Lord of the Rings II: The Two Towers - Walkthrough Aragorn on the Plains of Estemnet When you start the game, you control Aragorn, Legolas and Gimli in The Plains of Estemnet. Right away you are attacked by six orcs. After they are dead, head north. You will see a message; continue heading north, then you will GET some ale, and after that an elf brooch. Walk around the battlefield if you want to talk to the Riders of Rohan. North of them is some rations. GET them. Go into the north-west passage and see an old man. The second time he appears, tell him !SARUMAN, and he will turn into Gandalf. Frodo on the Cliffs You will be transferred to Frodo and Sam, recently dropped off near Mordor. GET all the stuff- make sure you give an elf cloak to each of them as they make them partially invisible andharder to hit (you won't be able to see this). Go south-east. It is hard to get down the cliffs but keep trying. Find Gollum near the tree on the third cliff. HIDE from him. USE the rope or the elf-rope to capture him. Head south into the marsh until you come to the north-east pond. On the east side of this, Gollum will catch a fish. Go to the path of lights. Pippin in Fangorn Now you are using Pippin Took and Merry Brandybuck. They are weak characters, and you need to get an ent to protect them as fast as possible. They are also in the maze forest of Fangorn, fortunately not too difficult to map or traverse. On the west path is Quickbeam, but he doesn't want to help you yet. So, head over the live tree bridge and then go west to Treebeard. Answer Yes to accept his hospitality and GET ent draught. Say !SARUMAN to Treebeard. Answer No to his question so you can explore. You now have Quickbeam to watch over you. I made him the leader as he is a strong fighter. On your way to the bridge, Stiffbranch will ask you for an ent draught. Don't give it to him now because you aren't hurt, but later this will come in handy as he heals you plentifully. Go across the bridge and then go west as far as you can, and then north. GET the two rations. Then go back to the north of the bridge and go north. Go west as soon as you can for two black acorns; believe me, you'll need them to pacify the huorns (tough, evil ents) especially if you didn't RECRUIT Quickbeam. Go north again and you will get a message saying you are wanted back at the Entmoot. Go back to Treebeard. Gandalf in Estemnet Go deeper into Gandalf's forest and COUNTERMAGIC the magic cache. You will GET loads of stuff. Go back to the entrance of the forest. Travel south-west to Estemnet. On the way there you may or may not meet up with a magic (cage?) which will release four Barrow Wights if you COUNTERMAGIC it, and then you get nothing. I just avoid it. You may also meet six orcs (probably the messengers) outside the Burnt Forest- they also give you nothing. Luckily, there is a man in Estemnet called Bregowine who will restore your health with a meal if you answer Yes to his question. Go east from Estemnet and meet with Heof who says that if you clean the pool of the orc shrine, he will give you the skill RIDE. You can skip this if you want. Go west and then ATTACK the shrine at the north of the pool. Six barrow wights will appear, and after they're dead, the shrine will crumble. Go back to Heof and he will give you the skill RIDE. Back at the pool there is a horse called Sunhood. RIDE him and take him to the north of the pool. Now you have a pool of infinite healing. Heof says show your RIDE skill to the Riders of Rohan. I couldn't figure out how, but I don't think it's vital to the game. Frodo in the Dead Marshes Follow the ghostly path to the Keep if you like. Inside are three levels, you entering on the middle one. On the top floor is a bat dropping bespattered altar and about seven bats. After fighting them I found nothing, so my advice is to skip the top level. If you go downstairs there is a prisoner elf (Gilglin) who keeps saying 'he wouldn't let me sleep.' I found no way to make him join me. If you want, use PERCEPTION on the north-east sarcophagus. A ghost appears and asks for the star ruby (When I gave it to him he turned into a Vampire so I suggest you don't bother). At the north of the big black box, a vampire will grab you and pull you inside. After fighting him and three bats, you get a dagger and a spirit-key. EQUIP Gollum with the dagger and USE the spirit-key on the door in the north-east corner of the middle level. On entering, USE the phial on the cauldron, blessing you with the word of power !ELBERETH. USE the phial also on the altar, to relieve some of the darkness. That's about it for the Keep. Exit and you will see a mud hut to the north. Inside is either a live man who will kill or be killed, or a dead man, slain not too long ago. I found nothing else inside. There are a few sinkholes hidden in the marsh, and if you choose to go in them, you will find one oath-sworn elven prisoner (Nendol), and in another a ghost you can ATTACK for the star-ruby. The exits to these sinkholes are found on the edges of the caves. When you leave the marsh and the dead battle-grounds you will either: meet six, four, or two orcs; encounter a huge army which you must SNEAK past or HIDE from; the road to Ithaldien; or just a message that you have entered Ithaldien. (There may be others.) Quickbeam in Fangorn As you go over the bridge, Quickbeam insists that you go off and find some fresh clean Entwater, away from where the burarum (orcs) have been. Generally travel west until you reach the riverbank clearing furthest west. Quickbeam will help you over the deadfall to a secluded spot. GET the four Entwater bottles. Treebeard has told you that you must ask Leaflock and Skinbark what they know about the orcs. Leaflock is located in the north-west section of the forest in a medium-sized clearing, Skinbark in the north-east in a larger clearing. If you have trouble getting there, wander about until you find Longroot. He likes to walk, so if you ask him about Skinbark or Leaflock, he will take you there. TRADE Leaflock some Entwater. (To the west of Leaflock is a sort of spiral, at the end of which is Greenroot. Asking him about ENTWASH will cause him to give you four bottles of the Entwater.) Gandalf in Estemnet (2) Heal yourself, RECRUIT Sunhood, and go back to Estemnet. TALK to Leofyn and she will say she wants her husband's sword, a bag of gold, and her son back as a wergild. Go north into the Burnt Forest until you come to a party of orcs. SNEAK or HIDE until three or four have left. ATTACK those remaining. After they are dead, you will get a sword. Question the uruk about GOLD, and then SNAGA, and he will tell you where it is hidden. Go north into the north-east forest passage. Go to the east and help Harding and Folwyn drive off the orcs. It turns out they are the children of Leofyn and Harca. Two down, one to go. Go into the west part of the fork and GET the bag of gold from the dead snaga. Now return to Estemnet and Leofyn will thank you. You get to keep the sword and the gold but not Harding and Folwyn. EQUIP Aragorn and Legolas with their chain-mail. Now you can go south and meet Dorlas. Dorlas will tell you plenty of useful things like: There are horses being chased in the south-east; his brother Walcnouth is wandering about somewhere south of Estemnet; the messenger orcs must be stopped; and other things about battles. Walcnouth will give you some chain mail, which I gave to Gandalf. If you choose to free the horses, travel east and slightly south of Dorlas and ATTACK the parties of three orcs and three uruks. I guess it's just a good deed. By the way, there is food and ale and athelas just sitting around, so if you want to search for it, go ahead. Go south to leave the plains and Sunhood will leave you. Travel west along the river until you come face to face with Deorl and his Rohirrim. TALK to Deorl and he will conduct you to Edoras. Travel south to enter the city. Frodo in Ithaldien If you are not on the road, then Sam may ask Gollum to hunt for food. I don't think it makes much difference as he runs off when a fight starts anyway. If you keep to the road you will in all likelihood be attacked by three Harads. They are almost impossible to beat with two hobbits. It is very difficult so I am assuming you bypassed them. If you do manage, an oliphant will run off to the south, but I think it runs off anyway. After crossing the bridge south of the Harads, keep to the road. You will meet Faramir and his men. USE the phial to prove you aren't servants of the Dark Lord. Answer Yes. Heal all and teach Frodo and Sam HERB LORE. Now when they USE athelas, they will get a lot of health. In the east of the room is a shovel. GET it and the rations and other stuff laid out for you. Go up the north stairs and answer No to Anborn's question. Go to Gollum and CHARISMA him. Leave the cliffs. EQUIP Damrod and Mablung with swords. Put Faramir in the lead as he is the best fighter. Around south somewhere is the Mumak, a huge oliphant. CHARISMA him and he will join the group. Go to the crossroad and head slightly east. GET the statue head, CLIMB the statue, and USE the statue head. Faramir says something is missing, a polished gem. CLIMB down, and go to the east. ATTACK the four orcs and immediately be PERCEPTIVE and READ. I have a feeling this paragraph has something to do with the missing gem, but I cannot be sure. Along one of the rivers, Gollum will want to catch fish. Allow him, and if you are in the right place, he will spit out a gem. USE this gem on the statue after CLIMBING it. The bridge which the Mumak cannot cross is over the east end of a strangely split river. On the north side of the east end, JUMP in (Mumak and all!) to resurface in a damp cavern. Before taking many steps, however, you will be plunged into darkness. USE the phial. Go north if you feel like fighting the Mewlip (It looks and fights like Gollum-I can't believe a warrior was killed by it!). Then, JUMP the chasm and USE the shovel to clear away the rubble from the tomb entrance. Enter and GET the bracelet from the corpse in the north-west corner. Look at the message the invisible ghost on the east side gives now. DISCARD the bracelet when you are near a Numonerean woman's 'cold as death' sarcophagus. Go east for a shield. GET it and EQUIP someone with it. Exit the tomb and USE Sting to fight your way through the webs. Kill the Mewlip and leave the gold. Exit through the river. On the south side of the entrance river end, there is a scorched ring and a man answer him NO, USE athelas and if you wish RECRUIT him. Quickbeam in Fangorn(2) Go see Linandel the ghost in the north-middle part of the forest. TALK to him a bit, and then go along the passage to the ruins. GET the ent seed. USE the ent seed where it glows. Go back to Linandel and ask him about RUINS. He will tell you there is a secret entrance. Back in the ruins, the entrance is in a new-grown tree on the far north-east wall. Enter and GET the fountain water. Use PERCEPTION around the elven symbols to find a secret entrance. Enter and GET the magic sword and magic bow. Exit cavern and go back to Linandel. Chat some more, and head off to the bridge. Once in the middle, USE the fountain water and GET the lembas. Go back to Linandel. You should now have a ghost who will always heal you. Go to Skinbark in the north-westclearing, and fight off the six orcs attacking him. Question Gazmog and Skinbark thoroughly. TRADE some Entwater to Skinbark if you want. Wander around all the dead end passages near him until four orcs attack you. Kill them and be PERCEPTIVE to find their secret camp. You can skip this part if you want, but I recommend doing it if you have Linandel to heal you. Enter the nearest house and kill Flizpot. GET the chain mail, the key, and the silver pennies. EQUIP one of the hobbits with the chain mail. In the next house are six orcs in a circle. Kill them and GET the leather armour and the rest of the stuff. EQUIP the remaining hobbit with it. In the third house are four orcs. Kill them and GET the shield, rations, and hot food. EQUIP the hobbit in leather armour with the shield. Below the third house are four orcs burning the trees. Kill them and go west. Twiglate the ent will join your party. North of the northern house is a secret passage. Enter this and kill the four orcs that attack you. GET the ent seed. CLIMB the trap on the southern wall. Teach some people about ELVEN and HERB LORES in the library. USE Saruman's key on the silver doors. GET the source water. USE it in the dead tree room. GET the vine and rations. You can explore the underground passages to the west if you like, but I prefer to wait until I use Aragorn's company as less orcs attack and I have more room to carry stuff then. I will assume you will wait. If you want to abate the threat of the huorns forever, find the clearing below Greenroot's spiral and slightly to the west on the automap. TRADE the giant huorn there a black acorn or two. He promises not to attack you. Head back to Treebeard now. If on the way you meet Redcone the Healer ent, ask him HEAL, and CLIMB his branches. This fully restores your health. Once you meet the Entmoot and Treebeard, they will transport you to a crossing near Isengard. With Treebeard in your party, head west until you reach Isengard (a very large fortress). Enter from the south and kill the last of Saruman's orcs. Gandalf to Edoras Cross the bridge. You will be stoped by Riders of Rohan. Use RIDE on them. Go east to Edoras Faramir in Ithaldien Be PERCEPTIVE on that ring. GET the sword, shield, and torch. EQUIP Frodo with the shield and Gollum with the torch if he has no dagger. I think if you go to that ring earlier, there is a Southerner who answers by referring you to paragraphs. I don't know what to do with him. If you feel you have finished with Ithaldien, TRADE what you need from Faramir, Mablung, Damrod, Anborn, and the Mumak as they will abandon you the minute you enter Morgus Vale. Take the path east of the crossroad into Morgus Vale. Frodo on the evil bridge Follow the path to the bridge. USE phial to free Frodo. Gandalf in Edoras Go south down the path towards the small castle in the middle. I will come to the houses later. When Hama stops you at the entrance, DISCARD all weapons including torches, but not Gandalf's wizard staff. Enter the throne room and USE the staff or the spell COUNTERMAGIC to free Theoden of Grima's spell. RECRUIT Theoden, Eomer, and Hama. Now you must find the great treasures of the Golden Hall. But first, go outside and get your weapons. Uh-oh, Anduril's gone! You will be able to get it back later. Go upstairs and into the armoury guarded by four Rohirrim. EQUIP Aragorn with the magic sword, and the others how you see fit. Go into Theoden's room, south of Eowyn's, and GET Herugrim. EQUIP Theoden with it. Then go into Grima's room, be PERCEPTIVE, and DETECT TRAPS. Use DEVICES to disarm the trap. GET Helm's horn and all iron keys. Go upstairs and learn SWORDS, RIDE, BRAVADO, CLIMB, and PERCEPTION from Hambold. You can also be fed a gruel by a mute healer to heal you. Go upstairs once more. Once upstairs, do not go north. There is an undisarmable trap there. PICK LOCK chest and read the papers. Go east then north until you can see an attic. Be PERCEPTIVE and COUNTERMAGIC Saruman away. GET the sceptre. Go back down to the throne room. Use PERCEPTION on the chair, and then DETECT TRAPS. PICKLOCK the lock and GET the Cup of Rohan. Go downstairs into the dungeons. CLIMB into the well. GET the spiderbane. CLIMB out again. PERCEPT the spider near the chest and ATTACK it. When it is dead, use PERCEPTION and DEVICE the trap. PICKLOCK the lock and GET the bridle. You have gained all the items! Leave the Golden Hall. When you enter the houses, there will be different effects depending on whether you have King Theoden with you or not. Also, when you ask people about him they often say nothing. I don't know if this is a bug, or if they are speechless with shock, anger, grief, hatred, adoration, sympathy, reproachfulness, ignorance, or forgetfulness. Leave Edoras and head south-west along the road. Take the smaller south path when it is available. Enter the first house for two mugs of ale and four rations.In the second house there are two orcs. After fighting them GET the two rations, the two ales, and the sword. In the third house there is a man called Ethelden who acts very suspicious, but I couldn't get anything out of him. In the fourth house there is nothing. Follow the path south and take the east path into the mountains. Frodo hiding from the Witch-King Follow the path east and HIDE from the Witch-King (And you thought you killed him in Volume One!). Gandalf at the Gate of the Dead Go into the east mountain passage and follow the path round. Meet Saruman and TALK to him to get rid of him. If you attempt to COUNTERMAGIC him or ATTACK him, he will disappearand lightning will strike you. Keep going into Saruman's camp. Keep to the path until you reach the Gate of the Dead. A barrow wight will appear, wielding Anduril. Luckily you don't have to fight him, but the forced alternative is not much better. Eight orcs will attack, and after they are dispatched, eight uruks will appear. When they are finally dead, Anduril and four healing draughts will be lying on the ground. GET them and EQUIP Aragorn with Anduril. TRADE the magic sword to Eomer and EQUIP him with it. Follow the path out and cross the bridge. Gandalf travelling to Hornburg Follow path and answer No to lighting a campfire. ATTACK the four orcs. GET the rope and the two rations. Follow the path north. Go west at the junction, as King Theoden says. A wounded soldier will die at your feet, so GET his chain mail and sword. Attempt to cross the bridge ahead. Answer Yes to accept the help of three fine soldiers. Gandalf Hunting for the Lost Army of Erkenbrand Cross the west ford and talk to Elfhelm and his Rohirrim. Question him about NEWS, ERKENBRAND, and MESSENGER. Stay off the path to avoid blood-thirsty Dunlands and Dunarchs (Great names). The Dunlands wield swords, the Dunarchs wield bows, and both are fully shielded by leather armour. Also, they tend to come in large groups of six or seven. So, go very slightly north and a lot west until you are travelling along the feet of the mountains. When you hit the west mountain wall, go south and kill the two orcarchs (bow-firing orcs) and the four uruks guarding Erkenbrand and his tiny 'lost army.' Luckily, Erkenbrand's army will help you. Frodo on the Staircase Go north, but not on the path. ATTACK the crow to silence it and avert the peril of the orcs. Now go up the staircase and CLIMB where it is hard to climb. It doesn't really matter whether you rest or not when you are asked. When you can see the cave north of you, TRADE or DISCARD all of Gollum's stuff. Then TRADE and EQUIP Sam with the mithril and a shield. Make sure that he has the phial as well. Enter the cave. Aragorn, the Subquests, and Saruman's Defeat There are three completely unnecessary subquests that you can complete now: Helm's Deep, The Underground Passages of Isengard, and The Mountains of Haryiarn. If you don't feel like adventuring and would rather just complete the game, go to the section marked Defending Hornburg. Helm's Deep: To enter Helm's Deep, cross the little bridge that would otherwise lead straight into Hornburg and go north. GET any rocks lying about. Continue north into the valley surrounded by mountains. Go west and then south. On the east side where the valley starts to narrow is a secret entrance, but you don't need that yet. Go south and enter Helm's Deep. Once inside, you must have Captain Hama with you to do anything interesting. Go west into a food storage room and PERCEPT Reof. Question her about NEWS, SECRET, TOMB, and GAUNTLET. Go south into the secret tomb. GET the gauntlet and ATTACK the ghost. Exit the tomb and then Helm's Deep. You may meet six orcs on the way and after they are dead you can GET their axe and ale. Go back to the riverbed and USE gianthands. GET the boulders. Back in Helm's Deep, you can go south to interview the refugees. Question the woman about REOF, NEWS, BEAST, and DRAGON. Hmm, sounds like a quest! Go to the room west of the pond and GET elf-rope and two rations. Go back to the tomb and PERCEPT the dangerous stalactites in the big room. Go north and kill the six orcs. GET the sword and axe. The far north-west dead end reveals a secret passage. CLIMB out. You are in the valley of the mountains. CLIMB back in for more adventure. Find the pool and dive in by answering Yes to the question. South-east of the new pool is some rubble. PERCEPT and GET the gauntlet. There! You now have both gauntlets of the gods. Be PERCEPTIVE on the picture of a dragon attacking a village to discover their origin. Go back in the pool and then exit the tombs. Now go into the north-east room and PERCEPT the hidden and broken elevator. Fix it with DEVICES and descend to the deeps of Helm's Deep. ATTACK the six bats in the west cavern if you want. In the north-east passage, a ghost of an ancient lord will tell you to beware victory. I am unsure of the identity of the ghost, but I suppose it could be Helm. However, I thought I killed Helm's ghost when I took the gianthands! There are many dead ends that have no secrets so eventually you will have to go south. Go east at the crossroads and ATTACK the six fire serpents. After they are dead, GET the magic mail, silver pennies, and the sword. EQUIP someone with the magic mail (I EQUIPPED Aragorn). Kill the seven bats to the south and GET the gem. Be sure you've got your stamina up as you must now fight the Dragon! Go east into the big room. ATTACK the Dragon. It is impossible to kill and will take gigantic bites out of your health if you don't have chain mail or better. But, once it is immobilised, USE the gianthands or gauntlets to throw the Dragon into the pit. Then, USE the boulder to seal the Dragon in forever. The Dragon is vanquished, the woman's brothers avenged! The Underground Passages of Isengard: These passages are very simple and could probably fit into the seventh level of Moria with no difficulty. Go north to Isengard and walk over to its east tower. PERCEPT a secret passage and descend beneath Isengard. DISCARD something so that you will be able to pick up some tree bark. All wooden doors can be opened by a PICKLOCK skill, all silver doors with a supply key or Saruman's key. In the library there is some tree bark. GET this. Enter the armoury and EQUIP all you need. In the bedroom there are three humans- but after fighting them, there is nothing to gain. There are loads of things in the storerooms: torches, flints, knives, rations, ropes, shovels, etc, but I won't talk you through these. Now go north-west and go through the passage there. READ the word Nazgul. Orcs may attack you in the large bedroom so I suggest you stick to the north or south walls. If you exit through the dead tree room or the north-east passage, you will find yourself in Fangorn. To get to the three north-west rooms, you must go through a room with an invisible pit. Stick to the walls like glue and it shouldn't pose a problem. The room you come to has just one uruk in it, so the chain mail, sword, and supply key are easily won. The third room has some sort of strange brick trap which slides back into place the instant you walk in. Pretty safe trap, I couldn't do anything with it. Leave the Passages by the far south exit. Now you have rejoined Merry and PippinRECRUIT them both and go north into the centre of Isengard. RECRUIT Quickbeam and go back out of Isengard. South-west is an ent called Fastroot. TRADE him the tree bark for full health and two ent draughts. The Mountains of Dunland: Behind Fastroot's tree is a path into the Mountains of Dunland. Take this as far as it goes. Talk to the old man if you want, especially about ROHAN, HARYIARN, SARUMAN, and EAGLES. Along the path some more are two Dunarchs and a Hiyalate. However, only the Hiyalate seems to want to fight from this direction. Continue through the mountains until you reach an area where one of your group will warn of an avalanche. USE rocks or boulders to stop the avalanche. Go south until the music changes. PERCEPT the evil eagle flying towards Isengard. When you come to a house, you have reached Haryiarn. Stay away from the northern square because a mob of humans will order you to leave town. Walk between the houses and mountains to protect yourself. In the north-western house is Toryin the Lorist. Question him about EAGLES and ROHAN. The west-middle house contains nothing. The south-west-middle house has a silent shopkeep. The south-west house has four Dunlands who dislike your kind and will attack you if you don't leave. The south-east house has a silent bartender in the dining room and four fighters in the bedroom. The south-east-middle house has three Dunlands who will attack if you don't leave. The east-middle house contains nothing. The north-east house has Sargulk the Spy in it. CHARISMA him and question him about SARUMAN, EAGLES, and ORCS. You can either let him escape or ATTACK him. To enter the egg cache east of the village you need Gandalf to perform a COUNTERMAGIC spell. So, come back later with Gandalf and, for now, exit the mountains by going south. PERCEPT the lone crow. Defending Hornburg Now go back to Hornburg, the place which you were supposed to defend. In Hornburg there is a dwarf called Flamebeard who will give you two sets of chain-mail. EQUIP those who need it. In the armoury they will give you what few weapons they have left. EQUIP those who need them. There is also a Rohirrim in the bar who will feed you some ale and rations. If you enter the south-west room, you will see a message saying the battle has begun. Try to exit Hornburg. Fight off the two Dunarchs and the six orcs. Then go to the bridge and kill all six uruks. Answer Yes to defend the gatehouse and kill the five Dunlands and three Dunarchs. Retreat to the Keep, enter, and USE Helm's Horn. Exit once more and refight the two Dunarchs and six orcs. In total, you fought twelve orcs, seven Dunarchs, six uruks, and five Dunlands. Well done! You have successfully defended Hornburg. Gandalf will join your party and tell you that you must now meet Saruman. On the way you can COUNTERMAGIC or !FELAGUND the magic cache and go north round the hairpin at the mountain junction. You will then receive the word of power !GWAIHIR which can transport you to Isengard, Edoras, Estemnet, or Helm's Deep instantly. Quite useful but you don't have much time to use it. If, on the path to Isengard, you meet a band of Dunarchs and Dunlands who want an item of value, TRADE all you can. I never found the item they wanted so maybe you should just avoid them. Isengard and Saruman's Tower: In the walls of Isengard, to be accessed only from the inside, are lookout posts. In them, going clockwise from the south, are: nothing, four orcs, and broken junk. In Saruman's Tower there are four humans who you can ATTACK and then GET Saruman's key from. Also there are three humans guarding an elf cloak, a magic sword, and an elf brooch in a seemingly empty room. EQUIP Eomer with the magic sword. Upstairs you can learn READ, BRAWL, DARK LORE, DETECT TRAPS, and WIZARD LORE in the library. There is also a human (saying his prayers?). Go upstairs once more. !EDRO (open in elfish) the big locked doors and ATTACK the two corrupt eagles inside. GET the two eagle eggs and the healing draught, and notice you have learnt the word of power !MANWE. There are two things you can do from here: 1. Go upstairs and where it refers you to a paragraph, either CLIMB or say !MANWE. GET the palantir. 2. See Saruman in the north-east room and COUNTERMAGIC his spell-binding words. GET the palantir. You have now freed Edoras and the surrounding kingdoms of the threat of the White Hand. But a more important quest remains... Frodo in the Last Cave Go deeper Hey! Gollum's gone! USE Sting or star ruby to cut through the webs. Uh-oh! The Ringbearer is gone! And now Gollum attacks you! Now you know why Gollum should be disarmed and Sam strengthened. Beat Gollum- not too hard, and then USE the phial on Shelob. Head towards your friend and listen to the orcs. Phew! Frodo's just unconscious. But he is being taken away by the orcs!