***The Definite Super Metroid Guide*** Author: marshmallow (m_mallow@hotmail.com) Super Metroid Released: 1996 Super Metroid Guide Arrives: 1998 So I'm two years late, Super Metroid is a GREAT game! A classic for the SNES. I will list everything that can be found in the game, a detailed guide, boss stragedies (sp?), and all that other good stuff. And I know this will be to use to SOME ONE, I know people who are just buying SNESs. Revisions Initial Release Version 1.0 Contents ------------ 1) Story 2) Basics 3) Tricks, Tips, and Secrets 4) Items 5) Guide 6) Creatures 7) Bosses 8) Credits 9) Legal Stuff 10) End --------- 1) Story --------- Metroid: All was happy in the Galactic Federation of the planets, that is, until something happened. A space pirate vessel discovered the metroid on planet SR388. Oh, but this wasn't just any extraterrestrial entity, it was unique in the fact that it could actually suck the energy out of a lifefrom and use it as it's own, this was how it feed. The space pirates took one of the specimens, not without a heavy loss of life though. They planned to rule the galaxy with them! The Galactic Federation sent in a special bounty hunter, one that was feared throughout the cosmos, Samus Aran. She battled her way through Zebes, the homeworld where the pirates were breeding the metroids. After killing Kraid and Ridly she found herself at the MotherBrain, the head of all the Space Pirates. After a long and ferious battle she stood at the surface victorous, she had destroyed Mother Brain and the HQ, Tourain. Metroid II: Return of Samus: After the fiasco at Zebes a special squad was sent into SR388, the homeplanet of the metroids. Their mission was to kill every metroid on the planet so something like that could never happen again. The troops were never heard from again. Since Samus knew how to handle them she was sent in alone to do the job. At the end she found that the metroid she knew of was just one species, one of many! Each new species was more tougher to kill than the last, and the very last ones were damn near impossible! But after lots of fights she came to the final room, the one with the Queen Metroid. A long battle ensued and Samus once again stood on the brink of death, but she was victorius. While traveling back to her ship she noticed that her Metroid Meter was at"1." She found a single egg, before her eyes it hatched and a larva metroid came out. It clung to Samus, but not with it's tentacles, hungry for energy. But as if Samus was it's mother...it had imprinted Samus and was tame! It thought Samus was it's mother! Metroid III: Super Metroid: Aran turned the metroid into the Galactic Federation, hoping that it could benifit humanity with it's energy saving abilities. She was right, the scientists there found that it could hold energy and store it away like a bear does fat, the possiblities! As Samus' ship was pulling away from the Asteroid Field she heard a distress signal, from the space station with the metroid! Docking into it she noticed that no one asked her to identify herself, or even ask for clearence. The doors opened and she gasped, bodies were all over the place! She looked for the baby metroid, she found it...in Ridly's hands! After a battle with the thought to be dead dragon, the ship was set to self destruct and Ridly and Samus flew away. Samus followed Ridly to a rebuilt, and larger...Zebes. --------- 2) Basics --------- You may like the default setting, but I suggest you turn it like this, it's a lot easier to control in my opinion: Jump: B button Dash: A button Item Cancel: X button Aim Gun Diagonally up: R button Aim Gun Diagonally down: L button Item Select: Select button Pause: Start Moving: D-pad Jumping Techniques: Pressing left or right while jumping will cause Samus Aran to perfrom a spinning jump. It's not as high as a regular jump, but it gains more air time and is more accurate for those platforming times Do The Wall Jump: As the Etecoons will teach you later, jumping on a wall and then press jump and the control stick in the opposite direction will result in a wall jump. Use this to climb long shafts with no platforms. Moon Walking: If you have the charge beam charge it up and then press the opposite direction you're facing and then fire! You'll move backwards and fire. Although, I haven't found this terribly useful. Speed Dash: Press the dash button and Samus will run as fast as she's capable. This is good for running over dissappearing blocks and for running away from trouble. This is also the way in which you activate the speed booster when you have it, although it takes some room to charge up. Doors and Gates: Doors and gates are all different colors, and it takes something to open them. Find out what in this list Blue - Anything will open this. Red - Five missiles or one super missile Green - one super missile Orange - Blast from a power bomb Grey - Must destroy all creatures in the room Gates - Shoot the colored part of it, determine what to shoot by the color. ---------------------------- 3) Tricks, Tips, and Secrets ---------------------------- Special Beam Attacks: There are four secret weapons in the game. Here's how to activate them. Make sure the power bomb icon is highlighted and that you have at least one of them. Equip the charge beam and ONE other beam. Charge the charge beam and the special attack will occur. Here's what you can get. Ice - You are protected by an ice shield, anything that touches it will be damaged Plasma - Four balls of plasma circle you and then blow away Spazer - large beams fire away from you like shrapnel Wave - Four balls circle you and then blow away Turbo Bomb Technique: If you have the morphing ball and some bombs try this out! Morph and then set bombs, when they blow up you will bounce a few feet up. If you time it just right you can make yourself go several 100 feet up. Using this technique you can get many items earlier than you're supoosed too. Five Bombs at Once: Charge up the charge beam and then morph into a ball, you will lay five bombs at once, spread out. This is useful for taking out lots of blocks at once. It would be cool if you could do this with power bombs =) Charge Attack: Charge up the charge beam and then do a spin jump, you will become a weapon. It's kinda like the Screw Attack, just not as powerful. Strong enemies can still hurt you, but weakers ones will be sliced to bits. Useful against Phantom. Grappling Energy: If you need some energy and weapons get in front of those pipe creatures and let them come out at you, grapple them with the grappling beam and they will be killed. You can also pick up the stuff they leave behind! Cool, huh? Ultra Jump: Power up the speed booster so you're running at full speed, push down and then jump. You will rocket into the air until you hit something! Although this uses energy, the longer air time means more enemgy taken away. You can also jump diagonally using R and L. This move is critical if you want to finish the mission...or at least get 100% items. Crystal Ball Flash: This is top secret! It will refill all of your enegy tanks by meeting certain conditions. You MUST have 29 or fewer units of energy remaining, 10 or more missiles, 10 or more super missiles, and 11 or more power bombs. Select the power bomb, turn into a ball, and hold the L, R, and shot buttons down while press down on the pad. Useful if you can't find any energy stations. Better Endings: Finish the game in better time and you will see more and more of Samus...kinda like stripe poker =) Seriously though, it is. The best ending (under 3 hours I believe) lets you see Samus Aran in a bikini...whoohoo! Better Endings 2: It's pretty stupid, and it really doesn't give you a better ending, it's just a neat thing to do. When you're escaping from Zebes go to where you picked up the Bomb item, you'll find your buddies: The Etecoons and the Dachola. Shoot out the right wall and they can escape. If you haven't noticed, when the planet explodes in all of it's mighty glory, you can just make out their ship escaping to the right of the screen. Not very much, but still. Bunch of kick ass glitches: Go to http://www.classicgaming.com/mdb/met3faq.htm#terms It's at the Metroid DataBase, the best metroid site on the net! -------- 4) Items -------- Missile: The most common item of all, missiles are Samus' main attack. They are some what weak but a few shots will have anyone killed. Total: 230 Super Missile: Super Missiles have the power of five missiles, they are fast, accurate, and best of all, lethal. Total: 50 Power Bomb: Everything on the entire screen will be destroyed, unless the creatures are too strong for it. Total: 50 Energy Tank: Each tank can hold 100 units, there are 14 in all. Reserve Tank: When the energy tanks are empty they refuel them to a certain extent Total: 4 Bomb: Once you find this item you will have infinite bombs. They can blow up blocks and weak creatures. Morphing Ball: This allows Samus to turn into a small ball. Now you can explore tight passageways. Charge Beam: With this you can charge your beam attack into something more powerful Spazer: Increased the width and power of your beam attack Varia Suit: With this you can go into hot areas, plus it increases your defense by 50%. Sounds like an RPG, huh? X-Ray Scope: This allows you to see through walls. Although some areas are still invisible. Hi-Jump Boots: Samus can now jump nearly twice as high as before Speed Booster: With this, and plenty of room to charge it up, Samus can run at lightening fast speed. During this time you can mow down baddies and blow up special blocks. Ice Beam: Freeze a creature and then blow it up! Or maybe you can use it as a platform, or just plain ignore it. After a few seconds they thaw out. Grappling Beam: Using this, you can hook onto certain blocks and swing yourself like Tarzan! Very useful. Wave Beam: Increases the area of the beam, it also goes through walls. You can open up gates from the wrong side with this too! Screw Attack: Once aquired you can spin like a super charged buzzsaw, cutting through creatures and unstable rocks. Gravity Suit: This makes you be able to go into water as if it weren't there, and it increases Defense by 75% Spring Ball: As a ball you can now jump. Space Jump: You can jump again and again after a jump, hard to put into words. You'll know what I mean when you do it. Plasma Beam: The most powerful beam in the game, almost at least, it's a concentrated beam of hot plasma. Hyper Laser: Beat the game and you'll see, even Mother Brain is cannon fodder at the hands of this powerful weapon. Since everything is five times as powerful as the last, I'm assuming each blast has the power of five super missiles. Save Point: Take a wild guess what this does Map Computer: Gives you all of the maps of the particular level. However, some areas are still hidden until you find them. Energy Charge: Refills all energy tanks. Missile Charge: Rifills all missiles, I want a super missile charge! =) -------- 5) Guide -------- Crateria Key Information Special Item: Bomb Save Unites: 2 Energy Charge Unit: 1 Missile Charge Unit: 1 Energy Tank: 2 Reserve Tanks: 0 Missiles: 8 Super Missiles: 1 Power Bombs: 1 Boss: Chozo Go left of the ship to find a door, enter it. Go down the long shaft until you can't go down anymore. Enter the blue door, keep going until you find an elevator. Go to the bottom. Go left for the Morphing Ball. Turn right and shoot down at the floor and go down to the next room with some missiles (M: 5). Go back to the breakable floor blocks and enter the red door, at the end is another stack of missiles (M: 10). Go back up Crateria. Now that you have the Ball you can get into the little tunnel, go to the end and fight Chozo, you will get the Bomb item. Get out of there and clean out the doors in the shaft, you will find a save, a map computer, and some missiles (M: 15). On that note, go to the room before the elevator and bomb where the Mother Brain used to be, you will find a room with some missiles (M: 20). From the Chozo area, bomb the place to the left to find a door. Go down the hallway, just keep going left until you get to a place with two red doors on either side. Open them both but go into the left one. Along the way you would've found an energy tank (E: 1). At the end is an elevator, take it down to Brinstar. Brinstar Key Information Special Items: Morphing Ball, Spazer, Charge Beam, X-Ray Scope, and Varia Suit. Save Units: 5 Energy Charge Units: 2 Missile Charge Units: 2 Energy Tanks: 5 Reserve Tanks: 1 Missiles: 12 Super Missiles: 3 Power Bombs: 5 Boss: Spore Spawn and Kraid Take the first red door on the right, it has a stack of missiles (M: 25). Go back out and fall to the bottom, blow open both red doors. Enter the left and go to the end for a missile recharger, you'll need it. Go back out and to the right door, follow the hall to a large room. Jump on the upper platform and follow the path to a door, open it, defeat all of the KiHunters to open the metal door. Go in and defeat Spore Spawn, use his dead head to move upwards. Fall down the last pipe to get your first ever super missiles (SM: 5). Use them to make your exit via stage left. Go upwards and get in the little valley where all of the sidehoopers are. Use the wall jump to reach some early missiles at the top (M: 30). Drop down and go to the very bottom of the room, there are some missiles waiting (M: 35). Bomb the obvious blocks to find a hidden cavern with the Charge Beam, a useful add-on to your cannon. Go through the narrow tunnel above the blocks to find a green room. Run down the edges and be careful of the creatures that come out of the pipes. One of the pipes are really fake, at the end is a pack of missiles (M: 40). Follow the path to the right, all the way until you reach a red area. Go down, when you get to a dead end bomb it, but be careful of the squid. At the bottom are two doors, take the right. BTW, the left is an energy station. Follow all the way to right until you reach an elevator, go down it and head into the pits of Norfair, but only for awhile. Norfair Key Information Special Items: Speed Booster, Screw Attack, Hi-Jump Boots, Wave Beam, Ice Beam, and Grappling Beam Save Units: 6 Energy Charge Units: 2 Missile Charge Units: 2 Energy Tanks: 4 Reserve Tanks: 1 Missiles: 15 Super Missiles: 1 Power Bombs: 3 Bosses: Crocomire, Golden Chozo, Silver Space Pirates, and Ridely You only need to get to one room, the door at the very bottom at the left, Inside are missiles (M: 45), an energy tank (E: 2), and the Hi- Jump boots. Go back up to the elevator. Shoot the blocks to the right with Super Missiles and they will break open, jump to the top of the large platform. Bomb around and eventually you will make it to a room with lots os Ki Hunter, take them all out. Bomb around to find the entrance to a long hallway, at the end is the one and only Mini-Kraid! If you need any help, after him shoot the ceiling in the next room for a missile charge and an energy charge. Defeat the eye door and Kraid, collect the Varia Suit. Go back into Norfair, now you can explore the heat rooms without taking damage! On the way back to the elevator don't forget to open the silver door that is now flashing, in it is a room with a hidden energy tank in the ceiling (E: 3). When back in Norfair, go to the first door on your right. In the lava room with the many Gerutas is a missile clutch, it's in the lava though so you'll have to waste some energy (M: 50). Eventually you'll make it to the bubble room, go to the very right to find a secret cache of missiles in a room (M: 55). Go down the maze like section full of enermies to infd two doors, go down the one in the floor. Go all the way down the shaft and enter the door on the right, follow the path through the Magdollites and enter the next door, continue right. Make a complete circle until you get a choice of multiple doors. Choose the one after the first one, in this room cross the falling platforms while avoiding the fireballs. At the end is a blue gate, shoot it. You're reward is some missiles (M: 60). Go back to the path until you get to the bubble path again, go through the green door to enter a room with three Skrees. Shoot the ceiling to reveal a secret passage, follow the path. Dash through this insane room to get to a red door, shoot above it for a secret cache of missiles (M: 65). Inside the red door is the much needed Speed Booster, use it to get back to the bubble room. If you're good at the wall jump you'll be able to get to the very top door, if not then use the Ice Bem later to freeze the enemies for steps! Inside you'll find a room with a Geruta and some missiles (M: 70). Defeat him and then bomb the grey thing so it rises, get into the secret path and find a door. This next room is very hazardous to your health, the last platfrom before the Reserve Tank (RT: 1) is fake, bomb it for a missile cluster (M: 75). Go back through the maze thingie and when you get a choice of two doors, take the one in the wall. Use the Speed Booster to rip through the blocks and enemies, you'll then find yourself back near the elevator shaft. Climb up and take the third door on the right, or across from the door to the first heat room. Use the Speed Booster to rocket to the end of this place, you need it because of the quickly closing doors. Follow the path, and go up the twisting path where there are fireball throwing creatures. Before exiting the room bomb and hold right to discover a secret door, blast it open to find the Ice Beam. Go up the elevator to Brinstar. Go right, after passing the tubes of Maridia there is a room, before exiting shoot up. Jump up there and go to the room, it holds the Spazer. Ideally, I usually get this before venturing into Norfair. You need the Hi-Jump boots though. Use the Ice Beam to make your way up the long, red shaft. At the very tip-top is a door, enter it. When you start to go up again bomb for a secret path downwards, here you will collect the power bomb (PB: 5). Lay a power bomb and the wall behind the Chozo will go away, here is another stockpile of missiles (M: 80). Go back to the shaft, the door before the elevator holds giant Side Hoppers. Power Bomb the room and the floor will collapse, the last flower in the room is really a tunnel to some power bombs (PB: 10). Head up the elevator, now we're back in Crateria! Go up and shoot everything you can, head left. Now you're back where you started this game, you just did a giant circle! But now it's time to collect some items we couldn't get before. Do an Ultra Diagonal Jump to the upper right hand corner of the screen to find a door, at the end of the room are some power bombs (PB: 15). Do the same to the upper right hand corner to find a secret hallway with rising and lowering lava, prepare to come near death. Lay power bombs to defeat the creatures and blow away the blocks, at the end is an energy tank (E: 4). Blow away the floor for some even more rooms, at the end are breakable blocks. On either side on the way down are two missiles (M: 85) and (M: 90). You'll have to go through twice though...go to the place where you fell forever, above the door at the very bottom is a ledge, bomb it to find a yellow door. Get though it, freeze the Boyons and do an Ultra Jump up the shaft, at the top are some super missiles (SM: 10). Go back to those two red doors, take the elevator to Brinstar. Go to the first red door on your right again, use the speed booster to go to the very end. Inside you'll find a Reserve Tank (RT: 2). Go through a secret tunnel to find a missile (M: 95). Bomb behind it for some more (M: 100). Go back outside and shoot above the door, at the end is not only the exit to this room, but some super missiles (SM: 15). Drop down to the bottom of the shaft, power bomb it. At the bottom is a door, take it. Now this is gonna be tricky, when you see an energy tank don't run for it. Instead, jump over the invisible hole and collect it (E: 5). In the door behind it is a super missile (SM: 20). Now drop into the invisible hole, this room is kinda dangerous. Take all the time you need to clear it. At the end are the Ectecoons, wall jump all the way to the top. Enter the small tunnel to find some power bombs (PB: 20). Then again, you might want to do this when you have the Spring Ball, it's easy. Now go to the big, open room. Where you got the missles by wall jumping, near it is an invisible wall. Enter it, inside is a room with giant Side Hoppers. At the end, shoot a super missile at the piece of the floor that looks different from the rest, you'll collect some power bombs (PB: 25). Bomb outta here. Now run back to Norfair! Go to where you got the Ice Beam, but when you are Speed Boosting through the gates, at the end you will break some floor. This is a secret passage down. Foolow it, when you get to a room where you are just barely standing on a platform...STOP! Freeze a creature below and use it for a platform, all of the others are fake. Shoot the wall and some missiles will appear, jump to them via the frozen creature (M: 105). Go to the bottom and go through the door. This is gonna be cool, Speed Boost through all of the enemies and blocks to land on a green door at the end. Drop through it, battle with Crocomire and win! Go left, fall down the room and then down the shaft. The room through the red door has some easy missiles (M: 110). Drop down to the really big room, clear out all of the blocks with a power bomb. Do an Ultra Jump straight up to get some missiles (M: 115). Do an Ultra spin jump to the other side of the room to find the Grappling Beam, use it to get out of this place. When you get to the room after the shaft, use it on the Ripper to gain acess to the red door in the corner. Inside is a power bomb (PB: 30). Back at Crocomire's place, use the Grappling Beam on the blocks behind where he died to get an energy tank (E: 6). Now, when you are above where you entered Crocomire's place keep going up, enter the uppermost door. Go up the platforms and grapple on over to a ledge with a gate, a door, and some missiles (M: 120). Now you're back at the elevator shaft! It's time to update our beam, so go through all of the booster blocks to get back to the bubble room. Circle around until you're to the room before getting back to the bubble room, enter the door at the top and get on over to the empy missile pedastle. Grapple on over to the ledge for the Wave Beam. Return to Brinstar. Go up the long, red shaft (that was not meant to be sick, you perverts! =)). When you get brack to Crateria go right instead of left, not that you have the Grappling Beam you can go over the blocks. You will get some missiles too (M: 125). Now we are at the area before the Wrecked Ship! Go into the water, and go to the very left wall, albeit slowly. Bomb here for a secret passage, at the end is a missile batch (M: 130). Go back up, make your way across the platforms until you reach the Wrecked Ship! Wrecked Ship Key Information Special Items: Gravity Suit Save Units: 1 Energy Tank Charge: 0 Missile Charhe Units: 0 Energy Tank: 1 Reserve Tank: 1 Missiles: 3 Super Missiles: 2 Power Bombs: 0 Boss: Phantoon When you first come into the Wrecked Ship it will be real dark and moody, this is because the power is turned off. The only creature that will attack you is the Koben, a ghost-like creature. Just move around a lot and you'll be fine. When you're dropping down the shaft, bomb on the 2nd ledge on the left, inside is a secret soom is some missiles (M: 130). Go all the way down, when you reach a floor, bomb to find a door. Enter it, go right and bomb for a passage. Go in and defeat Phantoon, an octopus-like boss. When vanquished the power will be turned on, and a ton of metal doors have been activated. Also, strange balls of energy have been released from their holding places. One of the metal doors holds Super Missiles (SM: 25). Bomb the wall across from the door to find a large room with lots of spikes, go to the opposite end of the room. Lay a power bomb and enter the small hole to find another batch of Super Missiles (SM: 30). Go all the way up the long shaft until you can't go any furthur, aim up and blast away the rocks so you can continue. At the top is a door, enter it. The only way to exit this room is to kill everything in it, proceed to do that with extreme caution. At the far right is a room with missiles (M: 135). Exit stage left. Ride the platforms up (technically they are called "Trippers"), when you get to the hihest one duck, when you see a wall, shoot it for some missiles (M: 140). Fall down, bomb around to find a block. Blast it with a Super Missile and it will break. Do some careful bombing to find a horde of Missiles (M: 145). When you're done exit and bomb to find yet another passageway, at the end is a door, enter it, exit that room, this room has a lot of spikes and blocks on the ceiling. Use the Grappling Beam to cross the room, at the end is a Chozo. Morph into a ball and settle into it's hands, it will come to life and carry you to another oom in the floor. Before going in the door bomb under it. Clear out the blocks to find a Chozo statue, it holds some Missiles (M: 150). Lay a Power Bomb and the wall and the Chozo will be blown away. Use the Ultra Jump to go up the long shaft and find a Reserve Tank (RT: 3), be careful though, there is an invisible hole in front of it. Now return to the walking Chozo and head into the room, you'll get the legendary Gravity Suit. Fall out the door and hold left so you land on the platforms, head back into the Wrecked Ship. Go into the room below the Save Room and go to the end, it's pretty straightforward. Don't go into Crateria, instead shoot above to find a secret room with an Energy Tank (E: 7). Now, return to Brinstar, in particular, the large purple room where you found the Charge Beam. Go to where you found the Charge Beam, lay a Power Bomb to blast the cap off the hole, use the Speed Booster in the water to get to an Energy Tank (E: 8). There is only one more door you haven't been through, and it's yeller! Lay a Power Bomb to blow it open, inside are a bunch of Side Hoppers. Kill them all, shoot the Wave Beam the gate and it will open, jump up and over the wall. Your prize is another beloved Energy Tank (E: 9). Go to the green room after the Charge Beam. Jump up on the platform to enter a blue cavern with lots of Side Hoppers. Bomb the wall to find some Power Bombs (PB: 35). Lay a Power Bomb and the entire wall will explode, remember *this* place? Use the X-ray scope to find, as in the original Metroid, an Energy Tank in the ceiling (E: 10). Continue right, here you will see where you got your 2nd Missiles. Blow away the large...thing with a Power Bomb. Ultra Jump all the way up the tunnel, jump out of the water to find an invisible floor (use the X- ray Scope if you're confused). In the next room you will find a missile (M: 155) and another if you bomb around (M: 160). Exit and go to the red shaft, power bomb near the energy sucker thingie to find a large, open, cavern. Grapple to the end to find the X-ray Scope. When you're heading to Norfair's Elevator you will pass through a large glass tube, stop right here. Lay one Power Bomb and the glass will crack, and water will come gushing in as you fall into Maridia (actually, you were already in it...). Maridia Special Items: Spring Ball, Space Jump, Plasma Beam Save Units: 4 Energy Charge Unit: 1 Missile Charge Unit: 1 Energy Tanks: 2 Reserve Tank: 1 Missiles: 7 Super Missiles: 3 Power Bomb: 1 Boss: Botwoon and Draygon Jump up the platforms to reach a large, green, cavern. Go into the red door and kill everything in it, power up the Speed Booster and return into the Cavern, Ultra Jump on the large seaweed, this will rocket you up and you'll collect some Missiles (M: 165). If you're a centimeter off it won't work. Continue up and to the right, pretty easy. In the next room morph into a ball, fall off the ldge and hold left, you'll go into a secret passage with some Super Missiles (SM: 35). When you return you'll fall on a door, ignore it. Go to the right to find a door in the floor, go into this one. Jump to the left, when you reach the 2nd gap fall down and go into the right wall, you'll find a secret room. Jump on the giant Turtle and he will jump up so you can find an Energy Tank (E: 11). Jump on the small ledge on the right, lay a Power Bomb. Fall off as the ball and hold right, you'll collect some Missiles (M: 170). You couldn't find them unless you knew they were there! Return and exit to return to the large cavern, part 2. Grapple to the next door, this can be very diffcult though as you may fall a few...hundred times. Go up the upper shafts to reach a large room, run all the way right to find a dump of Missiles (M: 175). Go back and run up to the door. Run alllll the way left, and jump onto the High platform. You may need to freeze the Menus for the steps. Fall down the hole to find a Missile (M: 175) and a Super Missile (SM: 40). Now return to the purple room. Bomb and enter the next room. Again, bomb the floor. Now, go all the way to the right, if you bomb here you can find two rooms, in all you can get a Reserve Tank (RT: 4), two missiles (M: 180) and (M: 185), plus a Power Bomb (PB: 40). I would do this after you are familiar with this level, and after defeating Draygon. Ultra Jump up the shaft closest to it to find a Missile (M: 185) and some Super Missiles (SM: 45). Exit by falling down the blocks. You shouldn't need any help reaching Draygon, just Ultra Jump up, use the Grappling Beam a bit, go into the Motchroid room, blast some goles, and enter the next room! Defeat Botwoon and the wall behind him will collapse, enter the door behind it. Destroy the worms, you can see an Energy Tank up in the rocks. Get a running start, jump, morph in mid-air, and fit yourself in there (E: 12). This can be tricky, but it comes with the job. After that, Speed Boost to the end, go up the Shaft, and Grapple to the end! Grapple over the spikes to find ever more, but the 2nd set are fake. Run oer them and shoot the wall for some Missiles (M: 190). The 1st set are fake too, actually, so wade into them and you will fall in front of an eye door. Blast it and go in and kill Draygon, your prize is the Space Jump. Use it to exit the room, stage right, and go up the shaft. Back in The Motchroid room, after Botwoon,, you'll notice that the Metal Door is flashing. Blast it and make your way out of this purple, cactus room from hell. Now you're in another large cavern. Go left and up the long shaft, Space Jump to the Metal Door. After a hard fight you'll find the Plasma Beam, mixed with the Wave and Ice Beam is a lethal combination! Exit and drop down to the next Metal Door, but don't enter it. Instead, go to the green door, you passed it on the way to the Plasma Beam. You'll fall down a lonnnnnnng tube and eventually end up at the other end of the planet. Bomb and enter the blue door to the right. Follow it until you see a room with a grappling block, grapple it and it will break. Space Jump all the way up and go over the wall, the flooring will collapse. The mechanical Spider thing will clear a path out of the sand for you, at the end is the room with the Spring Ball. Exit and go to the bottom of the "looooong tube" and go to the door on the left. Space Jump to the left, you'll enter a room that looks like the tube after it cracked open, but it's not. Morph and go under the block to enter a secret room, go left and follow the path and you'll drop down into Brinstar, right by the elevator to Norfair. But instead, head into Kraid's lair and go to the place with the tons of KiHunters, lay a Power Bomb and use the Spring Ball to get some Missiles (M: 195). Now enter Norfair, go on the route as if you were going to the Speed Booster. But when you get to the part with blue balls on the platforms, drop down to find a door. Blow it away and enter the lava, Space Jump while avoiding the fireballs to enter Ridely's Lair. (Enter Demonic Voices) Muahahahaha! Go to the left and Space Jump over the lava, dragon spit, dragons, piles of lava, spewing fire...until you get to a large room with lava. Morph into a ball while in the Chozo's hand and the lava will drain, a la Metroid II. Drop down into the large hole, Space Jump over the hole to find some Missiles (M: 200). Fall down and fight the Golden Cozo, your reward is the Screw Attack. Use it to go up to find some Super Missiles (SM: 50!), the very last batch in the entire game...amazery (c). Refill your energy at the station and continue up, past all the fiery dangers. Follow the path forever! After going through a bunch of walls while the lava rises, you will get to a long shaft. Blast the top, go up there, go around the rocks to find some Missiles (M: 205). Go back, shaq, and into the huge place where lava will fill the room quickly, go up and out. Bomb in the next room to drop down, go all the way down. exit..follow the path....zzzz...easy! After the SideHopper-like creatures are some Power Bombs, bomb around (PB: 45). You shouldn't have any trouble going and killing the Metal Pirates and Ridely, and you your reward for killing Ridely is an Energy Tank (E: 13). Return to where you bombed to go lower, blast the 1st Skull Creature, go down, and on a platform is the very last Energy Tank in the gane...(E: 14). Return up, when you see a door ignore it and run throhg the wall on the left. Follow the path, and ignore the door you see. Instead, go left and get the Missiles (M: 110), and go in the maze, at the end is the last batch of Power Bombs (PB: 50). Now go back to that one door and enter it. At the end of the lava platforms, bomb for Missiles (M: 115). Exit and go back to Crateria, where the Green Space Pirates were. Enter the door you haven't yet, to find the Gold Statues. After some xploding jewels and some cool effects, you can go into Tourain. Tourain Special Items: HYPER beam Save Units: 2 Energy Charge Unit: 1 Missile Charge Unit: 1 Energy Tanks: 0 Reserve Tanks: 0 Missiles: 0 Super Missiles: 0 Power Bombs: 0 Boss: MotherBrain, baby!!! There's nothing to collect here, just some kicking ass to do! To get out of each room you must defeat all of the Metroids, blast them with the Ice Beam and shoot five Missiles into them, or one Super Missile, or three Power Bombs. If one latches onto you just lay Power Bombs. Freeze the Rinkas so they don't get in your way, they can be somewhat annoying. Halfway through Tourain, after killing all the Metroids, you will discover two, large, blue-green Sidehoppers. Spin past them with the Space Jump, they don't give up anything when defeated. Don't be alarmed by the Chozo, it was killed by the baby Metroid, which is dead ahead. It will latch onto you and suck all the energy out of you until you only have ONE unit left...then it will discover that it's you, and not an intruder. It's the baby Metroid, it has grown five times it's normal size! Blast the weird barnacles, blast the red door with five missiles and then head into the left one, recharge your energy and missiles. Defeat the eyeball door, I'm not sure if you would want to save. If you do save you won't be able to get out of Tourain and explore the rest of Zebes, but if you have everything...go into Motherbrain's room and kick her @$$!!! You shouldn't have any trouble escaping the planet as it explodes into a huge flaming fireball. WHAT?!?!? I don't have 130 Missiles!! That's weird, my game does...I must've screwed something up...allwell, I'm too busy (read: lazy....seriously, I'm working on two other guides, I don't have the time to fix it) to do anything about it, so DON'T email me about it, k? ------------ 6) Creatures ------------ Geemer Description: Porcupine like creature Found in: Crateria/Norfair Notes: The basic creature, it walks around floors, walls, and ceilings. KiHunter (pronounced KEY hunter) Description: Flying mantises Found in: All areas Notes: They will charge at you, shoot them a few times and they will lose their wings. In thismode they will spit acid at you, try to destroy them before they have time to take aim. Space Pirate Description: Humanoid Aliens with claws Found in: All Areas Notes: There are some many variations, it can not be described. Some shoot lasers, others breathe fire. Side Hopper Description: Huge monstrosities that hop side to side Found in: Brinstar/Tourain Notes: Their unpredicable movements make them dangerous prey, take cover and shoot your most powerful weapons. Small Side Hopper Description: smaller version of the above Found in: Brinstar Notes: Just shoot Reo Description: Moth like creatures that swoop down Found in: Crateria/Brinstar Notes: Slowly move the screen until you see a small portion of their body and then shoot! Mellow Description: Fly like creatures, only a few pixels wide Found in: Crateria Notes: Just dash by them, very easy to avoid but a pain if you get caught. Waver: Bird like monsters that bounce off walls and get in your face Found in: Crateria/Brinstar/Norfair Notes: They are hard to shoot because of their erratic patterns. Kago Description: Green bee hives Found in: Crateria/Norfair Notes: Shoot them and then the stuff that comes out, takes a few sots, Great way to get some ammo. Yapping Maw Description: Worms with big mouths Found in: Crateria/Nrinstar/Norfair/Maridia Notes: If they get a hold of you they will suck your energy, freeze them and move by. Boyon Description: Floating yellow balls Found in: Crateria/Brinstar/Norfair/Maridia Notes: Freeze them for steps Skree Description: Bat like aliens with big red eyes, hang out on ceilings Found in: Crateria/Brinstar/Norfair Notes: Get close and they will dive bomb into the ground, shoot diagonally and don't ask questions. Metaree Description: Skrees with metal plating Found in: Brinstar/Norfair Notes: These guys are too tough for normal beams, run past them. Zebbo Description: Bees that come out of pipes Found in: Brinstar/Maridia Notes: Shoot them for lots of power ups Fire Flea Description: Hovering little lighbulbs Found in: Brinstar/Norfair Notes: If you shoot them the room will get darker, but if you let them be they might hurt you. Freeze them and everything will be O.K. Ripper Description: Flying turtles, basically Found in: Crateria/Brinstar Notes: They fly back and fourth, back and fourth...freeze them for steps in narrow shafts. Red Rocket Ripper Description: Ripper with rockets! Found in: Norfair Notes: Take them out with the screw attack Cacatac Description: Walking cacti Found in: Brinstar/Maridia/Norfair Notes: Every few seconds they will shoot out a stream of spines. Zero Description: Worms that cling to walls, resemble slugs Found in: Brinstar Notes: Who made this creature? They suck! Too easy. Puyo Description: Thin worms that bounce Found in: Norfair/Maridia/Wrecked Ship Notes: A pain if you're low on energy, shoot from afar. Mella Description: Flying fire balls Found in: Norfair Notes: Norfair's version of the mella Alcoon Description: Exotic looking dragons that hop out of the ground Found in: Crateria/Norfair Notes: Shoot the second you see them, they shoot well aimed fireballs Scisor Description: Basically a crab Found in: Crateria/Maridia Notes: They're slow, shouldn't be a problem. Choot Description: Very thin creatures that sway back and fourth Found in: Crateria/Maridia Notes: Not much to say except stand back and blast Beetom Description: Squids with a single green eye Found in: Crateria/Brinstar Notes: A pain in the neck, amoung other places. They appear when least expected, they can jump several yards and will suck your energy before you even know what's happening. Shoot them as quick as possible! Zeela Description: Little green bugs that crawl on ceilings and walls Found in: Brinstar Notes: Brinstar's version of the Geemer Geega Description: Bugs with wings Found in: Brinstar Notes: They come out of their pipes and attack, good for replenshing energy and weaponry. Zeb Description: Large bettles that fly Found in: Brinstar Notes: Read above Gamet Description: Huge red insects Found in: Norfair Notes: Read above Mini-Kraid Description: Guess! Found in: Brinstar, right before Kraid Notes: He may be smaller and weaker than the real Kraid, but his projectiles have more range. Charge with missiles 'a blazin. Multiviola Description: Balls that bounce off walls Found in: Norfair Notes: Not much to say except watch out Geruta Description: Monsters with pincers that fly in circlular patterns Found in: Norfair Notes: Be careful, they have a tendency to charge Dragon Description: Horse fish shaped dragons, live in Magma Found in: Norfair Notes: They will surface and shoot three fireballs Magdollite Description: Magma with green eyes Found in: Norfair Notes: They will lanche themselves at you according to where you are, duck! Viola Description: Blue Multiviola, they are like Geemers Found in: Norfair Notes: Like I said, like Geemers. According to Nintendo, they are larva of Multiviolas. Nahime Descriptions: Skulls in the wall Found in: Norfair Notes: They spit fast blue fireballs, find a way past them. Fune Descriptions: Mouths that come out of the wall Found in: Norfair Notes: See above Desseega Descriptions: Norfair's version of the Sidehopper Found in: Norfair Notes: Very powerful, shoot lots 'o missiles or use the Screw Attack Bull Descriptions: Certainly not what it name implies, a green ball with holes in it Found in: Wrecked Ship/Maridia Notes: Charges without warning, shoot a lot Skultera Description: Purple fish Found in: Maridia Notes: They swim back and fourth, back and fourth...zzzz. Menu Description: Small animals with a single eye Found in: Maridia Notes: They are like Mellows, small. They will charge in swarms and will knock you off platforms, very annoying. Powamp Description: Large balloon type enemies Found in: Maridia Notes: Use them for grapple blocks. Tatori Description: A huge turtle like baddie. Found in: Maridia Notes: It tries to slam into you, only one exists Tatori, Jr. Description: Really small Tatoris Found in: Maridia Notes: They are just for decoration, really. Yard Descriptions: Snails Found in: Maridia Notes: They make up for their size in stealth, they will come out of no where and charge. They also like to drop in from high places. Holtz Description: Purple...things, they hover. Found in: Norfair Notes: They are one of the most powerful creatures in the game, too bad they aren't very dangerous. Squeept Description: They hop out of the magma Found in: Norfair Notes: Ignore Sova Description: Red fireball enemies that cling to wallas and ceilings Found in: Norfair Notes: Basically Norfair's version of the Geemer. Kobe Description: Skull ghosts that dissappear and reappear Found in: Wrecked Ship Notes: Move around so they don't appear on top of you. They are the ghosts of the lost crewmembers. Work Robot Description: Robots silly! Found in: Wrecked Ship Notes: Until power is restored they are motionless, when turned on they will slowly walk. Some even fire lasers when given the chance. Zoa Description: Purple things that rsie from their nests Found in: Maridia Notes: Like all of those other pipe creatures Owtch Description: They remind me of Spiny Guys in Mario 3 and Super Mario. Found in: Maridia Notes: They pop out of the sand to interupt your path Oum Description: Large shrimp like balls, very interesting to just look at Found in: Maridia Notes: They block your path, be careful, get too close and they will attack Evir Description: Large spiny creatures, simaler to Draygon Found in: Maridia Notes: They will sink into the mud while firing shots at you, can be a pain while trying to get across a room. Motchroid Description: Look like small Metroids. Found in: Maridia Notes: The Space Piartes first attempt at cloning Metroids. A good first attempt, but needs improving. Kinda weak. Rinka Description: Red rings of fire Found in: Tourain Notes: Freeze one and they will stop coming out to get you until it's destroyed Metroid Description: Jellyfish like creatures, cool looking Found in: Tourain Notes: The only way to kill them is to freeze them and then blast them with five missiles or one super missile. Another way is to lay a lot of power bombs, that's what you should do if they get on you too. Shaktool Description: A huge metal, undulating machine. Simaler to a Sidehopper. Found in: Maridia Notes: It won't hurt you, it'll dig a path in the sand for you. Etecoon Description: Little furry green rabbits Found in: Brinstar Notes: The trio will teach you the wall jump Dachola Description: Ostrich bird, green too Found in: Brinstar Notes: The friendly bird will teach you the ultra jump. Eye Door Description: Where the door should be is a giant eyeball. Found in: All areas, except Crateria Notes: This is the door right before a boss, shoot three missiles into the eye for it to open. It shoots energy balls at you, hard to avoid. --------- 7) Bosses --------- Ridly # 1 He appears in the space colony, easy. When your energy reaches 30 he will fly off. There is way to defeat him, kinda. Shoot him a lot and eventually he will drop the baby metroid, snatch it before it hits the floor, and fly away. You have to be good though! Chozo # 1 Grab the bombs he holds and then the door will shut and the statue will come to life and do battle with you. When he charges and swings his arms morph into a ball to cover. Shoot the bombs he spews for missiles and energy. First fire missiles until your out and then finish him off with lasers, even when his head falls off. Spore Spawn This guards the first batch of super missiles. Morph into a ball and get into a corner to avoid him, shoot the little spores for items. When he opens up jump and shoot off two or three missiles, if you're good they should all hit. He gets faster and meaner with each hit! Kraid The main boss of Brinstar, this could be the largest boss in video game history! Standing two screens tall, he's a little easy. At first you can only see his upper body, shoot lasers at his head so he screams. Shoot missiles or super missiles into his mouth when he screams to cause damage. When he rises up don't panic, jump on the upper platforms and deal him some punishment! Strange enough, it only takes three direct super missiles to kill him. Your prize is the Varia Suit. Crocomire You could use missiles, but I prefer charged laser shots because they don't run out. Shoot shots into his open mouth to force him backwards, if you miss and shoot his body he will move forward instead. Keep shooting him until you force him over the ledge and into the lava. However, his goal is to back you up into the spiked wall, this would equal death. Your reward is the knocking down of a wall. Phantoon This guy is simple with this here trick! Wait until he becomes "hittable" and then shoot a super missile into his mouth. He'll get pissed off and send stream after stream of unavoidable fireballs. Use the charge attack (see "Tricks, Tips, and Tips" section) to avoid them, it's quite easy this way. I forget how many hits it takes, but its not much. When defeated he will turn the power back on. Botwoon In Maridia you will face this eel like creature. Hide in the left hand corner and wait for him to apear, if you have a wide open shot (like when he sticks his head out to fire fireballs) shoot super missiles at him. For one of the last bosses, he is pretty simple. When defeated the wall behind him will crumble. Draygon There are two ways to kill him #1 Go in and kick some serious ass, shoot all of your super missiles at his belly. Follow up with a serenade of missiles and he'll be dead. Avoid his gummy spit the best you can, if you get stuck you will lose a ton of energy. #2 Go in and destroy all of the cannons on the wall. Let his spit hit you, while you are flying through the air hit one with the grappling beam. You'll elecrucute Draygon! Although you'll lose some energy, he'll be burnt to a crisp. Golden Chozo While walking through an empty room he will fall down. Get ready for some projectiles! He will fire bombs at you, crescents, balls that open up to tons of missiles, and little slivers of energy. Don't bother will missiles, they don't hit him. Super misisles are good, but they are wasted. Simply power up the plasma beam and kick his bird butt, it's quite simple this way. Your prize is the Screw Attack. Silver Space Pirates I thought I would include them in here, they deserve special attention! Use the Screw Attack to waste time above them and when one of them stops shooting stuff at you fall down to the ground and take aim, they will jump at you and turn gold, fire off as many super missiles as possible. It will only take a few for each one. They are only vunerable when they turn gold for a few short seconds. Ridely # 2 Aha, Motherbrain's very own aid! This is gonna be fun! Go in and wait on the right, he will appear on the left. If you have the Spring Ball you can soften him up with a couple of power bombs. Fire your entire complement of super missiles, he will barely turn red. Jump up and fire them, avoid his fireballs by spinning with the Screw Attack. While on the ground be careful of his tail, it has a long range. If he catches you push all the buttons you can and he'll let go. It will drain nearly all of your weaponry, but he'll be gone. Mother Brain Section One Shoot through all of the red barriers, I would suggest missiles. It doesn't matter if you take a few shots or not, you can afford it. When you get to the end shoot Mother Brain's glass casing until it blows apart, now it's time to get to the grey matter. Shoot her with 40 missiles, while avoiding the Rinkas and laser the best you can, and she will blow up and fall to the floor. Section Two She will grow a gigantic body, now she's a whole screen high! Jump over her blue bubbles and while in the air be careful of her laser. When she drops a bomb wait a second and then jump to avoid the blast. Shoot every missile you have at her and then some super missiles, this will take us to the next section. Section Three Now she has backed up into the corner and is firing a large energy ray at you from her hands. Don't get hit or you will suffer major energy loss. Time it right and jump while shooting the last of your super missiles, by the time you've ran out of weapons to use she'll be powering up her hyper laser. Section Four This is her most powerful attack, it will cost you a few energy tanks each time. It's what you would call a necessary evil. Shake it off a little by tapping some buttons and you can get a few shots in with the charge beam. When you're about to be killed the "Baby" Metroid comes and saves you. Section Five Now it's time to kiss her ass goodbye, you've got the Hyper Beam! Shoot at her until she crumblies and dies, it takes around 30 shots. That's a lot! Now just run to the end and watch the short, but sweet ending! ---------- 8) Credits ---------- Nintendo: Not only did they make the game, they made the offical player's guide. A friend gave it to me a few years ago and I'm using it for this guide as well, just the info though. Not much of a credits section, huh? Allwell, I have to have it you know... -------------- 9) Legal Stuff -------------- This guide can not be copied without premission of the author. It can not be used as a means of profit. Basically, just don't put your name where mine should be (i.e. stealing). Copyright (C) 1998 marshmallow ------- 10) End ------- Ah, the end to my 5th Guide ever, break out the Champaign bottles and turn on the music! Dum, Dum, Dum...Dum!!! Well, this wraps it up. Thanks for reading and I hope you're look forward to more of my guides! -marshmallow-