================================= Avernum 3 Special Messages Guide ================================= ====== Index [a3sm_indx] ====== Index [a3sm_indx] Version History [a3sm_vrhs] Legal Status [a3sm_stff] The Guide [a3sm_desc] Edit Statistics [a3sm_edst] Contact Me [a3sm_cnme] Credits [a3sm_cred] ================ Version History [a3sm_vrhs] ================ Version 1.0.0: * Started Work on Guide. * Layout Made Version 1.0.1: * Guide Formatting Fixed * More Messages Added ============ Legal Stuff [a3sm_stff] ============ Copyright 2005 - 2006 Universe_JDJ (universejdj@gmail.com) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I take no responsibility to any damage caused by using by using this guide. Sites that can use my guide: www.gamefaqs.com www.neoseeker.com If you wish to display this guide on your site on this guide, please email me at universejdj@gmail.com ========== The Guide [a3sm_desc] ========== Ever missed one of those special message boxes in Avernum 3? This guide will eventually have all the messages in Avernum 3. ================== Fort Emergence [a3sm_edst] ================== Special messages in Fort Emergence: ########################################################################## You step out of your quarters and into one of the many cavernous halls of Fort Emergence. The corridors are eerily quiet. Only a small fraction of the troops that will be stationed here have arrived yet. It's time to go and get your orders. ########################################################################## ########################################################################## You enter the Fort Emergence training hall. You can come here when you want to improve your adventuring skills. (To train a character, enter this room and press the Train button to the right of his or her portrait.) ########################################################################## ########################################################################## These barracks are still pristinely clean and completely unused. No soldiers have been brought up to fill them yet, but it probably will happen soon. ########################################################################## ########################################################################## These barracks are incomplete. The floor and the wall in the corner aren't yet done, and some of the furniture is still on the way. soon, though, this chamber will be completed and filled with anxious Avernite soldiers. ########################################################################## ########################################################################## You are at the west end of the main Fort Emergence laboratory. Here, specimens from the surface world are brought to be carefully examined. Avernites have forgotton much about the flora and fauna of the surface, and it all needs to be relearned. ########################################################################## ########################################################################## In addition, alchemical herbs are being grown in long, stone pots at the east end of the chamber. They are then made into potions to be given to soldiers stationed here, to aid them in case of an empire attack. ########################################################################## ########################################################################## This room is magically kept hot and humid, and is filled with a refreshing plant smell. To the north is a wide variety of flora, neatly organized and ready for careful study by the fort mages. ########################################################################## ########################################################################## These are Runes of Confining, designed to hold all manner of dangerous creatures. When you step near one, every hair on your bodies stands on end. It's not a comfortable feeling. If you stepped directly onto one, you would have a real problem. ########################################################################## ########################################################################## The corridor here is blocked by some sort of magical wall. It's thin as a wall, and seems just as insubstantial. However, you know very well how misleading appearances can be when dealing with magical matters. You touch the barrier lightly. It throws your hand back with daunting force. Your wrist is slightly sprained. You back away quickly, before something worse happens. ########################################################################## ########################################################################## This chamber is thick with the raw stink of animal feed and fresh dung. There are cells ringing the room, several of which hold strange creatures from the surface world. They must be here for study. ########################################################################## ########################################################################## As the cell doors open, Eva shakes her head angrily. "All fine for you. You won't have to pen these creatures back in after you're through playing with them." ########################################################################## ########################################################################## The furry, hostile surface creature lies dead at your feet. Eva is furious. "What are you doing? I was studying that creature! Now I'll have to get the wizards to teleport another one down here!" She stalks off, muttering obscenities under her breath. ########################################################################## ########################################################################## The beast looks up at you mutely. You match gazes with it, trying to achieve some sort of common ground. In the end, you feel personally enriched, but you learn nothing. ########################################################################## ########################################################################## You find a stout wooden lever, emerging from a slot in the floor. It is set all the way to one side. ########################################################################## ########################################################################## The southern courtyard of Fort Emergence is crowded with large carts and the giant lizards who pull them. Massive piles of supplies ship in and out of this fort. All the settlements of Upper Avernum are still works in progress. Fortunately, you don't have to worry about assault from these giant lizards. Thought these creatures are innately fierce and stupid, the merchants who own them constantly dull their teeth and claws. ########################################################################## ########################################################################## There is a large, wooden wheel here, with a long length of iron chain wrapped around it several times. The chain then goes from the wheel into a hole in the ground. ########################################################################## ########################################################################## When the barracks are completed and soldiers to fill them are brought up, Fort Emergence will be well defended. Until then, this room just gathers mold. ########################################################################## ########################################################################## In this warm, dry room, bread is made to feed the soldiers of Fort Emergence. Since Avernum lacks flour or corn meal, the bread is made from dried and ground mushrooms. It's bitter and unpleasant, but, given years, you begin to forget how horrible it is. ########################################################################## ########################################################################## This is a small, side storeroom here. You find a note on the door: "Please reserve itemsinside for secondary surface exploration team." You would guess that this means you. ########################################################################## ########################################################################## These chambers are a lot nicer and more carefully built than the other areas you'veseen. This is probably where the high ranking officials work. This is also probablywhere you're supposed to get your orders. ########################################################################## ########################################################################## Someday, this room will be the office of some powerful Avernite bureaucrat. Right now,it's only being used to store office supplies and furniture. ########################################################################## ########################################################################## You pass through the door and enter a large, dimly lit office. It is filled with stacks of papers, maps, plans, scraps covered with notes, and the like. It also contains many plates and mugs, all in need of washing. In addition to all the other clutter, you find a small, ratty man whose clothes and hair are in extreme disarray. He twitches constantly with nervous energy. When you enter, he leaps up and rushes over to greet you. "Greetings, my friends! I am so glad that you're finally here. I am Anaximander. As Commander Johnson commands the military half of the fort, I run the somewhat...ummm...more covert operations." He speaks very quickly. "I will be the person who you report to for further instructions during your explorations of the surface world. When you do something, come to me. When you don't do something, come to me. When your just plain confused, come to me." ########################################################################## ########################################################################## He returns to his seat and sorts throught papers, looking for something. He can't find it. "Damn! I had a map to a nearby goblin outpost. There's a bandit lair, too, in the caves." "We thought you might want to go there to learn to work as a team and pick up some loot before exploring the surface. There's a map to there around here somewhere. Search a bit." "Then, when you're warmed up and ready to explore the surface, come back here! I'll have more instructions. Remember, to got to Upper Avernum, leave Fort Emergence to the south. To go to the surface, leave to the north." He nods, flashes you a worried grin, and goes back to his notes. ##########################################################################. ########################################################################## "Don't forget... The sooner you go out onto the surface and see what's going on, the better. All Avernum waits to see whether it is safe to emerge or not." He points at two maps on a table."Take those. They're of nearby areas." ########################################################################## ========== Contact Me [a3sm_cnme] ========== Thank you for reading this guide. If you wish to contact me my email is: universejdj@gmail.com I will even accept minor spelling or grammar errors. Please tell me about problems with the guide. ======= Credits [a3sm_cred] ======= * To Spiderweb Software for making Avernum 3 and the whole Avernum Series. * To GameFAQ's for hosting this guide.