ECSTASIA - CD-ROM VERSION 3-D Adventure by PSYGNOSIS Solved By Lu Richardson. Solution -------- General tips: If you find the going too tough, start the game again with the character as a woman - not so much fun, but a lot easier. In any case, save very often, for instance everytime you succeed in a task. If you can't go in the direction you want, try another. Remember, unless he actually jumps on you, the werewolf can be beaten back long enough to escape. Each time you play a new game, things are slightly different, so don't worry if things don't happen exactly as I say; I am merely telling you what you have to do in order to finish the game. I also found a few bugs. For instance, if you put on the armour and then take it off, it sometimes happens that you look as though you are still wearing it - or maybe it's meant to happen that way. Because you cannot carry more than two items at a time, it is a good idea to find a safe place to drop things till you need them again; the stables could be a good place. Finally, be aware that, because of the changes of perspective when you get to the edge of a picture, my directions could be confusing. The best thing to do is to get familiar with the layout of the place so that you can go from one spot to another with a minimum of bother. Here we go: Watch the intro through and save your first game the moment it stops. You will notice that a little girl skips into the stables in front of you. Get your bearings: to the left is the church and to your right, a herb shop. Past the shop, to your right, a road takes you to the pub. You may or may not be attacked by a piglet-like monster the moment you move - although he is easy to beat. In any case, press F1 and creep along the left to the stables. With a bit of luck you won't be anhilated. If you are, start again. F6, as you know, will allow you to walk normally and F10, to run; take your pick. Say you make it to the stables. You will meet a dying man and you will certainly be attacked at the entrance, but you should not have much trouble. Go in. The little girl will speak to you and demand her teddy bear. If you move to the left and up, you will come upon a clump of grass. You can rest here and recover from your wounds. If after an encounter your character is bent double and holding his left arm, come over here and rest. In the stables you can pick up a mouse, but I couldn't find any use for it. OK. Leave the stables and go to the left from the point of view of the start of the game, or to the right hand side of the character. Enter the first doorway you come to and fight some more piglets with maces. Move to the next house and you will see a dagger on a table. Go to pick it up and you will have to fight the table to get it. Yes, you heard right, the table. Out and up. Go in softly through the next doorway. A bear-like monster is getting thoroughly drunk and will punch at you if you get near him. You must get past him and up the stairs - it can be done; just move as far to his right as you can. Once up the stairs, pick up the diary off the bed. You automatically read it. Drop it and pick up the teddy bear. Go up the stairs and look at the book. You will see that you need some ingredients to make a potion. Note the apparatus to the right. Leave, avoiding the bear monster once more. Actually, it's quite funny to stand around (out of reach) and watch his antics. If you get fed up with him, he can be killed; stand to his left and bash away with a decent weapon, but don't be too ambitious at first. Your next job is to take the teddy to the girl in the stables. Watch what happens. Follow her right through. There comes a point when you can't follow her because you are too big. When she gets the dungeon door open, go all the way down very carefully. On the way, you will have to deal with some skeletons, but they are not a big deal. After watching a certain scene, you will come back up automatically. Go right out and back to the church. Note the holy book near the hanging monk. Pick up the funny shaped thing by his feet and take it to the house with the bear monster; if you approach the potion-making apparatus, the character will automatically put the stuff in. Next, go to where the game started. Go into the shop, where some poor guy is being attacked. Fight the beast back and, when the guy expires, giving you a garbled message, you can get the key he is carrying. Actually, I could neither understand him nor find a use for the key, but you might. However, it is important to do this bit; leave as soon as it is safe. Now go through the road past the shop, to the right and enter the pub. A drunkard is fighting a nastie. Help him and the monster leaves. Discard your dagger and pick up the mace. Go behind the counter and get a drink. Go to the drunkard - he comes to and asks you to get him to the shop. You will do so automatically and drop him in the back room. Hang around till he relieves himself of his story. When he starts repeating "Really, really depresshing", go towards the door. A monster bashes through. Beat him back long enough to get one of the herbs from the shelves to the left. Leave and take it to the potion-making apparatus. Right, go to the church and pick up the bible. Now you have to go to the next house along after the monster bear, where you'll find a murdered woman who keeps giving up the ghost very noisily. Be very careful here. There is another monster waiting for you and what you have to do is beat him out of the way - it's difficult, but keep trying. Once you've got him out of the house, go to the left and you will see a man crucified upside down in the distance. Go right up to him and then to the right till you approach the monastery. Nearby you'll meet your friendly neighbourhood leper, who asks for a copper - but since I didn't find any money, I couldn't help him. Just ignore him, perhaps it's just local colour. When you come to the doors you will automatically read the bible and will be let in. Grab your weapon and enter. Explore around here and, when you come to the library, drop the bible near the shelves and you will pick up a book, which is explained to you by one of the monks. Hang around and try and pick another book. In the library there is a hole in the ground. Drop through but go no further. Climb up again. Leave the monastery. On the way back to the village, pick up the red flower on the road near the monastery. Go and drop your weapon somewhere safe and handy. If you want a better weapon, by the way, go to the right of the stables and into a house to the right, which appears to be the smithy. Beat the nastie(s) and grab the sword. Don't be tempted to take away the armour (you will wake all the monsters up, since you rattle and sound like a sack full of tins), but do try it on. You can also exit through the other door and enter the building opposite. An old man is holding a gun, but the character won't pick it up. At any rate, take the flower to the apparatus and complete the potion, which the character drinks. Now you will become a small creature and can carry nothing. The reason you must not be holding a weapon when you drop the flower in the pot is because you won't be able to retrieve it - try and pick it up and you wind up drinking another potion! Go to the dungeons, because you must go through the opening you could not enter when you were too big. To get there you have to run the gauntlet of snakes and vicious "piglets"; keep pressing key 7 to hop forward out of harm's way. When you are through the hole, keep left and follow your nose. You'll get through a tunnel past two piglets and then you get big again. Beat up the nuisances and go up some stairs. You will be in a room with an old knight; approach him and he takes fright, dropping his golden sword. Get it and go down the stairs again. Walk around till you come to the entrance to the library and go up and out through the monastery. When you come to the crucified man, go to the left of him and kill the minotaur with the golden sword. Now you can do the following. Once past the minotaur, turn right and go up a couple of rungs of the stairs, but not all the way, and continue to the right. You will come to more stairs - drop the sword somewhere visible at the bottom and go up. A magician will turn you into a frog because you are not a knight. Hop out and down the stairs again and continue along this path to a cottage. The door will fly open; go in and a silly woman (a witch) will kiss you back into your normal self. There is a magic broom here, pick it up. Again, leave it somewhere convenient (the foot of the stairs of the magician's tower is the best place), but go back there at any rate and retrieve your golden sword. Actually, I don't see why you shouldn't miss this bit out, since you can pick up the magic broom anyway - but it's up to you. Go past the cottage to a small lake. Stand on the square stone and you will throw the sword into the lake. A lady comes out of the lake and knights you. Now you can go back to the magician, who welcomes you and allows you in. Have a look around and exit through the left (looking at the way in), run up the tower. Look around and you will find out, if you didn't know before, that you need a relic and a magic book. OK, leave, go to the village to get another weapon and then take a safe route to the monastery (through the murdered woman's house). As you go up by the crucified man and the viewpoint changes you will be chased and attacked by a nasty, so advance backwards and beat the beast back until you make it to the safety of the monastery. Once in, grab the bone the two monks are watching over and run to the hole in the library. Once below, find your way to the stairs which lead to the old knight and the village. Now you have to take the relic to the circle of stones and, again, you have to find the safest way. This is through the room with the murdered woman (who, you will have noticed, keeps breathing her last every time you come near her), past the minotaur you killed, up a couple of stairs and right as if you were going to the magician, past the cottage and the lake and then left. If you come across a female satyr (nymph?), don't hang around. Place the relic on the shaped stone in the center of the stone circle. And now for the book. For this, you will need the broom, so go and get it. I hope you are carrying a weapon. Go to the magician's tower; only this time, instead of going up, you are going to go down. A statue will tell you to go no further. Take no notice and sneak past its left arm. Go straight up and deal with some invisible creatures. In the next room, go down the stairs and to the right. You could do a lot of exploring around here and have some adventures, but it is not necessary; at the foot of the stairs, come to the end of the room (the viewpoint changes) and fight a creature. Enter the room which will now be to your right and pick up the book. A strange creature will point out that the door through is closed and you must meet the king. Leave the room and go through the doorway to the left of the stairs. You will come to a strange place with women reclining and toughs fanning. Find the stairs down, and you'll come to a skeleton king. First fight the skeleton which turns into another copy of the character then hang around the king till he wakes up and chats a bit. I didn't quite know what to do, so I killed him. It seemed to do the trick. Go back to the magician's, leave the broom somewhere handy - the magician's room would be all right. Go to the stone circle and pick up the bone. With the book and the bone in your hands, you step on the stone in the middle and... watch what happens. Now, hang on tight to the bone and go get your broom. You must return to the room in which you found the book, only this time the closed door will be open and you are going to go on through the other archway. You find yourself going down into the dungeon you visited at the beginning of the game. Watch what happens. Drop the broom but don't drop the bone whatever you do. You are invited to sup with the devil and he makes you a proposition you cannot refuse, only you must, darn it. Save your game once more and get up. Choose a convenient corner, because the devil will turn into a dragon and you have to slaughter it by shooting off the fireballs in your bone. It might take a few goes, but you should eventually win. Watch the short finale. Wasn't it lovely? Now start again, and try the things you haven't tried yet... THE END.