-=|Helbreath|=- Walkthrough/FAQ Version: 0.2 Copyright: (c) 2002-2003 Trunkz0r (timber@wctc.net) Date: 1/18/03 This document can only be reproduced with express permission by me, and with email consent. If you do reproduce it, you must give credit to me. (Blah, Blah) This document is best viewed at 800x600 ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Table of Contents ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter I -- Introduction Chapter II -- History Chapter III -- Basics Chapter IV -- Characters Chapter V -- Levels Chapter VI -- Items Chapter VII -- Weapons Chapter VIII -- Armor Chapter IX -- Credits ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter I -- Introduction ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Hi Everyone. This is my first attempt at writing a guide so stay with me. Helbreath is a rather new Online RPG. A vast war is going on in the world of Helbreath. The Eldiniel and Aresien, two cities which emerge from the rubble while, the rest are in ruin. The two cities begin to conflict and a violent war rages out. Choose which city you are to join; your choice may sway the war in one direction or the other. ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter II -- History ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Version 0.2 -- Updated (1/18/03) It's been awhile since ive updated this game, hopefully I'll continue to make updates in the game. Version 0.1 -- First started (6/24/02) ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter III -- Basics ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Basic Commands Let's start with your basic commands, hot keys, and other stuff alike. Your basic chat colors are white, blue, red, dark green, gray, and light green. White -- Normal Chat -- Only the people on your screen can view this chat. Blue -- Ally Chat -- Only your allies or people in your town can see this. Red -- Global Chat -- Everyone in both cities can see this chat. Dark Green -- Guild Chat -- Guildmembers can only see this chat. Gray -- Whisper -- Color of chat when someone whispers you. Light Green -- GM Chat -- When a GM needs to say something. All servers can see this. NOTE: All chat modes except normal and whisper chat use a small amount stamina points or SP. Chat mode prefixes: none -- normal chat mode. ~ -- ally chat mode and uses 5SP. ! -- global chat mode and uses 3SP. @ -- guild chat mode and uses 3SP. ^ -- Global guild chat mode. $ -- Party chat mode, uses 3SP. /to (name) -- whispers to target (name). # -- chat in normal mode, while in whisper mode. Chat commands: /exclude (name) -- exclude (name) from all chat modes. /fi (name) -- tells you if (name) is connected. /free -- release a summoned monster from hold. /hold -- holds a summoned monster in place. /pf (name) -- view the info of (name) /rep- (name) -- give (name) a bad evaluation. /rep+ (name) -- give (name) a good evaluation. /setpf -- set info of your character. /tgt (name) -- commands summoned monster to attack (name). /who -- show how many players are online. Hotkeys F1 -- Help F2 -- Execute quick slot action F3 -- Execute quick slot action F4 -- cast spell that you last casted F5 -- show character stats F6 -- Inventory F7 -- Spell list F8 -- Skill list F9 -- Chat History F11 -- Toggle transparent windows F12 -- Options Menu Tab -- attack/peace mode Home -- Safe Mode toggle End -- repeat last message Ins -- drink health potion Del -- drink mana potion PgUp -- Use Special Ability Prt Scr -- Screenshot Ctrl+F2 -- Assign to quick slot Ctrl+F3 -- Assing to quick slot Ctrl+Mouse1 -- Forced attack Ctrl+T -- whisper mode with person you are highlighted over Ctrl+S -- sound toggle Ctrl+M -- map Ctrl+D -- detail level toggle Shift+Ctrl+Mouse1 -- Dash attack Alt+Mouse1 -- Special attack ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CHAPTER IV -- Characters ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Atributes: Number of hit points (HP) -- VIT*3 + Level*2 + STR/2 Number of magic points (MP) -- MAG*2 + Level*2 + INT/2 Number of stamina points (SP) -- STR*2 + Level*2 Maximum weight -- STR*5 + Level*5 How to raise a skill: To raise a skill between 20% - 50% Current Skill% + 2 To raise a skill between 51% - 100% (Current Skill% + 1)*(Current Skill% + 1) / 10 Examples: To Raise the dagger skill from 4 to 5, you need to hit a monster 6 times to raise it to 5 Calculation: 5 = (4+2) Calculation: y = (x+2) To Raise the dagger skill from 60 to 61, you need to hit a monster 372 times to raise it to 61. Calculation: 61 = (61*61)/10 Calculation: y = ((x+1)*(x+1))/10 Attributes STR -- Strength -- Equipment have STR restrictions. STR increases attack speed your weapons and adds damage (2% per 10 in STR) VIT -- Vitality -- Increases HP and speeds up HP regeneration. DEX -- Dexterity -- Increases defensive value and your chance to hit. INT -- Intelligence -- Required to learn magic. Increases success ratio of casting spells. MAG -- Magic -- Increases MP and MP regenration rate. Increases spell damage (3% per 10 in magic) CHR -- Charisma -- lowers prices in shops. 20 Charisma is required to start a guild. Combat/Magic Skills Hand Attack Max % -- STR*2 How To Raise -- Attack with Fists Short Sword Max % -- DEX*2 How To Raise -- Attack with Short Sword Fencing Max % -- DEX*2 How To Raise -- Attack with Fencing type weapon Long Sword Max % -- DEX*2 How To Raise -- Attack with Long Sword Axe Max % -- DEX*2 How To Raise -- Attack with Axe Shield Max % -- DEX*2 How To Raise -- Attack with Shield Equiped Magic Max % -- MAG*2 How To Raise -- Cast Spells Spell Resist Max % -- Level*2 How To Raise -- Get Hit with Magic Poison Resist Max % -- VIT*2 How To Raise -- Get hit with poison Staff Max % -- MAG*2 How To Raise -- Hit enemy with staff Pretend Corpse Max % -- INT*2 How To Raise -- In Skill Menu, click on "Pretend Corpse" Fishing Max % -- DEX*2 How To Raise -- Use fishing rod on water Mining Max % -- STR*2 How To Raise -- Use pick axe in a dungeon Alchemy Max % -- INT*2 How To Raise -- Requires Alchemy Bowl; double click bowl to insert ingredients Smithing Max % -- STR*2 How To Raise -- Requires an Anvil; double click anvil to start forging ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter V -- Levels ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Level Experience Next Level 1 50 100 2 150 150 3 300 200 4 500 250 5 750 300 6 1,050 350 7 1,400 400 8 1,800 450 9 2,250 500 10 2,750 550 11 3,330 600 12 3,900 650 13 4,550 700 14 5,250 750 15 6,000 800 16 6,800 1,140 17 7,940 1,225 18 9,165 1,310 19 10,475 1,400 20 11,875 ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter VI -- Items ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --Recovery Items-- Item: Red Potion (small) Price: 10 Description: recovers a small amount of HP. Item: Red Potion (large) Price: 70 Description: recovers a large amount of HP. Item: Blue Potion (small) Price: 10 Description: recovers a small amount of mana. Item: Blue Potion (large) Price: 70 Description: recovers a large amount of mana. Item: Green Potion (small) Price: 10 Description: recovers a small amount of stamina and cures poison. Item: Green Potion (large) Price: 70 Description: recovers a large amount of stamina and cures poison. Item: Dilution Potion Price: 100 Description: gain 20% poison resist. --Jewelry Items-- Item: Silver Ring Price: 350 Description: ? Item: Gold Ring Price: 700 Description: ? Item: Silver Necklace Price: 500 Description: ? Item: Gold Necklace Price: 1000 Description: ? --Manuals-- Item: Alchemy Manual Price: 100 Description: learn alchemy skill. Item: Arrow Manual Price: 100 Description: learn arrow attack skill. Item: Axe Manual Price: 100 Description: learn axe attack skill. Item: Fencing Manual Price: 100 Description: learn fencing skill. Item: Fishing Manual Price: 100 Description: learn fishing skill. Item: Hand Attack Manual Price: 100 Description: learn fist attack skills. Item: Long Sword Manual Price: 100 Description: learn long sword skill. Item: Manufacturing Manual Price: 100 Description: use to learn manufacturing skill. Item: Mining Manual Price: 100 Description: learn mining skill. Item: Pretend Corpse Manual Price: 100 Description: learn pretend corpse skill. Item: Staff Manual Price: 100 Description: use to learn staff skill. Item: Shield Skill Price: 100 Description: learn shield skill. Item: Short Sword Skill Price: 100 Description: use to learn short sword skill. --Skill Items-- Item: Alchemy Bowl Price: 1000 Description: use to mix alchemy ingredients. Item: Anvil Price: 1500 Description: use to create manufacturing items. Item: Pick Axe Price: 500 Description: use to mine minerals. Item: Fishing Rod Price: 100 Description: used for fishing. --Scrolls-- Item: Recall Scroll Price: 100 Description: cast recall spell. Item: Invisibility Scroll Price: 550 Description: cast invisibility spell. Item: Detect Invisibility Scroll Price: 330 Description: cast detect invisibility spell. ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter VII -- Weapons ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --Short Swords-- Item: Dagger Requirements: str(2) Damage: 1d4 Item: Short Sword Requirements: str(8) Damage: 1d6 Item: Main Gauche Requirements: str(8) Damage: 1d6 Item: Gradius Requirements: str(8) Damage: 1d6 Item: Dagger+1 Requirements: str(2), lvl(10) Damage: 1d4+1 Item: Short Sword+1 Requirements: str(8), lvl(10) Damage: 1d6+1 Item: Main Gauche+1 Requirements: str(8), lvl(15) Damage: 1d6+1 Item: Gradius+1 Requirements: str(8), lvl(20) Damage: 1d6+1 --Fencing Swords-- Item: Esterk Requirements: str(12) Damage: 1d7 Item: Rapier Requirements: str(11) Damage: 1d7 Item: Esterk+1 Requirements: str(12), lvl(20) Damage: 1d7+1 Item: Rapier+1 Requirements: str(12), lvl(30) Damage: 1d7+1 Item: Knight Rapier Requirements: str(11), lvl(100) Damage: 1d7+2 --Long Swords-- Item: Savor Requirements: str(12) Damage: 1d8 Item: Long Sword Requirements: str(14) Damage: 1d8 Item: Scimitar Requirements: str(16) Damage: 1d8 Item: Falchion Requirements: str(22) Damage: 1d8 Item: Broad Sword Requirements: str(28) Damage: 1d10 Item: Bastard Sword Requirements: str(33) Damage: 2d5 Item: Claymore Requirements: str(40) Damage: 2d6 Item: Great Sword Requirements: str(52) Damage: 2d8 Item: Flamberg Requirements: str(60) Damage: 2d10 Item: Savor+1 Requirements: str(12), lvl(20) Damage: 1d8+1 Item: Long Sword+1 Requirements: str(14), lvl(40) Damage: 1d8+1 Item: Scimitar+1 Requirements: str(18), lvl(30) Damage: 1d8+1 Item: Falchion+1 Requirements: str(22), lvl(35) Damage: 1d8+1 Item: Broad Sword+1 Requirements: str(28), lvl(30) Damage: 1d10+1 Item: Bastard Sword+1 Requirements: str(33), lvl(35) Damage: 2d5+1 Item: Claymore+1 Requirements: str(40), lvl(40) Damage: 2d6+1 Item: Great Sword+1 Requirements: str(52), lvl(50) Damage: 2d8+1 Item: Flamberg+1 Requirements: str(60), lvl(60) Damage: 2d10+1 Item: Knight Great Sword Requirements: str(52), lvl(85) Damage: 2d8+2 Item: Knight Flamberg Requirements: str(60), lvl(100) Damage: 2d10+2 Item: Giant Sword Requirements: str(130), lvl(100) Damage: 2d10+3 --Axe-- Item: Light Axe Requirements: str(14) Damage: 1d6 Item: Tomahawk Requirements: str(17) Damage: 2d3 Item: Sexon Axe Requirements: str(20) Damage: 1d6 Item: Double Axe Requirements: str(33) Damage: 3d3 Item: War Axe Requirements: str(44) Damage: 2d6 Item: Battle Axe Requirements: str(90) Damage: 3d8 Item: Light Axe+1 Requirements: str(14),lvl(10) Damage: 1d6+1 Item: Tomahawk+1 Requirements: str(17),lvl(20) Damage:2d3+1 Item: Sexon Axe+1 Requirements: str(20),lvl(30) Damage: 1d6+1 Item: Double Axe+1 Requirements: str(33),lvl(40) Damage: 3d3+1 Item: War Axe+1 Requirements: str(44),lvl(60) Damage: 2d6+1 Item: Battle Axe+1 Requirements: str(90),lvl(110) Damage: 3d8+1 Item: Knight War Axe Requirements: str(44),lvl(85) Damage: 2d6+2 ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter VIII -- Armor ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Item: Shirt Price: 10 Weight: 1 Armor Class: 1 Item: Tunic (male only) Price: 40 Weight: 5 Armor Class: 3 Item: Trousers Price: 100 Weight: 1 Armor Class: 1 Item: Knee Trousers Price: 20 Weight: 1 Armor Class: 1 Item: Shoes Price: 20 Weight: 2 Armor Class: 1 Item: Boots Price: 100 Weight: 5 Armor Class: 1 Item: Chemise (female only) Price: 20 Weight: 1 Armor Class: 1 Item: Bodice (female only) Price: 150 Weight: 2 Armor Class: 1 Item: Long Bodice (female only) Price: 180 Weight: 2 Armor Class: 1 Item: Skirt (female only) Price: 200 Weight: 1 Armor Class: 1 ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Chapter IX -- Credits ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo www.helbreath.com -- For making a great online RPG and for calculations. 2002 (c) Trunkz0r (timber@wctc.net)