BALLZ! FAQ v1.0 11-04-94 & 8-18-97 Maintained by Bryan Carter (aka R.I.P.) gmezero@gz.bomb.com -3) Intro: Well, we're a little bit closer to me bumping this puppy up to v1.0,(NoObsa44@aol.com has)I just need to finish getting down all the moves for everyone. Thingshave been running slow around here do to this other pesky game (that I wouln't mention) that is keeping my PC occupied during the day, and me awake at night with the lights on... oooh boy scary. 8> Oh well... enjoy... and if you have any suggestions, send'em my way. Below where it says NoOb's was created by NoObsa44@aol.com or Accolade, Inc. -2) What's new in this file: - morph moves! - more boss stratagy suggestions - updated moves for Bruiser, Crusher, & Tsunami - Info regarding Edge 16 - every thing else missing (other than bosses) -1) Things to come: - more character moves - more boss strategies - more "fun stuff for two players" - anything else I can think of that's relevent as time goes on - NoObsa44 has add mos everthing else) Object of the game: Fight past seven other players, several bosses, and if you are good enough, you can make it to the Jester. Defeat him and ??? 1) Moves: +++++++++ Everyone- +++++++++ Standard moves Punch and Down - Low punch Toward and Punch - Lunging punch Away and Punch - Short punch Kick and Down - Low kick Toward and Kick - Lunging kick Away and Kick - Short kick Blocks: Away - Back-pedal and block Away and Down - Crouch, stationary block Away and Up - High block Punch and Up/Down - Roll away when knocked down NoOb's Away, Toward, Up and Punch - Rude Gesture Up and Punch or Down and punch - Roll Away(only when on ground) Up,Up,Up - finshing move(when have 2« ballz of power) Left, Kick and Punch - Lateral move left Right, Kick and Punch - lateral move Right Punch*5 - Stomp after shattering opponet (kill) Morphs (these moves are the same for all characters) (and more than one can be done in a round ) Right, Left, Punch and Jump = Morph to Boomer Right, Down, Left, Punch and Jump = Morph to Bruiser Down, Right, Punch and Jump = Morph to Crusher Right, Up, Left, Punch and Jump = Morph to Divine Left, Left, Punch and Jump = Morph to Kronk Left, Right, Punch and Jump = Morph to Tsunami Right, Right, Punch and Jump = Morph to Turbo Right, Up, Punch and Jump = Morph to Yoko Close quarters attacks Repeatedly push Punch button to win grapple, keep pushing afterwards to get special attack. Push Kick when close to opponent and you will grab him and get a special attack Escaping/Undizzy Whenever you are being held, or are dizzy, rapidly hit Punch to escape or recover Taunts In order to perform a taunt, hit Punch, Kick, and Jump all at the same time. This will increase the damage of your next attack as long as you don't get hit first. Taunts are additive, the more you do in a row, the more dammage you will do to opponent Begging When low on life, hit Down 3 times rapidly to begin begging (restores life), the more times you hit Down, the more life restored Attacks that do damage to both players/Tangles Some special attacks cause damage to both players (e.g. explosions, and cyclone attacks). Also, some attacks when repeated to often can cause the player to become tangled and helpless. NOTE:If you miss with one of these attacks, or you become tangled, you will be helpless until you are hit by your opponent (hitting Punch repeatedly may free you, but I haven't had luck with this enough to say it is the case). +++++++ Boomer- (first 4 moves are from manual) +++++++ Left, Left, Kick Left handstand kick Away, Towards, Punch Head hurl (shoulder level) Up and Punch Jack-in-the-box Right, Down, Left, Up, Punch (d-pad moves performed as rotation) Self destruct Right, Right, Kick Right handstand kick Away, Towards, Kick Bowl head at oppenent Down and Punch and Kick (all at same time) Punch at three times arms length+ NoOb's Kick when close Throw (suspended spin) Towards, Torwards, Kick Power Kick Down, Up, Jump Dive ++++++++ Bruiser- (first 4 moves are from manual) ++++++++ Left, Left, Kick Cartwheel left Right, Right, Kick Cartwheel right Down, Down, Kick Slide tackle Right, Down, Left, Up, Punch (d-pad moves performed as rotation) Torqueno Back, Forward, Kick Kick ball at opponent Back, Forward, Punch Lob ball at oppenent Win grapple (Punch when close) Grab enemy under arm and punch in face Jump, while holding hit Down, Down Stomp ground and shake enemy off feet Jump, while holding hit Punch and Jump Kick high with both legs while in air Down and Punch and Kick (when close) Reach out and sweep opponent off their feet Up, Down, Up, Down Do jumping jacks (is this an attack?) Towards, Towards, Towards Charge opponent Kick (when close) Grab opponent and break them over knee Towards, Away, Towards Spin around with arms outstretched NoOb's Down, Punch and Kick Leg sweep Punch and Kick (while ducking) Leg grab from duck Jump and Kick (while ducking) Ducking uppercut Away, Torwards and Punch Buckle (or ball) Heave ++++++++ Crusher- (first 3 moves are from manual) ++++++++ Toward, Toward, Toward Charge Win grapple (Punch when close) Pummel Away, Toward, Punch Underhand horn heave Away, Up, Punch Overhead horn heave Towards, Towards, Punch Hold horn in hand like sword and stab at opponent Away, Away, Punch Lean back and crank arm Kick (when close) Lift opponent up and gore them Left, Down, Punch Charge left, then at opponent Right, Down, Punch Charge right, then at opponent NoOb's Up, Down, Up Rumble Charge Away, Away and Kick Wind up Kick Up, Torward and Kick Stomp on foot Up, Down and Punch Over the top ground slam Punch Head butt +++++++ Divine- (first 3 moves are from manual) +++++++ Punch&Kick when close Flip & Throw opponent Win Grapple (Punch when close) Spanking Toward, Toward, Toward Reverse Cartwheel Head Scissors Down, Down, Up Makes you sing a high pitched note that makes other player dizzy Down, Down, Away Fakes dizziness, can be exited by pushing kick or punch Down, Down, Towards or Down, Jump and Kick (do while close) Knee opponent in groin Towards, Away, Towards, Away (must be in opponents line-of-sight) You swivel your hips and whistle at opponent. Causes opponent to uncontrollably move towards you. Once close, Divine automatically executes "Flip & Throw" on opponent. Away then arc to Down, Punch (keep holding Down)or Down to Torward and Punch Uppercut Up, Up, Kick Toe leap at opponent. Kick and Jump, while holding hit Down 3 times fast or Away then arc to Down, Kick and Jump (keep holding down) Drop back onto arms and perform flying kick at opponent Away then arc to Up Spin on one foot with arms outstretched (if performed to many times you will become tangled as if stunned, and unable to move) Jump, Kick at top of jump, then guide Divine to land on opponents head Land on back of oppenent and knaw on the back of their head Away, Away, Kick or Toward, Toward, Kick Spring attack (you jump away from oppenent, then bounce back in a kick) NoOb's Jump (then land on the oppenent) Ride on Back and bite ++++++ Kronk- (first 4 moves are from manual) ++++++ Up, Punch Overhead club Away, Up, Punch Lobber loogie Kick (do while close) Tee off Toward, Toward, Toward Duck, dive and roll Toward, Kick Lunging kick (seems to make you impervious to ground attacks) NoOb's Away Torward and Punch Flying phlegm or Snot shot Torward, Away and Punch Wind up club Kick (when land on opponent) Ride on back and club Down, Down and punch Nut cruss With Club Jump then Down, Down Fly down spear Torward, Torward and Punch Fencing lunge Up, Up Club uppercut Down and Punch and Kick Bone sweep ++++++++ Tsunami- (First 3 moves are from manual) ++++++++ Toward, Toward, Toward Belly charge Away, Away, Jump Flying summersault kick Left, Right, Punch and Jump Morph into Tsunami Right, Right, Kick Jump right then kick left Left, Left, Kick Jump left then kick right Kick (when close) Hold opponent down and pummel them Up, Up, Jump Hover and meditate (restores health, and may protect from ground attacks) NoOb's Toward, Away and Punch Wind up punch Toward, Away and Kick Wind up kick Kick (when close) Throw (swing toss) Jump, Punch and Kick Sumo splash ++++++ Turbo- (first 3 moves are from manual) ++++++ Towards, Towards, Towards Charge flip kick Jump, Kick and Jump Flying/Hover Towards, Towards and Punch Super Blow Jump, while holding hit Down, Down Jumps then performs flying kick Towards, Away, Punch Uppercut Away, Towards, Punch Crank right arm for a wind up Away arc to Down, while holding hit Kick Drop back on arms and kick out at oppenent NoOb's Kick (when close) Throw (toss and punch) Jump, Punch and Kick (when close and both fighters are in air) Spinning pile driver Down and Punch and Kick Rising Punch Up, Toward and Punch Head pound +++++ Yoko- (first 3 moves are from manual) +++++ Up, Kick Backflip Away, Away, Away, Away Stun fart Jump, Up, Up Grab bar and swing (swing like on monkey bars) Right, Right, Kick Grab pole and swing counter-clock-wise(swing like on fire pole) Left, Left, Kick Grab pole and swing clock-wise(swing like on fire pole) Win Grapple (Punch when close) Grabs opponent and flips them over, then screws their head into the ground NoOb's Up and Punch Uppercut Kick(when close) Throw (gorilla spin) Punch (while grabing bars and swinging) Swinging punch Kick (while grabing bars and swinging) Swinging kick Jump (then land on opponent) Ride on back and beat head Down and Kick Pull of leg and swing Right, Right, Up or Left, Left, Up Pole swing Torward, Torward' Torward Forward roll Toward, Up ,Up Gamera Spin attack 2) Strategies: For first boss (the Ostrich) "Guggler"? : Wait until it puts its head in the ground, and then taunt it multiple times (5+). Then all it takes is one hit to beat it. For second boss (the Kangaroo) "Bouncer"? : Jump in, punch several times, then jump away. Repeat. His tail has a long range, so watch out. or->As Turbo, do repeated Super Blows until enemy is dead... that's it. For third boss (the T-Rex) "T-Wrecks"? : I've found that when playing Divine, head attacks work best. Perform a jump and then aim so that your shadow overlaps his, and when you land, you should be riding on the back of his head doing damage. For fourth boss (??? looks like a blue ghost/genie) " "? : I've had no luck on this boss so far, all he does is morphs into other creatures (so far, Bruiser, Crusher, and a python snake), then proceeds to stomp my butt. 3) Fun stuff for two players: Divine and Yoko... (you can guess what their doing) While in a grapple, each player take turns at hitting their Punch button, first Divine, then Yoko, then Divine, etc... quite funny. 4) Edge 16 information According to a manual addendum that came whit Ballz, it is noted that the Edge 16 has been cancelled by AT&T and support for that device will not be offered. (Personally, I was hoping for this little puppy, it was to include new characters and the like for players to use... sigh) 5) With contributions from (thanks to): (anstey@sunspot.ece.clarkson.edu) And me (Noob is a guy from MKT Mortal Kombat Trilogy) +---------------------+ |contact: | | Bryan (aka R.I.P.) | | gmezero@gz.bomb.com | +---------------------+ NoOb's 6) FOR SEGA I KNOW 2 CODEZ TO GET THE GREEN BELT: AT THE TITLE SCREEN PRESS A, A, DOWN, C, B, A, UP, UP, DOWN,LISTEN FOR BURB, UP, START TO GET THE RED BELT: AT THE TITLE SCREEN PRESS A, DOWN,DOWN, B, B, B, C, LEFT, RIGHT, LISTEN FOR BURB, UP, START I don't know if any of those code work but they were given to me by Accolade, Inc. 7)FOR SNES I KNOW 1 CODE PRESS A, A, A, A, A, A, A, A AND A AT THE TITLE SCREEN THIS WILL GIVE YOU HYPER MODE I AM STILL WAIT FOR A RESPONSE FROM ACCOLADE TO SEE IF THIER ARE ANY MORE CODES. 8)Game Genie for the SNES 1. CB82-EFOD + DO82-EF6D + DD82-EFAD=ALWAYS FIGHT KRONK 2. SAMEASABOVE + D682-EF6D + SAMEASABOVE=ALWAYS FIGHT BOOMER 3. SAMEASABOVE + DA82-EF6D + SAMEASABOVE=ALWAYS FIGHT BRUISER 4. SAMEASABOVE + FD82-EF6D + SAMEASABOVE=ALWAYS FIGHT TURBO 5. SAMEASABOVE + F082-EF6D + SAMEASABOVE=ALWAYS FIGHT TSUNAMI 6. SAMEASABOVE + F682-EF6D + SAMEASABOVE=ALWAYS FIGHT YOKO 7. SAMEASABOVE + FA84-EF6D + SAMEASABOVE=ALWAYS FIGHT DIVINE 8. SAMEASABOVE + 4D82-EF6D + SAMEASABOVE=ALWAYS FIGHT CRUSHER 9. DC78-E7AD=START ROUND WITH 10 SECONDS 10. F078-E7AD=START ROUND WITH 20 SECS. 11. F378-E7AD=START ROUND WITH 30 SECS. 12. 4678-E7AD=START ROUND WITH 40 SECS. 13. 7478-E7AD=START ROUND WITH 50 SECS. 14. 7A79-E7AD=START ROUND WITH 60 SECS. 15. 0178-E7AD=START ROUND WITH 70 SECS. 16. C295-ED64 + C296-E7D4=INFINTE TIME 17. 4EDC-7760=START WITH 1/4 ENERGY 18. 9EDC-7760=START WITH 1/2 ENERGY 19. BEDC-7760=START WITH 3/4 ENERGY 20. CDE8-87AF=DEATH MATCH 9) If you own the GG for the sega genesisthen please check and choose Game Genie. Then choose sega Genesis. Finally klick on "Ballz". The reason I didn't Give a Copy of the sega version of the GG codes is cause it is sssssoooooooooooooo long (about 120 codes) 10) That is all for now even thought I will see if I can find more Info. on Ballz for the Sega Genesis and Super NES (almost all move work for both Systems but I don't know if any move work for the 3D0). Please tell me if there is any thing else missing or wrong (but not spell or grammer).