=========================================================== "Derek's Double Dragon FAQ, v1.0" or "How to Double your Dragon when your Dragon is in dire need of being Doubled." =========================================================== CONTENTS 1. Version History / Disclaimer 2. Intro 3. Fighting (moves, strategy, enemies) 4. Walk-thru 5. Credits / Contact Info =========================================================== {1} VERSION HISTORY 10/26/01: First (and possibly final) edition of FAQ. ----------------------------------------------------------- {1.5} DISCLAIMER This FAQ is (c) Derek Knisely. If you wish to use it, or post it on your website, such usage is allowed in the specific circumstance that the FAQ remain unedited, and that credit be given to the author. If you run an NES or Double Dragon site, please be kind enough to email me and let me know that you are using the FAQ - I'd just like to know, OK? If I find out that any of this has been violated, I will personally send a Green Abodo to your house, to rough you up. You WILL be sorry. =========================================================== {2} INTRO If, in the year 2001, you have not heard of, or played, a Double Dragon game, you are indeed missing out. You've probably lived under a rock for quite some time, or you are simply one of today's younger gamers who thinks Nintendo 64 is "old school." Anyhow, Double Dragon is the first in a series of games, started way-back-when in 1987, originally appearing in Arcades and then on the beloved NES (in 1988). For it's time, Double Dragon was actually a pretty good arcade-to-NES-port, and it's graphics/music/soundFX easily stood up to the games of that time. The controls are intuitive (three basic "action" commands on a two-button controller), and the play mechanics are unique (albeit stupid). This is the ONLY game in the Double Dragon series where you must earn different fighting techniques, one at a time (represented by the number of hearts at the bottom of the screen), based on the points you earn. Over the entire history of the brother's Lee, gamers have been treated to several recurring themes that invariably hold true in every Double Dragon game. Remarkably poor plot, hilariously muscle-bound enemies, frequent battles against seemingly endless clones, and ALWAYS a tremendously challenging last level. That said, a very in-depth history of Double Dragon can be found here: http://www.classicgaming.com/doubledragon/ =========================================================== {3} FIGHTING ----------------------------------------------------------- {3.1} Moves Your ability to do certain Martial Arts maneuvers depends on the number of hearts you have. Hearts are earned as you earn points by beating up your enemies. You start the game with one heart. 1st heart: Punch, Kick, Jump, Headbutt 2nd heart: Uppercut, Roundhouse Kick 3rd heart: Jump Kick 4th heart: Hair Pull 5th heart: Reverse Elbow Smash 6th heart: Tackle (hit 'em while they're down) 7th heart: Jumping Roundhouse (referred to in this FAQ as the Retard Leap) All abilities are kept as hearts are added. -JUMP- A+B buttons, simultaneously. Absolutely useless. Unless you enjoy looking like a retard. But believe me, there'll be plenty of other chances to make Billy Lee look like a retard. -HEADBUTT- Tap forward twice. Automatic knock down. But, usually enemies duck it or you eat their first before you can land it. Plus, you look like a retard when you do it! If you can really nail the timing, you might find some use for this move. But I bet you won't. -KICK- B button. Standard kicks are definitely the move you will use the most often, as they have the best reach and speed. Your Kicks have an "optimum range" - LEARN IT. You will do much better in this game if you throw all your Kicks IMMEDIATELY as an enemy enters your striking range. This is very important against Abodo and Chintai. With well timed Kicks, it is possible to defeat Abodo and Chintai without taking damage. This will be explained further in the "Enemies" section of the FAQ. -PUNCH- A button. Only throw Punches when you're one on one against a REGULAR enemy, and you know you can take a few hits and still get to the next area alive. -UPPERCUT- A button (used automatically). Uppercuts are thrown after a few Punches, when your enemy is buckled over in pain and you are close enough to connect with it. It will also knock anybody else down who happens to wander into the path of your fist of fury. -ROUNDHOUSE KICK- B button (used automatically). The Roundhouse Kick seems to be the kicking equivalent of the Uppercut - it comes out when your enemy is buckled over in pain, and you are close enough to connect with it. Also, if another enemy wanders over while you're putting the hurt on his friend, he too will eat Kick. -JUMP KICK- A+B, simultaneously. The Jump Kick works OK when getting up, but don't rely on it as a regular offensive move because it is frequently ducked. -HAIR PULL- B button (used automatically). The Hair Pull is actually 3 moves in itself. Once attained, you will grab enemies by the hair after kicking them once or twice. Once you have your enemy in the Hair Pull, the B button knees them in the face, and the A button throws them over your shoulder. You can throw 5 knee-bashes before they fall, and you can do the shoulder throw any time before that. So the best combination (kills many enemies immediately) is: Kick, Kick, Hair Pull, Knee Bash (4 times), Shoulder-throw. The only time to NOT use this combo is when there is a ledge to throw somebody over, or when closely surrounded. In the case of being surrounded or having a ledge, just go immediately to the shoulder-throw. ANYHOW, this is the most important move. Abuse this move. Like I said before, normal enemies expire after one round of it, and from level 2 on, you can use it to throw enemies off of ledges, defeating them ever-so-quickly. Stand with your back to the ledge, far enough away so that if you get knocked down, you don't fall over the edge. As enemies approach, kick them until you pull their hair, and toss 'em. Repeat. -REVERSE ELBOW SMASH- A button, attacks behind you. Once obtained, if you are throwing punches while your back is turned to an enemy, you will throw an elbow behind you. Useful in that it scores a one-hit knockdown on every enemy, but tough to use because it is frequently ducked and you almost always get knocked down at the same time. -TACKLE- Down+A over a fallen enemy. Actually pretty useful when enemies avoid your Hair Pull and get knocked down by Punches/Kicks. Hurry over to them and finish them off before they can get up and cause you more trouble. Be careful, if you try it on a Chintai, they will often kick out. -RETARD LEAP- B button (used automatically). When throwing Kicks in close, this ability will allow you to jump in the air, spin, and throw a devastating kick, dealing huge damage and knocking everybody within range to the ground. Amazing! Or so it sounds... The move is executed automatically (just like most of the bonus moves) and always comes out at the worst time. 7 times out of 10, you will get punched in the middle of your leap, and end up lying on your back. Once you have this move, you'd best be careful not to get in close and throw Kicks, because you'll be sorry. Nobody is afraid of the Retard Leap. Not even Abodo. ----------------------------------------------------------- {3.2} Strategy I recommend a Turbo controller for this game. It's not so much the speed that is helpful, but the consistency. I can jam on the B button as fast as anybody, but since succeeding in this game relies so heavily on always Kicking, all the time, and always throwing 3 Kicks in rapid succession when an enemy is just barely close enough to hit... Well, you get the point. If you think a Turbo controller is cheating, then I hope you are REALLY good at consistently triple-kicking. Because Abodo will look at you and say "No turbo? Eat my fist." An important thing to note about the fighting engine in this game is that when using slower attacks, such as the Whip, or regular Punches, or the Retard Leap, you are very likely to "trade hits." That is, during a flurry of Punches, you and your opponent will trade punches, very slowly sapping your life meter, or even knocking you down. With Punches, as long as the enemy is a regular enemy, this is usually not a problem. Against Abodo, it's suicide. With the Whip, just make sure you are swinging it from far enough away. With the Retard Leap, you will quickly see why I call it that. You would be smart to avoid kicking in close once you have the ability to do the Retard Leap, because you'll automatically do it and (especially in mission 4) you will get knocked down. I've found the most useful strategy is to use Kicks, and lots of them. Kicks are your fastest attack, and they have the greatest range. The only reason to use Punches is when you want to earn points faster, which is explained in the walk-thru. You should set out to quickly determine your maximum range when Kicking an enemy - right when an enemy sprite is within range of the heel of your kicking-animation. Make it second nature to know what this range is, against particular enemies. 3 Kicks in rapid succession will knock down any enemy, and the strategy of using this will be called "triple-kick" in this FAQ. Once the Hair Pull is obtained, it is the best way to kill most enemies quickly. When the "Hair Pull combo" is mentioned, this refers to the full length Hair-Pull attack mentioned earlier: Kick, Kick, Hair Pull, Knee Bash (4 times), Shoulder-throw. ----------------------------------------------------------- {3.3} Enemies -WILLIAMS- Basic thug. Sometimes throws Dynamite or Knives, or wields a Baseball Bat. ALWAYS beware the Williams who has Dynamite or a Knife, getting hit by either of these will ruin your day. They take something like 40% of your health, so beware. NEVER attack an armed Williams - wait until they've thrown the Dynamite/Knife, dodge, and then attack. If he has a bat, wait for him to come to you, and Kick him before he swings it. For the regular old unarmed Williams, kick the heck out of him. Williams will die with one full-length Hair Pull combo. In the case that Williams starts using Jump Kicks, get out of his way and wait for him to come to you. -LINDA- Really butch looking girls, usually traveling in gangs and always (very strategically) sending the one with the Whip to fight first. Usually best to triple-kick them, and then Whip them as they get up. If you want to earn points faster, stick with Kicks. Lindas also die after one full-length Hair Pull attack. -ROPER- Usually a pushover. Sometimes they will throw boxes or barrels. Wait until they start to throw it, dodge, and then punish them. Sometimes Roper goes on a Jump Kick frenzy, if he starts this just get out of his way and then crush him when he's done. These are usually your best bet for using Punches, if you need to rack up some points, or if your legs are tired from throwing so many Kicks. Just like Linda and Williams, one time around with the Hair Pull maneuver, and these guys are finished. -CHINTAI- The second "boss" character you meet, who thereafter is a regular enemy, and in Mission 4 is quite a pain. Remember when I told you to get used to your optimal Kicking range? It's important against Chin. If you Kick a bit too early, he'll drop you with a leg thrust. If you Kick too late, he'll claw you in the face. Against these guys, the Hair Pull will become your best friend. Yes, you CAN have the Hair Pull ability BEFORE you meet the first Chin - I'll talk about that in the walk-thru. It will take two full Hair Pull attacks to kill Chin. Or, of course, you can heave him over a ledge. Watch out for the Chin who has a knife! Also, Chin is the most likely to double-team you. Be very careful about getting into a Hair Pull, with another Chin behind you. -ABODO- Huge, dumb, ugly looking thing. Abodo is pissed at you because he is wearing the same size pants as you. Definitely not good for poor Abodo. Also, even though Abodo is lending his brawn to the Shadow Warriors, they make him hide in little rooms and in dark caves. Poor Abodo. Lengthy exposure to dark locations even tends to make Abodo catch a nasty skin condition, leaving him green and irritable. Never ever get cornered while fighting Abodo, and in the unfortunate instance you are fighting two Abodos at once, NEVER get between them. To kill Abodo, remember that the first time you Kick him, he often will fall in only one or two Kicks. Once down, well placed and well timed Kicks can save you alot of energy and frustration. Get used to standing about one body width from a fallen Abodo. Here's how to figure out the right place.. Throw Kicks as Abodo is lying there, and get close enough so that your foot, during your Kick, is right above his feet as he lays there. At the very INSTANT you see his first frame of "getting up" animation, Kick three times, very fast. You should knock him down again without him ever having the chance to attack. This is the very best way to fight Abodo one on one. When Abodo double-teams you, use the fact that you can get the first knock-down in one Kick to your advantage. If you get lucky, both Abodos will fall on almost the same spot, and just as you are Kicking one back down, the other will be getting up. If the Abodo brothers surround you, then try running up-and-to-the-left, triple-kick that one, and then run down-and-to-the-right, and triple-kick that one. Keep it up, have very well-timed Kicks, and you should do fine. -WILLIE and JIMMY LEE- Fight these guys exactly like you would Abodo. Just be careful, as they are much stronger and take many more hits. Detailed strategy will be discussed in the walk-thru. In case you were wondering, yes, your brother is the final boss, and yes, that makes the title "Double Dragon" seem rather pointless. But fear not, Jimmy sees the error of his ways (after you pound his face into the ground) and joins you on all your future quests. If that's not brotherly love, I just don't know what is. =========================================================== {4} WALK-THRU or "How to Hair Pull the first Chintai you meet." or "The necessity of getting past the Green Abodo onslaught with all your lives." ----------------------------------------------------------- Upon starting a new game, you will be treated to an amazing intro in which a gang of thugs punches an ugly girl in the stomach and carries her away. Even without being told so, I guess it is relatively logical to assume that she must have been your girl, and that the point of the game is to get her back. But dude, what the heck are you dating a girl with such a nasty right leg for? That's disgusting. (apologies to anybody who is actually dating a girl, in real life, who has a really nasty right leg) Anyhow, if you think the intro is super-cool, then work hard to beat this game. The ending is done in the same style as the opening. If you think the intro sucks, you'd best not get your hopes up for the ending. 'Nuf said. ----------------------------------------------------------- -MISSION 1- If you're like me, every time you watch those thugs punch your grotesquely-legged girlfriend, you get so angry you can barely wait to start busting some Shadow Warrior butt. As soon as this first mission starts, you've got two Williams just asking to get Kicked. So Kick them. 3 good Kicks should knock 'em down, and the 2nd time they fall they'll stay down. A 3rd Williams will then appear - Punch the heck out of him 'til he dies. A helpful hitch-hiker thumb will notify you to proceed. Wait until the screen advances itself, and then get going. Hug the upper wall, and as soon as you walk past the door, turn around and start Kicking. You should flatten two Lindas, and also knock a Whip out of one of their hands. Pick it up and finish them off. Again let the screen scroll, and get going. Now you'll come up against a Roper, give him a few triple-kicks, and the next guy should be ready to hurl an oil drum at you. Don't attack him, just get in front of him and when he throws it, dodge it and let him have some nice triple-kicks. Next up should be two of his buddies, and as you should usually do when there are two enemies on the screen, run to the closest, triple-kick him, then to the other, and back again. If you're doing really well on health, it's a good idea to Punch one of them. Next up is another Whip-wielding Linda. Standard fare here - triple-kick her, take her Whip, finish her off. Do the same to her gang, and if you want extra points, just use Kicks and forget the Whip. Now go through the open door. Immediately move up, past the conveyor belt, and triple-kick the closest Roper. Triple-kick his buddy, then finish the first one off. Best thing to do now is move up by the door, finish off the remaining moron with some Punches, and then immediately start kicking so you can catch Abodo off guard when he comes through the door. This is the best Abodo to practice your "kick him right as he gets up" technique. Remember to get close enough so that your foot (during your Kick animation) is swinging right over top of his, as he lays there. Start a Kick frenzy RIGHT as you see him getting up. Continue 'til he dies. Jump up and down. ----------------------------------------------------------- -MISSION 2- Immediately triple-kick the Roper in front of you, dodge his twin's box, and do the same. Repeat. And repeat again. Once you see the hitch-hiker thumb, advance very carefully. From this point on, enemies will sometimes be armed. A Williams will appear, holding some Dynamite. Stand still, and as he starts to throw it, move down to dodge. Kick him until he is able to throw Dynamite no longer. Be careful of the big hole, and climb up the fence. This Williams will have a bat - don't rush him, wait for him to approach you and Kick him right as he's close enough. FORGET the bat. Finish him off and keep moving. At the end of this ledge, you can either climb down the fence, jump off the end, or if you want a nice bonus: this is one of the best places to make Billy Lee look like a retard. Simply walk off the end, watch, and get a good laugh. Anyhow, advance carefully, for there will be yet another armed Williams, and his twin. Dodge the Dynamite, and let them eat Kick. If you're feeling confident, let the last one have some Punches. Next up is a Linda with a whip, and her gang. You'd be best served to just stick with triple-kicks here. Take out the three of them and hurry up the ladder, and take out two more Lindas. There will be one more on the level above. Get rid of her, and go to the top to face your first Chintai. Now, if you've followed my directions up to this point, sometime during the fight with the Lindas you should've earned your 4th heart, and you can now do the Hair Pull. Once on the top girder, wait right at the ladder and let Chin come to you. Let him have some Kicks right as he gets close enough, and you should do the Hair Pull. Press A and toss him off the ledge. Giggle as you watch him fall to his death. ----------------------------------------------------------- -MISSION 3- Far and away the longest Mission in the game, and with the requisite being that you must finish and still have all of your lives (if you want to have ANY chance in Mission 4), arguably the hardest Mission. You'll start off in some beautiful forest scenery, and take on a few Williams. Again, one has a Knife, so avoid the far right of the screen, and don't attack him until you've dodged his Knife. After you advance, you will find a Williams who thinks he can get you by hiding in a tree and surprising you. Kick him and give him a nice Hair Pull and see if he still thinks so. Now you will see the hitch-hiker thumb again. Keep moving, but stay back from the far right, as the next 3 characters you fight will be Chintai. Thankfully, one at a time. If you haven't figured out your optimum Kick range yet, these Chin's will show you why it's important. If you have, you should be able to give them each a couple of Hair Pulls, and move on. You will come to a bridge, guarded by a baseball-bat wielding Williams. Trash him, and leave the bat. Go to the very top of the bridge, and jump from the very end, and you should make it. Let the Williams with a Knife move up towards you, and dodge down when he throws his Knife. Rip him up (be careful not to get knocked back into the water). Now, this is your first major opportunity to practice fighting a group of enemies, when there is a ledge that can be used to your advantage. In this case, it is the water beneath the bridge. Go to the right far enough to lure out two Williams - one with a Knife, one without. Now go back and stand with your back to the water, far enough away that if you get knocked down, you don't fall in. Dodge the knife, Kick him, and once you Hair Pull, throw him in. Do the same to his buddy. Good job! Do as the hitch-hiker thumb says, and get going. Next up should be 4 Ropers, the first two by themselves and the last two together. Show 'em how it's done. Ok, see the big rocky wall there? Go up close to it, and advance 'til you see a fence. Turn around as soon as the screen stops moving, and the wall starts blowing up. Out pops two Abodos, pissed at waiting in that cave for all this time. And they're going to take it out on you. Remember not to get between them, and that if you stay as close to the wall as you can, they may walk slower than normal. Get in sync with doing the triple-kick right as they get up. If you don't get lucky and have them lined up, and one starts dropping you as you hit his buddy, start moving up and down, taking them on one at a time. It's important you kill 'em both without losing a life. Once they both die, DON'T go to the right. From this point in the game on, WHENEVER you kill an enemy that comes out of a wall or door that stays open, you go through that opening after you kill them. IF you go to the right, the level scrolls and you repeat it from the beginning. Very much not fun. So go up into the cave. And immediately start moving to the right, as fast as possible. There will be stalactites, pouring from the ceiling. There isn't a very discernable pattern, but you will get the hang of when to stop, or when to back up a bit to avoid being hit. BE CAREFUL not to get "tap happy" in controlling Billy Lee - he'll do a Headbutt. So you'll not only look like a retard, you'll get spiked in the head by an evil stalactite. Once you get through, you will stop and the screen will scroll ahead by itself. The key here is PATIENCE. Only jump straight up to a platform that is directly above you. So, wait until the first platform is above your ledge and jump straight up. Then wait until it goes directly under the second, and jump straight up. From the second, you can skip the third, just jump to the right at the end of the track. Be careful to JUMP and not fall off. Advance past the door until it opens, and teach the two Chintai a lesson. DON'T go forward - after you kill the last Chin, go through the door. You will quickly see you are surrounded by twin Williams. The one on the left should have Dynamite - approach him until he throws it and back up to dodge. Kill him before the Dynamite blows, and before he can pick it back up. Then take out his buddy, and get ready for more Williams. There WILL be more Dynamite. Just remember, it would be better to take some punches than it would to get hit by the Dynamite. Once you finish these guys off, go ahead to the right. When the screen advances itself, keep holding right, and Jump Kick from the very edge ASAP. Keep moving to the right, jumping each ditch - there should be boulders bouncing behind you. After the last ditch will be a very short section of falling stalactites - you should run straight through without any trouble at all, because again the screen will advance itself, and you'll have to make quite a leap. Before your jump, you'd better get mentally prepared for the Green Abodo onslaught. This is a major check-point in the game. If you can get past this without losing any lives, you have a good shot at beating the game. Anyhow, as soon as you land, IMMEDIATELY turn left and start kicking. Hopefully you drop Abodo before he gets an attack off. Go right into your routine of triple-kicking him right as he gets up. Continue 'til he's sorry he ever blamed his skin condition on you, and his buddy will arrive to avenge him. Stand right about where the cave opening is - not too far back as to get cornered, but not so far forward as to knock Abodo off the screen when he falls over. Give him the triple-kick treatment, do your best to not let him get up. Once he's dead, go through the cave opening the first Abodo opened up for you. Now you're outside the cave, and there are lots of ledges and places you can climb up and down. The fastest (and best) way to clear this is to run immediately right and Jump Kick off of the ledge. You'll land right above the level's exit. Now just wait for the Lindas to pile out of the little doorway, and Hair Pull and toss 'em over the edge. It'll be a fun time. Once you go through several of them, the door below will open. Climb on down, and give Billy Lee a big "CONGRATULATION!" for completing the longest level in the game. ----------------------------------------------------------- -MISSION 4- Be very careful as this mission starts, not to be touching any directions on your controller. You start out on a very narrow ledge. Move up close to the wall, and inch forward towards the large brick wall. Stand there right before it, and you'll notice that the bricks suddenly stick out, in a seemingly random pattern. They will bust on you HARD, and if they get you in a loop where as soon as you get up, you get hit again, you will die very quickly. That said, stand there and wait. I have the best luck if I wait until the center block (2nd from the bottom) pops out, followed immediately by the next block up (3rd from the bottom) popping out, and then I go for it. There will be a second wall, again stop and wait. When you see the same signal (2nd from bottom pops out ONCE, and right after that the 3rd from the bottom also pops out once), go for it. Whew. Ok, now you're in for what is a very dangerous fight, but with some good strategy, and a little luck, you can get through unscathed. As you walk forward, you should see that the platform you are on has widened, and that there are odd statues in the background. From these statues, you will be viciously attacked by Chintai. Keep towards the bottom of the screen, and get to the right where there is a convenient pit to throw the many Chintai into. Beware the first one to the right - he will have a Knife. If you are lined up close (but not too close) to the pit, he may wait (almost like he's stuck). As a Chin comes near, Kick him at the right time, and as soon as you do a Hair Pull, give 'em the heave-ho. Do this to all of them, being careful of the ones who carry Knives. If you get this far, and beat all the Chin's, and you still have both your reserve lives, you are doing great. Go ahead and move along to the right, and jump the little hole. You'll see a climbable section of wall, and an Abodo will decide to crash through the wall to the right of it. Ignore him, and climb up the wall immediately. Once up top, get to the right ASAP, and set up to throw all of the Roper's over the ledge. Don't get knocked off! Once you clear them all out, congratulate yourself, and go up into one of the doors. You will be IMMEDIATELY attacked by the most ruthless Williams in the game. These guys WILL gang up on you, and they will Jump Kick you, and they WILL blast you if you attempt the Retard Leap. Keep calm, and be sure to Kick them from your the maximum distance. Hair Pulls work great here, and if somebody falls from regular Kicks/Punches, do the Tackle move to finish him off. Once you send them all packing, it's time to get serious. You'll walk to the right, and be in an almost triangle-shaped room. This is the final room. You will be up against twin Abodos right away. Remember to try and triple-kick right as they're getting up, and if they are split up, only take on one at a time. When you kill the 2nd one, don't be near the door at the top. Two Chintai will emerge, one holding a Knife. Dispose of them as usual, taking care not to get stabbed. It's best to be right by the door as you finish them, and then start throwing Kicks (aim so your foot is hitting the center of the door). You should drop a couple of Lindas, and then two Ropers. When you kill the last Roper, MAKE SURE you are up by the door, and Kicking right at the center, before WILLIE comes out. This dude is armed with a machine gun, so you definitely don't want to let him get the first hit in. You CAN and WILL do the Hair Pull on Willie. Fight him like you would an Abodo - once you knock him down, get close enough so that your extended foot is above his, and do a triple-kick IMMEDIATELY as you see him getting up. If he hits you or gets away from you, maneuver so that he MUST move directly down or up to get to you. Move so that you can triple-kick him as soon as he's beside you, don't give him room to start shooting. He may seem impossible, but if you're good at doing the triple-kick right as he's getting up, you can crush him. Once you see him doing the "blink of death" try and get up beside the door before it opens, and start Kicking. Out will pop JIMMY LEE. He looks just like you, but with red clothes, and can do just about every move you can do. The only move I haven't seen him try is the Hair Pull. Good thing, too. Fight him just like Abodo or Willie - keep away from him, and make him come to you. Once you get a good triple-kick in, or knock him down, set up to do continuous triple-kicks, every time he gets up. Stick to this strategy, and you can put him away. My first time fighting him, I almost beat him with less than half my energy bar. He got me though, but I had a life left, and the game picks up right at him, so I had a full life meter with which to combat him. He really isn't very difficult, the hard part is getting to him alive. Anyhow, now that you've taught your brother that it isn't nice to be in charge of mysterious gangs who kidnap your grotesquely-legged girlfriend, you get to see Billy Lee reunited with his long lost love. Push the B button to do the "brag about how tough you are and how many dudes you had to beat up to rescue her" move. Gals always love that. Oh, and try not to stare at her putrescent right leg - you know she's self-conscious. =========================================================== {5} CREDITS Thanks go to... Technos: for making such cool video games. Nintendo: for giving us the NES, and the subsequent opportunity to play so many rad video games. Tourniquet: for making such incredible music. You: for playing, and reading this FAQ. Josh C: for being my test-audience for this FAQ, and also for being my late-nite Double Dragon (and other games) partner. Jesus: for Eternal Life, and that's better than any Invincibility power-up, any day. ----------------------------------------------------------- {5.5} CONTACT INFO Send questions, comments, complaints, criticisms, suggestions, adoration, comments about my webpage, comments about Abodo, comments about Tourniquet, or just a general "I think your FAQ sucked" or "I think your FAQ rocked" message to: email: cha-herk@neo.rr.com dc_herk@yahoo.com author's homepage: www.myfriendstephanie.net