Note: First off, take ONLY five items with you when you enter the tower, or else it won't let you in. Sell or store whatever you don't need :-) I get more mail about this than you might think, I actually had trouble with it too when I was starting out. I need: * What happens when you fuse two HyKewnes? (NOTE: Someone named Zorgite sent me what happens, quote "Nothing happens when you fuse two HyKewnes. They're incompatible." Not exactly full of humor, but it gets the job done :-) * Boss strategies * More hints and tips * How to get Godhand, , Bahamut, and the three others I'm missing. (We've found Arkis and Blith, and now Leviath, we just need two more! Thanx Drago, keep it up!) * Any questions about this, Fallout 2, Pokemon Gold/Silver or Chocobo's Dungeon 2 you might have Written by l / ______ __ l l/ l / \ l l ___ l _______ /____\ _____ l l\ l l l l l l /______\ l l l \ l__l__ l l l l / \ l l . (Bleah!) If you'd like to talk to me about Azure Dreams, Fallout 2, Baldur's Gate, Xenogears, Pokemon (any version!), or monster training games in general, please write me at cgalli@teleline.es. Unlike some other FAQ authors, I don't get annoyed by e-mail, so B t from igo is doing GREAT! He's found Arkis, Blith, and now Leviath! Gotta extend a special thanx to this guy! 1. Introduction 1.1 Intro to the FAQ Heya! I'm Katman, and this is my newest FAQ! You may know me from such FAQs as Katman's Fallout 2 FAQ, Katman's Xenogears FAQ, and, ummm, well that's it. In any case, my Fallout 2 FAQ was very popular, so I'm taking it upon myself to write an FAQ fors Boy Color game, they are both pronounced "K-oh") family (his mom Wreath and sister Wendy) is very poor, when he becomes age fifteen he enters the tower to find the treasuresple e inside. To help him, he trains monsters called Tameons or Familiars to help him, because though he can fight by himself, he is reduced to Level 1 when he exits the tower, while his monsters retain their levels. The game mostly consists of a bunch of randomly generated dungeons, and is one big dungeon crawl in general. What keeps the game exciting is the large variety of Tameons that can be caught and trained. Even the bosses can be found as Tameons! What's sect the catch, you ask? Any monster you train must first be an egg, which you can hatch in or out of the tower. There's also many side-quests to undertake, like bringing culture to the desert town of Monsbaiya (it looks great when you're done!), enlargin, I t g your house (It looks like a temple when you're done!), and finding out what happened to your father, who disappeared into the tower when you were a baby. Female players were turned off by the Playstation version of Azure Dreams, because one of the side- quests was to win the love of 7 different women; male players were turned off by the gameplay and slow, clunky interface. However, the GBC version has s : 8/10 The music in this game works well, perfect for dungeon-crawling. The sound effects are the basic "THWACK! ZAP! KA-BOOM!" of RPG fare. Overall, the sound is appropriate, but not much more. Control: 10/10 The game has excellent control, and works perfectly on the Game Boy Color, even with the small controls. I've never misstepped or accidently got myself killed or something because of the control. Maybe because of other things, but not because of the ie good, Claude was good, Rena was good, Maxim was good, ay osh's house. Ghosh is like Gary in Pokemon and Warubou in Dragon Warrior Monsters and Pison in The 7th Saga and another person in nearly every RPG: your Rival. He's not the main bad guy, though you DO get to fight him a bunch i tower. The entrance is at the very top of the town. There, you'll meet your first familiar, Kewne, who appears to be wearing goggles ;-) He can speak human language and looks REALLY cool. Don't underestimate his small si i s to remove them. Kewne also tells you about the properties of the OlimSeed. If you feed an OlimSeed to a familiar, they die and you leave the tower as if you had used a WindGem. It is also like the WindGem in that if you throw it at an enemy they are removed. You can i ale Sands add one to the number of times you can usetter e an Orb. Rust Traps, rarely seen here but common as you get higher (or lower, as the case may be), take away one from the + value of the sword and shield you have equipped. Any and all MediHerbs should be fed to Kewne. Throw away HealAll herbs, and at le any other status healing herb. Don't eat LarSeeds, as they lower your level. Instead, throw them at the enemies to lower THEIR level! Sweet revenge! :-) Feed any MazaSeeds (raises level permanently) to Kewne, and eat any TovaSeeds (raises luck) yourslf, h elf. Also give any FortSeeds (raises defense permanently) and FeroSeeds (raises attack permanently) to Kewne. New Monsters on floor 4-7: Genny: Blue thingys, look like standing blue frogs. These are annoying, as they can paralyze you or your familiars. Kewne's RedShot can make short work of them, though. Water-Class. Mushrom: Green mushrooms. They use Chinook, the #1 Annoying Azure Dreams Spell. This PERMANENTLY lowers your level! Ouch! If they use it on you, kill them quickly to get the level back. If they use it twice, the level's gone, and you have to work to You'l get it back :-( These use Chinook rarely though. Wind-Class. Fireball: Red eyeball thingys. These can change form with Seeds. SeaSeeds turn them into Submars, WindSeeds make them Cyclones. Submars can make maps, but get a Cyclone, they can be fused into good Tameons. Fireballs themselves often use the puny Sunrarel maker spell, a weak Fire attack. Fire-Class. Octos: Commonly seen octopus things. These are nothing special, they just run forward and attack normally. I never use them. Eggs for them are a bit rare though. Water-class. You'll only ever see these on level 5, which is why the eggs are rare. Frost: Little snowmen. They use Blizzard spells to put you and your Tameons to sleep. Then they use physical attacks for double damage. This is annoying, but nothing else. If you have a good sword and shield they go down easily. Water-class. Noise: Annoying little clown thingys. They can seal your Tameon's magic with a horn attack. This quickly goes away, though, and they die in two or three Kewne attacks, one with RedShot. No problem, and eggs are common too. Troll: My Lord, these things are obnoxious! They show up and proceed to annoy your Tameon, who is happily busy cleaving up a Fireball or such, and take about 5 hits to kill because of thier high defense! Argh! If you find an egg, though, they are used , and are immune to Anorexia themselves. There are Cyclone eggs scattered liberally around. Get a few, as the fuse y can be fused into Wraith and Cyclops, which are very strong Tameons, at level 10 or above. If you set them to aid you while you fight (not a good idea), they use "summon" magic, creating a huge Thunder beast with their Pale One spell, and if you usrs, W e seeds on them you get different magic like BlueFear and FireBird (BlueFear is the best of them). To tell you the truth, with BlueFear and a good shield you CAN fight by yourself, and not that pitifully either, around 25 damage on a good whack. Statire-C s-wise, they have huge defense and MP, which their MPHalver (Consume half MP on all spells) trait pretty much doubles, so they're good for fusing into other monsters too. Wind- Class. Blume: These flower monsters use Hypnosis to control your Tameons. It's a good thing Kewne's immune to this, or you would be dead so fast... Blume eggs are called "Floral" eggs. Water-Class. Flame: Seen on floor 9-10, these guys have it all! Lots of attack, lots of defense, form changing, and they even look cool! To change their forms, give them a SeaSeed for the even-cooler-looking Tundra, or give them a WindSeed for the super-cool Rank clow lin. At level 10 they change forms too, into Ifrit, which is so cool it's not even funny! Their only flaw is that they have weak magic attacks, but that doesn't matter! Whoo hoo! Flame eggs are "Apostrophe" eggs. Fire-Class, duh! Baloon: Weird flying mushroom monsters. These use lots of physical attacks. They also have a nice special ability, NextFloor, which takes you to the Next Floor. Useful. Eggs are sorta rare though. Buy one from the store. OK, we're at floor 12 now. Here you usually end up roughousin' with Ghosh. Actually, I've nearly ALWAYS fought Ghosh here. He is tough, use Kewne's RedShot. If he's met Quack yet, he'll have the duck with him too. Run in and attack Quack, because tha: Wei t Quack attack is whack and will put Quack in the monser book. It's so cute! :-) Don't lose to Ghosh, it's humiliating :-) If you beat him, you get a MediHerb, a rather good prize. Quack will not attack, BTW, even if provoked. If you don't fight Ghosh, you usually see the same things you saw on floor 11. New Monsters on floor 12: Ghosh: Well, he has a picture, so I guess he's a monster. He's classless, but RedShot works wonders. Beating him gives up a MediHerb. No-Class. (Everything is equally effective) Quack: A duck. A giant duck, to be exact. He's cute, cute, cute! :-) You don't actually GET him for quite a while though. Water-Class. Floor 13-14, arriving now. The enemies here are new. Floor 13 and 14 have the same monsters, which is why I grouped them. The Galelops (clown critters) here use Chinook often, which you heard my opinions of when I mentioned Mushrom. They use nothing iH , these would crap lava. No, I'm not kidding. In Azure Dreams GBC, they've been toned down a bit so they just fire annoying spells at you. They are good close-range fighters, so stay away. Fire-ea), Class. Going up: Next destination is floor 15-18. There's all kinds of new monsters here! Whoo hoo! There's not much to say here in the way of items. Toss away other items if you get too many cartons of eggs :-) New Monsters on floor 15-18 (Lots and lots and lots!) Barong: Only seen on floor 16. You need one of these. Trust me. You should have an Ovaseed by now, and this is what we're gonna use it on. When you find one, DO NOT KILL IT!!!! They are rare enough to begin with without you killing them! :-) Instead,iH st a troll with an axe. Annoying but that's it. Fire-Class. Nyuel: In Azure Dreams PSX you can race these. Not here, but it doesn't matter. They're very good healers, and cute too! Water-Class. Unicap: A weird fairy-looking monster. A Chinook-user, and it also uses AdNoctum to blind your Tameons, making them wander around aimlessly. Annoying. Changes into Univern at level 10, which is super-mega-ultra awesome looking. Get one! Wind-Class. Souvenir: Arrghhhh! I HATE THESE THINGS! They mob you and steal your items! And when you try to get them back, they attack twice every turn! And they move twice as fast as you! And they take your best stuff first! ARGHHH!!! If you can get one, fuse iears when you come close to defeating it, so you have to go searching for your monster again. It's not as good for you, as Garuda gets itself lost often when it tries to run awaiH at all costs! Come to think of it, get two or three! Whee! Water-Class. Floor 21 is just the same monsters you saw on floor 19 and 20, except no Garudas or Alloyers. Floor 22 has Catawumps, mostly. There's also Naprus, Saskatch, and Arachne. Finally! More new monsters on Floor 23-24! Whoo hoo! Not much here by way of items. If you find a FireWire or WaterWire Sword, USE IT! It's even better than IncaSun! They are very effective against monsters of the other class. They also sell for a lore by t. Medusa shields are good too. New Monsters on floor 23-24: Behemoth: Looks weird, not at all what I was expecting. Kinda like a goat-spider :-) It's a strong physical attacker, and is good to fuse just because of that. Try to find one. Fire-Class. Killer: Just reminding you that you can find Killer eggs here. Gance had one, remember? Fire- Class. Glacier: Wow, an ice turkey! Whoo hoo! Glacier looks cool, so get one just 'cause. They use magic on you called IceWall. Glacier Eggs are Crystal Eggs. Water-Class. Mandara: Lots and lots of HP. Annoying buggers. Kill them first in a group. Blah blah blah, YAWN... Nothing new here. They look like giant DISH MONSTERS! ARGHH! RUN AWAY! Mandara eggs are Splotchy eggs. Water-Class. Floor 25 and 26 just give you information about the ancients. That's it. No monsters or anything else. Yawn... Well, floor 26 is kinda cool, because that statue there is a depiction of MaiSoul, the strongest monster :-) Floor 27-28 are just, well, full of monsters. Rare monsters, but monsters nonetheless. No cool items either. Keep huntin' for them OvaSeeds, they're always useful! New Monsters on floor 27-28: Gronmon: Move away people, nothing to see here. This is just a plain old annoying critter. If you see an egg grab it, then sell it later. They look cool though, and have high attack power! Golem: Yet another "Golem" monster in an RPG :-) These are just the same as all the rest: Slow, stupid, and possesing a REALLY HIGH Defense. Wind-Class. Dragon: Gwarrr! Graa! Hisss! OK, I'm calm now... These are mega-strong. Feel free to Ovaseed one if you have a spare Ovaseed. It's the easiest way to get one, at least... If you Ovaseed one, you'll get a Kid egg, not a Dragon egg. Finally, floor 29! There's another boss fight here. New Monsters on floor 29: S-Gance: Gance, only more so :-) Do the same thing to him you did last time, which I presume was save him for last, then mob him :-) Gance fights with a Mushrom, Dragon, Gronmon, and Behemoth, an easily beaten team if you use Water Tameons. Gronmon can do some damage though. Dragon is a powerful spellcaster too, and Mushrom will usually waste time running around the perimiter of these he room :-) Floor 30 is a story floor. The boss is a wimp, just let him kill you :-) Apparently he can fuse with Tameons, and fused with Kewne, turning him into a prosthetic hand :-) All you have to do to this guy is let 'im kill ye. New "Monsters" on floor 30: Beldo: Well. He has Kewne as a prostetic arm, and he is supposedly a super-powerful mage, AND he killed your dad, who was supposedly the strongest swordsman in the world. This is bad. It's not worth trying to battle Beldo, because he'll just kill youer stand on the pad there. After some more story, you can go to the bacer the game othet GOOD eggs. Maisoul, Mephisto, and Dok eggs. Whee he ( hem. Ranklin: The Wind-Class form of Flame. Doesn't look quite as cool as Tundra, but it's cool anyway because it can slice you to peices (is that cool?). Wind-Class. At level 10, it becomes Odin. Notes on floor B9-12 *My best monster now was S-Gance, whom I had fused with my Cyclone, which was a Vevil at the time with DoubleSpeed and AttackUp. S-Gance is super-strong, BTW. After that was HyKewne, then my other Cyclone, which was a Wraith, then Killer, then Golem.a r spells. Also, you'll see lots of Sisa. It you're lucky you MIGHT find an ArmWand here... Also, there's a shield called a LifeWire that counterattacks, even against magic! Whee! Get one if you see it, but ses p keep your Forever as well, if you have one. New monsters on floor B29 None! Just Genny and Catawump! Thus, no notes here. Floor B30: Boss time! You fight Dok here, and his cronies Sisa, Undine, Jabwock, and Centaur. If you've fused Gance with your other strong familiar(s) so he's around level 40 or so, you will annihilate these goons. Otherwise, use HyKewne, or you might have trouble. Easierse s favorite Tameon, so maybe, just maybe, you could toos Sun :-) No notes here again. New Monsters on floor B39-42 Cockatri: It uses Paralyze attacks often. It can almost kill my poor S-Gance! Yeouch! Water-Class. Nanoo: Mork and Mindy, anyone? ("Nanoo, nanoo!") This is a robot monster, easily taken down with a few Darkling attacks or the like. Fire-Class. Strass: Annoying beast! The thing chases you around and gets a few pecks in, usually poisoning you, then (at least in my case) it would run away! Argh! Water-Class. Strass eggs are Paisley eggs. Note for floor B39-42: *Make sure you have a monster with ToxScreen here to prevent Strass attacks :-) New Monsters on floor B43-46 Siren: She's cute! A bird-girl, where have we seen that before? Grab her up, or else she'll sleep you at LEAST 50 times before you can do anything :-) Wind-Class. Chimera: A lion with bat wings. It's not worth Ovaseeding, it's nothing special. Strong physical attacks, though. Water-Class. Hanuman: Flying monkeys! (Wicked witch music plays) That's just what this is. A flying monkey. Look for an egg just because of that. :-) Wind-Class. No notes here, it's pretty plain. Floor B47-B50 This is the second most annoying floor in the game. It's full of Souvenirs. Nothing else, just Souvenirs. ARGHHH! They will mob you, then act like a mob and steal all your stuff. :-) Notes for floor B47-B50: *ARGHH! Bring a Grineut here, for your sake, for my sake! Please! Send it back when you're done, just take it here! New Monsters on floor B51-54 Grineut: Oh, NOW they give you the Grineuts :-( They're Griffin-human centaurs. These are what you get if you raise a Griffin to level 10, and they prevent stealing. Could've used those a minute ago, eh? Fire- Class. Salaman: A salamander monster. And we all know that Salamanders are fire monsters. Low defense, it's tiny! :-) Fire-Class. Cyclops: Appears to be a relative of Cyclone, but Cyclone doesn't change form into this. A few good fuses, though, will eventually turn Cyclone into this. A good companion when you're climbing UP the Tower, but not DOWN, as the enemies are too strong Look :-) Wind-Class. Hey, I put an emoticon in all three! No notes, no, wait! Get a Grineut to protect yourself against Souvenir! New Monsters on floor B55-B58 Lycanth: Man, this thing is the coolest you've seen! It isn't very strong, but man it looks cool! Get an egg just 'cause! Water-Class Cali: A spider-like monster. High attack power. Fire-Class. Need I say more? Cognita: A strange monster, some kind of Hindu thing I think. It uses Wind magic, and has weak physical defense. Wind-Class. Note for floor B55-58: *Cognita will use strong Wind magic, so make sure to keep your Water-Class Tameons safe from it. *Cali has high Physical attack. If you could brainwash one into attacking Cognita... *Did I mention Lycanth looks cool? New Monsters on floor B59-62 Wraith: This one looks related to Cyclone and Cyclops. With good Fusing, you can get Wraith through either of those, or just Ovaseed one of these. This is a very balanced monster. Wind-Class. Batnyuel: Ummm. It's Nyuel at level 10 or above, for one thing. It's VERY balanced, for another. And it has good healing magic too. Water-Class. Mad Crab: "Aghh! Mad Crab!" Do you expect to hear that any time soon? Neither do I. Water-Class. High physical defense, low Attack. Notes for floor B59-62: *You can find Catawump here :-) New Monsters on floor B63-66 Saber: The "evolved" for of Saskatch. Darn cool! Get it! Get it now! Arghhh! Water-Class, like Saskatch. Naga: I finally found another Naga Water-Class. Basilisk: Unlike the mythical Basilisk, this one can't kill on sight. It has high physical defense (no match for S-Gance, though :-), and can paralyze you. Wind-Class. Spriggan: Odd creature, it likes to disappear and has high physical defense. Wind-Class. No notes. New Monsters on floor B67-70 Phoenix: Yes, there's wild Phoenix here. They look really, really cool (just like you'd expect a real Phoenix to look :-), but have a bad habit of falling asleep while fighting. I'm not kidding. Fire-Class (naw, it's water-class :-) Univern: The "evolved" form of Unicap. Looks cool. Low attack/defense, high magic power (all it does is blind you, though :-) Wind- Class. Odin: The "evolved" form for Ranklin. It has very, very high Attack, so weak Tameons will be decimated if they get mobbed by these. Notes for floor B67- 70: *There's Mandara here too. New mosters on floor B71-74 Metar: The "evolved" form for the Alloyer. REALLY high physical defense, like Alloyer. Be careful, because while you can hardly scratch it, it can whoop on your hiney, so be careful. There's no Metar eggs, so you'll either have to fuse for one (hard!(n lame!). Water-Class. Paperis: A scorpion-lobster monster. High physical defense, and it likes to poison your Tameons too. Nothing really special other than that. Fire-Class. Notes for floor B75-78: *ARGHHHHHH!!!! Do something about the frickin' Belzebs or they'll steal all your levels! Don't ask me what to do, kill the or something! Don't mess around with those things! New monsters on floor B79: ShoTroll: A troll with a weird sword-spike weapon. It acts just like all the other Troll forms. Fire-Class. No notes. Floor 80: Boss time! The boss here is Mephisto, the game's "Mage". He uses Helix 13 with EXCELLENT proficiency, so get Kou out of the way as soon as possible! He comes with some goons: Sphinx, Belzeb (CRAP!), Paperis, and Berol. Mephisto and his cronies fall easily to any monster with at least 70 Physical Attack. No problem, really. New Monsters on floor B80: Mephisto: Looks like a relative of Cadavron. He uses Helix 13 verywell, so get out of the way! I can't stress that enough. If you're out of the way, he can't shoot you! VERY low physical defense. Wind-Class. Otherwise, you'll just see the same things you saw on B79 here. New Monsters on floor B81-84: Amon: A bat Tameon. It's nothing special, though it can blind you. Water-Class. Daedalus: The "evolved" form of Bomber. To get it, raise Bomber to level 10. BE CAREFUL, IT'S GONNA BLOW!!!! Yes, this thing likes to blow itself up about as much as Bomber does. You don't get any EXP when a Bomber or Daedalus blows itself up. What a of t waste. It looks cool, though. Fire-Class. Notes on floor B81-84 *Be careful of the Daedalus (Daedali?) here, since like I said, they often self- destruct. :-( New Monsters on floor B85-88 Succubus: A cute bat girl. She has low defense, and can cast powerful Fire spells. She's cute, pick up a Heart egg for a Succubus. She's volatile (changes for often in fusion), BTW. Fire-Class. Serpent: Looks like Syldra from FFV. It uses physical attacks, and has high defense. S-Gance should be around level 45 or so, now, so it can easily smash Serpent. Water- Class. Dydra: Weird, like some kind of amoeba or something. It's nothing special, though it's rare enough to merit having an Ovaseed thrown at it :-) Water-Class. No notes here. New Monsters on floor B89-92 (Just a few more! Hang in there!) Moai: It's an Easter Island head, like all the ones in Gradius :-) It's obviously got high physical defense, since it's a big stone head :-) (Wow, two smilies in one description!) Wind-Class. Berserk: Hey, it's one of my relatives, Cat-man! It's a tiger with a sword with high physical attack, but little magic power. Go ahead and keep an egg if you find one. Wind-Class. Vevil: I think she and Succubus are sisters :-) Vevil is a Harpy, half bird-half girl. She, like all the other female monsters, has low defense and attack, and high magic power. She, like Succubus, is found in Heart pattern eggs. Wind-Class. Ogre: ME OGRE! ME SMASH YOU! OK, calming down...now. Ogre is easily beaten with a Tameon that has high physical attack. Smash smash smash! Fire-Class. Once again, no notes. Well, actually, you should be finding good items here, the best in the game. :-) New Monsters on floor B93-96 (Almost there! Don't fall asleep!) Baram: A weird spider critter with three heads. It's nothing special, really. Pretty good physical attack, but no really special traits. Fire-Class. DarKewne: Yes, what we've all been waiting for! Kewne's final form! And when you see it close up, do you see something new, something frighteningly improved? NO! It's just HyKewne with a different name! Even the stats and moves are the same! ARGHHHHH. Win HH!!!!! This was the worst disappointment I've had in this entire game :-( No- Class (Like Kou and Ghosh). Hydra: We know what a Hydra looks like, don't we? This one looks sad (as in emotionally sad, not pitiful!). It's very balanced, and nothing really high or low. Water-Class. Floor B97 All that's 'ere is DarKewne. that's it, just DarKewne. Do any healing you need and such right now. If you'd like a DarKewne, and who wouldn't, they're cute, come here. Floor B98: The Final Battle! Here it is, folks! The battle of the century! KOU VERSUS MAISOUL!!!!! Pay per view, folks! It's gonna be great! Remember all the way back on floor 26, there was a statue of a two-headed dragon skeleton. Well, it wasn't a skeleton. It was an accurate depiction of MaiSoul, the game's strongest monster, devourer of human souls. MySoul, Maisoul, hmmm... MaiSoul is very, very, very, very strong. Its nasty Darkling spell can easily kill poor Kou in one hit (Can you say 99 damage?), so like you did with Mephisto, GET OUT OF THE FRICKIN' WAY!!!!!!!!!! I was easily killed by that move, in one good shot hll a WindGem. Now after the REAL ending, and the revalation that you can go on, look at your new eggs. Dok (!!!), Mephisto (!!!!!!!!!), and, yes, MAISOUL!!!!!!!!!!!!!!!! Whee hee! Ha ha ha ha ha ha ha! Oh, you're EVIL now! New Monsters on floor B99 Dok: A robot monster, apparently. It has very high defense power because it, similarly to Alloyer and Metar, has the BlockX2 trait. Has pretty good attack too. Water-Class. Mephisto: Ummm. It casts Helix 13, and can do so quite well. In fact, all it should be doing is cast Helix 13, even though that's a waste of the cool scythe it carries. It's good to set it at AI level 3 as well, because that makes it cast the super-cat yo ool PaleOne spell, which makes Kou's attack decent. Wind-Class. MaiSoul: I can't stop raving about this thing. It has the super-ultra-mega-super-really really big-powerful Darkling spell, which, although HyKewne and DarKewne have it, they don't use it half, or even a quarter as well. Did I mention this thing ruleas in s? It has excellent physical attacks, powerful defenses, more magic power than any other creature in the game, really high HP (60 at level 1!!!!!!), really high magic defense, and if you don't want any of that you can simply sell the egg for over 10Knding gold :-) You'll never ever need another monster after you get this. Trust me. Actually, you shouldn't be playing the game after you get this, because there's nothing else to do. :-) Well, nothing left to do but send in the Maisoul. Oh yes, slay things. Wee! In fact, go to that Souvenir floor in the basement and slay all those annoying Souvenir with Maisoul! Whee! Whee! Whee! After this, well, you're done. Thanks for reading this walkthrough, and I hope it helped you. You don't have much else to do now, though you can fill your monster book if you'd like, and tell me if you get anything for doing so. !PLOT SUMMARY! Once, in the town of Monsbaiya, on an unknown year, there lived a man named Guy and his wife Heath. Guy and Heath had a baby, who was named Kou. Over the years, Guy taught Kou many things, among them being kind to women and monsters. Guy was a treasu SUMM re hunter, who made a living from climbing the "Monster Tower", which was, obviously, a 30-floor tower full of monsters. On Kou's 12th birthday, Guy had gone to the tower. He never came back. It had rained that night, the first time it had rained in many years. Guy was never seen again. Three years later, it was Kou's first birthday; his Day of Passing! This meant he could finally enter the Monster Tower as his father had. Kou met his father's favorite Tameon, or tamed monster, whose name was Kewne. Kewne could not remember what hadg! Th happened to Guy, but decided to be Kou's first familiar anyhow. Kou had trouble climbing up the tower at first, because both he and Kewne were not used to climbing up. Eventually, however, Kou was able to help Kewne and many other monsters he raised from eggs grow stronger. He met many new friends as he climbed, among them Mazrim the conjurer, Attley the huntress, and Skale the thief. They helped him in many ways in his adventures. He also met a strange, blue-haired, red-eyed man around the 10th floor, who gave him the g! man. Apparently, the strange man was Gance's master, g! the tower. He remembered that before, on the 25th and 26th floors, there was a huge effigy of a two-headed skeletal dragon and a strange crystal. Now, when he reachedg! e Tower. On Floor 99, Kou found his very own MaiSoul egg, as well as a Dok and Mephisto egg. Kou continued to scale to tower, hoping to become the best monster trainer alive. He did so knowing that he had finally avenged his father and the souls of the Ancieng! the bells, find a Souvenir thatsn! nti-class Darkling spell as Fire-Class! Well, at least it does for my DarKewne.us e higher defense than it seems on the status screen. They are: Gance Kewne S-Gance Basilisk Daymare Strass Succubus Vevil Serpent Fencer HyKewne Yankash Wraith Serpent Maisoul :-) As you can see, Fencer, HyKewne, Gance, S-Gance, and MaiSoul are incredibly good. They're all hard to find though. And as would be expected, some monstes have less attack then it appears: Strass Daymare Basilisk !SUCCUBUS! (A LOT LESS!) !VEVIL! (DITTO!) Hydra !KEWNE! Wump Belzeb Catawump And some have less defense Killer Arachne (not Ashra) Berserk Salaman Troll Mushrom Wump !QUACK! Catawump Bomber (not Daedalus) Note that all those are based on my own personal observations, and I'm not sure if they've been proven. When set at AI level 3, any monster with Helix 13 casts PaleOne on Kou, making his attack pretty strong. Also, any with the fire version of Helix 13 casts FireBird, and the water version casts BlueFear. I only noted this because these are the best-lo p n: Familiar wanders and attacks aimlessly. Dispelled if physically attacked, or Darkling. Blind: Familiar wanders around aimlessly. ElfRein: Familiar AI is improved, and you can bring it back into the bag even if it's offscreen. Useful. Name Changes: (GBC-PSX is the format) Kou-Koh Naprus-Naplass Guardian-Maximum Saskatch-Snowman Batnyuel-Battnel Catwump-Palunpa Submar-U-Boat Analoeba-Manoeva Mushrom-Mushroom Galelop-Clown Cadavron-Death Unicap-Unicorn Alloyer-Block Metar-Metal Daymare-Dreamin Souvenir-Picket Sizar-Stealth Genny-Maliling HyKewne-Hikewne Neat Differences Between Azure Dreams PSX and GBC * At least 70 of the monsters in the GBC version are exclusive to it. MaiSoul was unheard of in Azure Dreams PSX, as was all our favorites like Quack (Ghosh fought with a sword alone), Fencer, Phoenix, Nanoo, Yankash, and most all the others. *However, there was a monster that didn't quite make the cut here. Called Weadog, this wasn't a very popular critter, for all it did was feed the other monsters and put them to sleep. However, you might notice that Nanoo has the same command. *Instead of just donating money to Nico to improve your town, you actually built the town YOURSELF! You could build a casino, temple, fountain, and all sorts of other things. They should've left this in the game. *You couldn't do the basement "second quest" in the PSX version, it was removed from the game, or so I've heard. *At the top of the tower you got HyKewne, instead of the "Powering Up" of Kewne. *No such thing as Gance; and thus there were no bosses either, except I presume at the top. I merely rented a copy to get this info, actually, and couldn't get that far. *The difficulty level was cranked WAYYYYYY down for the GBC version; in the PSX version I had trouble finding Wind Crystals (as they're called in the PSX game) to leave, and could easily get my sad self killed on the second floor. It was similar to Cth irst floor, intrestingly. *All the spells had different names, and there were no Water or Wind attack spells. Darkling was called Dark Wave, etc. etc. *All the monsters looked a lot better, if only because of the system change. *There was a seperate subquest in which you would win the love of 8 different girls (in the Japanese version Ghosh as well :-); among them Nico, the shopkeeper Fur, Selfi (though you already get her in the GBC version), and a bunch of other girls noter Fu seen in the GBC version. Female players didn't care for this, of course, which greatly accounts for the PSX version's low ratings. They all had to give you a kiss when you left for the tower, too :-) *All (and I mean ALL) the items were renamed. *An intresting fact is that the Blessed Sword, or Blessire as we call it, would be "upgraded" at +20, so it would shoot off cool shiny sparks when you attacked. I wonder if that would work here, except I sold my Blessire when I got my ArmWand :-) *Ovaseeds, or Roche Fruits as they were called, were super-ultra-rare. I found ONE in my 10 or so Tower trips. That's NOT cool. *Eggs were a lot rarer, actually most of the items we take for granted were a lot rarer, like Tovaseeds, Tumaseeds, and all those other "common" items. *There was no such thing as Oil. Oil's not very useful anyway, actually. *The monsters had a bit more uniqueness about them (is uniqueness a word? I can make up my own words if I want to, once again) Examples: Mandara had a Spin move that would confuse all the foes around it (THAT'S why it's shaped like a dish!) Glacier would make a big ice wall and fling it at the enemies. Volcano would, errr, crap lava. No, I'm not kidding. The lava would get in the way of enemies, too. Catawump could annoyingly force your familiar back in the bag :-) Dragon could eat anything metal to regain all it's MP, including money :-) Nyuel could regain all it's MP by eating any herb. Useful. There's others, too. *Though Mushrom, Soilclaw, and Genny were in the PSX version, they were passive only; you couldn't get them as Tameons (they weren't called Tameons those days either, actually!). 5. Tameon List Form: ID#. Name (BASIC CLASS): Description of Tameon in Monster Book My Description 000. Kewne (FIRE): Speaks human language; originally a form of bred dragon. The monster you first find in the game. Comes with goggles :-) (THAT THING'S NOT A DRAGON!) 001. Wump (WIND): Catawump's young. A blob seen on the first floor. Looks like a marshmallow :-) Eggs are Cutesy eggs. 002. Catawump (WIND): Found most numerously near the Tower entrance. Just Wump with ears. Raise Wump to level 2 to obtain. Called Palunpa in Azure Dreams PSX. Very, very weak. 003. Fireball (FIRE): Has the power to paralyze other monsters. An eyeball with four flames in the corners. Give SeaSeed for Submar and WindSeed for Cyclone. 004. Genny (WATER): Generates electricity internally by rolling. A frog-like creature. Uses Paralyze attacks. Annoying in the basement. 005. Mushrom (WIND): Capable of causing paralysis. Doesn't use Paralyze often. Casts Chinook (lowers level). Easily killed. Seen in Azure Dreams PSX, but not as a Tameon. This monster has the lowest stats of any monster in this game :-( 006. Troll (FIRE): Handy with the hammer, tomahawk and sword. Can be given weapons to change form: Hammer for Hamtroll, Tomahawk for Tomtroll, TrollArm for ShoTroll. Seen in Azure Dreams PSX. 007. HamTroll (FIRE): Handy with the hammer, tomahawk, and sword. Stats are unchanged from Troll, it just looks different. Attack is higher than Troll, just not listed on the status screen. 008. Frost (WATER): Induces sleep with blizzards. Uses Sleep, which nearly triples attack power. Annoying, and dangerous at the beginning of your quest or with low-level Tameons. 009. Noise (WIND): Loves music. Blows a spell-sealing horn. Commonly seen in Azure Dreams PSX. Uses SpellSeal, and is protected against spell sealing itself. 010. Baloon (FIRE): Baloon-like monster that lives aloft in air. Uses NextFloor, which instantly sends you to the next floor, obviously. Useful when acquiring Phoenix, Yankash, and Quack. 011. Cyclone (WIND): A monster who can induce anorexia with a glare. Created by giving Fireball a WindSeed. Often changes form during fusion. Related directly to Wraith and Cyclops. Anorexia is a condition when you cannot feed your familiars. 012. Flame (FIRE): A common type of fire-sprite; prevents paralysis. Changes form when given seeds; give SeaSeed for Tundra and WindSeed for Ranklin. Very balanced. 013. Ifrit (FIRE): Shields master's Tameons from paralysis. Made when Flame reaches level 10. Powerful. Changes into Barol with SeaSeed and Odin with WindSeed. 014. Volcano (FIRE): Able to raise a master's attack/defense powers. It does just that. Uses fire magic. In the PSX version it would crap lava :-) I'm not kidding. 015. Blume (WATER): Carnivorous plant. Has brainwashing pollen. Uses Brainwash, most of the time. This is deadly with a MaiSoul or similar monster :-( Not as good for you as it is against you. Trust me. 016. Analoeba (WATER): Good defenses and troublesome special power. "Troublesome" is right! This one transforms into your Tameons! 017. Submar (WATER): Capable of submerged reconnaissance of the tower. It makes maps for you, which is kinda handy, but not super-useful like Baloon. Turns into Fireball with Lumiseed, and Cyclone with Windseed. 018. Daymare (WIND): Has good defenses and the ability to induce sleep. Annoying as an enemy, since it puts you to sleep and then attacks for double damage. Good defenses, like it says, but low attack. 019. Galelop (WIND): Fusing with one intensifies magic. Casts Chinook which is annoying. Fuse this one into Mephisto for an excellent upgrade for Mephisto. :-) Changes into Cadavron at level 10, which makes it an even better mage. 020. Cadavron (WIND): It's magic is a chlling as its name. Looks cool :-) Good to fuse into Mephisto. Doesn't cast Chinook as often as Clown, hardly at all. Clown becomes Cadavron at level 10. 021. TomTroll (FIRE): Handy with hammers, tomahawk, and sword. To get one, give a Tomahawk to a Troll. Has higher attack than Troll, but it isn't shown on the status screen. 022. Griffin (FIRE): Mountain-dweller; prevents theft. Useful against those annoying Souvenirs. Changes to Grineut at level 10. Not a very good mage. 023. Grineut (FIRE): Lives with Men; can shield it's things from theft. About the same as Griffin. Bad with magic. Griffin becomes this at level 10. 024. Kraken (WATER): Squid-like being with good defenses. Uses Paralyze as a counterattack. Annoying. 025. Tundra (WATER): Type of ice sprite; capable of inducing sleep Looks cool. Made from Flame if Flame is given a SeaSeed. Becomes Flame with Lumiseed, Ranklin with Windseed. 026. Nyuel (WATER): A friendly creature; used as means of transport That's odd, didn't seem so "friendly" when it beat up Kewne... Good healer. Becomes Batnyuel at level 10. Looks like an ostrich. Maybe a Chocobo relative? When fed any herb it gets most MP back, in the PSX version. Maybe that works too in the GBC verke it says, very fierce. It has double attack power, and gives any Familiars its fused into the same trait, unless they already have 2XBlock. 033 Ashra (WATER): Very fierce and worshipped as a god of war. Souldn't that be Ash-U-ra? Oh well. Very similar to Arachne, and very high attack power. Sells for a lot. 034. Garuda (WIND): A monster that protects the Tower from outsiders. When it has low HP, it grabs your Tameon and teleports away, only to be killed by the Tameon it took, and the Tameon comes back by itself. Not very smart, is it? 035. Souvenir (WIND): A monster who loves to steal The second most annoying monster in the game. It steals your stuff, then teleports away, then runs as fast as its little legs will take it if it sees you again. They carry a Bell (one of the special ones) if they are more white than green. 036: Viper (WATER): Half snake, half Man; has attack lowering venom Just like it says, each attack from it could lower your attack power. 037: Alloyer (WIND): A metal-bodied being with high defense power Once again, the description tells it all: High defense power. 038: Metar (WIND): A metal=bodied being with high defense power See Alloyer, there's not much difference except Metar looks better. 039: Unicap (WIND): High-MP, agile type of dragon This doesn't look like a dragon either! What's wrong with these people! Annoying bugger, uses Blind attacks and can't be blinded itself. When blinded, your Tameon wanders around randomly. Kou can't be blinded, BTW. 040: Univern (WIND): High-MP, agile type of dragon who can fly This one sorta looks like a dragon. It, like Unicap, uses Blind attack spells and can't be blinded. 041: Zu (WIND): A lion-faced harpie with the power to paralyze. Just like it says, it enjoys paalyzing you and your Tameons, and then hitting for around triple damage. Ouch. 042: Sizar (WIND): Able to suprise hunters by changing body color. Actually, it goes invisible, and it's not very suprising if it stands right in front of you and you can't move, so you're forced to attack and kill it. It's AI isn't very smart, you see :-) High attack power. 043: Naprus (FIRE): Usually asleep. High HP and defense power. It has the BeautySleep trait, which makes it sleep on command to restore HP. However, it can often fall asleep during a fight, which is bad. :-) 044: Killer (FIRE): Inflicts blows from axe-like knobs on both arms. REALLY high attack power. Eggs are common too, but be careful when you see it in the wild, because it CAN kill you. 045. Saskatch (WATER): A friendly monster found in snowy mountains. Once again, I don't see how "friendly" it is when it attacks my Tameons :-) Has the rare SharkJaw spell, and the SoulStrike trait. Changes to Saber at level 10. 046: Saber (WATER):Snowy mountain-dweller; high attack power, HP. Like Saskatch, only more so. Painful attacks. Looks cool. Any questions? 047: Mandara (WATER): Has high HP and the power to confuse monsters. A good healer with the Ablution spell. Does indeed confuse monsters, but prefers to use physical attacks. Looks like a dish :-) 048 Octos (WATER): Octopus-like and good to eat. Can blind players. Can blind playas? A playa-hata? Yikes! It does use Blind, but once again prefers physical attacks. 049: Behemoth (FIRE): Called "Desert Duster"; very fierce. I didn't find it very fierce at all, and why does it have such a strange nickname? It's not very strong. Uses Riot! though, which is a good trait. 050: Gronmon (FIRE): Can only be found in the tower, and then rarely. Looks like a cyborg dragon. Strong physical attacks, beware, OR FACE THE CONSEQUENCES! MWA HA HA!!! 051: Kid (FIRE): Dragon's young; turns into one as it grows. Kid is a weaker version of the Dragons you find around floor 27-8 of the tower, though that's kinda obvious. An interesting note is that if you use an OvaSeed on Dragon, you'll get a Kid egg. It turns into Dragon at level 10. 052: Dragon (FIRE): Rex monster is; top class attack defense power. I transcribed the above description exactly from the monster book, just so you don't think I've lost my sense of grammar or something. Aside from the odd description, Dragon is a good monster, with well-balanced stats. Kinda like Kewne on some major t is a good physical attacker, because of it's AttackUp trait, and can paralyze as well, but can't take a hit. 061: Naga (WATER): Part human, part snake; can blunt poison. Like the desription says, it has ToxScreen, meaning it's hard to poison. It protects you and your other Tameons from poison too. It also has Ablution, a nice healing spell. 062: Cognita (WIND): Always in deep thought; can seal spells. It can indeed seal spells, and can't have its spells sealed itself. Cyclone is known to turn into this when fused. 063: Ogre (FIRE): Attacks travelers in the woods; very dangerous Like it says, very dangerous. Very strong phsyical attacks and defense. 064: Spriggan (WIND): A type of fairy who rarely reveals itself. Like it says, it spends most of its time invisible. It can't be stolen from, and uses Blind attacks. Ouchywawa :-). 065: Ranklin (WIND): A garden-variety thunder sprite; can paralyze. It's just Flame and Tundra all over again. At level 10 it changes into Odin, and if fed a Fireseed you get Flame, and a SeaSeed you get Tundra. I think I'll put a couple of smilies here because this part doesn't have enough smilies. It's depressing. d physical attacks. 070: Fencer (FIRE): A monster imbued with a master fencer's spirit. It has the PrimeMover skill, which is the game's strongest attack, and it's the ONLY one with that attack. Very, very, very powerful, and it looks cool. Brave Fencer Musashi! Hi-yah! 071: Mummy (WATER): Product of tomb-raiding; can restore HP ANOTHER monster with BeautySleep? What an overused trait, and it's not even very good! :-) The product of Tomb Raiding? No, I'm not going to put any Lara Croft jokes. Must...resist...Lara...Croft...jokes... :-) 072: Berserk (WIND): Top-class monster; has a sword and a temper Hey, it's cousin Jim! (Get it?) This Cat-man (NOT KATMAN!) has good attack power. This game overuses the phrase "top-class", doesn't it? :-) 073: Baal (FIRE): A spider-shaped monster with three faces. It has super great physical attack power, and is relatively easy to obtain with lots of Arachne fusion. It has both AttackX2 and AttackUp! Wowza! Great for fusions. 074: Amon (WATER): Rarely seen with a great bat-like appearance It isn't THAT rare, but it does look similar to a bat. Nothing special, except that it's a good healer with MagicUp and Wellfall. 075: Belzeb (WIND): AKA Fly Lord; moves fast, creates confusion No no no, it doesn't confuse you, it permanently steals your levels! Yep, this annoying bug enjoys rapid-firing Chinook spells at you, and as we all know if you get hit by two Chinooks in a row your first level is PERMANENTLY gone! Ouch! Also, if youn erX2 is a unique trait, it doubles the amount of healing you get from spells and items. Yowza! Well, actually it's about as useful as you would think. Not really useful, actually. Bleah. It works best with Undine itself, because Undine has the Auccub blution spell, the game's best healing spell. It does have DefenseUp though, a good trait. Good for fusion. Suprisingly, it doesn't change form with Seeds. 078: Siren (WIND): Mermaid-like wind sprite with bewitching songs Now this annoys me. Why doesn't Undine become Succubus with a Fireseed and Siren with a Windseed? Why, why? This itself is pretty good, and she's cute, too, but Brainwash and Spellseal are not good traits. Good if you like status effects, as it can Phe Au aralyze, Brainwash, and Silence enemies. 079: Baram (WIND): Has three faces and the lower body of a great beast Ouchies! It has really, really, really good Physical attack, second only to Baal and Maisoul. It also has the Threats skill, which makes the enemy run away. 080: Strass (WATER): Bird-like master of poison control; high MP Lower physical attack and defense than it says on the Status screen, but it's really good with magic, and of course poisoning and preventing poison. Cyclone is known to turn into this. To tell you the truth, I never found number 081, though I heard it was Godhand. Any help? 082: Chimera (WATER): An agile creature with great special powers It's similar to Siren, in that is uses all sorts of special status-effect powers. It's a good healer too, with Ablution. 083: Bomber (FIRE): A being who self-detonates to inflict damage Like it says, it self-destructs often. (KOFFING! KOFF! KOFFING!) At level 10 it becomes Daedalus. 084: Paperis (FIRE): Has good defense; sometimes spreads poisons It randomly poisons with normal attacks, making it a pretty good choice. Looks like a lobster crossed with a scorpion :-) Comes in a Zebra egg. 085: Mad Crab (WATER): Crab-like and very defences Like it says it's good with defense. Has BlockX2 and Riot! Riot! is a strong phyical attack, also owned by Gance and S-gance. 086: Sisa (WATER): Revered as luck guardian; protects Tameons UGGLY! Bleah! It can't be brainwashed, and heals. That's about it in special stuff here. 087: Wraith (WIND): Causes Anorexia with a single glare Once again, this looks related to Cyclone, but only shows up if you fuse using Cyclone. You'll get it eventually, since Cyclone is prone to changing form during fusions. Like Cyclops, but even stronger than that. Good during the S-Gance fight. 088: Phoenix (FIRE): A fire-sprite who can recover HP by sleeping It, like so many others, has the Beautysleep trait. Therefore, it'll be spending more of its time sleeping than helping you. Looks cool though :-) 089: Cockatri (WATER): Chicken-like type of dragon; can paralyze This things looks like a dragon about as much as Kewne and Unicap do. (NOT AT ALL! :-) It paralyzes, and can't be paralyzed itself. 090: Sphinx (WATER): A human-faced beast revered as the god of knowledge. This thing is made for magic. It has the MagicUp trait, meaning it has strong magic, and Spellseal and Perseus, which keep everyone else from using their magic :-) 091: Nanoo (FIRE): Created by wizards to care for monsters Nanoo, nanoo :-) It feeds the enemies to put them to sleep :-) 092: Pumpkinn (WATER): Comes into town on full moons to play tricks. Argh! It steals stuff! How annoying! Kinda like Souvenir on Steroids :-) It has better attack and defense than Souvenir. It can also confuse and heal you, but it never does :-) 093: Matango (FIRE): Carnivorous fungus; best served fried. WHO WOULD EAT THIS THING? It uses Sleep attacks, but isn't really special. Except that you can apparently eat it :-) 094: Mandrake (WIND): A plant with power to leave foes close to death. It has the unique DeathCry trait, but chooses not to use it. It's just your basic physically attacking monster, with the unique trait and ToxScreen. 095: Medusa (FIRE): Combination humanoid snake; good defenses It's defenses aren't THAT great, but it's not bad. It's not as cute as the Undine/Succubus/Siren line though :-) 096: Eater (WIND): Eats anything. Monsbaiya's garbage disposer Yep, it eats anything. Ovaseeds, weapons, shields, wands, Specs, Gems, anything :-) 097: Jabwock (FIRE): A rare dragon with power to confuse foes Once again, this is NOT a dragon :-) It doesn't confuse, usually. Good physical defense. 098: Salaman (FIRE): Lizard-like fire sprite; prevents paralysis Like it says, it can't be paralyzed. It looks pretty cool, and is pretty good with the Flamenco spell. Give it a try if you don't already have a Fire-class one. 099: Serpent (WATER): Can lower enemy's attack power. Each attack can indeed lower the attack power, and it can't have it's own attack power lowered. Not bad, but it's not great either. 100: Basilisk (WIND): Outwardly a lizard; secretes every known venom Cyclone is known to change into this during fusion. It's pretty good, since it can inflict Paralysis, Poison, and Blindness onto the enemy. 101: Hydra (WATER): A poisonous, 7-headed snake with special powers It is indeed poisonous, but it doesn't seem to use it's special power SoulStrike often. Looks kinda sad, too, so I think I'll add some smilies :-) :-) :-) 102: Vevil (WIND): Has bat wings, eagle talons, and can brainwash It doesn't use physical attacks often; it prefers to brainwash instead. Kinda cute, keep it around just cause it's almost as cute as Quack :-) Ummm. I dunno where 103 and 104 are either, I know that they are Bahamut and Leviathan. Where are they? 105: Yankash (WIND): The awesome Dragon King; ruler of thunderstorms. Pretty darned strong. It has AttackUp, and good physical attacks. One of the most balanced monsters. The locations of 106, 107, and 108 have escaped me as well. I know that they are Blith, Thord, and Arkis, however. 109: Barol (WATER): Has the power to stun and prevent paralysis. My pal Stephen Lai's Tameon of choice. Barol is balanced, and changes to Ifrit with a FireSeed, and Odin with a Windseed. It is good with Paralysis prevention as well. 110: Odin (WIND): Stuns with his lightning; prevents paralysis. Similaraly to Barol, it can't be paralyzed. Pretty good, but doesn't really stand out from Barol or Ifrit. 111: Dok (WATER): Created by wizards; high defense power. Likes to blow itself up, but it doesn't do this during the boss fight, unfortunately :-) Has BlockX2, meaning it has hideously high Defense power. 112: Mephisto (WIND): Has high MP and the power to confuse and brainwash. Whee! This thing is great with magic powers, especially Helix 13. Doesn't Brainwash often, though. 113: MaiSoul (ANTI): A mythical monster incarcerated by the ancients. WHEE! SMASH SMASH SMASH! This dragon skeleton is great! It even talks! It has the highest, most balanced stats of anything else in the game (Cali has higher Attack, but that's it), and STARTS with 60 HP! Yowza! 114: HyKewne (ANTI): The ultimate monster imbued with Tower magic. Actually Maisoul is the best Tameon, but this isn't that bad. Very good magic, as the Darkling spell is super strong. Same stats as Kewne, however. 115: DarKewne (NONE): An unlucky creature who couldn't be a HyKewne. Same stats as HyKewne and Kewne, but it doesn't have a Class, which is pretty cool. Apparently it's Darkling spell is Fire-class, check the Skills page :-) 116: Quack (WATER): A cute toy ducky with a soul CUTE! It's possibly the best healer in the game with the Wellfall skill, and has good defense too. Ghosh uses one, but that's OK :-) And that's it for the monster list :-) 6. Links www.gamefaqs.com: An excellent site for video game strategies and reviews. All the FAQs and info here is confirmed, too. Katman quality stuff. Read my Fallout 2 FAQ here! Run by CJayC. If you're reading this, chances are you got it here :- ) vgstrategies.about.com: Another good video game strategy site. The owner, Al Armaloo, is much more lenient with FAQs than CJayC is, so if GameFAQs won't accept your FAQ, try this site. However, some of the FAQs, are, shall we say, less than Katman qu. the latest issue, in a section about Dragon Warrior 1 and 2 for the Game Boy Color, they say that "The building up of the characters will be similar to training Pokemver F on, and will attract fans of that game" or some such nonsense. HAVEN'T THE PEOPLE EVER HEARD OF LEVELING UP??????? ARGHHHH!!! People are freakin' spoon-fed RPGs, nowadays. Back in my day, we had to battle THOUSANDS of monsters before we could beat thtions e FIRST boss! Not like Pokemon! In Pokemon you could beat the GAME without fighting ONCE! Just trade someone for a Mewtwo! Now I'm not saying I don't like Pokemon, I'm just saying that RPGs are too freakin' easy! In Xenogears you can beat the game ean fac sily! The only reason it takes so long is that the people TALK TOO MUCH! IN ONE DISC YOU READ THE ENIRE TIME AND JUST FIGHT BOSSES! OK, THERE ARE SIMPLE DUNGEONS, BUT STILL!!!! ARGH! OK, calming down...now. I DO like Eiffel 65. I listned to them the entire time I wrote this! They rule, KatKateers! I ALSO like HOT102.5, my local radio station. If I get tired of Eiffel 65, I go an' drag the boom box in here and listen to the radio! That's a tip KatKateers. Write it down. I'm in a good mood right now, so there's not much else I don't like. 9. About Katman Yes, the mysterious enigma known as the Katman... Who knows what Evil Lurks in the Hearts of Men? Not him! He lives in Spain at the moment. No other information is nesescary. Oh yeah, he's a Spaniard as well, but he writes his FAQs en Inglés. Aren't e oo! But that's about it... Oh yeah, and he might be a beta tester for Zeus: Master of Olympus! More on that later... (Note: Nope, guess he wasn't interesting enough. No beta testing here. How about you all comfort me with a hug? :-) Age: ?? Even he doesn't know that. Height: about 1 foot, without boots Claws: Really sharp Favourite Move: Kat Scratch Fever Favourite Tameon: A three-way tie: HyKewne/MaiSoul/S-Gance Favourite Pokemon: Another three-way tie: Mew/Serebi/Squigglypoof! Favourite Dragon Warrior Monster: NiteWhip Favourite Digimon: Greymon (DIGI NOVA BLAST!!) Favourite Computer Program: bleem! (Well, not any more. It's Starcraft now, as he is obsessed with somehow acquring that gem of gaming pleasure. I.E., he doesn't have it yet, but really, really, REALLY wants to buy it :-) Least Favourite Tameon: Mushrom Least Favourite Pokemon: Sentret/Furret Least Favourite Dragon Warrior Monster: RainHawk (Darn thing keeps killing me!) Least Favourite Digimon: Numemon Least Favourite Compter Program: Windows '98 Favourite Video Games: Dragon Warrior Monsters, Azure Dreams GBC, Fallout 2, Pokemon Silver, The Sims, Baldur's Gate, Super Smash Brothers, Donkey Kong 64, Final Fantasy VI, VII, and VIII, Chocobo's Dungeon, Chocobo Racing, Threads of Fate, Chrono Crs: for that one :-( ), Xenogears (I'm esn't not taking sides in this war! I don't like SaGa Frontier OR Xenogears :-) Favourite Food: Kat Food, Pinchitos, Cheese Enchildas (I'm not kidding, love the stuff! Not Kat Food, you fool!) Also he wouldn't pass up a tasty tuna sub if offered one. Favourite Popular Song(s): Teenage Dirtbag, Playmate of the Year, Wonderful, I'm the Man who Murdered Love, Bent Least Favourite Popular Song(s): What A Girl Wants, I Try, Anything by Ricky Martin :-) I'm just a teen-age dirt-bag, ba-bee... (Not really, folks!) My Secret to Writing Good FAQs in Relatively Short Amounts of Time: Set up a boom box connected to the same power strip as your 'puter, stay up all night, and drink lots of Coke. I think I'll have a Coke right now, come to think of it. Wait a minute. OK, I'm back. MMM, COKE! Listen to the boom box you set up, too. I & ]& set it to the (ONLY) local radio station en Inglés (I'm Spanish, but I'm more comfortable with Inglés. Long, long story involving meddling Spanish grandparents. :-), and my favorite song at the moment is "Teenage Dirtbag" by Wheatus. If anyone has ans and MP3 of that song to send to me, you would be greatly thanked. I'm just a teen-age dirt-bag ba-bee... La la la la la... In a close second is "Playmate of the Year" by that other guy whose name I forgot. Once again, send in that MP3 if you happen to snd I ee it :-) This document copyright Cory Galliher, 2000. All rights reserved. Any mail sent to cgalli@teleline.es and meant for the Katman becomes the property of the Katman. He may then do whatever he wishes with it, whether it be to post it on the FAQ for all to ridicule, or print it out to blow his nose with it. I wish I w. I & as kidding. Be warned :-)