S O L U T I O N Contents ---------- 1) Story 2) Basics 3) Items 4) Animals 5) Walkthrough 6) Bosses 7) Secrets 8) Credits 9) Legal Stuff 10) The End -------- 1) Story -------- Straight from the Manual [Illegal? Fine, c'mon DMA...SUE ME!!!... on the otherhand, don't :)]: Launched in 2001, Silicon Valley was the largest, most expensive space station ever created. An experiment in artificial life and robotic evolution, Silicon Valley broke new ground in terms of size, luxury, and extreme danger... There was only one slight hiccup. Seven minutes after the station was launched, it vanished. Completely. Utterly. Absolutely. Gone. Of course, a massive search was launched. Every terroist group in the solar system who had 1) a motive and 2) a REALLY big garage was immediately arrested, searched, and locked up on general suspicion. But nothing was ever found. Until now. After 1000 years, Silicon Valley has returned. It was spotted by a giant orbiting telescope as it passed the orbit of Uranus. The Earth government immediately sprang into action and sent aboard a squadron of brave Space Marine, each and every one of them barrel- chested, sharp shooting, iron pumping heroes. They vanished. The next squad vanished too. In fact, about five squads were sent to the giant derelict station before someone figured out they weren't getting anywhere. What this job needed was someone expendable and cheap. Enter DAN DANGER and EVO, the bravest heroes Earth has to offer (and at knockdown prices too...). Dan is, of course, human, but EVO is the end result of the Silicon Valley experiment, a super-intelligent, self-evolving robot. The fate of the Earth is in their hands. Who knows what terrible changes have occured over the last millennium? Who, or what, is in charge of the station? Why has it suddenly reappeared? Why is it heading straight for Earth? What can be done to stop it? Can Dan stop it? Evo? You? I'll continue the story from the opening cinema... As Evo and Dan speed towards SS in their broken down space ship, they start to argue over what station to listen to on the radio. It gets to the point that Dan isn't even driving it anymore, and before they know what is happening, the break through the ceiling of SV and plummet below...While this was happening, down below on the SV floor, Flossy the Sheep and Roger the Dog were admitting their eternal love for each other. After the joy and the kissing, Dan's ship lands on Roger, killing the dog insantly. Evo is blown from the wreckage, hits the ceiling and shatters...his main chip falls down and lands in Roger's Body. Dan will watch everything from the ship...and so our adventure begins. --------- 2) Basics --------- To complete each mission (All 30+ of them), you'll need to complete several objectives using different animals. To take control of any animal, you'll have to kill it first. Then step up to it and press R. Be careful, though, as Evo can not survive long without being inside a host. The Green energy bar at the top is two parts: The long one is your energy, and the ball is the amount of energy your A attack has. Then the bottom is your enemie's energy, plus your energy for your B attack. Your attack's power always returns, but each time you use it will go down, the amount depending on the animal and the attack. -------- 3) Items -------- Power Cells: Collect these glowing balls and you'll get more points towards 100% on a level! Energy: Grab these blue balls, they will restore your energy bar considerably. Teleporter: There are two per stage...you start at one, and you exit in one. The exit will only open up when you have completed all of your objectives. Cameras: These blue objects will give you a little tour of the level. Useful for knowing what is ahead. Terminals: Walk up to these T.V.s and it will tell you about the animal you are currently in. It's the same as when you enter a new creature, though... Crates: Break these open to reveal energy and other goodies! Trophies: You receive these for doing a secret objective. ---------- 4) Animals ---------- Here's the layout... (Name of animal) Description: Mass: Funny...Duhaha! Engine: It's in the game... Abilities: Intelligence: What it is like when the CPU controls it? Strength: For both attacks and defense Water: Is it good in H20? 1. SHEEP Description: White stuff with four black things sticking out and a blank stare. Hilarious! Mass: Medium. It's fluffy! Engine: Bio Abilities: Floaty Hop - Use the Sheep's Hovering ability to scale cliffs and cayons! Baa - Use this when bored or just for a laugh. Does no damage. Intelligence: Very low! It just runs away from danger. Doesn't help that's it's slow... Strength: Defense - Weak Offense - No attack Water: Floats well in it 2. DOG Description: A yellow dog with strange legs. Mass: Medium - Doggy goodness! Sick... Engine: Electric Abilities: Jump - Use this when you need to get up on platforms Bite - Besides making him bark, it makes his head lunge forward and bite! Intelligence: Rather low. Runs around aimlessly. Strength: Defense - Not so good. Offense - Medium at best Water: Excellent. Swims like a pro! 3. RACING MOUSE Description: A small, blue mouse on wheels. Mass: Tiny Engine: 2.0 Abilities: Speed Boost - Use this to cross large gaps or to speed away from enemies! Beware, as it acts like a real automobile when going into sharp corners. Tail Attack - Use it's sharp tail to impale oppenents. Intelligence: High, it will try to escape while attacking. Strength: Defense - Almost none. Offense - Formidable... Water: Will die soon if deposited in water. 4. RAM Description: A Sheep without eyes and a pair of horns. Mass: Medium. Heavy horns... Engine: Electric...as in underwear Abilities: Jump - Amazing!!! Head-Butt - Use this to slay enemies...or just to watch his neck extend three feet Intelligence: Low - Tries to attack, but misses often. Strength: Defense - Light Offense - Medium, but good enough for the levels where he is. Water: Floats like sheep 5. RACING DOG Description: A dog on wheels...with missile launchers! Mass: Medium Engine: 1.6 Abilities: Speed Boost - Just like the Racing Mouse Missiles - They are, of course, homing missiles Intelligence: Low! They retreat and then try to shoot, but it's too late usually.... Strength: Defense - Medium...is it me, or is this guy just average? :) Offense - High, those missiles are powerful Water: Swims just fine 6. RACING FOX Description: A red fox with wheels! Mass: Light Engine: 1.6 Abilities: Teleport - Sorta...he'll launch forward at an incredible speed. Not an attack. Tail Attack - Easy to pull off, and you can keep wiggling it for awhile! Intelligence: High - Follows you to no end Strength: Defense - Rather light Offense - Rather high...! Water: Swims great, it's a Fox ya know... 7. BEAR Description: A bear that looks much like a box... Mass: Huge Engine: Coal Abilities: Grab 'n' Lob - Use this to lift heavy objects Bear Frenzy - He'll go pyscho and thrash his claws while foaming at the mouth. You can also jump now! Intelligence: Low - Straightforward attacks. Strength: Defense - Huge Offense - Very powerful Water: Poor 8. RAT Description: A black rat with glowing red eyes...on wheels! Mass: Tiny Engine: Diesel Abilities: Feces - Lay some exploding feces! Bite - A more straightforward type of attack Intelligence: High - Runs around trying to avoid attacks. Strength: Defense - Light Offense - Medium Water: Excellent 9. SPRING THINGY Description: A normal sheep except with a spring instead of feet Mass: Light Engine: Spring Abilities: Hop - Whee! This is the only way you can move... pretty high! Baa - Like the Sheep Intelligence: Very low - It just sits there... Strength: Defense - Very low Offense - No attack Water: Ok 10. SPRING RAM Description: A ram on a spring Mass: Medium Engine: Spring Abilities: Jump - Whee! Head-Butt - His neck extends three feet and he hits stuff! Intelligence: Low - he just sits there Strength: Defense - Medium Offense - Medium Water: Ok 11. KING RAT Description: A heavyweight rat with a crown on. Scary! Mass: Huge Engine: Diesel Abilities: Ratty Smell - He farts noxious gas with hilarious sound effects...oh boy! Rat Army Attack - Send your allies into battle! Charrrge! Intelligence: Very High - Runs away, yet still farts Strength: Defense - High Offense - Medium Water: Sorta ok in a small way... 12. PENGUIN Description: Awwwww...how cute! I feel sorry for them when I have to kill them in cold blood...seriously! Mass: Tiny Engine: Electric Abilities: Jump - When in mid-air, he can also whip out an umbrella and glide slightly SnowBalls - Somewhat weak, but an easy attack to pull off. Intelligence: Above average Strength: Defense - Light Offense - Weak Water: Excellent - swims like a pro 13. HUSKY Description: A white dog Mass: Medium Engine: Electric Abilities: Jump - A bit higher than most animals Husky Frenzy - Besides foaming at the mouth, he bites rapidly. Intelligence: Medium Strength: Defense - Light Offense - Medium Water: Great, but not awesome or gnarly... like, totally dude!!! 14. HELI-RABBIT Description: A rabbit with his ears in a propllor shape Mass: Light Engine: Kerosene Abilities: Fly - Hover, fly...same deal, sorta. Bomb - Get over a target and release a fury of bombs! Just to get caught up in it... Intelligence: Medium Strength: Defense - Poor Offense - High Water: Barely 15. RABBIT Description: Duhh...did me see a wabbit?! Mass: Light Engine: Kerosene Abilities: Hop - Woohoo! Pound Ground - His foot will get big and send out shockwaves Intelligence: Medium Strength: Defense - Low Offense - Medium Water: Just barely 16. WALRUS Description: A blue walrus with shades on a sled with a propellor Mass: Huge Engine: Coal Abilities: Speed Boost - Wheee! Homing Missiles - Large and in charge! Takes up too much energy though... Intelligence: High - Very hard to hit Strength: Defense - High Offense - High Water: Excellent Note: Do not be fooled by the above...the Walrus is terrible! Almost impossible to control, and it takes forever for the missiles to recharge. 17. POLAR BEAR ON TREADS Description: A Polar Bear on treads... Mass: Huge Engine: Coal Abilities: Mines - Explosive feces! Large explosions, too... Shots - Large cannon balls come out of it's nose Intelligence: Low Strength: Defense - High Offense - Medium Water: Excellent 18. SKI HUSKY Description: A husky on skiis...with rocket launchers! Mass: Medium Engine: Electric Abilities: Speed Boost - Just like the Mice...talk about Newton's Laws... Missiles - Homing, at that! Large magazine! Intelligence: Medium, lock and shoot is all they know how to do! Strength: Defense - Medium Offense - High Water: Poor 19. SEAGUL Description: A gray, ratty looking bird. Mass: Medium Engine: Kerosene Abilities: Fly - Woohoo! Claw Attack - Use this to attack or lift dead bodies off the ground Intelligence: Low - Bumbles around without reason Strength: Defense - Low Offense - Medium Water: Excellent 20. KING PENGUIN Description: A large penguin with a crown on it's head Mass: Huge Engine: Jet Abilities: Boost Jump - Rocket flames come out of his ass to propell him straight up! Penguin Army Attack - Uselss. Intelligence: High Strength: Defense - High Offense - No attacks Water: Excellent 21. POLAR BEAR Description: Polar Bears...I know you've seen one before! C'mon...don't lie... Mass: Huge Engine: Fusion Abilities: Smash - Hit the decks!!! It's a butt stomp-like attack. Hide - Fit into a nice round ball with cute eyes peeking out. Awww... Intelligence: Low - Barely knows how to move, let alone attack Strength: Defense - High Offense - Medium Water: Excellent 22. COOL COD Description: A blue fish that looks like a shark (I know sharks are fish...) Mass: Tiny Engine: Jet Abilities: Jump - Out of the water that is. Spending time on dry land = loss of energy Swim - No! He just sits there in the water and bobs up and down...sheesh Intelligence: Medium Strength: Defense - Light Offense - None Water: Excellent...that was a no-brainer if I ever saw one. 23. ELEPHANT Description: ...kidding right? Go visit the zoo for crying out loud... Mass: Huge Engine: Diesal Abilities: Water Spray - Water...and you spray it! Grab 'n' Lob - Great for picking heavy stuff up with your trunk Intelligence: High Strength: Defense - High Offense - High Water: Great 24. TURTLE TANK Description: A turtle with the head of a cannon Mass: Medium Engine: Coal Abilities: Shoot - Cannonballs! Hide - Underneath your shell! Intelligence: Low Strength: Defense - Medium Offense - High Water: Ok 25. HYENA Description: A pink dog like creature...mmm...Discovery Channel... Mass: Medium Engine: Electric Abilities: Jump - Cool...or not. Laughter - It spreads like wildfire then before you know it, everyone is laughing! Intelligence: High - Runs away when there is a threat Strength: Defense - Light Offense - Medium Water: Good enough 26. PIRANHA Description: A green fish with HUGE teeth. Mass: Tiny Engine: Fusion Abilities: Jump - Woooooohhhhooooo!!! How original... Bite - What else are you going to use those huge fangs for? Intelligence: Low Strength: Defense - Meager Offense - High Water: Duh...EXCELLENT! -------------- 5) Walkthrough -------------- Note: Will not reveal locations of Power Cells - - - - - - - European Zone - - - - - - - LEVEL 1: SMASHING START Brief: Ooh! Ah! Ow! My head! Sheesh, what a landing! Evo, do as I say and we might just get iut of this mess - alive! Oh,, and if we're going to repair you, we'll need as many of those purple cells as possible. * Get some energy * Get me some sheep Guide: You're in a dog, so you can attack. SImply chase down Flossy and kill her, then get inside her body (not sexually...) and control her (mission 2 complete). Now just get the blue energy that's near the ship (mission 1 complete). Now the exit will open up and you can scroll on outta her. LEVEL 2: HAVE A NICE DAY! Brief: Oi! Hungry sheep are on the loose - round them up! Fast! Use the electric fence to keep them in their pen. Hey! The Scanner shows a mouse with wheels in this zone. Use it to reach the exit. * Get FOUR sheep into the pen * Find the mouse with wheels Guide: Simple enough...or is it? Round the sheep into the pen by either a) chasing them in or if they just won't cooperate, b) kill them and put them in YOURSELF :) When they're all in, hit the electric switch to keep them in (mission 1 complete). Note: You will need one of the sheep to collect some of the Power Cells. The mouse with wheels is on the other side of the level, in a large shed. Take control of it and go towards the center of the level. See the island with a tree? Run full force at the ramp with a turbo and you'll rocket towards it, and land on the exit that is no active. Trophy: To collect a Trophy in this level, with the Racing Mouse, go near the second shed and a dog will come out and challenge you to a race around the lebel. Good thin you have the turbo, but don't waste it. Use it in controlled bursts, then when the ramps comes up, hit it at your top speed! Woohoo! LEVEL 3: HONEYMOON LAGOON Brief: The electric fence is linked to the Big Machine. Play around with it and see what happens...Oh yeah - and bring me back something soft and fluffy to hug. * Deactivate the Big Machine * Deactivate the electric fence * Get something soft and fluffy Guide: Go forwards and hit the ramp to get on the raised platform, albeit not very much. Hit the four levels and the machine will spout out some Power Cells (mission 1 complete). Then hit the four buttons on either corner, but be quick about it, they reset after about 10 seconds (mission 2 complete). Now you can go to the second part of the level, since the electric fence is disabled. Go past the foxes (don't even try to kill them, they will murdur you) and up the hills using yur turbo, at the end are some sheep! Kill one and get inside (mission 3 complete), now continue on the path. You're at the start, so you'll have to go right back to where the sheep were (sorta). Get near the lake, on the opposite side of where the electric fence was. See the metal thing going up and down? Get on it and hover to the exit. Trophy: Have you noticed the blue rings around the level? If you fly through them all, you get the trophy! Three must be activated by the Racing Mouse (one near the big machine, one near the foxes, and one above the sheep pen) while the last two must be activated using the sheep (both by the exit pad). LEVEL 4: THE BATTERY FARM Brief: The farm's gone to the dogs! Damn mutts took over the farmhouse and set up and electric fence around the exit. And I need chow, now! Get me some carrots! * Raise the bridge sections * Grow some carrots * Switch off the electric fence (Question: How did this game get an 'E' rating with cuss words in it?) Guide: Go forward as the mouse and get inside the fence via the ramp. Kill all of the sheep, and the ram, and then take control of a sheep. Keep going and hover over the broken bridge, hit the switch and the pieces will rise! Go back and get inside the Ram, then proceed over thr bridge to kill the Racing Dog with Rocket Launchers. Don't worry, if you get low on energy just return to the barn for energy. When he's dead, great, but don't do anything with him _yet_. Go over to the machine near the carrots and hit the lever a few times to raise them (mission 2 complete). Using them as platforms, go to the upper section. Go around and hit the switch to raise the bridge sections on the left side of the level (mission 1 complete). Now we're set! Use the Racing Dog and cross the bridge, then kill off the Racing Foxes so they won't bother you...shouldn't be too hard, you have missiles and fast wheels! Go inside the house and stand on the switch (for some reason, you HAVE to be the rocket launching dog to do this, otherwise it says "Un-authroized personnel" or something. Maybe it's because you could hit the switch without raising the bridges...) (mission 3 complete). Now go exit! Trophy: Simply kill all the animals in the level and a trophy will appear inside the house...you'll need the Sheep to get it, though. Mini-FAQ: Q: I'm missing four Power Cells...where are they? A: See that valve near the second bridge? To activate it, go near the house and stand on the bushes. See the upraised platforms? Get on them from there, then go forward. Now you can easily hover over there as the Sheep. When you activate it, four plants will grow and pop open to reveal four Power Cells. Q: What's with the barn and the thing that goes up and down when I hit the switch? A: Get on that thing to go to the upper part. Two Power Cells await, as well as a camera. Also, hover out to the roof for even more! LEVEL 5: THE ENGINE ROOM Brief: You need a keycard to pass through here. Sensors detect an object in the hands of a dead humaoid, possibly one of the station's professors. Watch out for those crazy bears! * Find the keycard * Activate the bridge * Open the security door Guide: Go forward and turn left and get away from that wacko bear! Kill the Racing Dog and quicly take out that bear before he rips you to shreds! Go near the beginning and destroy the computers, then take control of the bear. Go and lift that white thing (press A and hold it) then go to where the Racing Dog was when you first came in. Drop it in the red thingie, and the scientist will come over and give you a key card (mission 1 complete). Then go to where the bear originally was, or near the beginning, and go down the hole in the wall. At the end is a switch (mission 2 complete). Now simply go to where the camera went...But to get past the duo of bears, you'll either have to a) Go by as a bear so they don't kill you or b) use A LOT of rockets :) (mission 3 complete). Trophy: To receive the Trophy, simply collect all the Power Cells in the level (they're in the computers). You'll need to use the rat in the small pipe to get it, though. LEVEL 6: FAT BEAR MOUNTAIN Brief: Those cheeky little sheep have taken control of this old playground and locked the fat bear inside the hillside cavern down by the empty sheep dip pool. * Kill the angry animals * Flood the sheep dip pool Guide: Ok, this is easy enough. Go up the mountain as the Racing Mouse and go where the Racing Dog is. Ok...hit the ramps and turn on the switch to open the building. Lure the Bear out and the Dog and them will fight. When the Dog (or bear) is dead, get inside it and kill the other off (mission 1 complete). Now, use the Bear to get to the switch and activate it (mission 2 complete). Get inside a sheep (there's a ton of them around here) and push the crates around in the water to form a bridge so you can exit this stupid level... Trophy: Near the switch that opens the building are three levers that won't stay down, right? Well, get an animal on top of one, exit it and the lever will stay! Find another host quickly and do the same. The trophy will appear! But how do you get it? I can touch it and everything, but the animal goes right through it!! It this some kind of glitch? I've read about it...but is it that rare? Does this mean I can't finish the game with 100%?! WAHHH!!! LEVEL 7: ROCKY HARD PLACE Brief: I'd say this area was hit by a sevre meteor storm - and it looks like there's another one on the way. I see some floating asteroid chunks which might make a good bridge - if you can get them up. * Elevate the asteroid chunks * Bring me a thing on a spring Guide: Go forward pn the ramp as the Fox and warp to the box below. Carefully aim yourself and do the same to get inside the pen. Get a Spring Thingy (mission 2 complete), doesn't matter if it's a Ram or not, and get out of there. Follow the path around to find a switch: hit it (mission 1 complete). Now simply spring to the exit. Trophy: This is a bit more difficult than completing the mission...Hit the switch near the pen to make the brown box start to go up and down. Get on it as a normal sheep and at the top is a platform. If you try to hover towards the platform with a fox on it the wind will blow you away. So instead of doing that, hover on the outside of the wind and come in at an angle. Hit the switch to turn off the gravuty, and take control of a Springy Thingy. Now go to the exit and jump, you'll go way up high to a platform with a Trophy! LEVEL 8: STINKY SEWERS Brief: Flupping honk, Evo, what's that stench? Must be coming from down there...in the sewers. Ugh. It smells worse than your backside. * Find the keycard to access the main tunnels * Reactivate the Big Taps * Gain access to the King Rat's hole Guide: Go forward and search around until you find some rats, get inside one and go past the place where you couldn't get before because you were too big...underneathe a pipe. Keep on going until you meet a Fox, kill him using yur exploding feces then take over his body. Run to the rivers of crap and try to get out on all the stops, on one of them you will be able to! Open the wooden door to find a fat dead guy who'll give you a key card (mission 1 complete). Not far from here is the locked door, and now you can get through it! Keep on going past the barricade of cans to activate a nozzle which will cause water in the next room to rise. Go in there and take control of the dog, use him to push the crates around so you can get out of here. Search around the next area to find another nozzle (mission 2 complete), which will rise the water even more! Now the Fox can fit through the small hole. Follow it to the end to find the Rat King [See "Boss Section" for details on fighting]. Take control of the Rat King and return to the start where there is this thing going up and down. Follow it to the door where you can exit...whew! (mission 3 complete). Trophy: Guess I'll find out soon enough. LEVEL 9: RAT-O-MATIC Brief: Ah, so this is where the rats that are tearing apart EuroEden are mass produced - from mice! Oi! Evo! Save this paradise off Earth...or I'm sticking you in the microwave. * Kill the fox family * Destroy the Rat-o-matic Guide: Easy enough...with practice! Drive the Rat King forward and keep turning until you're outside. Do battle with the Fox Family until everybody is dead [For details, see "Boss Section"] (mission 1 complete). Now take a Fox as your host and drive into the room toliets, use your warp to get to the lower platform with the switch. Hitting it will unlock the door that is next door. Inside is a Racing Mouse, kill him off and get inside of his body. Turn on the Rat-o-matic to be dumped into a factory like place where several contraptions will try to stomp you, fry you, demorph you, light you on fire, and spray you with paint...At the end is a rat, kill him and use his exploding feces to destroy the computers. A chain reaction will occur and all the equipment in the level will be blown to bits in a neat, and long, little cinema (mission 2 complete). Now you have to exit...Go to where all the mice came out and they'll open a door for you. Go to the end and hita switch, then QUICKLY get back before the door shuts. This may take a lot of practice, but it _is_ possible. Behind the door is the exit. Trophy: It's on the barbecue near the Fox Family. How do ya get it? Who knows. LEVEL 10. GIVE A DOG A BONUS Brief: I spy with my little eye...a piece of your shellsuit to collect. Get a move on and get it or I'm leaving without you... Guide: Fly around, shoot stuff...it's pretty fun! :) When dogfighting, remember to turn AROUND when they pass you, they won't know what hit 'em...! Your prize is your Torso!! - - - - - - - Ice Zone - - - - - - - LEVEL 11: SNOW JOKE Brief: So you made it to the cooler...Wait! Something's missing... oh yeah - SNOW. Ooh, that big computer thing looks cool. Switch it on and see what happens. * Switch on the snow blower * Switch on the big computer thing * Get a husky Guide: Immediately get inside the Penguin that was run over by a snowball, and then proceed to go over to "the big computer thing" amd switch it on (mission 2 complete). Go down in the big hole with the grating and flip the switch (mission 1 complete). Also, kill a Husky and get inside it (mission 3 complete). Now just jump on the platforms to get to the exit. Note: Easier if you use a rabbit Trophy: Way up high...now if I could only get to it. LEVEL 12: ICE 'N' EASY DOES IT Brief: I need more data about the station. Scanners detect a high mental energy build up in this area...It's coming from the preserved heads of the professors lying around. Go get 'em! * Get the heads! Guide: Kill a rabbit and then climb the ice platforms, then drop down to claim a head. Go to the ice pond with all the Walruses and go near the thingie in the middle, destroy the ice with some thumps and a Heli- Rabbit comes out! Use him to get the head behind the start, and the one behind the wall in the water must be taken using a Walrus. That's all the heads... (mission 1 complete). Now you can exit! Trophy: Kill all of the Walruses. LEVEL 13: PENGUIN PLAYPEN Brief: The sensors have located a stinky seagull who was laughing when you crash landed, Evo. Go get it! Ha! The penguins have built a statue of their king on top of the exit...Get out of that! * Kill that fat ugly bird * Get rid of that supid statue Guide: Go down the slope and start to swim, you cute little penguin you. Swim all the way around to find a dead Walrus, use him to push the Ice Block in the gap and then use Mr. Penguin to hop over it! Go down and up the platform, then lure down the Ski Husky by falling down the slopes and he'll follow and the Tread Polar Bear and him will fight to the death (The Polar Bear will win). Now get inside the Ski Husky and go to the Seagull, kill him! Use the dead bodies of the penguins (using his claw attack) and put them on the buttons so they will _stay_ put down (mission 2 complete). Done! Trophy: ???? LEVEL 14: PINBALL BLIZZRD Brief: Some...thing is jamming my signal to the teleporter. Here's my plan: jam the jam with our special tune so I can get a signal through. * Collect the silver notes * Play our special tune on the keyboard Guide: Go forward and kill the Penguin King with your missiles and then use him to collect the notes around the level...shouldn't be difficult. Then go to the Keyboard and watch the keys, then do the same thing it did (like in Banjo-Kazooie...!). Trophy: Good question! LEVEL 15: HOPPA CHOPPA Brief: Sob. Sniff...I just picked up a distress signal from cute ickle bunnikins terrorised by evil huskies. Kill the husky scum, Evo. Kill them for the bunnies...and for me. * Kill all the huskies * Destroy all the gun sites Guide: Go forward in your Penguin, and climb to the very top so you're looking down on everything. Glide down with your umbrella so you're close to the creature on the ledge, and hop out and climb inside! Take control of the King Penguin and fly out of there, fly past all the evil Huskies until you see some Heli-Rabbits. Go inside the control room and flip the switch, now the gun turrets will be turned on! They'll start shooting at the Heli-Rabbits, and one or two will die. Go get inside! Use them to kill one Ski Huski, then use him to sneak up on the rest of the Huskies and pummel them with rockets (They won't do anything until you start to fire). After the Huskies are dead (mission 1 complete) return and become a Heli-rabbit, now carefully destroy all the gun turrets (mission 2 complete). This takes practice, as the Heli-Rabbit barely has any defense... good thing there's a lot of energy hanging around in this level. Trophy: In some magical place where I can't find it. LEVEL 16: SOMETHING FISHY Brief: Hey, Evo, here's a good one...I need some FISH for my CHIPS. Get it? Ha ha ha. By the way, the teleporters behind a big sealed door. * Free the fish! * Switch the switch to open the big door. Guide/Trophy: Working on it. Well, this is as good as place as any to stop and tell you that this is as far I have gotten in this gigantoid game. This is half of the game, and I have half left to go...one more Ice level and two more zones. Whew! The next update will prolly have the Jungle Zone, and the animals for that zone. Then the next one will be the last zones and the last levels and animals...etc. I've been playing this game for 15 hours too... --------- 6) Bosses --------- RAT KING: Make sure you go in with strong energy, or else you're doomed. Destory his flunkies first, one at a time, or you'll be overwhelmd and killed within seconds. There are two crates in the room, both have enegry in them. Once the King is alone he'll be easy to kill. Especially if you trap him in a corner... FOX FAMILY: Spray your gas all of the place and make your rat friends go in and do the dirty work. If one dies, take control of him and finish off the fox's with their explosive feces. Muahah! PENGUIN KING: Not very difficult at all...da few dozen missiles and he'll be dead >:) ---------- 7) Secrets ---------- ROCKETS: On the first level, go up to the Rocket and you can see Dan through the glass. He'll make a little comment, but if you're the dog and bark five times, the rocket will attempt to take off! It will be, of course, unsuccessful. NO MUSIC: In each level, there are several speakers that blast out strange music and tunes. Well, if you have something explosive...like exploding feces or rockets, then you can blast them away and the music will go away! Haha! More to come...I hope. ---------- 8) Credits ---------- Nintendo: One time in Mario 64, Mario shouted "TICKLE MY {pink} PICKLE!!" It was sick...very! DMA Design: Floating sheep? LOL, they're ok in my book. -------------- 9) Legal Stuff -------------- This guide can not be copied without permission of the author. It can not be used as a means of profit. Basically, just don't put your name where mine should be (i.e. stealing). Copyright (C) 1998 marshmallow Yes, you can print it out, silly =) Just don't sell it for money. ----------- 10) The End ----------- So many games, so many guides...I'm overwhelmed! As always, if there are any mistakes, typos, misprints, questions, comments, etc., then E-mail me at m_mallow@hotmail.com. -marshmallow-