The House of the Dead 2 FAQ (Walk-through) Version 1.1 ====================================================== Author: Frank Valenzuela E-mail: pharnok@hotmail.com Revision History ================ March 26, 1999- First Draft Finished. April 9, 1999- Corrected grammar and spelling errors. Added information on the bonus room and the expert ending. Added information on a couple of the undead and bosses. Corrected information on the Second and Final Chapters. Added additional information to various sections. Table of Contents ================= 1. Introduction 2. Game Mechanics 3. Machine Type 4. Gun Type 5. Reloading and Aiming 6. Clothes and Health Care 7. Looking Cool 8. Game Tips 9. Chapter Routes 10. Boss Section 11. The Undead 12. Items and Scoring 13. Endings 14. Codes 15. Notes and Miscellaneous Information 16. Special Thanks 17. Copyright Information 1. Introduction =============== "People, make your sacrifice." The House of the Dead 2 (HOTD2) is the sequel to Sega's and AM1's The House of the Dead (HOTD1). This is a light gun game like the original; you play one of two agents (James or Gary) from AMS whose mission is to make contact with Agent G (a character you play from part one). Along the way you discover that the city has been overrun with undead and you proceed to shoot your way through mountains of ghouls, ghasts, wraiths and other creatures of the dead. During your ordeal, you encounter innocents in need of rescuing from the claws of fiendish horrors that dwell within bowels of the city. During your trek through the denizens of the dead, you have two other agents, Amy and Harry, who aid you on your mission (too bad they don't aid you by shooting the zombies). "Can you face the fear?" This FAQ is a walk-through for people who want to know about all the routes through the game. Included is information on ALL the paths and what it is required to take them. In addition, general tips and tactics for getting through the more difficult portions of the game are listed. Also included are the locations of items and which innocents give life-ups. Plus, a brief description of the enemies and a guide on how to fight the bosses is written as well. 2. Game Mechanics ================= HOTD2 is played like other gun games where you shoot at your enemies with a hand-held plastic light gun and reload by shooting off-screen. Your character carries a six-shooter pistol, called The Gun of Justice, which you use to blow holes in the varies body parts of the undead. There are no upgrades for your gun so you must learn to make due with your available firepower. During your adventure, you encounter various forms of enemies that either fly, swim, crawl, or run toward you, so you must be fast and accurate. You have little choice on the path your character takes; you walk on a predetermined road. However, you are allowed to choose your path at certain instances usually involving rescuing an innocent. The different paths offer replay value for those of you who are die-hard gun game addicts. All the undead share one thing in common, their weak spot. Located on the head, it only takes 1-2 shots to finish off any form of enemy. This is easier said than done, however, because the game moves very quickly at times. Generally, there are plenty of undead to shoot at and in two-player mode there is even more. You start off with three health, displayed as flaming copper-colored torches at the bottom of the screen. You can gain up to five health from shooting crates or barrels with life-ups (which appear as first-aid kits with the word "life") or by rescuing certain innocents from the undead. At the end of each chapter you can also gain a life bonus if you rescue enough innocents. Unlike HOTD1, you can only earn a maximum of one life-up for rescuing innocents. Of course, once you run out of life your game is over at which time a map will be displayed showing the route you have taken through the game. Damage can be inflicted upon you by the many forms of attacks the undead throw at you (more on this later) as well as "accidentally" shooting innocents. You never take more than one health worth of damage at a time. A few of the bosses' attacks have the ability to hit both players at the same time. Like HOTD1, your score is not displayed until you complete a chapter, but in HOTD2 your accuracy will also be displayed. You cannot enter your initials until you complete the game at which time your rank will also be given. If you score high enough you will be able to input your initials and they will be saved for posterity. 3. Machine Type =============== There are two types of machines that HOTD2 can be played on, the small cabinet type and the large big-screen version. Both are exactly the same except the big-screen version will cost more to play. The small cabinet type takes one coin to play and the big-screen version two coins. Those of you who start with the small cabinet type and move to the big-screen version will find it hard to reload because you must move your gun farther to the side. Those of you who start with the big-screen version and move to the small cabinet type will find it difficult to aim precisely. The small cabinet type offers a sharper resolution so the graphics will be better, but the big-screen version will be easier because the undead are bigger targets. Beware of the machines that will not allow you to have more than three health. These machines are rare, but if you find one don't play it. 4. Gun Type =========== The guns are the same small plastic model as the previous HOTD as well as other gun games by Sega, it is the ANNEX ARM JPN DUAL-ACTION BLASTER MOD7587 CAL 10mm/12.7mm HE, also known as "The Eater." The gunfire for player one is red and for player two, blue. While playing for the first time, check your gun to see if it is aligned correctly. This is not really a problem for most people unless you switch machines or between player one and two a lot; the alignment can vary from gun to gun. HOTD1 players will notice the guns on HOTD2 have a black plastic cover over the barrel; this is helpful if you use the on-screen reloading trick (see next section). Tip: Don't play L.A. Machineguns or Gunblade before HOTD2! ~_~ 5. Reloading and Aiming ======================= Remember to maintain a tight grip on your gun at all times; this will keep your aim from wandering around too much. There is nothing that I can tell you that will really help your aim except practice. The game will call for good accuracy especially when you fight chapter bosses. Some people use an on-screen reloading trick; this is done by placing a finger in front of the barrel and releasing it after you reload. The advantage of this method is that you do not need relocate your target each time you reload. When using this method remember to completely remove your finger before firing. If your finger is partially in front of the barrel you may shoot completely off target. This can be troublesome when you are trying to save innocents. HOTD2 has something I call "Shadow Reloading." This means when the game registers your gun as not pointing at the screen, it will reload automatically. So, you can actually reload faster than in HOTD1 (but not much faster). This is helpful to know for those of you that use the standard reloading method or for beginners. I also suggest you develop what I call a RAPID-FIRE-FINGER. You can get this by playing any side-scrolling shooter. I personally got this ability from Ghostbusters (arcade version), does anyone remember that game? Try to build up your speed so you can shoot all six bullets in about 1/2-3/4 of a second. 6. Clothes and Health Care ========================== Wear loose fitting comfortable clothes that allow free movement of your arms. It is also important to wear clothes that won't get too hot since you will be moving a great deal and you may become overheated. Take breaks every two hours and drink plenty of soda. Get plenty of rest and make sure you eat enough junk food before coming to the arcade! Also remember to take regular trips to the bathroom. (Be good to your colon . . . and your colon will be good to you.) 7. Looking Cool =============== At the end of each level pose like your character in the game. Learn all the lines and say them at the same time as your on-screen character. Take extra friends along so they can fill in the rest of the parts. Draw straws to see who has to be Amy. When you become an expert switch to a long black trench coat and say your with the FBI. 0_- 8. Game Tips ============= Try to stick to the same route over and over again. Trying different ways can often lead to a quick death. Of course, when you begin playing you may want to try different paths at least once to find the best one for you. If you play with someone else always try to play together so you can develop better teamwork. When trying to save innocents remember that many of the undead will take less hits to kill than normal. Only a few seem to require the same amount or more hits as regular undead, so these can be especially tough. Also, undead that kill innocents are not stunned or slow downed by your gunfire and their limbs cannot be blown off. In addition, these undead are not distracted into killing you until the innocent is dead. If you are unsure if you can save an innocent because of your accuracy, just take your time aiming and shot slowly. The innocent was going to die anyway, so you might as well build up your skill and who knows you just might get lucky. While it's not necessary to hit all the undead in the head, it makes the game a lot easier if you can. In the later portions of the game the undead will pop out close and you will have only a few moments before they hit. Sometimes the undead will still move around even with half their head blown off so be careful. Once an undead dies it will fall and turn into a pool of green blood and disappear. Enough shots to the chest will blow the top half off almost any undead. 9. Chapter Routes ================= This portion of the FAQ is divided into sections; at the end of each section will be a route decision following the paths you can take. Follow your path to the corresponding section. Note these chapter explanations are mostly for one-player games; I tried to include two-player information but it is difficult to come by. The strategies for the bosses and the undead will be placed at the end of the game route section for easy reference. Remember: Knowing is only half the battle. YO JOE! Note: I did not bother to include the dialogue in the game. You can find this out for yourself as you play (if you can hear it). The First Chapter: A Prelude ============================ Chapter Notes: This chapter is more or less straight forward with only one real choice near the beginning. You must, however, rescue all five innocents to get the life-up at the end of the chapter. Many first time players die somewhere near the middle and it is important not to get discouraged. HOTD games take a few tries before you can actually get somewhere. SECTION 1A You begin your adventure by driving in your car when you see a purple demon flying in the air. You stop your car and get out and he talks to you and flies away. You then see two zombies (3 in 2-player) approach you, shoot these zombies (if you don't shoot them then why are you playing?). There are four zombies in the background you can shoot these for extra practice and points; they fall in 1-2 shots. Afterwards, you walk into a church and two zombies (3 in 2-player) come out as you open the door. Entering you then look toward the right and down and see a dead innocent. Just then another zombie appears behind a chair on the right. Shoot it and you then walk a little bit and look down to the left and see another zombie. It gets up and walks toward you, shoot it and another zombie from the right appears, kill it and you walk forward and talk with G. After talking with him an ax-wielder and zombie (2 ax-wielders in 2-player) punch through a glass window and run toward you, shoot them and finish your talk with G. You walk through the broken window and turn right to see an ax-wielder kill an innocent (there's nothing you can do about this), kill it and you hear the dying words of the innocent. There is also a zombie in the background for extra shooting practice. You turn back left and walk a little further, two jars are at the left, one of which contains a coin. A female innocent then runs from the left, she is being chased by a zombie, this is your first choice. If you save her go to SECTION 1B. If you don't save her go to SECTION 1F. SECTION 1B After saving her, you turn left and see one zombie walking toward an innocent, kill it to save him. Behind him are two crates, the right one contains your first life-up for the game. If you kill the first zombie two more appear from both sides of the innocent, kill them and he tells you that you can go out the nearby exit. If you save the innocent go to SECTION 1C. If you don't save the innocent go to SECTION 1D. SECTION 1C After saving the innocent you jump down; in the background to the right you see two barrels one contains a diamond. Just then you hear the cries of another innocent crawling on the floor. He is being chased by a zombie who kicks him if you don't shot it. This zombie one takes 1-2 shots to kill. Afterwards, you turn left and see an ax-wielder and zombie approach; kill them and you walk forward and see a grate bust open and maggots come out, shoot them and you see G's blood stains on the floor. Go to SECTION 1G. SECTION 1D You turn back to the first innocent and talk to her, after you turn left you see three zombies breakdown a gate, shoot them and walk into the next section. Go to SECTION 1E. SECTION 1E You see tree barrels to left that contain nothing. You turn right and see four death frogs, shoot them and continue walking on your path. Before you reach the wooden door, you swing left and see an ax-wielder and zombie, shoot them and walk through the door. You then walk out and see G's blood stains on the floor. A grate busts open and maggots appear, shoot them. Looking back up you see barrels to the left. The closest bottom barrel contains a diamond. At the same time a chainsaw marauder appears from a door on the right, shoot him and continue walking to the next section. Go to SECTION 1G. SECTION 1F You turn left and see three zombies running toward you (notice the dead innocent in the background) shoot them and you turn back right and see three zombies bust through the gate, shoot them and you walk to the next section. Go to SECTION 1E. SECTION 1G You look up and see an ax-wielder throw an ax at you. Shoot the ax and kill the ax-wielder (it walks away if you can't kill it). After, you look to the right and two green revenants jump out, these only take one shot to kill. You then turn back left and see two barrels on the right, one contains a coin. Just then a child innocent bursts from the doors from the left followed by two ax-wielders (3 in 2-player). Shoot them and you walk further, two clawed minions jump from underneath a panel on the ground. Kill them and you walk a bit further seeing two zombies. As you kill them a third zombie falls from above. After you kill them, you look up and see two more zombies jump down, you can shoot them as they fall. Behind all of this are two iron barrels and a large can to the left. One of the barrels has a golden frog. As you walk you look up and see a zombie with a barrel who is about to throw it down at a female innocent. Shoot the barrel and kill the zombie. The innocent falls down and lands on the dumpster. She points to the right and another zombie comes forth. Kill the zombie and the innocent gives you a life- up. After that, you walk to an open space and see the first chapter boss. Note: If you shoot the zombie in the head it immediately dies falling forward and releasing the barrel, but the barrel will not hit the innocent. Go to BOSS 1. The Second Chapter: Muddy ========================= Chapter Notes: This chapter has many ways to travel to reach the end. There are two versions of the boss which, in turn, take you to different parts in the third chapter. This chapter is often the stopper for many beginners. You must rescue at least five innocents for the life-up. SECTION 2A You walk along when you see a red car with a zombie on it, shoot the zombie to save the first innocent. The car quickly swerves from side to side and ends up driving off to the left; at this point it is close enough to get a few good shots. It takes 1-6 shots to knock the zombie off (head shot of course is only one). If you don't save him he crashes into a building and dies. If you save him go to SECTION 2B. If you don't save him go to SECTION 2G. SECTION 2B The innocent opens the door of the car and thanks you; behind him is a large can with a coin in it. You walk further and see a black van to the left. Two zombies burst forth, shoot them and continue on your way. Walking up the stairs you see two zombies and an ax-wielder getting up on a car to get you. As you walk up you can shoot at the undead. Kill these enemies and you walk a bit further onto a small street. From the top of the furthest building a bladed minion jumps on the rooftops and comes down on you. Wait until he is high in the air and shoot. After you kill him, you walk a bit further and two clawed minions jump from a window at the left. Kill them and you continue on your way. You turn right and see two wooden barrels at the right, one contains a coin. At the same time two owls (4 in 2-player) fly down. Kill them and you see two zombies trying to get at an innocent (you can't see him). Shoot them and at the left near the back are two wooden crates, one contains a diamond. Just then an innocent falls from above; you look up and see an ax-wielder throw an ax. Shoot the ax first before killing him as he throws it very fast. You then continue walking and turn left and walk down some stairs, an owl (2 in 2-player) comes out. Shoot it and you turn right and see two bladed minions fall from the sky. Kill them, near the back and to the right are two jars, one has a golden frog. At this point you see a dead innocent with a key. Shooting the key will choose your path. If you shoot the key go to SECTION 2C. If you don't shoot the key go to SECTION 2I. SECTION 2C Shooting the key, you walk through the gate and see two jars in front which contain nothing. You turn right and see a ghoul with a barrel, kill it and you see a child innocent being chased by another ghoul running from a building at the right. A head shot is best for this part as it takes to many hits to kill the ghoul before it kills the kid. If you save the child go to SECTION 2D. If you don't save the child go to SECTION 2K. SECTION 2D Saving the child you enter the building and see two wraiths (3 in 2-player) kill them and you then hear the cries of the father innocent and walk toward a locked door. The lock only requires ONE SHOT to open. If you are in 2-player mode it is best to let only one player shoot the lock. Once you shoot the lock, the door flies open and you see an innocent followed by a wraith that is about to kill him. The wraith is to the right of the innocent. A head shot is also best for this part, fortunately it is not to difficult to do because the wraith is very close to you and is a big target. Saving the innocent AFTER the lock is open does not matter in choosing your path. If you open the lock go to SECTION 2E. If you don't open the lock go to SECTION 2M. SECTION 2E Opening the lock you watch some TV (why not?) and see the second chapter boss. You then walk forward into the open room and see one maggot on the table and three maggots hidden underneath the rug. Shoot the hidden maggots first. After you turn toward the door and begin to walk out. Just then two ghasts (4 in 2-player) come out of a ventilation duct and fall to the ground, kill them and continue on your way. Go to SECTION 2F. SECTION 2F You turn right and see two wooden crates and a barrel. One wooden crate has a health (you must shot both crates to get the health though) and the wooden barrel has a coin. You then hear the cries of another innocent. You turn right and see a zombie on the left near the innocent and a ghoul on the right ready to attack you. In this part I strongly recommend head shots for both. If you want to save the innocent kill the zombie first and then the ghoul. After you turn back you have one more chance to get the health and the coin. You turn left and walk along for a bit. Turning right you see two revenants and a ghoul on a boat coming toward you. You can shoot them before they land to attack you. To the right are two zombies for shooting practice. Kill these undead and you walk and turn right. In the distance you see an innocent being chased by an ax-wielder. This requires accuracy in order to save the innocent. You can get a head shot but this is difficult because of the axes and the great distance. However, your best chance to kill the ax-wielder is when he raises his ax to kill the innocent. At the point he drops his guard and is open, but doing this is risky. This still requires good aim to save the innocent. You can also aim for the right elbow of the ax-wielder, since it sticks out the most on the undead's body, to do some damage. Whether you save the innocent or not a chainsaw marauder (2 in 2-player) suddenly busts through a door in front of you. If you saved the innocent he tells you about Sunset Bridge and gives you a life-up. Go to SECTION 2L. SECTION 2G You walk toward the car wreck and look at the driver innocent's corpse. Just then you hear a scream and turn left to see two wraiths about to attack a female innocent. Kill the wraith on the right first. To her right is a crate with a diamond. Kill both to save her and she tells you that there are more people inside. You open the door and walk through seeing two wraiths. After you kill these, two clawed minions jump out. Once you are done killing them, you walk forward and see three barrels at the end of the hall, one has a coin. You then look down and to the right at a dead twitching innocent. Suddenly, you swing around and see a chainsaw marauder charge at you. After you kill it, you do a 180 and continue down the hall. Going around the corner you see a zombie on the left, running toward you, and an ax-wielder on the right throw an ax at the same time. Shoot the ax, then the zombie, and finish off the ax-wielder. You can shoot at both of them as you turn around the corner before they attack. You see an open room at the left and turn to face into it. Near the center (slightly to the left) you see a crying female innocent. At the same time a wraith (2 in 2-player) appears from the right, shoot it and you talk to the innocent. You then watch some TV (sure!) and see the second chapter boss dancing. You then leave the building out the door. In a small alley like place an ax-wielder bursts through a door. Once you kill it you turn left and see a bladed minion jump on the rooftops and fly toward you. Wait until it is high in the air before shooting it. You then walk a bit further and see a zombie (2 in 2-player) come forth from the right. As you shoot this zombie another zombie comes out closer to you. Shoot the closer zombie because he attacks you very quickly (for a zombie). Once you are done with this, you walk a bit further and see three wooden crates, one contains a golden frog. As you are going, maggots squirm out into the center of the screen. Kill them and you hear the cries of an innocent. You walk forward to a small door with the word "wharf" and see an innocent thrown out to your left. When you look back right you see a ghoul charging at you (head shot is recommended). Once the ghoul is finished you turn right and see two owls (4 in 2-player), kill these quickly as they hit soon after. You then walk a bit more and see a bladed minion (2 in2-player) fall from above kill it and you turn right. As you turn right you see a ghoul on the right and a zombie on the left; both are about to kill a grandpa and grandma innocent, respectively. This part is very difficult to do in single-player. You must score a head shot on the ghoul first. If you don't, at best you will only save one. You can start shooting at them as soon as you begin turning toward the right. Once you are done with this, you continue walking and see a female innocent behind a gate with two wraiths by her side. Kill the wraith on the left first then the right one. Be careful not to kill the innocent. If you save her go to SECTION 2H. If you don't save her go to SECTION 2J. SECTION 2H Saving the female innocent you shoot open the gate and enter the clock tower. There are several barrels to shoot for practice here. You walk to the other side of the room and see another stack of barrels which you can't shoot. From these a ghoul comes forth charging shoot him and walk through the door. You then pass through a small hallway and come to another door. Three ghasts punch through the bottom portion. Kill them and you go through the door. You then look left and see nothing and look right and see three wraiths walking toward you. After you kill them you turn back left and see a chainsaw marauder (head shot is best for this part) in close range. You look right and see two clawed minions jump out of some crates. The rest of the crates in the background cannot be shot. Once you kill these you come to a bookcase that can be shot on the left. If you shoot the bookcase go to SECTION 2N. If you don't shoot the bookcase go to SECTION 2O. SECTION 2I You turn left and look up at a giant clock face with two clawed minions that fall on you. You must score a hit one each or they will hit you. After you finish them off, you enter the clock tower. To your left you see five wraiths kill them and you look down and see zombies (can't shoot them). You then decided to take the high road. Looking to the right you see a large group of putrid slugs hanging on a clock gear. Once you are done, you walk up stairs and suddenly turn left at the sound of an innocent. He is about to be slashed by an ax-wielder; a head shot is recommended. After, you continue walking and turn left seeing a chainsaw marauder. Kill it and you go down the ladder and see a female innocent and a wraith. After this you exit the building. Go to SECTION 2J. SECTION 2J You turn right and see three revenants come from the river; to the center are three barrels that contain nothing. In the background are three zombies for shooting practice. Afterwards, you walk a bit further and see three more revenants come out and behind them are three more barrels one contains a coin. Once you kill everything you take a few steps and a zombie suddenly comes out from the left. After you kill it you turn right and see a large can that contains nothing and a set of doors. From these doors an innocent comes out; she is being chased by an ax-wielder. You can shoot through the doors to help you kill it. After you kill the ax-wielder, two revenants will jump out from the left; these only take 1-3 shots to kill. If you rescue the innocent she gives you a life-up. You then get pulled by two revenants into the river where they immediately attack you. After you kill them three piranhas attack you; there are three zombies in the background for shooting practice. After that, you walk and turn left and suddenly see an ax-wielder in front of you. Once you kill it two zombies will jump from a nearby boat into the water. Kill these and you walk forward under a bridge on the top are two zombies for shooting practice. You then see an innocent on a boat coming from the right. He is about to be killed by a revenant. A head shot it best for this part as the revenant takes a good amount of hits to kill. Be careful you can shot through the boat and accidentally kill the innocent. You then begin to walk toward a ladder to climb out; as you walk another revenant jumps out of the water in front of you. Kill it and you climb out of the river. As you climb out you turn right and see a chainsaw marauder dash out, a head shot is best. There are two large cans around the undead, one on the left and one behind it, both contain nothing. You then see Amy and Harry but before reaching them a zombie appears from the right, kill it and you then fight the boss. Go to BOSS 2 in Location B. SECTION 2K Walking to a building you hear the cries of a female innocent. Looking in the window you see her get killed by an undead. You enter and see three barrels on the right and one barrel in front of you. The one in front contains a health. You then turn right and see a female innocent backing away from a wraith, both coming from the left. Kill the wraith to save the innocent. Immediately after, you swing right and see a child innocent about to be killed by three ghasts. Careful aim is needed as it is easy to kill the innocent. Shoot the lead ghast first. Soon after you turn back, you see two more ghasts crawling toward you, shoot these and go to the next room. At the end of this room is a barrel which contains a golden cat. At the same time two clawed minions come from the door leading out at the left. Once you kill these a ghoul comes from the door at the end of the hall. After you kill everything you go outside and turn right. You then see a bladed minion jump from below. Kill it to continue. Entering the building you go up an elevator and see three zombies through the door. These can be shot before the door opens. After you kill them you turn right and see an ax-wielder. Killing it you continue up the stairs. When you reach the top you see two iron barrels one contains a necklace. At the same time, maggots squirm out from the right. Kill them and you walk to the right. Turning left you see a chainsaw marauder come from the right very quickly. A head shot is best for this part. You then walk into a dark corridor when two clawed minions jump out. Kill them and you walk a little more and see two bladed minions jump from the windows. After your done killing them, you walk into the next room and see two wraiths come from behind the pillars from both sides. Kill them and you climb down a ladder. After a scene of you climbing down the ladder, you see Amy and Harry; before you reach them two green revenants jump out of the water to the right, kill them and move on to the boss. Go to BOSS 2 in Location B. SECTION 2L After you turn and walk a bit, in a window above and in front of you is an ax-wielder. It suddenly throws open the window and hurl an ax. Kill him and you walk further and see three piranhas in the water jump out. You then walk and turn right and see a two green revenants jump out of the water. About one second later two more black revenants jump out as well. After, you walk forward and look up some stairs and see two iron barrels that are about to be thrown at you. Shoot them and you walk up the stairs. Two ghouls are waiting for you and start running toward you for an attack. I strongly recommend head shots for 1-player games. Begin shooting the ghouls as soon as you see the tops of their heads coming up. Up ahead you see four zombies eating some dead innocents; they stop eating and start running toward you. Kill them and you meet up with Harry and Amy. Soon after you fight the chapter boss. Go to BOSS 2 in Location A. SECTION 2M Not opening the lock you then watch some television and see the second chapter boss. You continue walking more into the building and begin to enter a door on the left. As you do, three ghasts come through the door. Once you kill them you go through the door and turn left seeing two wraiths, behind them are two barrels one contains some apples. After you kill them, a chainsaw marauder suddenly comes from the right, behind him is a jar which contains a golden cat. Kill it quickly and continue to the next section. Go to SECTION 2P. SECTION 2N Shooting the bookcase you turn left and see a wraith come out on the left. Going in the door on the right you see the arm of a wraith punch through the door from the right. Looking right you see two wraiths. Once you kill these, you turn back left and see putrid slugs hanging from the ceiling. Kill these and you go through the door to the next section. Go to SECTION 2F. SECTION 2O Not shooting the bookcase you enter the room on the right. Walking in, you see a room filled with ankle-high whitish water and four ghasts crawling toward you. There are several iron barrels in this room which contain nothing. After you kill the ghasts, three piranhas jump out to bite you. After all this, you open the door and suddenly see a wraith about to attack you, kill it and go to the next section. Go to SECTION 2P. SECTION 2P You turn and see an ax-wielder and two zombies behind it. Behind all the undead are two jars one of which contains a necklace. Kill the ax-wielder first and then finish off the zombies. Once you are done you turn right and cross a bridge and hear the cries of a female innocent. Walking toward the building you see two barrels to the right which contain nothing. Looking in the window you see a female innocent with a zombie and ax-wielder behind her. Kill the zombie first, which is on the right, and then the ax-wielder, which is on the left. If you save the innocent she gives you a life-up. After you are done, you turn left and walk to the edge of the river. There are three zombies in the background for shooting practice. Three revenants jump out; kill them and you see the bridge is out. Then two more revenants pull you into the river where they are waiting to attack you. Kill them and on a boat a ghoul, zombie, and ax-wielder come from the left and jump into the river with you. You can shoot them before they jump to kill them. Once you are done, you walk toward the edge to climb out. Before you reach the ladder one more revenant jumps out. Kill it and you climb out and walk to the left. As you get to the corner a chainsaw marauder comes out from the right at close range (head shot is best). Go to SECTION 2L. The Third Chapter: Darkness =========================== Chapter Notes: This chapter is not as long as the previous one, but it can be more difficult, especially for first time players. There are many enemies that jump out suddenly if you don't know what to look for and large groups of undead can come out at one time. Like the second chapter, there are two versions of the boss which lead you to different parts in the next chapter. You need to rescue at least three innocents for the life-up. SECTION 3A After your conversation with Amy and Harry, you see three revenants in the water to the right shoot them and your boat turns left. There are two zombies on the bridge for extra points and in the back there is a barrel and crate both contain nothing. At the same time a zombie will drop down and hang from the bridge and kick you. After, Harry asks you if you all right. Your boat turns right and you see an ax-wielder (2 in 2-player) off to the left. Afterwards, two owls (4 in 2-player) swoop down, kill them and after you hear the cry of another innocent; you turn right and see two revenants coming toward him. Shoot the one on the right first and then the left one, they only require a few shots. Behind them are two barrels both contain nothing. After that, your boat continues and a red revenant will jump out of the water to bite you. You can see him before he jumps traveling in the water and are able to shot him. Also in the water is green revenant but he does not attack. You look up and see a ghoul holding an iron barrel. Kill him and you turn around and see two green revenants and after you kill them three piranhas attack. You then continue for a bit and see an innocent on a moving boat with a revenant. This undead requires one shot. While on the boat the undead moves from the innocent's right side to left. Be careful not to shoot the innocent as the undead goes behind him, not in front as he moves. To the left are two crates and a barrel, one crate contains a golden frog. To the right you see a red crate which has a life-up. If you fail to save the innocent the boat crashes into the wall and explodes. After, Amy will receive a call telling you about Goldman. If you save the innocent go to SECTION 3B. If you don't save the innocent go to SECTION 3F. SECTION 3B You continue on and at Amy's warning you turn toward an iron gate which pulls up allowing an ax-wielder, two zombies, and a muscles to walk out. The ax-wielder throws his axes and runs up to you for a kick. It is important to take him out first. Then finish off the zombies according to how close they are. Note: these zombies walk up to you until you shoot them, after they will run toward you. After, you immediately turn left and see a ghoul and a muscles running toward you, shoot the ghoul first with a head shot. Once you kill them, your boat turns left this is another chance to get the life-up in the red crate if you missed it the first time. Moving along Amy tells you to look at a female innocent whose is about to be killed by a zombie. A head shot is best for this part. After your boat turns right, you see an ax- wielder (2 in 2-player) up ahead. Kill them and your boat continues and you see a large flock of harmless bats. Shoot these for pleasure, practice, and points. Your boat turns left and five bats fly toward you. After you kill them, you enter the underground and see three wraiths (4 in 2-player) to the right. Once you kill them, Amy and Harry leave you while you search the subterraneous structure. You look forward and see an innocent being chased by two wraiths. Shoot the wraith on the left first, it is hidden at first behind a stone. This is to trick you into shooting the other wraith which is moving very slowly. Go to BOSS 3 in Location A. SECTION 3C Your boat goes through a broken gate and you see two red revenants in the water which jump out unless you shoot them. Harry asks if you are all right. You continue and on the right is a barrel and a crate both contain nothing. Suddenly a zombie drops and lands on your boat, kill it and another comes down hanging from above. Your boat then turns left and you hear the cries of another innocent. He is on a boat with a ghoul and a muscles. The muscles jumps on your boat and attacks you while the ghoul attacks the innocent. As the boat comes from the left, you have some time to kill the ghoul before the muscles jumps on your boat. A head shot is best for this part. If you don't save the innocent the boat crashes in the water gate and he dies. To the right is a iron barrel that contains a diamond. If you save the innocent go to SECTION 3D. If you don't save the innocent go to SECTION 3E. SECTION 3D After you save the innocent an ax-wielder drops on you boat and attacks. You must kill it very quickly or it kicks you. You then look up and see two more ax-wielders but these throw their axes at you. If you don't kill them they jump down after you to attack. During this time the innocent opens the water gate and you continue on. As you approach a shore, you see one zombie and three muscles waiting for you. The muscle on the extreme right is the closest to you when you stop, so kill it quickly. After, you turn right and look down into the water and see five revenants attack you. Once you kill these you proceed onto the next section. Go to SECTION 3G. SECTION 3E Your boat turns right and you hear the crackling sound of electricity. From a room near the center two wraiths and an ax-wielder come out. After that, your boat continues and you look down into the water and see two revenants. You continue a little ways more and hear the cries of another innocent. Looking up you see a swimming innocent who is being attacked by two revenants from either side of him. Once you take care of this you turn around and see three piranhas attack. After, you continue and see on the left two crates and a barrel. In one of the of the crates is a golden frog. Far in the background near the left is a red crate with a life-up. Moving along a red revenant jumps out of the water. Once you kill it, in the water ahead, you see three green revenants swimming along. These attack soon, but after you turn around. During this time though you can shoot them as they swim. Once you turn around they swim back and attack. After, you turn back around and continue to the next section. Go to SECTION 3B. SECTION 3F Your boat turns left and floats down a bit when you hear the cries of an innocent. You turn right and see a swimming innocent about to be attacked by two revenants. The first is behind him and the second is to the right hidden at first by the building. A head shot is best for the second one because you don't have much time to kill it when it appears. Once you kill the revenants three piranhas jump out to attack, kill them and you go on to the next section. Go to SECTION 3G. SECTION 3G You turn left and see two ghouls on a bridge with iron barrels. Shoot the one on the right first. After, three piranhas attack as you face left. Once they are dead you swing back and continue on your boat. Looking toward the left you see two ghouls, one on each end, and in the middle, a zombie. Behind them are two wooden barrels and an iron barrel. One of the wooden barrels contains a mushroom. Head shots are best for this part. Before they attack you have a few moments to shoot the undead. After you kill them, you continue on and turn left. In the water is a crate with a life-up in the center of the screen. Once this is done you land and Harry and Amy leave you as you search the underground. You enter and see three wraiths running up to you. Once you kill them, you look up and see bats swoop down from the ceiling to attack. Kill them and you walk a bit more and two ghouls drop from above; the left ghoul attacks first. Once they are dead you walk down a small slope and see an innocent being chased by two wraiths. Kill the wraith on the left first. After, you fight the chapter boss. Go to BOSS 3 in Location B. The Fourth Chapter: Despair =========================== Chapter Notes: This chapter does not offer much in the ways you can travel. There are two versions of the boss but both take you to the same location in the next chapter. The innocents that need to be rescued are very close to the enemies. Careful aim is needed to save almost all of them. This chapter is short but deadly as it can kill off many first time players or players with low health. Unlike previous chapters, some of the undead are different in the same locations if you come from a different path. You need to rescue at least three innocents for the life-up. SECTION 4A You suddenly turn right and see three wraiths jump up and land to attack. You can shoot these as they jump at you. After you are done, you turn right and take a few steps and turn left; walking up some steps you see a clawed assassin with a two wraiths one on each side of it. Kill these and after you take a few steps and a bladed assassin runs out. Once this is done you walk forward and see about five bats quickly fly out at you. After, you walk down some stairs and hear the cries of an innocent. You turn right and see an innocent held by a wraith very closely and a clawed assassin behind in a cage to the right. Your best bet is to aim for the wraith's leg which is sticking out; this is the best place as it only takes one shot to kill it. Behind all this are three crates, the one on the left has a diamond and the center one has a mushroom. In order to save the innocent you must kill the wraith quickly. If you save the innocent he gives you a life-up. You turn back left and a two lizard spawns drop from above kill them and you continue forward a bit hearing the cries of another innocent. You turn left and see him being held by a wraith down a shaft. A head shot is best for this part, be careful in aiming. If you don't save him he slides down and you follow him. If you save him go to SECTION 4B. If you don't save him go to SECTION 4G. SECTION 4B You turn back right and look up and see two lizard spawn on a pipe above. You can shoot them as they crawl toward you. Once they reach you they hang down and try to hit you with their tails. Once you kill them they fall below and die. Be careful sometimes they land in front of you and jump up for a hit. After you kill them, you look up at the pipe again and then back down. You then see a blood knight walking toward you. Right after, a wraith will suddenly come from the right close to you to attack. Behind them and to the right are two iron barrels one contains a necklace. After you kill them, two more lizard spawns drop from above to attack. Finish them off and you walk through the door. As you open the door, you see a clawed assassin on the left and on the right, a wraith with another clawed assassin near the center in the rear. Take out the one on the left first as he attacks quickly. Head shots are best for all the undead in this part as they all come at you fairly soon. After, five bats swoop from above and attack. Kill them and you walk forward and turn right at the sounds of another innocent. You turn toward the left and see a worker innocent about to be killed by a wraith on the right. At the center is a blood knight that is going to attack you. If you want to save the innocent you should try to attack the wraith first and quickly finish off the blood knight before it hits you. The wraith only requires one shot to kill, so you can quickly finish off the wraith. You then turn left and walk along for a bit. Two bladed assassins run out along with a wraith. It is best to try and kill at least one bladed assassin as it runs out before it throws its knives. After you kill everything, you head up some stairs into the colosseum and fight the chapter boss. Go to BOSS 4 in Location A. SECTION 4C You first see three wraiths walking up to you. After you kill them you look down some sloping pipes and see two clawed assassins slide out of a pipe in the distance. After you kill them a third slides out from the left. Once they are dead you walk a bit more and a lizard spawn falls from above. After you kill it, you hear the cries of another innocent. Looking down a shaft you see him being held a wraith. A head shot is best, but be careful because the wraith and innocent are moving around slightly. It can take a few shots to kill the wraith. If you save him go to SECTION 4D. If you don't save him go to SECTION 4E. SECTION 4D Saving the innocent you go back and walk through the door. When you open the door you see a wraith and clawed assassin ready to attack you. After you kill them, two blood knights appear; the one on the left is closer and should be attacked first. Once you kill them, you turn left and walk for a bit and look up seeing two lizard spawn crawling on the pipe. Be careful with these two because many times they fall down the pipe when you shoot them and quickly hit you when they land. After you kill them, you go through the door and hear the cries of an innocent being held by a wraith at close range. To the right of the innocent in a cage, is a clawed assassin and another wraith. In the cage also are three crates, the left one contains a mushroom and the center one contains a life-up. To kill the wraith holding the innocent, aim for the leg which is sticking out, this requires only one shot. Once this is done, you will continue on and turn right looking into a cage with a two dead innocents and bats hovering above. Shoot the bats as they attack you. After you kill them, you swing left and look at a hole. Two lizard spawns crawl out to attack you. Once you kill them you go down the hole and through a tunnel and turn left, a blood knight and a wraith be waiting to attack you. Kill them and you turn toward the right and see three clawed assassins running toward you. After, you go and fight the chapter boss. Go to BOSS 4 in Location B. SECTION 4E Chasing the innocent you jump down the hole. When you reach the bottom a clawed assassin and a wraith are waiting to attack you. After, you hear the cries of another innocent. You turn right and see a fat innocent in a cage with two wraiths. You must shot the lock in order to save the innocent. Once you shot the lock the door opens and the innocent runs out, but the wraiths do not chase him. You don't have much time to shot the wraiths because you swing left as two bladed assassins attack you. After, you walk into the next section. Go to SECTION 4F. SECTION 4F As you reach an archway, bats fly from above and attack you. Once you kill them you turn left and see a blood knight very close to you. Behind him are two iron barrels one contains a coin. After you kill it, you turn right and walk down. Two lizard spawns will drop from above, once you kill them you walk a bit more and hear the cries of an innocent. You turn left and see that he is being chased by a wraith. This wraith is VERY close to the innocent. If you want to save him it is best to wait until the wraith raises its arms to attack and shoot the arms. Remember that this undead only takes one hit to kill. If you save the innocent go to SECTION 4H. If you don't save the innocent go to SECTION 4I. SECTION 4G You chase after the innocent to save him (even if you shot him) sliding down a chute. When you reach the bottom you swing right and see a wraith at close range, kill it and you turn back and walk a bit. You see a wraith and clawed assassin at close range and after you then look down at the dead innocent you were chasing. It is best to shoot the clawed assassin first because it moves faster. Once they are dead you walk out of the cage and see two bladed assassins attack you. After you kill them you go to the next section. Go to SECTION 4F. SECTION 4H Saving the innocent you turn around going right. You walk for a bit and see a clawed assassin and a wraith walk from the left. In the background near the center are two iron barrels one contains a necklace. Facing a set of stairs you see two lizard spawns crawling toward you. After you kill them, you walk up the stairs. When you reach the top you turn right and see a blood knight on the right and a wraith on the left ready to attack you. Finish off the blood knight first; note the dead innocent in the background. After, you turn around and see two bladed assassins ready to attack you. It is best try and finish one off as quickly as possible for one-player games (shooting four knives before they hit is tough). After, you soon fight the chapter boss. Go to BOSS 4 in Location A. SECTION 4I Not saving the innocent you continue forward toward an elevator. Before you reach it a clawed assassin and a wraith appear from the left side. Kill them and you go up the elevator. When you reach the top two bladed assassins appear to attack you. Once you kill them you turn left and see a blood knight and a wraith about to attack you. Finish off the blood knight first. You walk a bit and from the right, three clawed assassins run out. Kill them and you go to fight the chapter boss. Go to BOSS 4 in Location B. The Fifth Chapter: Dawn ======================= Chapter Notes: In parts this chapter is not very difficult, however, together it wears players down. This chapter features return visits of the first two chapter bosses. Many of the undead appear in mixed groups and start off close to you. First time players will have trouble with this chapter especially with the chapter boss. Also, on the map there are two different roads at the beginning of this chapter both, however, are exactly the same. In addition, there are no innocents to save and as a result no life-up at the end of the chapter. SECTION 5A You walk down an empty street when you turn right and see three muscles approach you. Kill them and you turn left and see an incubator next to a black van. Behind him are two iron barrels the one on the left contains a life-up (this is the only life-up in this chapter). After you kill it, two muscles bust from the van on the right. You then turn right and see a car, as you walk an incubator (2 in 2-player) raises up from the right kill it and you walk toward Harry's car. To the right are four zombies in the background for practice. Before you reach the car, you turn around and see a bladed assassin with two muscles in front of you. Shoot the blade assassin quickly and finish off the muscles. After, you drive down a small hill and the purple demon from the first chapter boss breaks your windshield and talks to you. You then fight Judgment again. This boss is exactly the same as in the first chapter. Once you kill the boss you continue to drive on. Another car pulls up along side you. You turn right and see a muscles on the hood of a car. Kill it quickly and then car drives up a bit more revealing two more muscles. Head shots are recommend for this part. Once they are dead their car will swerve out of control and crash. You can also shoot the driver muscles for points. Shooting it first, however, will not cause the car to crash before the other two muscles can hit you. Driving along, two lightbladed minions materialize on your hood, shoot these quickly before they hit you. Your car swerves around when they land. As you drive along, the bridge explodes and the Hierophant emerges. He is almost the same expect he does not summon piranhas when he reaches 1/2 health. Instead, he goes straight to jumping into the air. The same tactics apply as before. Once you finish, you drive along the edge and see in the distance a group five muscles. You can shoot them as you drive up to them. After you kill them, from the van on the right, two incubators jump out. After, you continue driving and two more lightbladed minions materialize on your car. Kill them and you ram through a fence and get out of your car. You then see a group of four undead; two muscles, one on each end, and in the middle, two incubators. After, you walk to the Goldman's headquarters, but before you enter you fight the chapter boss. Go to BOSS 5. The Final Chapter: Original Sin =============================== Chapter Notes: This is the final chapter of the game and there are no choices in your path. This chapter has new forms of undead that may be difficult for first time players. There is also a return visit from the third chapter boss. This chapter can be difficult as many undead pop out close to you for a quick hit. If you rescued all the innocents you get the bonus room before the final chapter boss. SECTION 6A You enter Goldman's Headquarters and see three neodymium zombies. Kill them and you head for the elevator turning left. As you are walking three lightbladed minions appear in the distance. Kill them and you turn right and for the elevator door. When it opens two lightsaw marauders and one neodymium zombie come out in a single-file line. After, you see a scene of you going up in the elevator to the fiftieth-floor. When the elevator door opens two lightsaw marauders (3 in 2-player) are waiting for you. Kill the one on the left first as it is very close. Once they are dead you walk a bit and turn left and fight two lightbladed minions. After they are dead, you go to the end of the hall and three neodymium zombies phase through the wall. Kill them and you go through a door and walk down a small hall to another door. One more neodymium zombie phases through the door to attack. Going through the door a lightsaw marauder attacks you from the right. A head shot is best for this undead because he appears very close. Turning around a corner you see a crate to the right next to a door which contains a life-up. As you reach the door two neodymium zombies phase close to you from the left; the right one attacks first. After you kill them, you walk through a lab and see all the forms of undead you have been fighting through the game. Turning to the right you see Tower emerge from the blue mist. Fighting it is almost the same except the blue head also attacks and you do not need to fight the second attack method after. Once you defeat it, you go through a door on the right and reach a bend. Three neodymium zombies phase through the wall ahead. Turing right you see three lightbladed minions in the distance. After you kill them, you walk forward a bit and two lightsaw marauders come from both sides to attack; the left one strikes first. Once you kill them you walk a bit more, if you rescued all the innocents you go to the bonus room. If not, you head to the roof and fight the final chapter boss. Good Luck! If you rescued ALL the innocents go to SECTION 6B. If you didn't rescue ALL the innocents go to BOSS 6. SECTION 6B Rescuing all the innocents you enter the room that the right lightsaw marauder can from and go into the bonus room. In this room are two life-ups, two diamonds, two golden frogs, two coins, two necklaces and one mushroom. You will only have a few moments to shoot everything before you back out and continue. After, you turn around and walk up a long staircase and talk to Goldman. He opens the roof and you fight the final chapter boss. Good Luck! Go to BOSS 6. If you're wondering which path I take, here it is: First Chapter: 1A, 1B, 1C, 1G, BOSS 1 Second Chapter: 2A, 2B, 2C, 2D, 2E, 2F, 2L, BOSS 2 (Location A) Third Chapter: 3A, 3B, BOSS 3 (Location A) Fourth Chapter: 4A, 4B, BOSS 4 (Location A) Fifth Chapter: 5A, BOSS 5 Final Chapter: 6A, 6B, BOSS 6 My path is almost a straight line through the entire game (on the map). I rescue all the innocents (or try to anyway) and shoot all the items (like keys and such). I believe this is the easiest and fastest way through the game. Of course, the best part about HOTD2 is the ability to take different routes, that way everyone's game doesn't have to be the same. 10. Boss Section ================ All bosses require practice; the tips given here assume you have decent aim and skill. No boss is easy at first, so don't be surprised if you have trouble doing what is recommended in the following sections. All you need is practice (and maybe a friend to play/die with). Before you fight each boss, G's File book opens up (or as I like to call it "The Book of Hideous Undead Creatures" glad I brought this puppy along!) which shows you the bosses' weak point. BOSS 1 Judgment Type 28 ================ Boss Notes: It is important for first time players not to get discouraged by this boss. A little practice is all you need to be able to defeat it without getting hit. A fast trigger finger can be helpful with the first attack method. Battle Location You are in a ruined portion of the city with two destroyed cars on fire. The demon flies in front of you and speaks summoning another undead who pushes aside the cars to reveal itself. Physical and Weak Point Description Judgment is a large headless undead with armor and large halberd. The weak point is the purple demon that flies around it. Attack Method One The armored undead lumbers toward you for an attack; unless you hit the demon it raises its weapon and slashes you. Before its attack, the demon stays still for a second above the armored undead and shouts "Go! Krul!" This is your last (and many times your best) chance to hit it, afterward it flies behind the armored undead and you won't be able to shoot it. If you get hit the demon laughs and flies up, this is another time it stays still for a hit. Generally, the more times you hit the demon the faster it moves. At first the demon is easy to hit but after 2-3 hits it will move too fast for most people. At this point keep hitting the chest of the armored undead; sometimes the demon will fly into your gunfire. Shooting the body will only cause minimal damage, but if your trigger finger is fast enough you can actually do enough damage to reduce the number of times needed to hit the demon. Each time you hit the demon it flies behind the armored undead and stays their for about a second. You will then see the armored undead shake off the hit. After, it will quickly fly out again from either side of the undead. At this time you can begin shooting above or to the side of one of its shoulders. If you're lucky you can quickly score another hit. Attack Method Two After you have brought its health down to 1/3 the armored undead will fall. The demon flies to the center and attacks you in one of three ways. It either flies up and down in the center, zigzags keeping near the center, or zigzags from one side of the screen to the other. You must score a hit or it rams you. If it hits, you can quickly shoot the demon easily because it flies back to the center and stays still for a few moments. If you shoot the demon before it hits, it flies back and frantically zips around in the background before attacking again. You can hit it during this time but it is very difficult to do. Note that the demon always flies back to the center before attacking you, so you can start shooting before it attacks and keep him pinned (try aiming at a point in the background, like a window). After you kill it, the demon screams Goldman's name and falls to the ground. Special Attack Circumstances If you have done well during the chapter, the boss is more difficult. The only real difference is that the demon moves around very quickly at the beginning of the first attack method. Location Route Destination This boss leads you to SECTION 2A. BOSS 2 Hierophant Type B 05 ==================== Boss Notes: This boss can cause players trouble at first, but quickly becomes easier after a few times. The most difficult portion is when he summons piranhas; this demands a little accuracy. A fast trigger finger can be helpful with its third attack method. Battle Location Location A You see several innocents being chased by some zombies. Before your character can react the bridge underneath them explodes and the boss emerges from below. Location B You see large amounts of water being splashed toward you and the boss emerges forth from the waves in front. He is standing on a bridge made of boards floating on water. Physical and Weak Point Description The Hierophant is a large humanoid fish creature holding a trident which it uses to spear you. G's file displays its weak point as the pulsating thing in the beast's chest. Attack Method One The boss first shifts from side to side and slowly walks forward; you must score a hit on its weak spot in order to stop it from hitting you. In Location B you have less time to shoot it before it spears you. If you fail, it swings its spear around and hits you, but after you are able to hit it easily because it is in close range and backs away with its chest open. After scoring a hit, its chest closes and it is invincible but will not attack. At first it is slow but after scoring 2-3 hits (2-player requires more) it moves around more wildly . Attack Method Two When it reaches 1/2 health it begins to summon piranhas. In Location A it jumps down into the river and in Location B it stands in front of you summoning fish. Before it begins summoning fish you have a chance to score a good hit. After, it turns from side to side (Location B) or just looks up opening and closing its chest (Location A) and summons about 10 fish. The screen shifts from side to side in order to see the fish emerge. After it stops, you have another opportunity to shoot it. You can shoot the boss when the fish are flying but this is difficult to do with only one player. Shooting the boss when the fish are flying stops the summoning of fish. Attack Method Three Once it reaches 1/3 health or summons fish three times it attacks by flying in the air and bringing its spear down on you. You must score a hit on the weakpoint or suffer damage, it is best to pump bullets into it until he flies back. Be careful, the it holds its trident in front of its chest to block your shots. If you are having trouble hitting, aim for the upper chest (below its chin). If it lands a hit it stands fairly close to you with its chest open; use this time for a quick hit on it. Sometimes before it jumps it stands still wildly opening and closing its chest; you can use this time to score one hit on it. Before it jumps it sometimes quickly opens and closes its chest once, if your lucky you can score a hit preventing it from jumping. In Location A only, it sometimes jumps down into the river and flies up in a random direction (left, center, or right). During this time your character says which direction it is coming from (this is very hard to hear, especially in noisy arcades). After it dies, it staggers back and falls in river. Special Attack Circumstances Unknown. Location Route Destination If you fought in Location A go to SECTION 3A. If you fought in Location B go to SECTION 3C. BOSS 3 Tower Type 8000 =============== Boss Notes: Tower can be difficult to beat with only one-player at first, but it can be done easily with two. This boss demands quick reaction time and some accuracy. The second form requires a quick trigger finger. Battle Location Location A You see a fat innocent running directly toward you and is snatched away. Afterwards, the second form is in the water. Location B You see a fat innocent running to the right and is snatched away. Afterwards, the second form is in the sand. Physical and Weak Point Description Tower is a five-headed monster that looks like a hydra. It has four tan colored heads and one blue one. Each of the four heads is a weak spot. The center head will not attack and as a result cannot be hit (Third Chapter Only). Attack Method One Before each head strikes a golden circle forms around the mouth. You must hit this head before it bites you. Up to two heads attack at the same time or in quick succession. During these attacks you need to be fast and accurate. You can sometimes hit a head when it is recovering from a hit, so try and shoot the same head until it dies. This cuts down the waiting time, so you don't have to sit there and wait for it to attack. Aiming for the mouth is your best bet in hitting a head or when it is flying back from a hit, aim for the base of the head. Attack Method Two Once all its energy is gone the heads fall and you see the blue one escape through a door. It moves around building a golden circle around its mouth to attack (you can also hear it roar). You must score at least two hits on its head or it bites you. Remember to reload as quickly as you can. Locations A and B are almost the same in technique. The blue head moves around in a different pattern for each location, though. Each time you play the pattern is the same, so you can anticipate where it comes from and shoot it more accurately. I found the difficulty to be about the same for both locations. Once you defeat Tower it roars and falls life-less on the sand or water. After you defeat Tower you see a scene involving Amy and Harry. Special Attack Circumstances If you have done well up to this point more heads attack at the same time or in quick succession more often. This is when it is most likely to attack with three or four heads in quick succession. Location Route Destination If you fought in Location A go to SECTION 4A. If you fought in Location B go to SECTION 4C. BOSS 4 Strong Type 205 =============== Boss Notes: This is the first boss that separates the truly skilled from the ones with the endless pockets of money. This boss demands accuracy and nerves of steel, a quick trigger finger can be helpful. With two-players, this boss is manageable, with one-player it can be difficult. The on-screen reloading trick is very helpful. Battle Location Location A The colosseum is tan in color with spots. Location B The colosseum is dark blue in color with bright flood lights in the background. Physical and Weak Point Description Strong appears as a large crazed maniac wearing a gray hood with a big chainsaw. He frantically runs around up to you and brings down his weapon for a slice. G's file tells you that his weak spot is his head. Attack Method One You begin by walking backward as he advances, during this you have some time to shoot his head before he runs up to you for a saw. Unfortunately, he blocks many of your shots with his chainsaw. Try to shoot at the base of the blade (above the red handle) sometimes you can get lucky and hit him. Shooting him in the body only does minimal damage and is not worth trying. Even if you hit him he will most likely slip in and try to saw you. During this time he stands still and raises his chainsaw, ready to slice you. This is your last chance to hit him before he hits you. If he hits you he takes a few steps back and raises his chainsaw (beginners see this a lot ~_~) this is another good chance to hit him. During your fight with Strong he sometimes disappears (by running around a corner) and breaks down a stone wall. If he does this you have only a few moments before he raises his chainsaw for an attack. He can also jump from above and bring his saw down on you. You must score a hit on his weak point or he hits you. Note that in Location B he jumps down on you much sooner than in Location A. Also in Location B, the halls are narrower. A good time to hit him is when he comes around the corner because his chainsaw is to the side. When he is at a great distance he stands still and throws an ax at you. This is another good chance to hit him. Remember to shoot the ax though. As you shoot Strong you blow off bits of his hood. When he reaches low health he moves around VERY quickly and it is extremely difficult to score a hit on him at great distance. Also he allows less time for you to hit him when he raises his chainsaw. When you defeat him, he yells and falls to the ground lifeless (you can also see his face before he falls). Afterwards, you talk to Amy and Harry and you get the keys to the car. Special Attack Circumstances Unknown. Location Route Destination This boss leads you to SECTION 5A. BOSS 5 Magician Type 0 =============== Boss Notes: Players of HOTD1 will drop their jaws and cry to the heavens. This boss is almost exactly the same as in the previous game. If you have never fought him then be prepared to die (or continue) a lot. Fortunately, he is easier than in the previous HOTD. Accuracy and a quick trigger finger are helpful. The on-screen trick is helpful with the fourth attack method. Battle Location You look up at Goldman's building when one of the top floors explodes and glass rains down on you. Backing up the Magician comes forth and speaks to you. Physical and Weak Point Description The Magician is similar in design as the previous HOTD. He appears as tall somewhat thin undead with horns on his head and veins sticking out. He has three weak spots one on HIS left arm, lower right leg and left thigh. Attack Method One He begins by spinning around and throwing fireballs at you. When he spins around (before he shoots the fireballs) you have a good chance to hit it once or twice. Don't try to hit him too many times because you need to devote your attention to the fireballs he throws at you. He repeats this attack a few times and occasionally attacks by standing still and hurling fireballs from each hand. During this time you have a few moments to score some good hits, but again it is best to hit him a few times and devote your attention to the fireballs. Attack Method Two After you do enough damage (3/4 health left) he switchs attacks. This time he zips around three times flying somewhat quickly and flies into you holding a fireball. When he attacks (you can't hit him when he is zipping around) you must score a hit on his weak spot or suffer damage. You need to hit him only once, unlike HOTD1, even with two players he only requires one shot to stop before he hits. Attack Method Three Once you do enough damage (2/3 health left) he repeats attack methods one and two. The attacks are more difficult, but the same tactics apply. Attack Method Four His final attack happens when he reaches about 1/2 health. He flies back and shoots a massive amount of fireballs at you. Note that some of the fireballs he shoots won't hit you. Concentrate on the center ones only; the rest fly to the side. Before he hurls the fireballs, you have a good chance to score many hits on him. He repeats this attack until he dies (or you die) floating down a little each time. HOTD1 players will notice that this attack is different from the original. In part one, he landed on the ground and shot fireballs into the air and then you had to shoot them as they fell. When you defeat him, he flies back and explode. Special Attack Circumstances If you have done well up to this point the magician zips around and throw its fireballs at a faster rate. You can check to see if you are fighting the more difficult version by looking at his shadows when he moves. If they are bright white instead of dark purple and red then you are fighting the more difficult version. If you get hit during the battle, then it reverts back to his normal difficulty. If you do well in the battle he becomes more diffcult again. Location Route Destination The boss leads you to SECTION 6A. BOSS 6 Emperor Type Alpha =================== Boss Notes: This boss is very difficult for first time players. Unless you know what to expect, you will most likely die very quickly. This boss can be discouraging and many players continue a lot (which is what the game wants). However, once you learn what to do this boss becomes easier with time. You need it all, accuracy, speed, a steady hand, fast reloading time, quick reaction time and an iron will. The on-screen reloading trick is helpful, but not critical. Battle Location Goldman opens up his office to the roof where the Emperor is revealed. He floats around and make a short speech. Physical and Weak Point Description The Emperor appears as a see-through jester-like being with eight silver spheres floating around him. G's file displays his weak point as "unknown". It is in fact the glowing red orb in his chest. When you score a hit he sometimes turns red and you hear a beeping-like sound. Attack Method One He begins by throwing four small spheres at you; these fly somewhat quickly and require one shot to stop. He can also throw four larger spheres which fly at you slowly but take two shots to stop. Before he shoots the spheres you have a few moments to score a hit on him. Finally, he can form a lance with the spheres and fly over to you and slash you. You must score a hit on his weak spot in order to stop him. The best chance to hit him is when he is about halfway in flying over to you. He randomly switches between these attacks until he reaches 3/4 health. Attack Method Two His next set of attacks is when he uses attack methods from the previous bosses which he forms with his spheres. He can form the demon from Judgment which flies toward you (note that it is much closer to you when it starts fly so you have less time to hit it, one hit is needed to stop it). Or, he forms the Hierophant and jumps in the air; one hit in the Hierophant's weak point to stop it. He can also form the blue head of Tower which whips around for a bite. It is best to aim to the right of the head and start shooting as he moves; this way it flies into your gun fire. Finally it can also change into Strong, it floats over to you with its chainsaw raised ready to bring it down on you. A shot to the head is required to stop it. Each time you stop a bosses' attack you inflict damage on the Emperor. Again, he randomly switches between these attacks until he reaches 1/2 health. Attack Method Three His final attack is when he turns into a bunch of spinning spheres with his weak point in the center. The floating spheres block your shots to the weak point. During this time it floats over to you for a hit. Unless you keep hitting the weak point it flies into you. When it reaches attack distance the spheres form spikes. At this time you must hit the weak point a few times in order not to get hit. After, it floats away making another attack run; hitting the weak point now causes him to fly away, so if you have good accuracy you can keep him pinned and away from you until he dies. Your best tactic is to aim for the weak point and fire like crazy. Remember to have tight grip on your gun so that if you shoot wildly you won't be shooting around the weak point. When you defeat him he says something and finally explodes. Special Attack Circumstances Unknown. (None, I hope.) Location Route Destination This boss leads you to an ending (of course). 11. The Undead =============== HOTD2 doesn't give any official names for the undead in the game, so I have assigned names to them myself. I have also included the number of undead that appear at one time and on which chapters. Note that this number does not count toward when undead come in mixed groups. As stated before, all of the undead take one 1-2 hits in the head and generally 6 hits or more anywhere else. Of course aim for the head as much as possible, but I strongly recommend a head shot for undead marked with an * . Undead marked with a # appeared in HOTD1. Also, shots to the legs will stun or slowdown most undead and shooting the limbs will sometimes blow them off. When an undead dies it will give a small roaring sound (this is hard to hear sometimes). Undead Name (Number Appearing) [Level(s) Appearing] Physical and Attack Description. Ax-wielder # (1-2) [1-3] These can appear in two different forms always carrying two axes in a cross pattern to block your shots. You can shoot above the axes but this is difficult for beginners. Shooting them in the stomach or legs causes them to drop their guard. You can also shoot them in the elbows, since they stick out, to blow their arms off. When encountered at great distances they throw their axes at you. Bladed Assassin* (1-2) [4-5] These undead run from a side and quickly throw one set of two knives at you. They can be difficult if encountered in pairs while in single player. After they throw their knives they come into close range for a bite. Occasionally they run up to you and slash you with their knives instead of throwing them. Bladed Minion # (1-2) [2] Small undead that jump up and throw knives at you. They tend to move around very quickly especially when going from side to side. These undead do backflip to avoid your gunfire. They also hold two large knives in front that can block your shots. They come in only one form but they do have a cousin (see Lightbladed Minion). Blood Knight (1-2) [4] An undead wearing light chain mail and carrying a large broadsword which can block your shots They move somewhat slow but take many hits to kill. They sometimes carry their swords over their heads or in front of their face preventing head shots. Aim for the stomach to drop its guard and quickly shoot the head. Chainsaw Marauder* (1-2) [1-2] An undead with two chainsaws which block your shots. They move very fast and can be difficult to kill if they appear in close range. They have only one form, but they do have a cousin (see Lightsaw Marauder). Clawed Assassin* (1-3) [4] Tall and thin undead with claws and a iron mask. They quickly walk up and run you through with a claw. These undead sometimes raise their claws near their face to prevent head shots. They can be tough when appearing with other forms of undead at close range. Note they also have armor on their feet and lower legs. Clawed Minion # (2) [1-2] Another small undead with a iron mask and claws on each hand. They jump on you and claw for damage or fall from a high location for a hit. They can climb on the walls and ceilings and can be attacked at almost any location even when laying on the ground. Note that they have armor on the upper back, shoulders, and lower legs which can block your shots. So if they seem to take a long time to kill it is because you're hitting in these locations (or you're just missing). Death Frog # (2-4) [1] Amphibians with a need for blood. Slowly moving, they are easy to kill as they only take one shot. They leap at you for nip. Ghast (2-4) [2] Undead with their lower body torn off. They crawl toward you and jump when in range. Not very difficult to kill as they move slowly and require only a few shots. Ghoul* # (1-2) [2-3] These fat undead attack by doing a splash, jump kicking or ramming into you. They are most deadly when encountered in pairs while in single player. They are very difficult to kill once they have initiated their attack. Ghouls sometimes carry barrels above their heads to throw at you. Always shoot at these first before going after them. Incubator (1-2) [5] An undead with a pink parasite that bursts from its chest and flies toward you. These undead cannot be hit in the chest, but they can be hit in the arms, legs, and head. When they begin to release their parasite they clutch their chests. At this time they cannot be shot; after releasing their parasite, they simply fall to the ground and die. They sometimes move toward before releasing their parasite and attack with a slash if don't you shoot them. Shooting them in the chest automaticlly causes them to relsease their parasites. The parasite requires only one shot to kill. Killer Owl (1-4) [2-3] Undead fowl with sunken eyes. They fly around in a pattern and swoop for an attack. It is best to shoot them while they are flying toward you for an attack because they do not move around so much. Different locations have different patterns but they always be the same each time you play. Owls only require one shot to kill. Lightbladed Minion # (1-3) [5-6] These bluish-gray minions have two types of attacks. They can materialize in front for a quick attack, taking only a few hits to stop. Or, they can attack from a distance throwing blue lightblades at you. During this attack they blink in and out to avoid being shot. When at close range they jump on you for a bite. These undead do not register any damage on their bodies, so you can't blow their limbs off. Lightsaw Marauder* (1-3) [6] Almost the same as their cousin (see Chainsaw Marauder) these move faster and come in bigger groups. Fortunately they take few hits to kill; they appear in only one form which is bluish-gray in color. When you shoot them, their bodies look like they are taking no damage and their limbs cannot be blown off. Lizard Spawn* (1-2) [4] Lizard men-like creatures, they sometimes crawl on pipes and attack by hitting you with their tails. They can be difficult because they take many hits and sometimes fool players by playing dead (you think they're dead and then pop up for a hit). They are difficult to kill once they have jumped at you for an attack. Also, these undead seem to come out only in poorly lit areas of the game. Maggot # (4 or more) [1-2] These writhing worm-like creatures always come in large groups. They squirm around and then jump at you for a bite. They require only one shot to kill. Muscles (1-2) [3-5] Like their cousins (see zombie) these undead, however, take more damage and move slightly faster. They appear as muscular undead which come in two forms with or without a beret and military uniform. They attack by slashing or ramming with their stomachs when in range. Neodymium Zombie (1-3) [6] Bluish-gray undead, their attacks are almost identical to regular zombies (they only slash and not bite), expect these undead have the ability to phase through walls for a surprise attack. These undead, when shot, do not look like they are taking any damage. As a result, their limbs cannot be blown off. Piranha (1-5) [2-3] Amazon fish appear to have made their way to the city as undead sea-life (actually they live in freshwater). They can be shot underwater appearing as black spots or when they jump out to attack. They can be difficult because of their speed, caution should be taken when dealing with large groups as people tend to miss one or two. Putrid Slug (5 or more) [2] Brown squishy things that come in large groups. They always appear hanging from somewhere and drop. Then they inch their way forward and jump at you for an attack. They only require one shot to kill and can be disposed of while still hanging. Revenant* # (1-4) [1-3] These undead come from the water and are green, black or red. They attack by jumping out of the water and slashing or when on land by biting. While in the water I recommend a head shot. The red ones wait in the water and jump out for a surprise attack. Vampire Bat # (5 or more) [3-4] Winged mammals that fly in small circles toward you. They only take one shot to kill. They can be trouble if they swarm you. Wraith # (1-5) [1-4] Thin spindly-looking undead that tend to come in large groups, deadly if you let them get into close range. However, they're very easy to kill quickly. They come in only one form. Zombie # (1-3) [1-3] The most common undead appear in two forms with or without a shirt. The shirt-less form attacks by biting, while the ones with the shirts attack by a one- or two-handed slash. They sometimes appear with barrels (actually only in the first chapter). 12. Items and Scoring ====================== During the course of the game you can shoot various items for extra points. Because the game does not display your score, I am not sure how much each one is worth. All items when shot sparkle with the player's color and fly up. They are hidden in barrels, cans, jars, crates, etc. Coin- Small object that spins around. Diamond- Large rock that spins around. Golden cat- Egyptian looking thing. Golden frog- It jumps up and down and is hard to shoot when enemies are around. Necklace- Fine wear for our heroes! These items do not sparkle when shot, I have no idea what they do. They are hidden in crates, barrels, etc. as well. Apples- A bunch in a basket. (Come here, dearie . . .) Mushroom- Black with red spots. (I hope these don't REDUCE your score!) 13. Endings =========== There are three different endings to this game like HOTD1. Depending on how well you do determines what type of ending you get. One point will be added to your score for each time you continue. In each ending Goldman jumps off his building after giving his speech. Then you see scenes of the inside representing you walking out. During this, the credits are displayed to the side. Unlike HOTD1, you do not walk all the way back to the first chapter to your car (thank goodness). Instead, you only walk out of the building; once you reach the doors leading out you see which ending you get. Normal Ending If your score is under 80,000 and ends with a number between 1-9, you see Amy, Harry, and G (Silver Fang!), along with a bunch of innocents waving at you. And you say "Thank You." Advanced Ending If your score is under 80,000 and ends with a 0, Goldman is at the bottom appearing as a zombie (you hear the music from HOTD1 when Sophie comes out as a zombie). Amy, Harry, and the others do not appear. Expert Ending If your score is above 80,000 and ends with anything, Thomas Rogan (Eager Eagle!) appears as you walk out and tells you about the next mission . . . 14. Codes ========== To my knowledge there are no codes for HOTD2 unlike part one. If you have found any codes let me know. 15. Notes and Miscellaneous Information ======================================= No animals were harmed in the making of this walk-through. ^o^ Many innocents had to die in order to find all the paths. ^o^ If you have any comments or suggestions please e-mail me. Let me know if there are any errors in this walk-through or additional information that should be included. Silly Game Lines plus (My Comments) "AAAAHHHH! I don't want to die!"- First Chapter innocent (Too Bad!) "My friends, they went inside. They're not back yet. I told them not to go!"- Third Chapter innocent (You have really stupid friends!) "Thank you for rescuing me."- innocents throughout the game (You're welcome, NOW WHERE'S MY LIFE-UP, YOU JERK?!) "I am . . . I am . . ."- Emperor (Oh, shut up!) "In time a successor will come."- Goldman (You're a bad actor, but does this mean HOTD3?!) "What happened to Sophie?"- Me (Well, what did happen to her? You never knew who she really was in HOTD1.) 16. Special Thanks ================== Thanks to the following people . . . Gustavo Arturo Beltran- for listening to me talk about HOTD1 and HOTD2 even though he never plays it. Andrew Scott Frazer Irving- for having a slow trigger finger allowing me to shoot HIS zombies for extra points. Seumas Nelson Irving- for never playing HOTD1 or HOTD2 and ruining my game with his bad aim. Felipe Soto- for providing his "special skills" and fooling people into thinking we were with the police. 17. Copyright Information ========================= This is an unofficial FAQ and is not endorsed by Sega. Sega and AM1 are registered trademarks of their respective companies. "The House of the Dead" and "The House of the Dead 2" are registered under Sega, 1996, 1998. Copying or reproducing this document is granted for private use only. This document is copyright 1999 by Frank Valenzuela.