Earthworm Jim 3D By lethal_shrapnel V 1.3B email :lethal_shrapnel@yahoo.com TABLE OF CONTENTS ------------------- 0.0 VERSION HISTORY 1.0 INTRODUCTION 2.0 MOVES 3.0 THE BRAIN 3.1.0 MEMORY 3.1.1 COOP D'ETAT 3.1.2 BARN TO BE WILD 3.1.3 PSYCROW 3.2.0 HAPPINESS 3.2.1 LORD OF THE FRIES 3.2.1 ARE YOU HUNGRY TONITE? 3.2.3 FATTY ROSWELL 3.3.0 FEAR 3.3.1 POULTRYGEIST 3.3.2 POULTRYGEIST TOO 3.3.3 DEATH A WORM 3.3.4 BOOGIE NIGHTS OF THE LIVING DEAD 3.3.5 PROFESSOR MONKEY-FOR-A-HEAD 3.4.0 FANTASY 3.4.1 VIOLENT DEATH VALLEY 3.4.2 THE GOOD, THE BAD AND THE ELDERLY 3.4.3 BOB AND NUMBER FOUR 4.0 CREDITS 4.1 COPYRIGHT INFORMATION 0. VERSION HISTORY -------------------- 1.0 - Added Walkthrough for Happiness - Lord Of the Fries (12/12/01) 1.1A - Added Walkthrough for Fear - Boogie Nights of the Living Dead(18/12/01) 1.2 - Added Note for Happiness - Are You Hungry Tonite? (20/12/01) 1.2A - Added Walkthrough for Fantasy and made minor corrections (27/12/01) 1.2B - Added Walkthrough for Fantasy - Bob and Number Four and added extra tips for PsyCrow (28/12/01) 1.3A - Added copyright information and Credits. 1.3B - Modified Copyright Information to include DLH.net (28/04/03) 1. INTRODUCTION ----------------- "There's only one hero for this job, and it's a REALLY BIG one!" Hey all ya Earthworm Jim(EJ) fans. This the third of the series of EJ games. But it is different because of the fact that EJ is now 3D! This is not the best of the trio of games but stands pretty well against them. It nevertheless continues the tradition of EJ games. Basically, EJ is a super worm inside a super atomic suit. He collects little atoms to increase his energy. Also, he can collect guns and objects to make small fry of the multitude of baddies in the game. You start the game inside Jim's Brain. There are four sections of Jims Brain to explore. Memory,Happiness,Fear and Fantasy in that order. You need a fixed number of Gold Udders to unlock each new section. Udders increase the power of the Spiritual Cow(Yup, thats the big one!) and the Cow helps you to recover your brain. They are earned by completing specific tasks within a section. Marbles are used to increase Jim's Intelligence. They are used to unlock the Boss's level within a section. This is not complete yet, as I have yet to play the Mystery Boss and finish him/her. 2. MOVES ---------- "Yippee!" A badly named section! Anyway, EJ veterans and those who have atleast played EJ 1 dont need this section. It is exactly the same as the others. EJ has 2 main attacks. 1. Whip - Jim takes out his head and uses it as a whip. This is mainly meant to take out baddies and activate objects 2. Fire - Guns and weapons that can be picked up are fired. 3. Roll - A defensive tactic, Jim tucks into a ball and rolls avoiding rockets and vampire goo 4. Creep - Jim walks around on his toes, the only new move in the game. 5. Heli-Head - Press Jump after Jumping and Jim uses his head as a helicopter, giving him some more air and flying a little further while jumping. Also, you can use it to get down from great heights. 6. Super Jump - Hold Crouch and then Jump to jump very high. You cant do this while runnng though 3. THE BRAIN (UDDERS: 1) --------------------------- "Hey!" The Brain is the starting point of the game. Here the moment you enter, Peter talks to you and gets you started. He gives you a Golden UDDER(1). Get it and goto Memory. Here before entering any place, you need to talk to the Spiritual Cow, who opens up Coop D'etat for you. 3.1.0 MEMORY (UDDERS: 15) -------------------------- 3.1.1 COOP D'ETAT (UDDERS: 3) -------------------------------- "It's a Farmyard out there!" An introduction to the game. Whip the hamster to open the door. Once inside, follow the sequence of doors, till you come to your first enemy, the Rocket-Wielding Chicken. After killing him, stand on the switch that opens up and launch the fridges. This will open up your very first UDDER(1) Grab it and continue. ------------------------------- Jump over all the Egg-Grenades that roll down the slope and shoot the PsyCrow boxes for Atomic and Marbles. When you reach a narrow bridge, it is time for your first mission. Talk to Colonel Pluckitt, who asks you to get him his underwear, so off we go. Continue up the slopes. When you reach a fork in the road, visit both. Enter the massive hall, containing Pluckitt's Undies. Goons are all over the place. Roll and shoot them and goto the vending machine. Whip it to recieve your first Special Weapon. It is a Gnome Gun. Shoot it at the Chickens and the Gnome goes smiling to kill them. He explodes on impact so dont fire it too close to yourself. After you kill a few Chickens, a switch is activated. Find it and jump on it. Then, shoot the PsyCrow boxes near it to lower the pillars. Jump and climb up the pillars. Enter the door at the top and kill the Birds. Whip the hamster and exit. This will cause the underwear to move a bit towards you on the line. Kill a few more Chickens and another switch opens up. Continue this process, till you are finally able to grab the underwear near the vending Machine. Run back to Colonel Pluckitt. But he isnt there, another General is there instead. Grab your UDDER(2) and re-trace your path to the Underwear Hall. ------------------------------- The big door at the end of the hall is open now. This is a tricky area. Get your jumping right and use Heli-Head if you have to. The first Hall is easy. Once you get to the Giant Chicken Hall. Head Right immediately, over the two bridges. Whip the Hamster to Tip the Chicken over and you have finished Coop D'Etat. Return to the beginning of this hall and talk to the Bovine there. Collect your UDDER(3) and exit, just opposite to him is the door to exit. ------------------------------- Re-enter the Circular Area now, and head over to Barn to be wild! 3.1.2 BARN TO BE WILD! (Udders: 7) ------------------------------------- "Let's Kick Cow!" You start the level in front of a swamp of quicksand. Talk to snott and jump over the quicksand. Talk to snott again and pickup your gun, The Egg Chucker from the vending machine. Continue straight ahead for now, until you come to a marshy area, with rocks floating about and a pig flying. Snipe the camera in front of you on the corner of the wall. Shoot the floating pig to release lotsa marbles. Now jump from rock to rock till you reach the first UDDER(1) of BTBW. ------------------------------- On your way back, if you want , duck into the little door on your left and get full health. Return to the vending machine. See that little hooded Chicken there? Forget him for now nad proceed through the door at the end of the quicksand. Prepare to fight. The Egg Chucker has homig ability as long as you are facing the enemy. Shoot all the Chickens in this area, including the guy behind the windmill. Now opposite to the entrance to this area, from where you came in, there is a green slab(a switch). Jump on it and continue to the vending machine seen here. Near the Barn there are two more guys, one of whome is hiding a switch. Snipe him and then the switch to open another door to your UDDER(2). ------------------------------- Opposite the Vending Machine, is another guy with a switch.Enter the barn. Shoot the guy in the elavated hideout after killing the two in front of you. Spin 180 and deal death to the fowl behind you. THe guy in the hideout reveals another switch. Proceed around the corner and Kill the final guy with the final switch. The door opens to an UDDER(3) ------------------------------------- "Time for some Bovine Retribution!" ------------------------------------- Opposite the Vending machine #3 there is a camera, Snipe it. Return to VM #1 and talk to the Chicken. Turns out he is part of the CIA. Follow him to the windmill and then to the Udder Door. Enter the BSE Headquarters. First things first. Run straight ahead and get the Cleaver. Kill all surround bovine and keep walking around, till you reach the General. Midway, between two rows of boxes, is a small door. Enter it to goto training. Grab the wire and shoot the first Bovine. Then, rotate the camera so you face the other two and fire away. After talking to the Colonel, cross the other rope in the same fashion. Repating it in 2 mins is quite easy actually. Exit the training area after collecting your UDDER(4). ------------------------------- Now goto the General in prison and get his Orders. Fight your way out and give them to the CIA agent who is opposite the VM #3 . Re-enter the BSE Headquarters. It's time to free the General. Talk to him once again and he will instruct you to get on the roof. Near the end of the Headquarters, are a stack of blocks. A new block will appear there now and you can climb on top. Work your way around the roof. Super-Jump to grab the rope and get to the inside of the Jail. Now you will get another UDDER(5), although the General is dead. ------------------------------- Walk back to the entrance of the BSE headquarters, near the VM from where you got the Slicer. Climb up the nearby blocks to get to a helium balloon. Run into it and collect all the blue marbles that appear. Claim your UDDER(6) prize near the roof entrance at the end of the BSE HQ. ------------------------------- Exit the HQ. The final Udder can be got by grabbing the Egg Chucker again and re-entering the BSE Headquarters. Snipe all the cameras you see, theres one on the roof near the entrance and one near the Generals jail cell.There's also one in the trainng centre near the last rope! Snipe all cameras to get your last UDDER(7). ------------------------------- Get out of Barn to Be wild and enter the door opposite the Spiritual Cow. Prepare for your first Boss fight! 3.1.3 PSYCROW (UDDERS: 5) ---------------------------- "Pork Boarding!" The first boss of the game! He is a really tough one simply because he is the first one. Jim is on a pig and PsyCrow is on a surfjet. The goal is too collect 100 marbles before dying. The total number of marbles in the field is 100 itself, so when you run out of marbles to pickup, shoot PsyCrow. He is quit easy, once you know the trick. First zoom out using Jim's Camera, this allows you to see his rockets easily and avoid them just as easily. ------------------------------- Never press the forward button as the pig becomes uncontrollable. Use it ONLY when you are a little away from a group of marbles or a rocket. The Rocket is homing type so you only have to face PsyCrow and fire and the rocket will follow him. Once hit, You or PsyCrow, begin to spill 6 marbles from those collected. This can make it easy to collect PsyCrows marbles. Never attempt to outrun a rocket, it is impossible. It only makes it tougher to avoid. Time your jump to coincide with the rocket touching you, so you can jump right over it. Making Jumps while sharply turning are only so effective, as the rocket can follow and hit you on the curve. ------------------------------- Be cool and dont lose your patience. The last thing you want to do is madly rush around, trying to shoot rockets and collect marbles at the same time. With a little patience and 100 marbles later, you've beaten him and completed your first section of Jim's Brain. Move onto Happiness the only one unlocked now. 3.2.0 HAPPINESS (UDDERS: 15) ----------------------------- 3.2.1 LORD OF THE FRIES (UDDERS: 5) -------------------------------------- "Cheesy Effects!" You start on an elevated platform. Jump over the bean tip in front of you and enter the first door on the right. Meet King Gherkin, a prisoner here. You need to free him, in order to get that Udder above his head. Talk to him and then come out. Head towards the robot, guarding a security door. To kill him, you must shoot him till he becomes confused and then whip him. Get the security card he leaves behind and enter the door. Now, do you see some moving cheese blocks near the left wall? Time your jumps so they coincide with the cheese coming out of the wall. Get to the top and then jump on the switch. One bar from King Gherkin's Prison is off. Jump down and fight the robots for their security card. Once you get it. Jump on the bean cans floating in the goo and get to the gherkin type tree there. Jump up the platforms and get the marbles and the UDDER(1). ------------------------------- Now get back to the switch you pressed and open it with the security card. There is a zipcord in front of you, but before going down all the way, get on the zipcord and go halfway. Jump down onto the little platform and press the switch to free the King a little more. Kill all the robots in the area to get another security card. Get across the ropes strung across the goo in the left of the area. Go up and open the door. Here, you can go all the way down to the bottom on the zipcord. Now shoot all the robots and aliens that appear. Get the security card left behind. Now climb up the Gherkin tree and complete the blue balloon challenge, to recieve another UDDER(2). ------------------------------- In the corner of this area is another door, enter it. Kill all the aliens here and destroy all the boxes. One of them reveals a switch. Jump on it to release King Gherkin. He is excited, he drops the Udder and oops! a fridge kills him.(Hmm.. where have I seen that before?). Forget that Udder for now and look around for a flame coloured box. It's indestructible, so you can destroy all the boxes and then find it. Jump in. Meet the Sauce King! Get the Peashooter he gives you and then leave this area. What you basically have to do is look around in EVERY area to find all the potato people. Snipe all of them and you can get the UDDER(3). If you cant find any of them, try a different perch so you can get a better view. ------------------------------- Opposite to the entrance to this Sauce King, is a door. Go through it and you can get another UDDER(4). ------------------------------- Now, on your way out,get the UDDER(5) for King Gherkins demise. ------------------------------- Exit the area and goto Are You Hungry Tonite? 3.2.2 ARE YOU HUNGRY TONITE? (UDDERS: 5) ------------------------------------------- "Pain!" One of the most frustrating levels of all! You start off in a large room. With no noticeable exit, head over to the hole on the extreme left, near the door. Jump down to find yourself in prison. And who's opposite to you, why The King, Elvis. Shoot the alien guard and then look around for a metal plate on the wall. Shoot it to open your cell. You'll come back later for Elvis but talk to him now. Goto the door nearby and enter it. Remember the barred door on your left. You'll be activating switches to open it later. Continue through the opposite door. There is a huge hall in front of you filled with aliens. Sometime they use shields also so beware. Climb on top of the stairs but stop halfway. Snipe the alien 'chef' through the letter hole and then shoot the switch. Continue up and then snipe the switches on the walls adjacent and opposite. Kill all aliens below to collect a security card that opens up the door nearby. In this area, climb onto the Rotating machine and shoot the switch on top to rotate it. Shoot all the boxes infront of you to reveal a switch. Shoot it. Now shoot the switches high up. Go back the way you came, out of the door on the right and into the elevator. Whip the switch to go up. Now, walk around the gangway here till you reach the UDDER(1). ------------------------------- Get back to the lift. Whip the down switch until you come to floor B1. Here you will enter a place surrounded by glass. Outside is a 'kitchen' with fire burning near some marbles. What you need to do is shoot the plates on the wall (like in the jail cell) within a short span of time. Only then will the pane of the glass open. Shoot throught the letter hole in the bottom. Aim at the first one and then deflect the second shot off the walls to hit the others. This is the general way to get out of this place. Move between rooms through the corridors, but watch out for aliens with pans. Get the UDDER(2) and finish this area. ------------------------------- Return to the lift and whip the down switch till you reach B2. This is by far the most frustrating of rooms in the whole game (barring the grannies herding in Fantasy). You have to collect the Power Parp (PP) tins on the ground. Within 3 seconds, as the voice counts down, you have to get close to the next most elevated platform. Jim will then give out, a shocker of a fart and fly up really high. You have to guide Jim towards the platform. This is really tough. Keep in mind the following tips. If need be, at a 1/2 second to go, jump and then fart your way up for added lift so it gives you more time to guide Jim around. You can also try the super jump and fart technique. If the destination platform is too far ahead, you can jump, heli-head a little forward, then fart, and then heli-head again to your platform. You can try looking for Jim's shadow, to see if he is over the platform, or away from it, although this doesnt always work. Get to the top and then enter the next room and oh sh*t, there's another room filled with PP tins. Control your anger and work your way up. Now, you get an UDDER(3). ------------------------------- Notice the blue balloon? Yup, its challenge time! Complete the challenge and get the UDDER(4). ------------------------------- Now run back up the stairs and your way is unblocked. Enter the nearest door. Go through the door there and hit the switch. This will free Elvis. Now wait for him to come to your area, and then surprise, surprise, you have to escort him personally to the door. Grrr! Anyway, this is easily the third most frustrating part in the game. You have to follow Elvis and whip him (Yes! Sorry Elvis Fans) when he comes to the green goo. The 'King' easily dies so be careful. The aliens wont shoot at you but rather at him, you may have to face their fire yourself so the 'King' doesnt die. Grrr! again!. Run ahead of him on corners and shoot aliens before he gets to the corner. You restart at the beginning if Elvis dies! Finally, the 'King' got what he deserved right? Jump down into the hole and get your last UDDER(5). Hurray!! ------------------------------- Get to Fatty Roswell (in case you forgot, the door opposite the Spiritual Cow). NOTE ------ To get unlimited lives, legitimately, go near the door to 'Are You Hungry Tonite?' and look for Snott. Talk to him, get the PP tin and get the extra life nearby. Now, Enter the door and exit immediately, i.e saying 'Yes' . Now you can talk to Snott again and get another PP tin and another Life. Repeat as many times as you want for just as many lives extra! 3.2.3 FATTY ROSWELL (UDDERS: 5) ---------------------------------- The toughest of all bosses except probably the mystery boss! Note the 'Roswell' in his name. He is the toughest, because he can teleport at will. This causes very serious problems as he can then fire at you unbeknownst or even dodge your rockets. The trick is to follow Fatty Roswell's movements like a hawk. Everytime he teleports, look at your radar, in the bottom left to see where he is. You will have to avoid those fast, ketchup-missiles of his. There is a peculiar sound when he fires his rockets so you can have advance warning. Be careful and implement everything you learnt from your encounter with PsyCrow. Be patient and 5 Udders will be yours. 3.3.0 FEAR (UDDERS: 26) ----------------------- 3.3.1 POULTRYGEIST (UDDERS: 5) -------------------------------- "Oooh, Scary!" This is a tricky place to start with. Go up the stairs towards the moving walls. This is quite tricky and you WILL lose some health! Cross the first wall and then the next two. When they start moving in (Position your camera correctly), jump towards the far wall and heli-head a little, untill you fall on some spikes. Jim starts jumping in pain, but let him. Now, stay there, until the fourth wall starts moving and navigate towards and hang on to the wall. Climb up and run to the right. Your first walls are over. Talk to the clock and then proceed towards the next set of walls. This is a lot easier but tricky to find out. Cross the first, then the second, third and fourth together! Now, when the fourth starts sliding back out, heli-head to the third. Now wait a second and all the walls will slide back enabling you to run across. A peculiar sound will come when you cross, so treat it as signal. Run up the stairs. To colloect extra marbles, whip the banana paintings. To kill the haunted poultry, just whip the painting on the wall there, and kill them boids! Keep going ahead, till you reach a hall-like area with a ghostly apparition (Sorry, picked that up from Ripley's! ;-)) Talk to it and it will demand a head. Proceed down the corrider, till you meet another clock. Here, opposite to the clock is a pathway. Now go down and collect the circle of marbles. Run off to the left and enter the door. There are more fowl here, so just go ahead and whip them to hell/heaven. Now collect the UDDER(1) and prepare for a dash. ------------------------------- Press the switch and dash back to the clock. A new section os the corridor would be opened up. Go through it till you find Snott and a ghostly vaccuum cleaner? Also, up the stairs nearby is a Vending Machine with Bananamite! The idea here is to get the Vaccuum Cleaner to eat the Bananamite just as it is about to explode. Too early and the vaccuum cleaner just detonates it away from itself, too late and it explodes anyway harmlessly. Drop a Bananamite on the carpet and run away. The cleaner will try to follow you. Once the ticking of the Bananamite gets faster, go behind it. The Vaccuum Cleaner will then follow you and eat up the Bananamite. Repeat this 3 times to kill it and get an UDDER(2). ------------------------------- Follow the ghost(??) of the Ghostly Vaccuum Cleaner to the room atop the stairs. Here the furniture is transparent. You have to jump on the switch and then on the specific furniture that appear in specific order to get the Udder. For the losers, the ordr is furnished(pun intended) below. a. Bed b. Box above switch c. Tall chest of drawers in bottom left corner d. Tall chest of drawers in bottom right corner e. Broad chest of drawers in top right f. Tall chest of drawers in bottom left corner g. Broad chest of drawers in middle right. Every time you jump on a new piece of furniture, the clock is reset. Avoid the Ghostly(???) Vaccuum Cleaner that appears and finish the game. Collect the UDDER(3) and get out of the room. ------------------------------- Now, proceed down the hallway after where the Vaccuum Cleaner was. When you come to a door and a painting of one of Jim's Ancestors, cross the painting, till it looks to the extreme left. Now, CREEP back to the door and enter to collect the UDDER(4). Try the door with the painting looking at different angles to get marbles. ------------------------------- Come out of the door and proceed till you come to a hall with a clock and bookshelf.Talk to the clock and jump near the books that come out, this opens up a niche in the wall, which holds, wait-a-minute a Beaver Head? Oh yeah! Forgot Aunt Beaver-For-A-Head didntcha? Run all the way back to her, with the Beaver nipping at your heels, roll and jump to avoid being hit and then go up to her. The beaver settles on her head and she flies out the window if you talk to her. Go out to the balcony and collect your last UDDER(5) and a few marbles. ------------------------------- Beyond the beaver opening clock is a chair. Whip it to get some marbles. Jump off the edge and Heli-Head a bit, and you'll land on a ledge, with an extra life! ------------------------------- Retrace your path to the flight of stairs again. Now, head to the door on your left to go to Poultyrgeist Too ------------------------------- 3.3.2 POULTRYGEIST TOO (UDDERS: 5) ------------------------------------ "Here's Jimmy!" Go through the empty corridor and into the room with our friend the Vaccuum Cleaner. Kill him in much the same fashion as the previous with the Bananamite in the Vending Machine nearby. Now, get up on the box there and collect your prize, well waddaya know it's an UDDER!(1). ------------------------------- Notice two unusual slabs in the room? They are raised, so Bananamite them. Straight ahead from the first one, in the direction of the painting, is another slab. It is not raised, but go ahead and Bananamite it. Jump on this switch first. Go into the niche that opens up and collect the Helper(?? I dunno the name for this one!) Then room fills with haunted hens! Shoot all of them and you can collect an extra life above the entrance to this room. Goto the switch nearest the fireplace and activate it. Run between the firewood. When you come to the door with two of jim's Ancestors paintings nearby, repeat the process for the previous ones. Look inside the room for a clue and CREEP so as to not disturb the paintings. Collect the UDDER(2). Whip the knight in the room for more marbles! ------------------------------- Exit and continue down the hallway to talk to the chicken Chicken! Here, basically you have to visit three rooms and kill the Fowl within them. After running around a bit, youll find them eventually. When you come to the room with three paintings. Run straight out the entrance, keep going straight till you come to another door with a switch. Activate it and dash back to the room. Whip the painting that comes down first, because after sometime it goes back up. Kill all the poultry here and you meet up with the chicken Chicken who is free. Climb up the boxes and get the UDDER(3). ------------------------------- Go back to the Vaccuum Cleaner and then jump on the last switch. Here you pop out of a HUGE coffee cup. This area is logically simple, but physically tough. Just activate the switches to form bridges and run across. After you activate the switch and climb up the mountain of books that appear, head off to the left. Here you can climb up and complete another blue balloon challenge to get an UDDER(4). ------------------------------- Get down and continute across till you get another UDDER(5), the last one. ------------------------------- Get outta here and goto Death A Worm 3.3.3 DEATH A WORM (UDDERS: 6) -------------------------------- "Gurooovy!" The level opens in a graveyard. Turn right and get the Apollo 13 Gun. Use it to shoot the Vampires. Beware, their spit is quite paralysing. To get rid of them, face them and shoot. The rocket is homing type so you wont have to shoot them head-on. Don't ever leave them flappin' bout when you have to jump a bit. Their spit can stop you dead in your tracks causing you to fall. After getting the Gun, go straight ahead and talk to the Disco Zombie(DZ) Head. He will ask you to get him a medallion. After this conversation, a tombstone appears for three graves that you will have to read. The first one is back the way you came, halfway though. 'Talk' to it and then continue to the entrance. In case you havent noticed, there is an opening on the left. Enter it. This is a tricky place. You have to jump from Rock to Rock, till you can get at the Udder in the distance. To make it worse are the Vampires. Jump on the first block and then on the floating blocks. Proceed this way till you reach first, the middle block, that contains another tombstone to read. Now head over to the right hand opening. Refill your Rockets, if need be. THen whip the statue of the Disco Zombie till it settles into place. Get out and get the UDDER(1) hanging there on top of the high blocks. ------------------------------- Complete the blue balloon challenge to get another UDDER(2). The challenge is difficult because of the first two fish. Avoid them at all costs. If you do fall, try to touch a moving block nearby, because then it will start to sink. This allows you to get over it and try again. ------------------------------- Come out of this area. Go towards the Head but not to it. Head left and enter the opening there. Whip the statue there. Watch out for Vampires. Now, climb on the first few tombstones, till you come to a large area that has another opening. Talk to Snott and he will say that this is a wildlife protected area. The idea here is to CREEP past the rabbits so they dont detonate. Get to the other side. Before going down the hole, just duck into the niche there and whip statue no. 3 into place. Go down the hole. Here you have to kill a number of rabbits. The tile in the corner raises. Just walk past and get your UDDER(3). ------------------------------- Climb out and read the third tombstone there. Super Jump out of this fence. By now, you would have seen the cut-scene(no pun intended) of themedallion falling from the ceiling. Come out of the rabbit arae and proceed past the now raised tombstones. Into the hole on the right and whip the final statue. Now, collect the UDDER(4). ------------------------------- Jump past the remaing tombsones and take another UDDER(5). ------------------------------- Now head back to the entrance. Kill some Vampires. You may have to 'Activate' them by running between halls. Once you kill enough the door behind the Head opens. Enter it. You can leave the stairs for now, but I prefer going up the stairs and then jumping down near the hole to avoid Rabbits. Whichever way you go, go into the hole behind the building. Here, you just hafta run around. There's no other way. As time passes, new corridors will appear and eventually you will get the Medallion. Watch out for them Rabbits, they're loaded! Return with the Medallion to the Head and you have another UDDER(6). ------------------------------- Climb the stairs to the very top. Behind the door is a 1 UP and some marbles. Go through the door and enter Boogie Nights. 3.3.4 BOOGIE NIGHTS OF THE LIVING DEAD (UDDERS: 5) ---------------------------------------------------- "Wow, Now that's Groovy!" Talk to the wierd lady to the left and then pick up the Funky Gun from the Vending Machine on the right. Go down the hallway, till you come to a Toilet, with Disco Zombie's Head on top of a sign board. Go in and whip the door open. Talk to the guy there and whip the flush chain. GO down the hole formed and start shooting all the speakers. When you get to an Udder high up, shoot the grating above the Udder to break it. Continue to the end of the watery corridor and get your UDDER(1). ------------------------------- Super Jump out of the hole and come out of the Girlz Toilet. Go back in for some fun. Go back to the mens room. Here in front of the Toilet, You will see a large hole. Jump down and get another UDDER(2). ------------------------------- There are two more rooms, to complete. One of them is a disco competition. What you have to do is follow the lights. Zoom out to the max. Then, start running and following the lights. Don't go too fast or you will fall before the square is lit up. Too slow and the square disappears from under your feet. In the record room, balance on the recors, or else it will throw you off. Talk to the wierd lady again and return. Go through the disco lights again,and through the record room again, and through the disco lights room again. This time, you amy hafta Heli-Head to the door. Complete 3 Disco Rooms totally and get your UDDER(3). ------------------------------- The only other Room left is a Disco Zombie Room. The idea here is to shoot the Disco Zombie with the the Funky Gun. It wll decapitate them. Then, shoot the other Zombies similarly. Depending on the Number of Zombies in the room, you must have the same number of Heads, following you SIMULTANEOUSLY to open the door to the next room. Go through all three of these rooms and the UDDER(4) is yours. ------------------------------- Finally, when you come out of the Disco Zombie Room, a cage opens revealing another UDDER(5). ------------------------------- Exit Boogie Nights and Death Wormed Up, in that order and head to Professor Monkey-for-a-head. 3.3.5 PROFESSOR MONKEY-FOR-A-HEAD (UDDERS: 5) ----------------------------------------------- Same Pork Boarding Rules apply here also. Watch out for the Bananamines he leaves about. They explode harmlessly 20-30 seconds later. A word about the Ego-Boost. It is a super-Jump of sorts. Jim goes flying and really fast. Use it when you need marbles that are far away, or Rockets that are far away. If you want more time to dodge a rocket, then use it. It can only be used by you, so dont worry if the Professor picks it up. It reappears almost immediately. 3.4.0 FANTASY (UDDERS: 17) -------------------------- 3.4.1 VIOLENT DEATH VALLEY (UDDERS: 6) ---------------------------------------- "I think I'm downwind!" You start in a valley. Watch out for Grannies bombing you from the top. It's quite futile to try and get them with your puny Blaster so just get on with the climbing. CLimb up the face of the valley. Whip the cactus twice to kill them. Get the Pistol from the Vending Machine and use it to snipe the Grannies. I suggest going down once to ensure you kill all of them. Talk to the Cowkid (Ya know, cowboy,cowkid whatever!) and go through the door. Here go down and kill the cactus. Jump over the quicksand and then onto the next patch. Work your way to the Pole holding the wire that stretches over you. Super Jump to get at the wire and then position the camera till it looks directly at the shack above the mud waterfall. Go Hand-over-Hand carefully keeping the camera focussed there. When Yosemite Sam pops out of the shack, quickly shoot him about 4 times and then duck to lift yourself up and avoid his bullets. This opens up a door. Kill the next Sam in the same way. Once hes dead, the shack disappears and you see an Udder you cant get yet.Go through the new door and refill your gun , if you want to and then get rid of the cactus. You should have slain the Bombing Grannies in the previous room. Now, kill all the Grannies here and go to the right of the valley. Get up on the wire and kill Yosemite Sam to the left and to the distant right. The first Sam leaves a door. Enter this door. It leads to Granny Herding Room. This is arguably one of the toughest rooms, in the whole game and bugging too! You hafta round up the Grannies and herd them into the shed, to make them watch TV. The problem here is that, The Grannies move faster than you, they are invulnerable and your whip doesnt affect them, and they tend to return out of the shed and roam around again! I really have no _tips_ for this area, all it needs is a lot of patience. After herdin them Granmas you get an UDDER(1). ------------------------------- Go through the distant right Sam door. You can enter a door to the final room. Here there is an ice-cream truck to the right on top of the valley. Climb up the right side of the valley. Talk to the server and he will give you an ice-cream. Run like hell to the Cowkid, before the wasps/hornets/bees whatever, get it. Try not to fall into the quicksand, as it slows you down terribly. A note here: If you have successfully sniped all Bombing Grannies so far, the moment you appproach the ice-cream truck, an Udder is unlocked in the second room, near the bottom left of the room. Forget about it now. Deliver the ice-cream to the Cowkid and ooops! the fridge misses him but wait there's more. Get the UDDER(2) and go back to the second room. ------------------------------- Collect the UDDER(3) from between the quicksand and instead of returning, just continue straight ahead. You can climb out from there. ------------------------------- In this room itself, there is a blue balloon challenge. Complete it and get your UDDER(4). ------------------------------- Goto the last room. Kill the two Sams and Enter the circular door for a shock!. You gotta fart your way to the top all over again! Only this time, you have only planks to jump on. Thankfully you only have one room of this. Get your UDDER(5) and get out. ------------------------------- Through the other Sam door, you can get the UDDER(6) that you got by killing the second Sam. ------------------------------- Go to The good, The bad and The elderly 3.4.2 THE GOOD, THE BAD AND THE ELDERLY (UDDERS: 6) ----------------------------------------------------- "Groovy!" Walk towards the window there and talk to the sheriff to get the key to his office. Open the office and get a Pistol. Shoot all Grannies outside. When they stop coming, it's time to get the Bombing Granny. After the fresh batch of students arrive for their lesson in target practice, get the Bingo Ball, dropped by the last one. Look around for a large Green Bottle. Snipe it and then repeat for the big padlock. After more Granny and Bottle Shootin' You come to the Town Hall. Run up to the table on the ground. Here's where you deposit the bingo balls. I assume you have the prudence to deposit each ball here after collecting it. Note that you cannot carry more than one bingo ball at a time. Kill all the Grannies and Bombing Grannies, and then shoot the 2 bottles here. Collect the bingo ball. Now, go straight ahead to the Store (refer map) and get the next bingo ball. Enter the store, collect all the marbles and exit the backway for more Granny Herding. Collect the UDDER(1) after herding all the Grannies into the shed. ------------------------------- Even if you dont want to herd any more Grannies just go there. Spin 180 upon entering and then snipe the bottle. Proceed to the Cow Area. This is an area with a building shaped like a cow's rear. Get another bingo ball here and enter the Cow Building. The idea here is to ride the ice cube till it returns to the fridge. Be careful, as Jim keeps liding off even though the Ice Cube goes in a straight line. Get your UDDER(2) outside this building and snipe the bottle here. ------------------------------- On the way out snipe any other bottles you may see. Return to the Town Hall and deposit the Bingo Ball, before heading to the Bank. Enter the bank before/after getting the bingo ball and answer the phone. Run all the way to the Town Hall and then to the store, then to the sheriff's office and then to the Town Hall again. The second time you come to the Town Hall, the phone is INSIDE the building not outside. Sometimes while going to answer the phone for the first timeto to the Town Hall, the phone doesnt ring till after you get in the Hall and out again. Bit of a bother, but finally, you can get your UDDER(3) at the bank, along with a stick of Dynamite. ------------------------------- Talk to the Sheriff to blow the wall off and collect the UDDER(4). ------------------------------- If you have any bingo balls to collect, do so and deposit them. Collect your UDDER(5). If you sniped all visible bottles then there is another UDDER(6) in store for you. The bottles maybe in any room! Don't forget the one in the Granny Herding Room! ------------------------------- Proceed towards Bob and Number Four. ------------------------------- Map of THE GOOD, THE BAD AND THE ELDERLY ------------------------------- Town Hall | | Store----------------------Sheriff's Office | | Cow Building and Bank 3.4.3 BOB AND NUMBER FOUR (UDDERS: 5) --------------------------------------- "Pork Boarding!" This is basically the same fight but rather easier. Bob, a goldfish , faces off with you on a cat. The cat allows him to somewhat jump, so he can avoid your missiles. Try shooting one-after-another after collecting two of the Rockets. Fire them off not together but a few Milliseconds apart. Same Pork Boarding rules apply, including the Ego Boost (refer Professor Monkey-For-A-Head Section 3.3.5) 4.0 CREDITS ------------- "Wow!" Me, lethal_shrapnel, for doing this FAQ. Felix from Mars, I wouldnt have crossed the game without help from this FAQ, but I found it inadequate, 'n thats why I'm here! 4.1 COPYRIGHT INFORMATION --------------------------- "Hey, that's mine!" This document has been submitted ONLY to Gamefaqs - http://www.gamefaqs.com and DLH.net - http://dlh.net. If this is found anywhere else, it is unauthorized and illegal. Please contact me at lethal_shrapnel@yahoo.com This document was made for personal use only. No part of this document may be copied or used in any form of media withthout the express written consent of lethal_shrapnel. Unauthorized use of any information herein is a direct violation of Copyright Law, and legal action will be taken. This document is Copyright ¸ 2001 lethal_shrapnel. All Rights Reserved. No part of this FAQ may be used in any way, shape, or form without express written consent of lethal_shrapnel. 4.2 EARTHWORM JIM COPYRIGHT INFORMATION ----------------------------------------- "Pain!" Copyright ¸ 1999 Interplay Productions. All rights reserved. Game developed by and Software Engine Copyright ¸ VIS PLC. All rights reserved. Earthworm Jim and all related characters Copyright ¸ Shiny Entertainment, INC 1999. Yosemite Sam Copyright ¸ Warner Bros. Inc ******************************* EOF