===================================================== Dragon Ball Z : Hyper Dimension (SF) moves list v2.5 ===================================================== JUMP = must be done in the air CLOSE = must be close to opponent T = towards TU = towards up A = away CB = charge back U = up CD = charge down D = down QCB = quarter circle back R = right button QCT = quarter circle towards L = left button HCB = half circle back AD = away down HCT = half circle towards DT = down towards DP = T, D, DT ------------------- Moves for Everyone ------------------- Y + B ................. Charge health/energy bar HCT + A ............... Diagonal Fireball (automatic aiming in the air) QCB,T + A ............. Ultimate Attack (3 levels of strength depending on how long 'A' is held exept for freeza) T,A,T + X ............. Smash opponent into the next left or right screen QCT + X ............... Smash opponent into the next higher screen QCB + X ............... Smash opponent into the next lower screen *note* 3D attacks can only be done on the ground; use 'R' when opponent is to the right & 'L' when opponent is to the left. ------------------ Collision Attacks ------------------ Ground When the punchs or kicks of the 2 fighters collide, the 2 will ingage in a short fighting sequence, you will have no control over this. When the fighting sequence ends the 2 fighters will jump apart, the 2 will crouch for a moment, at this time if one of the players press an attack button his fighter will attack with a fireball then a ultimate attack. The first person to press an attack button will strick first. The sequence will only occur if only the limbs make contact, or else the two will exchange hits. The longer the attack button is pressed the more powerful the fireball. Rapidly pressing the attacking buttons will make no difference in the result of the fight. Air When the attacks of 2 fighters collide the 2 will fly apart and begin flashing. The person with is back turned will attack and the other will defend. The button A will shoot a chain of 3 fireballs which can only be defended with X, and B will shoot a big fireball which can be avoided with Y. It is a guessing game and if you fail to hit with a B attack within 2 turns the other player will attack, the button A attack will not end the sequence, it will only do damage, the sequence will continue until one is hit by a B attack, it does not matter if one is hit during the first try or the second. ---------------- Counter Attacks ---------------- When an attack is blocked, a spark will go off where the attack made impact. A spacial move(anything other than a simple button move) can be executed before the spark goes off. If it was executed correctly the screen will pause and darken for a moment and the blocker will attack instead of being stunned from the block. The counter attack does not guarantee a hit though if the special move is too slow and/or does not make contact with the opponent. --------------- Combos/Juggles --------------- Combos can be done the traditional way of jump-in starter and then a 2-in-1 or you can start a juggle by lunching the opponent with a move that floats. The floating move can be a special (I.E. Goku's double rushing punch) or a close range Y then B combo which will sometimes float. After the oppoent is floated he can be juggled for a max of three hits. (*)Desperations: moves that can be done only when your life falls below 80 (the life bar will start to flash when it does) jump first if you have trouble executing the move some moves may be less complicated to do, if you know the right motions please tell me. Most of the ones in here I figured out by hours of random button pressing (crazy? you better believe it). ----------- Characters ----------- I. Son Goku T + B ................. Double Kick QCT + Y ............... Double Rushing Punch DP + B ................ Rising Knee HCT + B ............... Quad Kick QCB + B ............... Windmill Kick T,D + B(jump) ......... Slash Kick T,D,AD + Y(or B) ...... Teleport T,A,T + A ............. Energy Bolt R or L + B ............ 3D attack *U,UT,T,DT,D,AD,A + Y(unblockable) II. Vegeta QCT + B(x4) ........... Sliding Kick DP + B ................ Rising Knee AD,T(or TU) + Y ....... Flash attack (or Jumping Flash attack) D,U + Y ............... Ground Flash QCT + A ............... Triple Fireballs QCB + Y ............... Energy Shield (can be done in air) QCB + A(jump) ......... Verticle Fireballs R or L + Y ............ 3D attack *AD,UT,U,AU,DT + Y(close, unblockable) III. Gotenks DT + Y ................ Slide Tackle HCB + Y(when Slide Tackle Hits) HCB + Y(jump) ......... Diving Headbutt HCT + Y ............... Winding Uppercut QCT + Y ............... Leaping Headbutt T,A,T + A(jump) ....... Energy Bolt QCT + A ............... Triple Fireballs QCTx2 ................. Fireball Fury R or L + Y ............ 3D attack *HCB,HCT + Y(fires three rings, can beat a fireball and special fireball) IV. Son Gohan T + Y ................. Rushing Uppercut CB,T + B .............. Charging Double Kick CD,U + B .............. Rising Flame Kick CB,T + Y .............. Quad Punch T,D + B(jump) ......... Kick Flurry QCT + A ............... Triple Fireballs R or L + B ............ 3D attack *HCB,F+B(blockable series of attacks) V. Vegetto T + B ................. Hard Kick(overhead) HCB + B(close) ........ Backflip Combo QCT + Y ............... Charging Elbow T,D + B(jump) ......... Double Lunge Kick QCB + A ............... Triple Fireballs AD,UT + B ............. Rising Quadruple Kick R or L + B ............ 3D attack *QCB,HCT + Y(close, blockable,stun if miss) VI. Piccolo DP + Y ................ High Extended Punch DP + B ................ Low Extended Punch HCT + Y ............... Counter(physical hits only) T,D + B(jump) ......... Kick Flurry A,AD,D + A ............ Mental Shock DP + A ................ Fireball Seeker R or L + B ............ 3D attack *360 degree toward(close) VII. Mr. Boo D + B(jump) ........... Butt Bounce CB,T + Y .............. Headbutt CB,UT + Y(or HCT + Y befor or when Headbutt hits) CD,U + Y .............. Two-Handed Hit CB,T + B .............. Pirouette CD,U + B .............. Shock and Munch(cancels all fireballs, ultimates) QCB + A ............... Triple Fireballs R or L + B ............ 3D attack *HCBx2+Y(blockable shock) VIII. Boo HCB + Y(jump) ......... Boo Glider T,DT,D + Y(jump) ...... Fireball Spit(straight) T,DT,D + B(jump) ...... Fireball Spit(diagonal) QCT + Y ............... Head Whip HCT + Y ............... Spinning Boo attack QCB + Y or B or A ..... Ground Leg attack (close, med, or far) T,A,T + A ............. Energy Bolt R or L + Y ............ 3D attack *360 degree toward + Y(blockable) IX. Freeza DP + Y ................ Energy Blast QCB + B(jump) ......... Electro-Sphere QCB + Y ............... Claw Swipe HCB + Y(close) ........ Explosive Grip T,D + B(jump) ......... Double Lunge Kick DP + A ................ Energy Disk R or L + B ............ 3D attack *HCB,F+Y+B(blockable tackle) X. Cell HCT + Y ............... Diagonal Flame HCB + B ............... Energy Serge HCB + Y ............... Psy-lift T,A,T + B ............. Cell Jr. attack T,D + Y(jump) ......... Energy Dart T,A,T + A ............. Energy Bolt QCT + Y ............... 4 Punch combo R or L + Y ............ 3D attack *HCB,HCT + Y(three shock waves, blockable, but terrible block damage) *HCT,HCB,HCT + Y(blockable combo, but terrible block damage)