\_ \_ \_ \_\_\_ \_\_\_ \_ \_ \_ \_ \_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_ \_\_\_\_ \_\_\_\_ \_\_\_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_\_ \_\_ \_\_\_\_\ \_\_\_\_\ \_\_\_\_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_\_ \_\_\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_\_ \_ \_ \_\_\_\_ \_ \_ AND THE CHAMBER OF SECRETS FAQ / Walkthrough Justin Version 10 22/08/2003 ---------------------------------------------------------------------------- ============================For PC============================ ---------------------------------------------------------------------------- HARRY POTTER, characters, names and related indicia and WARNER BROS., shield logo and related indicia are trademarks of Warner Bros. TM & (c) 2003. Harry Potter Publishing Rights (c) J.K.R. This document is ( c)Justin Ang, 2003. HARRY POTTER II HARRY POTTER II HARRY POTTER II H A A R Author: Justin Ang R R R Y Y P Version: 10 P O O T T T E-mail Address: fieryspirited1@hotmail.com T E E R R II HARRY POTTER II HARRY POTTER II HARRY POTTER II /------------------------------------------------------------------------\ ( A: Introduction ) \------------------------------------------------------------------------/ Hello there and welcome to my walkthrough for EA GAMES' Harry Potter and the Chamber of Secrets. So...let's continue shall we? 1. About me ============ My name is Justin Ang and I'm from Singapore. My hobbies include: Go - karting, typing this guide (Of course!), Rollerblading (In - line Skating), swimming, Surfing the Net, playing online and offline games, playing my Gameboy Advance, Harry Potter, Spongebob Squarepants, Star Wars and playing my Playstation. How I came to write this guide is a complete mystery. This is my second guide. If you want to check out my other guides, look at the bottom of this guide. Anyway, let's go on! 2. E-mailing Rules =================== 1. Do not e-mail me asking silly questions or irrelevant things, because, chances are that your questions are answered in the guide. 2. If you have anything to say, comment, criticize or contribute anything at all, you can e-mail me then. Full credit will be given of course. 3. If you put the subject as 'Harry Potter Q' there is a better chance that I will respond to you. 4. Any rude comments in the mail will be instantly deleted. Ok? 5. That's it... /-------------------------------------------------------------------------\ ( B: Legal Stuff ) \-------------------------------------------------------------------------/ This FAQ was solely intended for the public use. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefore restricting under the code of law- and will be punished. In full contrast, this document is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxtapose this document with other documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor in a high security area. This FAQ is solely used and ONLY used for public use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at once. This FAQ is in no way possible to be plagiarized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self-guilt or in terms of law, whether the punishment be civil or criminal law. To put it at best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION! YOU ARE ONLY ALLOWED TO PRINT OUT ONE (1) AND ONLY ONE (1) COPY. /------------------------------------------------------------------------\ ( C: Table of Contents ) \------------------------------------------------------------------------/ ----------------------------------------------------------------------------- A: Introduction 1.About me 2.E-mailing Rules B: Legal stuff C: Table of Contents D: Game Basics 1. Controls 2. Spells 3. Characters 4. Items 5. Threats / Enemies E: Walkthrough Arrival at Hogwarts: =>The Whomping Willow =>Hogwarts grounds (night) Term starts at Hogwarts: => Defence Against the Dark Arts and your first spell: Rictusempra F: Spell Challenges => Spell Challenge One: Lockhart's Rictusempra Spell Challenge G: Weekly House Point Ceremony H: Bonus Bean Room => Quidditch Practice => Potions class => Charms and your second spell : Skurge => Spell Challenge Two: Flitwick's Skurge Challenge => First Ingredient: Powdered Bicorn Horn I: The Duelling Club => Herbology and your third spell : Diffindo => Spell Challenge Three: Madam Sprout's Diffindo Challenge => Second Ingredient : Shredded Boomslang Skin => Dumbledore's Study => Third Ingredient : Bit of Goyle => Polyjuice Potion and the way to the Slytherin Common Room => Intruder! => Defence Against the Dark Arts again and your last spell: Spongify => Spell Challenge Four: Lockhart's Spongify Challenge => The plot thickens... => The Forbidden Forest => Aragog's Lair => Final Encounter Part One: Path to Chamber of Secrets => Final Encounter Part Two: The Basilisk => The End J: The Gold Wizard Card Challenge K: The Very Secret Challenge L: Hints 1. The Famous Witch and Wizard Cards 2. Bean Trading 3. Secrets 4. Cheats 5. Other hints and secrets M: FAQs N: My other Guides O: Credits /--------------------------------------------------------------------------\ ( D. Game Basics ) \-------------------------------------------------------------------------/ 1. Controls =========== OK, here are the default controls. The keys still the same with the first game: Arrow keys : Move Harry Alt key : Cast magic Control key : Jump You still can configure it as you please. There's a 'special key' in this game: Enter. (For me, it's 'special') Just press it if you want to skip the cutscenes. WITH one exception : this time you can use your joystick or any 'gaming devices' you have. When you run the application, there will be a window with 4 buttons - New Game => Starts a new game - Load game => Load the last saved game - Options => Change the video, sounds, controls, etc - Quit => Quit the game 2. Spells ========= Just like the first game, you cannot use certain spells until you learn them from classes. This time, to master a spell, it's actually easier than the first game. All you have to do is hit the arrow keys while the wand moves through the spell pattern. Each spell lesson will give you 30 house points in total, divided into 3 levels of the exercise. The division goes like this: Round 1: 5 points Round 2: 10 points Round 3: 15 points You'll be given 3 chances to fail the exercise which means if you fail the exercise 3 times, you won't get the house points AND won't be able to advance to the next level of the exercise. But if you pass the first level, you can still use the spell. The only way to pass the exercise is concentration. This is a list of the spells and classes that you can learn the spell from: Spell 1 Rictusempra Defence Against the Dark Arts Spell 2 Skurge Charms Spell 3 Diffindo Herbology Spell 4 Spongify Defence Against the Dark Arts List of useable spells in the game and their spell symbols: SPELL: SPELL SYMBOL: Flipendo A kind of swirly twisty spiral shape. It's in orange. Alohomora A key shape. Comes in blue and ONLY blue. Lumos A moon shape...how pretty...Er sorry...It is a nice shade of yellow. Rictusempra Erm...a kind of odd parallelogram? A nice firey red. Mimblewimble A wavy kind of line. It's blue. Just blue. Expelliarmus A wand shape. A nice green. Skurge A kind of flower shape. Pink. Diffindo A crude sort of diamond drawn with a line. Usually purple. Spongify A spring kind of symbol, and its green. Oh, one thing. Just like in Harry Potter and the Sorcerer's Stone in PSX version, this time you will be able to mix up Wiggenweld Potions. This potion is useful to replenish your health. So, if you do not really need the potion, don't use it. Use the Chocolate Frogs instead. (This time the frogs can avoid you, and this is very annoying, especially when you are battling the gnomes, slugs, fire crabs, etc) 3. Characters ============= This is a list of characters in the game: - Harry Potter - Ron Weasley - Hermione Granger - Fred Weasley - George Weasley - Draco Malfoy - Goyle - Madam Sprout - Albus Dumbledore - Minerva McGonagall - Severus Snape - Gilderoy Lockhart - Professor Flitwick - Rubeus Hagrid - Lucius Malfoy - Aragog - Tom Riddle - Moaning Myrtle - The Basilisk - some other 'unknown' students 4. Items ======== These are items you can find around Hogwarts : - Chocolate Frogs : Replenish health - Wiggentree Bark : Ingredient for Wiggenweld Potion - Flobberworm Mucous : Ingredient for Wiggenweld Potion - Bertie Bott's Every Flavour Beans : Collect these to trade them for Wiggentree Bark, Flobberworm Mucus, Bronze Wizard Cards, Silver Wizard Cards, Nimbus 2001, or Quidditch Armour. -Powdered Bicorn Horn : Ingredient for Polyjuice Potion -Shredded Boomslang Skin : Ingredient for Polyjuice Potion 5. Threats / Enemies ========== - Gnomes : Hit them with Flipendo, then throw them into the gnome hole to get more beans - Giant Orange Snails : Hit them with Rictusempra then push them with Flipendo to the nearby pattern/platform (if there is any) - Fire Crabs : Same as Giant Orange Snails - Spiky Prickly Plants : Cast Diffindo on them - Cornish Pixies : Cast Rictusempra - Venomous Tentacula : Cast Diffindo on its 'leaves' to disable them permanently - Horklump Mushrooms : Cast Diffindo on them or let the gnomes turn it into beans - Bowtruckles : Cast Diffindo to get Wiggentree Bark - Small Spiders : Step on them - Large Spiders : Cast Rictusempra - Imps : Cast Rictusempra then throw them into the hole - Ectoplasm : Cast Skurge (I put it here since it can reduce your health) - Peeves : Cast Skurge /-------------------------------------------------------------------------\ ( E. Walkthrough ) \-------------------------------------------------------------------------/ Arrival at Hogwarts => Whomping Willow : ==================== *First, an incredibly looooong cutscene* When you are able to control Harry, run to your left, pass under the Whomping Willows's root, and enter the room. Cast Alohomora on the chest, and continue to the right and climb up the stairs. Touch the save game book to save your game. Get closer to the dragon statue and it will move. Cast Flipendo on it to get some beans. Go to the newly opened passage, cast Lumos to the gargoyle, pass through the passage. (You can pass through the passage as long as Harry's wand still shining) Cast Flipendo on the luggage and climb over. Watch out for the Willow's next root. Take the chocolate frog inside the box. You can cast Alohomora to the wall with the lightning shaped crack to open a secret room. Open the chest, and go back. Pass through the next root, and cast Flipendo on the Flipendo symbol on the Willow's trunk. There will be a small cutscene showing Ron being released. Enter the room where Ron runs into, and cast Lumos on the gargoyle to reveal a hidden block. Climb over and save your game. In the next room, collect all the beans before jumping down. After you land on the ground, cast Flipendo on the block in the middle of the room (with the Flipendo pattern on it) twice. Jump up, then jump to the other side. In the next area, cast Lumos on the gargoyle, and go to the next area. Then cast Flipendo on the carving on the wall. Stairs will be raised.Before you enter the next area and get your first Wizard Card, don't forget to cast Alohomora to the secret door to the right. After getting the Wizard Card, cast Flipendo on the armors twice each. Each armor should give you 4 Bertie Bott's Every Flavour Beans. Now follow Ron. => Hogwarts Grounds (night) =========================== Go in front of the dragon statue, cast Flipendo twice on it's head. Now, on your left there's a chest. Open it, then follow Ron. In front of the castle doors, turn right, open the chest on the top of the platform. Cast Alohomora on the upper banners near the Quidditch pitch (the banners with the 'H' on them), then open another chest containing your first Silver Card. ** NOTE :Once you take the card, there will be no card any more, only beans. Go back. Now check out the left side of the castle. You can see a Wizard Card on a platform at the side of the wall. Ignore it for now. You can take it if after mastering Spongify. Keep going to the left. There's a carving on the wall. Cast Alohomora on it. Take everything (but you still cannot pass through the branches for now,you need Diffindo spell for it) and go back. Go down, open the chest, cast Alohomora on the wall if you wish (but it's still useless since you cannot pass through the wall because of the branches), and get back. Enter the castle. =>Hogwarts Castle ============== After the cutscene, check the left side of the stairs. There's a chest there. Go up the stairs, cast Flipendo on the armors. Check out the southern left side room. Cast Alohomora on the carving on the wall, just outside the House Point Chamber. Beware when you are collecting the beans. Don't ever step on the green-slimy thing because it will reduce your health. Now check the area on the left side of the armors. Cast Alohomora on the mirror, take all the beans, then continue up the stairs. Cast Flipendo on the statue three times (it's sooo freaky, it makes a horrible laugh when you hit it with a spell.). Along that passage, you will notice a wall with a sunk in section. Hit it with Alohomora and a secret is revealed. Then go to the other side and cast another Flipendo to the statue. Step on the switch on the floor, open the chest containing a Silver Wizard Card. Now, it's time to follow Ron. There will be a quite long cutscene after you get to the common room. ------------------------------------------------------------------------- Term starts at Hogwarts: ------------------------------------------------------------------------- It's time for Defence Against the Dark Arts! After you are able to control Harry, go to the passage containing the Skurge and Spongify Challenges and go up the stairs and through the door. You will emerge in the Grand Staircase area. Before you go up, you can trade the beans you have collected with the other students below (which can be identified with: they are holding and flipping a bean). Go up the stair and it will move. Don't walk too far or you'll fall!!! You'll find Nearly Headless Nick. He'll show you a secret door to the Gold Wizard Card Challenge. After the cutscene, hit all the cauldrons, take the beans and go up the staircase to the next floor. Cast Alohomora on the boxes on the tables, and carving in the next room. then go back, and go up the stairs to the top floor. Here, you can cast Flipendo on the statue three times before you enter the hospital wing. Cast Flipendo on all 4 pictures here to open a secret room. Open the chest, then continue to the next room. There's a gargoyle here. Cast Lumos on it, then you can see a block adjoining a secret area in the staircase in front of it. Climb it and open another chest. Now you can go down and check all the cauldrons (don't forget the chest there too) then go back. **NOTE : There's still another secret here, but you still cannot take it since you need the Spongify spell for it. Goodness, this place is so huge! Go back to the floor where you saw Ron. Once you enter, there will be a small cutscene. Before continuing, look at the wall with the sunk in section on your left. Hit it with Flipendo, then tip the cauldron near Mrs Norris. Before entering the class, don't forget to open the secret door on the right. => Defence Against the Dark Arts and your first spell: Rictusempra =================================================================== After the cutscene, Professor Lockhart will ask you to input some commands with the arrow keys to complete the spell, Rictusempra. You have only three chances to fail it. Remember, if you succeed, you'll get house points (30 house points in total). /------------------------------------------------------------------------\ ( F: Spell Challenges ) \------------------------------------------------------------------------/ Spell challenges are parts of the game when you are supposed to get through it using the spell you have just learnt. A time limit will be imposed on you. In order to complete the challenge you must find the Completion Star. Along the way are Challenge Stars. Collecting these stars will boost your timer and score. I highly recommend you try to find them all. Try to get to the Completion Star with as many seconds remaining as possible. If the Challenge Timer reaches zero before you complete the Challenge, you lose the challenge. Remember, the higher your score is when you complete the challenge, the more House Points will be awarded to you. You may play a challenge over and over again. Note: If you want a fast time, don't collect everything!!! => Spell Challenge One: Lockhart's Rictusempra Challenge ========================================================= First, put the Fire Crab into the hole containing its pattern. Proceed to the next area. Collect the first Challenge star. Then, push the Fire Crab on the platform into the hole and the platform will rise. Jump down and put the Giant Orange Snails in to the holes, hit all of the Fire Crabs until the cages close, then grab the Challenge Stars and the Wizard Card. Continue. Ignore the two snails, proceed and save. Cast Flipendo on the portrait of Lockhart and open the chest. Carefully cross the abyss (use auto jump and you will be fine). Once across, push the Fire Crab into the hole and some stairs will lower and a door is opened. Follow the passage, go upstairs, take the chocolate frog if necessary and grab the chest. Next, you have cast Rictusempra to the Fire Crabs and hit them until they fall in the other side. Keep going and take the challenge star. Ignore the falling snails and keep to the next area. Now, hit the crabs and put them into the green holes. The walls will move down. Climb up the wall to the left side of the exit, and hit the cauldron, cast Rictusempra on the fire crab, cast Alohomora on the wall with Lockhart's portrait, and cast Lumos to the gargoyle. You should notice a hidden door near the last fire crab you hit. Take the challenge star inside it, and jump down. Now, up to the right wall of the exit, follow the path, take the challenge star and hop to the left side of the exit. Cast Flipendo on the pattern in the top of the wall, and open the chest. Now go back to the exit, hit the block with Flipendo and jump down. Take the chest and move to the next area. Ignore the snail, and continue to the next room. There are 3 Flipendo 'buttons' in front of you. At this point, you have to turn the portraits around until it matches the portrait in the door. Go to the right and left door first, enter it, step on the footprints, and take the chests. After you have done it, a challenge star will fall down. Take it, and turn the portraits again to open the middle door. Proceed. Step on the footprint swich to activate a lift, take the chest behind you, and save. Cast Lumos on the gargoyle you pass by, ignore the snails and proceed to the next room. Look for the hidden area, take the chest then continue your journey. Cast Alohomora on the portrait in the wall, enter and take the chest. Go back. Make your way to the other side, and put the crab into the hole. Follow the path, ignoring the snails, hit the cauldrons, and the chest along your way. When you are trapped with two crabs, you know what to do. Proceed, get the star, look for the chest on the right side, then continue. Before saving, there's a secret room in the right side of the save game book. Cast Flipendo on the pattern in the top of the wall. In the next area, all you have to do is put all 5 (4 is enough but put 5 if you want) crabs onto the pattern below. This can be very time consuming, since it won't fall directly to the pattern. You may need several tries before succeeding. Check out the pit if the Completion Star doesn't go down. A good strategy to get good time is to run all the way to the top then hit the Fire Crabs down as you go back down. If you already put at least 2 of the crabs into the hole, you can open the secret passage in the pit. Hit Lockhart's stupid grinning portrait on the long plank to open the passage. In the secret passage, follow the path. Cast Flipendo on Lockhart's portrait along the way, step on the footprint switches, defeat the gnome and take the Card. Go up the stairs and grab the Challenge Star. Go back to the spiral ramp. If you have already put all the crabs in the pit, the Completion Star will be reachable. Your remaining time will become your personal High Score. CONGRATULATIONS! You have completed your first spell challenge! /---------------------------------------------------------------------\ ( G: Weekly House Point Ceremony ) \---------------------------------------------------------------------/ The Weekly House Point Ceremony takes place after you complete a spell challenge. The house with the most points wins a visit to the Bonus Bean Room. The length of the visit depends on how many points the winning house has over the second-placed house. ------------------------------------------------------------------------ /---------------------------------------------------------------------\ ( H: Bonus Bean Room ) \---------------------------------------------------------------------/ Here is a good strategy to use. When the clock begins, run to the left and start collecting. When you reach the extreme left wall, you'll notice a passageway. Go through it and collect the beans that go around the shortest way around the room. Open the chest as you go. Repeat this for the other room. Then you'll come out at an area on the ground. Do one lap of the track on the ground and go back to the two rooms I mentioned earlier. Then collect the rest of the beans in the rooms. Turn back into the over head track that you started out from and keep collecting. When you reach your starting point, go straight ahead onto the platform with a Spongify carpet on it. once you've collected the beans here, jump down and do another lap around the track. You're all done! ------------------------------------------------------------------------ =>Quidditch Practice ===================== Follow Wood to the Quidditch Pitch. Don't forget to open the chests in the places you have ever visited before (yes, they have been 'refilled'). Take your Quidditch lesson and watch the cutscene. To play Quidditch is simple. Keep clicking the left mouse button. To play a Quidditch match, Walk into the signboard in front of the Quidditch pitch => Potions Class ================= After that, you have to Potion Class (Oh, no! Not HIM, oily nosed and greasy haired Snape!). Follow Hermione to the dungeons. Open the second hidden area with the beans (the one that you can see through). Check the area before entering the class. Hit the armors, open the chest, cast Lumos on gargoyle, and take the beans in the secret area below. In class, Snape will ask Harry to open the chest and mix up the potion. After the class, there will be a loooong cutscene. After that, you'll have to follow Hermione to Charm Class. => Charms and your second spell: Skurge ======================================== After answering Hermione's question, you'll learn Skurge from Flitwick. Like before, just follow the pattern with arrow keys. You'll get 30 points in total if you can complete it all in 3 levels. Then, you have to enter the Skurge Challenge. Just like before, following the path, open the chests, and the secret areas. => Spell Challenge Two: Flitwick's Skurge Challenge: ===================================================== Follow the path, cast Skurge on the Ectoplasm in the door. Follow the path, cast Skurge on another ectoplasm blocking the door. Remove the ectoplasm in the left and right side of the block, then cast Flipendo to move the block until it falls. Jump across, take the challenge star, save. Follow the path. In the next room, open the chest, then go right, avoiding all the crabs. Just follow the path until you encounter Peeves. Hit him with Skurge until he loses all of his stamina. Proceed, then cast Alohomora on the dragon statue. Save. Go back to the previous room and follow the newly opened path. Take the challenge star and the beans then go back. Hit the Flipendo pattern, the go to the gargoyle statue and cast Lumos on it. Go through the newly opened secret door, follow the path, take the chest. Cast Skurge to the blocked way and keep moving. Ignoring all crabs, go through the room with many ectoplasms before and enter the door in front of you (it was blocked before). Cast Lumos on the gargoyle once again then follow the opened path. In the left of the chest containing a Card, there's a secret room. But you only can pass through it while Lumos is still active. Follow the path and save. In the left there's an ectoplasm. Remove it, then put a snail in it. Grab the chest, then keep moving to the other side. In this room there's a container with Flobberworm Mucus on top platform. Cast Flipendo on it then take it. Go back. Cast Skurge then put the next snail in it. For the further one, just move around the edge so you don't have to fall. Proceed to the next room. Take the chest, and the challenge star. Go down, knock down the cauldron, hit the box on the table 3 times, then cast Lumos on gargoyle. Defeat the pixie, hit the pattern on the right wall with Alohomora, follow the path, take the beans and the challenge star, jump all the way down. Run from the crabs, cast Skurge on the ectoplasm above the door, then exit this room. Cast Skurge on the ectoplasms sticking the two platforms together, move onto the 2 platforms, and while you are on the second platform look down slowly and you should see a square with no pattern on it. Apply Flipendo. Head back, take the beans and the card. Go back to the other side. Go up the stairs here and follow the path. At the top, you have to hit the block until it falls. Remove the ectoplasm first. Defeat the gnomes, then take the Card. Before you jump down, don't forget the box on the table. Cast Flipoendo on it 3 times then take the beans. Jump down, take the challenge star, open the next chest, passing the snail. If you notice, there should be a gargoyle here. Cast Lumos on it, pass the chest containing Peeves, jump up to the newly revealed block. Then cast Alohomora on the upper wall to reveal the last secret room. Take the star and the beans, go through the opened way, then jump down to get the Completion Star. After the challenge, there will be another Weekly House Point Ceremony. => First ingredient: Powdered Bicorn Horn ========================================== After the cutscene, follow the path, enter Snape's classroom and take a Wizard Card from the chest in the front of the class. Don't forget about Flobberworm Mucous and Wiggentree Bark on the table. Go back. Remember the gargoyle? Now, you can get the chest containing a Wizard Card by casting Skurge onto the ectoplasm below. Now go and find the door blocked with ectoplasm. Cast Skurge on it then enter. Follow the path, cast Alohomora on the door. At the end, cast Flipendo on patterns on the further wall. Ride the lift up, take the chest, then go down to the lowest level. Remove the ectoplasm, and proceed. **Note : There's another room here with a gargoyle. If you cast Lumos on it, it will reveal an invisible path. In the room with two snails, hit the snails and put them onto the plate in the center of the room. Crabs will be released. Put each crab into the cells and proceed. The gargoyle will make a path to the secret in the next room. Just keep going to the next area and solve the puzzles. I think it's easy. When you enter a place with 4 Flipendo patterns in red, purple, green, and blue. BEWARE: There is a chest up here containing PEEVES. There are 3 secret rooms here. Here's how to get to the secrets. Secret room 1 (Green room) Push the Red and Blue ones. Secret room 2 (Blue room) Continue from above. Push the Purple one only. Secret room 3 (Red room) Continue from above. Push the Purple and Green ones. To continue your journey Continue from above. Push the Red, Blue and Purple ones. ** NOTE : The secret areas with chests inside have a special 'mark' on the walls above them. You can see it from above. Pass through, take the Flobberworm Mucous, Wiggentree Bark, and the beans you found. Then keep going. In the room with the turning thingies, don't forget to hit down that pixie before jumping to them, then find the way to pass the rest of the area. The secret is good timing. Cast Rictusempra on the crab before going up. Save. There should be another chest in the following area. Take it, defeat the gnome and the crab, then go up. Before going to the next area, please remember the wall on the other side containing a gargoyle. Now, in the next area try to pass the moving bridge to open another secret room (timing matters again). After take the chest, go back to the other side containing the gargoyle. Cast Flipendo on the pattern on the right side of the 'wall', then apply Lumos to the gargoyle. You should see another secret room revealed. Take the chest, cast Alohomora on the locked door, and continue. Take the beans and the Flobberworm Mucous here before going to the very end of the room. When you fall, defeat the crabs then cast Flipendo and kill them by pushing them into the green acid below. Jump across, and get to the next area. Keep going, and before taking the horn there are 4 more beans in the left side room of the horn. After taking the horn, then you will be automatically move through the exit, into Snape's classroom. Before leaving, there's a secret room in this class, near Snape's desk. Cast Alohomora on the lightning-shaped crack on the wall, then cast Skurge on the ectoplasm. Jump on the switch below to reveal a secret stairway. Climb it and take the Card from the chest. Exit the classroom. You'll hand the horn over to Hermione and Ron will take you to... /----------------------------------------------------------------------\ ( I: The Duelling Club ) \----------------------------------------------------------------------/ Now, you have to go to the Great Hall to attend the Duelling Club. It's just a simple game. Lockhart's speech at the club; edited and reproduced: Can everyone see me? Can you all hear me? Excellent! I've started this duelling club to train you how to defend yourselves. The Club meets daily in the antechamber just outside the Great Hall. There are three spells you may use while duelling: Rictusempra, which knocks your opponent back and reduces stamina, Mimblewimble, which causes your opponent to miscast their next spell, Expelliarmus, which deflects spells back onto your opponent. You may scroll through the spells by using space bar or the right mouse button. You can also build up the strength of the spell by holding the left mouse button down. Note that potion drinking and jumping during duels are prohibited. A pledge of Bertie Bott's Every Flavor Beans is required to duel. To challenge someone, simply walk up to them. If you have enough beans, you will be invited to duel. TIPS: I have tips for easy wins. Here they are: 1. When the duel starts, don't just stand in the middle. Go the extreme right or left, whichever you like. Don't stand too close and too far from the opponent. When you are in position, start gathering your power. When your opponent starts to move in front of you release the spell. Then go to the other side. You need perfect timing here so they won't be able to reflect your magic. 2. Here's a tip for duelling I learnt on my own: Charge a full power Rictusempra attack, let it go, then wait until the opponent hits it back (if it doesn't hit him), then quickly take a step or two to the side, quickly power up the Rictusempra spell, then fire. If timed exactly, it will hit. 3. In duelling, use Expelliarmus only. Let your opponent choose the spell and simply send it back. Sometimes they send it back, just keep casting. You will get through all the duels in no time. ----------------------------------------------------------------------- After the cutscenes, it's the time for Herbology class. => Herbology and your third spell : Diffindo ============================================= Follow Ron. He'll lead you to Herbology class. Complete the spell pattern by pressing the corresponding arrow keys and taking the spell challenge. => Spell Challenge Three: Madam Sprout's Diffindo Challenge ============================================================ Cut the branches that block your path. Open the chest, follow the path. Hit the cauldron, chest, and the pot. The wall with the flower pattern can be opened. It contains a wizard card. Now go to the next area. Hit the snails on each side and put them into the pattern on left and right side (blocked by branches). Knock down the pots if you like, then go to the next area. Take the challenge star, hit the cauldron, cut the rope, then save. Cut the Horklump Mushrooms, rotate your view so you can see a secret room below (it's near the entrance). Just enter the room, but don't open the chest. It contains that wretched Peeves. Go up, then step on the square on the left side of the exit. Cast Diffindo on the rope in front of you to release the block. Use the block to help you to go up. Take the beans, cut the rope, then jump down. Enter the next area. Take another wizard card in the chest, then cast Flipendo on the box 3 times, take the beans and the Flobberworm Mucous. Cut the rope, push the block until it falls and open the way to the next area. Cast Diffindo to Spiky Prickly Plants, hit the block, cut the rope then use the elevator to move up. Cast Diffindo on the branches, cut the rope, and then follow the path. Jump down, go to the next area. Hit the all armors you meet, and take the beans. Cast Diffindo on the spider web, then save. Jump down then cut the rope. Cast Lumos on gargoyle then follow the path up. When you find a rope DO NOT cut it yet. Keep going and take the challenge star then get back and cut the rope. There will be a transparent wall to your right. Enter it, take the card from the chest, then go up and hit the block until it falls. Back to the place you found the gargoyle, then hit the block. Take another card from the chest. Continue your journey. Ignore the snail and the crab, remove all ectoplasm and get yourself up. Stand inside the square then cut the rope. Hit the cauldron then save your game. Get yourself out of the next area, to the field with the venomous tentacula. Avoid all the venomous tentacula, don't forget to grab the chest on the left. Go up, cut the nearest rope, fight the Bowtruckles to get Wiggentree Barks, then move up. There are two ropes holding the first plank up. Cut the rope nearest you and go up. Cast Alohomora on the symbol in the wall. Go to the end of the passage for a Challenge Star. In the next bridge, cut the further rope so you can cross it. Move up again, fight the Bowtruckles if you like then save. Remove the branches that blocks the plate on the floor, then move a snail into it. Do this on both sides to open the door. Enter the house, cast Flipendo on the pattern near the roof. Aim your spell to the upper side of the challenge star then cast Diffindo spell on it. The star will fall down. There's a gargoyle on the left side of the entrance, but I still don't know what its function is. Now, get yourself through the next rooms, don't forget to open the secret doors with flower patterns. Those contain Wizard Cards. Save when you reach the save point. Go to the next area, cast Lumos on gargoyle, pass through the wall, then cross to the next area. You'll have to encounter a snail here. Remove it, then continue. There's lightning pattern on the wall. Open it, take the beans, then go out and keep walking until you encounter 3 more snails. Put 2 in the wall and the other one in the plate on the floor in the secret area. Take the wizard card. After you find the Completion Star, don't take it yet. There's a chest on the right side and Flobberworm Mucous on the left side of the star respectively. After completing the challenge, Ron will meet you. He'll show the way to the Greenhousees to find another ingredient for the Polyjuice Potion. => Second ingredient : Shredded Boomslang Skin =============================================== Before going anywhere, don't forget to open the secret door (in the area where you showed up after the challenge. Cast Diffindo on the branches, take the beans and the Card in the chest. Then cast Lumos on the gargoyle. Now, before the light in your wand disappears, go to the extreme right wall in the right side of the castle and locate the secret hidden area. Climb up the stairs, take the items, and before you go back, jump to the switch on the ground (you will see something different on the floor) You can also take the beans inside the pattern on the wall. Now follow Ron to the greenhouse. Before enter the Greenhouse, check all the area surrounding the classroom and get 2 wizardcards. Inside the greenhouse, just follow the path, going up, cross the bridge, cut the ropes, then jump down. Go up and cross the bridge once again, cut the ropes. Then jump on the square on the floor to open a secret door. Cast Lumos on the gargoyle (I suggest you to enter this room too since this is the first secret room) and then move to the next area. Save. Open the chest containing a wizard card inside the wall, then keep going on. Keep going on, remove the mushrooms, avoid the venomous tentaculas, and follow the path. Cast Rictusempra on the spiders then go up. Defeat the Bowtruckles and step on the square on the floor. Don't get in just yet, because in the end of path there's another secret room. Once you jump down, don't forget to take the wizard card before taking the boomslang skin. After the cutscene, there's another Weekly House Point Ceremony. Now you can take the chest inside the secret room near the House Point Ceremony Chamber. => Dumbledore's Study ====================== You'll find a Petrified Nick outside the Gold Wizard Card Challenge. Mcgonagall will meet you and take you to Dumbledore's study. After you climb up the stairs, open the chest there. Go right to the back and you'll have a small chat with the Sorting Hat. Go to the small room behind him and open that chest. Then climb up the stairs, collecting items as you go, and hit a carving at the bottom of one of the bookcases with Flipendo. A section in the bookcase will open and you can ride a lift upstairs. Collect everything and go down. Cast Flipendo to the red jar behind Fawkes (the sick looking bird) and collect the two beans. You are done here. And, after another cutscene, you'll have to follow Goyle. => Third Ingredient: Bit of Goyle ================================== This one's pretty tricky. But here we go! Follow Goyle into the next area. Hit the block so it gets closer to the higher block. Defeat all enemies here, take the wizard card, hit the Flipendo pattern on the wall then go up the stairs (take the beans if you want). Remove all the branches, take all the beans, then get yourself into the next area (don't forget the chest). Jump, cast Diffindo to remove the spider web, then jump through it. Go on and cast Flipendo to the luggage from the opposite direction. Go down, take everything you can get. Before going anywhere, hit the luggage to the bookshelves, then cast Lumos on the hidden gargoyle. Go up the bookshelves, there should be a secret room. Then go up the stairs. Save. Continue walking through the door (with the spider web), climb up hit the block until it falls and go back. Climb up the block, and keep going until you can reach the gargoyle on the left side with your magic. Cast Lumos on it, go and take the beans and chocolate frog if you like, then go back and climb up to the window. Check the surroundings for beans, cast Lumos on the gargoyle, and look for a secret hidden chest in nearby wall (in front of the exit). Then exit. Defeat the tentaculas, spiky bushes, take the items below if you want, then jump to the opened window. Follow the path then cast Diffindo on the window. The other area should be open. But don't be so hasty to enter it. Jump down (be careful, because if its too high, you'll lose your health) enter the opened door below. Fight the 2 crabs and 2 slugs then open the chest containing a wizard card. Go out and enter the window. Save. Follow the path, look for a shelf with spider webs on your left. Cast Diffindo on it then cast Lumos to the gargoyle. Take the chest in the hidden room, then go back, release the other shelves blocked with spider webs, then continue your journey. You'll encounter a crab before you pass this library, so be careful. Keep going, and cast Alohomora to the lock in the upper right, follow the path to the back of the gargoyle, take the chest then go back. Cast Lumos on the garyople then go down the secret stairs. Now, all you have to do is to flip the wooden 'things' and arrange the red squares in a line. Do the same thing for blue, then go up. Take the chests on left and right side, then go to the next area. Remove all ectoplasm, but don't open the chest. It contains Peeves. Go to the next room. Cast Lumos on the gargoyle to open the secret chest on the left, then keep going on. Save your game. Follow the path, remove any spider webs in your way, defeat the pixie, take all the beans on the right, then go down through the way on the floor. Jump onto the block then cut the rope. Get yourself to the other side, follow the path to the right, to the area with a slug and venomous tentaculas but don't jump down yet. Keep following the path until you can see a rope on the floor. Cut it. Enter the new opened door, look at the other side, cast Diffindo on the rope (it's hidden but near wall on the right side) to reveal a chest. Take the wizard card then go back. If you want, you can go to the secret area with a gargoyle just on the left side of this room. Cast Lumos on gargoyle, then take the secret chest in front of the gargoyle. Go past the snail, open the door, and enter it. Before you go to Goyle at the end, be sure to take all the beans on the right and the left door. => Polyjuice Potion and the way to the Slytherin Common Room ============================================================= ** NOTE : For more secrets, check the secrets section After you can control 'Goyle', check out the whole room. Hit the toilet, grab the chest. Then go to the dungeons and enter the Slytherin common room. Follow the path, step on the compass switch (the raised platform) on the floor, keep going, defeating the gnomes if you want, and keep going. Cast Flipendo on the armors and the statue here. A pattern of Flipendo will show up. Stand on the snake pattern on the floor, then hit the Flipendo switch. Keep going until you reach another compass swich, then follow the way to the save game book. In the right side of the save game book there's a secret switch. Hit it until a secret room opens, then enter it, remove the ectoplasm, hit all the snake symbols on the wall, take the chest then go back and take the chest outside on the far away platform. In the wall near the bridge there's a Flipendo pattern. Hit it to activate the elevator. Go up. Remove all the ectoplasm in that area and you will find a Flipendo pattern. Hit the pattern. Cast Lumos on the gargoyle then jump down. Step onto the footprint switch, then continue your journey to the Slytherin common room. In the common room, cast Alohomora to the Sun-like painting in the middle. Enter, follow the path until you reach the library. When you enter the library, there's a block (with a ring) to your left. Cast Alohomora on it. The shelves should go down. Climb up, a secret item will be revealed. Open it then take the Wizard Card. Go out. Before going anywhere, go to the opposite side, in the room with a fountain and 2 armors. Cast Alohomora on the fountain, and take the Wizard card. Also on the wall facing the common room are two Slytherin banners. Hit them and a secret is revealed. Now go to the common room. There's Flobberworm Mucous on the table in the common room. Take it. Now go the only way, then turn right. You'll meet Malfoy. After the cutscene, go to the place you met Malfoy then go up the stairs and take the chest. After that, go out the common room. You'll be automatically saved because after this you have to run for your life. ** NOTE : I found a bug here. If you skip the cutscene, quit the game, then load it, all you can see is nothing except Harry's health bars. If this happens, there is no way to continue your game. Play once again from the beginning. I hope EA Games can fix this bug. => Intruder! ============= All you can do is hide behind pillars or something, until you are close enough to the exit. If someone calls for Snape, it's your cue to run. Run, and avoid all students along the way. Because if you get caught, you have to start over again. => Defence Against the Dark Arts again and your last spell: Spongify ====================================================== Follow Hermione to Defence Against the Dark Arts class. You know what to do then. => Spell Challenge Four: Lockhart's Spongify Challenge ======================================================= Follow the path, defeat 2 gnomes and a wall between the 2 gnomes. The gnome holes will open with a gargoyle. Cast Lumos on the gargoyle then go up again where you found the Spongify carpet. Spongify the carpet then go up. Don't proceed yet, look back again where you've been, look up to your left and you'll find a secret room here. Jump to the room and you'll get a silver wizard card. There's another secret room in that room, look up on your right side and you'll see the wall with lightning mark, cast Alohomora on it. Go up again to get beans. Then jump down to the carpet again and cast Spongify to it so you can go up again for your 1st star then move to the next area. Defeat the gnome and the imp here to open a secret room on your left side. Proceed. Next area, don't cast Spongify first to the carpet, look to the left side of the room, there are beans in there, go there. Cast Spongify to the carpet to jump to the opposite side. Cast Alohomora to the wall on your left to get your 2nd star. Look at the opposite side again, get there to open the chest. Go back to where you saw the 3rd star. Proceed then save. OK, this is quite hard. Defeat all the imps and throw them into the hole. A secret wall will open. Cast Lumos on the gargoyle, and enter the room behind the chocolate frog. Take the wizard card inside it. Move the block and make it as your point to the upper level. Take the 4th challenge star then proceed to the next room. This is really hard, since you must deal with 4 crabs at once. I suggest that you cast Rictusempra on all of the crabs and push each one into the hole. A secret room will open. Take another wizard card from it then Spongify the carpet to get you up. Now go back to the Spongify carpet near the entrance then Spongify it. When you are already up on a wooden beam, cast Flipendo on the pattern behind you. Jump higher then cast another Flipendo onm the pattern in front of you. Take the 5th challenge Star. Next cast Skurge to the ectoplasm, go down, proceed. Before going down the stairs, cast Flipendo to the inverted painting on the right side of the wall. The stairs will move down. Take chest then proceed. Take right path, go down and cast Alohomora on the middle part of the 'stage', then cast Lumos on the gargoyle, go up again, jump up to the upper level, cast Spongify to the revealed carpet, move the block then jump up again. Cast Flipendo first to get Flobberworm Mucous and Wiggentree Bark on the right side of the wall then jump to the left to cast Alohomora on the wall with a lightning shaped crack. Take the 6th star and the chocolate frog. Don't forget to get the Flobberworm Mucous and Wiggentree Bark. Go back to the 'stage'. Move the block until you can move up, get the 7th star then save. Proceed to the next room. Spongify the carpet then jump to the higher level. Cast Rictusempra on giant crab, remove the ectoplasm, and climb up. If you need some health, the room with another crab contains chocolate frogs. Go upstairs, cast Spongify on the carpet, then jump to the other side and get your 8th star. In the next area, defeat the pixie, cast Alohomora on the flying Owl then take the 9th challenge star, and the chest inside the secret area. Go down where you saw the gargoyle first before saving. Cast Lumos on the gargoyle and a stairway will appear on your left side, go down cast Flipendo on the painted wall on one of the posts, 2 rooms will open. Go inside the 1st room on your right side, cast Spongify to the carpet to go to the other side. Open chest, then go back by casting Spongify to the carpet in that room. Go up again then Save then proceed. When you are trying to take the chest you'll encounter 2 spiders. Defeat them, then cast Flipendo on both sides. Cast Lumos on the gargoyle then follow the path. Enter the room with 2 pixies on the right through the secret area. Grab the chest, then go back, continue your challenge. In the next room, jump on the footprint switch, grab the chest, cast Alohomora on the pattern on the wall and take the 4 beans, then use Spongify to get you to the upper level. Follow the path, cut the rope, defeat crab and spiders, go up, cross the bridge to the other side. Get the 10th star. Save. Jump to the carpet. Use it to get you to the other side (TIMING MATTERS!!!!) Enter the next room. You should see a shadow below. Cut the spider web above your head, then defeat the spider. There's a hole in wall. Cast Flipendo on the pattern near the hole to reveal a secret Spongify pattern under your feet. Use it to jump to the hole. Take the chest then continue on. Use the last Spongify carpet to get you to the other side. And before taking the Completion Star, hit the pattern on the upper wall behind the Star with Flipendo. Use the Spongify Carpet here to throw you to back to the other side. Take the Flobberworm Mucous and Wiggentree Bark here, then jump to the other side, and take the chest. Now go back and take the Completion Star. There will be another Weekly House Point Ceremony. ------------------------------------------------------------------ => The plot thickens... ======================== When you get out of the chamber, Ron will meet you and tell you about Moaning Myrtle. Before following him, you can use Spongify to take items. There are 2 Spongify patterns outside the castle, one near the dungeon, one on the last room of the infirmary, one outside the infirmary, inside the room near the Gold Wizard Card Challenge (the place that was shown to you by Nick), in at the top of the main staircase in the Entrance Hall, and the center Spongify carpet on the bottom floor of the Grand Staircase There will be a long cutscene after you meet Moaning Myrtle. Save the game then go through the castle and grounds to Hagrid's Hut. => The Forbidden Forest ======================== There will be a cutscene. After that, take all the beans you find, take the wizard card, then save. Enter the forbidden forest. Inside the forbidden forest, after Ron helped you to the other side, cast Lumos on the gargoyle. Use the Spongify carpet on the small platform to get you up. Defeat the spider, release the log, then use Spongify to get to the other side. Defeat the Bowtruckles, release the log, open the chest, then use Spongify to help you go down. Go back to the first log. On the ledge on your right side should be a Flipendo pattern. Open it to enter the first secret room. In the next area, cast Diffindo on the giant tentacula then run to the other side before it awakes. When you cross the bridge, you'll fall. Release the gnomes and let them take care of the Horklump mushrooms. You can take the beans after the gnomes eat the mushrooms. Save your game then proceed. Follow the path, remove all spider webs, defeat all spiders, enter the newly opened room, then go to the next area. Now you have to use Spongify to jump. Keep going on until you reach the entrance of the center tree. From the entrance, jump down, use Spongify to get you up. Then take the card on the branch. Jump to the nearby cliff, then use the Spongify pad once again to get to the center tree. ** NOTE : Never jump all the way down inside the tree! It can cause instant death! Go to the way you passed before onto the next area. Save. Defeat all the Bowtruckles, cut the rope, go up, cast Flipendo on the stalactite (Or stalagmite? Oh whatever), jump up, take the chest behind the spider web, go to the last area. Open the chest containing a gnome and let it eat the mushrooms for you. Go straight then enter the Aragog's Lair. => Aragog's Lair ================= After the cutscene, go around the lair (ignore all the spiders, they are limitless) and use Diffindo to cut all the 'pillar' spider webs. Aragog will drop down, then you have to face him. Cast Rictusempra only when he rears up. In his other position, the spell won't hurt him too much. After you beat Aragog, there will be another cutscene (well AT LEAST I learned SOMETHING from Lockhart...(you'll know why I said this when you look at the cutscene)) => Final Encounter Part One: Path to Chamber of Secrets ======================================================== Go to the Moaning Myrtle's bathroom to trigger another cutscene. After that, jump down to the Chamber of Secrets. another cutscene will appear, and finally you are on your own in a room with a lot of ectoplasm. Take the right path, follow the path until you can jump onto the middle 'elevator'. But don't jump yet. In the room on your right there's a gargoyle. Hit it with Lumos and go back to the previous room. On your way down, don't forget to take the beans on the chests. Then use the elevator again to go down. Remove the spider web then jump down. Watch out for the spiders here. Remove the ectoplasm, then continue. Save. The rocks will fall down when you approaching the chest. Cast Flipendo to the upper pattern (near the ceiling). Take the right path, and follow it. In a room with moving walls, just stand in the end of it (Don't jump down!) then take the right path and enter another secret room. open the chest on the right side. Continue on. Save. Take the 2 cauldrons then jump down. Take another cauldron and the chocolate frog, then try to eliminate all pixies before you continue (some pixies need more than one hit to kill). These pixies can block your way and make you fall. Watch out for the crab. Enter the next room then take the right path. Cast Spongify and Lumos, then jump to the other side. Jump up, cast Lumos and Spongify again, jump to the other side, defeat the imps then continue on. If you notice, there will be an elevator in the center and a wall on the other side. Cut the rope on the right side, cast Flipendo to the wall then go down and take the chest. Defeat the crab, then use the Spongify carpet to get you to the next room. Defeat the crabs and put them into the hole (cast Flipendo on the pattern first). Then cast Flipendo to the other pattern on the wall. Use Spongify carpet below to jump. Defeat all the imps then throw them into the hole. A statue of gargoyle will show up. Before using the gargoyle, cast Flipendo on the wall first then Spongify the carpet below. This should save some time until you are in the upper level. Follow the path, jump, then use another Spongify carpet to go up. Take the items, then continue. Jump down, cut the ropes on both sides. You'll drop down. Hit the Flipendo patterns on the floor first, take the chocolate frogs, then save you game. Continue. Before enter the next room, try to lure one of the snails to come near you. If it's already in the room, stun it, then go to the next room until a short cutscene takes a place. This should close the door behind. Now, before going anywhere, push the other snail into the trap. Then go to the other side containing the Spongify pattern. Hit the pixies above you first, then jump up then cut the rope. Go to the other side then do the same thing as before. Jump down, and you can go through the passage to the next room. Take the cauldron then save. Run from the boulder, remove any branches blocking your way, go to the end then jump down. Take the Wiggentree Bark and Flobberworm Mucous here then save. In the next room, you have to cut the rope, use the wooden swinging thingy as your bridge to the other side. In the final chamber, avoid the fire, in the crossroads, take the Wiggenweld Potion's ingredients on the left then use the cauldron on the right to mix up some potion. Go through the fire again, then save. This is the final boss. => Final Encounter Part Two: The Basilisk ========================================== Hold your cast button to power up your spell. Hit the snake with it (the cursor is quite 'invisible' but you can manage it). ** NOTE : Beware of its poison. Watch out for its bites too. When its health is gone, it's time for the second round, the more DIFFICULT one. The snake will show up in 4 holes near Ginny and throw you some 'lovely' purple poison. Gather up your energy then hit it when its mouth is open. If you try to hit it when the mouth isn't open, it will dodge your magic. ** NOTE : Usually, the snake's head moves left, then right, then it opens its mouth. BEWARE! As your spell powers up, you will become slooooower...so watch out! Use as many potions as you can. This boss needs a lot of patience and potions. -------------------------------------------------------------------- => The End =========== * Congratulations! * You have just beaten the game! After this, you can go anywhere and do anything you want around Hogwarts. Why don't you try the Duelling Club and the Quidditch matches? You can still re-enter the spell challenges but you won't get as many house points as the first time you played the challenge. /--------------------------------------------------------------------\ ( J: Gold Wizard Card Challenge ) \--------------------------------------------------------------------/ Here is my Walkthrough. When you first enter it, You'll be in a room with curtains with the Gold Card symbol on them. Go to the other side and save your game. Walk forward and the walls will rise, revealing a dark area with OMIGOSH!!! FOUR FIRE CRABS!!! Defeat them and cast Spongify on the carpet. Collect the first card. Proceed and open the door. You will enter a room with a tall tower in the center. Jump on the block in front of you. It will begin to move upwards. Jump from one block to the other. Timing matters!!! At the top of the tower is your next card. Cut the ropes holding the bridge with Diffindo. Cut the Spider webs and go on. You will come out in a room with purple stripes on the floor. The block with your card wil rise when you get nearer. Go to the raised steps on either side of the room and jump over to the platform to collect your card. Cut the rope. In the room with many ectoplasms on the steps, Look for a painting of a witch's hat to your right. Apply Alohomora and go in. Stand on the grey square and cut the rope. You will go up to a gargoyle. Cast Lumos and a secret path is revealed. Claim your card. Whoa! Be careful here! There are two extremely irritating fire crabs here. Spongify across to the next card. Cast Skurge. Look for a lock on the ground. Open it and Spongify to your next card. Open the door and climb up the ledges. Once the door is open you will be in a circular room. Go to the only exit and cast Lumos. A secret is revealed. Jump carefully down the ledges and get the card. Once at the bottom, open the gate. You will come into a room with blocks on four ledges. Cast Flipendo to move the blocks in this way: left, right, left, right. Collect your next card. Walk through the door but don't go into the other door. Look behind you. There is a rope. Cut it and a Spongify Carpet is revealed. Spongify to your next card. Proceed. In the room with the 3 blocks, Cast Flipendo to push the right block to the furthest. Then push the middle and left boxes until they are diagonal to the right box. Get the card. The reverse the process, this time putting the left box the furthest and the middle and right boxes diagonal to the left box. Go on. You will be in a room with a circular platform. Cut the rope and a Spongify Carpet is revealed. Now all you have to do is Spongify to the top, where your last card and exit is. You're done! /------------------------------------------------------------------\ ( K: The Very Secret Challenge ) \------------------------------------------------------------------/ Hmm...I wonder WHY EA wanted to make this challenge but didn't allow access to it... The Secret challenge is the Gryffindor Challenge! The music is also quite nice too... To access this challenge, you will need to turn on Debug mode (see Cheats Section below). First things first. After activating the debug mode, press F9 to activate all spells (if you don't have all spells yet). There are two ways to access the Gryffindor Challenge Area : 1. Press F4 to open the level select window. Choose Ch7Gryffindor.unr then launch it. 2. Just stand in front of the only door (that cannot be opened) in Gryffindor Common Room, press Del, press the up button until you can see through the door, then press Del again. You'll access Gryffindor's Challenge Area. NOTE : There's no time limit here, so don't worry. There are 9 secret areas, 10 challenge stars, but there's no Wizard Cards here, only beans. Walkthrough ------------ Take the chests on your left and right side. Jump and take your first challenge star then continue until you reach the higher area. See the cauldron here? Behind it there's a secret area. There is another one inside too. After taking all the beans, proceed. Cut the rope so the bridge falls down, go to the next area. Work your way into the area full of gnome holes. Cut the rope, jump up, and take all the beans here. At the end of the path of the beans there should be a secret Flipendo pattern that will automatically reveal itself when you come closer. Jump up again and work your way to the next area, until you reach the save point. In the next room, arrange the blocks so the tallest one is in front of the locked door. Remove the ropes on the side of the door to open it. Take the star inside this room then cast Alohomora on both sides of the room with the challenge star that you just took. 2 secret rooms there. Go back, arrange the blocks again so you can get to the ledge with beans (not the other one with a challenge star). Jump to the ledge, cast Alohomora to the wall in front of you. Then make your way up to the most highest part of this room. There should be another challenge star. After taking all the beans, jump down, and move the blocks once again so you can get to the ledge with a challenge star. Take it, cast Alohomora to the door first, then go down. In the next room, defeat all the gnomes here then search every area of this room to find a chest and another challenge star. Go up, to the previous area. Take the challenge star in front of the portrait, cast Alohomora to the portrait, cut the rope, then enter the newly opened area. Take the challenge star in the end, cast Alohomora on both sides for 2 more secrets, then go back. Go to your right in the area where you can see the Completion Star. There are 3 portraits on the wall. Cast Alohomora on the left and right portrait, then cut the rope to open the last secret area. Jump down, enter the secret area, take the star and the beans, then go back. Jump all the way (follow the beans) to get the Completion Star. Enjoy the Gryffindor Challenge! ---------------------------------------------------------------------- /------------------------------------------------------------------\ ( L: Hints ) \------------------------------------------------------------------/ 1. The Famous Witch and Wizard Cards ===================================== I've never expected that many Wizard Cards. They are so many (101 in all)! There are 3 kinds of cards: Bronze (50), Silver (40), and Gold (11). Collect 10 Bronze Cards and you'll get a permanent additional health bar for Harry. Collect 10 Silver Cards and you'll get a key to unlock one of the four locks on the door that Nearly Headless Nick told you about to collect the Gold Cards. The Gold cards don't have any use, but if you finish the challenge (those are 11 in total), then you can see the cards in 3D view in the room! Here are the cards in order of colour: ---------------------------------------------------------------------- BRONZE (50 cards) ================== Number Card ------ ---- 7 Hesper Starkey 26 Almeric Sawbridge 51 Ethelred the Ever-ready 9 Gunhilda of Gorsemoor 2 Cornelius Agrippa 46 Miranda Goshawk 77 Norvel Twonk 61 Havelock Sweeting 5 Gulliver Pokeby 33 Beaumont Marjoriebanks 28 Tilly Toke 10 Burdock Muldoon 83 Roderick Plumpton 80 Beatrix Bloxam 44 Devilin White Horn 47 Edgar Strougler 31 Balfour Blane 50 Musidora Barkwith 58 Glover Hipworth 75 Mungo Bonham 37 Cassandra Vablatsky 24 Adalbert Waffling 67 Justus Pilliwickle 95 Yardley Platt 29 Archibald Alderton 64 Jocunda Skyes 57 Gifford Ollerton 25 Perpentua Fancourt 86 Dorcas Wellbeloved 19 Newt Scamander 91 Wilfred Elphick 63 Herman Wingtringham 76 Myron Wagtail 93 Heathcote Barbary 94 Merton Graves 78 Orsino Thruston 32 Bridget Werlock 53 Greta Catchlove 66 Flavius Belby 84 Roland Kegg 88 Celestina Warbeck 96 Hengist of Woodcroft 12 Merwyn the Malicious 18 Uric the Oddball 49 Elladora Ketteridge 4 Grogan Stump 6 Glamore Peakes 1 Merlin 21 Lord Stoddard Withers 81 Quong Po SILVER (40 cards) ================== Number Card ------ ---- 36 Joscelind Wadcock 13 Andros the Invincible 60 Laverne de Montmonrency 55 Honoria Nutcombe 27 Mirabella Punkett 43 Cyprian Youdle 90 Sacharissan Tugwood 35 Bowman Wright 79 Oswald Beamish 62 Ingnatia Wildsmith 22 Circe 71 Queen Mauve 20 Wendelin the Weird 3 Elfrida Clagg 17 Morgan le Fay 39 Gwegnog Jones 73 Mopsus 54 Gaspard Shingleton 99 Daisy Dodderirge 45 Dunbar Oglethorpe 89 Alberta Toothil 30 Artemisia Lufkin 23 Glenda Chittock 56 Gideon Crumb 68 Kirley Duke 34 Donaghan Tremlett 14 Fulbert the Fearful 59 Gregory the Smarmy 98 Dymphna Furnage 52 Felix Summerbee 97 Alberic Grunnion 38 Chauncey Oldridge 8 Derwent Shimpling 85 Blenheim Stalk 87 Thaddeus Thurkell 70 Leopolinda Smethweyck 65 Gondoline Olimphant 16 Cliodne 92 Xavier Rastrick 42 Crispin Cronk GOLD (11 cards) ================ Number Card ------ ---- 69 Bertie Bott 101 Albus Dumbledore 41 Godric Gryffindor 11 Herpo the Foul 48 Salazar Slytherin 72 Helga Hufflepuff 74 Montague Knightly 15 Paracelsus 40 Carlotta Pinkstone 82 Rowena Ravenclaw 100 Harry Potter ================= Total (101 cards) ================= ---------------------------------------------------------------------- Cards to find : --------------- These are cards that I found : Bronze Silver Gold - Whomping Willow 1 0 0 - School Grounds - Night 3 3 0 - Entrance Hall & Corridors 3 8 0 - Grand Staircase 7 5 0 - Rictusempra Challenge 5 4 0 - School Grounds - Day 2 1 0 - Skurge Challenge 4 2 0 - Bicorn Horn Quest 4 2 0 - Diffindo Challenge 4 4 0 - Boomslang Skin Quest 1 1 0 - A Bit Of Goyle Quest 4 2 0 - Slytherin Common Room Quest 3 2 0 - Spongify Challenge 4 4 0 - The Forbidden Forest 4 2 0 - The Chamber Of Secrets - Part I 0 0 0 - The Chamber Of Secrets - Part II 1 0 0 - The Final Battle 0 0 0 - Gold Wizard Card Challenge 0 0 11 --------------------------- Total Found 50 40 11 Total 101 I found the rest of the cards by winning the duels then trading the beans for cards. 2. Bean Trading ================ You can change your beans for Silver Cards, Bronze Cards, Wiggentree Bark, Flobberworm Mucous, Nimbus 2001 or Quidditch Armor. I suggest you to save your beans for items beside Wiggentree Bark and Flobberworm Mucous since you can found them around Hogwarts. Silver Cards and Bronze Cards are quite rare, so concentrate on these two AND Quidditch items. Here is a chart of traders. ==================================================================== Person |Location | Item to trade | Beans Required | ==================================================================== George |Hogwarts | | | |Grounds | Quidditch Armor | 500 | -------------------------------------------------------------------- Fred |Hogwarts | | | |Grounds | Nimbus 2001 | 700 | -------------------------------------------------------------------- Boy | Near the exit| | | | of | | | | Rictusempra | | | | Challenge | Silver Card | Not Fixed | -------------------------------------------------------------------- Girl | In front of | | | | witch | | | | statue | Silver Card | Not Fixed | -------------------------------------------------------------------- Boy | Behind the | | | | witch | | | | statue | Bronze / Silver Card| Not Fixed | -------------------------------------------------------------------- Boy | Grand | | | | Staircase | Silver Card | Not Fixed | -------------------------------------------------------------------- Boy | Grand | | | | Staircase | Silver / Bronze Card| Not Fixed | -------------------------------------------------------------------- Girl | In front of | | | | Castle | | | | Entrance | Silver Cards | Not Fixed | -------------------------------------------------------------------- Boy | Hogwarts | | | | Grounds | | | | right after | | | | dragon | Flobberworm Mucus | 50 | -------------------------------------------------------------------- Boy | Grand | | | | Staircase | Flobberworm Mucus | 50 | -------------------------------------------------------------------- Boy | Near entrance| | | | to | | | | greenhouses | Bronze Card | Not Fixed | -------------------------------------------------------------------- Girl | Dungeon | | | | outside | | | | Snape's | | | | Classroom | Wiggentree Bark | 70 | -------------------------------------------------------------------- Boy | Dungeon | | | | outside | | | | Snape's | | | | Classroom | Flobberworm Mucus | 50 | -------------------------------------------------------------------- Girl | Hogwarts | | | | Ground right | | | | side near | | | | symbol | Wiggentree Bark | 70 | ==================================================================== These are the people I can find for now. Tell me if you find any others, but I want those that trade rare items only. TIPS: When you want to trade your beans with cards, don't be so hasty. I mean, sometimes the person who wants to trade it with you can give lower price. Here's an example. In my case, when I trade beans with the boy near the Rictusempra Challenge room with Silver Cards, he ever gave me 205 - 299 beans. When the price is too high, I decline the trade, then talk to him again. I did this many, many times. But, before doing this, I suggest you to collect as many beans as possible, since the trade won't be cancelled until you press the "No" button. So, if you got a low price, you can trade as many cards as you want with the same price. 3. Secrets =========== Whomping Willow (2 secrets) ---------------------------- 01 - After the chest where Harry gets the chocolate frog, open the crack. 02- When you see the bronze card in front of you cast Alohomora on the alcove to the right. Hogwarts Grounds (8 secrets) ----------------------------- 01- Cast Alohomora on the two banners hanging from the towers to each side of the Quiditch Pitch. This opens a section of the wall next to the chest on the left. Inside is a chest with a Card. 02- Spongify to reach card and some beans to the left of the main entrance. 03- Far left from main entrance cast Alohomora on pattern on wall. 04- Down the steps to the left of the main entrance. Alohomora crack and Diffindo vines. 05- Lumos gargoyle in #4 above, then run to far right of castle to find secret opening. 06- Grey square patch on roof during #5 above. Jump to open room in side of castle. 07- Flipendo pattern above archway on the way to the greenhouse. 08- Diffindo vines past and to the right of Sprout's class. Hogwarts Halls and Dungeons(12 secrets) ---------------------------------------- First Floor and Dungeons ------------------------- 01- Picture just inside corridor to the duelling and Great Hall. 02- Inverted T crack on left as you head to the dungeon. Alohomora, Spongify carpet. 03- First passage on right in main dungeon. Skurge ectoplasm, Lumos Gargoyle, Diffindo rope. 04- Further down the main dungeon hall on right. Alohomora window, Lumos Gargoyle, Skurge Ectoplasm. 05- Potions classroom, Alohomora crack, Skurge blob, step on plate. Second Floor ------------- 06- Top of main stairs, Spongify carpet. 07- Outside house points chamber, Alohomora pattern on wall, Skurge Ectoplasm, Diffindo web. 08- Alohomora mirror to the left of the armours. 09- Diffindo the web covered mirror to the right of the armours. 10- Alohomora indented brick to the right of the witch. Skurge ectoplasms. 11- Flipendo statue on other side of door to Grand Staircase. Step on switch. 12- In the Gryffindor Common Room, up the stairs to the balcony. Look up cast Flipindo, then Diffindo rope. Grand Staircase (10 secrets) ----------------------------- 01- Just inside hall to Gold Card challenge. Spongify carpet. 02- Next floor up, after two boxes on the tables, Alohomora pattern on wall. 03- At far end of hall near where writing appears, Alohomora sunk in wall, Spongify carpet. 04- Next floor up, just after turn where vase falls and breaks. Alohomora indented brick. 05- Alohomora a crack in the wall just outside the Defense Against The Dark Arts classroom. 06- Flipendo on the carven symbol under the window upstairs from Dumbledore's desk. 07- Next floor up, Alohomora pattern on wall, Skurge ectoplasm, Diffindo rope, Spongify carpet. 08- Just inside the door from the landing, Alohomora the painting to left. 09- Cast Flipendo on all four of the paintings in Infirmary. 10- Jump on square on landing above Madam Pomfrey's office. Spongify carpet below. Rictusempra Challenge (7 secrets) ---------------------------------- 01- Alohomora picture of Lockhart on the wall at the top of the stairs after the gnome. 02- Alohomora Lockhart's picture above room with two crabs that lower the walls into steps. Lumos gargoyle to see secret room to the left. 03- After #2, Flipendo symbol after challenge star near exit. 04- After the portrait-flipping room, take elevator up. Cast Lumos on gargoyle, Flipendo glowing wall. 05- Alohomora on the Lockhart portrait just after 4. 06- just before Spiral Ramp room, Flipendo symbol above and right of save game book. 07- Spiral Ramp room, Flipendo two crabs into hole, jump in, Alohomora door, jump thru, jump back to floor below, go up. Alohomora portrait, step on footplates. Skurge Challenge (7 secrets) ----------------------------- 01- Alohomora crack below beam blocked by two ectoplasms. 02- Alohomora dragon after you encounter peeves. Skurge ectoplasms. 03- Lumos the gargoyle again in room with gate and the witch statue as you go down the stairs. Go left and look for secret on left. 04- Skurge ectoplasm covering snail plate and move snail onto plate. 05- Lumos gargoyle, defeat pixie then Alohomora blue picture on right. 06- Skurge blob sticking swinging platforms, Flipendo pattern low on far side, go back. 07- Before completion star, Lumos gargoyle, jump to the secret ledge, Alohomora wall, take star, then completion star. Bicorn Horn Quest (7 secrets) ------------------------------ 01- Alohomora strange pattern to right of chest after bridge that floats up from water flowing. 02- Alohomora the wall opposite the gnome hole and chest just past the orange snails. 03- Alohomora the other strange pattern. Keep your eyes peeled. 04- Diffindo Web blocking hole in the wall. 05- Room with four switches. First red, then green, purple. 06- Flipendo symbol on side of strange looking wall. Lumos gargoyle behind strange wall. Enter secret in next room. 07- Cross the moving sections bridge. Diffindo Challenge (11 secrets) -------------------------------- 01- Alohomora Flower door past the first set of vines. 02- In the room with the three orange snails just past #1 above, Flipendo all four of the carved tiles. 03- Jump down from drawbridge to mushroom field. Enter room but don't open chest. Why? Peeves is in there. 04- Lumos gargoyle and go up stairs and cross bridge held with rope. Don't cut rope yet, continue for a star. 05- Diffindo on the rope to drop the bridge. Turn around and go to right through secret wall. 06- Go upstairs. Flipendo block to fall, go back down and back across bridge. Flipendo block again. 07- Above the first bowtruckles you fight, Alohomora pattern on wall. 08- After you put snails on plates and open door to house. Alohomora pattern up on ceiling, Diffindo rope holding up star. 09- Alohomora flower door straight after the bridge crank with two ropes. 10- Alohomora flower door after venomous tentaculas. 11- You get trapped with three orange snails (one behind you) put two in hole, then the third all the way back to the room that you opened from the crack. Put the snail down the steps and on the plate. Boomslang Skin Quest (3 secrets) --------------------------------- 01- After turning the L-bridge, go into the far room with the next set of ropes. Flipendo tile on the floor. 02- With #1 above open, cut the ropes, Lumos on the gargoyle. Run across bridge and into the next corridor. Go in right side for secret. 03- End of ledge around outside of greenhouse, Alohomora pattern on wall. Bit of Goyle Quest (8 secrets) ------------------------------- 01- In the study, climb up chimney, Flipendo loose block to fall, climb back down, Flipendo block until to the bookcase, Lumos gargoyle. Climb bookcase. Jump through the open wall. 02- After big crab on footplate. Go in opened way, Diffindo web, climb through. 03- Ramped pathway on right and wall to the left. Diffindo web and go in door. Climb up and Flipendo block to fall. Climb back down. Flipendo block to ledge. Climb all the way up and enter the window and go left. Lumos the gargoyle to secret area in the wall. 04- In the library, Diffindo on the web on bookcase. Lumos the gargoyle. Defeat pixie, enter secret bookcase. 05- After library, Alohomora on the lock up on the right. Climb up and around to behind the gargoyle. 06- Pits with ectoplasm. Lumos gargoyle, go into the wall on the left. 07- Outside, follow the ledge around and to the right. Cast Diffindo to the rope in the hole. Go in the opened door. Cast Diffindo on rope above. 08- Follow stream to the right. Defeat the crab. Lumos on the gargoyle. Go in glowing place across the stream. The way to the Slytherin Common Room (8 secrets) ------------------------------------------------- 01- After the boy causes the bridge to fall, turn right, Flipendo ring on wall. Flipendo symbol through hole, go down, Skurge ectoplasm, Flipendo three symbols below, go back up, hop over to chest. 02- Gargoyle, green carpet, four pixies. Defeat all the pixies. Lumos on the gargoyle. Go to the right, over the rail, over and across. 03- Go back, Lumos the gargoyle, go to the left to block and across and down. 04- Go back, Lumos the gargoyle, go left to the end of the carpet and through wall. 05- In the library, Flipendo ring on the wall. This will lowers bookcases. Climb to the highest to open a secret. 06- Go to the opposite side to fountain room with armors. Alohomora fountain. 07- Before you go in Slytherin Common Room turn around and Alohomora the banners on each side of the dragon. 08- After talking to Malfoy, go back to the Boys' dorm and up the stairs. Spongify Challenge (16 secrets) -------------------------------- 01- When you get to the first Spongify carpet, put the gnomes in their holes. Lumos gargoyle, Spongify up, jump to new ledge. 02- Inside #1, Alohomora the indented brick to the right. Climb and jump up. 03- Gnome and imp, stun both and throw into the holes. Opens a wall to the left. 04- From #3, but don't Spongify. Go left and along ledge, Spongify to the other end, Alohomora the wall on the left. 05- Three imps and ectoplasm with a tall block in the center. Stun each and put them in the hole. This opens up a gargoyle. Lumos and go behind tall block to secret. 06- Defeat four fire crabs. Go down new stairs. 07- After #6, go to portrait room. On left is large one with nobody. Jump through. 08- After #7, look on opposite wall and Flipendo upside-down picture to lower stairs. 09- After #8, you'll come to a room with pixies. Go to lower level. Flipendo pattern on wall. Climb back up. Spongify carpet. Flipendo block until it falls. Spongify carpet, jump to ledge. Alohomora the crack. 10- Spongify pillars room and portraits. Alohomora owl. Defeat the pixie. Spongify across to star and then jump to secret. 11- From #10, drop down below, Lumos gargoyle. Follow the glowing ledges. Flipendo pattern on middle pillar, enter new room, Spongify carpet and jump to secret. 12- Spider Trap room. Instead of just hitting both Flipendo switches. Flipendo one and go inside the area with the other one. Then Flipendo the other to reveal secret room. 13- After #12, Lumos gargoyle on the left go to the right to the next room and into the glowing wall. 14- After #13, go to next large room. Jump to footprints. Flipendo pattern on wall. Go behind. 15- Go to Completion star. Flipendo carving above. Turn around. Spongify across. 16- From #15, jump to chest. Then look down. Defeat the spider. Jump down and go in hole. Forbidden Forest (4 secrets) ----------------------------- 01- Lumos on the gargoyle Spongify (with upper one) to left log. Defeat the spider, release the log, Spongify across, defeat bowtruckles, release log, take chest, Spongify down, jump back to first log, Flipendo symbol on the side. 02- Cave full of webs and spiders. Diffindo webs, defeat spiders, a section of the wall will open. 03- Three imps ahead. Jump in water and wade to the source. 04- After the log your crossing drops, turn around. Diffindo blockage. Chamber Of Secrets (7 secrets) ------------------------------- 01- Go left, Skurge the ectoplasm, cast Lumos on the gargoyle, Skurge the ectoplasm. Jump to ledge on the left. Skurge next ectoplasm, enter lit wall. 02- The walls are closing in. Go to the end but don't drop down. Turn right and go around the closing wall to secret room. 03- Fire crab and pixies area. Don't stand on the lift at the top. Flipendo snake carvings on opposite wall. Wall slides back. Go down on the lift. 04- Defeat the imps and throw them in their holes. Wall opens with Gargoyle. 05- Go to grate opposite gargoyle. Flipendo switch and Spongify carpet, but don't jump yet. Go back Lumos gargoyle then jump. Go to the walkways. Jump to other side, and then repeat the Flipendo switch, defeat the pixie, Spongify floor. The secret is there. 06- Room with two snails and trap door. Head towards the trapdoor. Turn around and look up on the wall behind you. Flipendo the pattern. Lumos the gargoyle. Two invisible platforms will appear by the trapdoor triggers. 07- Go to the left side. Defeat the pixies. Spongify up to the moving beam. Cut the rope. Jump to the next beam. Cut the rope. Jump down and go to other side and do the same thing. This lowers the beams in the center hall with a bronze card. Final Battle (0 secrets) ------------------------- There are no secrets in the Final Battle. Gold Wizard Card Challenge (0 secrets) -------------------------------- This challenge doesn't become available until you have collected all forty of the Silver Wizard Cards. Head to the Grand Staircase area and go up to the floor where Nick showed you the secret locks. Approach the locked door and you will remove a lock for every 10 silver cards you have. Gryffindor Challenge (9 Secrets) --------------------------------- Note: See Section K to access this Challenge. 01- Near the bridge in starting room. After Spongifying (is spongifying a word???) to the bridge, Open the door behind the cauldron. 02- In secret #1. open the other door inside the room. 03- Room with tall and short blocks (you're supposed to push the blocks to the ledges). Behind gate ledge. After taking Challenge star, don't move. Cast Alohomaora to the walls on the sides of the room. 04- Same as secret #3 (one room for each secret). 05- Room with tall and short blocks (you're supposed to push the blocks to the ledges). Ledge with beans. Alohomora the wall on the ledge. 06- In first room of library, top floor. Alohomora picture. Diffindo rope. 07- In secret #6. After collecting star, Alohomora both sides of the room. 08- Same as secret #7 (one room for each secret). 09- In second room of library, top and bottom floors. On the top floor, Alohomora pictures on the left and right. Diffindo ropes that appear. ------------------------------------------------------------------------ 4. Cheats : ============ Less damage ------------ Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "defuser.ini" file in the "\ea games\harry potter and the chamber of secrets\system" folder. Scroll down to the end of the file to find the following text: [HGame.Harry] bInvertBroomPitch=False bAutoCenterCamera=True bMoveWhileCasting=True bAutoQuaff=True fDamageMultiplier_Easy=1.2 fDamageMultiplier_Medium=2.0 fDamageMultiplier_Hard=3.0 You can change the values of "fDamageMultiplier_Easy", "fDamageMultiplier_Medium" or "fDamageMultiplier_Hard" (depending on the level you have selected) to 0.1 to get less damage. ------------------------------------------------------------------------ Hint: DON'T GO OUTSIDE AT NIGHT unless you are supposed to, or you'll be locked out. Seriously. ------------------------------------------------------------------------ If you are tired looking at the EA logo and WB logo when starting the program, all you have to do is find game.ini in ...\Harry Potter and the Chamber of Secrets\system folder then change this [FrontEnd] EASplashWaitTime=3 WBSplashWaitTime=3 LaunchCode=0 into [FrontEnd] EASplashWaitTime=0 WBSplashWaitTime=0 LaunchCode=0 ** Note: don't change this when you are executing the program. Exit the program first, then change it. I won't responsible if there's something wrong on your game After applying the codes, maybe you can still have the WB logo run in the background. It's OK. But never click on it. It will crash your program and you have to restart the program once again. ------------------------------------------------------------------------- Enable debug mode ------------------ This time EA made Debug mode harder to turn on, compared to the first game... First go to the directory where you installed the game, open up the folder named system, and open the game.ini file. If you are using Windows XP the file is located in the Harry Potter II folder in My Documents. Scroll down right to the end. Under [HGame.baseConsole] change bDebugMode=False into bDebugMode=True Press these buttons during game to activate the cheats ~: toggle console PageUp: increase game speed PageDown: decrease game speed Del: ghost mode F4: select map/level (note: when using this level select, your game will be stuck. Press F4 again to remedy that.) F6: full health F9: all spells You'll probably notice a level called PrivetDr.unr in the level select. That's Diagon Alley. ----------------------------------------------------------------------- Info for debug mode -------------------- After activating debug mode, enter these in by pressing ` which brings up a menu. Enter: 1) set statusitemflobbermucus ncount # 2) set statusitemwiggenbark ncount # 3) set statusitemjellybean ncount # 4) set statusitemwiggenwell ncount # 5) set statusitemgryffindorpts ncount #(You can use it with other houses as well) 6) quit/exit (Quits the game quickly) (1)-(5) change the # with a number Don't write in the numbers in front! ------------------------------------------------------------------------ 5. Other Hints and Secrets =========================== Myrtle's bathroom. You can go into the bathroom stall that opens as she flies over it. Left side of room second door, there is a puddle of water on the floor in front of the door. You go in and jump on the toilet and then on top of the tank. Next jump up and you will climb on top of the stall. All the toilets are accessible from here, jump to each on one side. Shoot out the toilets and collect your prizes. To get to the row of stalls across from here jump from the top of the stall with the puddle of water to the other side. All these have prizes too, beans, gnomes, pixies etc... Now I think there may be another secret here at the back of the bathroom. On the wall is a silver hanging thing, looks kind of like a mirror. I threw a gnome through it and the gnome disappeared. I did this at the end of the game during Harry's Last Try. I am not sure if this was a glitch or not but it seems odd. /-------------------------------------------------------------------\ ( M. FAQs ) \-------------------------------------------------------------------/ Here are some questions that were mailed to me: FROM Pablo D. Kovacs Q: I have completed the game but i can't get the broom to fly around Hogwarts and i canīt find the mini games (Gnome Throwing, Gnome Dunking and Broom Racing). And i read that there is a Gryffindor Notice Board Items, to find lost items around Hogwarts. How can i get the broom and how can i find the mini games? And where is the Gryffindor Notice Board Items? Can you help me? A: First of all, if you wanna fly around on the broom, you'll have to play quidditch. Flying outside of quidditch is not allowed. Next, the gnome related games do not exist, unless you mean picking up a gnome and flinging it back into the gnome hole. On the other hand, you could be right about this. I will try to do more research on the matter and get back to you as soon as i can. Finally, There is NO (as far as I know) Gryffindor notice board, but as I said, I'll research up on the matter soon. FROM: HAROLD OSBORN Q: I'm trying to help my 10 year old daughter play the Chamber of Secrets. We can knock the fire crab onto it's back, and then we can push it with the next spell, but we can't seem to push it into the place in the middle with the image of the fire crab. Can you give me a hint so we can get past this point? A: Perhaps your aiming wasn't so good. Or it's just a bug. FROM: Raymond Sou Q: What is the Key to both the Games. My father accidentally threw out the box. A: Each game has its own key, so it can't be helped. FROM: Ali Wilcox Q: i love harry potter and i want to try the debug mode but i can't get it to work. i have Windows ME. does that me i can't use it or something because i followed all of the instructions on how to do it for XP and i tried some new things. A: Use windows explorer to search for the right files. /-------------------------------------------------------------------\ ( N. My other Guides ) \-------------------------------------------------------------------/ If you want to look at my other guides here they are: --------------------------------------------------------------------- Lord of the Rings - The Fellowship of the Ring (PC) Crash Team Racing (PSX) Atlantis: The Lost Empire (PSX) - Coming Soon! --------------------------------------------------------------------- /--------------------------------------------------------------------\ ( O. Credits ) \--------------------------------------------------------------------/ I shall give my credits to : - Mrs J.K. Rowling for all of her hard work, Your fifth book is awesome. - Daniel Radcliffe, Rupert Grint and Emma Watson: your second movie is great! - To Richard -Albus Dumbledore- Harris, we will miss you, Professor. - EA Games. They really did a great job. I hope they will make the third one. - Dannydjk for 'the guide that started this guide'...Couldn't have done it without 'cha - All my cousins and relation and friends and etc...for their help. I couldn't have done it without you guys. - You, for reading this. If you have any problems, tips, cheats, or you notice something I don't know how to solve, please mail me at: fieryspirited1@hotmail.com You'll get full credit for your work. Dare to Return to Hogwarts? Ciao, Justin Ang