==================================================================== Alone In The Dark Walkthrough by Nikolay Kaleyski 1.Contents ==================================================================== 1.Contents 2.Items and weapons 3.Enemies 4.Hints 5.Walkthrough 6.Contacts 7.Statements - IMPORTANT! 2.Items and weapons ==================================================================== Important items (common items, NOT used in puzzles) -------------------------------------------------------------------- Medical kits - contain flasks Flasks - restore health Biscuits - restore health Books - help solve puzzles or explain part of the storyline Cartridges(ammo) - bullets for the shotgun/revolver Scrolls - same as books Oil cans - add oil to the oil lamp Oil lamp - used in dark places Weapons -------------------------------------------------------------------- Shotgun - powerful weapon, found in the begining of the game. Also throws you back a bit when fired. Old cartridges, must be kept out of water Revolver - another good weapon, but takes some time to load it. It is found later in the game. Cartridges are water proof. NOTE : Try to save ammo for these weapons - aim carefully Sword - very good weapon - it's long(hit enemies before they hit you) and powerfull. Sabre - same as sword, except that it can be broken. After that it's still better than a knife or dagger Knives - very bad weapon Daggers - same as above, however some of them have special abilities Bow - not a very effective weapon, slow and you'll have maximum two arrows for it 3.Enemies ==================================================================== Zombies - very weak, very easy, very common Furry monsters - a little difficult if you're not good Rats - weak, but you can't kill them Spiders - same as above Pirate - pretty hard, good thing there's only one in the game Ghosts - very powerful, cannot be destroyed Chthonian - same as above Deep ones - quite powerful, but can be avoided Bird-like things - weak, but hard to hit Spider - weak AND slow Pregzt - final enemy, practically cannot be harmed* NOTE : Most fights can be avoided 4.Hints ==================================================================== 1.Take everything you can 2.Save ammo 3.Avoid fights 4.Read everything 5.Drink flasks and eat biscuits once you get them 6.Load bullets once you get them 7.Throw unneeded items 8.Practise the double tapping thing 5.Walkthrough ==================================================================== NOTE : If you can't carry enough items at a time, drop something. You can pick it up later. -------------------------------------------------------------------- Move the chest over the trapdoor and the cupboard in front of the window to avoid some fights. Search the chest for a shotgun. Search the cupboard for an indian cover. Get the oil lamp. Search the piano for a letter. Search the shelves for a book. Time to read. Go down the stairs. -------------------------------------------------------------------- Search the shelves for an oil can, get the bow and exit through the door. -------------------------------------------------------------------- Go through the door on the left. -------------------------------------------------------------------- Search the desk for a key. Use the key to open the chest and get the sabre. Open the door and kill the zombie with the sabre. Go to the opposite room and proceed to the bedroom. -------------------------------------------------------------------- Take the vase and get out your shotgun(especially if the sabre is broken). Shoot the monster. After you hit it once it will sit on the ground. Either shoot it again or take out the sabre and finish it before it gets up. Throw the vase and get the key that was inside. Use it to unlock the drawer and get the mirrors from there. -------------------------------------------------------------------- Go through the opposite door. It's a bathroom. Search the cabinet to find a medical kit. Open it and drink the flask. Fill the oil lamp with oil from the oil can and throw away the empty box, flask and oil can. Exit and enter the door straight ahead(only door left). -------------------------------------------------------------------- Put the mirrors on the statues and the monsters will die. Go down the stairs to the 3rd floor. -------------------------------------------------------------------- Go to the right of the stairs, open and enter the door. There is a ghost sitting in an armchair here. Don't mind him, search the cupboard for some cartridges and load them. Get the matches, but be careful not to disturb the ghost. Get the gramophone and get out of here. -------------------------------------------------------------------- Go to the right of the stairs and enter the next door. -------------------------------------------------------------------- Enter the first door here. -------------------------------------------------------------------- There's only a notebook here AND you'll have to fight a monster to get it, but it contains much valuable information. So, get the notebook, kill the monster and it's reading time. -------------------------------------------------------------------- Enter the 2nd door, the bathroom. -------------------------------------------------------------------- There is a monster here, but it can't be defeated. So, start running and get the jug. If you have time, also search the cabinet for another medical kit. Open it drink the flask and throw away all the garbage. -------------------------------------------------------------------- Enter the next door. -------------------------------------------------------------------- It's dark here. Use the matches to light the oil lamp. Put it on the floor. Get the statue and book from the table. Search the cabinet for some bullets for a revolver. You can't use them yet, because you don't have a revolver. Never mind the last door. Go to the lower floor. -------------------------------------------------------------------- Enter the door on your right(not the double doors), which is the kitchen. -------------------------------------------------------------------- In the main room you'll find a box of matches, some knives and a pot of stew. You only need the pot. Enter the door opposite to the sink. Prepare for a fight. After that, fill the jug with water from the barrel. Search under the pile(of something) for a shoe box. Open it and get the revolver. Load the bullets. Go into the main room and go through the other small door. Get the key and search the cupboard for some biscuits. Eat them and throw away the box. Go out and into the hallway and enter the first door. -------------------------------------------------------------------- You are in a dining room FULL of zombies, so unless you want to fight them all, put the pot of stew on the table and they'll leave you alone. You can still kill them, so if you have a few spare bullets, practise your shooting. Enter the single door. -------------------------------------------------------------------- This room is full of deadly smoke. Use the jug with water to put out the cigars in the ashtray. Get the lighter. Search the cabinet for a book and a record. Read the book. Now, go in the door opposite to the kitchen. -------------------------------------------------------------------- You should be in a sort of a garden. Search the statue for a few arrows and leave. Quickly. -------------------------------------------------------------------- You should have noticed a suit of armor in the house. Go back to it and walk near it. It will attack you. To kill it, throw the heavy statue at it. Get the sword. It won't break, unlike the sabre. Go back to the corridor on the 2nd floor(the one with the dark room) and enter the last door. -------------------------------------------------------------------- Cover the painting of the warrior with the indian cover, it will throw axes at you if you don't. Walk throgh the corridor until the indian painting at the other side starts shooting arrows. Take out your bow and shoot back. If you save any arrows, the bow can be used as a weapon. Enter the door at the end of the corridor. -------------------------------------------------------------------- Get the book from the desk and try reading it. It's a false book. Push the clock and get the parchment and key from the opening. Read the parchment and leave. Enter the double doors in the middle of the corridor. -------------------------------------------------------------------- It's dark here, so light the oil lamp and put it on the ground. A ghost will come after you, so RUN! Go to the left of your starting place. Look for a part of the shelves that looks strange. That's a secret door. There should be an empty space for a book to the right of it, place the false book there and enter the passage. Here, take the talisman and search the shelves for a few daggers and LOTS of things to read. Have in mind that one of the books is curesed and you can safely read it only on the pentageam on the floor here. Read about the sacrificial daggers, equip yourself with the one that's supposed to send a creature back to it's own world and go get the ghost! Throw away the other daggers and books, you won't need them. Leave the library and go to the 1st floor. Enter the door opposite to the one with the cigars. -------------------------------------------------------------------- Use the sword, kill the pirate and get his key. There's a book lying around here too. Go back to the room with the cigars. Unlock the other door there and enter. -------------------------------------------------------------------- Search the shelves for a book and a record. Put your sabre in it's place(if it's broken, place the handle and then the blade). A secret passage will open, but ignore it for now. Go back to the pirate room and unlock the doors there. Go inside. -------------------------------------------------------------------- Play the last record you found on the gramophone. While the dancers are dancing(that didn't sound too good), get the key. Avoid them at all cost. Go back to the door leading to the garden and unlock and enter the other door near it. -------------------------------------------------------------------- You're in a cellar. Look around for some bullets for the revolver. Load them. At the other end of the cellar there are some barrels. Get the block that's holding them, but be careful not to get hit by the barrels. Throw away the block. Search the shelves for a book. Read it and go down the secret passage in the study. -------------------------------------------------------------------- The bridge will fall once you step on it, so RUN! Walk through the tunnels until you see the Chthonian. Now's a very good time to RUN! You'll reach a furry monster. I suggest you shoot it with the rifle. Continue through the tunnels. You'll reach an area with water, but the Chthonian will be blocking your way. After it comes after you, run back across the tunnels until you see a passage to the right. Run through it and you'll safely reach the above mentioned area. -------------------------------------------------------------------- Walk to the other end of the bridge(or dock, or whatever). There are some Deep Ones in the water, but never mind them. You'll come to a section of the bridge that will fall in the water. Jump over it and proceed to the end. Climb into the tunnel. -------------------------------------------------------------------- Kill the spider and go to the other end. Get out your revolver and if you can, shoot the bird-like thing. Now just jump from pillar to pillar to the other end of the room. You're in the tunnels again. -------------------------------------------------------------------- However there's no Chthonian this time. Follow the tunnel and at the intersection go right. -------------------------------------------------------------------- You should be in a room with wooden bridges. There is one of those birds here and some Deep Ones in the water. Never mind them, if you are attacked, get out a weapon and kill the attacker. It may seem hard(it IS!), but get to the other end of the room and unlock the chest with the key from the dance hall. You'll get a gem and a VERY interesting manuscript. Push the stone behind the chest and enter the passage. Proceed until you are in a dark place. -------------------------------------------------------------------- This is a giant maze. It's dark. Light the lamp. Find the exit. It's a locked door on the right side of the maze, but you'll have to go through the whole maze to get to it. Unlock the door with the gem. Enter. -------------------------------------------------------------------- Pregzt(or Pickford) is here. He's that tree-like thing. Jump in the water. The matches and rifle won't work anymore and the lamp will go out. Also, Deep Ones appear and Pregzt starts shooting fireballs at you. Ignore everything, get to the altar beneath Pregzt and place the talisman on it. Light the lamp with the lighter and throw it at Pregzt. No more enemies! Get to the other door(not the one you came in through) and trigger the mechanism with the hook. Enter the maze (it's lit now) and open the nearest door with the hook. -------------------------------------------------------------------- Go back to the first tunnels and find your way out. It's in the tunnel that you first saw the Chthonian in. Good thing you removed the barrels, eh? -------------------------------------------------------------------- It turns out that the rats were servants of Pregzt too... Just get to the front door and get out of here. -------------------------------------------------------------------- THE END 6.Contacts ==================================================================== You can email me at jimnic@abv.bg OR jimnicbg@yahoo.com 7.Statements ==================================================================== 1.You can ----------------------------- 1. Read and distribute this file without changing it or without removing anything 2.Read and distribute both in electronic or printed format 3.Copy or quote something, as long as I'm informed 4.Use this file as a model for writing 2.You can't ----------------------------- 1.Distribute only a part of this file 2.Change this file 3.Copy or quote something if I'm not informed 4.Sell the file Copyright 2003 Nikolay Kaleyski