Adding Units to Stacks Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units Code .................................... Effect rogan ................................... Elephant Artillery vindaloo ................................ Elephant Rocketeer madras .................................. Elephants istanbul ................................ Mercenary Monster Bombard george .................................. Mercenary Monster Ribault houston ................................. Mercenary Rocket Launcher Console codes Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. Code .................................... Effect character_reset ......................... Allows a character to move again. Does not always work add_population "settlement name" "amount" Allows you to give a city more population automatically. give_trait "character" "trait" "level number" Allows you to give any trait your faction can have to a specific general. process_cq "settlement name" ............ Anything in the city's building queue will be built automatically. add_money "amount" ...................... Gives you the specific amount of gold. show_cursorstat ......................... Shows coordinates under mousecursor in format x,y toggle_fow .............................. Toggles on or off the fog of war. You can see the whole world map when inputted. auto_win "attacker/defender" ............ When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. move_character z x,y .................... z=name of settlement or unit without title (except Captain). x,y=coords Create a Unit Use the console to enter the following create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Example - creat_unit "London" Longbowmen 2 9 3 3 ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon Code .................................... Effect create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like Unlockables Unlock all factions Find this directory: Medieval II Total War\data\world\maps\campaign\imperial_campaign Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available. You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs. Remember to make BACKUPS before you are editing the game files!!!!