Sword of Aragon Points list by Louie, lland@e-z.net The following are the points awarded in Sword of Aragon, and how to get them. Be warned: if you do things such as taking cities "out of order", or it you fail to do the right thing, then a different set of points may be available. Your total, however, is less. 5 Orcs invading Allada. Dig in, wait it out. 10 Cyclops. 10 Minitour. 10 Marinia: wait until Malcom is sent on "Patrol" Then approach from south. Talk to Malcom. Agree to help suppress the "mob" in exchange for vasselship. 0 Goblin camp NE of Marina. There's no way to rescue girl. 10 River crossing to Paritan. Wait until Pitlag invades Brocada before approaching either city. 15 Paritan. There's no way to stop Pitlag from escaping, even it you completely surround the city and kill the Pitlag unit. 10 Old man at crossing after defeat of Paritan. 15 Brocada. After Pitag has invaded, join up with the remnants of the army, waiting just south of town. 0 Nuralia. No points to get, but siege is desireable. Next turn, add reinforcements to seige including your primary characater, this promotes surrender, and you should accept the vassel. 0 Pitlag camp SE of Paritan, in the mountains. 0 Tranavan Elves. Be nice, leave them alone. However, if Aladda increases investments in logging, the Elf embassador will ask you to voluntarilly cut back (so to speak). Agreeing makes them amiable, and will eventually offer to ally with you when you attack Paritan. Your attack will then include some Elf bowmen, who kill one or two of Paritan's defenders. Big Deal, but what-the-hay! Note: If you wait forever then Pitlag will eventually "surprise" attack Aladda. You get 45 points when you win, but lose the total of 50 for Paritan etc. above. If you really do get surprised, then strategy games are not for you! 5 Giants at ford to Sur Nova. 5 Sur Nova. Be sure to get there by road from Allada. 0 Priests W of Sur Nova. 10 Monestary, on road several squares East of Sur Nova, then South one or two squares. Trust the monks. 0 Orcs and Wizards in southern tip of the Elf woods. There are no hints to their existance. Location is about a few squares SE of Allada, and several squares NE of Sur Nova. Once taken, you can garrison all the small cities north and east of Sur Nova each with only 20 men. 50 Dragon, defending SW approach to Gernock. 50 Gernock; you get the crown. Recomend that you do not attempt to keep a garrison here. Take the city, recruit a bunch, then leave next turn. 0 Tentula. 10 Char, so long as you invade and take Tentula first then you get the "Wand of the Goddess" or some such thing. If you bypass Tentula and take Char first, then Tentula will offer to be a vassel, but you don't get the wand and don't get the points. This approach is out of character compared to the other cities that you take. Oh, well. Don't bother keeping this city. 10 Khalikha Horsebowmen. There is no city. To get these points, you have to get a very rare encounter with the horsemen, when they are under attack by the Trolls. Attempt to rescue them. These horsemen reveal themselves as Jantri's rival clan, but, since you rescued them, are "Honor bound" to make peace with you and you allies, which includes Jantri. This clears the way for him to unite the tribes, which occurs a couple turns later. This encouter must take place after you agree to be Jantri's ally (usually he sends an emmissary after you take Sur Nova). To get this rare encounter, you want to march up and down the road about a third of the way from Sur Nova to Zarnix. One way to do this is to split you army into two adjacent stacks, and pick one unit at a time bouncing back and forth between them. Each such move allows a small chance of such an encounter. Without this trick, you may spend years marching the plains waiting for a lucky encounter. 25 Troll Home, which is in the mountains, up a path off the Sur Nova-Zarnix road. This is a real fun fight! 0 Xafanta. Somewhere along the way they offer to help to help you take out Zarnix. After the offer, they assist in the surprise battle in the pass West of Zarnix. Be a menevolent king, leave the dwarves alone. If you do attack (he he he!) be sure to teleport in. There fortress is, in fact, very impressive. And there is only one causeway in. And after you take it, they are *determined* to take it back. 20 Zarnix. They come out to attack you. 50 Amulet, N of Zarnix. Its a few squares up the road, then off to the west. Be brave, go on in. 0 Aragon, Demi-God of whatcha-ma-callit. This fellow is on the road East of Zarnix, advising you to get the Amulet before proceeding. He's not there if you already have the Amulet. (There is another criteria, but I forget what it is.) If you want to, and are sure, and are Really Sure, and are REALLY REALLY Pretty Please Absolutely Positively let-me-at-him Death Wish Sure, you can fight him. If you can cast teleport and bless/prayer your self up to 100% in one turn, your heroes should be able to toast this guy. This is a fabulous "deed", but not worth any points. 10?? Pudawalla. I believe this is worth 10 points, and I believe you get it by taking Dersh first. Then waiting for them to ask for help. (I cheated and tried to de-encode the text files, to read what must be done.) Anyway, it has something to do with defending the river ford between Sothold and Pudawala. 20 Lucadia. There appears to be more than one way to do this. I bypass Lucadia and go after Dersh. Then defeat the "Evil" forces of Lucadia which lay in ambush on the road leading back from Dersh. Then march into Lucadia. Note: you can bypass Lucadia when going North-to-South, but cannot bypass it going South-to-North. 60 Dersh; you get the sceptor. Don't bother keeping this city. 15 Sothold river xing. 10 Estalla. There is something going on here, but I forgot what it is. I think the guy gives you a line of BS. 0 Medeval. There is no interaction with these Elves of the East, so you may as well stay out of the woods. Or perhaps you're curious ... 0 Approach to Tetrada. The guy you meet on the road is telling the truth, but it really doesn't matter whether you take his advise or not. 40 Tetrada. 25 You united the East and West Realms; you are the rightful king; Congratulations; end of game. --------- 500 How about that. Let me know if this works out for you!! -Louie lland@e-z.net