Mega Man 64 V1.9 (1/27/01) Update Commentary: 1/24/01 V1.9 Every section added to (except one or two). Walkthrough near finished, and items section is too. You should check out every section for new things! Note To All: There is a sewer grate in downtown that leads to a sewer. It is a very suspicious area. Check it out, and if you discover anything, give me an E-mail and I will credit you for your discovery. Questions, Comments or otherwise go to Raganook@AOL.com If you have ANY corrections whatsoever (whether it be a spelling and grammar mistake or an information mistake) don't hesitate to E-mail me. Table Of Contents 1) Information 2) Story 3) Weapons 4) Movement 5) Characters 6) "Map Markers" 7) Before You Read The Walkthrough 8) Walkthrough 9) Speed Walkthrough 10) Maps 11) Clarifications 12) Buster Parts And Items 13) Special Tricks 14) Codes And Secrets 15) Credits 16) Copyright Information 1) Information A couple of things you should know. First of all, I have written this guide a specific order so that I will not spoil storyline for anybody. The walkthrough has no spoilers in it (Meaning I do NOT say "Walk into this room and then watch as Roll gets killed"). The "story" section is what you should know BEFORE you play, and contains no spoilers. The Weapons section does contain spoilers about what weapons you can get, yes, so just don't read it if you want to be surprised about each weapon ;). "Movement" is a section describing the unique way the movement works in Mega Man 64 (whoda thunk it). "Characters" describes the important characters in little detail, just enough so that you understand who they are when I refer to them in my walkthrough. "Map Markers" is VERY important, and should be read by beginners and experts alike. It describes an effective and timesaving tactic to exploring dungeons. "Before You Read The Walkthrough" explains itself (I would hope). "Walkthrough" is a detailed guide in which I have laid out a way to play through the entire game and get every single piece of equipment, every weapon and every part and not have to do any major backtracking. It contains detailed information on how to beat each boss, where to go and how to accomplish every task. "Speed Walkthrough" serves two purposes. The faster you beat the game, the better your prize upon starting a new game. "Speed Walkthrough" provides a way to play through the game, only picking up the necessary equipment, and beat the game with a low time. "Speed Walkthrough" is also a good guide to turn to if you want general information instead of detailed, and want to figure out things for yourself (AKA, in "Walkthrough" I will solve puzzles and in "Speed Walkthrough" I will say "Solve the puzzle") "Clarifications" is where I try to clarify the plot of Mega Man 64, along with also the extended story line the Mega Man Legends Two had. "Buster Parts And Items" err... describes the buster parts and items..."Special Tricks" are tricks that do not require you to use codes or a game shark, but are special ways you can play that will give you a natural advantage. "Codes And Secrets" are where you will find codes and secrets ~_~. "Credits" is where I give credit to those who deserve it, and "Copyright Information" is boring and not something you will probably read ;). 2) Story This is definitely one of the most confusing story lines that one will ever come across, but I will explain it to the best of my ability. Note that this is only a look at what you should know BEFORE you play, if you have beat the game and are confused over the story line, go down to "Clarifications" and I will try to clear you up. The story takes place in a world similar to ours. The only main difference is that their money and power source come from little gem-crystal things called "Refractors" ("Refractors" used as money are called "Zenny"). There are people called "Diggers" who go into ancient ruins and try to find refractors and other treasures that will better human life. It is a very dangerous job, because in these ruins are machines called "Reaverbots" that try to stop you at all costs. Nobody knows where the Reaverbots come from, why they are where they are or their purpose, they just bust your butt whenever you enter their ruins. That's really all the story you know when you first turn your N64 on. 3) Weapons Ok! This is the fun part! There are very many weapons in Mega Man 64, and I will list them in the order they are in your "Start" list. Note that each of these is commenting how powerful a Fully Upgraded weapon ends up being, which is pretty much the same as how they relate non- upgraded as well. Also, if you are reading through this to gain information you never knew about the weapons and don't care for their stats, just read "special" and the paragraph below the weapon name for the juicy stuff. 1) Normal Arm You start out with this arm, which is obvious because it is, yes, just your right arm. But it gets even more confusing. When using your Normal Arm, you kick ;). So, this is actually your right foot, but, we will just ignore this minor flaw ^_^ Attack- Ok, but, not exceptional in any way. Energy- Infinite, it is not that hard to kick ;) Range- As long as Mega Man's leg. Rapid- About a one second pause between kicks. Special- If you use this on a vending machine, you get free soda. If you use this on a trashcan and the lid doesn't fly that means that there is something in it, and if you get mad you can kick something ;) Parts- You start out with both your foot AND your arm!!!!! 2) Machine Buster This gun is exactly like a machine gun (fancy that). It has very high rate if fire and pretty darned good range, but it's power is super low. Not a very good weapon, but it can be useful in the first stages of the game. Attack- low to medium- definitely not a power weapon Energy- Pretty high actually, it is hard to get drained when using this Range- Not spectacular, but still very good Rapid- Very very. It is a machine gun after all Special- The bullets spread so you can hit multiple enemies. The spread is lame, and this weapon is medium power only when you don't let it spread. When it does spread, you're basically dividing a weak weapon into more pieces, so my advice is just not update the spread. Parts- Blumebear Parts: Found in Downtown in a trashcan after you have completed the city hall mission. 3) Powered Buster Woo boy! This gun is your best friend for 80% of the game. Why? Because it has VERY good power and AMAZING range. Great on bosses because you can stand back VERY far and blow them up to smithereens. It isn't great if you're up close, but that's what your left-hand is for, right? Attack- VERY good, powerful enough to make a dent in a boss's confidence Energy- Doesn't get too high, but high enough to get you through the 80% of the game you need it for ^_^ Range- Best in the game. You can kill things that you can't even see ;) Rapid- about one to two seconds between shots Special- This gun's range is to be utilized if you want it to be effective. This gun cannot be used while moving, but after you fire your blast you regain motion. If you upgrade special, I believe the explosion and fire ball get bigger. Parts- Cannon Kit: Found in ruins outside of the last sub-gate (outside of the area you fought the Bonnes in their digging machine). It is in a chest, and you do not need the drill or the high jump to get it. 4) Drill Arm This gun is unique to say the least. It probably has the best attack in the game, (explained below) but I do not use it as a weapon. This gun is mainly used to knock down the weak walls in dungeons, and that is all I ever use it for ;) Attack- Second or First most powerful (see Rapid) Energy- When fully upgraded, it has infinite energy. Range- ZERO. You can only use this on something RIGHT UP TO YOUR FACE. Rapid- What makes this gun so powerful. It's a drill, meaning, it is CONSTANTLY active; if you hold the button you just stand there drilling, and any enemy in front of you gets damaged EVERY SECOND IT'S ON. Only problem is the drill is tiny and you need to look right up a reaverbot's nose before you can hit them. Special- There are orange walls in dungeons (on the map they are bluish greenish) and they can be drilled through to reach hidden areas. In these areas are essential weapon parts, buster parts, etc. This weapon is just used to get these things, it isn't really for combat. Parts- Blunted Drill: Found in Main Gate where the three lion- reaverbots are. It is in a chest (it is not hard to miss) 5) Grenade Arm This gun is a very rounded gun. Once fully upgraded it has average attack, energy and range with a little under average on rapid. It has an area effect blast (meaning it will hurt many enemies at once) and is a strong gun at the beginning of the game, and could be useful (if you didn't have the powered buster :) Attack- Average. More powerful then the machine buster but less then the powered buster Energy- Average. Each individual bomb takes up near no energy- you could probably throw fifty bombs before running out. Range- Average. The bombs bounce around for a bit before blowing up, and depending on how high your initial throw is determines the range. Rapid- Average. One second pause between each throw. Special- This gun has three special features. One is that the grenades bounce off walls (woopdeedoo) and the second is the explosion it leaves damages all enemies in it's area. The other is that these grenades are magical, and have been specially made so that Mega Man can run right through the explosions without taking damage! Yay! Parts- Grenade Kit: found in cardon sub-gate in a chest 6) Spread Buster This weapon will put a smile on your face :) This gun shoots out about ten grenades in a huge horizontal line. This gun is CRAZY. There are a couple of huge downsides. First of all, if you aim upwards the spread gets too much and you end up hitting your enemy with only one grenade. Second of all although this gun REALLY hurts like NUTS, you will find the spread of it kind of annoying. For example, if an enemy is charging at you they will charge through the explosion without getting killed and hit you. Another downside is that this gun gets very little energy, and you use it up quickly. I can definitely see that if you master this gun you are invincible, but for me personally its rate of fire is too slow and the spread is more bad then good. Attack- Crazy to say the least, see special for a way for this gun to REALLY hurt. Energy- Low, it gets used quickly and updated fully still is small Range- Very far. But, the farther you aim the wider the spread. Rapid- Not at all. The rapid is amazingly low Special- Although the power of this gun is skyrocketed, the rest of it's attributes are all low, making this a great power weapon but that's it. What's really fun is to use it like you would the drill; that is, go right up to an enemy and fire, causing all ten grenades to explode on them :) It's a one-hit-KO most of the time. Parts- Ancient Book: Found in ruins 7) Vacuum Arm This gun is very useful. After the destruction of a reaverbot, using this gun will suck up all the life and zenny it left behind. So if you are having trouble getting the money before it disappears, use this gun! It is not very expensive to upgrade either. The first time I beat the game I used this gun for a long time, it made things go faster and ensured that I got lots of cash, but, I don't recommend any of you guys do the same because I learned later that although a vacuum may make things go faster, so does a super powered attack weapon ;). Attack- Zero, this gun isn't for kapow, it is for money. Energy- Infinite! Yay! Update it to this ASAP Range- Seemingly infinite, I have never been out of range of the money I was trying to vacuum in. Rapid- Same as drill, as long as you hold it, it is on Special- Nothing really. Use it if you are too lazy to pick up the zenny or if you just want to ensure none of it disappears, this gun seems useful but actually is not very. Parts- Broken Propeller, Broken Motor, Broken Cleaner: Broken Propeller is found next to the hospital in uptown, Broken Motor is found in a box in Apple Market, and the Broken Cleaner is found in downtown in a trashcan. 8) Active Buster This gun packs quite a punch. You shoot out homing missiles, one at a time, each one seeking it's enemies and blowing up on impact. This gun is by far the second best gun in the game. It gets infinite energy (for a draining 990,000 ;_;) and amazingly high of each other stat too. What makes this gun great is that you can stand far away, fire 5 missiles a second, and have each one hit and kill the enemy. Although this gun is amazing, the cost is just too damn much. Attack- Yeeeouch! Amazing! It is strong enough to beat every and any boss and enemy with little to no effort Energy- Infinite, but you gotta be REALLY rich. Range- Far enough...you won't ever be having range problems Rapid- As heck Special- It homes onto the enemies. This weapon is the best all-around weapon, and if it were not for the Shining Laser, this weapon would be the best by a very large margin. Parts- Guidance Unit: Found in Clozer Woods Sub-gate 9) Blade Arm If any of you have played Mega Man Legends Two, you would know that the blade arm kicks butt. Well, guess what? In Mega Man Legends/64 it is horrible. Although the attack is super high, and each other stat is satisfactory, the range factor is horrible. And, what is worst of all, is that with each slice of the blade, you take a step forward. Eventually, you just end up smacking into your target. Attack- Very very high. It hurts and kills even final enemies in three hits. Energy- Does get too high, but, each slice of the blade doesn't use up that much either Range- Not very far, which would be withstandable if you didn't take a step forward every slice... Rapid- Not very high, the low rapid really makes this gun unreliable Special- Whenever you slice and do not hit the target, an energy blade flies through the air in the direction you sliced (kinda like Jambela in DBZ and Fierce Deity in Zelda 2). I really wish this blade was more like the one is MML2, but, oh well. This weapon is pretty horrible, do not even bother. Parts- Zetsabre: Won for beating beast hunter Pen Light: Found in ruins (need high jump boots) 10) Grand Grenade This gun is much better then most people give it credit for. Much more powerful then the Spread Buster, this gun shoots one mega-ultra grenade. The spread of this weapon is wide enough to consume a group of enemies, but each of them gets the same crazy damage, instead of the split damage that the Spread Buster offered. Killing even the toughest enemies in three hits (the same as the Blade Arm amazingly), this gun is very lethal. There are major downsides though. Attack- No comment- too high for it's own health Energy- The biggest problem. It does not get high, and each grenade uses up a lot. But, if you bring along a hyper cartridge you should be fine Range- Far enough to do the job Rapid- Fast enough to do the job Special- Well, this gun is definitely my personal favorite grenade- based weapon. It hurts like nuts, has great overall stats and you can move in-between shots (unlike, say, the Active Buster). A very great weapon, you should try it out some time ;). The only other use it has is blowing up one particular ceiling panel in one particular dungeon... Parts- Bomb Schematic: Found in flutter, in Barrel's room in a treasure chest 11) Splash Mines *Yawn* Do not even bother with this one. This is THE worst weapon in the game. Attack- The equivalent of nothing Energy- Gets pretty high, but who cares? Range- Zero, you drop the mine straight down Rapid- Very Special- This gun may have high energy and rapid, but it gives near no damage. Especialy to end-of-game enemies. Just use it in the first Bonne battles, and the never use it again. On the upside, it costs near nothing to upgrade! Yay! Parts- Mine Parts Kit: Once you save the junk shop man, talk to Roll and you will automatically get the gun. 12) Shield Arm This gun could be REALY good if it had infinite energy. But since it doesn't I would have to call this weapon the second worst, unless used PERFECTLY (see special) Attack- Zero, it is a shield Energy- Pretty high, but drops fast Range- Right in front of you Rapid- Same as drill- constant rapid Special- The arm is used to protect yourself. It will protect you from charging enemies, bullets, almost any projectile. I do not know if it works against boss attacks, but you do not get it until later. If you use this arm you are forced to attack enemies with your buster gun. Now, although this could work good, it takes too long to stop firing your buster and but up your shield. Also, you cannot move while using your shield (sorry to you all who came from MML2). Basically, I would rather throw my Grand Grenade and blow up the guy instead of sit there firing a million buster shots, then stopping to shield. Parts: Mystic Orb: Gotten from winning Balloon Fantasy Marlwolf Shell: Gotten after giving the gangsters a saw 13) Shining Laser No ifs, ands or buts, this gun is the best. No intro paragraph needed, just read on Attack- Highest. Energy- High enough to go through the entire last dungeon and not even have to re-charge with a hyper cartridge. Range- Looooooooong Rapid- SAME AS DRILL Special- Read Rapid and Attack and you should already see the point. The Shining Laser is a long-range drill. Meaning, constant damage, highest damage. Energy is no problem, nor is range. Bosses are pathetic if you max this weapon out, no sarcasm, p-a-t-h-e-t-i-c. The ONLY thing that makes this weapon bad is that you cannot move and use it at the same time :(. But, when the boss dies in six seconds, who really cares? 4) Movement When pressing options from the start menu, the top option asks you whether you want Z/R to be your turning or the control stick. I personally recommend you do Z/R and I will write this guide in assumption that that is the setting you have. Why do I prefer this? Because you cant side step if you choose control stick instead of Z/R! And side stepping is very important, especially for a certain trick >:) Press "R" to rotate right and "Z" to rotate the camera left, it's hard at first but you'll get used to it. Press left or right to side step, and forward or back to move in that direction. Note that you can only shoot what is in FRONT of Mega Man, so if your enemy is behind you, you have to change the camera by rotating. The other thing you can do, is "quick rotate", which is to press the direction you want to go in (like down) on the joystick then tap "C-Down". You should auto-change directions. The reason I gave movement it's own section is because it is unique to any other N64 game (that I have played anyways) and it needs to be clarified. There is a very big trick you can do with camera changing that will make nearly every boss easy- if you want to simplify the bosses (you loser ;) go down to "Special tricks". 5) Characters This is NOT a full character list, only the ones I refer to in this guide. Mega Man- Who you play as, you are referred to as "blue boy" a lot too (and also if you pick the right choices, "hippopotamus"). Mega Man is a digger (see story) and is able to do them successfully thanks to the masterful technology developed by.. Roll- An amazing scientist, she creates and enhances all your weapons. She is very important because of this. Throughout the game you are coming back to her for help. Barell- The old half-metal head weird guy. He is Roll's grandparent, and is not too terribly important in this game, but is referred to a lot, so that is why he is listed here. Tron- The opposite of Roll, she is also a technician/scientist who develops weapons and vehicles. The only difference is she has evil tendencies and is generally up to no good. Teasel- The weird green guy with the white hair. This guy is always trying to stop you (Mega Man) and is constantly reappearing. Bon- The big fat guy that says "faboo". He is not important at all, but he reappears with Teasel and Tron. The Mayor- Yes, I know she has a name but so we don't get mixed up I will always refer to the mayor as.. The Mayor! Servebots- Weird yellow lego men that have high-pitched squeaky voices. They are constant mini-bosses. 6) "Map Markers" When exploring the dungeons in Mega Man 64, it is best to follow the strategy that I have named "Map marking". When you enter a dungeon, your map starts out completely blank. As you walk around, walls and ground appear on your map. You always want the entire room you are currently in to appear on your map. Why? Because if, by chance, you missed an item and are back-tracking through dungeons, it is best to know what rooms you have explored. For example; |---- ------| | | | |-----|=|-----| The drawing above represents a room on your map. The (~) is a door, and all other lines represent walls. If you were to enter the dungeon which contains this room, and were to look at your map, you would see that the top and bottom right of the room were not explored. This could mean that you missed a door, or it could mean that the room is a dead end. You really have no way to tell unless you enter the room again and look. So to avoid this un-needed exploring, make sure each wall and floor panel of each room you have explored is marked on your map. To mark the walls you see onto the map, you simply have to walk up and touch them. Get it? Got it? Good. Onto the walkthrough! 7) Before You Read The Walkthrough There are a couple of terms you need to know before reading on. A "Zone Door" means that when you open the door, you're screen blacks out and you appear in a new area with a new map A "Normal Door" simply opens and closes; there is no area change An "Area" is the current map your on When exploring a dungeon, it is VERY important you look for holes in the walls!!! MOST treasures are NOT in chests!!! They are in little black holes in walls, and most of the best stuff are in them. 8) Walkthrough ----------------------------------------------------------------------- A) Intro Dungeon After watching the intro, you will appear in a tower dungeon. This dungeon is definitely the easiest and most self-explanatory of them all. You really do not need to explore this dungeon to any extent, but you can if you are rusty or if you just want some early zenny. But, if you are new to game, I recommend you start to get used to Map Marking, because this is the easiest dungeon to do it in. Listen to Rolls advice, and go through each door you see (there is door per area, so, it is not that hard to figure out which door to enter). If you are curious, the only things you can find by fully exploring each area are a trap and reaverbots. Eventually, you will find a room with three pillars and three reaverbots. Blow up the reaverbots and collect the zenny they leave behind. This is a good place to practice the Circle Strafing technique (see special tricks). Continue on and you will reach an opening blocked by a blue force field. Just ignore and continue on, and you will find another opening which leads to a room with two electric pillars. Figure out what to do with them, and you will deactivate the force field (this is pretty obvious, if you cant figure this out, turn off your N64 and return this game). In this same room, continue going north and you will find two chests; one with zenny, the other with a buster part, "Power Raiser". Equip Power Raiser, and go out of this room, and back to the area where there was a force field (marked with a blue square on your map). Enter the room and get ready for the first boss. Boss 1- Weird One-armed robot man Attacks- Only has two. In one he slowly walks up to you and then slams his arm on the ground. The second one only happens if you are far away from him. If you are, he will charge at you with his arm. Damage- Both attacks do not hurt terribly much, but, both let loose explosions upon impact to the ground (or your head). Strategy- Circle Strafing works perfectly on this boss. He never can hit you once. But, it is just as easy to shoot at him, wait until he draws back his arm, and then move to the side. Don't do any jumping rolling or any fancy on this guy, he is a piece of cake. ----------------------------------------------------------------------- B) To town and the first ruins Figure out where town is (not too difficult; there is a sign that specifically tells you "To Town") and watch the cut scene. Go talk to Barrel, and then head back towards town. Enter the north gate, and behold Apple Market! This place is a great source for money (see Special Tricks) and is also the easiest place to go to for your battling needs. This place also teaches you early on to explore EVERYTHING. There are trashcans and boxes scattered randomly around this hallway. Both trashcans and all the boxes contain zenny, except for one trashcan that contains the "Broken Cleaner". Get that, and then enter the only shop here that matters, the junk shop! Talk to the lady, and then it is on to the first ruins! It is very important that you Map Mark here, because you will definitely regret later if you forget to. Explore every nook and cranny, and mark everything down. You will find one door too high to reach, one ledge too high to reach (both towards the beginning) and one huge orange wall that is mysteriously blocking another path. Ignore all three of these things, because you can't do anything with any of them. Once you have explored the dungeon to it's fullest, and have checked every wall and chest, you should end up with zenny and Rapid Fire. Exit the dungeon and go talk to the junk store owner. After much dialogue, you can choose between two names. Pick either one, it does not matter, and then go talk to Roll. You will receive your first (and worst) weapon, the Splash Mines! Simply press C-Left and you will drop a pitifully weak mine right in front of you. If an reaverbot is stupid enough to step on it, it will damage (not kill) it! Go back to the Apple Market and sneak up on the kids (punks). Once you have heard their ploy, head into the junk shop. Buy a shield repair, then go and buy Power Raiser (both) and turbo charger (both) *WARNING*, DO NOT BUY RANGE BOOSTER!!! ALPHA OR NORMAL!!! With your left over money, I suggest you buy two energy canteens, and use the rest of your money on life gauges. Actually, it is best to kick that can until you have all of your Life Gauge upgrades, because then you will have the maximum health for the entire rest of the game. It will get pretty expensive, but you will thank me later ;). Go in the "N" door when you are done, watch your cut-scene, then off to downtown! ----------------------------------------------------------------------- C) Downtown and City Hall In downtown, the first thing you want to do is go trashcan searching. In one of them (across the street from the library) is a trashcan with the Broken Motor! Don't bother exploring the rest of downtown, there is nothing of any interest, importance or anything else for that matter. Head towards the door with an "N" and talk to the guard in front of the mayors building (the big 'ole building in the northern part of this map). Watch the cut scene, then leave the building. Watch the next (semi-humorous) cut scene and chase after Tron to downtown. Talk to her, then to the dog and watch the cut scene. Once you have finished this, head south, through apple market, and to Roll. Watch the cut scene. Talk to her then watch another cut scene. Now head back to downtown, watch one final cinema and it is boss time! Boss Preparations: It is best to have high attack and energy for this one Mini-Boss- The Three Weird Machines Special Notes- There are three bosses here, but all three are easy as heck. The Red machine is the strongest, the Blue machine is the fastest, and the Yellow machine has the most life. There are also two flying ships above your head. One of the three ground machines has a key, and you do not know which one. They also pass the key amongst each other as well, so it is hard to tell who has it. Each time I have played this boss I have beat all three of them anyways, for the money and the fun, but if you are in a hurry I believe the blue one starts with it. Also, all five of these vehicles can blow up surrounding buildings, light posts and other scenery so try to keep them from doing that! How? Just basically don't be in front of one, because that would mean that the bullets or bombs would fly past you and hit the building. Attacks: Only three. They can run you over, shoot you with a machine gun or throw a bomb at you. Damage: Being run over hurts the most (about a square), the machine gun bullets don't even phase you and the bombs are so easy to avoid that you wont have to worry about it ;) Strategy: Start off by running up to the blue machine and keep laying down Splash Mines. He will die before the battle has barely started. Once this has happened, all the other vehicles will start moving around. You should first blow up the flying vehicles, because they are the most annoying and easiest to kill. After they are down, head off for the first ground- vehicle you find. If it is yellow he will be hard to keep up with, but by cutting corners you should be fine. Once he is dead, blow up red and gather his zenny. If you are low on health, you may want to go kick a vending machine and get full health ^_^ Right after you pick up the Bonne Family Key, you go straight to... Boss 2: Squid-headed, four-legged red machine Special: You have to keep something in mind the entire time you are fighting this boss; if you are in front of a building and you dodge an attack, the attack WILL hit the building behind you, and it WILL blow up! So, you must stay on the street and right in front of him the entire time! Besides that this boss is nothing special Attacks: He has many. Bullet Spiral- he spins around and shoots a circle of bullets Bullet Stream- He shoots a semi-straight stream of bullets Bomb Spiral- He spins around and shoots a circle of bombs Bomb Stream- He shoots a semi-straight stream of bombs Missile Shock- He slams his legs together and a missile fires at you Charge- He charges at you Damage: Bullet spiral- A square, not too bad but not too good either Bullet stream- Ouch. Three squares at the most Bomb Spiral- Depends. At the most two squares Bomb Stream- do NOT get hit by this! You will get hit by many bombs over and over, and this can lower your health A lot Missile Shock- Hurts like nuts, dodge this at all costs! Charge- Not much, usually just breaks your shield Dodging: Bullet Spiral- Err, just jump over the spiral ^_~ Bullet Stream- move to the side, that's it ~_~ Bomb Spiral- Run away! Don't try jumping or you will land on the explosion Bomb Stream- Same as Spiral except run towards him and to the side Missile Shock- Easiest to dodge, just roll or move to the side Charge- Stand between his head and his leg and he will miss you Strategy: Stand in the middle of the street and fire at him. If he shoots an attack refer above to how to dodge it, and then continue firing. This is a very easy boss as long as you dodge each of his attacks (not very hard). If you get in trouble, kick a vending machine! If you just cannot seem to avoid his attacks, you can try circle strafing. The only reason I do not recommend it is because the buildings are GOING to be destroyed. Once the boss has been destroyed, go to the north gate and talk to Data. Select "Tell Me..." "What should I do now?" then when he asks if you have any range-increasing buster parts, say NO. You will get a free Range Booster Alpha! He will then ask if he has been a good boy. If you say no, he will take back the range booster, so just say yes ;). Go back to the junk shop and buy your buster parts, life gauges and extra packs (you only really need 11 energy packs in total by the end of the game and you will be fine). Head north, and head north again for another boss fight! Mini-Boss: Tractors and Flying Arms Mini-Boss Preparations: Although the game recommends you use range, I found power and energy to be the most useful attributes here. If you need range, pick range and energy. Special: There are three different kinds of units here. Red ground units attack city hall and have weak armor. Yellow ground units have stronger armor and attack the first thing they see (including city hall). The third units are flying arms (no joke) and they drop off the yellow and red units. The goal is to protect city hall, but in reality the only building that you would want to save for future purposes is the Police Station. Whatever is destroyed you can pay to re-build, so concentrate on protecting the police station and city hall. You can also blow up the news blimp hovering over city hall to become Dark Mega Man real quick (see Special Tricks). Attacks: The ground units do not attack you, and the air units drop bombs on you Damage: The bombs do near nothing Strategy: The best way to go about this mission is to kill the flying things FIRST. Since they drop off more units, killing them would stop the unit flow. To make them appear, destroy a unit. When a fly guy appears to drop off a new one, blow him out of the sky. Repeat. You will most likely lose SOME buildings in the process. After you defeat every enemy, you will watch a cut scene and then have to fight Boss: Baby In A Can Attacks: Missile Launch: He launches a missile out of each of his fingers and they home onto you Long Lick: He shoots his tongue out at you Slap-Clap: He reaches out his arms, flies to you and then claps his hands Beat-up: Not done to you; he does this to buildings. Dodging: Missile Launch: Right before they hit you, roll to a side. You might still get hit by one missile Long Lick: Move to the side, really easy. Slap-Clap: run away from his hands Strategy: This boss is kind of hard, mainly because he does his attacks quickly. The worst combo he has is two missile launches, followed by a long lick followed by a slap-clap. The best way to beat him is to circle-strafe around him until he shoots his missiles. Roll, the continue circle strafing. If he does a slap-clap, jump while circle strafing and you should make it over his hands. If you have a lot of trouble, you can lead him to a light post and have him beat it up while you nail him from behind. He will not turn around to hit you until the pole is gone. ----------------------------------------------------------------------- D) Another Ruins, The digging site and the TV station Once the boss has been defeated, watch the cut scene and then go towards the front of city hall and into the truck. Talk to Roll and get the walkie-talkie (use this to all Roll to pick you up and take you places; only works in certain places). Go downtown and head towards the West door (but don't go in it!). Between a blue and yellow building is a trashcan, check it to get the Blumebear Parts! With that said and done, go north to city hall, then north again and watch the cinema. You will notice that you cannot make it up to the hill where there are watch-towers on top and a building as well. Well, go around the walls of the hill and you will eventually find a point where you can jump and cling on to the ledge. Do that and head towards that building (it is actually the second and only other junk shop). Outside of the shop is a Cell box, check it and get the Safety Helmet. In the junk shop are two new parts, the Blast Unit and the Sniper Unit. But, more importantly armor is now available! You can buy it now or later, but either way buying the jackets (Flak, Kevlar) is your TOP-most priority, for they will GREATLY decrease the amount of damage you take. Go outside the shop and head north east, into a meadow-like place. Head north (stop and recharge at Data, but don't go into the door next to him!) and head into the ruins. There is only one path you can take, and once you are done you should end up with zenny and a Cannon Kit. Once you have finished head out, re-charge at Data and enter the door behind him. Watch the cut scene then blast through the enemies. Jump down and get ready for... Boss: Teasel Tries to Dig With a huge Yellow Vacuum Cleaner Boss Preparations: Full out attack. You wont need range or energy for this one. Rapid and attack is fine. Also have Splash Mines on (this is your last time you will ever use them) Attacks: Bombs: Bombs are dropped out of the hatch Missiles: Five missiles are shot out of the hatch into the air, and drop down on your head (if your unlucky) Green Energy: Homing energy balls Slap: Slaps his hand at you Run over: Runs you over Dodging: Bombs: Trust me- you will never get hit by a bomb Missiles: Trust me- you will never get hit by the missiles Green Energy: This one is tough. You have to wait until the energy balls are just a little bit away, then roll to the right or the left. Slap: Impossible to dodge (that I know of). Read strategies to see how you will never be in the position to have to dodge it. Run Over: Very hard to dodge, just run away and try to get away fast enough. Strategy: This boss is easy simply because his attacks are all very easy to dodge, and the ones that are hard to dodge give little to no damage. First you need to blow up his treads (the conveyer belts at the bottom of the machine; his feet). It will take a while, but after you do he will be dramatically slowed down. Next, blow up all the surrounding tanks, then jump up the ledges so that you are at a ledge above him. Once you are there, jump aboard his back and wait for the hatch to open. If he shoots a green energy ball, turn the camera so that the boss's back is across the screen horizontally and roll into the boss: | | /______ |_\_______ When he opens the hatch, start dropping splash mines like crazy. Once the hatch closes, jump back to the ledge. Dodge his attacks, then jump on his back again and drop more splash mines. That should be it, if not, just repeat one more time. Watch the cinema. Start to leave, and you will get a transmition from Roll. At some point you will get the option of Yes or No. Say yes or you have a long walk ahead of you. You will end up back at City Hall, and you now have the option to donate money to re-build the destroyed buildings. I would re-build them all, but if you want to only re-build the essential ones, they are the library, police station and the residential buildings. Once you have done that, go into the truck, and go to item development. You should get the Helmet, the Powered Buster and the Machine Buster. Head back to downtown, and go West, and you will be in Uptown. Go to the huge TV building and talk to the lady behind the counter. You will have the option of playing one of two games: Beast Hunter: How to play: You want to kick the ball and hit the dog, not the man. Each time you hit the man you lose a point, and each time you hit the dog you get a point. If you kick a dog and hit the dog you get two points, if you kick a dog and hit the person you lose two points. If you kick a ball and hit a gold dog (which will at two points run by quickly) you will get two points. If you kick a dog and hit the golden dog you get three. The object is to get as many points as it says to pass each rank. You need to pass C, B, then A and you will get a prize for beating A. If you just want to win: Don't move in any direction, and press "B" to kick the ball or dog. Hit the dog whenever it is in front of you, and hit the golden dog when it runs by. You should be able to easily beat all the ranks To be a pro: My record is 28. Here are my tips on how to get a very high score. Hold C-Down so that you can slowly move sideways. Once you kick the dog when he is in front of you, scoot to the side and hit "B" to kick the ball diagonal left, or scoot to the other side and hit "C- left" to kick the ball diagonal right. Using this strategy you can hit the dog five times in one rotation. I have never been able to get 28 again, my average is 24. Your prize: A zetsabre! Balloon Fantasy: How to play: Shoot and pop all the red balloons within the given time. If you hit a blue balloon a second is added to your time. Beat C, B, then A to get a prize. Just To Win: Don't move at all, just press Z or R to move the camera left or right, and shoot at the red balloons. You should be able to win just fine just by doing this. It will help to max out your rapid and energy to the highest you can. To Be A Pro: My record is exactly five seconds. Max out your rapid and energy before you get enter the game. Say you want to play balloon fantasy, then when you appear in the arena, DO NOT PRESS ANYTHING! The balloons will be bouncing around. Press "A" when the balloons seem like they are in a perfect arrangement, and then fire like crazy. Hold Z AND R so that you can turn faster, and also shoot over (and under) the blue balloons. Your prize: A Mystic Orb! Skating Game: (NOTE: You will not be able to do this mini game quite yet. You need to jet skates which you will get later on. When you have them, talk to the man to the right of the counter to start this one up) How To play: Pick a course, then skate through the cones. Hitting a yellow cone stops the time for one second. The goal is to clear all the cones and reach the finish before time runs out. General Tips: Before attempting this mini-game, you may want to practice outside a little bit. Get used to sharp turns (R/Z), as well as breaking (holding down) speeding up (holding up) and combing these both. When you are a pro at all of these, head to the... Straight Course: This is a breeze. Just skate through the cones, take a sharp right turn to hit the first yellow cone, head straight for the second yellow cone, make a sharp right turn and clear the last three sets of cones. Practice here until you get the top new record before going on to the... Left Turn Course: This one is trickier. Utilize you sharp turn, and remember to always hold up. On the left turn itself, stop holding up, and hold Left/Z. After that, continue holding up and sharp turn your way to the finish. Definitely practice here a while, perfecting your sharp turns, and when to hold up. When you feel you are good enough (or you made the number one record) move on to the... Technical Coarse: The hardest of them all. I have no tips on this because your own reflexes will determine how well you place on this. You will need to use a combination of Down/R's, Down/Z's, Up/Z's, Up/R's, R's, Z's and non-sharp turns. I am attempting to write exactly how I do it, but it is very hard to describe. If you can master the previous two courses you should be fine. Prizes: Straight: Music Box Left Turn: Omni-Unit Technical: Giant Horn ----------------------------------------------------------------------- E) Cardon Sub-gate Go to Cardon forest and go south (away from town). You will find a cave entrance and a lady in front of it. Once you get close enough, you will watch a cinema. Go into the cave entrance, and you will end up not in a cave, but a huge meadow. Blow up all the tanks blocking Roll's way, then enter the ruins. Remember, scroll down to the "Maps" section and print out the map of this sub-gate to make your life a whole bunch easier. First things first. Go right and check out the control panel. After you do that, enter the door on the right to enter the main room of the dungeon. Now, in this room are weird beehive thingys on top of the platforms, and green charging men on the floor. If you have a powered buster out, use it on the beehives and the beehives AND the bees will die all at once! A WHOLE mess of zenny will fly out, you can do this a couple of times to make some cash. As for the green men, you will encounter their kind (in a variety of colors) throughout the game. To kill them, shoot them until they charge at you, then right before they hit you jump to the side/roll to the side. Jump from platform to platform, and on the uppermost platform (next to the entrance platform) there will be a starter key! After getting it, continue your platform hopping until you get to the bottom-center platform, which will have a door on it. You will zone, and then be in a room with a conveyer belt running across it and alot of golden sun things in the air. The golden sun things explode upon contact, be careful. Ignore everything and go strait across the room. You will be in a weird blueish place. Take a small left and open the chest, containing a "Grenade Kit". Turn flat around and go up the slope. You will be in a room with icy platforms. Careful, they break upon being walked on! Make your way across (ignore the chest) and enter the door on the other side. You will now be (very) high up, in the main room again. Open the chest to your immediate right, and you will get a "Spring Set". Keep going along the path, and you will find a hole in the wall (next to the door you haven't been in yet) and it contains a "Old Bone" Enter the door and you will be in a room with three force fields and three weird pillar thingys with buttons in front of them. The goal is to step on all three buttons, then run past the place where the force field is. If you are too slow, the force field will re-activate and you will have to press the buttons all over again. The easiest way to do this is to keep the camera strait forward (towards the switches) and run from side to side, then after the third switch, jet to the force field. This should not be too terribly difficult. Keep walking, and you will find another key! Enter the nearby door and you will be back again in the main room. Go back to the lower-center door again (where there were all those golden suns), and back up to the room with the icy platforms that shattered when you walked on them. Go walk on the platform with the chest on it, and have both you and the chest drop. Next, follow the conveyer belt up to the wall and you will find a switch. Press it. Go down the conveyer belt and you will be in the previous room. Quickly take a right and get the hole in the wall. It will contain an "Old Doll". Continue down the conveyer belt and you will be in a new room with even MORE golden suns. Blow up real quick, then watch as the chest gets crushed by the spiked roller. Pick up the key that flew out of the chest. Before you leave this room, check the nearby hole in the wall to get 300 zenny. Leave this room via a nearby door. Take a left, and in the hole is 2300 zenny. Leave and go back to the refractor room. Check the control panel, and lower the shield. Watch the cut scene. Then, jump into the truck. You should item develop for the grenade arm, and most importantly, the jump springs. Now that you have the jump springs, it would be a good idea to start exploring the ruins more thoroughly. This will give you better weapons, buster parts etc. You can get almost everything, the only things you cannot get are the things behind those orange walls (drill walls). If you would like to just go on with the game, skip the next (very long) section. If you would like to reap in the treasures, then on to... ----------------------------------------------------------------------- F) Ruins I am not going to write a walkthrough for this part because there are no bosses (but one) and no puzzles either. You simply have to refer down to the "Maps" section and decide how you will go through them. You should come out with a zetsabre and a machine gun buster part, along with a buster unit, triple access and a whole buncha cash. You will also end up with a Rollerboard, old shield and a shiny object, which have no immediate use. But, since there IS a boss, here it is... Boss: One-armed robot's revenge Remember the boss in the intro dungeon? Well, he is back but now, with TWO arms (ooooh!). He runs around in a square smacking the ground. Just follow him from behind shooting him like crazy. Eventualy, he will stop and turn around. If he charges at you while smacking the ground, RUN! If he shoots his arms at you, stay! Moves: I hate the ground: He hits the ground and explosions erupt everywhere I hate my arms: He shoots his arms out at you ^_~ I hate Mega Man: He walks up to you, raises his arms, and smacks them down on you (if he is lucky). Explosions erupt Dodging: I hate the ground: Just stay behind him ;) I hate my arms: Just stand between his two arms ;) I hate Mega Man: Jump right before his hands hit the ground/you. Strategy: All you gotta do, is dodge everything he does (see above) and shoot. It will take about a minute. This is not a real challenge, don't worry ^_^ Once you have finished, continue on to... ----------------------------------------------------------------------- G) The Gangsters, the painter and the bomb threat The first thing you want to do is go north of city hall. East of the junkshop is a house (looks exactly like the junkshop) with the three gangsters in it. Talk to the big yellow one, join, and he will tell you to get a pickax. Go back to city hall, and near the bank is a construction worker. Talk to him and he will give you a pick. Go back to the gangsters and give it to them. Then, head towards the police station. Talk to the inspector twice and you will get a mission. Head downtown. There are three bombs. The first one blows up upon entering downtown. The second one is on the roof of a green house in front of the east gate, and the third is right in front of a green house (I think it randomizes, but for me, it was in front of the east gate). The bombs are called "Bomb" and "Plastique" and are used to make the buster parts "Power Blaster L" and "Power Blaster R". After you have done this, go to uptown. On the ledge over looking the museum, is a lady in front of a canvas. Talk to her, and when you get an option, pick "red" (pick talent though if you're looking for a good laugh, don't worry, it will not affect anything >:). Go down to downtown and then head to Apple Market. Go to "The Hipbone" and talk to the lady behind the counter (that has the hots for you...). Get her lipstick, and then go on back to Uptown. Give your lipstick away to the painter (yeah, sorry, it is not used to make the Lipstick arm), and watch the cut scene. Ok, with that said and done, go back to the gangsters' hideout. The hideout SHOULD look slightly different (the roof it blue and there is an attic). If the hideout is not changed, go kill things for five minutes and then return. Talk to the big yellow gangster again, and you are sent off again to fetch a saw. Go back to City Hall, and talk to the construction worker by the bank again. He will tell you he threw it out while working on something (A disposable saw...interesting). Head to downtown, and it is in a trashcan north of the library. Go back to the gangsters and give them their saw (nope, no Saw Arm either), and it's off to... ----------------------------------------------------------------------- H) Aqua Trouble and Lake Jyun Sub-gate "Aqua Trouble" was a nice way of putting "Hardest mini-battle in the game". I recommend you get a whole bunch of energy and rapid, power is NOT very important. The best combination I think is Machine Gun and Triple Access. Weapon wise, It does not really matter. Powered buster is good, and there is a cool trick you can do with the Splash Mines, but, just pick something strong and accurate. When your ready, head to Uptown and go into the boat house (western most building). Go to the boat and talk to the construction worker. Call Roll, watch the cut scene, then SAVE!!! If you are on hard mode, prepare for the time of your life. It WILL take you MANY tries to beat this on hard mode. If you are skilled, you may be able to beat this on normal mode your first try, but, don't get your hopes up. Ok, take a deep breath, and get ready for the Mini-quest: Submarine Battle I will divide this into two sections: Hard mode and Normal mode Hard Mode Strategy: Ok, this is going to take a while. The way I did this was by using the above mentioned buster parts and splash mines. Now, why splash mines? Because they stick to the water! If the red ships shoot a torpedo at you, the splash mine will detonate and blow it up! It isn't TOO useful, but, anything helps in this mission. DO NOT aim to kill water crafts! ONLY aim at the torpedoes! Also, completely ignore the yellow ships. Their missiles near never hit, and they have no other means of attacking. ALL shots should be focused on the red ships' torpedoes. Then, when the flying crafts come in, try to take them out with you buster gun between volleys of water ships. If you are lucky you will be able to kill them all, but don't get your hopes up. This will take MANY tries, but just keep going at those torpedoes and ignore EVERYTHING else! Once the boss appears, focus with all your mind on the missiles that shoot out of his head!! Just keep them from hitting you for about four volleys, and you will get the option to retreat. DO IT! Retreat, save, and then re-enter and your boat will have full health and you will be straight at the boss! (Note that you WILL NOT do this on your first try! You WILL have to spend a lot of time on this mission). Damage: Yellow Missiles- Near nothing Red Missiles- 1/12 of your life PER ONE Fly guys' machine guns- Near nothing, but a bit more then the Missiles Normal Mode Strategy: Focus on killing the torpedoes that the red guys launch and killing the red guys themselves. Completely ignore the yellow guys and the missiles they launch. You SHOULD be fine just by doing that. When the air guys appear, take them out real quick (not that hard) and then go back to killing red guys. If there are still ships in the air, kill them in your spare time. You should be able to win this mission within a couple tries. The Powered buster also helps in this mission to kill red guys too far away to shoot. When the boss appears, shoot the missiles that get launched from his head, and then retreat and save. Damage: Same as Hard mode, except the Red Missiles give (about) 1/24 instead. Boss: Floating Frog with Claws Preperations: You want ESPECIALY high range and energy. Next would be attack. I recommend using the buster parts "Sniper Unit" and "Power Blaster R". The powered buster is a great companion here too. Attacks: Phase 1: Missile Launcher- Shoots missiles from his head. Phase 2: Missile Launcher- same as above Phase 3 (final): Slash - He sticks out his arms and you automatically get hurt Missile Launcher- same old, same old Cannons - Two cannons on his back shoot bombs at you Energy Beam - Same as always, a huge green energy ball Damage: Phase 1: Not much Phase 2: Not much Phase 3: Slash - Not TOO much, but don't let it be used on you to any great extent Missile Launcher - Same as above Cannons - Pretty powerful, don't get hit by these! Energy Beam - OUCH! Unless you wanna go deep sea diving, don't get hit by this!! Dodging: Phase 1: Just shoot them ;) Phase 2: ...just shoot them ;) Phase 3: Slash - Shoot the arms (sensing a pattern?) Missile launcher - Take a guess (shoot the missiles) Cannons - shoot the bombs and the cannons (get it?) Energy Ball - this one is tricky. The cannon will charge up, and then when it is fully charged it will let loose the energy ball. The way to avoid it is to shoot the cannon as many times as you can before it fires. If you are successful, it will malfunction and not shoot the blast. Just make every shot count! Strategy: In stage one the boss is invincible, just blow up his missiles. Same thing in stage two. In stage three, the boss is finally vulnerable. Shoot his arms and the two cannons on his back. Once they are all gone, shoot the mega cannon on his back as many times as you can! (see dodging energy ball). This won't be too difficult (MUCH easier then the previous battle). Watch the cut scene and you will be on a little island. Open the sub- gate, and welcome to Lake Jyun! Take the only path available until you reach a big room. Take the right path and get your "Old Hoverjets". Turn around and go in the door. Take your first left and go strait down the hallway. You will get a starter key. Turn around, and take your first left. In a hole in a wall is a gattling part. With that done, go back to the door where you entered this area. Go forward and take your first (and only) right. Continue accross the path, and to your right will be a hole with a "ring" in it. Continue on and you will find a door. Go in it, and welcome to water world! Be careful, don't fall and follow the wall next to you. You will enter a room with a chest, open it and get your starter key. Turn around. Jump down and climb up the first left platform short enough for you to jump on. There will be a door a the top, but ignore it and take the passage to the right. At the end of the passage, jump onto the platform, then jump to the left into a room with your third and last starter key. Behind the chest is a hole with money. Turn around and go back into the big water room. Careful, all along the ground are invisible enemies. Make your way to the middle platform, and open the chest on top of it to get the "Joint Plug". Now go in the northern most door and RUN. The enemies here are IMPOSSIBLY STRONG and HURT WAY TOO MUCH. Sprint forward, don't shoot or turn back, and take the left turn. Get your "Rapid Striker", then go back to the impossible room and take a left. Go into the door and you will be in a room with a weird pillar thingy in the middle. Ignore it and go into the next room. Lower the shield, and get your Red Refractor! After the cut scene, get ready, because it is boss time! Boss: When Pillars Come Alive Preperations: All ya need is attack and rapid, I suggest using Power Blaster L and Power Blaster R Attacks: Walk - He walks, and if you crash into him, it hurts! Dive - He jumps and dives at you (this one really hurts) Shock Wave - He jumps into the middle, and a shock wave goes across the floor. Kick - He kicks you Dodging: Walk - ...don't crash into him... Dive - Run and jump to the side Shock Wave - Don't be in the middle of the arena, and jump over the shockwave! Kick - Don't go right next to him. Strategy: This guy is annoying because of his height. Powered buster, yet again, is a great weapon because (using C-right) you can aim the fire ball at his head and it will hurt him like nuts. But, it is safer just to use your buster. Circle strafe around him while jumping and shooting (jumping because he is too tall to hit without doing it). When he dives at you, jump away. When he jumps into the center, jump over the shockwave while firing at him. This boss is very repetitive, but it is not a very long match. After he is dead, run out of the ruins and jump into the boat. Watch the cut scene, and go to Roll. Watch the cut scene, then talk to Roll again. She will tell you to talk to Gramps. Go to talk to Barrel, and tell him yes or no, it does not matter. Once you have done this, go into the green door. In this room is a (lot of junk) treasure chest. Inside is a Bomb Schematic. Now, go back and talk to Roll. Go to the R&D room and item develop. You should get the "Grand Grenade", the "Jet Skates" and the "Adapter Plug". Equip the jet skates right away, along with another buster part! ----------------------------------------------------------------------- I) Gangsters, Hospital, Jet Skates and some presents for Roll Go back to the gangsters' hideout. Wow, it is amazing what one can do with a pick and a disposable saw. Talk to big and yellow again (after admiring the pretty lady on the poster behind him). Then, check the pile of junk next to him. You will get a "Marlwolf shell". Next, go to the junk shop in this area and right next to it is a comic book (well, actually, a pornography book by the looks of it). After Mega Man does his victory pose, enter the junkshop to buy some much needed buster parts. A REALY good combination at this point is "Power Blaster R", "Laser" and "Machine Gun". Now, go towards the digging site (where you fought that huge digging machine). Don't actually go TO the digging site, walk past it and towards the Ruins entrance. On a hill near it (and under a tree) is a "Stag Beetle". Now, go to the area south of the Flutter (between the Cardon Ruins and the Cardon Forest). Again on a hill and under a tree is a "Beetle". Head back to uptown and talk to the girl in the wheel chair. Tell her "yes". Then, talk to the nurse behind the counter. Enter the door to your right, and talk to the nurse in this room. Go outside and skate for a while until you have perfected your skills. Then, go and finish all the skating games (see section D for tips). Next go to city hall. Talk to the mayor "about the hospital's equipment". Pay for it (if you can't, kill things and make money). Now, go back to gangsters' hideout. Give the big yellow guy the comic (porn) book, the stag beetle and the beetle, then get three items from the pile to the right; "Broken Circuits", "Old Heater" and "X- Buster". No, you don't get your X-buster from all the other Mega Man games, it kills you as much as it kills me. Head to Roll, and go to Uptown. Go to the hospital and talk to the lady behind the counter. Go into Ira's room again. Watch the cut scene. You will get a "Flower Pearl". Go back to Roll and item develop. You will get a "Gatling gun" and "Shield Arm". Oh, by the way, in the R&D room, "Talk to Roll" to give her three gifts (the flower, the ring and the music box). Now with all that said and done, it is time to go on to the last sub-gate... ----------------------------------------------------------------------- J) Clozer Woods sub-gate Equip the grand grenade special weapon (it is ESSENTIAL in completing this dungeon) and I recommend equipping the buster parts "Power Blaster R", "Laser" and "Gatling Gun". Talk to Roll in the Flutter, and select "Go to the sub-gate". Now leave the Flutter, and you will be in the Clozer Woods sub-gate. Go into the next room, then down and into the control room. Check the control panel, the go across the room into the door. First take a left and get the treasures in the two holes in the walls. Then, go to the rightmost door, get the chest with the "Guidance Unit" and jump down from the platform you are on. In this room are four pillars. Each pillar has one hole in it. Check all four holes in all four pillars. Then, jump up onto the platform opposite the one with the Guidance Unit, to get an ID card. Enter the middle structure in the room you are in. First take a left and get "Target Sensor". Then go onward and take your first left. You will be in the ruins, get the "Ancient Book". Continue along, and you will enter a huge room with a weird blue wall in the middle. Check the front of it and start up the elevator. Then, go straight behind you and open the chest for a ID card! Go back to the big room, and enter the room on the northern most side. Watch out, there are spider-reaverbots on the ceilings! Hope you brought your Grand Grenade, because look up and there will be a weak ceiling tile! Shoot it with your Grand Grenade, and jump up! Get ready for the easiest (or hardest) mini-boss in the game. Three Mad Fire-Breathing Wolves Moves: Dash - They dash, if you touch them, you get hurt Bite - They jump an bite at you Flame - They spit fire out at you Doding: ALL - CIRCLE STRAFE! Strategy: This is the easiest battle you've ever fought or your worst nightmare, it all depends on if you can circle strafe. Just shoot and run around in circles, and the dashes, the bites AND the flames will ALL miss! Sounds too easy? Well, it is! As for you circle-strafe impaired, good luck to ya! Run away, fire, run away, fire. What I am trying to say is you are neck-deep in trouble ~_~ Go out the door, DONT FALL OFF, and follow the path to the last chest, containing the last Key Card. Go all the way back to the control panel, insert the ID cards, watch the cut scene, and go back to the Flutter. ----------------------------------------------------------------------- K) A ship gone wrong and a logic-impaired bird First things first- go to Roll and item-develop. You will get the "Active Buster" and the "Sniper Scope". The next battle will be VERY hard if you are on Hard mode, but otherwise it should be pretty easy. Tell Roll you want to go back to the forest, and you will go straight into the boss (part one). A Ship Gone Wrong Preperation: Use the same buster parts, except change "Power Blaster R" to "Power Blaster L", and equip the Grand Grenade (UPGRADE POWER IF YOU CAN). You NEED the Grand Grenade if this is hard mode!!!! Part 1: Little Midget Ships These guys just fly around shooting the ship and you, but there is one trick you can do that will ensure they do little to no damage on both easy and hard modes... don't move an inch, just shoot strait forward the entire time. Don't even move the camera. Watch how well it works! Part 2: The Frog Ship Itself Moves: Cannons - The sides Shoot Bombs At You Space Bombs - The front shoots floating bombs at you Energy Ball - Same as always; big green ball flies at you from the skull Damage: (all of these don't do much on normal, the below is only in reference to Hard mode) Cannons - ALOT OF DAMAGE! You DEFFINITELY do NOT want to get hit! Space Bombs - Not much Energy Ball - Less then the cannons surprisingly ^_~ Dodging: Cannons - shoot the bombs in mid air (harder then it sounds). If you are on Normal, you could also try blowing up the cannons themselves. Space Bombs - Just shoot them when you see them Energy Ball - There is NO dodging it! It doesn't matter on normal, but for hard mode GO RIGHT UP TO THE BLAST AND TAKE IT! That way, Mega Man gets hurt, NOT Roll! Strategy: (applies to both normal and hard difficulties) The battle starts off with the ship above you. Shoot it's underside as much as you can. Next comes space bombs. Shoot them, then you will be under the ship again. Shoot and destroy the underside of the ship. You will start to rise under the left wing. Shoot TWO grand grenades if you did not upgrade it's energy. If you did, then shoot them till the wing blows up. You will either face the cannons (in which case you hit the bombs as best you can) or go to the other side of the ship. If you go to the other wing, you will notice you are too high above the wing to shoot it. BUT, you can throw a grand grenade down, through the clouds, and hit the wing! Aim at the cannons, and your grand grenade will miss them, fall down, and hit the wing! Do this until the wing blows up. Lastly, you will be put in front of the ship overlooking a huge scull. Shoot it as much as you can with your grand grenade. If this is hard mode, go ALL THE WAY up to the skull so that the green energy hits YOU, not the ship. After you beat this, it's off to the next boss! (NOTE: if this is hard mode, you want to have AT LEAST half life by this point!) Part 3: Bird Minus Brain Moves: Fly-by rockets: He flies by and shoots homing rockets Machine Soar: He soars over the flutter shooting bullets Machine Spurt: He hovers over the flutter, shooting bullets directly at it Dodging: Fly-by rockets: Half the time you can't, jump left and right and hope for luck Machine Soar: You can't Machine Spurt: You can't Strategy: (Hard Mode) This is a tough battle on Hard mode. You need to take him out before he blows up the flutter, and two of his moves are un-dodgeable. When he soars to the side of the fluttter jump and shoot and him, and when he launches his missiles, continue jump/shooting, but now at the missiles. Once this has happened, he will soar or spurt, it is random. Shoot him as he does it, that is all you can do. With a couple tries and a little luck, you will have him! Strategy: (Normal Mode) Just shoot him, LOL, as long as you are hitting him whenever possible you will win. Use the same strategy as in Hard Mode, but it is not as serious if something hits you. Once you've won, watch the cut scene and you are back in the flutter! ----------------------------------------------------------------------- L) An Encounter With Roll, the Pregnancy Problem and The Police Go try and save with Data, to have an um...interesting...interaction with Roll! Now, head down to Apple Market and talk to the grocer. Now, head back to the flutter, and a little south of it is a meadow of some sort. Find a pregnant lady here (she's not too hard to miss) and you will automatically go to the hospital. After the cut scene, leave the hospital and go back in and talk to the grocer. He will give you the "Sun-light". Now, go to City Hall and talk to the inspector. Next, go to the main part of the Police station. Talk to the right-most grocer and he will tell you he lost it when he was going to the electronics shop. Head down to apple market, into the electronics shop, and talk to the man behind the counter. He will say he went to get a bite to eat (after telling you how he wanted him to buy something). Go to the jetlag bakery and talk to the lady behind the counter. She will direct you to the library. Go to the library and talk to the (girl? boy?) behind the counter. She/He will direct you to go to a soda machine. Go to a near by soda machine where a girl in green is walking near. Talk to her, and she will say that she didn't see him holding it. In downtown still, go to a trash can with a kid wearing red next to it. Talk to him three times. Then, look in the trash can next to him to get a "Bag". Take it back to the police station. As a reward, you will receive "Arm Supporter". Walkthrough to be completed next update... 9) Under Construction 10) Maps These are maps of each dungeon. In the walkthrough I will refer to them. Key: ______________________________________________ |Mark |What it means | |______________________________________________| |S |Entry to sub-gate/ruins | |= |Door | |~ |Zone Door | |A number |Chest/Hole | |A lowercase letter|Connects two maps together | |H |You need high-jump boots | |# |Unique Ground | |X |Drill Wall | |0 |Switch, button, pillar etc.| |@ |Force field | |$ |Huge Refractor | |^ |Elevated Ground | |K |Key Card | |(K) |Key Card with conditions | |B |Boss | |__________________|___________________________| Map 2- Sub ruins two (outside digging site) _________ / _____ \ | | | | ____________ __| |_____| | |6 | | # #####| | | | 3 # | | | | # | | | | # | | | | # | | | | # | | | _______ | # | | 9| | H | | # | | |__| H |_____| # #####| | __ H _=_=_ #| | | | H | | #| |7__________8| |5_H____| | #| |_________ #| |~| |~| | | | | | |_________ ___ |______ 2/4| / S \ | | | | | | \ / | | | | |=| | | | | __| |____________|=|_____ X 1| X | X_________________________| 1: 1780 Zenny 2: Fake Chest 3: Cannon Kit 4: 1510 Zenny 5: 1960 Zenny 6: Triple Access 7: Trap 8: Trap 9: Trap Map 1- Sub-gate one (Clozer Sub-gate), South of Clozer Woods. ___________ | @@@ | (To Map II.) | | | | | | | 0 | | | |~| | | | | | | | 0 | | | | | | | | | | | | 0 | | | | |________ _______ | | | | | H |___| \ |_ _| | | |_ H S ___ 0$| |~| |K| |__H_____| | _____/ |~| |~| |~| |~| | | | | ___________| | |~| |~| / ^^^ | | | _| |____/ \____/_K_____| | | |3 | | | | \ ________ | | | | ___ | ^^^ \ | |_ | / /^^^| \________| | ^^^| | | | / \___| | ^^^ | | | _ _ | | \ | | |^| /^| | | 2| | | _ | |_| / | | / \_| /^\ | | | | | _|^| |^^^ | _| | | / |____|____|6 | | |________|_ | | | |___|~| |~| |~| ___|~|_____ _|~|_ _____|~|_ | ^^^ | | | | | |___________| | | | | | | | | | | | ^ | | | | | | 0|__| 0|___|5 0| |##################################| | | | 4| | (K)| | ^ | | | | | | | | | | | | | | | | | | ^ | | | | | | ^ | |_ _| |_________| | | | | | |____| |_ |___________________1| 1 is a grenade kit 2 is a spring set 3 is an old bone 4 is an old doll 5 is 300 Zenny 6 is 2300 Zenny Map 2- Lake Jyun sub-gate ___ / $ \ / 0 \ | | | | | | | | | | |_ _| |=| | | _|=|_ / \ / \ / \ / \ | | | B | | | \ / \ / \ / \_ _/ |~| _|~| | | | | | | | | | | | | | | | | | | | | ________________| |________________ (To Rapid Striker) ________________ ________________ | | | | | | | | | | | | | | | | | | | | | | |_ | |~| _____________|~|___________ | | | __ __ | | |^ | |^ | | | |_^| |_^| | | | | ____ | | _ | | | | |^| |^7 ^| ___ | | |____| | | | | | ^ | | | |___| | __ | | __ / \__|_ __ _|__/ \ |6 K __ ^||^ | |^ __ K | \__/ |^||_^| _|^| \__/ |_|___ ____ ^^^^ _____|^^_| | |____| | | | \_____ | | | \ / | | |~| |~| |~| |~| / \ | | | | | | | | | |___ | |____ \__ \ | __ \ | | __ _____| | | | | | / 5| / ____ | | |____| | | | | | | | \__ __/ __ | | | | | | |4| / \__| |___| |____| | | K __ ___________ | \__/ |__/ | | | | | | \ / |~| |~| _| |_ _________/ \ / | | _______ | | / \_ _/ | | | | __ | | __ | |_/ \ | |____/1 \ \___ 3 | \____ 2| \__/ | / | | | | | |__ \_ | | | | | / \ | S | \___/ 1: 220 Zenny 2: 1240 Zenny 3: Old Hoverjets 4: Ring 5: Gattling Part 6: 5130 Zenny 7: Joint Plug _______ / \ 1st floor / S \ |____ ____| |~| ___ / 0 \ | | |_ _| |~| _____|~|_|~|_ \ / \ 0 / \___ ___/ |a| ----------------------------------------------------------------------- 2nd floor _|c|_ __ __ ___ | |_| \ / |_| 1 | | = \ / = 2| \____| | \_|a|_/ | |__/ \ / \ / \ / \_ ___/ |~| |~|_|b| | | | 0 | \___/ ----------------------------------------------------------------------- 3rd floor _____|e|_____ | # | |_____ _____| |~| ______|~|______ / \ / \ ______/ _ |d| _ \_______ | |^| / \ |^| | |7 4 | | 5 K| |_ __ _ | | _ ______| |c| \ |^| \___/ |^| / \ 3 6 / \ / \_________ __/ |b| ----------------------------------------------------------------------- 4th floor (inside middle of map) _________________________ | |_____________ ^| __ | |^| ___ / \__| |^|__/ \ | K __ 0 | __ K | \__/ | |^| \___/ | ____________|^| |_ ______| ____________| |~| |~| |~| |~| | | / \ | | / \ | | / \ | | / \ | | | B | | | \ / / \ \ / | | \ / \ / \ / ___ | | |0| / 8 \ | | |e| | | / \ \ / | |_____|d|_____| | | _______________| \ / |~| (To Ancient Book) 1: Tele-lens 2: 450 Zenny 3: 1840 Zenny 4: 1200 Zenny 5: Antique Bell 6: 920 Zenny 7: Guidance Unit 8: Target Sensor Map 4- The rest of the ruins. I. (Entrance is the ruins right outside Apple Market) _ _ _| |_ _| |_ _| |___| |_ |_ ___ _| |_ _| |_ _| |1| | | | | | |_ \ _ \ _ _____ | |_ | |__| |_ | | | __ _| | | | | |_ _| | | | | | | | | _ | | _| |__ | | |2|____| | | |___| | | |______| | =_=_____| | | |______| _| |_ | | | | | | ___ | __| / S \_| | | ___| \ / | | |a| 1: Rapid Fire 2: Zenny II. (Entrance is the Cardon Forest, right behind the flutter) ______ | #|____|a|_____ | # =_= X | #| |_______X _ | #| ___ | | | #| _ _ / S \ _/ \_ |____ #| _| |_| |___ | | |_ 5 _| |=| |1 _| \ / \ / | |____| |_ |=| | | \__=___ O _| | | | | | |____| | _____| |__ | _=_____/ |4#########| | O | | #########| __| |_________| #########| _b O _________ #########| | | |__########| |2___ 3| | | | | | | ___________| | | | | ___________/ |~| | | (To Map 1) | | | | | | | | | |____________ |_____________d 1 is a buster unit 2 is a trap 3 is 1180 zenny 4 is 9240 zenny and 820 zenny 5 is a Rollerboard III. _____|~| (Leads to chest 4) | _____| | | | | | | ______ | | | __ | | | | | | | | | | | | | | | | | | | | |_| | _| |______ |_____||3_____ _| |=| | | ___________|=| |2 ____| | | | | | | | |__________ | =_=_______b | | | | | 1| | | | | | | | | | | | | | | | | |___ __| |c| 1: old shield 2: 1620 Zenny 3: Shiny Object 4: Pen Light IV. ____ / _ \ __| | | | | #| | | __| #| | | _d #|_| | | # _/ ____|c|___ |__ # _| | 1| |=| | | | | | | ___ _______________|=|__ | | / _ \ | =_=_ _________ | | | | | | | | | | | | | | | / / \ \ | | | | | | | | | | | | | | | | | | | | \ \ | | | | | | | | | | | | | |__| | | | | | | | | | \______| | |_________| | | |__/ | | B | | ___/ |_____________| |2___ ___| | | ___| |___ | | | | | | | | | | | | | | | | | | | | |4_ ___3| | | ______________________ | |________| ___________________~ (Leads to chest 5) |____________| 1: 2280 Zenny 2: 2840 Zenny 3: 780 Zenny 4: 4520 Zenny 5: Rapidfire Barrel 12) Buster Parts And Items Below is a list of all buster parts, special items and most items Buster Parts: _____________________________________________________________________ |Name |Attack|Energy|Range|Rapid| Where/What/How | |_____________________________________________|_______________________| |Buster Max | Max | Max | Max | Max |Beat Hard quickly | |Power Raiser | +1 | | | |Intro Dungeon | |Power Raiser Alpha | +2 | | | |Bought | |Power Raiser Omega | +3 | | | |Bought | |Laser | +4 | | | |Bought | |Power Stream | Max | | | |Main Gate | |Turbo Charger | | +1 | | |Bought | |Turbo Charger Alpha| | +2 | | |Bought | |Turbo Charger Omega| | +3 | | |Bought | |Turbo Battery | | +4 | | |Bought | |Auto Battery | | Max | | | | |Range Booster | | | +1 | |Bought | |Range Booster Alpha| | | +2 | |Bought/given by Data | |Range Booster Omega| | | +3 | |Bought | |Sniper Range | | | +4 | |Bought | |Rapid Fire | | | | +1 |Found in Ruins (I) | |Rapid Striker | | | | +2 |Found in Ruins | |Sniper Unit | | +1 | +2 | |Bought | |Sniper Unit Omega | | +2 | +3 | | | |Sniper Scope | +1 | | +5 | |Target sensor/tele-lens| |Blast Unit | +1 | +2 | | |Bought | |Blaster Unit R | +2 | | | +1 | | |Blaster Unit Omega | +2 | +3 | | | | |Buster Unit | +1 | | +2 | |Found in Ruins (II) | |Buster Unit Omega | +3 | | +3 | | | |Power Blaster L | +2 | | +1 | |Bomb threat side quest | |Power Blaster R | +2 | | | +1 |Bomb threat side quest | |Omni Unit | +1 | +1 | +1 | +1 |Won in left turn course| |Omni Unit Omega | +2 | +2 | +2 | +1 | | |Triple Access | | +1 | +1 | +1 |Found in Ruins (2) | |Gattling Gun | +1 | +4 | +1 | |Gatt. part/flower pearl| |Machine Gun | | +3 | | +1 |Rapidfire barrel | |___________________|______|______|_____|_____|_______________________| Special Items: ___________________________________________________________________ |Name |Where you get it | |___________________________________________________________________| |Blue Refractor | Found in intro dungeon | |Yellow Refractor | Found in cardon forest sub-gate | |Red Refractor | Found in lake jyun sub-gate | |Helmet | Found outside second junkshop in a cell box | |Jump Springs | Made from item found in cardon forest sub-gate| |Jet Skates | Made from an item found in lake jyun sub-gate | |Flak Jacket | Bought in stores after the city hall mission | |Kevlar Jacket | Bought in stores after buying the flak jacket | |Kevlar Jacket Omega| Bought in stores after buying Kevlar jacket | |Energy Canteen | Bought in stores | |Adapter Plug | Made from an item found in lake jyun sub-gate | |Citizens Card | Given to you after you save the junk shop guy | |Class B License | Given to you after beating city hall | |Class A License | Given to you after beating the digging boss | |Walkie-Talkie | Given to you by roll after the city hall quest| |Bonne Family Key | Gotten by destroying a mini-boss downtown | |Cardon Forest Keys | Gotten in the cardon forest sub-gate | |Lake Jyun Keys | Gotten in the lake jyun sub-gate | |Clozer Woods Keys | Gotten in the clozer woods sub-gate | |Sub-city keys | Found in the sub-cities | |___________________|_______________________________________________| Items: _____________________________________________________________________ |Name | What it does | Where/when you get it | |________________|_______________________|____________________________| |Broken Cleaner | Used in vacuum arm | apple market cell box | |Broken Motor | Used in vacuum arm | downtown in trash can | |Broken propeller| Used in vacuum arm | uptown in trash can | |Mine Parts Kit | Used in splash arm | after saving junk shop man | |Cannon Kit | Used in powered buster| ruins (see map 2) | |Blumebear parts | Used in machine buster| downtown in trash can | |Zetsabre | Used in blade arm | beating beast hunter | |Mystic Orb | Used in shield arm | beating balloon fantasy | |Flower | Give to Roll | found outside of dig site | |Flower Pearl | Used in gattling gun | for helping Ira (cripple) | |Safety Helmet | Used in Helmet | outside 2nd junk shop (box)| |Hyper Cartridge | Energizes weapon | bought in junk shops | |Shield Repair | Repairs shield | bought in junk shops | |Chameleon Net | Partial camouflage | bought in junk shops | |Defense Shield | Partial invincibility | bought in junk shops | |Life gauge | Increases max. life | bought in junk shops | |Extra Pack | Restores Life | bought in junk shops | |Old Bone | Museum Exhibit | Cardon sub-gate | |Old Doll | Museum Exhibit | Cardon sub-gate | |Spring Set | Used in jump springs | Cardon sub-gate | |Grenade Kit | Used in grenade arm | Cardon sub-gate | |Rollerboard | Used in jet skates | Ruins | |Rapidfire Barrel| Used in machine gun | Ruins | |Pen Light | Used in blade arm | Ruins | |Pick | Given to gangsters | Construction worker by bank| |Bomb | Used in PowerBlasterR | Bomb threat side-quest | |Plastique | Used in PowerBlasterL | Bomb threat side-quest | |Lipstick | Given to painter | Hipbone | |Saw | Given to gangsters | Trash can downtown | |Old Hoverjets | Used in jet skates | Lake Jyun sub-gate | |Ring | Give to Roll | Lake Jyun sub-gate | |Gattling Part | Used in Gattling gun | Lake Jyun sub-gate | |Joint Plug | Used in Adapter Plug | Lake Jyun sub-gate | |Bomb Schematic | Used in Grand Grenade | Flutter | |Marlwolf Shell | Used in Shield Arm | Gangsters' Hideout | |Comic Book | Give to gangsters | Outside second junk shop | |Stag Beetle | Give to gangsters | Outside dig site | |Beetle | Give to gangsters | Area south of Flutter | |Music Box | Give to Roll | Winning Straight Course | |Giant Horn | Museum Exhibit | Winning Technical Course | |Broken Circuits | | Got from gangsters | |X-buster | Used in shining laser | Got from gangsters | |Tele-lens | Used in Sniper Scope | Clozer Woods sub-gate | |Antique Bell | Museum Exhibit | Clozer Woods sub-gate | |Guidance Unit | Used in Active Buster | Clozer Woods sub-gate | |Ancient Book | Used in Spread Buster | Ruins | |Target Sensor | Used in Sniper Scope | Clozer Woods sub-gate | |Sun-light | | Pregnancy sub-quest | |Bag | Given to victim | Police sub-quest two | |Arm Supporter | | Police sub-guest two | |________________|_______________________|____________________________| More as the walkthrough progresses... 13) Special Tricks Circle Strafing- This is a trick that makes all boss fights (that are not Bonne fights) easy as heck, and also simplifies almost every enemie. Hold "R" and Left on the analog/D-pad or "Z" and right on the analog/D-pad. You will be running around a fixed point. Hold be and you will be constantly firing into the middle of the circle you are making. Now, go up to an enemy and do this. They will stand there shooting aimlessly while you circle them and blast them away. Practice and perfect this technique and you will be able to easily beat every boss, even the boss of the game! Kick The Can!- The best money making trick for those of you not skilled enough in the mini-games in Uptown, and a great source of money in the beginning of the game. In apple market there is a can lying near the south gate. Kick it to the Bakery (next to the junkshop). This part is tricky; kick it behind the counter. Mega man will make a victory pose, you will receive 1,000 zenny, and you will be told to "Throw trash in it's proper place!". If you do this enough you will notice that your armor is turning black. This leads to... Dark Mega Man- By doing evil things (Kicking the can, stealing money, etc.) your armor will slowly (or in some cases very quickly) start to turn black. You will never become pitch black, but pretty darn close. There are (I believe) three shades of darker color. Once you are dark, the only way to become light is to do nice things. So far as I can tell there is NO disadvantages to being Dark. Prices do NOT go up, people say the EXACT same lines and no cinemas change (except that Mega Man is dark). I personally think he looks cooler dark (all evil look'n and all), but, there is really no reason to or not to do this. Blow Up News Blimp/ Dark Mega Man 2- Hehehe, this is fun. Before the City Hall battle, equip buster parts so that your range is +3. Now, aim at the news blimp that is hovering above city hall. It will blow up, and you will turn jet black right away >:) However, by the end of it (after saving city hall) you become lighter again ;( Kick the Vending Machines! - Kick the vending machines instead of paying 100 Zenny and you will either get a free can, or it will blow up! If you get the free can, it fully restores your life. Blow up the "Cell" boxes (submitted by donutdisturbme@AOL.com) - If you use an explosive on a "Cell" box it blows up... (LOL this has no use but hey, it is kinda neat, kinda... hey it is!) BLow up the trash cans (submitted by donutdisturbme@aol.com again) - If you use an explosive on a trash can it blows up... (same comment as above) Kick the Servebots! - If you blow up a servebot (the yellow lego men) and then kick them, you will get life back! You can only do this three times! 14) Codes And Secrets If you have any, submit them to me because I have none as of yet ^_^ Except that... Difficulty Changes- If you beat the game, you unlock "Hard" difficulty. The bosses are harder, and so are the enemies. A LOT harder. Upon beating hard mode, you unlock "Easy" mode. Money seems to come in faster, enemies and bosses are very weak and the game is generally a piece of cake. New Game Prizes- If you beat hard mode in under eight hours, you can start a new game with jet skates and the buster max. Also, when you start Easy mode you will always have the buster max. As for as I know, those are the only two prizes you can get. I beat the game in 1 hr, 40 min and those were all I got. Yes, I did say 1hr, 40 minutes ;). To find out how to beat it that fast, go to "Speed Walkthrough". 15) Credits Thank you... Donutdisturbme@AOL.com for help in all areas (especially picky stuff) Roaddoggy26@AOL.com for spelling mistakes and grammar mistakes pokedude745@hotmail.com for the help, even if I did already know about that trick ;) dcrocker@bconnex.net for a helpful weapons-section suggestion MarkKoziel for detailed information on Hard mode, Easy mode and new game prizes! GameSage4 for detailed information on the modes and prizes as well 16) Copyright Information This document Copyright 2001 David Laufer. If you want to use this guide, just ask me first and I will say yes 9/10 times. Easy hu? My email is Raganook@AOL.com, email with corrections, questions and comments.