Super VG is one of those Super Famicom games only from Japan and it's not particularly great but I'll post this for completeness sake. The game is from a company named TGL by the way. Satomi-she's the tavern-maid with short hair, she has a whirling dragonpunch type move that fries your foe and a an attack from above punch that ignites people too. Fairly decent fighter overall Dragon punch-back,down,down-back and punch. The reach isn't great but it has high dominance and knocks enemies down plus goes through fireballs but it's still mainly an anti-air attack Fire crash-half circle forward and punch. She leaps off the screen and comes back down. This move will knock enemies down but highly inaccurate Satomi also has a slide by going down-forward and punch Yuka-she's the waitress with a ponytail. She's essentially a Ken/Ryu clone with some differences. That said she's one of the toughest characters Fireball-quarter circle forward and punch. Standard fireball Dragonpunch-forward,down,down-forward and punch. Watch out this move does not knock enemies down. It has high dominance, good range and goes through fireballs so I rate it above Satomi's but use it mainly for anti-air Hurricane Kick-quarter circle back and kick. This is a nice move, it doesn't send you flying over fireballs but it hits 3 times. This move is actually a rushing energy punch that ends in a big kick. Ayako-she's the techno dancer with the fan and micro-miniskirt. Very quick and agile but lacks power and good moves. She has an antiair kick and a rush move. Drillkick-quartercircle forward and kick. This is the antiair kick, up close it hits 2 times and she also does damage coming out of it too, but it doesn't knock down. Belt attack-quartercircle back and kick. She does a flip forward lashing out with her belt. It doesn't knock down either but it's the only range move she has Jun-wrestler girl with the blouse and headband, she's the Zangief character ubiquitous to all SF clones. A real so-so character with a throw move and energy field. Energy field-quarter circle back and punch-keeps foes away and hits twice Flying backbreaker-full circle and punch-it's got good range and three of these will knock out your foes. Elirin-she's the girl in the playboy bunny costume. Dangerous character with a fair assortment of moves. Wall kick-charge down,up and kick. She jumps to a wall bounces off in a jump kick. Useful against fireballs especially with good timing Flying punch-charge down,up and punch. She does a little jump ending with a big punch. It has high dominance, hits about twice and goes through fireballs. Really good move Flamethrower-charge back,forward and punch. She takes her lighter and out pops a big flame. It has twice the reach of Dhalsim's Yoga flame but it doesn't stop fireballs, but if you time it right this move lets fireballs pass harmlessly through you Brass Knuckles-punch rapidly-she does a bunch of rapid punches Chiho-she's the ninja girl in lederhosen. Not the greatest characters Fireball-quarter circle back and punch. Your standard Rush-charge back, forward and punch. Quick attack but if blocked you do a back flip a la Mortal Kombat making you vulnerable. Chiho also has a air throw, forward and fierce punch when in air near aerial opponent Manami-she's the waitress girl with two ponytails and the big mittens. As quick as Ayako, she has good moves and is a good character Roll attack-charge back,forward and punch. Roll attack ala Blanka or Kano Retreating pounce-charge back,forward and kick. She leaps back then pounces forward on the opponent Mitten strike-quarter circle forward and punch. She shoots out her mittens on a string. Note that it does damage coming back too so your opponents have to watch their jumps. I think she has a slide like Satomi that is done the same way too but I'm not sure as it has been a long time since I played this game. Kaori-she's the barmaid with the glasses. She's a dangerous character too Kick Fireball-quarter circle forward and punch. Fireball done with the leg Rush Kick-quarter circle back and kick. Like Yuka's but doesn't knock down Air Stomp-down and kick in air. This can several times if done right Air Stomp 2-down and punch in air. This is a drill kick that hits several times Reimi-she's the girl who's dressed like a classical pianist. She's dangerous too. Fireball-quarter circle forward (or was it back) and punch. Your standard Shoulder Ram-charge back, forward and punch. Hits several times for heavy damage!! Flip Kick-charge down, up and kick. Surprisingly good range. It knocks down, has high dominance and yadada. See dragon punch. Very good move Hope this helps