E +------------------------------------+ | POWERSLAVE SEMI_GUIDE | | | | Compiled by Wolverine Inc. | | URL: >www.ece.wisc.edu/~jeremiah | | mailto: >jeremiah@ece.wisc.edu | | | +------------------------------------+ DISCLAIMER: Uhh... Sorry, I forgot where I got one of the ANKHs. When I get the time go go back and look I'll update this guide. If you need any more hints please feel free to e-mail me. Or if you have some hints you like to see put into this guide e-mail me. Basically I just put in hints for parts that weren't immediately apparent to me. Obviously this doesn't hold true for everybody. I realize this is a sketchy guide but I didn't feel that the game was difficult enough to justify a full walkthru. (There are PLENTY of REALLY ANNOYING parts though - that lava shaft, the jumping across the poison pool w/o ANKLETS, etc... ) All in all, I did have fun with this game despite the annoying parts. Hope you do to. NOTES: The following guide is meant to 1) show what the goals of each board are and what you NEED to succeed. (Actually that's not entirely true, for instance you CAN get to the Canyon of Chaos w/o the Feather, but anyway) The [] enclose those items needed to accomplish each goal. Also, when it comes to symbols within the [], they are given in the order in which must acquire and use them! Its pretty easy to tell approximately where the Transmitter Pieces are in the game. You get a nice hot/cold beep to lead you there! GAME PATH (Including Major item you acquire): (I figure you can get the Transmitter Pieces at your leisure!) Tomb of Ramses(PISTOL) -> Karnak -> Karnak Sanctuary(M-60,SANDALS) - Karnak -> Sobek Pass -> Sobek Mtn. Shrine(SOBEK MASK) -> Karnak - Amun Mines(AMUN BOMB) -> Set Palace -> Set Arena(SHAWL OF ISIS) - Karnak(ANKH #1or2) -> Amun Mines -> Cavern Of Peril(FLAMETHROWER) - Nile Gorge -> Thoth Treasure Reliquary(PROTECTIVE ANKELTS) - Karnak Sanctuary -> Heket Marsh(COBRA STAFF) -> Sunken Palace of Khnum - Deserted Slave Camp -> Selkis Path -> Selkis Burrow(SCEPTER) - Karnak Sanctuary(ANKH #3) -> Sobek Mtn. Shrine -> Magma Fields(RING OF RA) - Horus Peak(HORUS FEATHER) -> Amun Mines -> Canyons Of Chaos(SACRED MANACLE)- Kilmaat Colony -> Kilmaat Haunt/Arena -> Tomb of Ramses (automatic) - the hell out! +------------------------+ | SORTA WALKTHRU | +------------------------+ Tomb of Ramses: 1) [] PISTOL 2) [] Camel (To Karnak) Karkak: 1) [War] - Camel #1 (To Karnak Sanctuary) Blow thru E. wall in 1st open area, hit switch, get key & blow thru another wall, left door to War Door. 2) [SANDALS] - Camel #2 (To Sobek Pass) near water tunnel. NOTE: Camel behind entrance 3) [Power, MASK] - Camel #3 (To Amun Mines) Thru water tunnel 4) [Time, SHAWL] - ANKH #1or2 near pool across from Time Door - jump & float across to urns. Karnak Sanctuary: 1) [] M-60 2) [Time,War,Earth] - SANDALS OF IKUMPTET 3) [Time, ANKLETS] - Camel #2 (To Heket Marsh) 4) [SCEPTER] - ANKH #3 left of where you got M-60 Sobek Pass: 1) [] TRANSMITTER #1 Drop from ledge to ledge over lava pit 2) [War, Time, Earth] - Camel (To Sobek Mtn. Shrine) Sobek Mtn. Shrine: 1) [War,Earth,Time] - SOBEK MASK 2) [SCEPTER] - Camel (To Magma Fields) 1st Left doorway @end on left Amun Mines: 1) [Time,Earth] AMUN BOMB 2) [Time,Earth,Power] - Camel (To Set Palace) 3) [] TRANSMITTER #2 - Behind barrels next to door that leads to pit + next to green pool is wall you can blow thru w/AMUN BOMB 4) [SHAWL] - Camel #2 (To Cavern Of Peril) Set Palace: 1) [Power,Time] Camel (To Set Arena) NOTE: Switches are strictly timed! 2) [] -TRANSMITTER #3 - Left of Power door is opening. Leap to Up/Dn Ledge. Blow thru wall & leap to Piece. Set Arena: 1) [Beat SET] - SHAWL OF ISIS Cavern Of Peril: 1) [] - FLAMETHROWER - Blast thru wall by green waterfall. 2) [Power] - Camel (To Nile Gorge) HINTS: Switch #1) Bottom of pite near top of large waterfall. Swtich #2) bottom of green falls jump to landing & jump/float to Up/Dn ledge when its @top then turn & jump immediately (Yes, it sucks!) Back thru Hieroglyp door of Power Symbol. Nile Gorge: 1) [Time,Power,War,Earth] - Camel (To Thoth Treasure Reliquary) HINTS: 1) Power behind corner pylon underwater. 2) Earth thru underwater tunnel under Earth door 2) [Time] TRANSMITTER #4 Pool w/underwater shaft, blast through corner wall at bottom. Thoth Treasure Reliquary: 1) [Time,War,Earth] - PROTECTIVE ANKLETS HINT: Look @ground just before entering lav tunnel. Blast & float down to Earth symbol. 2) [Time,War, FEATHER] - Camel (to Canyon's of Chaos) - Alright you CAN make the jump but it's a BIG PAIN! Heket Marsh: 1) [Time,Power,War,Earth] - Camel (To Sunken Palace of Khnum) 2) [Time] - COBRA STAFF 3) [Time, SCEPTER] - TRANSMITTER #5 - As you're dropping into pool inside Time Door room. Sunken Palace of Khnum: 1) [Time,Earth,War,Power] - Camel (To Deserted Slave Camp) HINT: when you pick up symbol of Power GET OUT!!! or you'll be sealed in. Two openings ahead, take one on right for Full Weapons. Deserted Slave Camp: 1) [Power,Time,Earth,War] - Camel (To Selkis Path) 2) [Power,Time, FEATHER] - TRANSMITTER #6 - you may be able to do this w/o the FEATHER. If you can more power to your gaming skills. But I wouldn't recommend it. Oh... It's ahead of the fireballs that are shooting at a downward angle. Selkis Path: 1) [Power,War,Earth] - Camel (To Selkis Burrow) Selkis Burrow: 1) [Beat Selkis] - SCEPTER Just play duck & run. Save Full Weapons in Selkis' room as long as possible . consider Scorpions left when Selkis dies as a nice bonus. Magma Paths 1) [] - RING OF RA Drop to lava pit when you come in & hit switch behind door 2) [] - TRANSMITTER PIECE #7 - 1st Up/Dn platform that you see. Jump to next Up/Dn platform & follow. 3) [] - Camel (To Horus Peak) HINT: After floating down lava tunnel (use map to center yourself so you don't touch walls) Kill 1st Magmantis for Full Health & open passage out, kill 2nd for Full Weapons. Horus Peak: 1) [] - HORUS FEATHER HINTS: 1st Lava pit w/Magmantisis - avoid them, hit swtiches & GET OUT 2nd Lava pit (Tall w/ledge switches) - kill 1st 4 Magmantisis by staying where you dropped & hittem them w/M-60 & Ring. Avoid their fireballs by retreating & jumping. Get 1st swtich. Jump to 2nd swtich then drop back down for 3rd (door now open). Reset by stepping on switch. Kill 2 more Magmantisis. Make sure you hit all 3 swtiches ONCE after resetting fireballs. When all silent make your way up to the top. Canyons Of Chaos: 1) [] - SACRED MANACLE HINT: From where you start, follow left to end of ledge then float around to left 2) [Earth,Power,Time] - Camel (to Kilmaat Colony) HINT: BE Patient with this board. I could describe this board in more detail but its damn hard. If you find a sealed door and you're facing a Magmantis... Well, kill it to unseal the door (this is required 2 or 3 times) otherwise avoid them. 3) [] - TRANSMITTER #8 Around and up to the topmost level there is a ledge shooting blue fireballs. Kilmaat Colony: 1) [Power,Time,War] - Camel (To Kilmaat Haunt) HINTS: Blow out panel right of entrance. Drop to poow, blow sewer cover & follow tunner to door to step switch. Back thru water to ledge & door to Symbol of Power. Jump up ledge & grenade next ledge up. Back to beginning thru fireball tunnel. Through power to door to left to floating floor. Let it drop then drop & float to Symbol of Time. Now follow tunnel to pool. Blow open ceiling panel in room. Go back to floating floor, follow passage & drop into room. Through Time Door. Hit swtich & follow lava tunnel to floor swtich. Jump on ledge left of Time Door & up to next level. Go to ledge w/Up/Dn ledge and drop down thru hole (ceiling) you blaster earlier to get Symbol of War. Go all the way back to Time Door romm & take ledge up . Drop into room w/War Door. Kilmaat Haunt --> Kilmaat Arena: Just concentrate on firing, circling & NOT FALLING OFF! END #1) w/o Transmitter --> join Ramses in realm of dead. Kilmaat come back to excavate your remains. (Oh Joy!) END #2) w/Transmitter --> Ramses gives you gift of immortality & ability to rule over all you survey. Get Out??? (Yes, I said you still have to get out! How annoying!) You become King of World. Copyright 1997 by Wolverine Inc. All Rights Reserved. Wolverine Inc.:jeremiah@ece.wisc.edu *************************** POWERSLAVE TIPS A few things I found playing Powerslave. Mummies ETC. - If there is any water nearby when fighting a mummy, lure him to the water and jump in (do this to escape his seeking missles as well). Do not go underwater but stay on the surface and the missles will not harm you. Then you can kill the mummy when he gets near with whatever you wish. The grenade is usually the best. I found one time that a missle kept circling and wouldn't explode so I just swam around in the water until I lined myself up so it would come at me face on at this point it exploded harmlessly. When there is more than one mummy, by dodging in and out of a corner or wall edge you can get them near each other then they will fight amongst themselves and then you can go and kill them while they fight or fight the remaining one. The same happens if a scorpion or wasp gets near a mummy or the egyptian dudes, they will start fighting. I haven't seen the egyptians fight amongst themselves yet. Also if the mummies come up against a wall or ledge and you are in sight or dodge in and out of site they will walk towards you until they stop against the obsticale and keep shooting at you thereby destroy themselves from the blast of their own weapons hitting the obstacle. A good example of this is the mummy in "Cavern of Peril" just after you go down the sloping corridor near the beginning and turn the corner a mummy will start firing at you in the distance but there is a tall step there and he will come up against it and end up killing himself, duh. :) THE END OF LEVEL MONSTER IN SET ARENA This was provided by Gary Chop. When you first encounter the monster in Set Arena throw amun grenades at hin until he starts jumping then switch to the machine gun and keep hitting him and everytime he jumps spin around real quick 180 degrees and start hitting him right away (also move away from him when firing if he approaches you before jumping). If you can do this and spin around quick enough you will kill him before he starts firing the seeking skull missles. ANOTHER TRICK If you are ever starting a level with low energy or weapons go the the Set Arena and get the weapons and energy boost in the lava pit. The energy boost will top up your energy and the weapons boost will boost ALL your weapons. Now go to the begining of the Set Arena travel on the camel to the level you where at or want to go to save your game before you start that level unless you want to do the Set Arena again if you die. :) ******************************** Power Slave Gameshark Codes =========== Power Slave =========== 2nd by brianj@ht.net 1st by CodeBoy - Bill at Interact! 11.95-GSInfinite Energy80084BB8 00C8 21.95-GSHave Hand Gun & Infinite Ammo80084BDE 003A 31.95-GSHave Chain Gun & Infinite Ammo80084BE0 003A 41.95-GSHave Gold Grenades & Infinite Ammo80084BE2 003A 51.95-GSHave Flame Gun & Infinite Ammo80084BE4 003A 61.95-GSHave Green Myst Gun & Infinite Ammo80084BE6 003A 71.95-GSHave Demon Stars & Infintie Ammo80084BE8 003A 81.95-GSHave Mystical Balls & Infinite Ammo80084BEA 003A (8 codes total) And Back to My HomePage Any Questions About These Codes CHRIS MURPHY *************************************** Powerslave Dolls Greetings! I thought I'd send this stuff along to both of you at once since you seem to share my same enthusiasm for this awesome title. Below is the e-mail I got from Lee at PIE--he said this gives the levels where the "regularly acquired" dolls can be found (ie. without dolphin or flight mode) and a hint about their locations. When appropriate, I've included excat directions: 1) Sobek Pass: Behind a key lies the way to the symbol of life... 2) Sobek Mt. Shrine: On a wall at eye level... over certain death 3) Set Arena: Two columns room... grenades and a hidden switch... jturner@afit.af.mil ************************* Observations I sure like the authenticity of some of the weapons and stuff in Powerslave, especially the flame thrower (that is my last weapon so far). I like how the flame moves like there was a wind when you are walking with it, also it is neat when you use it on the wasps if you give them a short burst from a long distance they will burn slighty for a short time then the flames go out and they are still alive (just like you would expect the flames to react). If you give them a short burst a little closer up they will burst into flames a live for awhile and can sting you will they are burning up. Then a short burst up close totally burns them right up, pritty neat. Also the one water area I went into in the Gorge had waves, that was really neat, they looked really good. Also throwing grenades on the surface of the water at something on the shore you actually splash up water as your hand moves to throw the grenade. Of course there are the cool effects of the light from missles moving down the corridors as the missle moves. Pritty cool stuff.