Draco's FAQ/Walkthrough of Multiplaying on Dungeon Keeper 2 Table o' Contents: -------------------------- I. Introduction II. Versions III. Multiplayer Help IV. Multiplayer Gaming V. Misc. Tips VI. Comments & Thanks VII. Copyright -------------------------- I. Introduction - Alright not much, I just have to say, only read this if you're not doing that good in Multiplayer of DK2(Dungeon Keeper 2), if your good and want to add some stuff into this, feel free to send me some comments. This is sorta like 'Wizzard's Power Words', but this is more in-depth and only for Multiplayer. I didn't steal any ideas from him, or I hope not. II. Versions - This is v1.02, this was upgraded with spelling and a bit more things here and there. This was updated from v1.01, if I get any comments about this, I'll make a v1.03. I'm using DK2's v1.51, if your using v1.3, you might hear some new things and some not so new things. After trying v1.51, I loved it. I didn't care for v1.3. The v1.51 let's you know if someone leaves, joins, and you can also add computer players. Another thing, v1.51 doesn't let you cheat either. It cancels the trainer (not naming it, because I don't care for it, or people cheating) for Multiplaying in DK2. No cheats can be used in v1.51. III. Multiplayer Help - Well, I don't have much problems with Multiplayer 'cept lag and only lag. If your gonna play with a person(s), try to figure out where they live. For example, if you live in Australia and you are playin' with someone from Canada, you're gonna experience lag. If you are playin' with someone in the USA, and you're in Japan, your gonna experience lag. Modems sometimes don't have a say in this because it's just the damn distance between players. If you're having other problems besides lag in Multiplayer, feel free to e-mail me with your problem, and I'll TRY (notice the TRY in caps) to solve it, do NOT expect me to just solve it. IV. Multiplayer Gaming - This has to be really fun for those who have been playin' DK2 a lot. For those who haven't either tried MPD (My Pet Dungeon) or the Single-Player Campaign, expect to be beat....badly.. even with the help of this. I still get beat when I play '2 Vs 2' or '1 on 1'. Sometimes, the other player has beaten the game and knows how to kick butt (no profanity from me). Just expect to lose your first couple of times of '2 Vs 2'. If your ally is really good at the game, you MIGHT win with him, if you don't die, meaning you'll be dead and gone while he takes on the two alone. I can't really say much on this, 'cause I usually play '2 Vs 1' on computer...hehehehe, I have to practice...don't I? Well, I know that traps can help you. If you play '2 Vs 2, and you are a bit new at it, keep reading, here's a set of directions for ya. 1. Build a 3x3 lair, 5x5 hatchery, and either 2-3x3 workshops or 1-5x5 workshop. 2. OK, make the 3x3 lair with your marker, and put an entrance. 3. While your imps are making and claiming the 3x3 room, mark out your 5x5 hatchery. Don't make an entrance to it until you have a 3x3 lair. 4. Once the lair is finished, make the entrance to the hatchery. 5. While your imps are destroying blocks of rock and claiming land, your choice is to either make 2-3x3 workshops or 1-5x5 workshop. Don't make the entrance yet!! 6. Now when you have a lively 3x3 lair and 5x5 hatchery, make the entrance(s) to the workshop(s), and claim the nearest portal. 7. Now, time to get money. If you ran out of money up to now, or ran out of money a while ago, just mine gold when and if you need too, or if you find gold. Build a 4x4 treasury, but leave space for expansion, like 1x5 (Another lining around it, in other words to make it 5x5) squares open for it to expand when ready. 8. Now, look around, try to mine all the available gold around you, don't go explorin' UNLESS needed to get gold. 9. After you get as much gold as you need or can hold, build a 5x5 library, expand your lair by 2x2, makin' it 5x5. Some people would make two lairs, but I never really use 2 of anything 'cept treasuries. 10. OK, now you should have trolls, bile demons, and (maybe) goblins. Goblins are...well...USELESS. Only keep a few, they just hold back the 'good' creatures. If they EVEN make it to level 10, they still suck, they can barely hurt a Goodly-level 5-Knight. A level 10 troll will crush a Goodly level-5-Knight in a few moments. 11. After you have the library built, you should have about 3-4 trolls, and 3-4 bile demons, 1 goblin, and some warlocks comin' in. If your gonna throw away a creature, throw away the lowest level possible. Grab all of 'em under the Creatures menu, put them in an area you can see them easily, and pluck out the lowest levels and throw them out. 12. Now, you have doors and/or traps, a good amount of monsters, and more (hopefully) spells. You need a training room now. The best size for a training room is 5x5. Build that size, if you have lil' space, build a 3x3 training room instead. Remember though, if you have a lot of distant fighters, attackin' from a distance, they can train in a 1x3 room, meaning, a lining against a wall. They can shoot those swinging targets and don't need the big dummy ones. 13. OK, now your creatures are levelin' and buildin' and researching. What else? They need to RELAX....Ahhhhh.....I mean, we all need a vacation...as do they! So, make a casino, any size you want. I recommend a 5x5, but 3x3 is good too. Build it next to the treasury, so your imps can bring the money your monsters lost to it(casino), and the 'jack-pot' winner can collect his damn money! I usually lock-up the treasury, beat him until he loses all the money he won, and unlock the doors...heh heh, monsters get mad when they see you beat up on a monster that won. 14. Now your monsters are losin' their money, and buildin', researchin' and leveling up. What can be possibly next? Battles....and more battles. Some of your monsters maybe on level 4 and need practice...a combat pit will do for you. Build a 3x3 combat pit, and drop two monsters that are on the SAME level, usually if they're different levels, they will KILL one another, that's not good. Also, I found out that if you drop two of the same monsters and drop another type of monster in the combat pit....they'll double team, (I.E.: Two goblins will jump a bile demon.) 15. Bored yet? Heh heh. Well, I told you it's in-depth! OK, now you have everything you could have for your dungeon. No, you need rooms for your battles, and I mean BATTLES, not the cheesy crappy battles in the combat pit, but the BATTLES against people. Make a 6x5 room, the top part is for an in-house torture chamber. One thing, watch your torture chamber, your dumb mistresses will get stuck on a torture thingy and stay there forever and not fight for your dungeon. With the 5x5 part, build a prison, so now you have an in-house torture chamber close to your prison to torture enemies with ease and quickness. 16. OK, now you have almost everything...but, what happens if you kill a prisoner in the torture chamber? Leave the carcass there? NO! Make a graveyard in a 5x5 room, close to the prison and torture chamber. This'll make it easier for your imps to transport the bodies. 17. Now, you have everything, mostly anything you can have. Yipeee!-- -No, not yet. You need a great defense for your dungeon when your monsters are attackin' or sleeping. Make a 3x3 room next to the choke point of your dungeon (the part where you can be attacked by the enemy). OK, if you get attacked from a different point, then make a 3x3 room there, but put a magic door where the enemy attacked, so they'll never know what blocked them from killin' you. OK, here's a plan for the 3x3 room. ----------------------------------------------------------------------- |S-Sentry Trap|B-Boulder Trap|X-Barricade|F-Freeze Trap|P-Spike Trap|N- Nothing| X X F X X P P N P P S S B S S ^----Should look like that 18. OK, now that your 'defense' is built, replace anything that is destroyed, replace your boulder trap if it gets triggered. Now, if your monsters are demanding it...build a temple...build a 5x5 room for it where there is room. This will give you 2 Dark Angels for each 'hand' in the temple's pool. You only get one hand in each temple. So, if you want more than two, build more 5x5 temples. Now, this ends the tutorial for a '2 Vs 2' for newbies. V. Misc. Tips: 1. When ya gonna finish off an enemy, remember to use the 'Call to Arms Flag' on their Dungeon Heart, if you can't find it, do a couple of 'Sight of Evil' around his base. 2. Always have a door to your rooms. 3. If you want a good defense for your dungeon heart, build 'Magic Doors' around it. Remember, only magic can hurt the doors...hehehe. 4. Do you want to make your opponent be stunned or tricked? Build hidden doors around your dungeon heart, and lock them, so they won't be revealed when your monsters walk through them or open them. >=) 5. When using a sentry trap, always have something in front of it. A spike trap, boulder trap, freeze trap...barricade...mostly anything. These will hold off the attack from the enemy and let the sentry trap get a few shots in. 6. Have your treasury and casino next to each other to allow for quick transfers of funds. 7. Never forget something when you write a FAQ/Walkthrough. =) 8. Have your torture chamber, prison, and graveyard close together. 9. Use the 'Chicken Spell' on high-level enemies...hehe, let your monsters feast! 10. If the opponent has a lot of creatures grouped together (like when your attackin' and they drop all their monsters near you) use the spell 'Fireburst' on them...most of 'em will shrivel and melt to death. HEHEHEHE, your a Dungeon Keeper, be EVIL!! 11. Try to get all the portals and keep them. 12. KEEP a gem stone...NO MATTER WHAT!!! That can help you out....well, it can help you out a lot! 13. 'Mana Springs' are really good, they help with the upkeep of traps. 14. If you need a last resort to save your butt from death...Summon 'Horny'! He's tuff, buff, and evil...what else could you ask for? 15. One thing, 'Horny' can be a lil' too evil. If you summon him close to your base, and there are hardly any good guys...expect to have the tables turned on you...he's gonna kill your monsters 'cause he needs his 'breakfast' of whoop ass. 16. When your allied with someone, always keep sharin' your map every other 5 minutes. The map doesn't always keep updates on ya bud. 17. A good way to trick your enemy is when he drops all of his monsters in one spot. Possess your STRONGEST creature, and kill all of his monsters with ease...heh heh. Another thing, when you are in possession of a monster, keep moving back, and swingin'. They can't hit you, but you can hit them. A few swipes and they flip onto their back, and daisies come out of their chest. =) 18. When you have alliance with someone, drop an imp at their base to keep updated. 19. If you're using 'Impenetrable Enemy Walls', this is hard. The opposition can just hide, and never come out. If you find 'em, you can't get to 'em...D'oh!! IF and only IF you have the 'Earthquake Spell', cast it on his rooms then rush him....he'll never now what hit him. 20. Still using the 'Earthquake Spell', if you're tired of trying to kill a door, usually a 'Steel Door' or 'Magic Door', just destroy one of the things that is supportin' it. (Ya know, you have to have to blocks of rocks to build a door on...duh! =) ) 21. When you find a gem mine, build a treasury around it. It should look like a square, with the gem in the middle. VI. Comments & Thanks - If you ever want to use my FAQ/Walkthrough, you might be able to if you contact me. Please, if you want to use this, just e-mail me, and I might let you. My e-mail is 'LegendDracoGriffin@worldnet.att.net', please do not abuse this, since I'm givin' it out. If any of you are good at makin' pictures in ASCII format, give me an e-call (hehehe, it's AKA: E-mail), and send the picture in a word.mat, like WordPad, or Notepad or Works, either of those will work, and I'll give you proper credit. Thanks to: Myself (Yes, I'm conceited...heheheh, j/k) for making this FAQ/Walkthrough Thanks to: Some people I played and learned tips from...Heh heh Thanks to: ....YOU!!! For readin' this FAQ/Walkthrough Thanks to: Gabriel Perez, a journalist for a Spanish magazine and featuring some of my FAQ/Walkthrough in his guide for DK2. Thanks to: Daniel of EA Online for helpin' me with a couple of problems Main Thanks to: BullFrog and their developers for such a great game and more games to come!! VII. Copyright - Dungeon Keeper 2 is a trademark of Bullfrog, all rights reserved. This FAQ/Walkthrough is Copyright (c) 1999, of Draco Griffin. All Rights Reserved. Draco's FAQ/Walkthrough of Multiplaying on Dungeon Keeper 2