Welcome to... .. |@@######++########@@ ####**## . .+#======##==##=====#################|====. /| +###############|###################################|=====================::: #*'''###*'''''*##\#############---****''' #* ### #####**''#*' *##### #*##.###:.....:####''\_/ ##### Snaiperskaja Vintowka Dragunova :#***'''''''''####' ##### ---- '* *####. Russia's Pride '**'' ______________________________________________ _____/ Firearms RC2.8 Weapons / Equipment FAQ FINAL __________________________ ______________________________________________/ _____ __ ____ _____ __ ____ ___ ____ ____ /\_____\ |\_\ |\___\ |\____\ /\_\ |\___\ |\__\ /\___\ /\___\ \/ ____/ || | || \ || __/ / / \ || \ || \/ / | |\/____\ || |__\ || | || |\ | || |_\ / / /\ \ || |\ | || |\ \/ /| | \| |_\ || __/ || | || / || _/ / / ____ \ || / || | \ / | | _\__ \ || | || | || |\ \ || |_\ |\/ / |\ \ || |\ \ || | \/ \| | \__\| | \|/ \|/ \|_| \_\ \|___/ \|_| \|_| \|_| \_\ \|/ \| \____/ _________ _____/ Content _______________________________________________________________ _________/ 1. Introduction 2. Version History 3. Weapons 3.1 Machine Guns 3.1.1 M60 3.1.2 M249 3.1.3 PKM 3.2 Shotguns 3.2.1 Remington M870 3.2.2 12K 3.3 Grenade Launchers 3.3.1 M79 3.4 Pistols 3.4.1 1911A1 3.4.2 Anaconda 3.4.3 93R 3.4.4 92FS 3.4.5 Desert Eagle 3.5 Sub Machine Guns 3.5.1 Sterling 3.5.2 MP5 3.5.3 Bizon 3.5.4 UZI 3.6 Assault Rifles 3.6.1 AK-47 3.6.2 FA-MAS 3.6.3 G3A3 3.6.4 G63E 3.6.5 M16/M203 3.6.6 AK-74 3.7 Sniper Rifles 3.7.1 SSG3000 3.7.2 M82 3.7.3 Dragunov 4. Equipment 4.1 Armor 4.1.1 Light Armor 4.1.2 Medium Armor 4.1.3 Heavy armor 4.2 Items 4.2.1 Frag Grenade 4.2.2 Concussion Grenade 4.2.3 Claymore Mine 4.2.4 Bandages 4.2.5 N.V. Goggles 5. Custom Weapon Configs 5.1 Rusher 5.2 Sniper 5.3 Camper 5.4 Gunner 5.5 Bomber 5.6 Ninja 5.7 Assaulter 5.8 Ghost 6. Wishlist for FA 2.9 6.1 Weapons 6.1.1 FAL 6.1.2 P-90 6.1.3 PSG1 6.1.4 M14 6.1.5 SOCOM 6.1.6 Signal Grenades 6.1.7 Stielhandgranaten (Stick Grenades) 6.2 Equipment 6.2.1 LAM (Laser Aiming Module) 6.2.2 Diazepam 6.3 Miscellaneous 7. Contact 8. Copyright _________________ _____/ 1. Introduction _______________________________________________________ _________________/ I wrote this FAQ because I only found one FAQ about Firearms on the two big pages DLH.net and GameFaqs.com. And this one was even for RC2.5! So I brainstormed my knowledge about the weapons featured in Firearms and put it together to what you are about to read. Additionally, Firearms is the best mod for the awesome Half-Life, followed by Counter-Strike (which I didn't play last time due to Steam and my 56k modem) and Team Fortress Classic. Counter-Strike 1.6 is a farce and that's because i love the FA team for great apdates on the RC2.5 (which i REALLY loved) to balance the weapons. I also want to say that the last version I played is RC2.5, so don't wonder about sentences like "I like the two new MGs, the M249 and the PKM, ..." That's all, have fun with playing and reading. p.s.: English is not my first language but German is, so i may built in some typos especially the "," are difficult. ^^-o x_X ____________________ _____/ 2. Version History ____________________________________________________ ____________________/ New Word Count: 7438 Monday 10, 2003 - v1.2 - new design - added "Full Name" and "Manufacturer" for every weapon - added "Wishlist for FA 2.9" - added Dragunov SWD and M79 GL ASCII images and changed Firearms ASCII - fixed some more typos Wednesday 6, 2003 - v1.1 - corrected a lot of grammatical mistakes - added "Version History" - new ASCII image (selfmade) Tuesday 4, 2003 - v1.0 - this great FAQ was written on a boring tuesday in 3 hours ____________ _____/ 3. Weapons ____________________________________________________________ ____________/ __________________ _____/ 3.1 Machine Guns ______________________________________________________ __________________/ I like the two new MGs, the M249 and the PKM but they got nerfed with the bipod, which is more realistic, but makes you REALLY stationary (you can't move at all while bipod is unfolded). ___________ _____/ 3.1.1 M60 _____________________________________________________________ ___________/ Full Name: M60 Manufacturer: Maremont Corporation Credits: 18 Type: General-Purpose Machine Gun Caliber: 7.62x51mm NATO Capacity: Belt-fed, 100 round boxes ROF: 500 Rounds Per Minute Description: When used prone to take advantage of it's bipod, the M60 is a highly effective weapon, capable of turning any area into a lethal kill zone. Feeding from a 100 round belt,it makes an excellent choice for providing cover or suppressive fire for a squad. + high damage + 100 rounds per box + less credits than M249 - much lower ROF (rate of fire) than M249 and PKM - only accurate if lying prone and bipod unfolded - can't fire while moving The M60 is a fantastic corpse producer if used the right way. ONLY fire if prone on the ground and bipod is unfolded, everything else will let your shots go straight into the air. Strategies: -> only use at defense -> wait for the enemy -> if enemy camps, take another route or switch to another weapon with better handling (accuracy while moving e.g. MP5) ____________ _____/ 3.1.2 M249 ____________________________________________________________ ____________/ Full Name: M249 Minimi Squad Automatic Weapon (SAW) Manufacturer: Fabrique Nationale (FN), Belgium Credits: 19 Type: Light Machine Gun Caliber: 5.56x45mm NATO Capacity: Belt-fed, 200 round boxes ROF: 1000 Rounds Per Minute Description: Although the M249 SAW, or Minimi, fires a considerably smaller calibre round than the M60, it is equally capable of creating an effective base of fire thanks to it's extreme cyclic rate. This has made it a popular support weapon around the world. + high damage + insane ROF (HL engine has probs rendering the bullet cases thrown out so fast it shoots) + 200 rounds per box - most expensive MG (i.e. most credits needed) - only accurate if lying prone and bipod unfolded - can't fire while moving The M249 is even better than the M60, due to its awesome ROF and bigger boxes. This weapon is one fast and furious and when used in a defensive position (e.g. observe a corridor), no enemy will get past you, believe me. Strategies: -> only use at defense -> wait for the enemy -> if enemy camps, take another route or switch to another weapon with better handling (accuracy while moving e.g. MP5) -> if couple of enemies storm your position, try to reposition and ambush them (e.g. around a corner), but be fast, because you have to go prone and unfold bipod; then tear them to pieces with 200 friends faster than the them ___________ _____/ 3.1.3 PKM _____________________________________________________________ ___________/ Full Name: Pulemyot Kalashnikova Modemised Manufacturer: Kalashnikov Izhmash JSC Credits: 17 Type: General Purpose Machine Gun Caliber: 7.62x54mm Rimmed Capacity: Belt-fed, 100 round boxes ROF: 700 Rounds Per Minute Description: With a high ROF and a heavy-caliber round, the PKM provides a great deal of firepower in a very short period of time, at the expense of running through ammunition very quickly. + high damage + high ROF (between M60 and M249) + 100 rounds per box + cheapest MG (i.e. least credits needed) + the sound (reminds me of RC2.5 M60; loved it) - only accurate if lying prone and bipod unfolded - can't fire while moving - due to its high ROF and, compared to the M249, small boxes, ammo runs out quickly I really like the PKM, because of its kickass sound (and other pros ^^). for ME, the only drawback is that because of the amount of credits (17), you will have problems with making a config with 0 credits left (which works good with M249 e.g.), and I don't like having 1 credit left. Strategies: -> only use at defense -> wait for the enemy -> if enemy camps, take another route or switch to another weapon with better handling (accuracy while moving e.g. MP5) -> try to have friends around you while defending, because you have to reload more often than with M60 and M249 ______________ _____/ 3.2 Shotguns __________________________________________________________ ______________/ I have the feeling, that the Shotguns got stronger, didnt they? Now I like them so much, I even made a new weapon config I often use, the "Ninja". Check them out, especially the Saiga-12 can mess things up. ______________________ _____/ 3.2.1 Remington M870 __________________________________________________ ______________________/ Full Name: Remington 870 Manufacturer: Remington Credits: 8 Type: Pump-action Shotgun Caliber: 12 Gauge, 3 inch buckshot Capacity: 7 round tubular magazine ROF: Pump-action Description: The M870 is ideal for close-range house-to-house or brush fighting, but suffers at long range due to its spread and low velocity projectiles. Great for engaging moving targets, and it's stopping power at close range is undeniable. + high damage in CQBs (Close Quarter Battles i.e. all pellets hit the enemy) + cheaper than Saiga, cheap gun overall + perfect handling (i.e. you hit where you shoot while moving, disregarding spray of pellets) - very low ROF - low to none damage in mid to long range battles - high reload time (you get killed twice before all 8 shots are reloaded) I like this one (like all the other guns in FA ^^ developers did a good job), because of its power in CQBs. A summary of the pros and cons would result in a good backup weapon if using a long range rifle or the M79 GL (grenade launcher). Strategies: -> use as a backup weapon -> get close to enemy before firing -> aim well before firing because of slow pump action -> makes a good ambush weapon (i.e. you get near enemy) ___________ _____/ 3.2.2 12K _____________________________________________________________ ___________/ Full Name: Saiga-12 Manufacturer: Kalashnikov Izhmash JSC Credits: 9 Type: Semiautomatic Shotgun Caliber: 12 Gauge, 2.75 inch buckshot Capacity: 7 round box magazine ROF: Semiautomatic Description: The Saiga 12K is a semi automatic shotgun. Able to unload a full magazine of buckshot as quickly as you can pull the trigger, it's the ultimate in close-range firepower. + high ROF compared to Remington M870 + high damage in CQBs + perfect handling + cheap + clip weapon (i.e. able to speed up reloading time with skill nomenclature) + it looks and sounds godly - low to none damage in mid to long range battles - runs out of ammo really quickly (this is the situation the enemy rips you to pieces most of the time) Power + ROF + cheap = LOVE IT. Really good gun, but not on all the maps. Pick another weapon on wide-open maps. It is similar to Counter-Strike's XM1014, but a lot better and everything else than a newbie weapon. Strategies: -> unlike the Remington, this is also a good primary -> get close to enemy before firing -> aim well before firing (best is going for the head) -> makes a good ambush weapon -> strafe (or side-step if you wish) a lot with this gun,because of its great handling _______________________ _____/ 3.3 Grenade Launchers _________________________________________________ _______________________/ There is only one grenade launcher available unfortunatly, but a good one. The American Army tore up some VCs with this one, I think. For the future I hope there will be more GLs to chose from. BTW, the ASCII art at the end of this FAQ shows a M79. 3.3.1 M79 Full Name: M79 Grenade Launcher Manufacturer: Colt Armaments USA Credits: 9 Type: Grenade Launcher Caliber: 40mm HE Capacity: Breech-loaded, single shot ROF: Single shot. Description: A skilled soldier equipped with an M79 can put a grenade virtually anywhere, making this weapon ideal for flushing snipers, and clearing foxholes and bunkers. + high damage if hit near enemy + splash damage + cheap + its design rox - low amount of ammo (1+3, i.e. one in the GL and three in the backpack) - high reload time - can't be fired while moving This one is good if used effectively. 40mm High Explosive will let you triumphate over your enemies and let them vote for another map ^^-o x.X. I am actually really good with this weapon on some maps, if I now where to shoot (i.e. where enemy troppers are) Strategies: -> take along good secondary, like Sterling / Remington / Saiga (I prefere Sterling) -> DON'T rush into open battles -> hide and shoot over obstacles in an appropriate (!) angle -> learning by doing (stop reading now and set on a LAN game to practice, this is an order, soldier!; or join an internet server if you have flatrate :) -> get ammo in your base before going into combat (i.e. trouble) with 2 lousy grenades _____________ _____/ 3.4 Pistols ___________________________________________________________ _____________/ Five pistols to choose from, and some do actually pretty well (in 2.6 they got big bonuses, I think). One is even a sniper hand gun. So let's see... ________________ _____/ 3.4.1 1911A1 ________________________________________________________ ________________/ Full Name: Colt M1911A1 Manufacturer: Colt Armaments USA Credits: 4 Type: Semiautomatic Handgun Caliber: .45 ACP Capacity: 7 round box magazine ROF: Semiautomatic Description: The US Military sidearm until 1985, this heavy-hitting pistol is still found in the holsters of many soldiers who value its reliability and stopping power. + high ROF (compared to Anaconda and Desert Eagle) + medium damage + fast reload + cheap + decent handling - low ammo count (maximum of 8 in the gun, after merging magazines, I think) - inaccurate (compared to Desert Eagle and Anaconda) Hmmm, I actually don't like this gun's design and overall handling, but it can inflict decent damage. So use it as it is meant for, a sidearm. Strategies: -> use it as sidearm if using a sniper weapon -> don't try to crouch and hit -> always run around when using it or you will be toast -> save the credits for other stuff (e.g. a nice claymore mine; also 4 credits) if you don't plan on fighting as a sniper ________________ _____/ 3.4.2 Anaconda ________________________________________________________ ________________/ Full Name: Colt Anaconda Manufacturer: Colt Armaments USA Credits: 4 Type: Double-action Revolver Caliber: .44 Magnum Capacity: 6 round cylinder ROF: Double-action. Description: Chambered for the powerful .44 Magnum, this heavy revolver is powerful and accurate. Many shooters choose to mount a scope to allow for precision long-range shots. [To use the scope on the Anaconda, you must choose the "Marksmanship I" skill.] + high damage + cheap + can be scoped - low ammo count (only 6 in the gun) - very slow reloading - slow ROF - it's a revolver I liked this pistol in 2.5 and many players used it, but despite its pros, the cons are more important. A sidearm has to be fast coupled with medium (or even high) damage. It is far too slow and the chamber is empty really fast. If you want to nail enemies from the distance, try a real sniper rifle or even a G63E. Strategies: -> avoid CQB, you will always lose -> avoid facing multiple enemies -> use it as a secondary coupled with a very good close-range gun (SMGs, Shotguns, GL) ___________ _____/ 3.4.3 93R _____________________________________________________________ ___________/ Full Name: Beretta 93R Manufacturer: Pietro Beretta Inc. Italy Credits: 5 Type: Machine Pistol Caliber: 9x19mm Parabellum Rounds: 20 round box magazine ROF: 1200 Rounds Per Minute Description: Designed to provide more close-up fire-power than a conventional 9mm, this machine pistol has an extended magazine, and a folding front grip to help control recoil when firing three-round bursts. + cheap + ability for burst shots + more ammo in clip than all other pistols + impressive 1200 rpm + decent handling - weak - inaccurate The 1200 rpm made me fond of this sidearm at first, but in real combat it actually sucks. If you want to spit out bullets fast, get a SMG. Startegies: -> decent sidearm for snipers -> always use burst, if not, get other pistol -> side-step a lot while firing, accuracy can't get even worse ^^ ____________ _____/ 3.4.4 92FS ____________________________________________________________ ____________/ Full Name: Beretta 92FS (M9) Manufacturer: Pietro Beretta Inc. Italy, Beretta USA Credits: 4 Type: Semiautomatic Handgun Caliber: 9x19mm Parabellum Capacity: 15 round box magazine ROF: Semiautomatic Description: Favored by many soldiers and professional shooters, the M92FS is a well- balanced, accurate handgun. This model may be equipped with a suppressor at the shooter's discretion. [To suppress this weapon, you must have the "Stealth" skill. Secondary fire attaches and detatches the suppressor.] + cheap + suppressable + decent accuracy + decent handling - weak - you won't frag anyone with this handgun This one is maybe the worst gun in Firearms. Its pros won't help you a lot when facing an enemy who is carrying any gun but the 92FS. I also didn't see any player who used it. Strategies: -> use it as a sidearm as a sniper -> get stealth skill with this gun (nice backup weapon for the "Ghost" config) -> sidestep a lot ____________________ _____/ 3.4.5 Desert Eagle ____________________________________________________ ____________________/ Full Name: Desert Eagle .50AE Manufacturer: Israeli Military Industries/Magnum Research Inc. Credits: 5 Type: Semiautomatic Handgun Caliber: .50 Action Express Capacity: 7 round box magazine ROF: Semiautomatic Description: Widely known as the largest semiautomatic handgun in the world, the Desert Eagle's phenomenal power is unmatched by any other pistol. + high damage + decent accuracy + decent handling + imho the oly pistol worth its credits - slow ROF - low amount of ammo in the clip This is the best pistol, because its pros are these I expect from a handgun. You can actually kill someone at full health if you are a good shooter. Prefered pistol for everyone who needs one (not me, btw). Strategies: -> best sidearmfor snipers -> aim well berfore you shoot -> sidestep->shoot->sidestep (i.e. try to stand still or even crouch while firing) ______________________ _____/ 3.5 Sub Machine Guns __________________________________________________ ______________________/ I like ALL the SMGs featured in FA, because all of them have crazy ROFs coupled with good handling. The perfect rush instruments. 3.5.1 Sterling Full Name: Sterling L2A3 Manufacturer: Sterling Credits: 8 Type: Sub Machine Gun Caliber: 9x19mm NATO Rounds: 34 round box magazine ROF: 800 Rounds Per Minute Description: This lightweight, fast-firing weapon evolved from the WWII Sten. Although not very accurate, it's high ROF makes it useful in close quarters. Often chosen as a backup weapon for snipers who may find themselves closer to their enemies than they had planned on being. + very high ROF + good damage potential in CQBs + very good handling + even a good primary + cheap + looks cool - lacks a bit accuracy in long-range fighting - runs out of ammo really quickly (like all the SMGs) This is my prefered secondary for the "Bomber" config, and a GL coupled with a Sterling makes an AWESOME combination. I also saw someone who (s)killed through the enemy lines with it as a primary weapon (and he even had a higher FC [frag count] than i had). Most people underestimate the power of this baby, but these are the ones who get 0wn3|) by it. Strategies: -> search CQBs -> never fight at long ranges -> sidestep a lot -> don't try to burst-shoot; let loose ___________ _____/ 3.5.2 MP5 _____________________________________________________________ ___________/ Full Name: HK MP5A2 Manufacturer: Heckler & Koch GmbH Credits: 10 Type: Sub Machine Gun Caliber: 9x19mm Parabellum Capacity: 30 round box magazine ROF: 900 Rounds Per Minute Description: The closed-bolt MP5A2 is known for its accuracy and reliability. A shooter with the correct parts on hand may reconfigure it as a suppressed MP5SD2 for when a stealthy approach is needed. [To suppress this weapon, you must have the "Stealth" skill. Secondary fire attaches and detatches the suppressor.] + insane ROF + good damage potential in CQBs + almost perfect handling + it's german - costly (compared to Sterling and UZI) - lacks a bit accuracy in long-range fighting - runs out of ammo very quickly Being the prefered weapon for the "Rusher" and "Ghost" configs, this weapon is an awesome piece o' metal (yes, it is actually polymers and kevlar but metal sounds cooler). Its insane ROF let's you win almost all CQBs until running out of ammo, facing a skilled Saiga killer (like me) or simply being stupid ^^. Strategies: -> search CQBs -> never shoot at long ranges -> sidestep a lot to prevent from getting shot -> always go full-auto _____________ _____/ 3.5.3 Bizon ___________________________________________________________ _____________/ Full Name: Bizon-2 Manufacturer: Kalashnikov Izhmash JSC Credits: 10 Type: Sub Machine Gun Caliber: 9x19mm Parabellum Capacity: 66 round helical magazine ROF: 600 Rounds Per Minute Description: The Bizon's unusual helical magazine gives the user a massive amount of fire- power between reloads, without adding much to the bulk of the weapon. + good damage potential in CQBs + a lot of ammo per mag (66 rounds) + good handling + like the name... - low ROF compared to the three other SMGs - lacks a bit accuracy at long ranges - costly (compared to UZI and Sterling) I don't really like the design of this weapon,but the name reminds me of being a skilled Street Fighter ^^. But the big drawback is the relatively low ROF. When buyng a SMG, high ROF is axactly what you want. So leave this one on the shelf and pick the MP5, for example. Strategies: -> search CQBs -> avoid long-range fighting -> sidestep -> always full-auto ___________ _____/ 3.5.4 UZI _____________________________________________________________ ___________/ Full Name: UZI Manufacturer: Israeli Military Industries, Fabrique Nationale (FN) Credits: 9 Type: Sub Machine Gun Caliber: 9x19mm Rounds: 25 Round Magazine ROF: 600 Rounds Per Minute Description: The Uzi is built for close-quarters combat, it's ROF making it controllable yet deadly. When equipped with a suppressor, it's also exceedingly quiet, making it an ideal choice for stealthy operations. [To suppress this weapon, you must have the "Stealth" skill. Secondary fire attaches and detatches the suppressor.] + good damage potential in CQBs + good handling + suppressable + cheaper than MP5 and Bizon - less bullets per magazine (compared to other SMGs) - relatively low ROF - lacks a bit accuracy at long ranges The UZI is the terrorists' weapon, so go for it if you feel like one. I like its design and the pros also speak for the UZI. But Sterling and MP5 are better imho. Strategies: -> search CQBs -> avoid long-range fighting -> sidestep -> always full-auto -> makes also a good backup weapon ____________________ _____/ 3.6 Assault Rifles ____________________________________________________ ____________________/ The assault rifles are the core of Firearms, they rule the battlefields. By #"rule" I mean most people use ARs as their backup weapon. Most of them ignore the qualities of the other arms. But now let's take a look at them... _____________ _____/ 3.6.1 AK-47 ___________________________________________________________ _____________/ Full Name: Avtomat Kalashnikov-1947 Manufacturer: Kalashnikov Izmash JSC Credits: 14 Type: Assault Rifle Caliber: 7.62x39mm Russian Capacity: 30 round box magazine ROF: 600 Rounds Per Minute Description: Developed shortly after WWII, this sturdy, ultrareliable assault rifle fires a heavier cartridge than most, and has an attached bayonet for close combat. + high damage + pin-point accuracy with single-shot + bayonet - low ROF - low accuracy while going full-auto Before RC2.6, this weapon was the best AR in Firearms. High damage coupled with high accuracy even in full-auto mode made it the king on the battlefields (if AUG was banned ^^). But even in 2.8 it is a great weapon despite the fact I d't use it very often. Strategies: -> use single-shot while fighting at long ranges -> "spray-and-pray" in CQBs -> stand still / crouch while firing atlong ranges -> sidestep in CQBs ______________ _____/ 3.6.2 FA-MAS __________________________________________________________ ______________/ Full Name: Fusil Automatique Manufacture d'Armes de St. Etienne Manufacturer: Manufacture d'Armes de St. Etienne Credits: 13 Type: Assault Rifle Caliber: 5.56x45mm NATO Capacity: 25 round box magazine ROF: 1100 Rounds Per Minute Description: Jokingly called "le Clarion" ("the Bugle") by the French troopers issued it, the FA-MAS's very high cyclic rate makes it difficult to control on full-auto, but gives it a lethal advantage at close range. + insane ROF + high damage potential in CQBs + high accuracy in single-shot mode + cool design - low accuracy in full-auto mode - ammo runs out REALLY quickly - relativly costly I liked this one in 2.5, because it worked as a perfect backup due to its low cost, but in 2.8 it is much more expensive. But its insane ROF makes you unstoppable in CQBs. I used the "Assaulter" config a lot last time because it rox on a lot of maps without plains/fields but with a lot of corners. This makes sure you engage CQBs most of the time. Strategies: -> search CQBs -> always use full-auto -> sidestep a lot -> avoid long-range fighting ____________ _____/ 3.6.3 G3A3 ____________________________________________________________ ____________/ Full Name: HK G3A3 Manufacturer: Heckler & Koch GmbH Credits: 13 Type: Battle Rifle Caliber: 7.62x51mm NATO Capacity: 20 round box magazine ROF: 600 Rounds Per Minute Description: This full-power battle rifle is very accurate, and it's heavy round will penetrate much better than a 5.56mm. However, it's heavy recoil and limited ammunition capacity make good fire control a necessity. + high damage + high accuracy in single-shot mode + it's german + decent handling - low ammo count per magazine - relativly low ROF - inaccurate in full-auto mode - ammo runs out quickly This weapon is best discribed as an "Oldie but Goldie". With it's power and accuracy it's a nearly perfect assault rifle. This one is for the skilled player. Strategies: -> try to go single-shot EVERYTIME -> crouch while shooting to gain accurcy -> use marksmanship skills with this gun to make it accurate even in full-auto ____________ _____/ 3.6.4 G63E ____________________________________________________________ ____________/ Full Name: HK G63E Manufacturer: Heckler & Koch GmbH Credits: 13 Type: Scoped Assault Rifle Caliber: 5.56x45mm NATO Capacity: 30 round box magazine ROF: 600 Rounds Per Minute Description: Although it's integral optical scope allows for precision shots at longer ranges, the low rate of fire of the G36E makes it less than ideal for close-quarters fighting. + high damage potential especially at long ranges + highly accurate in single-shot mode + scoped + it's german - inaccurate in full-auto mode - relatively low ROF This weapon is really good, even 2.8. In 2.5 it was one of the feared brothers AUG and G36E but only the AUG got banned on many servers, despite the fact that the G36E worked almost axactly like the AUG. In 2.8, far less players use it, due to balancing measures by the FA team. Strategies: -> kill enemies from far away -> use single-shot in scoped mode -> use full-auto in CQBs to kill enemies quite effectively ________________ _____/ 3.6.5 M16/M203 ________________________________________________________ ________________/ Full Name: M16/M203 Manufacturer: Colt Armaments USA Credits: 13 Type: Assault Rifle / Grenade Launcher Caliber: 5.56x45mm NATO / 40mm HE Capacity: 30 round box magazine ROF: 800 Rounds Per Minute Description: The M16A2's accuracy is favored by many, although its restriction to semiautomatic and burst-fire only can be somewhat of a draw-back in heavy fighting. Grenadiers may use an underbarrel M203 grenade launcher with this weapon, adding flexibility and firepower to their squad. [To equip and use the M203, you must choose the "Artillery I" skill. Secondary fire switches between the M16A2 and the M203.] + high damage potential + high accuracy in single-shot mode + M203 + high ROF - no full-auto mode - can't make use of its high ROF In 2.5,this weapon was a kickass gun, due to the fact that the GL could be fired without using artillery skill and tapping the 2nd fire button. Additionally, it was able to shoot in full-auto mode highly accurate. So this gun got nerfed BADLY, and I used it only once and switched back to the "Bomber" config. The burst restriction only sux. Strategies: -> avoid CQBs -> crouch while shooting -> get artillery skill no matter what -> use M203 GL to kill enemies who are hiding behind obstacles _____________ _____/ 3.6.6 AK-74 ___________________________________________________________ _____________/ Full Name: Avtomat Kalashnikov-1974 Manufacturer: Kalashnikov Izmash JSC Credits: 14 Type: Assault Rifle / Grenade Launcher Caliber: 5.45x39mm Russian / 30mm HE Capacity: 30 round box magazine ROF: 800 Rounds Per Minute Description: Although its relatively light 5.45mm round isn't the ideal manstopper, the AK-74 makes up for this with a good rate of fire and by being reasonably controllable on autofire. Grenadiers may use an underbarrel GP-25 grenade launcher with this weapon, adding flexibility and firepower to their squad. [To equip and use the GP-25, you must choose the "Artillery I" skill. Secondary fire switches between the AK-74 and the GP-25.] + high damage + high accuracy in single-shot + high ROF + GP-25 - low accuracy in full-auto - looks bulky and odd I don't like this weapon, the Russians did a better job with the AK-47. But the pros of this weapon are quite impressive, so that I recommend it over the M16/M203. Strategies: -> crouch and single-shot at distance -> sidestep and full-auto at CQBs -> get artillery skill -> use GP-25 to hit hidden enemies ___________________ _____/ 3.7 Sniper Rifles _____________________________________________________ ___________________/ Three sniper rifles to choose from, one odd, one deadly and one cool. 3.7.1 SSG3000 Full Name: Sauer SSG3000 Manufacturer: Schweizerische Industrie Gesellschaft Arms/J.P. Sauer & Sohn Credits: 15 Type: Bolt-action Sniper Rifle Caliber: 6.5mm Capacity: 5 round box magazine ROF: Bolt-action Description: This well-tuned Swiss rifle is a fine example of modern gunsmithing. Capable of putting all five rounds inside of a one-inch circle at 100 yards, the SSG3000is an excellent choice for the sniper who knows how to pick his shots. + highly accurate in scoped mode + high damage + cheaper than M82 - low ammo count per magazine - low ROF - inaccurate without scope - looks odd This is the odd one. It looks like a gun kids are playing with. Some sort of special, so I would beg the FA team to take it out. Instead of this one PLEASE build in the PSG-1 again. Strategies: -> always use it on zoomed mode from a distance -> try to find a good spot with a higher view on enemy base -> zoom out to spot enemies -> aim well before shooting, because of low ROF ___________ _____/ 3.7.2 M82 _____________________________________________________________ ___________/ Full Name: Barrett M82A1 Manufacturer: Barrett Firearms Manufacturing Credits: 17 Type: Semiautomatic Antimateriel Rifle Caliber: .50 BMG Capacity: 10 round box magazine ROF: Semiautomatic Description: This massive rifle fires the same .50 caliber round used in heavy machineguns and thetail guns of the B-52 bomber. Although intended to be fired on armored vehicles and airplanes, there is no denying it's effectiveness against "softer" targets. + very high damage potential + highly accurate with scope + bipod reduces recoil (I think so) + stunning effect against the unaware enemy (gets hit -> looks for shooter -> shooter is lying prone a mile away -> enemy dead with next shot) - costly - low ROF - inaccurate without scope This is the deadly one. It has highest damage among all the weapons in FA. And I like the FA 2.8 Barrett more than in version 2.5. Strategies: -> always use it on zoomed mode from a distance -> try to find a good spot with a higher view on enemy base -> zoom out to spot enemies -> aim well before shooting, because of low ROF -> use second zoom to try headshots on distance ________________ _____/ 3.7.3 Dragunov ________________________________________________________ ________________/ Full Name: Dragunov SVD (Snaiperskaja Vintowka Dragunova) Manufacturer: various Credits: 15 Type: Semiautomatic Sniper Rifle Caliber: 7.62x54mm Rimmed Capacity: 10 round box magazine ROF: Semiautomatic Description: With lineage traceable back to the WWII SVT-40, the rugged SVD is an accurate sniper rifle still in use today, ideal for the marksman who may need a quick follow-up shot. + highly accurate in scoped mode + high damage + cheaper than M82 + looks cool + highest ROF among all the sniper rifles - inaccurate without scope This is the cool one. The symbiosis of the old Dragunov design with the modern scope and black texture only rules. Use it if you want to be a cool sniper (btw it is also REALLY deadly). Strategies: -> always use it on zoomed mode from a distance -> try to find a good spot with a higher view on enemy base -> zoom out to spot enemies -> aim well before shooting, make a quick follow-up shot -> don't necessarily aim for the head, some quick shots to the chest also work well (the stopping power let's you take aim after first hit) ______________ _____/ 4. Equipment __________________________________________________________ ______________/ The equipment section consists of the the different types of armor and helping items for the battlefield. ___________ _____/ 4.1 Armor _____________________________________________________________ ___________/ ___________________ _____/ 4.1.1 Light Armor _____________________________________________________ ___________________/ Credits: 0 Type: Armor Description: Being the lighest armor available provides very little protection but it's light weight gives the user a longer endurance. + most endurance + most credits for weapons and equipment - provides only little protection (e.g. against 9mm bullets) I never use this armor because it doesn't protect very well and medium armor doesn't cost a world. Strategies: -> only use light armor when going on kamikaze ____________________ _____/ 4.1.2 Medium Armor ____________________________________________________ ____________________/ Credits: 5 Type: Armor Description: Provides moderate protection against bullet penetration while giving a the user a decent endurance. + more endurance than heavy armor + more credits for weapons and equipment than heavy armor + more protection than light rmor - less protection than heavy armor This is the armor I use almost all the time, because heavy armor is simply too costly. Medium armor is the best middle between endurance and protection. Strategies: -> use it for all common tasks ___________________ _____/ 4.1.3 Heavy Armor _____________________________________________________ ___________________/ Credits: 10 Type: Armor Description: Provides the maximum protection against bullet penetration with the sacrifice of costing alot to the user's endurance. + most protection against enemy fire - least endurance - least credits for equipment and weapons Like the light armor, I use it almost never. It is too costly but provides best protection. So get it if you want to make a SMG or a Shotgun as your primary and/or if you don't need grenades and mines. Strategies: -> if SMG, Pistol or Shotgun is your primary, consider heavy armor as your protection ___________ _____/ 4.2 Items _____________________________________________________________ ___________/ ____________________ _____/ 4.2.1 Frag Grenade ____________________________________________________ ____________________/ Credits: 2 Type: Explosive (2 grenades) Description: The M54 grenade consists of 3 metal shells packed with high explosive. Upon detonation the shells shatter into sharp fragments, ripping everything up within a short radius. + high damage potential + splash damage + very cheap - none There are no drawbacks with these two eggs, get them and use them. With only 2 lousy credits, they are really cheap, so everyone should come by with them. Strategies: -> lob them over obstacles or against walls -> try to throw them over quite a distance so they explode in chest height __________________________ _____/ 4.2.2 Concussion Grenade ______________________________________________ __________________________/ Credits: 1 Type: Explosive (2 grenades) Description: Upon exploding, the concussion grenades deploy two submunitions, which also explode. The resulting concussion distracts and disorients nearby soldiers. + blinds + makes one hear a high-pitched sound + cheap - none The Flash Grenade is done very well in FA, better than in all other mods. I advise to get them because 1 credit is like nothing. They are essential for fast room clearing. Strategies: -> throw one into a room where enemies could camp -> then rush theses blinded fools -> get rush weapons like the MP5 or Saiga _____________________ _____/ 4.2.3 Claymore Mine ___________________________________________________ _____________________/ Full Name: M-18 Claymore Manufacturer: US Department Of Defense contract, Thiokol Corp of Louisiana USA, Day & Zimmerman Inc of Pennsylvania Credits: 4 Type: Explosive (1 mine) Description: This remote-detonation mine uses a C4 charge to send some 600 ball bearings into its blast zone, doing phenomenal damage to anything in their path. The M18A1 is ideal for ambushes, and can be used as a booby trap when set to "trip" mode. [To set an M18A1 on "trip" mode, use your secondary fire command. Once set for "trip," you will not be able to switch back to manual detonation.] + VERY high damage + big splash dmage - costly - experienced players won't step on trip-detonation mines most of the time I love this BOOM-BOOM package if only for the laughs you have for a triple kill with a remote cobtrolled claymore. Even on tripmode you can get some kills, but only if you plant it behind some sort of shrub. Use it this way if you don't want to wait for the enemy at a particular place. Strategies: -> always try to hide claymore -> place it around a corner or behind a bush -> use trip mode if you don't want to wait for the enemy ________________ _____/ 4.2.4 Bandages ________________________________________________________ ________________/ Credits: 1 Type: Medical Description: Stops bleeding from wounds sustained in battle. + stops bleeding + cheap - can be found on all maps Always take along some bandages because you won't always find some on the map. Before on shot kills you because of bleeding, get some bandages for 1 lousy credit. Strategies: -> use these if no enemy is in sight -> don't use them immediately if fighting an enemy, even if you are bleeding -> it takes a while to bandage yourself (see above) -> makes a "zip" sound so hide when bandaging ____________________ _____/ 4.2.5 N.V. Goggles ____________________________________________________ ____________________/ Credits: 3 Type: Item Description: Allows you to see in the darkest of dark areas. This beauty amplifies any light it gets turning night into day! The only drawback, the green glow from the eyes of the goggles allows the enemy to see right where your head is for an easy headshot, so be careful when using these things, they can hurt, just as much as help. + you can see a bit better in dark areas - your head glows green (other enemies see you easily) - it's an eyesore 0_o - no real help I only used it once to see the effect, then never again. Theses goggles only suck, imho you you see even worse. Strategies: -> don't use it _________________________ _____/ 5. Custom Weapon Cofigs _______________________________________________ _________________________/ You can easly customize the "custom one.cfg", "custom two.cfg" and so on with your own config names and equipment. Only the file name has to be the same. Before starting, open the "quick config tokens.cfg". There are all the explanations you will need. The following custom configs are the ones I made and use. They work pretty well, so try them out. You can copy and paste them as well as edit them as you wish. I won't explain the configs any more, the names say enough I think. ____________ _____/ 5.1 Rusher ____________________________________________________________ ____________/ Rusher medium_armor helmet arms legs frag conc bandages mp5 nomenclature marksmanship1 marksmanship2 ____________ _____/ 5.2 Sniper ____________________________________________________________ ____________/ Sniper medium_armor helmet dragunov 1911a1 bandages frag marksmanship1 marksmanship2 ____________ _____/ 5.3 Camper ____________________________________________________________ ____________/ Camper medium_armor helmet arms g36e bandages claymore conc marksmanship1 marksmanship2 ____________ _____/ 5.4 Gunner ____________________________________________________________ ____________/ Gunner medium_armor helmet m249 bandages frag marksmanship1 marksmanship2 ____________ _____/ 5.5 Bomber ____________________________________________________________ ____________/ Bomber medium_armor m79 sterling bandages frag claymore conc artillery1 artillery2 ___________ _____/ 5.6 Ninja _____________________________________________________________ ___________/ Ninja heavy_armor helmet arms legs 12k frag conc bandages nomenclature stealth battlefield_agility artillery1 artillery2 marksmanship1 marksmanship2 _______________ _____/ 5.7 Assaulter _________________________________________________________ _______________/ Assaulter medium_armor helmet arms legs famas claymore bandages marksmanship1 marksmanship2 ___________ _____/ 5.8 Ghost _____________________________________________________________ ___________/ Ghost medium_armor helmet arms legs mp5 92f frag conc bandages stealth nomenclature marksmanship1 marksmanship2 ________________________ _____/ 6. Wishlist for FA 2.9 ________________________________________________ ________________________/ This is a list of features I want to see in 2.9. These additions/changes would make Firearms even better. Some information on the features listed are suggestions (e.g. credits). _____________ _____/ 6.1 Weapons ___________________________________________________________ _____________/ ___________ _____/ 6.1.1 FAL _____________________________________________________________ ___________/ Full Name: Fabrique Nationale Fusil Automatique Leger Manufacturer: Fabrique Nationale (FN), Belgium Credits: 14 Type: Assault Rifle Caliber: 7,62x51mm NATO Capacity: 20 rounds ROF: 650-700 rounds per minute I would like to see the FN FAL in FA because this weapon rox. High damage and a good ROF would make it a better alternative to the G3A3 as an accurate storm rifle. Furthermore, its look and sound are great. 14 credits are my suggestion, please realize this baby for me ^^. ____________ _____/ 6.1.2 P-90 ____________________________________________________________ ____________/ Full Name: FN P-90 Manufacturer: Fabrique Nationale (FN), Belgium Credits: 10 Type: Sub Machine Gun Caliber: 5.7x28mm SS190 Capacity: 50 rounds ROF: 900 rounds per minute Also manufactured by FN, the P-90 would render a great addition for the SMG section of FA. High ROF, equal damage as the HK MP5A2, low accuracy in full-auto mode and an exotic look would surely make it an often used SMG. ____________ _____/ 6.1.3 PSG1 ____________________________________________________________ ____________/ Full Name: Pr„zisionsscharfschtzengewehr 1 Manufacturer: Heckler & Koch GmbH Credits: 15 Type: Semiautomatic Sniper Rifle Caliber: 7.62x51mm NATO Capacity: 5 rounds ROF: Semiautomatic I beg the FA Team to build the PSG1 in again in exchange for the crappy-looking SSG3000. I suggest the same damage as the SSG3000 but with a lot higher ROF, like the Dragunov or even faster. This one wast the first choice for the skilled sniper who didn't want to be labeled as a lama (like with M82A1). ___________ _____/ 6.1.4 M14 _____________________________________________________________ ___________/ Full Name: M14 Manufacturer: Entreprise Arms, Gun Parts Corporation, Rock Island Armory, Springfield Armory, SARCO Inc Credits: 13 Type: Assault Rifle Caliber: 7.62x51mm NATO (.308 Winchester) Capacity: 20 rounds ROF: 700-750 rounds per minute This one would fit in very well primarily because of its stylish old look and wild manner. I would like it as a good middle between FN FAL / G3A3 and FA-MAS with good single-shot accuracy and great CQB abilities. _____________ _____/ 6.1.5 SOCOM ___________________________________________________________ _____________/ Full Name: HK Mk23 SOCOM (Special Operations Command) Manufacturer: Heckler & Koch GmbH Credits: 5 Type: Semiautomatic Handgun Caliber: .45 Capacity: 12 rounds box magazine ROF: Semiautomatic This handgun would change my mind to carry a sidearm. High accuracy (like Anaconda in scoped mode) and great stopping power would make it the best sidearm with the Desert Eagle. BTW, it looks godly. _______________________ _____/ 6.1.6 Signal Grenades ________________________________________________ _______________________/ I think these should replace the Artillery Markers. These could be thrown to reveal a yellowish smoke which works as a target for the mortars. This is far more realistic than the small flags, which I disliked since 2.5 (first version to play). These Signal Grenades shall come by with the Artillery I/II skills. __________________________________________ _____/ 6.1.7 Stielhandgranaten (Stick grenades) ______________________________ ___________________________________________/ Credits: 3 Type: Explosive (2 grenades) BAD, BAD FA Team took them awy from me in 2.6 :(. How I loved these german Stick Grenades. They made a much bigger BOOOOOM than the M45 Fragmentation Grenades. I suggest 2 of these and (like in 2.5) 3 normal M45 Grenades. And I like its look. Additionally, one could throw them further because of their special shape (this is physics ^^-o X_x). PLEEEEEAAAAASE add them again. _______________ _____/ 6.2 Equipment _________________________________________________________ _______________/ _________________________________ _____/ 6.2.1 LAM (Laser Aiming Module) _______________________________________ _________________________________/ I would like this as an optical indication for those with the Marksmanship skill. They could switch it on and off, like the silencer with the Stealth skill. The LAM should be a graphical highlight primarily. ________________ _____/ 6.2.2 Diazepam ________________________________________________________ ________________/ Credits: 1 Type: Anti-Tremble Medicine (yes, german IS my first language ^^) This would be really cool. Diazepam stops the shaking of the sniper scope (for some time, e.g. 1 minute). Maybe you know it from Metal Gear Solid. This adds some coolness to sniping (imho). ___________________ _____/ 6.3 Miscellaneous _____________________________________________________ ___________________/ - new animations for the player models (these from 2.5 were better, but also not perfect), soldiers shall walk like soldiers, not like special ops or something like that (in other words: the actual walking animation SUX) - bigger and louder explosions - left-handed weapon models (I am a left-hander obviously) ____________ _____/ 7. Contact ____________________________________________________________ ____________/ Contact me if you think this FAQ could be better, if you found typos or if you wanna play FA (rhyme!). E-Mail: gib_mir_ein_j_gib_mir_ein_v@web.de ICQ: 247502075 ______________ _____/ 8. Copyright __________________________________________________________ ______________/ Text, Design and ASCII arts (c)Jonas Villmow, 2003. All rights reserved. If you want to post my FAQ on your site, e-mail me. Then I'll decide whether you get my permission. You can find this FAQ on - http://www.dlh.net - http://www.mogel-power.de - http://www.gamefaqs.com **####. ++++....__ .. **#######++... +#######+ # '**-## **##############++.. . +#########*************************************** **##################:..:################################################### **####################+#################################################### **######################################################################### **############################################################**''''''''''' **###*****''''''' #####* '*#/ '#**'''''''''''''''''''''''' '### *#| .#' *' *##*' M97 Grenade Launcher ---- Lets kick some asses