+ ++++++ ++++++++ +++++++++ ++ ++ ++++++ + + + ++ ++ ++ ++ +++ ++ ++ + + + + ++++++ ++ ++ ++ ++ + ++ ++ + + +++++++ ++ ++ ++ ++ ++ + ++ ++ +++++++ + + ++ ++ ++ ++ ++ +++ ++ + + + + ++++++ ++ +++++++++ ++ ++ ++++++ + + +++++++++ ++ ++ +++++++++ ++ ++ +++++++++ Professions Written By Switchblade ----------------------------------------------------------------------------------------- Revision History: Original Creation Date-11/22/03 ----------------------------------------------------------------------------------------- Copyright Info: This guide was written by Josh Luken, The profession info came from experience and from the help of the Astonia Guide that tests different combinations of flowers. This guide may be distributed as long as credit is given where it is due. Any questions, please email me at switchblade6892@hotmail.com ----------------------------------------------------------------------------------------- Table of Contents: 1-Astonia III 2-What is a profession? 3-What are the different professions? ----------------------------------------------------------------------------------------- Section 1: Astonia III. Astonia III Is a MMORPG, also known as a Massive Multiplayer Online Role-Playing Game. Astonia III is pay-to-play. When you sign up you receive a free, one-month trial period. After the first month, you must pay $10 (U.S.) to continue playing on that account. Astonia's leveling system is based on kill experience that is received by killing different NPC's (Non Playable Characters) throughout the game. As you gain experience, you are able to spend it on different skills and spells, dependant on what class and race you are (Seyan, Warrior, and Mage). When you start the game, it will not be easy. The faster you start developing relationships with other players, the more likely you are to succeed. The game itself does not require you to be social, and it is possible to do well in it without being social; you will have a lot more fun, and go farther in the game if you have good friends. ----------------------------------------------------------------------------------------- Section 2: What is a profession? A profession is another skill that increases an ability of your character. In addition to the skill system, characters can learn up to four individual professions. Characters can gain profession points (PPS) by raising a skill called 'Profession', whose cost is equal to that of Hitpoints. At level 20, every character acquires this skill. All classes can raise this skill to 50 (Arches to 100). Characters can subsequently spend their PPS by doing an apprenticeship with a teacher either to learn a new profession, or to increase their knowledge of a profession they have already begun to master. Learning a new profession might require the character to fulfill some task or to pay for his studies in gold. To learn a profession you must go to the Aston University. ----------------------------------------------------------------------------------------- Section 3: What are the different professions? Athlete All classes, base cost 6, maxes at 30. Increases speed, has three times the effect of Speed Skill. Also reduces endurance cost of fast mode by up to 66%. Alchemist: All classes, base cost 10, maxes at 50. 10: Capable of making full moon potions all the time 20: Capable of making equinox potions at full moon, gets 4 points bonus to all potions (results in +2 to one skill potions or +1 to three skill potions) 30: Capable of making solstice potions at full moon, gets 8 points bonus 40: Capable of making equinox potions all the time, gets 12 points bonus 50: Capable of making make solstice potions all the time, gets 16 points bonus Miner: All classes, base cost 4, maxes at 20 Increases probability to find silver/gold by 10% per PPS, reduced endurance cost (by PPS*4%). Assassin: All classes, base cost 10, maxes at 50 Gets fighting bonus when attacking an enemy from the side/behind (+1 to attack per PPS) Gets vastly increased to-hit probability and damage when attacking an idle enemy from behind (backstab, +3 attack per PPS, +5 damage per PPS) Thief: All classes, base cost 6, maxes at 30 Gets +2 to stealth for each PPS, will remain invisible even when next to another character when walking or idle. A PK thief can steal from another PK within level limits. Master of Light: All classes, base cost 5, maxes at 30 Gets +0.5 per PPS to all bases from 6:00 to 18:00. Cannot be learned by someone knowing 'Master of Dark'. 30: Gets holy vision (i.e. can see undead creatures in the dark but not walls/items/living beings). Master of Dark: All classes, base cost 5, maxes at 30 Gets +0.5 per PPS to all bases from 18:00 to 6:00. Cannot be learned by someone knowing 'Master of Light'. 30: Gets infravision (i.e. can see other living characters in the dark but not walls/items/undead). Trader: All classes, base cost 4, maxes at 20 Bonus when buying/selling in shops Mercenary: All classes, base cost 4, maxes at 20 PPS*2% more military points from military missions, also gets paid for doing them. Clan Master: All classes, base cost 6, maxes at 30 +PPS on all base stats in clan-catacombs. Herbalist: All classes, base cost 10, maxes at 30 10: Capable of picking a flower/berry/mushroom every 12 hours 20: Capable of picking a flower/berry/mushroom every 8 hours 30: Capable of picking a flower/berry/mushroom every 4 hours