Valkyrie Fight FAQ/Movelist by Captain K. (shibakev@earthlink.net) Copyright 2001 This FAQ has been submitted to www.gamefaqs.com and nowhere else. If you wish to post it on another website or in a publication, please email the author first. 11-19-01 Version 1.2 Lots of new methods to evade attacks added. 11-1-01 Version 1.0 All movelists are complete at this point. Things to do in future revisions: Add damage for all attacks. Add more strategy comments and combos. Valkyrie Fight is a fan-written fighting game for the PC designed by Amaginz of Japan. It is based on the Enix/Tri-Ace RPG Valkyrie Profile for the Playstation. It is a fairly standard 2-D fighter similar to Capcom's games. Although the game is in Japanese, I've used the U.S. names in this FAQ. Each character will be presented with their U.S. name followed by the Japanese equivalent in parentheses. Where possible, I've used the same attack names as the Valkyrie Profile game. For moves that are not in Valkyrie Profile, I've just made up names with my artistic license. :) The default controls for player one: Up: up arrow Down: down arrow Left: left arrow Right: right arrow Light attack: Z Medium attack: X Heavy attack: C The default controls for player two: Up: I Down: K Left: J Right: L Light attack: Q Medium attack: W Heavy attack: E These controls can be changed on the Config menu. In this FAQ I will refer to "back" as pressing the direction key that moves you away from your opponent and "forward" as pressing the direction key that moves you towards your opponent. Obviously this direction will change depending on your position on the screen. but it will always be either Right or Left. ================= The Main Screen ================= There are seven options on the main screen. Use the up and down arrow keys to move the pointing hand and press Z to make your selection. Arcade - This is the regular game. You fight several different enemies for 2 rounds each. Then you fight the powerful boss Hrist. VS Battle - This is for two players to fight against each other. Survival - You fight unending one-round battles. Your charge time carries over from fight to fight, and you regain some health between fights. Time Attack - This is identical to Arcade, except there are no credits at the end and your progress is timed. Practice - Here you can practice your moves. It's identical to VS Battle except that a killed person just revives and the computer tells you how much damage your moves do. Config - This is a submenu where you can change the settings for the game. Use the up and down arrow keys to move between options and the left and right arrow keys to toggle the settings. Exit - Quits the game. Config Sub Menu ----------------- (Japanese letters) This lets you set the difficulty of the game. (Japanese letters) This is the number of rounds a normal fight takes. Time - Select how long each round lasts. SE - Turn the sound effect on or off. BGM - Turn the background music on or off. Autoguard - Select which players Autoguard is active for. Autoguard will block for the character if the player does not press any buttons during an enemy attack. Turbo Mode - You can increase the speed of the game. This feature must be unlocked. (Japanese letters) This is a submenu where you can change the default controls. Press Z to access it. Record - This shows various high scores for the different characters. Exit - Returns to the main screen. Record Sub Menu ---------------- Press the left and right arrow keys to scroll through the characters. (Japanese letters) This is the number of times the character has been selected. Includes all modes including Practice. (Japanese letters) I'm not sure what this is. It may be a score of some sort. Maybe it's the number of crystals you've obtained? Survival - Best number of wins for that character in survival mode. Time Attack - Best time for that character in Time Attack. HIT - Largest number of hits you've done in a combo. My best is 197 with Janus. (Japanese letters) - Most damage you've done in a hit or combo. My best is 2280 with Freya. From the Japanese website comes this information for unlocking various options. I don't know if it's correct or not because when I got the game Autoguard and Hrist were already selectable and I got Janus when I beat Arcade mode with all the other characters. I unlocked Turbo Mode also, but I had much more than 8000 in the "score". to get Auto Guard mode: get 500 score in Arcade Mode to get Hrist Playable : get 2000 Score in Arcade Mode to get Jake Linas Playable : get 4000 Score in Arcade Mode to get Turbo Mode : Get 8000 Score in Arcade Mode ================================= Moves Standard to all Characters ================================= Hold back to block an enemy attack. You can also block while in the air. If you block too many attacks in a row you will suffer a "Guard Crush". In this case you will be stunned and open to attack for a significant period of time. You can see how close you are to being Guard Crushed by looking at the middle bar at the top of the screen. Tap back, then hold back to do a quick move backwards. The length of the move and the way it looks will vary depending on the character. Tap forward, then hold forward to dash or run forward. The length of the move and the way it looks will vary depending on the character. While blocking an attack, press down, down to dash out of the way. This is called an "Avoid". Lucian and Brahms dash backwards, Arngrim hops in place (useless?), and the other characters roll/teleport/surf forward. Tap forward, forward when an attack is about to hit you to step into the background and dodge it. This is only for a brief moment, so it won't help much against multiple-hit moves. Tap back, down when an attack is about to hit to do a roll/dash similar to the Avoid above. This is rather difficult to do on command, so I'm not 100% sure that's the right buttons to hit. When knocked to the ground, press back, back or forward, forward to escape in the direction pressed. Each character does this in a different way. Arngrim hops, Valkyrie rolls, Lezard telports, etc. The forward escape can be used to move through the opponent. Lucian CANNOT escape forward. Press up to jump. You can also press up along with the left or right buttons to jump diagonally. Once in the air, you can jump a second time. Hitting an opponent who is on the ground will release a gem. This gem will float to your character after a few seconds. Each gem reduces your Charge Time by one. Hitting an opponent who has been knocked into the air releases a crystal. I'm not sure exactly what the crystals do. They may be for scoring purposes. ================= The Characters ================= For each character I will list some story information, followed by their moves, some general strategy, and a strategy to beat Hrist, the last boss of the game. I also will provide a rating on how good I think the character is overall. Note that Hrist as a final boss is considerably stronger than the playable character version. It is not currently known if the boss version is playable. Moves that are marked with an asterisk (*) add Charge Time (CT) to the gauge. If the gauge is full, doing these moves will produce the previous move listed instead (the medium button version) In order to use Purifications, you must have no Charge Time. (the meter will say "charged") ==================== Valkyrie (Valkyrie) ==================== Lenneth Valkyrie is one of the three Goddesses who govern the souls of dead humans. She takes the souls of those who may prove to be heroic fighters and trains them. Those that are worthy are sent to Valhalla, where they serve in Odin's army. Moves ------------ Jump Kick: (while running) medium Sweeping Slash: (in air) hold down, heavy Air Dash: (while jumping) forward, forward or back, back - dashes in the air. She can dash once in each direction each time she jumps. High Shield: down, back, light - produces a shield that absorbs attacks Low Shield: down, back, medium - produces a shield that absorbs attacks *Double Shield: down, back, heavy - uses 2 CT. produces two shields that rotate around Valkyrie. These shields last until destroyed. Arrow Shot: down, forward, light - fires an arrow forward Tri-Blast: down, forward, medium - fires three arrows in a wide pattern Low Shot: down, forward, heavy - fires an arrow that bounces off the ground Leg Cutter: forward, down, forward, light - swings sword at enemy's legs Vertical Raid: forward, down, forward, medium - an upward sword swing *Spear Raid: forward, down, forward, heavy - uses 3 CT. knocks the enemy into the air and impales them with three spears Crystal Shot: (while jumping): down, forward, any attack - shoots a short-ranged crystal. The button pressed determines the angle. *Nibelung Valesti (Purification): back, down, forward, heavy - uses 6 CT. does a sword combo, then knocks the enemy into the air and impales them with three spears, followed by a giant spear. Combos --------- Strategy ---------- Use the Double Shields! They're great for absorbing attacks. Activate them, then rush down your opponent. Any counterattacks they make will hit the shields instead. Just watch out for multi-hit moves like Arngrim's Fire Blast. They can blow away the shield and hit you also. Strategy vs. Hrist ------------------- A tough fight for Valk. Your best bet is to hit her from the air. That keeps you above her deadliest moves. Try to keep your shields going, but don't expect them to last long. Rating ---------- B+. The shields make her difficult to kill, and she has a strong air game. Good up close or at a distance. ========= Arngrim (Aluze) ========= Arngrim is a knight of Artolia, and is considered to be one of the greatest fighters in the world. His friends call him the "Genius of the Battlefield." After uncovering a conspiracy and slaying the Royal Advisor Longrim, Arngrim took his own life rather than raise his sword against the Knight Captain. Now his soul belongs to Valkyrie. Moves --------- Hilt Smash: (while running) light Spinning Back-knuckle: (while running) medium Tackle: (while running) heavy Arrow Stream: down, forward, light - fires a short stream of arrows Rapid Stream: down, forward, medium - fires a longer stream of arrows *Fire Blast: down, forward, heavy - uses 3 CT. Fires an explosion that covers a large area and hits many times High Wind: down, back, light - swings sword in a downward arc Wrenching Swing: down, back, medium - a backhanded swing with the sword *Gut Wrencher: down, back, heavy - uses 3 CT. Impales the enemy and tosses them over his head *Final Blast (Purification): back, down, forward, heavy - uses 7 CT. Rushes through the enemy with his sword, then drives them into the air. Combos --------- Spinning Back-knuckle, heavy, Wrenching Swing Strategy ----------- The main thing is to stick with the normal sword swings. Arngrim has pitifully few special moves, and most aren't that great. Use the Fire Blast if you can corner your enemy. It's great for getting a Guard Crush. Other than that, just stay in close and keep pounding away. Strategy vs. Hrist -------------------- Pray. Arngrim is horribly suited to fight Hrist. She's better at both long and short range than he is. Rating -------- C+. While his normal attacks are great, they're just not enough to give him the edge in this projectile-crazy game. His slow movements make it difficult for him to close with the enemy. ========= Brahms (Bamuth) ========= Brahms is the King of the Vampires. A brutal yet calculating undead combatant, he wages an unending war against the forces of Asgard. He currently holds prisoner the soul of Silmeria, sister of Lenneth and Hrist. Moves ------- Jumping Knee: (while running) light Gut Punch: (while running) medium Tornado: (while running) heavy - dives into opponent while spinning Terror Claw: down, forward, any attack - dashes across the screen and stabs enemy. The heavy version uses 4 CT. Deadly Raid: forward, down, forward, light or medium - does a jumping uppercut to enemy *Immortal Blow: forward, down, forward, heavy - uses 3 CT. Does multiple jumping uppercuts Darkness Wave (short): down, back, light - a blast of flame at close range Darkness Wave (long): down, back, medium - a blast of flame at long range *Power of Darkness: down, back, heavy - Uses 2 CT. A blast of flame that travels along the ground and hits multiple times. *Bloody Curse (Purification): back, down, forward, heavy - uses 6 CT. Does a combo on opponent then blasts them with flames Combos -------- Strategy ---------- Brahms is best in close. His running attacks are great and his Uppercuts are deadly. The Terror Claw moves you across the screen almost instantly, so use it to punish those pesky spellcasters. Strategy vs. Hrist -------------------- Do not fight her hand-to-hand. Stay across the screen and block. After she uses her Energy Fountain, do the Terror Claw to hit her. Then back off and repeat. It's slow, but it works. Rating --------- B. The best of the pure hand-to-hand fighters, Brahms is a solid package. He can be dangerous in the right hands. ========= Mystina (Meltina) ========= Mystina was an exceptional yet vain student at the Academy of Magic in Flenceburg. Her talent was exceeded only by her self-love and boredom with everything. Her former schoolmate Lezard killed her while she was using a device to travel in Astral form. Now she accompanies Valkyrie while she continues her studies of the mythological world. Moves ------- Kick: (while running) heavy Dark Savior: back, down, light - three spears surround the enemy and strike. Easily avoided by moving Poison Blow: back, down, medium - a ball of poison appears beneath opponent's feet *Super Poison Blow: back, down, heavy - uses 3 CT. A multiple hitting Poison Blow Mystic Cross: down, forward, light - fires four crosses across screen Sacred Javelin: down, forward, medium - five javelins appear over enemy's head and strike *Super Sacred Javelin: down, forward, heavy - uses 4 CT. A stronger version of Sacred Javelin *Celestial Star (Purification): back, down, forward, heavy - beams of light strike from the sky. More effective at close range. Combos ---------- Strategy ----------- Stay at range and mix up your different spells. Sacred Javelin is excellent and very difficult for the enemy to avoid. Mystina is very fast, so occasionally surprise your opponent by dashing in and comboing them in their face. Strategy vs. Hrist ------------------- Stick with the Sacred Javelins, but watch out for her Energy Fountains. Block them before you attack. Rating -------- A. Like the other mages, she's ridiculously easy to use (and hard to fight against). Her speed is her secret weapon and a dangerous one. ========= Freya (Frey) ========= Freya is the right-hand Goddess of Lord Odin. She governs life, but is also capable of dealing death. As beautiful as she is, her heart can be cold and icy. She loves Odin, and follows all of his commands faithfully. Moves -------- Double Kick: (while running) light or medium Move Through: (while running) heavy Teleport: (in air) back, back or forward, forward, or down, down - teleports int the direction pressed. Each direction can be used once per jump Ether Shot (ground): down, forward, light or medium *Thunder Sword: down, forward, heavy - uses 5 CT. Fires a powerful beam Ether Shot (anti-air): down, back, light or medium *Critical Flare: down, back, heavy - uses 3 CT. Fires a fan-shaped blast of energy Ether Shot (air): down, down, light or medium *Aerial Blast (from ground): down, down, heavy - uses 3 CT. Teleports into air and fires multiple Ether Shots at ground Ether Shot (in air): down, forward, light or medium *Aerial Blast (in air): down, forward, heavy - uses 3 CT. Fires multiple Ether Shots at ground *Ether Strike (Purification): back, down, forward, heavy - uses 9 CT. Teleports into air and fires a powerful blast Combos --------- Running light, medium, heavy, Thunder Sword Strategy ----------- Stick and move, stick and move. Critical Flare is your best general purpose weapon. Teleport constantly to confuse and annoy your opponent. Strategy vs. Hrist ------------------- Stay in the air and fire Aerial Blasts at her. Don't let her get in close on you. Rating --------- B+. While possessing the most powerful attacks in the game, Freya is extremely dependant on her Charge Time gauge and is somewhat lacking in the close combat department. ========= Lucian (Rucio) ========= Lucian was a young man living as a thief in Gerabellum. When he was a child, his friend Platina died in a valley of poisonous flowers. This happened while Lucian was running away with her so that she would not be sold to slavers. After being killed by the city guards in a raid on the dens of thieves, Lucian is taken to serve Valkyrie. Yet he sees something familiar in her. Could she really be his childhood playmate Platina? Moves ------- Impale: (while running) medium Crash: down, forward, light or medium - runs quickly forward and tackles enemy *Triple Crash: down, forward, heavy - uses 3 CT. Tackles enemy three times Air Slash: forward, down, forward, light - a short jump with an upward swing Slanting Blow: forward, down, forward, medium - a second slash after the jump *Lightning Blade: forward, down, forward, heavy - uses 3 CT. Two jumping slashes, followed by two projectiles from his sword. Shining Bolt: down, back, any attack - a small burst of lightning that hits many times. The *heavy version uses 3 CT. *Round Rip Saber (Purification): back, down, forward, heavy - a 5-hit sword combo Combos -------- Strategy ------------ Use the Crash a lot. It's very fast. Watch out for counterattacks. Shining Bolt doesn't do much damage but it'll make sure you have plenty of CT. Strategy vs. Hrist -------------------- Get in close and use Shining Bolt over and over. It's really all you can do against her. Rating ---------- C. Although he's fun, he's really the worst character. As hand-to-hand guys go, Arngrim's got better normal attacks, Brahms has better special attacks, and everyone else is just better period. The fact that he can't roll forward will leave you victim to many a corner trap. ========= Lezard (Rezard) ========== Lezard Valeth was the premier student at the Flenceburg Magic Academy. But he was expelled by his headmistress Lorenta for practicing dark arts. Now a master necromancer, Lezard adds to his power by discovering the Philosopher's Stone, the legendary repository of all knowledge. With all the forbidden magics of the world at his command, Lezard expands the scope of his plans considerably. What does he have in store for Valkyrie? Moves -------- Round Kick: (while running) heavy Fire Lance: down, forward, light - fires two streams of fire horizontally Mystic Cross: down, forward, medium - fires four crosses horizontally *Prismatic Missile: down, forward, heavy - uses 3 CT. After a brief delay, several colored missiles shoot out. These home in on the enemy Dark Savior: down, back, light - three spears surround the enemy and strike. Easy to avoid if you move Frigid Damsel: down, back, medium - a woman made of ice surrounds the enemy and strikes three times. Slightly harder to avoid than Dark Savior *Shadow Servant: down, back, heavy - uses 4 CT. Skulls of darkness rise from the ground and push the enemy upwards. This attack covers the whole screen *Cosmic Spear (Purification): back, down, forward, heavy - uses 6 CT. A giant spear forms in midair and strikes diagonally downward. Combos --------- Crouching light, standing medium, crouching medium, running heavy, crouching heavy, running medium, light, jump, light, medium, heavy, make a second jump in the air, light, medium, heavy. Strategy ----------- Lezard has the best ranged game of anyone in the game. Both Prismatic Missile and Shadow Servant are excellent moves and can't really be avoided. Combine that with conventional projectiles and tracking spells and he can beat you down without you even getting close to him. Strategy vs. Hrist -------------------- Block her semi-predictable Energy Fountains and start your Prismatic Missile/Mystic Cross barrage. When she goes down, rush in and combo her for more gems or add a Shadow Servant for more pain. Rating -------- A+. He basically has the best spell selection of all the mages. Call him cheesy if you like, but he is darned good. ========= Yumei (Yumeru) ============ Yumei is a mermaid, living off the coast of Hai-Lan. She comes from unusual parentage. Her father was Shogun Koh, leader of Hai-Lan, who led a war against the merfolk. When Koh fell off his ship, he was rescued by a mermaid who he fell in love with. Yumei grew up with the merfolk, but her mother was ostracized for consorting with a human. When her mother died, Yumei went to search for her father. Finding that he was already dead, she hurled herself into a whirlpool to kill herself. Through the intervention of a young human boy named Fuyuki, her soul was rescued by Valkyrie. Moves ------- Yumei Punch: (while running) medium Tail Smack: (in air) hold down, heavy Dolphin Leap: down, forward, light or medium - a dolphin flies across the screen in an arc *Dolphin Call: down, forward, heavy - uses 3 CT. Eight dolphins leap across the screen. Icicle Edge: down, back, light - three ice spears form in the air and strike the ground. This attacks appears about half a screen's length in front of Yumei. Frigid Damsel: down, back, medium - a woman made of ice attacks the enemy three times. Can be avoided by moving. *Lightning Bolt: down, back, heavy - uses 4 CT. Fires a stream of lightning horizontally *Crystal Strike (Purification): back, down, forward, heavy - uses 7 CT. A pyramid of ice forms around the opponent. Combos ---------- Strategy --------- Use the Icicle Edge to stop opponents that you expect to rush in. Use the Dolphin Leaps frequently. When in doubt, use Dolphin Call! Strategy vs. Hrist -------------------- Your best bet is to use Dolphin Call to blow through her shields and knock her down. Then rush in and combo her. Rating ----------- A. While her spell selection isn't as good as the other mages, her Dolphin Call and surprisingly good hand-to-hand attacks still make her one of the strongest characters. =================== Janus (Jake Linas) =================== Janus was a knight in Crell Monferaigne. He loved his country, and to make his father proud he followed all the orders the king gave him, even those that were illegal or unethical. After the public discovered that he took part in an assassination, Janus was exiled from Crell Monferaigne. He returned ten years later to seek his father, but was killed by conspirators who needed a scapegoat. Now in Valkyrie's service, he seeks to recover his lost honor. Dashing Elbow: (while running) light Hidden Dagger: (while running) medium Restrain Flame: (while running) heavy Bolt Shot: down, forward, light - fires a bolt horizontally Triple Shot: down, forward, medium - fires three bolts horizontally *Tri-Stinger: down, forward, heavy - uses 2 CT. Fires three stronger bolts in direction of opponent. Assassin Roll: down, back, light or medium - rolls and fires an arrow. Light rolls backwards, while medium rolls forwards. *Killing Slide: down, back, heavy - uses 3 CT. Slides under opponent and blasts them into the air. Arc Shot: forward, down, forward, light or medium - fires a bolt that arcs upward *Bolt Hail: forward, down, forward, heavy - uses 3 CT. Fires dozens of bolts into the air. Raven Slayer: (in air) down, back, light - a single shot downward Mage Slayer: (in air) down, back, medium - three shots downward *Foul Slayer: (in air) down, back, heavy - uses 3 CT. A barrage of bolts downward. *Guilty Break (Purification): back, down, forward, heavy - uses 5 CT. A series of shots that lift the opponent into the air Combos ---------- Infinite combo. You must have very little Charge Time to pull it off. Jump, Foul Slayer. When you land, jump diagonally forward (don't double-jump), do Foul Slayer again. Repeat. You'll start getting gems before the third time you do it, so you can keep doing it indefinately. You can also tack on just about any other move you want after a Foul Slayer connects, even a Guilty Break! Killing Slide, then quickly do Bolt Hail. This one's tricky because you directions will be reversed if you slide all the way under. Strategy ----------- Foul Slayers and rolls will both serve you well. Strategy vs. Hrist -------------------- Just keep using Foul Slayer. She won't even get a hit on you. Rating ---------- A+. Not only does he have the infinite, it's ridiculously easy to do and can be done from anywhere on the screen. Even if you choose not to use that, his rolling moves can frustrate an opponent in no time. Sure his moves don't do much damage, but that just means it'll take a little longer to polish them off. =========== Hrist (Early) =========== Hrist Valkyrie is one of the three Goddesses that govern the dead souls of humans. She is sister to Lenneth and Silmeria. Older and more brutal than her sisters, her loyalty to Odin is unmatched. When Lenneth begins to question Odin's motives, Hrist is reactivated to take her place. Punch: (while running) light Stab: (while running) medium Power Slash: (while running) heavy Sweeping Slash: (in air) hold down, heavy Air Dash: (while jumping) forward, forward or back, back - dashes in the air. She can dash once in each direction each time she jumps. Energy Fountain: down, forward, any attack - a burst of energy from the ground below the enemy. The *heavy version uses 4 CT. Counter: down, back, any attack - blocks an incoming attack and stabs the enemy in the gut. The light version counters jumping attacks and the medium and heavy versions counter ground attacks. Doesn't seem to work against special moves. Leg Cutter: forward, down, forward, light - swings sword at enemy's legs Vertical Raid: forward, down, forward, medium - an upward sword swing *Spear Raid: forward, down, forward, heavy - uses 3 CT. knocks the enemy into the air and impales them with three spears Spear Hurl: (in air) down, forward, any attack - hurls a spear to the ground. The button used determines the angle. *Nibelung Valesti (Purification): back, down, forward, heavy - uses 6 CT. Does a sword combo, then knocks the enemy into the air and impales them with three spears, followed by a giant spear. Combos -------- Spear Raid, jumping medium, Sweeping Slash, Spear Hurl, and an Energy Fountain when you land. Strategy --------- Use your maneuverability in the air to avoid enemy attacks. Learn how to do air combos. Strategy vs. Hrist ------------------- Just jump and throw spears. It's slow, but effective. Rating ------------ B. While her air game is excellent, she just doesn't have any oomph. Don't use the Counter - it sucks. ========= Thanks ========= Squall_Inverse for the Lezard combo and providing info from the Japanese site. Lint Rides Again for the Arngrim combo CjayC for providing such a tremendous service to the gaming community