Ragnarok Hints Quests: Item Location How to get Balder's Soul Niflheim kill Thokk(soul trapping) SE forest, go to Hela SE Niflehim Mimming Jotenheim kill Gymir Mjollnir Grynr put 5 Eyes of Setrud in holes- down deep Gjall Mimir's well kill Aspenth - must know how to swim Gungnir Vidur's Temple kill Vidur Tyr's arm Armory give platinum anvil to Eitri (Enchant regular anvil) Classes Skills/Powers Viking Weaponmaster Sage Writing Conjurer Spellcasting, Fennling, Relocation Blacksmith Ironwork Woodsman Fletching, Taming, Bow-Fighting Alchemist Alchemy Unique Location Diagnosis Aspenth Mimer's well 235HP -35AC 250% Speed Sclyd 30 Meters 400HP -5AC 100% Speed (green stone required) Vidur Vidur's Temple Uorig Nidavellir 234HP -40AC 200% Speed Hela Niflheim (wimp) Nidhogg Niflheim 3958HP -120AC 100% Speed Vanseril Niflheim 3374HP -106AC 100% Speed (weakens) Breleor Niflheim 2647HP -126AC 200% Speed Anxarcule Niflheim 1037HP -67AC 320% Speed (steals weapon&body parts) Gulveig Niflheim 895HP -30AC 100% Speed Plog Niflheim 824HP -40AC 200% Speed (acid+draw charges) Emanon Niflheim 764HP -34AC 300% Speed Konr Rig Niflheim 591HP -34AC 300% Speed (sears mind) Rashok Scroll of summoning 580HP -40AC 200% Speed Hreset Scroll of summoning 365HP -40AC 200% Speed Li-Krin Scroll of summoning 370HP -40AC 200% Speed Elcich Scroll of summoning 370HP -40AC 300% Speed Bartan Scroll of summoning 380HP -40AC 200% Speed Crossroads : Color Destination green forest blue river grey dungeon(10-30) yellow Mimer's realm/Azare's Plane black Nirdavellier red wasteland/chaos cyan Niflheim white Grynr Special Items : Name Location(may change) Crystal gloves somewhere in the game--| Helm of Knowledge somewhere in the game | DON't wish for Amulet of ethereality somewhere in the game |- these. you need Amulet of Might somewhere in the game | to find them. War vest somewhere in the game--| Skidblanir Slater's Sea Disperser Helm somewhere in the game green stone somewhere in the game black gem(s) Odin's Tower + somewhere platinum anvil enchanted anvil glass ocarina enchanted ocarina grey cube somewhere in the game blue cube somewhere in the game orange cube enchanted blue or grey cube Lazlul's rope Vidur's Temple Red bag somewhere in the game Food Name Effect food ration decrease hunger strange herb fill stomach in 1 bite urn food/orange powder/green powder(strength) green lump inc. food gnarled root heals you a bit bleached root sometimes inc. constitution black mushroom fire vision red mushroom makes you blind yellow mushroom lose strength white mushroom hurl food (eat right away or die) green mushroom inc. max HP mottled mushroom berserker food clay lump stops hardening green lump inc. food spongy mass bane of seerers speckled growth will kill you magic cookie inc. height if shrunk to tiny tim size dead Anskk Sixth Sense dead fire dragon fire resistance dead ice sphere/ball cold resistance dead hel dragon petrification resistance & gain constitution dead glard poison=20 dead wraith inc. experience dead Ivy creeper cure brain scarred, end hallucianation, confusion and insanity Potions Name Normal Blessed blindness makes you blind ? constitution +1 constitution +2 constitution contamination contanimates person ? curing heals a bit heals 100% + deaf, blind, lycant,legless depredation shows items endurance boosts your HP for a short time really boosts HP (2x?) experience inc. EXP + HP more EXP + HP hallucination Sex , DRUGS & Rock'n'Roll ? holy water none inc. luck lycantropy you'll become a werewolf ? mead makes you drunk ? paralysis drink and be paralysed ? phasing -50 AC + walk through walls lasts longer raise magic +1 MP +2 MP rejuvenation restores lost levels ? restore magic restores MP to full pts. ? soul seeking shows all creatures ? strength inc. strength more strength + 18.99 3D> 19 ... translucence become partly invisible lasts longer venom poisons person ? Scrolls Name Normal Blessed Alliance charms an enemy nearby BETTER Blessing c>n>b +1 to obj. c>b +2 to obj. Cartography shows map of level ? Destruction destroys one item Dispel hex lets you remove hexed items Enchantment 'mega' blessing, also enchants, enhances some tools Extinction wipes out one race Eliminate first: archmage, cockatrice, pale moss, pelgrat, phamton asp, red ooze, sandiff, shade, vanisher, werewolf, wight, wizard, zardon, secitt, sentinel Eliminate at leisure: Jacchus, kalvin, migdnart, minion, moleman, morph, sorcerer, summoner, others as you wish... Flame really burns you up Identification identifies 1 obj. Identifies all in pack Knowledge gives you 1 skill/power ? Lava strike lava rains from heaven Pure evil does something BAD Recall puts you back to set location ? Recharging recharges wands Summoning summons some helpful demi gods Time stop stops the flow of time Transport takes you to the Bazaar Trap generation creates traps around you Traveling like relocation Twelve gates open gates for monsters Wonder can be everything Wands Name Effect amusement has no value-does strange things annihilation destroys V-shaped part of level armoring improves armour class cancellation cancels magical abilities chaos creates chaos deanimation turns undead death kills creatures displacement teleports creatures evocation creates monsters fire incinerates something flaying severs monsters hastening improves speed healing heals creatures/yourself ice freezes something light lights an area polymorph changes something(objects, monsters, yourself) restoration restores you to your original form sleep puts creatures to sleep stoning turns creatures to stone transmutation changes terrain trap detection you find traps in shight tunneling digs holes or corridors wands duplicates random other wand wishing you may make a wish(can be recharged with blessed s.o.r.) Rings Name Effect agility improves your dexterity ashes gives you resistance to heat crystal skin gives you resistance to acid delusion identifies as another ring, but isn't draining drains your hit points quickly famine makes you consume food quickly genesis creates monsters once in a while immunity gives you resistance to poison insulation gives you resistance to cold invisibility makes you invisible locus mastery gives you teleport control protection detects traps and hidden dangers purity and luck always a ring of delusion regeneration makes you gain hit points quickly relocation teleports you now and then soul trapping traps souls of creatures killed third sight makes you see invisible creatures Weapons Name Description Mimming Freyr's sword; there is a reward for the finder Gungnir Odin's spear; there is a reward for the finder Mjollnir Thor's hammer, comes back when thrown Runesword best ordinary weapon, uncommon arrow fired with a long bow; good damage barbed whip brutal weapon, designed to punish battle axe two-headed weapon, slices through metal black sword the black blade draws life from its victims bolt fired with a crossbow; heavy damage boomerang returns when thrown crossbow wield it to fire bolts; heavy damage flask liquid fire, explosive and deadly flint knife low-damage weapon; may be wielded or thrown ivory staff expensive weapon, good against undead katana good, not too uncommon, weapon long bow wield it to fire arrows; good gamage mace heavy club, designed to smash net used to ensnare opponents phaseblade very deadly when phasing sai short weapon used to maim opponents scythe alledgedly Death's weapon, strongest of weapons shuriken high-damage throwing weapon silver sword fine silver weapon, good against werecreatures spear heavy, high-damage weapon throwing knife low-damage last resort weapon trident lethal thrusting pole-arm war hammer good, heavy, weapon Cold Resistant Creatures Ice Dragon Ice sphere Yeti Ray Resistant Creatures Gymir Sorcerer Iridron Pelgrat Nidhogg All rays Ivy Creaper Displacment Hastening Sleep Knib Displacement Nidslacr All rays Nymph Displacement Plog Death, Stoning Red Ooze All but ice and displacement Scyld All rays Sandiff Gorm Dreg Weird Flume Flaying Serpent Asp Basilisk Glard Posion Breath Undead Death Ray Absorbing Creatures (gain strength) Anxarcule Hel Dragon Hela Vanseril Magic Weapons necessary to hit( value +1 and above) Archmage Breleor Hel Dragon Shade Aspenth Harbard Iridorn Vidur Monsters: Name HP AC Speed Special Air ghola 300 -35 200% Anssk 5 8 50% Bandit 35 0 170% Bartok 75 4 100% Basilisk 70 -6 130% turns you to stone Bear 30 8 100% Berserker 30 10 100% Blur 25 -5 600% Borgon vile ~100 -10 110% Breeder 41 7 100% Brown bat 5 10 200% Chameleon 85 6 100% Corpse 10 6 100% disease Draugr ~1000 -40 300% Dreg 25 15 30% acid Edgewort 75 -30 100% Elgar 25 3 100% friendly Elle giant 100 -10 100% Enchantress 30 4 100% Faleryn ~70 5 40% Fire Dragon 54 -10 100% breathes fire Fire giant 160 -5 80% burns you Fyleish 54 -18 80% its mist drains you Gas ball 10 5 100% explodes Gibberer 48 1 100% Gnome 10 9 100% Gorm 60 -15 400% you've seen aliens? Halcyon 40 -21 100% friendly Hatchetfish 8 -2 200% Hel dragon 1650 -126 300% Hill giant 120 0 100% Homunculus 15 5 100% Hrygar 15 3 300% Ice dragon 62 10 100% breathes cold Imp 15 -3 100% Iridorn 67 1 110% Jaccus 67 -12 110% Kalvin 53 2 100% Kell bird 55 -7 100% Knilb 25 5 100% Kobold 14 9 100% Lanucar 25 7 100% friendly Lava flow 78 -5 100% Lorkesth ~350 -34 280% Lower dwarf 66 -10 90% Magician 75 4 100% transforms your items Midgnart 50 4 100% Minion 26 5 100% Nidsclar 1000 -96 300% produces quicksand Ogre 55 3 100% Orc 20 5 100% Pelgrat 50 -3 100% draws charges Phantom asp 30 4 100% Phausq 47 -3 100% More Monsters: Name HP AC Speed Special Preden 35 -8 300% Quivit 50 4 200% Ramapith 90 2 150% Ranger 80 1 100% Rat 10 7 100% Raven 85 40 100% neutral Retchweed 11 5 00% Roc 115 -34 300% friendly Rock 87 -5 100% Rock giant ~60 1 100% Sentinel 78 2 100% Serpent 20 5 150% Shade 79 4 80% Slinn 74 0 100% Sorcerer 28 7 100% Spirit 20 7 100% Stun jelly 35 40! 00% Stun worm 55 4 120% Swordsman 52 -8 200% Tree 78 -5 100% Troll 55 4 100% Ull 44 2 100% confuses Valkyrie 320 -35 200% friendly Vanisher 35 2 100% Weird fume 15 -10 30% mutates you Werewolf 38 0 400% Wight 50 -10 200% drains strength Wild boar 10 8 130% Wild dog 5 10 100% Wizard 52 -7 100% Womera 15 9 100% Xyxort 55 3 100% Yeti 45 4 100% Zardon ~120 -12 110% mind blast General Hints Always check your SELF panel - if you wear a ring and the resistance doesn't show it is a ring of delusion - dump. Look for wierd fumes to get your # of fingers to 16 and eyes to 5. Let it envelope you - you need a blessed cure for each new finger/eye you gain to eliminate vertiginousness caused by fume. One way to start -choose Sage as first class -write a scroll of switch bodies -become a Draugr first reach level 10 so that you can write scrolls make a BACKUP of your save-file search for the 'teleport star' that takes you to slater's sea get Skidblanir go north to River Gjoll(I think) on the right side inside the fog is the entrance to Niflheim go west into Nirdavellir look out for a Draugr and read the scroll -choose Viking as your next class, because you need fighting skill -you can raise your strength above .99 each 10 viking levels -boost up your AC by blessing rings of agility(+100 is max.) -another possibility is to get your luck to 100 and then wish for a -+99 ring of agility then use a blessed scroll of recharging on your wand -then one more scroll of blessing...+100 agility -make sure that you don't overcharge your wand of wishing(max is 5 charges) -all other classes are not important, you can get the skills via scroll of knowledge The blue cube moves you BACK in time while the grey cube moves you forward - you want the blue one. I usually start as a blacksmith and then switch to a sage -------------------------------------------------------------------------------------------------------------- The Following Addendum is by Josh Kelley-- Scrolls Each scroll has a different effect if read while confused: identification masks your identity (change name to Unknown) blessing randomly blesses your scrolls and potions recall same as normal enchantment same as normal knowledge same as normal extinction creates a new race recharging drains all wands' charges pure evil calls up lots of Denizens - powerful but carry lots of items cartography scrambles map of level summoning removes most creatures from this level lava strike creates some blue rocks - fairly valuable but no known use destruction destroys many items alliance causes nearby creatures to be hostile wonder creates a small river through the level - good for opening passages, etc. dispel hex hexes all equipment time stop no known effect flame burns nearby foes for light damage twelve gates creates LOTS of gold and a few wiers traveling teleports you between the forest, 10-30 meters, and Halls of Grynr trap generation shows traps around you Monster Name HP AC Speed Special Archmage 91 2 100% Denizen 134 -16 320% many special attacks Grange Pawn 134 -16 320% Sandiff 64 -1 140% Whale 140 -5 100% friendly; eats foes Wier 39 2 100% induce greed (paralyze) Special Items Blazing cape somewhere in the game Chin strap appears if you wish for special armor; useless Golden togs somewhere in the game (existence is unconfirmed) Norse boots somewhere in the game The special armor and amulets are randomly placed in each game, but there are several locations which will have a special item in each game (I think): Chaos - Get here by playing the glass ocarina or via the Crossroad. Use a potion of depradation to find the item, then make your way there. A grappling hook is crucial for this level; fire resistance, levitation, a boat, and swimming are also very useful. Crypts - These are on the western side of 30 meters down. Cartography and some way to remove or go through walls are very handy here. Slaeter's Sea - Use a potion of depredation to find the item, then use swimming to get it. Wastelands - Get here by holding the orange cube or via the Crossroads. Lava quickly destroys this level; easiest way to avoid this is to map out the level with cartography, teleport or run to the volcano towards the center of the level, and terraform it away. Addendum by: Josh Kelley