Framed A collection of tips for the Registered Version by Randy Johnson of Idaho, USA. Cheat Mode ---------- To turn on the secret cheat mode press C and + on the numeric keypad together. F1 then restores your health to 100%. F2 enables objects to be collected. F3 enables warping to different locations. F4 displays the current location. SCENARIO 1 ---------- GENERAL ------- All food and drink replenishes your energy. Pick up all that you can find and use sparingly. Remember that you can save and reload the game at any time. Look for the map shortly after you have escaped from your cell and use it to navigate around the prison. Go to the Dining Area first as this contains plenty of food. ALL CELLS --------- Prisoners like to read newspapers and may barter something in exchange. EXERCISE YARD ------------- This is the scene of a previous escape attempt and there is a secret tunnel. Look for a patch of thinner earth but you will also need to moisten the ground before you can dig it. TOILET BLOCK ------------ To get the grate up you must unscrew it and then lever it up. Look for an aqualung before exploring the underwater part of the sewers and then look carefully in this area. To get into the smaller toilet area you will need to stand on something. DINING AREA ----------- Spring water is very refreshing but you have to pay for it. You will want to return here after listening to the radio. LAUNDRY ------- Many people leave things in their pockets when they put clothes into the wash. MEDICAL WARD ------------ Medicine can help restore health but stethoscopes are often used to crack safes. LOFT ---- Dexterity is the key here. Save the game after each difficult jump. Use the platform to get back down. ROOF ---- Radio reception is excellent up here. Remember toolbags are used for carrying tools. GOVERNORS OFFICE ---------------- Look in the furniture for some serious hardware. Remember pictures are often used to hide oddities in walls. ADMIN BLOCK ----------- The motion sensor can only work if it has power to it. To disable the video camera you will need to alter the control desk. The code for the lift is securely locked away. Wearing a disguise is always a good idea when escaping. GUARD ROOM ---------- A lot quicker than using the sewers but you will need two keys. BOX ROOM -------- Use the boxes to climb over objects that are too high otherwise. Jump up and drop each box beneath your feet to do this. Throw a box onto the pressure pad to disable the fireball. To traverse the spikes pick up a box from one end of the line and drop it at the other. Remember that you will pick up the box you are standing mostly over. FRONT EXIT ---------- To get past here only a valid pass with your photograph will do. OBJECT CODES AND LOCATION IDS ----------------------------- 2 Stethoscope 31/10/1 Home Cell 3 Crate 172/60/2 Main Wing 5 Screwdriver 130/81/2 Main Wing 7 Crowbar 62/8/3 Exercise Yard 8 Grey Key 67/9/4 Toilet Block 9 Filled Bucket 100/62/4 Sewers 11 Loaded Gun 22/37/5 Dining Area 13 Blue Key 10/9/6 Laundry 23 Aqualung 35/22/7 Medical Ward 25 Shovel 21/41/8 Loft 27 Saw 38/16/9 Roof 35 Cassette Tape 11/11/10 Governors O 36 Working Radio 90/40/11 Admin Block 46 Guards C 49 Wire Cutters 30/10/13 Lower West Cells 51 Loaded Camera 30/10/14 East Cells 53 Doctored ID 5/7/15 Box Room 54 Tiny Key 36/16/16 Front Exit 74 Note 75 Small Key 79 Video Cassette 80 Green Key 81 Orange Key 82 Red Key SCENARIO 2 ---------- COUNTRYSIDE ----------- Watch out for falling branches, there are five of these. Throw the rocks at the miners to kill them. Put the switch down on the mine hut to start the rail truck below running. Do not fall on the rails but aim to jump onto the wooden parts. Break the glass to the house with the hammer and use the fishing rod to open the window. WEST UPPER MINE --------------- Replace the fuse in the water pump to pump out the water in the mine below. WEST MINE LIFT -------------- Pull the lever down to call the lift, but be prepared to wait for a while. LOWER MINE ---------- Be careful of the roof fall. Use only three support poles as there are other roof falls to support. Save the game and practise. Put each pole as far forward as possible before the roof collapses. Drill the wall to get the metal out. Wear the protective hat for safety when you have found it. EAST UPPER MINE --------------- Put the dynamite into the rocks and use the plunger to blow them away. COLLAPSED MINE -------------- The pick axe will break if you use it too much so save the game at the start of this area. Use the look around keys to see if the route beyond each collapsed part is a dead end. MINE ---- Jump over the collapsing floor as much as possible so there is a bit left to use on the way back. OBJECT CODES AND LOCATION IDS ----------------------------- 1 Support Pole 304/12/1 Countryside 2 Support Pole 70/39/2 West Upper Mine 3 Support Pole 33/72/2 West Upper Mine 4 Support Pole 38/7/3 West Mine Lift 5 Spanner 258/12/4 Lower Mine 6 Fuse 112/14/4 Lower Mine 7 Pick Axe 9/7/5 East Mine Lift 8 Plunger 58/21/6 East Upper Mine 9 Dynamite 29/9/7 Mine 11 Miners Hat 72/61/8 Collapsed Mine 14 Hammer Drill 75/42/9 Mine 15 Rock 16 Heavy Rock 19 Fishing Rod 37 Support Pole 38 Support Pole 41 Support Pole 42 Support Pole 43 Support Pole 44 Clipboard SCENARIO 3 ---------- HALLWAY ------- Throw the pool ball at the inhabitants to kill them. KITCHEN ------- Boil the kettle to steam the envelope open. LOUNGE ------ Get the remote control working, find an aerial and watch TV. STUDY ----- Use the white disk in the computer to find the door entry code to be used in the cellar. Look in the plant pot. DINING ROOM ----------- Use jug to fill kettle in kitchen. CELLAR ------ Look behind the leftmost wine racks. LANDING ------- Put three coins in the pool machine to get a pool ball. Go through the French windows to get onto the balcony. ATTIC ----- Look inside the parcel. LABORATORY ---------- Heat the green solution and fill the pipette with it. Then put this onto the petri dish under the analyser. Use one of the computers to control the analyser. Use the vice and chisel to remove a piece of metal from the rock and put this inside the main computer. OBJECT CODES AND LOCATION IDS ----------------------------- 2 Grey Key 318/9/1 Hallway 3 Blue Key 21/9/2 Kitchen 4 Green Key 19/9/3 Bedroom 5 Orange Key 25/9/4 Bedroom 6 Red Key 7/9/5 Bedroom 7 Pink Key 24/9/6 Bathroom 11 Letter 29/9/7 Lounge 15 Pool Ball 14/9/8 Study 18 Working Remote 24/9/9 Dining Room 29 Test Tube 8/9/10 Cellar 31 Metal Piece 9/12/11 Yard 32 Chisel 9/18/12 Staircase 33 Matches 7/9/13 Landing 34 Bunsen Burner 7/9/14 Toilet 36 Teat Pipette 10/9/15 Balcony 37 Petri Dish 9/18/16 Staircase 31/9/17 Attic 17/27/18 Laboratory SCENARIO 4 ---------- FACTORY FLOOR ------------- Use the nail gun to kill the guards but it will take you a while to find it and the nails. Use the oil can to move the seized wheel on the door. Look carefully at the grates, one of them leads into the Venting Duct. FOUNDRY ------- When walking across the top of the vats of molten metal watch out for the collapsing floor to the left of the danger sign. You must lighten yourself in order to get across this. Don't jump across or else you won't be able to get back. You will need to cool the molten metal to form a crust for the next two vats. Use the drill where the floor is cracked to access the lower area. Raise the fork lift truck to reach the arc welder. You will need a key to start the fork lift up. Throw the heat suit across the deep vat in the lower area and use the ladder yourself. Use the arc welder to cut through the door found after the vats but wear eye protection first. SECRET LAB ---------- Drop the weight on the technicians at the bottom of the first ladder. The levers need to be up, down, down, up, down. Use the chainsaw to cut through the crates blocking the passage. Drop the Kwikdry cement into Incubus III. To get the red pass key you will need to enter from the Venting Duct. LOCKER ROOM ----------- You will need a key to get into the top left hand locker LOADING BAY ----------- Add petrol to the cranes, tie the ropes around the crates and then raise the crates to get across. Use the drill where the floor is cracked. CANTEEN ------- Use the pot on the stove to produce antidote C. The list of ingredients can be found in the Secret Lab. VENTING DUCT ------------ There is an alcove on the left-hand side just after starting the long fall into the water. You must get into this alcove and go through the grate that is found there. OBJECT CODES AND LOCATION IDS ----------------------------- 1 Oil Can 4/16/1 Factory Floor 3 Filled Bucket 42/9/1 Factory Floor 4 Axe 71/8/2 Foundry 5 Green Key 77/60/2 Foundry 6 Red Key 63/67/2 Foundry 7 Blue Key 30/7/3 Secret Laboratory 8 Small Key 37/38/3 Secret Laboratory 9 Spanner 45/58/3 Secret Laboratory 10 Small Red Key 16/10/4 Locker Room 12 Yellow Key 19/9/5 Washroom 13 Sack of Coal 4/5/6 Rail Room 14 Drill 5/10/7 Loading Bay 15 Lighter 33/12/8 Canteen 16 Extinguisher 73/30/9 Venting Duct 17 Welders M 19 Heat Suit 22 Rope 23 Can of Petrol 24 Black Key 30 Arc Welder 32 Nail Gun 33 Antidote A 34 Antidote B 35 Antidote C 36 Green Pass Key 37 Red Pass Key 38 Blue Pass Key 39 Weight 41 Kwikdry Cement 42 Chainsaw 54 Scrap of Paper 55 Instructions