The Queen of Heart'99 SE FAQ. V1.07 2002/12/14 (YYYY/MM/DD) Written by Yunari Hi everyone thank you for reading my FAQ. Either data in this useful or useless. I still thank you for reading. This is my first FAQ too so I excuse for something that would be wrong. Table of Contents 1. Disclaimer 2. Update 3. Setting 4. Character 4.1 Character Name 4.2 Hidden Character 5. In game Button 6. Move 6.1 Basic Move 6.2 Advance Move 6.3 Command List 6.4 Combo System 7. Network game 8. Trouble shooting 9. Misc 9.1 Hidden Greeting 9.2 Related Game Info 10. Reference 11. Special thank 1. Disclaimer This document is copyright 2001 by yunari. Feel free to distribute to anyone with giving my credit. Feel free to post to your page but please don't change something on this FAQ. 2. Update V 1.07 2002/12/14 - Add one more way to fix jittering bgm while playing. - Thailand Comike 2002 realease. V 1.06 2002/10/14 - Add detail about debug setting. - Add trouble shooting about jittering bgm while playing. - Add release year for Kizuato Renewal. V 1.04 2002/05/11 - Correct information about blocking - Change all command from 41236 (Half circle front) to 4236 since it does not need to push 1 while enter half circle in this game. Very useful for keyboard player. V 1.035 2002/02/13 - Complete character name section (how could I forgot it -_-) V 1.034 2002/01/21 - Correct table of content. - QOH Competition Inside Pocket webboard (competition in my group) release - Include detail about netmassage.txt in net directory in net game section. - Include additional detail about combo I found in combo section. - Include additional detail about Corin's Angelic Hachure in command section. V 1.031 2002/01/19 - Add a bit more translated special command. - Add adventage of disable frame skip is setting section. - Edit combo section a bit. V 1.03 2002/01/01 - Add addition move to Corin. - Add comment about blocking in advance move section. - Translate some of command to english. - Add detail about "tirmes_1.img is incorrect version" error massage. - Add kanji name for almost character in command section. - Bit correction on character move section. - Correct some character name. - Add a bit of detail about air combo in combo system section. - Correct information about LF'97 Aoi in related game info section. - Spell checked. Hopefully it should have fewer misspelled word in FAQ. V 1.02 2001/15/06 - Bit correction on character move section. - Correct some character name. - Almost complete character section. V 1.01 2001/25/05 - Add comment that I forgot in command list. - Add character in game list for To Heart in game information topic. - Add one more trouble in troubleshooting. V 1.00 2001/23/05 - First release. 3. Setting Before you start game run config.exe in game directory to config something before running these game. in page 1 - Run in windows mode Some system will run faster in full screen mode. - Use 640x480 resolution Useful if your system doesn't support 320x240 resolution or want larger windows. This option run fines on Duron Processor but slow on Pentium III and Celeron so I don't recommend. But if you use this Resolution on Pentium processor you should use 8 bit color instead to get acceptable frame rate. - Use 320x240 windows Game will use 640x480 resolution but will not stretch image. - Use 16-bit mode Will have better background and have some transparent effect in SE. in page 2 - Player 1 setting - Player 2 setting - Player 3 setting - Player 4 setting Config for direction and button to use. Note: Under win2k you can't config button for keyboard. button 1 = weak attack button 2 = medium attack button 3 = strong attack button 4 = stand button - Test Test button that configured. Press ESC to quit. - Restore Default After run game you will see option these are. - Game round - Difficulty - BG In realistic closer object will move faster while you move. This option will enable this - 2 BG - 1 BG Disable this function can increase speed a bit on some system - Ground moving As same as above -used -not use - Frame -Enable frame skip -Disable frame skip Disable frame skip give better actual framerate but game may slowdown a bit use 8-bit mode to resolve this. - Bgm - wav - midi - Album - see album these data are Max hit Best time cleared story mode % Selected (random is excluded) Max damage % win - See max hit - Delete Album - Return to option Debug option To prevent any content change I will leave text file as is. copy from ------BOF------- to ------EOF------ to fcommand.txt ------------------- BOF ------------------- ////////////////////////////////////////////////////////// // // QOH 99, QOH 99 SE 'Þ%B'æŸRŸ}Ÿ"ŸhOQ''ú?B // // QOH 99 Normal: // "ŸCŸ"ŸXŸg?[Ÿ<ŸfŸBŸOŸNŸgŸS\SYSTEM\" ' "FCommand.Txt" // '’'æ'Ž'u'½'Ž'ð'ó'ü'½ // // QOH 99 SE : // 1."ŸCŸ"ŸXŸg?[Ÿ<ŸfŸBŸOŸNŸgŸS\LocalConfig\" ' "FCommand.Txt" // '’'æ'Ž'u'½'Ž'ð'ó'ü'½ // 2."ŸCŸ"ŸXŸg?[Ÿ<ŸfŸBŸOŸNŸgŸS\LocalConfig\" ' ŸtŸ@ŸCŸ<ŸTŸCŸY // 'P'OŸoŸCŸg'Þ"ConfigCheckFile.dmy" 'Ð??ª'æ'Ž'ð'ó'ü'½ // ŸtŸ@ŸCŸ<'Þ"…-e'Ö"K"-'?\'½'š'û'¤ // // HN: cat // URL:www.baywell.ne.jp/users/cat/ // /////////////////////////////////////////////////////////// ////////////////////////////////////////// // ™-~ŸRŸ}Ÿ"Ÿh // // ExtraFunctionEnable :TRUE or FALSE // // F2: 1P'ÞCOM?AŸvŸO?[Ÿ"?[?'Š'™'Ý // F3: 2P'ÞCOM?AŸvŸO?[Ÿ"?[?'Š'™'Ý // F4: HP,MP-üO· (?¯i"''Ö??%'¸'‡'Þ<@"\) // F5: ŸLŸŸŸ%'I'Ð'-á'‚ // F6: ?Ž?¡ // F7: "-'«'Š"¯'Š\?Ý // F8: // F9: Ÿ|?[ŸY // // SystemPause :TRUE or FALSE // // F10: Ÿ|?[ŸY // ////////////////////////////////////////// ExtraFunctionEnable TRUE SystemPause TRUE ////////////////////////////////////////// // ŸfŸoŸbŸO // ƒ?ü'O'ÞŸ_Ÿ??[ŸW\?Ý // PrintMasterDamage :-ü'æ // PrintDecDamage :-ü'æ // // // DebugWindow :TRUE or FALSE // ComVsAsobiVersion :-ü'æ ////////////////////////////////////////// PrintMasterDamage PrintDecDamage ;DebugWindow TRUE ;ComVsAsobiVersion ////////////////////////////////////////// // %‘-Ò"©? // SetWaitTim :?©?" // WaitCount :?©?" // Vsync :TRUE or FALSE // ExtraSkip :?©?" // // [SE] // WaitTimeMode :TRUE or FALSE // PriorityTop :RealTime or Normal // ////////////////////////////////////////// ;SetWaitTime 0 ;WaitCount 0 ;ExtraSkip 0 ;Vsync FALSE ;WaitTimeMode ;PriorityTop Normal ////////////////////////////////////////// // MaxLevel :3?`5'Þ?©?" // // 3 = Normal // 4 = Nightmare // 5 = Hell ////////////////////////////////////////// MaxLevel 5 /////////////////////////// // %B'ˆŸLŸŸŸ%?oO¯ // /////////////////////////// LF97_Aoi_Test S_Kotone_Test S_Siho_Test C_Serika_Test Kanako_Test O_Chizuru_Test M_Multi_Test O_Akari_Test Rina_Test Serio_Test Yuki_Test Mizuki_Test ;[SE] H_Hatune_Test Tiria_Test /////////////////////////////////////////////// // ŸeŸBŸSŸA?g-pŸRŸ}Ÿ"Ÿh // -é-??q'4Ÿ{Ÿ^Ÿ"'Ð%Y'æ'Ô'¦'‡O^'Š /////////////////////////////////////////////// /////////////////////////// // %B'ˆŸLŸŸŸ%-?µ // /////////////////////////// ;Clear_Test ////////////////////////////////////////// // ŸTŸEŸ"Ÿh // NoSound :TRUE or FALSE // BgmPath :Path?w'Š // BgmPlayType :Stream or Buffer // ////////////////////////////////////////// ;NoSound FALSE ;BgmPath BgmPlayType Buffer ------------------- EOF ------------------- That is which I can understand. QOH99,QOH99SE Hidden command. For QOH99 - Create Fcommand.txt in Game_Install_Directory/System/ directory. For QOH99SE - Create Fcommand.txt in Game_Insatall_Directory/LocalConfig directory. - Create file name ConfigCheckFile.dmy with file size 10 bytes in Game_Insatall_Directory/LocalConfig directory info from?@http://www.baywell.ne.jp/users/cat/ - Useful command ExtraFunctionEnable : True or False Enable extra function button F2:Computer control P1 F3:Conputer control P2 F4:HP/SP auto refill F5:Change character F6:Reset round F7:body/attack area display F8: F9:Game pause SystemPause :TRUE or FALSE N/A F10:System Pause Different from game pause that cpu usage is dropped as well. - Debug PrintMasterDamage PrintDecDamage DebugWindow :TRUE or FALSE ComVsAsobiVersion - PrintMasterDamage Print damage that not calculate with handicap and hit damage reduction system - PrintDecDamage N/A - DebugWindow :TRUE or FALSE Show game Debug window in windows mode. - ComVsAsobiVersion N/A - Timing SetWaitTim :non sign bit interger WaitCount :non sign bit interger Vsync :TRUE or FALSE ExtraSkip :non sign bit interger [SE] WaitTimeMode :TRUE or FALSE PriorityTop :RealTime or Normal - SetWaittim 40000 30 FPS 20000 60 FPS 13300 90 FPS 10000 120 FPS by the way.... - WaitCount Use frame rate devide with wait count value to actual framerate ie. setwaittim 20000 waitcount 2 framerate=60/2=30 FPS However if Waittim is below 10000 this rule is not correct anymore. - VSYNC Write screen match with moniter refresh rate. - Extra Skip N/A - WaitTimeMode :TRUE or FALSE - False Disable default timing overide. - PriorityTop Set game piority. Normal game get cpu time as same as other application. Realtime is give all CPU time to game. - Sound NoSound :TRUE or FALSE BgmPath :Path?w'Š BgmPlayType :Stream or Buffer - Nosound - true disable sound - bgmpath - Point to where you place game wave bgm files. - BgmPlayType - Buffer Load all wave data to ram first then start game. - Stream Load wave data a bit by a bit as neccessary. Use this if you have limited ram or have sound trouble. 4 Character 4.1 Character Select note that H row mean that row is hidden +--------+--------+--------+--------+--------+--------+--------+-------+ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | H | +--------+--------+--------+--------+--------+--------+--------+-------+ |Azusa |Mizuho |Ruriko |Hatsune |Kaede |Azusa |Chitzuru|Tiria | |Mizuki |Akari |Serika |Tomoko |Shiho |Aoi |Yuki |Corin | |Serio |Multi |Kotone |Lemmy |Rio |Ayaka |Rina |Yoshie | +--------+--------+--------+--------+--------+--------+--------+-------+ 4.2 Secret Character There Have some secret character the way to select are. - Hold stand button and select character they are. - Akari -> Young Version Akari - Shiho -> - Kotone -> True Heroine Version of Kotone - Serika -> Comede Serika - Ayaka -> Rapid Ayaka (SE only) - Multi -> HM-12 - Hatsune -> Badness Hatsune - Chitzuru -> Demon Chitzuru - Mizuho -> Kanako - Aoi -> LF'97 Aoi - Move curser to most right row and move right again you can see they have hidden row. You can select Corin(SE1126),Tiria(SE), Yoshie(SE). If you can't reach this rule you may not clear some rule which I don't know. Way to get Hidden Character I got these information from Japanese web site and not confirmed. Since game I had already have save file that have all character already and it's unable to wipe data too. - Serio Clear any character in easy level. - Yuki Clear any character in normal level. - Mizuki Clear any character in hard level. - Rina Clear any character with win Rina. - Kanako Clear Mizuho first. - Demon Chitzuru Clear Chitzuru first. - Young Akari Clear Akari first (confirmed). - Arrange Shiho Clear Shiho first. - True Heroine Kotone Clear Kotone first. - HM-12 Clear Multi first. - Comode Serika ?? - Badness Hatsune Clear Hatsune First. - Tiria Clear game without continue in level hard or nightmare. She will fight with you in stage 9. (confirmed) Then go to character select screen move to Mizuki then press S -> Yuki+S -> Akari+S -> Chitzuru+S -> Ruriko+S -> Select button (1 button). 5. In game Button - 1 to 0 Send massage to other player in net game. - F1 Switch between windows mode and full screen mode. - F4 Training mode Can use only when all character are human and not network game. - F12 Pause Game Pause screen is To Heart (WIN9X) look alike screen. Only menu that usable is last one to quit game. Press F12 again to resume game. - Del Reset game - ESC,ALT-F4 Exit game 6. Move In command number is related to direction on Numpad on keyboard. ie. 236 mean down->down+front->front. And Abbreviate are. L = Light Attack M = Medium Attack H = Strong Attack A = Any Attack Button S = Special Button F = Front B = Back D = Down J = Jump 6.1 Basic move FF = Dash BB = Back Step When you do back step you will not hit by opponent attack. Useful against who rely on Jump Cancel too much. B+H = Throw You can evade that throw by press B+H. FF+A = Dash Attack Use with each button had different usage. Try to figure out since they are really useful move. 6.2 Advance Move - Jump Cancel While your attack hit opponent press jump immediately you can jump away from opponent instead freeze in front of opponent. This also able evade from almost opponent counter attack. Try mastering it you will less vulnerable. - Attack Cancel While attack hit press another attack button will continue to that attack. Rule is you can't do same attack twice until you jump. You can Cancel attack to another special attack. - EX Cancel During you excute with normal or special attack you can cancel attack to EX attack and you can continue cancel to another EX move. Just enter command before excute is finished. And you can continue with different EX attack. ie. Yuki dash+M->Idol Summersault(243+M)->EX Idol Summersault(243+H) ->EX Scattered CD(214+H) Yoshie EX 'Ö'ù'ÏO? (236+H)->EX '¯'Ï'Š'Æ'ÏO? (22+H)-> '‡'½'Š'Æ'Ï'æ'†'Ï'ø'®"g (41236+H) - Guard Cancel While Guarding enter command will guard cancel and attack opponent with that command. Same System as Justice Gaguen (Rival School in US). - Blocking Some character can do blocking by. - First you should have your friend training with you but if you can`t find your friend you can do by map both player button to keyboard that suit you. Since you can do blocking easier with keyboard and there have plenty button to map button as well. - Tap forward twice quickly. At second tap release it as fast as possible. If you done correctly you will see that character is not dash but step a little forward instead. If there have incoming attack to that character that character - When Rapid Ayaka and Azusa is running release front button is also count as blocking as well. - To blocking attack that have multiple hit like EX projectile after first blocking tap forward multiple time until that attack passed. I also didn`t know timing of those but thing I found that timing is not different from first twice tap much. - For cought blocking tap 63 instead of 66. Effect of blocking are blocking will not freeze like guard and allow you for counter attack you will not get damage and guard gauge will not decrease with blocking as well. If you seen Insane blocking in MV Blocking Movie Final you can see mainly of blocking usage (They can blocking whole Aoi no Ranbu and Phenomenon Drive form both side!!!) and you can see why QOH2001 remove this system as well. - Faultless Defense Some Character can use faultless defense by press A While Guarding. This can push opponent out a bit. This also apply to special button so I recommend to use special button instead to prevent mistake that you may press button before attack is comming. Useful to reduce pressure from opponent.This move consume EX gauge a bit. - Fall Recovery If you get flop by opponent attack you can fall recover by press direction twice opposite way you flopped when you reach screen. If you lose balance with opponent attack keep guarding character will recover as fast as she can or press D twice if she can't recover by first method. 6.3 Command List Still Uncompleted I will add translation later. All Japanese text is encoded in S-JIS. And sorry about some spelling form katakana that would be wrong. Also on translation since I am not good both English and Japanese. Especially Japanese. Some word I understand but can't explain in English or some word I am not understand at all. So I can't complete translation by myself now. (close) mean you must close opponent (throwing range) to use this move. (air) mean this move must execute in air. (air+) mean this move can execute both ground and air. (number) number of gauge used with that attack Saori ?i?V?‚?û?D?j %×'Þ<ÒŸXŸpŸCŸN Fire Ball Spike 22+A ŸNŸCŸbŸNŸhŸ%ŸCŸo?[ Quick Driver 234+A 'ü'ù'Š'¤ŸtŸ@ŸCŸ"?[ Saorin Fire (air)F+H <¢'Å"S'ø Mid air throw (Close)(air)B+A ŸnŸCŸp?[Ÿ^ŸbŸNŸ< Hyper Tackle 4236+A(3) - Saori can blocking Mizuho ?i-Oï??„?j ??"è?q'¨' '¤''‘'‚›-i 236+A 'ïŸLŸbŸN F+A ŸAŸbŸp?[ŸXŸCŸ"ŸO Upper Swing F+H ?^?E%S'ÞŸcŸbŸRŸ~-?'ˆ''¨ 4236+H(3) - Able to use air dash Shiho Nagaoka ?i'ú%¦?uê?j ?uê'¨' '¤ŸhŸ%ŸCŸo?[ Shiho Chan Driver 623+A ?uê'¨' '¤-üS¦ Shiho Chan Tornado 214+A ?Þ?A-”?l'Ð' 'ƒ'á'«jump cancel 2. do basic attack->jump cancel->do basic attack 3. Finish attack 1. Lift opponent up Most character work with D+H->H some may not. Some character can lift with dash attack. Another way is to attack while opponent in air or skip this and go air combat with opponent. 2. Do Basic Attack->jump cancel->do basic attack. Basic is L->M->H->jump->L->M->H. You may omit low to increase accuracy or reverse order to H->M->Jump->H->M->L. If you see your character second jump too high from opponent and unable attack opponent you have to add L to your combo like H->M->L->Jump->H->M->L.this is depend on character you use and yourself. 3. Finish attack Either use special move that character have or use L repeatedly.If that character able to throw in air then use it.It may give a bit lower damage but you will save when you landing in 4 player game. ie. Tiria M->D+M->D+H->H->jump->H->M->jump->H->M->F+H Ruriko D+M->D+H->H->Dash+H->Jump->H->Jump->H->M->L repeatedly. After you can do air combo then you should train to connect between jump attack and air combo. ie. Ruriko Jump->M->H->(landed)D+H->D+M->H->Dash+H->Jump->H->Jump->H->M->M ->L reapeatedly - After throw combo After you throw you can attack whole set of air combo on opponenet deadly when use with Rapid Ayaka since she can dash and throw opponenet easily (even deadly than Running Three ^_^). This also apply to during air throw. ie. Rapid Ayaka dash->throw->dash to opponent->D+H->H->JUMP->H->M->H-> M->L Reapeatedly Demon Chitzuru throw->walk to opponent about 1 metre (assume character tall 160 cm)->623+M->Jump->H->M->H->->M->F+H Tiria During air thorw->D+H->H->jump->H->M->jump->H->M->F+H - Dash attack->Jump cancel combo Some dash attack can use jump cancel and use for open up for air combo. ie Chitzuru dash+H->Jump->H->M->L(3 hit)->Jump->H->M->F+H This attack can use for various thing like open air combo from long range,finish after ground combo. After all for advance combo i recommended you to search for replay movie on some japanese site. There have many nice example of combo to see. 7. Net game Function (se only) Run "qoh99.exe net" Then game will ask for connection type There are. - Dial up modem - TCP/IP - IPX/SPX - Serial Before start net game copy netmassage.txt from gamedir/net/net_mes/ to system directory then you should edit it a bit. Game name, game comment, username and user comment will automatically apply when you enter net game. and 1 to 0 you can edit massage and sent to other player with number 1 to 0. Forgot about Dial up modem and TCP/IP since it's too slow. For IPX/SPX when you act as server enter game name and game will start and it will reset when someone join your game. For client once you see game name enter game name and your name then connect.When you use net game you can't use frame skip and can't play 4 player mode so if you not using Duron or Thunderbird you should set game to use 8-Bit instead of 16-Bit ortherwise you may surfer from lot of slowdown. 8.Trouble shooting These problem that I had got and way to resolve. - When I switch to windows mode game crash. Did you set desktop color depth to 24 or 32 bit? This game did not support that resolution and will crash like that. If you want to play in windows mode. Make sure you set color depth to 8 or 16 bit. - I get massage tir_mes1.img incorrect version and can't run game. Try or replace this file with update version 0428. It works for me. Unfortunately this update is not available from watanabe production's HP. If you need this file you can go to my homepage at http://www.geocities.com/yunarisan/ for that update file. After I released this FAQ there have a lot of people told me that them also have this problem but someone may not thank you about this too. These step is way I resolved this problem . - Install QOH99SE. Game is not working. - Update with V.0428. Game is working. - Install rest of update to V.1124. Game end up with error again. - Replaced tirmes_1.img from update V.0428. Game is working again. This is mysterious bug. In fact this game check all file for correct version by check files date. Correct time for tir_mes1.img is 2000/04/15 05:56 AM. But there have some of mysteries. When I burned game to CD to play on other system date of this file on CD has been changed! I burned another cd later with cdrwin but date still changed. And game refuse to run on my system(PIII 700 RAM 128 MB WIN2000/WIN98 Japanese edition/ WINME) and said tirmes_1.img is incorrect version. But when i bring same cd to run on college's computer(P166 Ram 64 MB WIN98SE), internet cafe's computer(PIII667 RAM 128 MB WIN98SE) and on my friend computer (P166 overclocked to 200 RAM 48 MB WIN98SE) game is worked fine without any problem! So that probably why someone not got this problem. - I can't config button for each player. If you use keyboard this game can't map button for keyboard under win2k. Another thing that you make sure config file didn't set attribute read only if so remove this attribute from qohcnf.key in gamedir\system folder. - There have jittering in bgm while playing game. - Set bgm playing type in fcommand.txt to streaming. This way is solved this problem on CMI8738 chipset. - Disable sound hardware accuration You can do by run DirectX Diaginotic tool which name dxdiag.exe then go to sound and set to disable. If it solved that problem but got sound lag problem instead then slide accuration to basic accuration should solve this problem. - Set BGM to MIDI if it can solved problem but MIDI sound become unacceptable you have to decided to buy sound card that use Yamaha YMF-724 because game wave files is use midi from this card and prize is cheaper than yamaha software syntenizer(you may find demo version at Yamaha HP if you want). 9.MISC 9.1 Hidden Greeting If you run game in x'mas and in new year game will show greeting image before game start. 9.2 Referred game information This information I got from my friends while chatting and e-mail and from Leaf HP. It still not complete yet. More information is welcome. Games Port Released year Genre Character in game Filsnown PC-98,WIN9X 1998(WIN9X) Rpg Thiria Leaf Visual Novel PC-98,WIN9X 1996(WIN9X) Visual Novel Ruriko,Mizuho, Vol.1 Shizuku Kanako Leaf Visual Novel PC-98,WIN9X 1996(WIN9X), Visual Novel Chitzuru,hatsune Vol.2 Kisuato 2002(WIN9X) Kaede,Saori Leaf Visual Novel WIN9X,PSX 1997(WIN9X), Visual Novel Akari,Young Akari Vol.3 To Heart 1999(PSX) ,Serika,Tomoko, Shiho,Aoi,Multi, Kotone,Lemmy,Rio, Ayaka,Serio, Yoshie Saorin no Naisyo WIN9X 1997(WIN9X) Variety LF'97 Aoi (Leaf Fight'97 is available in this game) White Album WIN9X 1998(WIN9X) Visual Novel Yuki,Rina Comic Party WIN9X,DC 1999(WIN9X), Visual Novel Mizuki 2001(DC) Inagawa de Ikou WIN9X 2000(WIN9X) Variety Corin Go To Heart n/a n/a Doujin Manga Comode Serika, Rapid Ayaka 10. Reference - Qoh99se manual that come with update V.1124 for command list. - http://www1.neweb.ne.jp/wb/isagian/qoh/qoh-top.htm for addition move list - http://www5b.biglobe.ne.jp/~zanei/qoh99/qoh99index.html for addition move list of Corin. - http://www.baywell.ne.jp/users/cat/ for detail about debug setting. - Leaf HP for game release date. 11. Contact me There have many way to contact me for some question and suggestion are welcome. E-mail at yunari3@otakumail.com Webboard in www.gamefaqs.com I check webboard there about once a week. My Homepage Still have hothing there but I may put some usefull stuff about doujin soft sometime as for now is update version 0428 if you need it. 12. Special Thank Farewell For information about Filsnown and PC-98 Port. Angel13th For help until I made qoh99se working and testing net and dial up connection game with me. Asahi For comment about blocking. Someone For comment about Blocking. Someone On his QOH99SE page that I used as reference. Anyone who mail me about problem about tir_mes1.img error so I know this problem doesn't happen only on me. B.raver For playing QOH99SE with me and many of your help. You For reading it.