sonic team presents ___________________________________________ / ______ ______ / / /_ __/______ /_ __/______ / / __/ /_ /___ / ____ __/ /_ /___ / ____ / / /_ __/____/ /_/___//_ __/____/ /_/___/ / / /_/ /_______/ _/_/ /_______/ /____ /___________ ______ / /____ __ __ / / / ___ / / __ _/_ _ __ / / / / / / / / / / /_/ / / ///// // \ / / / / / /__/ / / / __/ // /\/ /_/ / / /______/ /_/ /___//_/ /_/ / /_________________ _____________/ \ \ chu-chu \ \ rocket \ \ \ \ \\ faq & \ walkthrough by jt.kauffman ver.0.95 29nov99 ------------------------------------------------------------ chu-chu rocket! faq & walkthrough ver.0.95 29nov99 by jt.kauffman ------------------------------------------------------------ 00.table of contents 01.intro 02.getting started **basics: **controls: **screens: 03.battle modes **facts about: **? Chu-Chu effects: 04.stage challenge mode 05.puzzle mode **normal: **hard: **special: **mania: **original: **download: 06.puzzle edit mode **how to: **file command translations: 07.network **getting set up: **screen translations: 08.misc **hidden modes/characters: **bonuses: **vmu saves: **records: **clear controller set: **release info: **chu-chu! online: **advertising: **sales: 09.outro **version: **future: **sources: **notes: **legal: **contact: ------------------------------------------------------------ 01.intro chu-chu rocket! is a fast-paced, four-player puzzle game by Sonic Team, the makers of the Sonic the Hedgehog series and NiGHTs. Announced during the 'Four from Sonic Team' series of press releases, chu-chu rocket! was released in Japan on 11.11.11 (11.11.99 on the Roman calender) amidst a fairly heavy marketing campaign. Clocking in at a mere 2800 yen (about US$26), or 4800 yen (US$45) with a limited edition clear orange controller, the game is a blast, whether you're playing the 4 Player Battle Mode with four friends, or attempting the Puzzle Mode by yourself. this document will help get people who have imported the game started, as well as giving working solutions for the Puzzle Mode and Stage Challenge Mode stages. It is a work in process, and should be considered as such. ------------------------------------------------------------ 02.getting started **basics: the gameplay is simple. The object is to get the Chu-Chus (aka. mice)into their rocket, sensibly named the Chu-Chu Rocket. When the stage starts, the mice will begin to run from pre-set points on the screen. Much like lemmings, the mice follow each other. Upon hitting a wall, they will turn right (unless there is a wall directly to their right, in which case they will turn left). Kapu-Kapu (aka. cats) stalk the screen, moving exactly like the mice, but twice as slow. The cats will eat the mice if they hit each other, and will damage the Chu-Chu Rocket if they hit it. in the battle modes of the game, you will find three variations of Chu- Chus. The first is the normal blue and white Chu-Chu, which is by far the most common variety. Next is the pink and red ? Chu-Chu, which, upon reaching a rocket, will randomly select a different game-play option. Finally, the rare gold 50 Chu-Chus are worth, as their name implies, 50 regular Chu-Chus. the board set-up is pretty simple as well. First off, in the top left corner, is a timer. Beneath that is another timer, but one that is measured in rockets instead of seconds. At the bottom of the screen is either a row of counters (battle modes), a list of available arrows (puzzle mode), or nothing (stage challenge mode). The rest of the screen is filled with a 12x9 checkered grid that serves as the main playfield. --names: Chu-Chus Kapu-Kapu Chu-Chu Rocket Chui Chubee Chupii Chubahha Hatch Chao