Command & Conquer: Tiberian Sun FAQ/Walkthrough (c) 2002 Nathan Schmidt Best Viewed at 800 x 600 resolution Version Final ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ Table Of Contents ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ Section.................................About 0.1.....................................Updates & Copyright Info 0.2.....................................Review 0.3.....................................Character Info 0.3.1.......................................Solomon 0.3.2.......................................EVA 0.3.3.......................................McNeil 0.3.4.......................................Umagon 0.3.5.......................................Slavic 0.3.6.......................................Cabal 0.3.7.......................................Kane 0.3.8.......................................Hassan 0.4.....................................Background Info 0.4.1.......................................Tiberian History 0.4.2.......................................The Brotherhood Of NOD 0.4.3.......................................Global Defense Initiative 0.4.4.......................................The Forgotten 0.5.....................................GDI Missions 0.5.1.......................................Reinforce The Phoenix Base 0.5.2.......................................Secure The Region 0.5.3.......................................Capture The Train Station 0.5.4.......................................Secure The Crash Site 0.5.5.......................................Defend Crash Site 0.5.6.......................................Destroy The Radar Array 0.5.7.......................................Rescue Tratos 0.5.8.......................................Destroy Vega's Dams 0.5.9.......................................Destroy Vega's Base 0.5.10......................................Capture Hammerfest 0.5.11......................................Retrieve Disrupter Crystals 0.5.12......................................Rescue The Prisoners 0.5.13......................................Destroy The Chemical Supply 0.5.14......................................Mine The Power Grid 0.5.15......................................Destroy Chemical Missile Plant 0.5.16......................................Destroy The Prototype Facility 0.5.17......................................Weather The Storm 0.5.18......................................The Final Conflict 0.6.....................................NOD Missions 0.6.1.......................................The Messiah Returns 0.6.2.......................................Retaliation 0.6.3.......................................Free The Rebel Commander 0.6.4.......................................Destroy Hassan's Temple 0.6.5.......................................Blackout 0.6.6.......................................Eviction Notice 0.6.7.......................................Salvage Operation 0.6.8.......................................Capture Umagon 0.6.8B......................................Capture Umagon (Part 2) 0.6.9.......................................Sheep's Clothing 0.6.10......................................Escort The Bio-toxin Trucks 0.6.11......................................Destroy The GDI Research Facility 0.6.12......................................Rescue The Villainess 0.6.13......................................Establish NOD Presence 0.6.14......................................Destroy Mammoth Mk 2 Prototype 0.6.15......................................Capture Jake McNeil 0.6.16......................................Illegal Data Transfer 0.6.17......................................A New Beginning 0.7.....................................Unit & Structure Info 0.7.1.......................................GDI 0.7.2.......................................NOD 0.8.....................................FAQ 0.9.....................................Cheats 0.10....................................Vocabulary 0.11....................................About Me 0.12....................................My Favorite Games 74 -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- - 0.1 Updates And Copyright Info -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- Version 0.1 Beta 7/29/2002 Started this FAQ. Keyboard is broken, I had to copy and paste letters 8/2/2002 3:38 AM Finished Hammerfest. Need coffee.... 8/4/2002 3:03 AM Finished GDI Missions. Leg cramps & carpal tunnel are my thanks 8/7/2002 9:12 PM Updated the borders to fit the screen as perfectly as possible 8/7/2002 11:22 PM I finished Sheep's Clothing and am still on a coffee high. 8/8/2002 2:00 AM Typing "Rescue The Villainess" (yawn) -_- 8/8/2002 6:00 AM Finished NOD missions. NEED SLEEP!! 8/10/2002 2:56 PM Fixed dates in Update section and totally re-did the borders. 8/12/2002 2:54 AM Updated this FAQ to Version 0.2 Beta 6/01/2003 3:04 PM Updated to version 0.3 Alpha and fixed some spelling errors. 29/9/2004 11:09 AM Updated to Final version. Fixed a minor errors and stuff This FAQ may be use used by CJayC on GameFAQS without asking, as well whoever runs GameSpot may use it as well. Anyone else wanting to use it must ask. My e-mail is: L33t.Masta@gmail.com This FAQ for Command & Conquer: Tiberian Sun is Copyrighted to Nathan Schmidt (c) 2004 ^~^~^~^~^~^~^ ^ 0.2 Review ^~^~^~^~^~^~^ My review for Command & Conquer: Tiberian Sun: Command & Conquer: Tiberian Sun combines a perfect story line with a great game. It has some of the Original C & C,Red Alert, Red Alert 2, etc combined with some pretty cool new things. Firestorm Generator, Ion Cannon, Hunter Seeker Droids, etc It is an addictive and is fun game. With the Skirmish option, you can test out all the technology that GDI and NOD have to offer. The multiplayer is fun as well. Except for those who suck REALLY badly. Now the game has such a good story line that it is almost the work of the best of the best of the best at Westwood. Wait...it is the work of the best of the best at Westwood. Silly me ^_^; I give Command & Conquer: Tiberian Sun a 10 « out of 10 =-=-=-=-=-=-=-=-=-=-= = 0.3 Character Info =-=-=-=-=-=-=-=-=-=-= 0.3.1 General Solomon General Solomon led the first revolt against Kane and the Brotherhood. He resides in the orbiting Space Station Philadelphia. He is the top official who gives McNeil his orders from the space station. He and an elite group of soldiers lead GDI, and beat Kane and The Brotherhood Of NOD. He is haunted by the image of Kane accepting the Ion Cannon blast with open arms. 0.3.2 EVA Eva is the Kodiac's onboard voice controlled super computer. EVA has helpes out in many missions with approach evaluations and probable outcomes as well as what factors would give GDI the upper hand. 0.3.3 McNeil McNeil. That name strikes fear into the hearts of the most hardened NOD infantry. He is one of the top ranked officials of GDI. He has a little brother named Jake stationed in Hammerfest in Europe. McNeil hates all things NOD with a fiery passion 0.3.4 Umagon Umagon is part of "The Forgotten". A race of Tiberium-induced mutation. Umagon is found by McNeil while he was inside an alien craft. Umagon calls McNeil and GDI "Blunts" due to the fact that they use brute force to accomplish things. She and McNeil have a little "thing" for each other as seen in the many cutsceans with her in them... 0.3.5 Slavic Anton Slavic is Kane's highest advisor's son. He had more support than Hassan thought. Hassan and Solomon tried to frame him as being a GDI spy, but his team helped him by giving him an antidote for the toxins that were inside him at the time. 0.3.6 Cabal Cabal is the same as EVA with a few differences: It is a male voice, and has a propaganda of it's own. 0.3.7 Kane The charismatic leader of The Brotherhood Of NOD. Said by some to be a Messiah from god. He admits he is not God, but a close second place. He was declared dead by GDI officials and rumors of his appearances surround old NOD bases. When he reappeared to General Solomon, Solomon thought he was a ghost. But he was real. And hadn't aged a day. The most memorable quote of the game is: "It would be a sad error in judgment to mistake me as a corpse" 0.3.8 Hassan Hassan was the temporary leader of The Brotherhood Of NOD. Until Slavic killed him in front of all NOD forces and claimed himself leader. !@!@!@!@!@!@!@!@!@!@!@ ! 0.4 Background Info !@!@!@!@!@!@!@!@!@!@!@ 0.4.1 Tiberium History Rumors have it that Tiberium came to earth via a comet. Tiberium has deadly effects to the soil, surrounding vegetation and all life forms. Tiberium mutates the DNA of living organisms so that they look like jelly-like ooze that ooze and combinewith other ooze. These things are called Viseroids. The babies can't do any damage. But once they combine with another babyViceroid, they become a big threat. Tiberium drains the soil of any and almost all minerals. Creating a weird yet stunningcrystal formation. The Brotherhood Of NOD was the first to find a way of harvesting it into a usable substance. Thoughdeadly, it is the main source of credits in GDI and NOD campaigns. 0.4.2 The Brotherhood Of NOD The Brotherhood Of NOD or NOD as it will be referred to for the remainder of this FAQ, was started by the charismatic Kane. Kane led NOD to many victories until GDI arrived. NOD tried to eliminate GDI, but in the end GDI used their super weapon,The Ion Cannon. But Kane welcomed it with open arms, while it vaporized him. His body was never found. There were rumors ofhim appearing near old NOD bases. 10 years later, he reappeared. Not looking a day older. 0.4.3 The Global Defense Initiative The Global Defense Initiative or GDI, was formed to keep the peace in all of the world. their first appearance was a totaldisaster. NOD tried to frame them many times. But in the end, General James Solomon lead a campaign to defeat NOD and theirTemple Of NOD. He used the Ion Cannon to vaporize Kane and the Temple. The one thing he did not understand was why Kane welcomed it with open arms whilst it vaporized his entire body. 0.4.4 The Forgotten The Forgotten or "Shiners" as they are called, refers to the shiny tiberium crystals that grow on their bodies. Their leaderis Tratos. The second in command is Umagon. Third was Ghost Stalker. Tratos translated the Tacidus for Kane. He told him the way to change the earth into a tiberium waste land. GDI GDI GDI GDI GDI GDI GDI 0.5 GDI Missions GDI GDI GDI GDI GDI GDI GDI missions need more brute force rather that stealth and logic that NOD uses. GDI has more brute units rather than the stealth unit I like them better than NOD. But That is my opinion..you be the judge! !~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~! ! 0.5.1 Reinforce The Phoenix Base !~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~! Objectives: Rebuild The Barracks And Refinery Eliminate All NOD Forces Ok. as soon as the computer gives you control, have your infantry kill the NOD infantry and then move them into the base. Start building a refinery and barracks. You will get reinforcements in the form of wolverines. Send these reinforcements plus 9 or 10 light infantry will be enough. After you think you have enough infantry to handle a hand of NOD and a NOD power plant and 3 NOD infantry, take your infantry north east. Attack the hand of NOD first. Then attack the infantry that are guarding it and those (if any) that come out of it when it is destroyed. Then do the same to the power plant. ATTACK IT!!! When all NOD structures, vehicles and infantry are dead, you win the mission. You get a nice little cut scene to go with your stunning victory. ^~^~^~^~^~^~^~^~^~^~^~^~^~ ^ 0.5.2 Secure The Region ^~^~^~^~^~^~^~^~^~^~^~^~^~ Objectives: Eliminate NOD SAM Sites Destroy The NOD Base You start out watching two Orca transports getting shot down by NOD sam (Surface to Air Missile) Sites. When the computer gives you control, you will have an mcv, 3 light infantry and 2 wolverines. After you deploy your mcv, start building a power plant, refinery and barracks in that order. Once you have some barracks, that reminds me! If anyone says to you: The barrack doors are open and Private Ryan is attention! ZIP UP YOUR FLY! Now back to the walkthrough. Build 10 light infantry and 10 disk throwers and an engineer. Send them north. Have the engineer repair the bridge and go north to the nod base. Attack the lasers here. You will lose some men but not alot. Then ATTACK THEIR BASE TILL IT IS DUST! Now on to the sam sites. There are two in front of your base. Take them down, if you haven't yet. Then there are two near the NOD base. Take a group of infantry north of your base and their should be one here. Take another group of infantry east of your base. There are two sam sites here. Once all of them are destroyed, GDI transports will arrive to pick up a "significant" population of three people. Yes. Just 3. Now the base is already destroyed, you win! Cutscene Ahoy! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ * 0.5.3 Capture The Train Station *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Objectives: Destroy All NOD Structures Capture The Train Station You should ALWAYS do the optional missions. They make your main objective in the main mission easier. You start out with 3 engineers, two light infantry, two wolverines, and two disk throwers. Start by going west. Try to get your infantry up first because they can be healed by the medic that will arrive. Kill everything until you see a civilian array guarded by a light tower. capture it for reinforcements of a medic, an engineer, a disc thrower and a light infantry. Now head south west until you see a ramp leading up. Take that ramp up and kill the three light infantry. Now guarding the nest civilian array are 3 cyborgs. Take them out and capture the civilian array for 2 disk throwers and 2 wolverines. Now split up your forces into two groups. One grope have one wolverine, one disk thrower and one light infantry. Send these units across the bridge you saw while getting there. Have them destroy All the NOD things they come across. Now with the other infantry and things, send them back to ground level. Now send them north. you will find a bridge guarded with a cyborg and a light tower. kill em both. DON'T CROSS THE BRIDGE! Instead, go west of the bridge. You will get some titans. Have the titans get as close to the power plants as possible from your current position. Have them destroy them and the lasers will be disabled. Now cross the bridge. Ravage their base and send an engineer into the train station to win. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+= + 0.5.4 Secure The Crash Site +=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Objectives: Secure The Crash Site Capture Any NOD Technology Centers You will see a short in battle cut scene. After that you will receive an MCV, two titans and two wolverines. Use the Wolverines to scout out a fairly nice tiberium patch. Then have pairs of one titan grouped with one wolverine. Send one group to the left of the broken bridge and the other to the right. Now start building your base. Make a refinery and place it next to the patch of tiberium. You will want some vulcan cannons for base defense. Build some barracks, and a radar. You will also want a war factory but you will have a better place to put it in a few minutes. Now once you have a formidable fighting force make some engineers. Now take your force (engineers included) north to the NOD mini base. Don't attack it yet The titans have a better range than the lasers guarding the gates. Use the titans to take the lasers out. Now get rid of that gate and take down any defenses they have but let your engineers capture every structure there. Now place a war factory there and some barracks along with some Vulcan Cannons. Send some titans and disk throwers south-east of your new base and you will find some NOD buggies and Tick tanks. Eliminate them and the two light towers and you will have secured the crash site. You get a transmission. Now in your new base, make a good sized attack force with some titans, disk throwers, and wolverines. Send the titans up to the bridge north east of your new base. Have the titans kill the lasers and then bring the rest of your troops up there too. destroy everything in this base EXEPT the NOD technology center. Have an engineer capture that. Now the mission is complete. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=* = 0.5.5 Defend The Crash Site =*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Objectives: Survive Until Reinforcements Can Arrive Prevent NOD From Destroying The UFO Ok. This mission is sorta difficult. When reinforcements arrive, they will crash because of an Ion Storm. The storm lasts 10 min. NOD will attack your radar and one of your power plants. Sell them to make money. The radar wont work anyway because of the Ion Storm and your base will hold up with just one power plant. Keep all your Vulcan Cannons alive. If they get destroyed you will not have a chance. Keep most of your forces to the north west entrance. Most attacks will come from there. Keep all of your men INSIDE your base. But if you have to, move some outside to distract NOD and keep your cannons alive.The time just shows how long until you receive reinforcements. Nod will try to sneak troops into your base using Subterranean APCs. Have infantry on the bottom of the UFO and to the right of the barracks to welcome them. Make a medic and send him in guard mode at the north west entrance. Now just fight off NOD until your reinforcements arrive. When the reinforcements do arrive, NOD will send big forces of attack cycles, Buggies and tick tanks. Your units can easily take care of them. Once they are gone you win. +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* + 0.5.6 Destroy The Radar Array +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* Objectives: Destroy The Three Relay Stations Destroy The Radar Array YOU MUST DO THIS MISSION!!!!! Your starting forces are 4 light infantry, two disk throwers, and a medic. When you kill the two light infantry in front of you will receive two wolverines and two disk throwers. Go east with all your units. after a while, there will be a clearing where two light infantry and a NOD buggy. Destroy these to get reinforcements in the form of one titan. Go east some more and you will find 3 subterranean APCs will pop up. but they should be no problem dispatching them. There is a small NOD base to the south-east. If you are lucky, the Tiberium Fiends will help you out. Once the base is gone, you will receive 2 disk throwers, two light infantry, a titan and a wolverine. The south relay station: Once you get close to the tiberium veins, NOD will have some troops stationed there. Beat em to the ground and then continue to the relay station. There is nothing special about this station except that you can't send the titans or the veins will kill them. Once the station is dead you will get a medic, two disc throwers and four light infantry. The North west relay station: Only thing here is a couple of NOD vehicles on the route to the station. When you get to the station, 2 subterranean APCs will pop up. Raze um dead. Once this relay station is destroyed, you get a wolverine, two disk throwers, two light infantry and a titan. Then near the first relay station there is 2 lasers and a wall "o" concrete. Blast the lasers with the titans and take down all of the wall. There will be some nod structures ahead. Ignore them. Enter the tunnel to emerge just east of the Array. Use the titans to take out the lasers. then use all of your forces to destroy the array and tick tanks. After that is done, use the remaining Titans to destroy the lasers and gate to the south ease and then take the titans northeast. Have them attack the lasers. then have all your forces attack the last radar station. MISSION ACCOMPLISHED Go north and you will find a NOD mini base consisting -+-+-+-+-+-+-+-+-+-+-+ - 0.5.7 Rescue Tratos -+-+-+-+-+-+-+-+-+-+-+ You start out with Umagon, Ghoststalker and a Mutant Hijacker. Umagon can kill all types of infantry (cept Cyborg) in one hit and Ghoststalker can kill infantry (cyborgs excluded) and vehicles in one hit. He can also lay C4 charges in buildings. But keep his sight clear. He will kill anything (Umagon included) in his way. Now Mutant Hijacker can hijack any vehicle. Now on to the mission: Don't do anything at first. Let Umagon and Ghoststalker kill the three light infantry in front of you Next, head west. There will be one infantry guy running for an attack buggy. Kill him and take the buggy. But there is better ones available in a few minutes. Continue southwest. You will come across a patch of tiberium with a fiend in it getting attacked by NOD units. Destroy the NOD units to gain him as an ally. You don't control it. It just follows you home. (Can I keep it mom?) Now send al your units to heal in the tiberium. Yes. Mutants heal in tiberium. Now head in a north-west kind of direction. Avoid the base for now. Have Umagon kill the lone infant beside the attack cycles. Now you can hijack this vehicle two ways. If you hijacked the buggy, have your Ghoststalker kill the buggy to get the hijacker back, or B Just hijack it if you didn't hijack the buggy. Now use the cycle to shoot the crates inside the small base to blow up a power plant. Now destroy the units inside and coming to get you. Once done, have the attack cycle blow a section of concrete wall up. Send your troops to heal in the tiberium if they have to. Other than that, cross the bridge. You will come across some infantry. shoot the three infantry and the crates behind them. When you shoot the two crates closest to the SAM site, it will blow a hole in the laser fencing. A timer will start. Bring Umagon and Ghoststalker inside the base. Have Umagon go to the hospital and have Ghoststalker take care of the cyborgs and light infantry. Now here is the tricky part. Most people, including me, have had trouble with this part. You need not bash the game if Tratos won't have the "Enter" icon. Just take him near the ship and he will be beamed inside ("Beam me up Scottie!") and will be taken away. After that you will get an MCV and other units. Start a modest base because all you will need are titans. Once you have a kamikaze giant force of titans send them southwest to the new NOD main base. There are laser fencing and tick tanks and all sorts of defenses that NOD has at this technology level. SAMs Included. But kamikaze titans should be enough to destroy them. Once all NOD structures and units are done for, Mission accomplished. &%&%&%&%&%&%&%&%&%&%&%&%&%&% & 0.5.8 Destroy Vega's Dams &%&%&%&%&%&%&%&%&%&%&%&%&%&% Objectives: Destroy Vega's Electric Dams When you start out with two titans, three light infantry and one disk thrower. Head east to find two NOD buggies. Destroy them and head south. Both bridges will be blown out of order so you have to take the small piece of land that connects them at the bottom. Next head north to the NOD base. Dispatch the base to eternal damnation and you will receive reinforcements in the form of three wolverines. Next keep heading south east until you get to the bottom of the map. Then head east then north east. You will then receive three wolverines and two disk throwers. Kill all NOD units in the way until you find a NOD cargo truck. Heal with it and then go north. Continue until you find NOD light towers and such. Destroy everything and go north west. Kill the two tick tanks to receive 2 titans, two engineers and three light infantry. Now head north west across the bridge. If you killed all of the NOD SAM sites, you will get one engineer before the Transport is destroyed. Have him go into the bridge repair hut. Now send all your units across the newly repaired bridge and destroy everything there. After that head north. You will see a shoot-able ridge. Shot at it and lead all your units through the tunnel to find a NOD base. Use the titans to destroy the lasers. Now ravage the base and destroy everything in it. All civilian buildings as well Now if you want, you can do this two ways. You can destroy the Regulator Station or the dams them selves. The easiest in the first option. Now once you have destroyed all the SAM sites you will receive two wolverines. Now go across the bridge to find another NOD base. On the way across you will get two titans. Now destroy the NOD base and the regulator Station to win the mission. #@#@#@#@#@#@#@#@#@#@#@#@#@#@ # 0.5.9 Destroy Vega's Base #@#@#@#@#@#@#@#@#@#@#@#@#@#@ Objectives: Destroy The NOD Base Capture Vega's Pyramid When the computer gives you control, start up a base. The timer is only for the SAM sites being offline. For this mission, you will want concrete walls, gates, vulcan cannons, and pavement. Spare no expense in base defenses! Now the only way to get to Vega's NOD base, is across a bridge. Now there are NOD lasers and a NOD gate in the middle. Use titans to turn em to dust. Now the bridge will blow up. But in a few minuets NOD engineers will repair it. But by now you should have base defenses like SAM upgrades, gates and pavement, make a kamikaze army of disk throwers to take care of all the NOD defenses. But first, send a lone light infantry across the bridge to make the hidden artillery unit. If the timer is done, make two Orca fighters. If it isn't then just make one. Have It/them attack the artillery. It should become dust. Mow send the kamikaze disk throwers to the NOD base to decimate it. After it is decimated, in the bottom right corner of the map there is 3 lone NOD structures, and a few NOD units,. Artillery, a few rocket infantry and some light infantry. Using air units such as Jumpjet Infantry, and Orca fighters. Once all the NOD-related things on the map are done for, capture Vega's pyramid to finish the mission. NOTE: If you want to see something weird, have a whole horde of fighters. THE PYRAMID ABSORBES ALL THE DAMAGE!!!! )_)_)_)_)_)_)_)_)_)_)_)_)_)_ ) 0.5.10 Capture Hammerfest )_)_)_)_)_)_)_)_)_)_)_)_)_)_ Objectives: Recapture Hammerfest Rid The Area Of All NOD Forces Some NOTES: NOTE 1. DO NOT PLAY THIS MISSION IF YOU ARE IN DESPERATE NEED OF SLEEP! You will get VERY irritated because this mission need your full attention. P.S. CAFFINE DOESN'T COUNT AS AWAKE! I tried to make this mission at 2:03 AM and I am VERY tired after doing so. I need some coffee really bad. NOTE 2: If you are mad at the game after that last mission, don't play this mission. When you start the mission, you will watch the hover MRLS blow the bridge up. Now once you gain control, load all the engineers into the APC. The crates up ahead you don't need right now so don't waste them. Save them for later. Now avoiding the crates, head northeast. leave the APC at the beginning for now. Using the hover MRLS to destroy all the vehicles. If your MRLS are badly damaged, use a crate. Bring the APC to where you are. Now if you head southeast, on the east edge of the map, you will find another crate inside a truck. Now head back to the rest of the group. Take the MRLS northwest CAREFULLY and destroy the lasers and radar station. Now if you move north or up, you will find a destroyable cliff wall. Shoot it and go up and to the right. Destroy the power plants. A rocket infantry or two may come along, but concentrate on the power plants. Once those are gone, head back south and get back into the main water. Head east and then north, when you see a bridge to the west, go under it. There will be a ramp and a few infantry units. Decimate them to a pulp and go up the ramp. o north and you will come to a NOD mini base. Try not to get spotted by the base. Head east into the water. Now head north, then NORTH. Now follow the main river until you find a destroyable cliff wall Hammerfest is southeast of your location. Keep the APC here and send the hover MRLS to scout out the base. It is in BAD shape. There are two power plants that you see first. Capture them to bring down the Firestorm generator. Capture the construction yard and the rest of the base will be yours. Once everything is up to par, the NOD base is to the south. I use the "Build Anywhere" glitch here with an emp cannon. There is a horde of NOD units protecting the NOD base. 3:00 A.M. I have no life. ALL THE CHANNELS ARE COLORED BARS! Back to the FAQ.... Now once you have found away to destroy all the NOD forces guarding inside and out, send a team of you guessed it! KAMAKAZI TITANS! Ravage the base! Leave nothing standing! There are still a few NOD units scattered on the map. Get rid of them and you have... "WON A NEW CAR!" you wish. Just the mission. No car. I need some sleep now. ^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^ ^ 0.5.11 Retrieve The Disrupter Crystals ^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^ Objectives: Retrieve The GDI Disrupter Crystal I have my own little strategy for this mission: When you start the mission, ignore everything except the APC and MRLS. Take then south along the east edge of the map. You should hit water. Sent the hover MRLS near the bridge, and destroy the train engine. Now bring the APC on land and unload it Have the MRLS destroy the lasers and the entire train. Have any one unit touch the crate to win the mission. %*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* %* 0.5.12 Rescue The Prisoners %*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Objectives: Secure The NOD Prison Camp Evacuate All Mutant Prisoners When you start, you will want to head as north as you can. Avoiding patrols is vital to your success. When you come across a civilian building, force attack it to receive a mutant hi-jacker and Ghoststalker. Now keep heading east along the northern boarder until you have to got through the civilian city. Watch out for the flame tank on the way. There is also a train that will kill anything that gets in its way. Now keep heading east until you find a building called Ambrose Lodge. Now head south. You will find a bridge. Once your units are on the bridge, blow up a section so you won't be followed by NOD units. Now send the titans to destroy the laser guarding the camp. There are not many defenses in the prison after the laser, so go in and destroy everything. Once the sam sites are destroyed, the prisoners will be airlifted. Mission Complete %+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+% %+ 0.5.13 Destroy Chemical Supply %+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+% Objectives: Find A Suitable Location For A Base Destroy The NOD Chemical Station ok. This mission can be tricky. First, wolverines and hover MRLS are immune to the orange veins. So are infantry. Anything else that is mechanical that goes on these veins, get destroyed in seconds. Second, Disrupter tanks will kill anything in the path of the beam regardless of allegiance. They wont hurt other disrupter tanks. Third, NOD will send chemical missiles your way. Once the missiles have hit, they will spurt out toxic tiberium gas that will float around and hurt other buildings It will turn infantry into viceroids. So keep your buildings spread out and when you hear "Missile Launch Detected" get all moving things out of your base. Be sure to have the repair-mode icon on when it does hit. You will be doing a lot of repairing. Now onto the mission... When the mission first starts, send the disrupter tanks east, being careful to avoid the tiberium veins. Have them clear the way for all the other units. Next, once everything is cleared, send everything else to the ridge to the south of the spot where the chemical supply tanks were. Set up base here. REMEMBER WHAT I SAID BEFORE! BUILDINGS SPREAD OUT! Now NOD will waste no time before sending missiles at you. Don't build component towers or silos. They are favorite targets. Build a silo to act as bait. Other than that, NO. Next start pumping out.. KAMEKAZE DISRUPTORS! Send them east, then north to clear the way. after that, send one lone mutant to the west to scout out the Artillery. Build a helipad and an Orca fighter. Take the artillery out with the Orca. Next send the disrupter tanks west some more and up onto the cliff that the artillery was on. destroy the supply tanks here. Next head southwest and ravage anything that gets in your way. Now the NOD main base is west of your position so head there. Destroy every structure there. Once all the power plants are destroyed, all the SAM sites stop working. Send some Jumpjet infantry to the top left corner or the map and secure the train station. A Ghoststalker will appear at the starting point of the mission. Make sure he makes it safely to the train station to enable the next mission. After that, eliminate anything NOD on the map. Mission completed. ^!^!^!^!^!^!^!^!^!^!^!^!^!^!^ ^ 0.5.14 Mine The Power Grid ^!^!^!^!^!^!^!^!^!^!^!^!^!^!^ Objectives: Plant C4 At All The NOD Power Plants This is another fast mission. First all NOD forces will be occupied with destroying the train. Hijack a tick tank and have all the people head west. Don't worry about destroying the units. Keep heading west until you find some power plants. C4 them with ghost stalker and then head south. You will find more power plants. C4 them too. The one that is surrounded with laser fencing, once C4'ed, the laser fencing will pop up. Take out one with the C4 as well. there are more power plants to the west and south. All must be C4'ed. Once all of the power plants have been C4'ed, you win the mission. Good Job. %!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%! % 0.5.15 Destroy The Chemical Missile Plant %!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%!%! Objectives: Destroy NOD's Missile Silos Destroy All NOD Forces If you did the last mission you will have more fun. There is a tiberium field south of your current position. But take the MCV the right of that. Use the same basic rules as before, buildings spread out, all moving things out of the base, etc. Now wait until the timer is done and have some engineers on hand to capture everything. Now there is a cloaked NOD base to the east. Make a mobile sensor array and get it a.c.a.p (as close as possible) to the base. Make sure you have a bomber and that you have captured the tiberium waste facility with the vein harvester. Now you might get one or maybe two chemical missiles but not much more. Now ravage the NOD base's defenses with the bomber and be careful of SAM sites. There are also more NOD units to the northwest and southeast. Once all NOD related things are done away with you win the mission. Congrats *(*(*(*(*(*(*(*(*(*(*(*(*(*(*(*(*(*( * 0.5.16 Destroy Prototype Facility *(*(*(*(*(*(*(*(*(*(*(*(*(*(*(*(*(*( Objectives: Destroy The NOD Prototype Facility This is the most southern of the two mission choices. You start out with Ghoststalker, Umagon, mutant hijacker and a few unimportant mutants. Head east until you find a lake. Now head southeast until you find a NOD mini base. Destroy the lasers by force firing behind them. It only takes 3 shots and you take less damage. Now in the middle of the base there will be a subterranean APC. Hijack it and load all your units into it. Go across the river to the north and keep going north. When you reach the northern edge of the map, head eat. Unload and bring Ghoststalker southeast to the NOD base. Use the laser strategy and make your way through the base with the Ghoststalker until you find the prototype facility. To avoid problems destroy the landed banshees. Now you will receive reinforcement including the infamous Mammoth Mark Two tank. Build up a base and the NOD base is to the northeast. There are lasers and obelisks guarding the entrance so be careful! Now once the NOD base is destroyed, you win the mission. Great job slick. $#$#$#$#$#$#$#$#$#$#$#$#$#$ $ 0.5.17 Weather The Storm $#$#$#$#$#$#$#$#$#$#$#$#$#$ Objectives: Protect The Kodiak At All Costs Destroy All NOD Forces Now this is called an ion storm. The things that won't work are... Hover MRLS, radar and any flying unit. You can repair the Kodiak like any normal building. Now when the mission starts, move all your starting units south of your site. Now there is a small rock to the south. Don't move any units or build anything past that rock yet. Now build a refinery but stop the harvester. Now send all your troops east. you will find a few artillery. Dispatch them to eternal torture and then clear the tiberium field. Now send them south of your base past the small rock and you will find an attack cycle, an artillery unit and a few other NOD units. Get them to have a nap in the dirt and then build another harvester. You will want a radar, not to see what is happening, but for a mobile sensor array. With these titans and the mobile sensor array head northwest. You will find ramp up to a ledge. Now head east. Deploy the mobile sensor array once you think you are about the middle of the map. You will find a bunch of advance NOD Power plants and a stealth generator. Now make an engineer and capture the stealth generator and all the other structures. After a while, the ion storm will dissipate. Now all units are working. Have a couple titans go to the stealth generator. The NOD base is southeast of the generator. Blow it to smithereens and every unit on the map to win the mission. Now to the final GDI mission. ^(^(^(^(^(^(^(^(^(^(^(^(^(^( ^ 0.5.18 The Final Conflict ^(^(^(^(^(^(^(^(^(^(^(^(^(^( This is it! The Big One! The Final Conflict! Now don't get confused with the timer. You have three separate timers. One hour for each ICBM launcher. Now with your starting forces, destroy the NOD radar to receive two wolverines and three titans Destroy the rest of the base to receive an MCV. Deploy it inside the old NOD base. An in-game cutscean tells you about an old GDI base to the west. Don't worry about that now. NOD will use missiles so think about that while building your base and act accordingly. Spread your buildings out and the unit rule. Now you will want two refineries and four harvesters for this mission. Make lots of kamikaze disk throwers. Now there is a bridge to the west of your base. send a wolverine to scout it out. Send the kamikaze disk throwers across the bridge. Have them take out the obelisks and have one unit stand in that place so that NOD can't build it again. Now the first ICBM launcher is in the north of the base. Once that is gone another one hour timer starts up. You now have another hour to destroy another ICBM launcher. The next launcher is to the southwest. On an island protected by SAM sites and not much more. So what I did was I got a carryall and a Mammoth Mk. II and took it to the island. The SAM sits almost got it but not quite. Now ravage the base into submission and destroy the ICBM. Now to the west of the island there is a destructible cliff wall. This made me mad the first time I beat it. I looked everywhere for the last stealth tank and it was hidden by that destructible cliff wall. Now you have to destroy the third and last ICBM launcher, the "Pyramid Of NOD" and "The Temple Of NOD" to complete the objective. Now head to the southeast corner of the map to find the NOD main base. Ravage it with the mammoth and other units. I suggest airlifting APCs full of disk throwers and titans. After the base and ICBM launcher is destroyed, head north. You will find the two cool NOD structures... (Drum roll)"The Temple Of NOD" and "The Pyramid Of NOD"! Destroy them and every NOD unit on the map to finish the mission. Now you get a final GDI cutscean. On to NOD.... NOD NOD NOD NOD NOD NOD NOD 0.6 NOD Missions NOD NOD NOD NOD NOD NOD NOD missions require more stealth rather than brute force. NOD has some tricky strategies while GDI is all blunt force. Hence Umagon calling GDI "blunts" @)@ @)@ @)@ @)@ @)@ @)@ @)@ @ @ 0.6.1 The Messiah Returns @)@ @)@ @)@ @)@ @)@ @)@ @)@ @ Objectives Build A Refinery Destroy All Of Hassan's Elite Guard Now by "Messiah" I don't mean Jesus Christ just to make that clear ^_^; Now this is a training mission. Just like the first GDI mission. Its not hard at all. Now first you see the weird sight of the one buggy killing two men at once. Now when you gain control, move all the men inside of your base. Now move ALL men to northwest entrance to your base. Don't worry about the other entrance to your base. The lasers will take care of all units that come that way. Now build a refinery and harvest the tiberium to the north. Now most of the elite guard will come to you. But there are two units you have to hunt out two units. One is to the east of your base and the other is too the north. Also a subterranean APC will pop up in the eastern most corner of the base. Destroy it. and once all of Hassan's elite guard is dead, you win! $)$ $)$ $)$ $)$ $)$ $ $ 0.6.2 Retaliation $)$ $)$ $)$ $)$ $)$ $ Objectives: Capture The TV Station To The North Destroy What Is Left Of Hassan's Elight Guard When you get control, Deploy the MCV and start building up a base. You will want lasers on the north of your base. 2 or 3 should do it. Now make an attack force of kamikaze light infantry and rocket infantry and send them north. The NOD base is only defended by lasers, some rocket infantry and some cyborgs. Once all the base is in shambles, send an engineer up into the T.V. station up the cliff. Before he enters it be sure to move all your men up the slope with him so they do not get shot at. Now the T.V. station will start broadcasting and this will appear on the top of your screen: "***BROADCASTING*** We have been touched by the spirit hand of Kane. And are ready to serve the peace. Peace through power!" Now most of the newly arrived reinforcements will change sides and become yours. Now send one lone rocket infantry near the bridge to the south and have him attack the bridge to win the mission. *&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*& * 0.6.3 Free The Rebel Commander *&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*& Objectives: Locate And Free The Rebel Commander Ok. Medium timed mission. Once you gain control of your troops, take them west and then south. You will see two groups of units attacking each other. Kill the three that are attacking the GDI guy. The GDI guy will leave in an Orca bomber and take out a tick tank for you. Now head through the tunnel and up to the NOD mini base. Don't destroy anything except the cargo trucks. Once they are destroyed, you get a few engineers and one light infant. Now capture the refinery while the harvester is unloading. Next capture the hand of NOD and a power plant. Now make two more engineers and capture the two silos for more money. Now build about 15 light infantry and 10 rocket infantry and have all your units attack the base wall. There will be lasers so be careful. Use the attack cycles to break a hole in the wall and use all your forces to take down the lasers. Now have the rebel commander go back to the starting place and into the harpy to win the mission. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_- 0.6.4 Destroy Hassan's Temple -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Objectives: Cross The Bridge And Destroy All The Enemies Deploy The MCV And Start Building A Base Locate And Destroy Hassan's Temple Ok. Now when you start this mission, destroy all the enemies on this side of the bridge. Now take all your forces across the bridge. Take out all the enemies on this side to get an MCV. Take it across the bridge and deploy it. Capture the other buildings (EXEPT for a refinery) and start pumping out...KAMIKAZE UNITS! Now head across the bridge with an ample amount of units and ravage the base. BUT DO NOT DESTROY THE REFINARY! Capture the refinery when the harvester is unloading. Now build a sub base here with lasers near the enemy gate. Now build another couple of units to compensate what you lost. Now send them through the enemy gate. Destroy everything within the base. Now you can see the tip of the temple. Up the temple hill there is two lasers guarding the temple. Destroy them and the temple. NOTE: If you capture it instead, you don't get to see Hassan get shot down. Mission accomplished. -/-/-/-/-/-/-/-/-/- - 0.6.5 Black Out -/-/-/-/-/-/-/-/-/- Objectives: Locate And Destroy The GDI Radar Facility Before The Ion Storm Subsides Now when ION storms are in affect, arial units do not function, nor do radar. Once you gain control, destroy everything in the area where you plan to set up your base. Now build up lots of units because both bases are well defended. You have one hour and thirty minuets. Lots of time..sorta. But before you start building your units, destroy the bridge to the northwest to avoid GDI from sending units that way. Get two harvesters going and get the credits rolling (hey, that rhymes!). Now when you think you are ready, send an engineer into the repair hut on the bridge and cross it. Capture everything and use this base as a rally base. Now the main GDI base is north of your current rally base. But it is guarded by RPGs, titans and vulcan cannons. Make some kamikaze disk throwers and take down the base defenses Once the base defenses are down, the base is yours for the taking. Destroy the GDI radar to win the mission. ######################### # 0.6.6 Eviction Notice ######################### Objectives: Locate The Temple Of NOD Destroy All GDI Forces Now start building up a base when you get control. All you need is a modest little base. Now there are two unusual things in this map. There is a train being blocked by a truck. Destroy the truck and the train will roll down the hill and destroy a vulcan turret for you. And there are GDI transports that will e-vac civilians. You can destroy it but it wont do any thing. Now get a kamikaze attack force of anything and head north. Now there is a GDI base here. It is not very well defended with only two vulcan cannons so it should be easy to take out. Now once all GDI related things are destroyed, Take a unit to the top left corner of the map and you win the mission. Now on to the stupidest mission made by Westwood *************************** * 0.6.7 Salvage Operation *************************** Objectives: Locate The UFO And Retrieve Kane's Artifacts Stop The Transport Of The Tacitus At All Costs Once you gain control of your units attack the GDI units attacking the train. Now follow the train tracks. You will have to fight a titan so be careful. Follow the tracks until you can reach ground level. Then head southeast. DO NOT GET SPOTTED BY THE BASE UP TO THE NORTHWEST! YOU WILL NOT SURVIVE TO TELL THE TALE! Send an engineer into the UFO and you will discover the tacitus is gone. Now send all units south. You will find a ramp leading up. Kill the engineer and then the train. Have one unit touch the crate to win the mission //////////////////////// / 0.6.8 Capture Umagon //////////////////////// Objectives: Find And Destroy The Three GDI Sensor Towers Without Being Detected Capture The Medical Base Before Umagon Can Be Evacuated This is the northern mission. I find it easier so it is what I will describe. Build up a base and deploy the artillery. Next you will receive reinforcements. Now head towards the top sensor with your reinforcements first. When the titans and wolverines are destroyed, Send your artillery in. Do this by undeploying them and bringing the attack cursor on the sensor. They will get close enough to kill it. Now Deploy your artillery past the north of the bridge by your base. They will scout out a titan and a few wolverines and take them out. Now undeploy them and have them target the bottom sensor. When it is destroyed, now the last sensor, keep your units deployed and they will shoot it. Once they are destroyed, the entire map will be revealed. Shoot a building. Then a train will come and try to get Umagon away. But have an artillery target it and destroy it before it leaves the map. Mission accomplished. @@@@@@@@@@@@@@@@@@@@@@@@@@ @ 0.6.9 Sheep's Clothing @@@@@@@@@@@@@@@@@@@@@@@@@@ Objectives: Capture The GDI Construction Yard Use ONLY GDI Units To Attack The Mutants Capture the construction yard and repair the towers and anything else. Set up base defenses. Also sell off the walls by the tiberium. The mutants will use souped up civilian transports (cars and trucks) to attack. Now USE ONLY GDI UNITS TO ATTACK THE MUTANTS! When you think you have enough units, go east and then north. The observation towers are actually mutant guard towers and will attack you. So destroy them. The mutants will sent tiberium fiends after you so be careful. After this small mutant outpost is destroyed, make a BIG BIG BIG group of kamikaze titans and send them north past the destroyed mutant outpost. Ravage all the things inside the base and once the mutant headquarters are destroyed, Tratos will appear and tell you to take him in exchange for the mutants. Mission Complete. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ 0.6.10 Escort Bio-toxin Trucks ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Objectives: Locate The Bio-toxin Tankers Escort The Bio-toxin Tankers To The Rendezvous Point East Of The Base Ok. Watch the spy get killed and then use an engineer to repair the bridge. Send all units to kill the disk thrower. Now head to the top right corner of the map using the sweet Cyborg Commando to clear the way. There will be a meteor shower on the way. Once you find the bio-toxin tankers, escort them to the rendezvous point east of the base using the Cyborg Commando to clear the way. Mission Accomplished. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! 0.6.11 Destroy GDI Research Facility !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Objectives: Contact The Mutants Clear GDI Forces From The Tunnel And Main Road Locate And Destroy The Research Facility You will have control of a spy. You will need to head northeast to a truck. Destroy the Damaged GDI unit to rally the mutants. Now head north west and destroy all GDI things you come across. You will find a tunnel. On the other side is a titan. Have the mutants destroy it for reinforcements. An MCV, some engineers and a few buggies. Move them up near the old GDI-NOD structures. Capture them and start building up a base. You will want artillery and back-up for the artillery all the while receiving mutant reinforcements that will throw themselves at GDI to be destroyed. The bio-toxin trucks will arrive and give you one, count it one, o-n-e multi-missile to use against GDI. Only one. Use it wisely. Now once you have artillery, place them on each side of the GDI base with their ground support and plummel it with shells. Once this outpost out, continue across the bridge to the main GDI base. This base has one RPG at the back and has a few SAM and Vulcan cannons I had no trouble just going in with a subterranean APC full of engineers and capturing the helipad whilst the fighters were reloading and I used one to flush out the SAM sites. From then I just build a hand of nod and emp cannon inside their own base. I just obliterate them. The Research facility is in the northern half of the base. Destroy it and you get captured Mission Accomplished. P.S. If you don't watch the other cutscean watch this one. It is well worth it. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % 0.6.12 Rescue The Villainess %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Objectives: Locate And Free Oxanna Steal A GDI Transport Ok. After a sweet cutscean and a brief in game cutscean, move everyone out of the prison encampment. Load Slavic, the Cyborg Commando, a rocket infantry and a single Light infantry into the APC. BE SURE TO LEAVE A SPACE FOR OXANNA! Now you should receive two tick tanks, two attack cycles and two NOD buggies. Use the engineers to capture the radar and one power plant. Oxanna's location will now appear on the sub-map. She is in the top right corner. Now don't have her shoot at anybody. Just Take the APC near he position and use the cyborg Commando to break her out. Now once she is in the APC, An Orca transport will arrive. All you have to do is direct Slavic and Oxanna into it and you win the mission. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& & 0.6.13 Establish Nod Presence &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Objectives: Locate And Secure The Old NOD Base To The North Destroy The GDI Base. When you have control head north. You will have to fight a titan and some mutants along the way. There is a mutant hijacker so use your infantry to dispose of him. Keep heading north past the tiberium monster. You will find the old NOD base. Repair everything. Now send the weird harvesters to harvest the veins. They will deposit them in the waste factory. When possible, build stealth tanks to scout out the GDI base. Once you have seen it all, launch chemical missiles at it and raze it to the ground. Once the GDI base is destroyed, there is another small GDI base in the top left corner of the map. Also in the bottom right corner of the map and north of the main GDI bas. Once those bases are destroyed, all you need to do is destroy everything GDI to win the mission. +++++++++++++++++++++++++++++++++++++++++++++++ + 0.6.14 Destroy The Mammoth Mk. II Prototype +++++++++++++++++++++++++++++++++++++++++++++++ Objectives: Spy On One Of GDI's Comm Centers Destroy The Mammoth Mark II Prototype ok. You start out with a chameleon spy. Don't be in any rush to spy on a comms center. Instead search large portions of the map so it will be easier for you later. When you've seen enough of the map, enter a GDI comms center. Watch the Mammoth Mk. II. It looks intimidating huh? Oh well, gotta destroy it. Start up a base with a refinery and at least two harvesters. Once you have the credits, build a few artillery and ground units such as light infantry and rocket infantry. Now sent them all near the Mammoth Mk. II test site. Now start pummeling the base and use the artillery to destroy the base and Mammoth Mk. II. Once the Mammoth Mk. II is destroyed, you win the mission! NOTE: you might destroy A mammoth and the mission might not be done. GDI might have another one that isn't a prototype so you have to destroy the prototype. ============================== = 0.6.15 Capture Jake McNeil ============================== Objectives: Capture The GDI Outpost Capture Jake EVAC Jake When you start you have three GDI APCs and three toxin soldiers. Load the toxin soldiers into the empty APC. Now head west keeping as south as possible. Keep going west until you find a shootable cliff wall. It can only be destroyed by the one rocket infantry inside the APC with your toxin soldiers. Shoot it and go up. You will be inside the GDI outpost. Capture everything. Once the construction yard is yours, the guns stop working. Now when Jake enters the base, shoot him with the toxin soldiers. Take Jake back to the starting point using an APC. Load him onto the subterranean APC to complete the mission $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $ 0.6.16 Illegal Data Transfer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Objectives: Steal The Three Ion Cannon Codes EVAC The Spy After a great cutscean, send all your units north. Watch out for a GDI patrol of light infantry. After they are dead keep heading north until you find a mobile sensor array. Then there is a destructible cliff wall. Shot it and sent just the spy up it. Keep heading east. You will find a GDI upgrade center. Send the spy in to get the first code. Right next to the upgrade center is a shootable cliff. Shoot it and send your units down. Follow the road until you find some crates. Shoot them and the cliff will fall. Send your spy in to retrieve the second code. Send all your fighting units down the road near the newly infiltrated comms center and destroy the wolverine. Go north and you should spot the last comms center. Once the spy gets that code get him back to the starting point and EVACed. Mission Complete Now for The Brotherhoods Final Victory! ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 0.6.17 A New Beginning ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Objectives: Deploy The Three ICBM Launchers OK The Final NOD Battle. When you gain control, capture the firestorm generator and sell it. Once the enemies are destroyed, capture everything EXEPT the refinery. GDI will destroy it with the ion cannon. NOD you can use the ion cannon against them. Now build up a base and get some units. Shortly after a one hour timer will start up. don't let it confuse you. You don't have one hour, you have three. For those of you who have seen American Pie 2: it is the rule of 3. It is an exact science. Now you see once you have a radar, that one of the spots is just north of your base. Have a temple of NOD as well. Now send an ICBM launcher up to that spot and it will deploy itself. Be sure to have some rocket infantry and an artillery. Now this mission isn't hard at all actually. The GDI base in the top left corner, is easy to dispatch with only a cyborg commando. I destroyed the entire base with the torso of a cyborg commando. Now once this base is destroyed, send an artillery, an ICBM launcher, some light infantry and some rocket infantry. Now the last location is a easier. All you need to do is target the group of wolverines that rally there The coast is clear to send and ICBM launcher there. Mission Complete! Now you get to see the earth's future.. A TIBERIAN FUTURE!!!! This concludes the Walkthrough part of this FAQ. The next sections all have to do with other things not related to the NOD or GDI missions except the vocabulary. Now if you don't want to be printing all the stuff, depending on how big your font size is, you will only want to print up to page #__ @*@*@*@*@*@*@*@*@*@*@*@*@*@* @ 0.7 Unit & Structure Info @*@*@*@*@*@*@*@*@*@*@*@*@*@* This section contains the tech trees for both GDI & NOD as well as unit info on all the units and structures. *$*$*$*$*$*$* * 0.7.1 GDI *$*$*$*$*$*$* Infantry: All infantry except cyborg types, mutants and airborne Jumpjet infantry, take damage when going through tiberium fields. Now all infantry are immune to tiberium veins. Light Infantry: These are the cheapest at $600 for 5 or $120 for 1. Light infantry are what NOD and GDI use most often for other ground units such and Cyborgs, other light infantry and all other units. They have less of an effect against vehicle and buildings. They cant hit air units or subterranean units. Useless in a large group against a cyborg commando. They are armed with M16 Mk. II pulse rifle. Tech Level: 1 Disk Throwers: Disk Throwers are better but come $1000 for 5 or $200 for 1. Disk throwers are better that any other infantry unit other than the cyborg commando. The throw grenades and are just like the grenadiers on the other C & C games only they throw disk-shaped grenades allowing for a more aerodynamic flight. Their shape allows them to skip along the ground if they miss their targets. Tech Level: 2 Jumpjet Infantry: There are expensive at $3000 for 5 or $600 for 1. Jumpjet infantry are like regular light infantry with jet packs and a better gun. They wield a smaller version of the vulcan cannon and are vulnerable to rocket infantry, MRLS, attack cycles, SAMs, rocket infantry, the Mammoth Mk. II and the stealth tank. They also provide air support to enemy aircraft. Tech Level: 6 Medic: Medics are expensive like Jumpjet Infantry at $3000 for 5 or $600 for 1 Medics are the infantry healers. GDI doesn't consider infantry expendable. They are like most armies now. They consider every life to be important. Good. These heal all infantry type even NOD units if you have a hand of NOD. They can only heal Jumpjet infantry when they are landed and it can't repair vehicles. Tech Level: 4 Engineer: These are not as expensive as Jumpjet infantry and are $500 Engineers are good for three things. Capturing enemy structures, repairing bridges and when it would cost more than $500 to repair a structure, they heal it up to full health regardless of how damaged it is. They carry no weapons and are very slow. Tech Level: 2 Ghostalker: you can only have one at a time and are $1750 each. The Ghostalker is a mutant type of unit. As such, it can heal in tiberium and a medic can heal it. It has a small rail gun and carries C4 charges. C4 charges are not at all like plastic explosives. They are the big stuff that are used by the Moffia. He is very slow. Tech Level: 10 Vehicles: Wolverine: These are cheap at $500 These are like exo-suits for infantry. They are armed with light machine gins and are immune to Tiberian veins. These are like NOD buggies only a bit faster and more effective against infantry. A group of 5 can easily take on a group of 10-15 light infantry no problem. Tech Level: 2 Titan: These are expensive at $800 These are like the suits in Mechwarriors. They outrange the regular NOD lasers. It uses a 120mm cannon and is most effective on vehicles. These titans can smush all ground units except cyborg types. A group of 10 can easily take out a NOD base without obelisks. Tech Level: 3 Amphibious APC: These are $800 These vehicles are heavily armored and have nothing to attack with. It carries up to 5 infantry units including cyborg infantry and Jumpjet infantry. These can float across water and are not immune to tiberium veins. Tech Level: 6 Hover Multi-Launch Rocket System: These are $900 These are the Hover MRLS. They also outrange the NOD laser and provide Anti-air support. These will not work during an Ion storm and since they hover, they can cross water and tiberium veins without worry. Tech Level: 7 Disrupter: These are expensive at $1300 The disrupter is a slow, medium armored, and are vulnerable to tiberium veins. They shoot harmonic resonance beams that hurt anything other than other disrupters, regardless if they are ally or not. Enemy disrupters will not be damaged by your disrupters. Tech Level: 9 Mammoth Mk. II: VERY expensive at $3000 each. You can only have one at a time. The Mammoth Mark(Mk.) Two(II) is the ultimate ground vehicle. It has anti-air defenses and shoots a twin rail gun capable of killing a line of infantry in one shot by targeting the last guy. It is also effective against buildings. And if it's health is below 50%, it repairs itself to 50% and you have to get it to a repair bay. NOTE: In order to heal itself, it must not be firing or moving. It also is vulnerable to tiberium veins. Tech Level: 10 Mobile Sensor Array: Expensive at $950 The MSA is a deployable unit that detects stealth units or units inside a stealth generator radius. It has no defenses so it needs guards. It is vulnerable to tiberium veins. Tech Level: 6 Harvester: These are $1400 each Harvesters harvest the tiberium crystals and take them back to a refinery to be converted to cash. The harvester is very heavily armored, and is not affected by tiberium veins. It can only hold 5 "bails" of tiberium. They have no defenses and if filled with all blue tiberium, when destroyed, makes a BIG explosion. Tech Level: 2 Mobile Construction Vehicle: At $2500 each In most missions you get an MCV without having to pay. But it is always good to have one around in case your first one is destroyed while deployed. It deploys into a Construction Yard needed to build buildings. It is vulnerable to tiberium veins. Tech Level: 10 Air Units Orca Fighter: $1000 each. They are expendable but try not to get them killed. These fighters can carry 5 rounds, shooting 2 missiles each round for a total of 10 missiles. These are effective against buildings and vehicles. They suck against infantry. Watch out for SAM sites, rocket infantry and other anti-air defenses and units. These need to re-fuel and re-load on a helipad Tech Level: 5 Orca Bomber: These are a bit more expensive at $1600 each. These are more powerful than the Orca Fighters. They carry 10 bombs in two rounds and are better armored than the Orca Fighters and I wouldn't consider them expendable unless you have cash to burn in a fireplace. Tech Level: 8 Orca Carryall: These are not expensive at $750 each These are great units. They can carry any machine-base unit anywhere you can see. NOTE: If it is shot down, the unit it is carrying will also be destroyed. Good to use when dropping off a blue-tiberium-filled harvester into the enemies base right next to their construction yard and war factory. Tech Level: 9 +*+*+*+*+*+*+* + Structures +*+*+*+*+*+*+* These are all the GDI structures available with the tech level needed to get it included as well as price. Construction Yard: Nothing if you got one during the mission to complete an objective, $2500 if you made one. These are the foundation of all bases. This is what builds every structure. This is the most important structure! Protect it at all costs! Tech Level: 1 Power Plant: $300 This structure provides all the power to your base. GDI's power plant is upgradable. The power output is 100 and once you upgrade it fully, it produces the same amount of power and costs the same as a NOD advanced power plant. Tech Level:1 Power Turbine: At $100 each, you use these to upgrade a GDI power plant. It increases power output by 50 and with two of them the power is 200 and the cost is $700. The same as a NOD Advanced Power Plant Tech Level: 7 Tiberium Refinery: $2000 This structure includes a harvester. This is where the harvester takes the harvested tiberium and turns it into cash. The Refinery can only hold so mush tiberium before the other loads will be lost. It can hold up to $2500 Tech Level: 1 Tiberium Silo: $150 This is where you store excess tiberium when your refinery is full. These are usually used when you are winning a mission and don't want to lose cash. Tech Level: 1 Radar: $1000 This is used to give you a sub-map in the top right of the menu-bar. These also allow for air units to become an option. Radar doesn't work during an ion storm. Tech Level: 3 Electro-Magnetic-Pulse Cannon: $1000 Called the E.M. Pulse Cannon as it is called in the game, it takes immense power but it has a good effect on mechanical and cyborg units. It also takes out laser fences for 1 min. A radar will go offline for a while. All mechanical vehicles will not be able to function for a while including weapons. Tech Level: 6 Helipad: $500 helipad are build to make Orca units. Orca units need to reload on a helipad. Helipads don't do anything else but that. Tech Level: 5 Component Tower: $200 This tower is the base structure for GDI defenses. The upgrades are: SAM, Vulcan Cannon and RPG Tech Level: 2 Vulcan Cannon: $150 A vulcan cannon is the equivalent to a NOD laser. It shoots 50mm shots at ground units and deals a decent amount of damage. Tech Level: 2 Rocket Propelled Grenade Update: $600 The are called RPG in the game. These have a minimum distance so if something gets right next to it, it won't be able to defend itself. So it is best to group it with a vulcan cannon. Tech Level: 9 SAM Upgrade: $300 These are GDI SAM sites. These attack air units and not any ground units. Tech Level: 5 War Factory: $2000 This is used to make vehicles such as titans and wolverines. It doesn't do anything else. Tech Level: 2 Barracks: $300 This structure makes infantry units such as Jumpjet infantry, disk throwers, medics, etc... Tech Level: 1 Concrete Wall: $100 This is a wall made of concrete. Explosive things such as Rocket infantry can shoot through it. Tech Level: 6 Pavement: $75 This is the cheapest thing in the game. It prevents craters in your base, and subterranean vehicles are forced to come out near the edge of the concrete. Units also go faster on pavement. Tech Level: 6 Gate: $250 These are use to keep unwanted units out and lets your units in and out. It comes in two directions. Horizontal and diagonal Tech Level: 6 Tech Center: $1500 This is used to make unit and structure production faster and it gives you access to higher technology and units. Tech Level: 6 Service Depot: $1200 This is used to repair vehicles. It does cost money to repair and NEVER press "S" when a unit is getting in or it will explode. Tech Level: 7 GDI Upgrade Center: $1000 This is where you can upgrade your base to be compatible to use the Ion Cannon and Hunter Seeker droid. Tech Level: 10 Firestorm Generator: $2000 This is another base defense. It takes a lot of power and is very effective if against NOD as it defends against missiles and all nod units except subterranean. Tech Level: 9 Firestorm Wall: $200 This is what you build to make a firestorm defense around your base. You can place it 5 squares away from each other for a cheap wall. Tech Level: 9 Ion Cannon Upgrade: $1500 This allows you to use the Ion Cannon. The GDI super weapon. The Ion Cannon can not be defended from and you can target anywhere on the map. Tech Level: 10 Hunter Seeker Upgrade: $1000 This allows for the construction of the Hunter Seeker droid. The hunter seeker droid attaches itself onto one randomly chosen enemy unit and self-destructs taking itself with the enemy unit. But it targets firestorm wall sections and infantry as well as buildings. Tech Level: 10 /+/+/+/+/+/+ / 0.7.2 Nod /+/+/+/+/+/+ Units Light Infantry - See GDI Light Infantry Rocket Infantry: $250 Rocket Infantry are used for a number of causes. Anti-air defense is a big one. These units fire rockets that deal damage more damage to vehicles that infantry. Tech Level: 2 Cyborg Infantry: $650 Cyborg infantry are the end result of recent Nod experiments in combining tiberium-mutated humans with machines. They are fitted with heavy body armor and a high-power pulse rifle. Tech Level: 4 Engineer - See GDI Engineer Cyborg Commando: $2000 This is the elight cyborg. He has a chain gun and a flame thrower. He is just like a cyborg. He can be besides himself. He can be a torso without legs at the cost of his already low speed. He can destroy infantry in one shot but has no air defense. Too bad. He also heals in tiberium but can't re-grow his legs. Tech Level: 10 Mutant Hijacker: $1850 This is a cool mutant. He can hi-jack any enemy unit and make it yours to use against the enemy. And he can heal in tiberium Tech Level: 10 Vehicles Harvester - See GDI Harvester MCV - See GDI MCV Tick Tank: $800 each These tanks can burrow into the ground to up their defense. They can fire while deployed and not deployed. Tech Level: 3 NOD Buggy: $500 These are like NOD wolverines. They are not effected by tiberium veins. A group or 5 can take out a group of 10 infantry. Tech Level: 2 Attack Cycle: $600 These are just motorcycles with a rocket launchers. Tech Level: 5 Stealth Tank: $1100 These tanks are cloaked rocket launcher. It can be cloaked or fire. Not both at the same time due to the large amount of power needed to keep it hidden. Ground units and a MSA can detect it as well as an elight titan. Tech Level: 8 Subterranean APC: $800 This is an APC that can dig underground. Pavement is the only thing that can stop it. It can hold up to 5 units, including the mutant hijacker and cyborg commando. Tech Level: 6 Artillery: $975 This is NOD's long range unit. It can kill infantry in one hit and it outranges many NOD & GDI Units. Tech Level: 6 Mobile Sensor Array - See GDI MSA Mobile Repair Vehicle: $1000 This unit is like a Mobile Repair Depot but it doesn't cost money. Tech Level: 7 Devils Tongue Flame Tank: $750 This is a lightly armored unit that sucks. It can drill underground and is really effective on infantry. Tech Level: 7 Weedeater: $1400 This unit "eats" the tiberium veins and takes them to the tiberium waste factory. Tech Level: 10 Air Units Harpy: $1000 This unit sucks even more that the stealth tank. The only thing it is good at is infantry. Keep Infantry away from this. Tech Level: 5 Banshee: $1500 This unit is better at attacking in large groups and not infantry. Their armor is like that of an Orca Fighter Tech Level: 9 Structures Here are the NOD structures Construction Yard - See GDI Construction Yard Power Plant: $300 The NOD power plants are the same as a basic GDI power plant only it cant be upgraded Tech Level: 1 Missile Silo: $1300 This is where you launch The Multi Missiles and Chemical Missiles. More on Missiles later Tech Level: 10 Tiberium Waste Facility: $1600 This is where the weed eaters take the tiberium veins and turn them into a chemical missile. It comes with a weedeater. Tech Level: 10 Obelisk Of Light: $1500 This is like the NOD laser only more powerful, goes offline when you have low power, takes lots of power, has a better range Tech Level: 9 Laser: $300 This is a good base defense. It gives a cool animation when it kills an infantry units Tech Unit: 2 Laser Fencing: $300 This is like a cement wall only it sucks. If you have a wall of them, it takes lots of power, if your enemy destroyed one post they blow a big hole in your wall. Tech Level: 8 Temple Of NOD: $3000 This is (scary music) "The Temple Of NOD". It allows you to make a cyborg commando, mutant hijacker and a hunter seeker droid. Tech Level: 10 Advanced Power Plant: $500 This is like a fully upgraded GDI power plant. Same price and power output. Tech Level: 7 Stealth Generator: $2500 This structure takes up A LOT of power and in return it cloaks anything in a 16 x 16 square radius Tech Level: 9 Tiberium Silo - See GDI Tiberium Silo War Factory - See GDI War Factory Pavement - See GDI pavement Concrete Wall - See GDI Concrete Wall $%$%$%$%$% $ 0.8 FAQ $%$%$%$%$% This is where I answer questions that weren't covered in the walkthrough. NORE: DUE TO A LACK OF EMAILS I WILL NOT CONTINUE THIS SECTION. PLEASE FEEL FREE TO EMAIL ME QUESTIONS. YOU WILL GET A REPLY 1. What is the Ion Cannon? ------------------------------------ The Ion Cannon is the GDI Super weapon. It shoots a high intensity beam of ion radiation that vaporizes regular men and most structures. The ion beam is capable of hitting anywhere in the world and was used to kill Kane the first time in GDI's campaign. 2. Do you have any life at all? ------------------------------------ Take a look at the times on the update section and see "About Me" for this answer. If you can't read it that FYI: No. I will post more when I get some e-mails with questions. #!#!#!#!#!#!# # 0.9 Cheats #!#!#!#!#!#!# Ok. here are a few cheats.... Build Anywhere Change your keys to be: Scroll East - Numpad 6 Scroll West - Numpad 4 Scroll North - Numpad 8 Scroll South - Numpad 2 Now get a tiberium silo ready. Click and HOLD the left mouse button and slide the cursor under the "Power Gauge" and scroll using the keys I listed above while keeping the mouse button down. Once you have scrolled to a flat piece of land, let the mouse button go and it will build the structure if you placed it right. This isn't really a cheat so much as a strategy Fill a harvester full of blue tiberium and send it into the enemy base right next to the construction yard or any other structure and let them destroy it. It will blow up and make a BIG explosion. @^@^@^@^@^@^@^@^@^ @ 0.9 Vocabulary @^@^@^@^@^@^@^@^@^ This section is filled with online vocabulary and a dictionary. NOTE: This is not A - Z ICBM - Inter Continental Ballistic Missile SAM - Surface to Air Missile RPG - Rocket Propelled Grenade MRLS - Multi Rocket Launch System WTF - What the **** Acc. all - accept all Lol - laugh out loud Rotfl - rolling on the floor laughing FYI: For Your Information More to come once I get e-mails asking for Me Me Me Me Me Me Me 0.10 About Me Me Me Me Me Me I am a 14 year old teenager who has no life and a powerful computer. Being only 4" 11 inches, my FAQs are the only thing that gets me respect. I actually have an FAQ for "The Sims Hot Date" in the making but I don't think I will finish it. I like all simulation games that have good graphics as well as ALL the C & C games and lots of action and RPG (Role Playing Games not Rocket Propelled Grenade) and some others as well. I like Lucasarts games and Star Wars almost as much as I would love my girlfriend if I could get one. 0.11 My Favorite Games My Favorite games are: Command And Conquer: Tiberian Sun(Of course) The Sims The Sims Hot Date Star Wars games All Command And Conquer games 0.12 Credits The Game Manual Westwood for making the best game known to man CJayC for making the best site ever made known to man To my hands for taking this much abuse. To my doctor for seeing me 5 days in a row for hand problems 0.13 Favorite Quotes "I think, therefor I am...You however do not think...therefor you are not..." - Unknown