=============================================================================== CCCCCC &&& CCCCCC YY YY II '' CCC CC && && CCC CC :: YYY YYY ' CC &&& CC :: YYYYY UU UU RRRR II SSSSSS CC &&&&&&&& CC Y UU UU RR II SSS CCC CC && && CCC CC :: Y UU UU RR II SSS CCCCCC &&&&&&&& CCCCCC :: YYY UUUUUUU RR II SSSSSS =============================================================================== C&C: Yuri's Revenge Allied Multiplayer Strategy Guide By Rowanto(saintsaga77@yahoo.com & saintsaga77@hotmail.com *OLD*) Version 2.0 (Probably Final) ================ ))LEGAL DISCLAIMER(( ================ This is the FAQS for the people that tend to lose on a multiplayer game. For now it only exist in : -GameFaqs (I'll post the newest update here) -Neoseeker -Dlh.net -SuperCheats If you want to post it at other place, ask me first. Even if I let you post it, you must not change anything. I'll take legal actions if you post it without telling me first. This FAQS is copyrighted to Rowanto 2004. All Right reserved. ================= ))Table Of Contents(( ================= 1. First Words 1.1 Introduction 1.2 Why Allied? 1.3 Difference with RA2 2. Units 2.1 Allied Units 2.2 Soviet Units 2.3 Yuri Units 3. Allied 3.1 Allied special units 3.2 Simple Tactics 3.3 Battle Strategy 3.4 Team Battle Strategy 4. Tips and Beware 5. Version 6. Closing Words 7. Credits =================== ))***1.First Words***(( =================== ================== =1.1 INTRODUCTION= ================== This is my first FAQS. But I guess that it was not too bad to read. And I have also played it for a long time... This Yuri's revenge is the expansion of the RA 2. So it was basically The same with RA2 except there are some new units. Well, In this Version 2.0, I'll write all of my tactics. At the previous section, I didn't write it all, cause I want to settle My score on my Rival. (Yeah! I win them all. CS,RA2,Yuri's,General,etc) Well, this FAQS is created for playing with Human on LAN or ONLINE. Well, I never played online before though. :_( This because the AI is easily defeated. This has been proved to me. When I was proud that I can crush all the 7 Brutal AI, Some of my senior Come in and beats me up to it. That make me learn more, and now I'm At the same level with them. On all the person I know, I only can't beat 3 person. That's why I'm pretty good... :) ================ =1.2 Why Allied= ================ The answer is simply easy. Because allied is the good guy. :) I love playing the good guy on every game I played. I know That I'm not a really good guy. But playing the good side Make some sensation for me. And one other is cause allied is better then the other. (That's what I guess) It's okay if you don't agree. ======================== =1.3 Different with RA2= ======================== The main different about its older game is there are new units and country. For example, allied now have Guardian GIs. Soviet lose its mind control Abilities but there are siege copter and Boris. And the new brand country Yuri. And many others. ============= ))***2.Units***(( ============= ================== =2.1 Allied Units= ================== Infantry ========= GI Cost: $200 --------- This is the basic infantry of the allied country. They were strong when They were deployed and packed together. A bunch of them can easily Destroy any tanks, including Apocalypse. So they were a good choice. Guardian GI Cost: $400 ----------- This is the advanced version of GIs. The undeployed of guardian GIs have The same weapon as the deployed GIs. And when they're deployed, they are Lethal to tanks and air units (Deployed Guardian GIs can shoot at the air). If you have money, buy this. If not, just make GIs. Attack Dogs Cost: $100 ----------- This dog is a good choice to kill infantry since they can kill infantry With one hit. But as you know, they are useless against vehicles and buildings . I usually build some of this to guard my place from approaching Yuri or Spy. By the way, this dog is a German shepherd. Engineer Cost: $500 ----------- This one is a dangerous unit when they were inside enemy base. They can Capture buildings with going into the building. But they can be also used To defuse crazy Ivan bombs (I rarely use them for this). And as you Know they can repair building too. And they make a good units when they Were inside IFVs (see Simple Tactics below). Spy Cost: $1000 ----------- These units can disguise as other player and can infiltrate the enemy buildings , But they can be get caught by Yuri or dogs. Entering this building will Give you this: Power plant: Shut the enemy power 1 minute Ore refinery: Stole half of the enemy cash Radar: Reset the radar War Factory: Your War factory makes veteran vehicle Barrack: Your Barrack makes Veteran Units Battle Lab: Give you special units Super Weapon: Reset the timer Navy Seal Cost: $1000 ----------- They are the same like the RA2 Tanya except they were a man. They can swim, and a real infantry killer. And also, they can C4 buildings. Chrono Legionnaire Cost: $1000 ------------------ These guys can teleport and chronoshift the enemy buildings or units. They can also do a sneak attack (see simple tactics below). When he Is attacking a unit. That unit will not able to be attacked by other Units Chrono Commando Cost: $2000 ---------------- These guys are the real man in this game if you ask me. The can chronoshift And the can also C4 the building. If you are really neat. The can also C4 Prism tower or tesla coil. Psi-Commando Cost: $1000 ---------------- Basically, this is a Yuri clone with the C4 ability. They can mind control Unit. And they can also C4 building. But since they can't swim and Chrono Shift. They are not very good. Tanya Cost: $1500 ----------- Well, the old Tanya is back again with new ability that she can destroy tanks With her C4. Just put her to the front line and all the infantry will be toast, And just order she to blow out tanks. She also can't be mind controlled. Vehicles ========= Grizzlies Cost: $700 ----------- This is the standard tank for the allied country. It is fast but also weak, At least weaker than Rhino tank. You also start the game with these tanks. Infantry Fighting Vehicle (IFV) Cost: $600 ------------------------------- Now, this vehicle is useful because it can shoot at the air, and they were Stronger than rocketeers. So if you build rocketeers just for anti air units, I suggest you to just build this one cause they are at the same price and They were stronger than rocketeers. The only thing is that they can't fly. They can also get special ability if you put in infantry. Just check out other People FAQS for more detailed info. Mirage tank Cost: $1000 ------------ You must always have at least one of these tanks in your base, cause they kill Infantry with one hit. So it is effective to counter Chrono legionnaire or Chrono commando that try to sneak in your base. Prism tank Cost: $1200 ----------- Now, we are talking about dangerous units. These tanks is extremely dangerous Because they're strong and they shoot from far away. Their only weakness is That they're weak, ore miners or pillbox can easily destroy them. So if you see a pack of them wondering, just kill them before they reach your Base, or if you see that they are not guarded by anti air units. Just build 3-5 rocketeers to kill them and they will be easily destroyed. Battle Fortress Cost: $2000 ---------------- This tank is the most dangerous vehicle in the game cause they're strong and Mostly, they can crush tanks. *Gulp* Just be sure if you make them, don't put Them near mastermind, or you'll be toast. They can be also put infantry inside, My favourite combination is All Guardian GIs and One navy seal. Robot tank Cost: $600 ----------- This is the anti tank vehicle in the game, they can easily destroy tank and They can also cross water to attack water unit. Since they can move at water, They're perfect for the hit and run tactics. If you see some tanks wonder near Water, just shoot it, and then go into the water again. And repeat. But just For you to remember, they can't move or shoot if the robot centre is destroyed Or there were no power. Since they were robots, they can't be mind controlled. Chrono Miner Cost: $1400 ------------- This is the miner for the allied country, after they harvest ore, they can Chrono shift back to the ore refinery. If there were another miner putting The ore back to the refinery, they will drive to the base until that miner Have gone. They can't be mind controlled. And maybe they are fast but they Harvest less ore than war miner Mobile Construction Yard Cost: $3000 ------------------------ This is your MCV, I guess there is nothing to explain. Nighthawk Cost: $1000 ------------- This is the helicopter of the allied country, they can shoot at land unit and carry people. Harrier Cost: $1200 ------------- This is the plane for the allied country, it is simple. Just shoot and watch Out for the anti air unit or structure. Naval ===== Amphibious transport Cost: $9000 --------------------- This is a transport unit that can carry on vehicle and infantry. And they can also travel on water. Dolphin Cost: $500 ----------- This is the enemy of the squid, squid can't grab ship if these guys is around. I suggest you to build 10 dolphins first after you build the naval yard. Because you'll be able to counter any other naval units and some protection to Your naval yard. Destroyer Cost: $1000 ------------ This is the standard of the allied naval, they can shoot submarine and boomer with their helicopter. And fire the ground with their cannon. Not pretty useful Though... Aegis Cruiser Cost: $1200 -------------- Now now now,... were talking about the strongest anti air units in the game. Just build 2 of this and even Kirovs will be a toast. When I said air units , it means everything flying. Yes, you're right, including Missile and etc. Aircraft Carrier Cost: $2000 ---------------- This is a real dangerous unit. They can launch 3 hornet per ship and their Hornet can move pretty far and they are pretty dangerous. Never let the Other player to build any of these! But they are really slow when turning, But they're not that bad when they move straight. ================= =2.2 Soviet Unit= ================= Well, now because this FAQS is about allied multiplayer tactic. I'll say the bad/weakness about the soviet units. Hue hue hue... Infantry ======== Conscript Cost: $100 ----------- This is useless, GIs easily kill them. Their best part is their Screaming when they died. "Mommy!" Attack Dog (Siberian Husky) Cost: $200 --------------------------- They are the same with allied dog, but allied dog look cooler! Flak Trooper Cost: $300 ------------- GIs still easily take them out. Engineer Cost: $500 ----------- They pretty much the same with the allied engineer. Tesla Trooper Cost: $500 ------------- Waste of money, useless. GIs still easily take them out. I never see them Charge at the other player base before, just doing housework on the owner Base (charging tesla coil). Crazy Ivan Cost: $1000 ------------ Their dynamites are easily defused and when killed, blow up and kill the Around units. Just kill them when they are packed together and you'll See a beautiful chain reaction. Hue hue hue... Chrono Ivan Cost: $2000 ------------ They're basically Ivan with a Chrono ability, too bad they're still not Good enough. Boris Cost: $1500 ------------ Strong, but sitting duck when calling Migs. Vehicle ======== Rhino heavy tank Cost: $900 ----------------- Strong but slow making them easily killed by hit and run tactics Weak against Gis. Flak Track Cost: $500 ----------- Useless anti air units, only used for some engineer or terrorist rush. Terror Drone Cost: $500 ------------- Effective against vehicle but still easily destroyed by some deployed GIs. V3 Rocket Launcher Cost: $800 ------------------ Useless, their rockets can be easily taken out in the air by Guardian GIs and Patriot missile. Apocalypse Cost: $1750 ------------ Not too bad, but our prism tank when packed together still able destroy them. Siege Copter Cost: $1000 ------------ Can be easily blew out of the sky. Kirovs Cost: $2000 ------------ Strong, but extremely slow. Use this opportunity. War Miner Cost: $1400 ------------ They can harvest more ore than Chrono miner and they also equipped with a Gun. But they are slower... MCV Cost: $3000 ----------- Nothing out of ordinary Naval ===== Amphibious transport Cost: $900 -------------------- The same with the allied. Sea Scorpion Cost: $600 ------------ Another useless thing, Aegis Cruiser still 100 times better. Yeah! Typhoon Sub Cost: $1000 ------------ Destroyer still stronger Giant Squid Cost: $1000 ----------- They were sitting duck when dolphin is around. Dreadnought Cost: $2000 ----------- Their twin missiles can be easily blasted back to the sky. ================ =2.3 Yuri Units= ================ Again, I'll say the weakness. Infantry ======== Initiate Cost: $200 ---------- Annoying, Lethal when they garrisoned building. BEWARE! Slave Cost: $10 --------- Useless. Engineer Cost: $500 ---------- The same as others Brute Cost: $500 ---------- Maybe, he is strong against tank because tank fire slowly. But They'll toast against GIs. Virus Cost: $600 ---------- Can be easily killed by Rocketeer. Besides, British sniper can snipe farther Away. Yuri Clone Cost: $800 ----------- Can mind control one unit, but weak. And easily killed by Rocketeer. Don't ever try to charge your Infantry to kill these cause they can deploy them Self and kill your infantry. Maybe you're thinking "Oh, he can control one. But Not everyone!", Right but he also can kill you instantly. Prime Yuri Cost: $1500 ------------ Like Yuri clone, but can mind control further away and take over building. Again, easily killed by Rocketeer. Beware of this units, Place dogs far from your base to counter him. Don't ever try to charge your Infantry to kill these cause they can deploy them Self and kill your infantry. Maybe you're thinking "Oh, he can control one. But Not everyone!", Right but he also can kill you instantly. I've ever taste this, when I have no dogs he come charging past the sea, and To make him never get a piece of my base I charged my 20 GIs there and then He deployed himself. Whoa, a beautiful and sad scenery... Vehicle ======= Lasher Cost: $700 ----------- Fast, but Weak. Gattling tank Cost: $600 ------------- When I test Yuri, I ever charge 20 of these to 4 veteran apocalypse. My Gattling is Toast. With 1 remaining Apocalypse. Magnetron Cost: $1000 ------------ Can only lift one. Destroy them with the remaining tank. Remember to not Make your naval unit near them, as they can also lift naval unit. Master Mind Cost: $1750 ------------ Can mind control unlimited units, but after 3 units. It's hp decrease Slowly. Destroyed instantly when mind control more than 10 unit. So if it managed to mind control you just bring more for it to control. But don't try this if there were more than one Master Mind. Chaos Drone Cost: $1000 ----------- Make people berserk. Just kill them with Rocketeer. Another way is send ONLY one tank there and he should take care of it. Floating Disk Cost: $1750 -------------- Wow, U-F-O. They are strong enough and fast. Don't let them drain your Power or all the patriot missile will useless. If this happen, Just bring all of your anti air units. MCV Cost: $3000 ----------- Nothing out of ordinary. Naval ===== Boomer Cost: $2000 ------------ Just bring them destroyer accompanied with dolphins. Hover transport Cost: $900 ---------------- The same. ============== ))***3.Allied***(( ============== ========================== =3.1 Allied special units= ========================== America ------- This is the most favourite country of mine. This country gives you an airborne That drops GIs, It gives you a total of 8 GIs. It means 200 X 8 = 1600. So you can use them in early of games and use The money for making GIs to build other things. British ------- This country has their well-known snipers. They were not bad because when They kill they did not reveal the shroud. So make them perfect for A silent assassin. Plus you can place them on IFV to make them snipe From further away. French ------- This country has a grand cannon, which is not that useful. They may be able To takes tank quickly, but they also can be easily destroyed. And make them useless when no powers. German ------- This country has a Tank destroyer that can kill tanks quickly. But they are Pretty weak against infantry. I've ever tried it with one deployed GI's, The tank loses. So the alternative way when you meet infantry is crushing them. Korea ------- This country is pretty much useless. I know that their black eagle is strong, But it was also more expensive and slower making them hardly come back to base. ==================== =3.2 Simple Tactics= ==================== + = Attack tactics - = Defend tactics * = Two of them + Engineer rush ------------- If you play with the Computer a lot, you must have known this. Just simply Build 3 or 5 of them and rush them to the enemy base. Since allied didn't Have any flak track. So you have to sneak them. Use the area that you Guess that the player hasn't reveal. And rush the engineer from there. When you capture the building, SELL THEM! * America Airborne --------------- While playing America, quickly build an air force command. You can use the Airborne as the defends of your base. So you'll have a free ground defends (200X8=1600). So Instead of making tanks or units you can use this instead That could save you money. Or another tactics is that some player tends to Only build defend structure on their front line (if the are surrounded by Mountains or at the corner) so drop the airborne at the place that Have no pillbox or prism tower, battle bunker, or teslacoils and anything Else so you'll be able to destroy a few structures. Or you can capture an Airport so you'll have more dropped GIs if you drop them the same time. * Chrono Legionnaire ------------------ When the things heated up between the players. Just place some one (only one, If more than one will be easily founded by looking radar) legionnaire At the centre of their base that have no units or defensive building. I've Often make some of the building disappear. And I've also often makes the Enemy conyard disappear. ;) Another way to defend, If you see aerial unit like harrier attack your base Just force attacks the targeted building. And it will be unscratched. You can also use this to defend from coming Kirovs that has entered your Base for a moment. But be sure to shot from left if they come from right And vice-versa. If not your legionnaire will die. + Racketeer -------- On the early of the games, just build 3-5 rocketeers and charge the enemy Base that is not reachable by their anti air buildings. Sometimes, there are Enemy that even didn't build an anti air building or units, shot at there Power first to make sure that the going to be make anti air structure will Have no powers, and kill the anti air units fast. Then the barrack. And Destroy as many building as you can. + Black Eagle ----------- This tactics will require lots of money for sure. First build 3 Air force Command and Build 12 of Black Eagle. After that Charge them to the building You want to destroy. It's most likely will be destroyed even if it is a Conyard. But there is a high chance that most of your Black Eagles will not Survive. : _( - Repair IFV escort ----------------- If you want to charge with your tanks. Make sure that you make 3 IFVs and Put engineers inside it and guard (Ctrl+Alt) some of the tanks. So the IFVs Will repair the vehicles and removes terror drone. Which is quite useful. + Hit and Run ----------- You have grizzlies, when you started the game. If you are near enemy. Just hit some of them with your grizzlies and run. At least you have make The other player angry. Hue hue hue... + Robot Tank ---------- This thing is quite useful because they can move at water. First, if you see some enemy unit wonder at a narrow path near Water, or standing next to water. Just hit them with some of your robot tank And run again. Usually you'll be able to take down some units with that. Plus you can easily destroy dreadnought and boomer if they try to shot your Base, when you have no naval units around. * Dolphin ------- If you want to play naval with your friend, when you get a naval yard, just Make about 20 dolphin and charge at the player base. First kill their naval Unit(it should be easy) , And after that destroy the naval yard. But I suggest you to destroy in front of the naval(don't near land) because Some player can force shot the water that can do serious damage to you. - Anti Submarine/Dolphin ----------------------- If there were some of them attacking you, just use your tank to force shot The water, if they were hit, they will be uncloaked. - Packing MCV ----------- If you see harrier coming for your CY and you don't have legionnaire around . Just when the missile about to launch. Undeploy it. Most of them should miss. - Dog --- This is useful to counter any Yuri prime that try to sneak into your base, But be sure to place them a little far from your base. Cause P. Yuri can Control building from far. - Anti Rhino Rush --------------- If you think people charge at you with Rhino early is awesome players, I don't agree, I'll call them stupid, If they know I'm America, I'll Call them fool. It's simple because your packed GIs in about 20 can destroy 20-30 Rhino easily. That is all the tactics for now. If I can I'll add more of them at the next Updates. You can also send an email to me. ===================== =3.3 Battle Strategy= ===================== 1. Simple One Well, when the game starts just build a power plant after that build a barrack And then an Ore refinery. When you have built the barrack, and are building The ore now. Place a patriot missile to the centre of your base. And wall Around your conyard (supposed if there are people using engineer rush). Then place a few pillboxes. Now your ore must have been completed. Place it. If you did not use America, make a few GIs or Guardian GIs first. If you're using America or British. Build an air force command first. So you'll Able to use the airborne as your first line defends or make some snipers to Kill the infantry on the enemy base. After that build the war factory, and Make 2 extra Chrono miners. And then if the enemy has attack, use the previous GIs to defend them. Or if the enemy attack with rocketers quickly build A few Guardian GIs. If the enemy didn't attack at all, it means you're lucky. (Some players tend to charge at early of the game). Then after you have Build the main buildings, start building as you wish. But I advice you to Build about 8-10 IFV or many Guardian GIs to counterpart Any Kirovs or Rocketer . You can build naval too if you want. But I suggest you to build Battle Lab First, so you can make some mirage or prism to attack the other players. But be sure to give them repairs IFV (see simple tactics). 2. Offensive REMEMBER: Speed is the key of to win Hmm, First I guess that you should choose the America Country. First start the Game builds a power plant after that build a barrack and then an Ore refinery. When you have built the barrack, and are building the ore now. Place a patriot missile to the centre of your base. And wall around your Conyard (supposed if there are people using engineer rush). Then place a few pillboxes. Now your ore must have been completed. Place it. Then quickly build the air force command then place it. After that build The war factory and start making 2 or 3 extra miner. Then when the airborne is Ready drop them at the place you guess where the enemy is. Even if you don't Find them; use your dropped GIs to go to 8 directions until you find your enemy. When you find them, try to drop your GIs to the safe place near the enemy base (Airborne tactics) and try to destroy some building. If you see that their Air defence is low (no Guardian GIs/Flak trooper/no patriot missile/gattling, Etc) if you have money, build some Rocketeer, and try destroying some of their base. After that build the battle lab and charge them with some prism and Grizzlies. If the enemy is not destroyed, make your base defence stronger to counterpart The enemy counter attack, while making some of your tanks. While you feel Your units is enough to destroy them (10 IFVs for anti air, 10 Prism tank, 30 grizzlies, 100 GIs, etc). Charge!!!! 3. Defensive About this one, sometimes you'll be going to called chickens when you use this. Again I suggest you use America cause French Grand Cannon is Expensive and Not too great for everything causes it shoots slow. First start the Game builds a power plant after that build a barrack and then an Ore refinery. When you have built the barrack, and are building the ore now. Place a patriot missile to the centre of your base. And wall around your Conyard (supposed if there are people using engineer rush). Then place a few pillboxes. Now your ore must have been completed. Place it. Then build the air force command and drop all the GIs at your base and deploy Them. I can swear that if there were many of them, even apocalypse will be a Toast. Then build a war factory and build 4-6 miners after that build about 10-12 IFVs. After that, with that many miners, you must have a steady flow of Cash but before building them I suggest you make about 10 Guardians GIs if You have money to counter any coming UFO. After that as time progress, your Dropped GIs must have provides great land defence. If there were snipers or Viruses, make a Rocketeer and kill them. Then build as you wish, if there were Kirovs, take any Anti air vehicle/infantry you have build to kill them! After you have much money. Build this order: 3 Grizzlies - 2 Mirages - 1 Prism Until you're done with your money. And you guess that is enough. Charge!!!! Well, that is the strategy. I guess that the best strategy is gained from Experience. It is depending on whom you are playing with. But feel free if you want to submit some great (when I saw great it means Totally awesome and superb) strategy. And I'll post it. ========================== =3.4 Team Battle Strategy= ========================== Because this is an allied multiplayer FAQS, I'll suppose that you're an Allied country. And if you're team you should choose map that allow you To stick with your friend. 1. Two versus One ----------------- All I can said about this is that your are picking on a player or the Player you're facing is too great so that you and your friend agreed to Kill him. Well, if you are on a small map, this is reaaaaaaaaaly easy. When the game Start just head to his place with your units and your friend units. If he is Not fast enough, he will be positively destroyed. If you lose, just start Making GIs without building the ore refinery(QUICK!). And charge at his Place with 10 GIs at a time and start making again, asks your friend to do so. 2. Two versus Two Your team is Allied ------------------- Now, all I can say is that this team is not too good because a team of the Same country makes no big difference at all. But here is the tactics. First just mess up the thing like the above tactics. But because now You have a friend, you could split up the work, like you make the defence and Your friend makes the offensive units. Or you could also make it like you Make the ground units and your friend makes the naval or air/anti-air unit. Your team is Soviet ------------------- This is a great combination because you could make 2 different unit. Now start the game, do as the usual. But now instead of deploying the GIs, Just ask your friend to build a battle bunker and put your GIs inside, This should provide a great defence. After that you could make a customised IFV to make your enemy become irritated. Like making an IFV with an Ivan inside To become the small demolition truck, or you can also put tesla trooper inside To make a weaker version of tesla tank(but it is also cool). The best thing Is now you can use your friend's Boris to Migs building while put your Tanya To guard him from attack. Your team is Yuri ----------------- Well, I suppose this is the perfect combination because you can make cool Trick from them. Like you could give spy to your friend if he needs them. If you use this combination, I suggest that you ask your friend to do the Defensive things. Like ask him to place many Gattling gun. And ask him to Make a tank bunker and put inside Gattling tanks for perfect without power Needed anti-air unit. Some of my friends even said that you could put Prism tank inside the tank bunker(I haven't test it) to make a single stand Prism tower, but in this type it can hit several unit at once instead of Joining beam without spreading like prism tower. You could also give him Some of your building to your friend by letting it mind controlled by Prime Yuri. The best part is joining Battle fortress with 5 Yuri clone *REAL EVIL*. So I guess you have understand my words, Just let your friend (Yuri) build up the defence and you attack. 3. Three/Four Versus Three/Four Well, now this is the WAR! I guess there nothing to explain here. Usually if you play this, everything will be a total mess. But in here I advise that you make the defence first. Because if they start fighting, This will be a total war. In here teamwork is essential. If your ally is Attacked, be sure to help him to destroy the enemy. If you lost one of Your ally, it means you lost 25% of your speed to make unit so rescue them. ================== ))4. Tips and Beware(( ================== Tips -Don't panic, losing conyard is not the end of the world. If you lose your conyard, it's not the end of the world. Trust me I swear that is your are careful, you could still destroy the enemy! -Again, Don't panic, hit by a super weapon is not the end of the world. Every time I fight a newbie, who use like to use rule to play like "Give me 10 more minutes!" or "Oh, no you're cheating, Air units isn't allowed!" I was really annoyed, after he agrees to start the match he will bring all his prism (it's about 100-200; awesome!) Then I'll strike his base with my super weapon, after that he just quit And said gibberish like cheating, etc. I hope you're not like this. -In every game, don't use any Mercy. Or you'll end with no mercy. Some enemy I played like to mercy me by waiting me, They don't know That I'm still preparing 50 engineer near their base. So after the game Start. I have no mercy! -Speed is the key to win. 70% of my game I win always less than 20 minutes. -Remember, revenge always exist. If you get beats up in the first time, Then read this FAQS again and Read again until you win! -Do not underestimate your enemy. Even if he is 10 years old, never underestimate him. It must be that He is genius cause he play strategy game at his young age. Well, but sometimes he don't... -Hit and Run isn't cheating, it is tactics. This is the style of ages, exist in every game. -If you get trough the dark time, there will rise the bright time. I always believe this, as this always happen. Beware -Prism tank and mirage tank will be destroyed instantly if go through A radiation area created by desolator. -An anti air unit is a must, in case some air units come to attack When you are low power. -Pillbox and war miner can still easily destroy prism tank. So always Give them a repair IFV escort. -Allied missile will only kill one unit in one shot. But the soviet flak Can kill a bunch in one shot cause when they shot, the damage is spread. -Some maps have no money, so it could make you broke. -Pay attention to the other player, There were many that like to strike your back! ========== ))5. Version(( ========== Version 1.00 -This FAQS is created Version 1.20 -Now available at NeoSeeker and dlh.net -Plus added Beware section and -Some new tactics and tips. Version 1.7 -Now available at supercheats -Added a ASCII text title -Added team battle section -Added some simple tactics -Added Tips and beware Version 2.0 -Finishing... ================ ))6. Closing Words(( ================ Well, this is the first of my FAQS. But I think that it was not too bad. Feel free to send me tactics or strategy, you'll be credited. And another, You should check fancy post at other website that post useless Hints, like charging wit 2 UFOs. As you know, this is useless against me But sometimes I see that there are still people do that. As you know I guess that post like affect people a lot, so check out Regularly as you'll have an idea what stupid tactics will come out next. Believe me, I am the EXPERT. ========== ))7. Credits(( ========== As far as this: Me myself : For creating this FAQS CjayC : For posting my First FAQS Westwood : For creating this game Firmansyah : For playing this game with me all the time (You still can't beat me!) Hartono : For playing this game with me all the time (You still can't beat me!) Killer & Sin: For being too good to beat. Especially Killer. Other player: For the tough time they have make me through And also stupid time. =========================== =Finished-----------------= ===========================