Armed delirious COMPLETE AND CONDISE walkthrough AUTHOR: George K. Ison by way of rdison@kih.net ARMED DELIRIOUS Your computer may occasionally re-boot after changing a disc or entering a new area. If this happens, start the game again and restore the autosave listing. This is where the problem or re-boot occurred. Now you can proceed normally. TIP: Save at or near each area, in case you goof, and try everything you can think of, for a bit of occasional fun. For instance, in one area, click on the dressing curtains and Granny will sing as she takes a shower. GRANNY'S VILLA. KITCHEN. Click on the chair on the right, don't let go of the button, and move the drag cursor to the far left of the screen. Click on the pink thing on top of the cupboard, you get a snorkel. Click on the bottom left of the screen. HALLWAY. Click on the stairs on the bottom of the screen. ATTIC. Click on the green bottle, a bottle of brandy. Drag the pole to the right. Click on the bucket. Apply the bucket icon on the running worm till you get the worm, color worms in a bucket. In this walkthrough, when Granny gets an item, for example a bottle of brandy, it would be wise to check inventory to see that you actually have that item. If you leave an area without an item you should have acquired, you won't have to restore, but you will have to backtrack and pick it up. You'll realize this when an item is called for and you don't have it. Now go to the left room. BATHROOM. Drag the trash can near the bath-rug. Click on the bath rug and apply it on the hole in the floor. Click on the trash can's lid, a sun tan lotion. Go back to the hallway. HALLWAY. Click on the left exit near the stairs. DINING ROOM. Click on the remote control on the desk. Click on the coffin on the left - a flying casket. Click on the table drawer on the right, a porno magazine. Click on the exit under the stairs. BEDROOM. Drag the picture upwards. Click on the pills jar and apply it on the foot print on the floor, anti-dizziness pill. Click twice on the trash basket on the left. GEORGE'S SECRET. Click the morse code key at the lower right of the screen. Click the picture on the top shelf of the red cabinet. Click the panel with the large X. Go near drawers on the left. Click on the second bottom drawer. Click on the object in the now opened drawer on the right, A tape recorder. Review everything in inventory by right clicking each item. Rewind the tape then play it. Get in the habit of right clicking each new item in inventory. Click the door in the floor. Return to Granny's hallway. HALLWAY. Click on the safe on the right. Drag the plunger, a plunger with a bell. Go to the exit on the left. WORKROOM. Check everything here, particularly the very end of the rails. Click on the lite-brown thing in the drawer, a coat hanger, and “a scarf. Open inventory and click on any icon, apply it on the rails, or just click the rails near Granny (if the rails won't stay up, check that you have these items: color worms in a bucket, a bottle of brandy, sun tan lotion, a snorkel, a coat hanger, a flying casket.) Click on the washing machine, and drag it to the door on the right. MAP. Click on the middle world on the bottom (Gazbig.) GAZBIG. Click the grey triangular thing on top of the rear end of the bus. Click on the rubber band on the left. Click on the twirling object on the right (near the clouds), half a compass. Click on the left front tire of the van, dream maker capsule. Now leave the screen. MAP. Click on the upper right world (Telecom.) TELECOM. Click on the black hole (disc2.) WASTELAND. Drag the bottom rock to the right. Click on the giant needle on the left and apply it on the toilets' rim. Click on the shovel on the right and apply it on the trash can. Click on the shovel 3 times. Garbage lodges in the toilet lid. Click on the yellow metallic thing behind the trash can on the left and apply it on the bottom of the screen when the ants aren't there. The ants will cause the lid to close. You're now able to walk across the toilet's lid. Click on the middle of the screen to do so. DARK FOREST. Go to the upper left exit. CRADLE SNATCHERS. Click on the triangular object on the floor and apply it to the bottom of the tree with the button on it. Click on the plank on the floor and apply it on the triangular object. Click on the left side of the plank. When you see the kangaroo on the left, click on the red button (if you do it right ) and you get a baby carriage. Exit left, then exit down to the trash dump. Now leave the world, at the upper right of the screen. Click on the turning object, and enter at lower center Gazbig (disc1.) GAZBIG. Use the baby carriage, on the guy, for a hammer and music notes. Go back to Cradle Snatchers (Telecom, Black Hole-disc2, up center of screen, upper left.) CRADLE SNATCHERS. Click on the right end of the path. DUNGEON. Click on the cannister behind the green creature to it's right. Click on the buffer (black and yellow wooden thing in front of the rails.) The green creature will fall down. Use the hammer notes on him. Click on the green item on the right, a blow-dryer. Go back to the map, and enter Gazbig again (disc1.) GAZBIG. Use the blow dryer on the guy, china plate. Now, in the map, go to the bottom right location (Doors.) DOORS. Click on the double (swinging) doors (disc3.) PINBALL. Click on the lite colored hallway on the left side. SHOOTING RANGE. Click twice on the desk's bell. Take the two guns on the right. Use the china plate on the shop keeper, a bullet. Click on the earmuffs. Exit to the pinball and click the lite brown hallway on the right. BAR. Click on the glass of beer on the bar and use it on the woman at the table. Use the coat hanger on the coat rack, near the toilet door. Click on it, when the door opens, to hook it. When the woman appears in the doorway, click the hanger again and she'll be knocked unconscious. Click on her seat. Click on the cards. Click on the blue clock on the table, the Translator. Go out to the pinball area, then up to the right to the top of the Doors area near the swinging doors. Click on the bottom right exit (disc5) to the right of the swinging doors. UNDERGROUND CORRIDOR. Click on the hallway and Granny will run into a fake hallway. Click on the hallway, just above Granny's shoes, and drag it up. Click on the first door on the right (with the video camera.) Click on the left and right white boards of the door, till the camera starts spinning. Open the door. Enter the door again. ASYLUM. Use the scarf on the guard when he bends down. In the group of three buttons, click the middle and top ones on the control panel. the two right doors between the cells will open. In the top group of 4 large buttons, click the second from bottom so that the barred door is moved down. In the group of 4 small buttons, click the bottom button and the barred door will swap places with the door on it's right. Pull the right side of the barred door toward Granny. Click on the telescope, A Telescope. Click on the sewage lid. HAIRDRESSER. Drag the lid up the screen. Sit in the char in front of the hole. Make sure Granny stays in the chair, by clicking on it, whenever she moves her legs. When the barber falls, click on the hedgehog. Click on the chair. Drag Granny's right shoulder into the mirror on the right side. Click on the stairway. AIR CONDITIONING. Drag the big round frame, of the left fan vent, straight to the left. Drag the tip of the fan shaft to the right. PLANT PLOT. Use the plunger on the trap door Granny just came in from. Exit and enter back to the plant plot. Walk to the nearest plant and talk to it. Click on the mirror, double mirror. Use the translator on the machine on the left. Click on the small pendulum, to get it. Go out to the Underground Corridor. UNDERGROUND CORRIDOR. The snails eventually tell you to follow the yellow bricks. Click on them to end up near the left white door down the hall. Go through that door. BROKEN LIBRARY. Click on the big book case on the right. Click twice on the bottom left corner. Drag the bookcase to the left. Climb down the red ribbon that's hanging from the book on the left. A REAL SCREW. Drag the screw, in Granny's direction, twice, A Screw. Go back to the underground corridor. Go down screen. Go through the bottom left green door. Click out in the air. Go to Gazbig at the bottom center (disc1.) GAZBIG. Use the telescope on the guy, worms poster. Enter GAZBIG again. Use the pendulum on the chicken, an airy chicken. Go to the map. MAP. Go to the middle upper location, Thing. THING. Click on the rock with the balloon (disc5.) OUTBACK. If the bucket is on top of the well, drag it into the well. Drag the handle, of the well, to the right once. Drag the lever, on the big pipe, left. Drag the bucket onto the lever. Drag the well handle to the right again. Click on the opening. CAVE. Click on the pink boxes in the water. Use the pink boxes on the left hook. Click on the bluish box in the water, fish tank. Click on the exit to the right of the bottom cave. GREEN SCENE. Drag the fruits on the right downwards. Use the color worms in a bucket on the water. Click on the hole beneath the green creature, a round green creature. Go back to the outback. OUTBACK. Click on the gas station pump. OILY AND WIGGLY. Open inventory so that it's small and in a lower corner. Scroll it down till the worms poster can be seen. Click on the left gas nozzle. Click on the pump's wheels. A worm appears. Click the wheels a second time to see the worm again. Click the wheels a third time, use the worms poster on the worm, a baseball cap. Return to the Outback. OUTBACK. Click on the exit behind the far left rock. STEPPING GIANT. Use the bullet on the giant. Click on the giant's belt, A Giant Belt. Exit upper left and go back to Thing, where balloon rock is. THING. Click on the upper right small round world (disc3.) SMELLY DUMP. Click on the laundry line behind Granny. Go to the left screen. MACHINE WITH DAMAGED CONVEYOR BELT. Exit center screen, to the cone shaped building, to go to the Pool. POOL. Click on the bag. Exit lower left to Damaged Machine. DAMAGED MACHINE. Use the rubber band on the handle on the left. Use the giant belt on the conveyor. Use the fish tank on the conveyor. Take the Grandpa in a bag. Go back to Thing, down to lower left, right, click up in sky at middle of screen. Ride bucket to Balloon Rock. THING. Enter the bottom right big round world. PARK. Click on the bench. Drag Granny's leg up to trip the girl. When the girl falls into the fountain, use the snorkel on the fountain. Granny's leg must be down before she can use the snorkel. Click on the dynamo in front of the fountain. Drag the bus to the left. Granny runs down after it. BUSTED. Click on Granny. Click the light above her. Click on the yellow handle on the side of the wheel. Drag green hose, near Granny's head, onto the handle. Click on the wipers. Click on the light bulb. Granny must get it. Exit the bus (the exit symbol is on the stop sign.) STREET. Enter the house on the right end of the street. GOOD OLD DAZE. When the trolley is on the left, use grandpa in a bag on the trolley. When the trolley reaches the right corner, click on the handle of the recycling container on the floor. Click it again to get Grandpa to open the gate. Click the exit on the right, above the container. Click on the bone with the balloons quickly click on the table cloth, table cloth. Click on the skeleton, glass of old liquor. Exit back to the street. Click on the exit at far end of the street, and you get a metal crowbar. You don't have to watch the credits. Exit down screen twice to Balloon Rock. Click in the air. MAP. Go to the bottom left world, Roads. ROADS. Click exit on the bottom right at the long pipe (disc2.) SPROCKET CITY. Click on the giant sprocket above Granny. Drag the stairs straight to the right side of the screen, so that they will be against the sprocket. Click on the button on the bottom of the stairs. Click on the opening in the sprocket spindle. MUSEUM ENTRANCE. Click the rotating gate when the guard starts towards Granny. MUSEUM. Keep clicking rapidly on the big round mirror on the ceiling to keep it spinning. The guard faints. Click on the right exit. HANGING GARDEN. Drag the cannon on the right to the left and to the center of the screen. Click on it. Shoot out all of the pillars. Right lick out of the cannon. Click on the right wall, then on the left wall. Click on the box the creature holds, corn flakes. Go left to the Museum. MUSEUM. Click on the left mirror on the bottom floor. Return to Gazbig at the lower center of the map (disc1.) GAZBIG. Use the bottle of brandy on the corn flakes, spiked corn-flakes. Use the spiked corn flakes on the pig, air-bubbling pig. Return to THING, upper center on map, and click on the balloon rock. (Disc5) OUTBACK. Exit upper left of gas pump to Stepping Giant. STEPPING GIANT. Click on the floating house. NUMEROLOGY. Pull the middle lever down. When the man faints, pull the middle lever back up. Drag the right lever to the right. Drag fainted guy's helmet to the right. Use the air bubbling pig on him. Click twice on blue machine that's beneath the book, a memo or echo machine. Go to Doors area; at Balloon Rock, click out in the air. Click lower right area of map. DOORS. Click lower right exit on screen (not the swinging doors.) UNDERGROUND CORRIDOR. Click on the second door on the right (a red door.) LABORATORY. Click on the handle on the right. Drag the air tube, at upper right under the clock, onto the exit funnel of the suction machine. Use the green creature on the bottom conveyor. Click on the whistle on the left, next to the closet, Whistle. Exit left, down, then left. Click out in air. Go to Thing at upper center. THING. Click on the tree (disc4.) BORED TREE. Click on the pebbles on the bottom right of the ground. Click on them again while the tree moves his hands. Click bike on the left. ARTFUL TREE. Click on the car battery on the ground. Click on the bridge on the right. Click on the shrub next to where the bridge was. Click on the envelope that is on the table. Click on the bike. Use your light bulb on the socket hanging down next to the painting. Use the dynamo on the bike. Click on the painting, folding steps. Go back to the Bored Tree. BORED TREE. Click on the skateboard. LIVING FOREST. Click on the bottom of screen, slightly left exit. MUSICAL TREE. Click on the crowd in the bottom left corner. Click the right stump in front of the tree. In inventory, rewind and play the tape. Use the memo (echo) machine on the area left of the tree. On the right, click little box on top of the other boxes, Jack in a box. Go back to the Living Forest. LIVING FOREST. Exit to the left. RADICAL TREE. Click on the cheese. Click on the boulder. Click arrow sign twice. Drag left on the tunnel drawing. Click on the cheese again. Use the screw on the radical tree, a horn. Go right twice to the Bored Tree, then exit upper right to Thing area, click out in air, go to Telecom at upper right of map. TELECOM. Enter the upper left world (disc2.) COMMUNICATION CENTRAL. Click on the handle above Granny. Click on the green window. Click on each of the green blinds again. Click on two of the three triangular windows on the right of the green window. There are 4 switches on the bottom right corner, A B C D, from left to right. Click on A once, C twice, D 3 times. Click on the new door. CONTROL CENTER. Click the small white panel next to the lit door. Drag the bottom of electricity line onto the green opened panel. After the guard gets electrocuted, click on the right button of the two on the panel next to the guard's post. Click on the mouse in the large box, a mouse. Click on the door with the blinking lights. CHANGING ROOM. SAVE GAME! Drag the vacuum's nozzle just to the left of the table and near the gold shoes. Open inventory so that it's small in the lower right corner. Scroll it until you see the mouse. Click on the cloths rack. When the woman is behind the shower curtains, use your inventory mouse on the curtains, quickly drag nozzle up to trip woman. You get model's clothes. Go to the electrocuted man. CONTROL CENTER. Click on the left button near the man. Click on the new exit. GAME SHOW. In this game show, you have to avoid being caught by the fork and shopping cart, and cause the cart to bump the big wheel. To do all this, quickly go left, up, up, right (maybe the arrow keys will work better than the mouse.) Climb out of the tank and click on the square thing in front of the announcer's desk, bottom part of hang glider. Now click near top of screen over Granny for Control Center. Go out the white corridor on the left. COMMUNICATION CENTRAL. Click on the rotating remote control. ELECTRONIC ROOM. Click on the middle lite-red thing, of the three, behind Granny. Click on it again. There are 6 radio tubes on the bottom right corner of the screen. On the back row, left to right, a, b, c. In the front, left to right, d, e, f. There are some wires connected to the the top of the portal. See which wire will activate your cursor. Click on tube b and then on the correct wire. Exit opened portal. GRAND ENTRANCE. Click the red button by the castle gate. Click the red button on the box at screen left, twice. Use the whistle on the horn, whistling horn. Use the whistling horn on the bubble gum machine on the right. Go down screen back to the Electronic Room. ELECTRONIC ROOM. Click on the cigar that the pink hairy thing holds, a cigar. Go back out the portal to Grand Entrance. GRAND ENTRANCE. Click on the squared door ON the opened castle gate (NOT the round entrance.) WORK OUT. Click on the squeegee. Click on the tap handle. Drag the spout end straight down to the mud bath. Keep trying till you do. Click on the squeegee. You get a squeegee. Click on the trampoline and quickly on the round handles. Click on the bike wheels to open the door. FEELING PRESSURE. SAVE! Click on the eye in the top center of the back wall. Click on the handle of the vacuum tube on the right wall. Close the circular hatch. Click on the wheel connected to the right of the machine. Click on the chair to the left. Click on the opened chute in the ceiling. The idea is to make the room air tight before turning the vacuum machine back on. Click the grey button on top of the machine and quickly click on the chair again, master key. Exit through the floor and up left steps in exercise room. Exit left side of electronic room. Exit to the left of rotating remote. Click out in the air to the map. MAP. Go to Roads at lower left. ROADS. Click on the long tube looking thing, at the lower right, for Sprocket City. Go through the sprocket spindle to the Museum. MUSEUM. Click on the round mirror, in the middle, at the back of the room. Use the squeegee on Granny's reflection in the mirror. Click on the revealed handle. You get a diamond. From moving staircases at the sprocket, exit at the lower right (NOT the trapdoor.) Click out in the air to the Map. MAP. Go to Thing at top center. THING. Click on the tree (disc4.) BORED TREE. Click on the tree's mouth when opened. TREE HOME. Click on the table. Click on the stool. Drag the rope, by the table, to the left. Click the guy in the cage. Click the left tunnel. Drag the right tunnel to the left. Go through the left tunnel. Click above the ladder. Try sitting in the small chair twice. Use the smelly cigar on the chair and get the long sheet of paper. Exit to the lower right then to the middle right back to the Bored Tree. BORED TREE. Click on the skateboard. At the crossroads, dag tree that's behind Granny. STOCK MARKET. Click on the judge's desk. Click on the monitor at upper left. Use the diamond on double mirror get “diamonds. Give diamonds to the guy on the right. Pick up the chest, Exploding Box. Exit to the right, then right again to the Bored Tree. BORED TREE. Exit to the upper right, then click out in the air. Go back to the villa, at the middle left (disc1.) GRANNY'S VILLA. Inside, exit left of the front door. WORKROOM. Use your long sheet of paper, on the ball, on the top shelf. You get a ball filled with water. Click on the brown vase. Click the white thing on the floor, an electric button. Exit to the Map. MAP. Go to Telecom at the upper right. TELECOM. Enter the Black Hole (disc2.) Go back across the toilet lid towards the center of the screen. DARK FOREST. Exit to the right. HEADACHE. Click on the axe. Click on the axe again. Use the dream maker capsule on the opened head. Click on the lower left to back away from the head. Click the exit on the upper right area of the screen. LAUNDRY. Quickly click on the rim of the tunnel, or you'll be thrown away. If so, try again. Click on the bottom right area of the screen below the tunnel. Click on the trolley when it's near Granny. In front of the big woman, quickly move the mouse left, then right so that she jabs left and right. PASSION PIT. Click on the bone on the cabinet. Click on the rising and lowering basket until Granny throws a grenade at the guy on the right. Use the baseball cap on his head. Granny might have to move a bit in order to do this. Click your old liquor on the table in front of him. Now, click on his legs. Sit in the chair, you'll get underpants. Click on the dart board on the left. It's on the easel in front of the microwave. There are three circles with colors. From the inner circle out, click on yellow, blue, brown. Back away at the lower right. Click on the opened microwave door. BIG GAME. Use anti dizziness pill on Granny. Click on the giant snail's head. Click on his shell near the tail. Click on the guy with the drill. Click on mushroom at the bottom of the screen, a mushroom. Go through the new opening, over the scaffold behind the snail. MELONY. Use metal crowbar on the triangle thing on the floor to the right. Click on the triangular thing to turn it's rough edge up. Keep clicking on the toaster until it's on the triangle. Click on the bouncing creatures over the hot plates until they're both inside the toaster. Click the toaster handle twice. Use the jack in the box on the big block on the left of the rotating plate Melony is on. Use the underpants on Melony. Click the opened closet, family album. Drag the giant plate to the left. To go to the Doors area, let the big woman catch you. From the forest, go down screen to the toilet lid. Click upper right of the screen, then click out in the air. MAP. Go to the lower right to the Doors area. DOORS. Click on the hinges of the white door at the bottom center. Click on the opening (disc4.) TWISTED ELEVATION. Click on the bolts of the elevator's panel. Drag the foot to the mirror. Click on the highest square button (4th floor.) Click on the left red handle . INVERTED CORRIDOR. Click on the hallway. Someone really lets off. Drag the tip of the pyramid to the far right area. Click on the last door in the corridor. UPSIDE DOWN. Click on the stairway at the left of the screen. Drag the stairway to the left once. Click on the stairs. FRITZ. Use the folding steps on the gap in front of Granny. Use the half compass on the twirling thing near the stairs. Now use the family album on the dog. Drag dog and Fritz straight up to the window. Go back down the stairs. UPSIDE DOWN. Click on the creature on the ceiling/floor. Use the ball filled with water on the floor that Granny is on. Look in the hole where the ball went. In the dark, click on the area where the creature was. When the light comes on, click on the lamp shade on the table next to Granny. Use your electric button on the button panel to the right, near the grate. Click on the grate. CABIN. On the back wall to the right, click the two circled arrow. To the left, click on the sketch twice, a blueprint. Click on the wheel under the sketch. Click on both of the handles on the right. Click on the button near the handles. Click on the button near the tubes. Click on the area on the bottom left (not the exit.) In inventory, right click the fish. Then, exit the very bottom near the left side. Exit center screen. INVERTED CORRIDOR. Click on the wooden plank on the bottom of the middle door in the corridor. UP AND DOWN ROOM. Click the dressing curtain on the left. Click the fireplace. Use the airy chicken on the fire place. Drag the round shiny knob on the floor. Click on the crack near the drawers. Click the upper drawer on the second floor. Click on the hole on the bottom floor. Click on the camera when the creature can't see, a camera with a backwards flash. Be sure to take the camera. Drag the mirror, on the left, to the side and go in. RUBIK'S HOUSE. SAVE GAME! Click on the only arrow that's pointing to Granny. Click on the arrow, which is directly in front of Granny, pointing down screen. The idea is to get the ladder dropped into place so Granny can enter the house. Use the blueprint on the architect. Click on the bucket and apply it on the record player, red dancing boots. Get them. Exit on the hook at the upper right. To go back to the map, (the two rooms are connected by upper and lower chest of drawers and in the elevator, use the right red handle in order to turn the elevator back to normal.) Exit lower right corner in the elevator. MAP. Go to the Thing area at upper center. THING. Go to the upper small round world (disc3.) Go to the right exit. GEORGE. At George's door, click him several times when his cigar is down. Use the model's clothes on Granny. Use the flying casket on the left part of the room. Use the camera with a backwards flash on George. Click on the suitcase next to the table, a suitcase (with a sock credit card). Go back out to the Map. MAP. Go back the Villa at the left middle. GRANNY'S VILLA. Go inside (disc1.) Go left near the stairs. Exit under the stairs. At the lower left, click on the trash basket. GEORGE'S SECRET. Drag the left narrow door to the left. Use the suitcase on the white panel on the right of the curtains. Click on the lever in the opened door on the left. Click on the football helmet below Granny, A Football Helmet. Exit through the floor. Exit bottom of screen in next two rooms. Go out front door and to the Map. MAP. Go straight down to Roads. ROADS. Enter the tube at the lower right (disc2.) SPROCKET CITY. Click on the right side door that is next to the stairs. SPACE HOPPER. Click on the intercom next to Granny. Use your helmet on the sleeping referee. As each of the creatures lands on the forecourt, outside the board of squares, use sun tan lotion on them to temporarily give the creatures sticky feet. Then position Granny at the jumping off point at the middle-front of the forecourt. Click on a square in front or behind any one of the four creatures. It jumps to that square, often causing one of the obstacles to rise or fall. Do the same with the other creatures until the first small square of the middle row opens for Granny. Click this free square and Granny jumps onto it. By continuing this procedure, Granny can proceed along the middle row from square to square. When she reaches the other side, click on the goblet (the trophy), a goblet. To return to the Stepping Giant, go out to the sprocket. Then, exit lower right. MAP. Go to upper center. THING. Click the balloon rock (disc5.) OUTBACK. Exit upper left of the gas pump. STEPPING GIANT. Go to the volcano where balloons come out. Watch a lengthy sequence. Use the lamp shade on the balloon maker. Use the goblet on him. Click on the engine, an engine and a car battery. From the Giant, exit middle left. Go right to Thing area and click out in the air. MAP. Exit upper right to Telecom. TELECOM. Jump in the black hole (disc2.) Go north across the toilet seat. DARK FOREST. Click on the car. Use the engine on the open hood. Notice the magnet in the tree overhead. Go to the left exit. ROO'S PITSTOP. Click the right handle of the machine in order to operate it. Click the top button (hot pepper) just in time to stop the kangaroo. Click the bench and then on the kangaroo, to ride it past the car and grab the magnet from the tree, a magnet. Go back to the car and pick up the magnet if Granny missed it. Go back down screen to the trash dump and return to the map. MAP. Go to the Doors at the lower right. DOORS. Go through the swinging doors to the pinball area (disc3.) PINBALL. Click on the middle revolving hole. DISCO. Click on top of the table. Click on the disco ball. On the dance floor, use the dancing boots on Granny's feet. Click next to the DJ's desk, and then on the DJ himself, a clapping hat. Drag the table base to the bottom right area and enter the hole. CABARET. On the floor, click on the right paddle once and then drag it down. Click on the middle paddle. Click the left paddle. Click on both old guy's ears to clean them out. Click on the piano keyboard. Click on the opening next to the left old guy. CHECKPOINT 1. Eventually Granny will come back here. In the room with the arrows, sit in the chair at the back wall. Pull the lever and push the buttons. Try to go through the curtain on the right. Exit down screen. From hiding, click on the guard. Use the magnet on the guard. Click on the button on the right, an emergency steering wheel. Go back through the left door to Checkpoint 2. CHECKPOINT 2. Use the porno magazine on the guard. Use the chit on the chute to the left of him. Click on the curtain. FLORENCE. Drag the speaker to the hook. Click on the loose red brick on the wall at the peace sign. Use the emergency steering wheel on the hole in the wall. Drag Florence straight to the hole. You get an electric guitar. To get back to Gazbig, exit down screen. Then, again down screen. Go left and exit up the right side of the curtain at the piano. Right from Disco and out to Map. MAP. Go to the bottom center (disc1.) GAZBIG. Use the clapping hat on the salesman, top part of hang glider. Go back in and use the electric guitar on him, a fishing rod. Return to the Map. MAP. Go up to the center. THING. Click on Balloon Rock (disc5.) Go to upper left of the gas pump. STEPPING GIANT. Use fishing rod on the running stone with glasses on the bottom left near the giant mushroom, a pair of glasses. Go back to the well and down the hole. Then, exit to the lower right. GREEN SCENE. Drag the sun to the right. QUINN. Talk to Napoleon three or four times. Use the bottom part of a hang glider with the top part of a hang glider, and use the hang glider on the fork. Exit left through the manhole, then exit to the right center. From Thing, go to the Map. MAP. Go to the lower right to Doors. DOORS. Exit the bottom right of the screen (not the swinging doors.) UNDERGROUND CORRIDOR. Step down the center of the corridor. Click black door on the right. SPEAKERS. Quickly use the earmuffs on Granny. Click on the right side of the table, you'll get 2 crooked sticks. Click the bottom center area of the turntable. The camera should point downwards. Use a crooked stick on the revolving record player. Click new door on the left. DONNA. Use the Glasses on Granny. Click the top hat two or three times. Use your Exploding Box on the top hat. Use the second crooked stick on the Exploding Box. Drag the handle of the window to the right. Drag Donna's left arm towards the window. Go down the manhole to the asylum. Exit asylum through same manhole. Go down the stairs. Go through the large open ventilator on the left. PLANT PLOT: SAVE GAME! Sometimes computers hang on this final part and when you restore autosave, you are outside of the Steps area without things you may have acquired inside this area. Use the master key on the giant ventilator. Drag the ventilator to the right and in front of the electrical outlet. Click on the portable stairs on the right. Under the ventilator are four switches that look like springs. Click the rightmost switch. Click the ventilator and walk through. Watch a long ending. AUTHOR: George K. Ison