Any other information is copyright to their respective owners. The 'dcdaytona' ASCII Image at the bottom of the FAQ/Walkthrough was created by Peter Papadopoulos . Copyright Protected. All Rights Reserved. No part of the image can be modified, copied or reedited without the prior author's permission. Quake 3: Arena¸ is copyright ¸1999/2000 Id Software, Inc. Quake¸ is a registered trademark of Id Software. Quake 3T, the Id Software name are trademarks of Id Software, Inc. This document is protected by International Copyright Law, so don't even think about taking/altering it without my permission. This Document (c) 2001; Peter Papadopoulos. __________ _____ _____ _________| |__ __| |__ _ _ _| |_ ___ _ _ __ _ ___/ _` / _/ _` / _` | || | _/ _ \ ' \/ _` | _____\__,_\__\__,_\__,_|\_, |\__\___/_||_\__,_| _____|__/ - END OF FILE -