IMPORTANT NOTES: The moves for SSF2t base on a the moves for the previous releases for SSF2, e.g. the SNES or classic version. All of them were not released for PC. All moves and combos mentioned in this list are ONLY the updates of moves collections for the earlier games. If you want all moves, please check out the Street Fighter 2 FAQ listed in the credits. JA - Jump away JT - Jump towards A - Away from opponent T - Towards opponent DC - Defensive crouch OC - Offensive crouch U - Up D - Down AKUMA's moves: Fireball: D, OC, T + punch Red Multi-hit fireball: Jab hits once, strong hits twice, fierce hits 3 times. A, DC, D, OC, T + punch Hurricane Kick: Slightly invulnerable at start, hits on the way up (like ken's), slow as Ryu's, taps into VE. D, DC, A + kick Uppercut: All his uppercuts can hit up to 3 times. Taps into the VE as well. T, D, OC, T + punch Air fireball: Shoots an aerial fireball. Jump + D, OC, T + punch Gliding Teleport: T, D, DC, T + all punch or kick RYU's moves: Super Combo: "Vacuum Fireball" "Shinkuu Hadouken": A fireball that hits up to five times, even if target is airborne. D, OC, T, D, OC, T + any punch Rushing Punch (1): T + strong (must stand to block) Rushing Punch (2): T + fierce (block in any position) 2-Hit Air Punch: + STRONG KEN's moves: Super Combo: "Violent Dragon Punch" "Double Dragon" "Shyoryureppa" Jab dragon punch followed by a fierce dragon punch. T, D, OC, T, D, OC + any punch New Roundhouse Kick 1: D, OC, T + tap any kick New Roundhouse Kick 2: Swings foot across at chest level, can be used in combos. T, OC, D + tap any kick New Roundhouse Kick 3: A, DC, D, OC, T + tap any kick New Axe Kick 1: D, OC, T + hold down kick button New Axe Kick 2: T, OC, D + hold down kick button New Axe Kick 3: A, DC, D, OC, T + hold down kick button Air Throw: T or A + FORWARD ROUNDHOUSE Knee Bash: Ken will grab his opponent and hit'em with his knee repeatedly. Tap button & shake stick to increase bash speed. T A + FORWARD E. HONDA's moves: Super Combo: "Super Killer Head Ram" "Double Torpedo": Does two Torpedos that hit multiple times. A T, A, T + any punch Uchio Throw (or "Mega-Buttafuco Slam"): Honda will grab your opponent, smash 'em head-first into the floor, leaps up, and then SITS ON 'EM! Damage level is roughly 30%. D, DC, A + FIERCE BLANKA's moves: Super Combo: "Grand Shave Roll": Rolls into ball, bounces up for a moment, and then rolls along ground for multiple hits. A T, A, T + any punch Hop: A T + all 3 kick Sliding Punch: OC + FIERCE GUILE's moves: Super Combo: "Double Summersault Kick" "Double Flash..." "Double Slash...": SHORT flash kick followed by a ROUNDHOUSE flash kick. DC OC, DC U + any kick New forward kick: Guile will do his "Chuck Norris/Van Damme" type spin kick and move forward or backwards. A T + FORWARD Old knee hop: A T + SHORT Old backfist: T + FIERCE CHUN LI's moves: Super Combo: "Thousand Burst Kick" "Lightning Strike": Does a charging SHORT kick followed by a Lightning Kick barrage. A T, A, T + any kick Spinning Bird Kick: A T + any kick Jumping Lightning Kick: Hits 3 times in air. D U + aby kick Parabolic Spinning Bird Kick: A JT + kick Neck Flip: OC + ROUNDHOUSE Back Flip: OC + FORWARD ZANGIEF's moves: Super Combo: "Final Atomic Buster": Does a German Double Suplex followed by a SPD has done up to 70% damage! 720 degree motion + any punch Green Hand or "Banishing Hand" "Vanishing Flat": T, OC, D + FIERCE Hopping Gut Crunch: A T + STRONG or FIERCE DHALSIM's moves: Super Combo: "Yoga Inferno": Super-charged Yoga Flame that hits multiple times. A, DC, D, OC, T, A, DC, D, OC, T + any punch Vertical Yoga Flame: "Yoga Blast": Dhalsim spews a flame cloud into the air. A, DC, D, OC, T + any kick CAMMY's moves: Super Combo: "Spin Dive Smasher": Does a Cannondrill followed by a Thrust Kick. D, OC, T, D, OC + any kick Cannonball Jump: DC, D, OC, T, JT + STONG/FIERCE FEI LONG's moves: Super Combo: "Grand Blazing-Flame Punch" "Rekkuukyaku": Fei does five Rekka Punches in a row. D, OC, T, D, OC, T + any punch Triple Axe Jump: "Rekkuukyaky" DC, D, OC, T, JT + any kick New Forward Kick: T + FORWARD DEE JAY's moves: Super Combo: "Carnival Hook Kick" "Quadruple Rolling Sabot Kick": He'll do 2 Double Dred Kicks. A T, A, T + any kick Double Axe Jump: "Jack Knife Maximum": He does a spin kick in the air. D U + any kick T. HAWK's moves: Super Combo: "Double Mexican Typhoon" "Double Dunk": One fierce Mega-Dunk followed by a jab Mega-Dunk. <720 degree motion> + any punch BALROG's moves: Super Combo: "Dashing Upper Cuts" "Frenzy" "Mad Dash" "Crazy Buffalo": He does 5 rushing punches in a row. A T, A, T + any punch or kick Two New Ducking Rushing punches: A OC + any punch or kick VEGA's moves: Super Combo: "Rolling Izuna Backdrop" DC OC, DC JA, JT + any kick Forward Flip: DC T + any kick SAGAT's moves: Super Combo: "Tiger Genocide": A Tiger Knee followed by a Tiger uppercut. T, D, OC, T, D, OC + any punch M. BISON's moves: Super Combo: "Knee Press Nightmare": Does 2 Scissor Kicks in a row. A T, A, T + any kick Devil's reverse: D JA, U, JT + any punch Sources for Super Street Fighter 2 Turbo: Super SFII Turbo Faq, maintained by RpM, Wednesday, 8/31/1994, most of the moves and secrets taken from this FAQ Other Sources: StreetFighter2 FAQ, maintained by P. Stroffolino (ps1o@andrew.cmu.edu) Version 3/19/94, please check this ou for more SSF2 info: ftp:// ftp.krl.caltech.edu/pub/sf2 Street Fighter II Xms, Quick Docs/Review by Terratron