*AFFAIRS OF THE COURT by CR SOFTWARE SOLUTIONS* *****TIPS***** Representative: Robert McLaughlin [75112, 2743] When you first begin to play Affairs of The Court it pretty much seems like a totally random series of events. One player described it as "The best random number generator I ever saw!". I assure you, however, that there is a method to this madness! We have play tested Affairs of The Court through hundreds of games. What we found is that good players (i.e. those with a strategy) could consistently beat beginning players. Due to the randomness of cards, however, even the earliest novice can beat an expert. This is the type of game we wanted. One that required a good strategy to consistently win, but also offered an element of the "unbeatable" hand so that even novices had a chance. We promise you, if you stick with this game, you will find a strategy to win. Once you find a strategy to beat the novice, you will then be equally challenged to beat the intermediate, and eventually the expert. We wanted to post this file to help you find "meaning in the madness". Some of these tips are purposefully vague so as not to "give away" a strategy. We have also learned, however, there is no one strategy to the game that works every time. What you see here are certain elements of winning strategies we have seen. Here are some basic guidelines: 1- Low numbered cards When given the chance, always make the lowest card in your hand work for you. Save your high cards for when you need to beat your opponents high cards or for the bonus round were they cannot be stopped. Low numbered cards will only ADD to the damage your opponent does if you do not make them good first. 2- How important is the bonus round? As you improve, your bonus round points should increase. The bonus round is the easiest way of avoiding bad cards and playing good cards. Kings and Affairs of The Court are what you need to get to the bonus round. A good goal in the game is to always be the one playing the bonus... 3- What should I do with Hearts? When below 20... the better Heart hand tends to win! Sometimes a good defense is better than a great offense. If you are always playing to a draw, consider the role of Hearts in your strategy. 4- What should I do with Spades? Spades are the quickest way to a draw. You should really evaluate your strategy if it centers around Spades! Just the opposite of Hearts, when below 20... Spades can REALLY hurt. 5- Do you know the "dead card" of the deck? The Queen of Spades! Queens REVERSE... but Spades affect BOTH PLAYERS. So the Queen of Spades REVERSES the affect of the card... still leaving both players minus points. In essence, the Queen of Spades does NOTHING! If you have the Queen of Spades... you have the "dead card" of the deck. 6- Aces The Aces play a very important role in the game. Learn what they do and structure your strategy to accommodate them at the right time. You have to learn to both USE and DEFEND AGAINST the "traitors of the court". As your strategy improves, the Ace of Diamonds and Clubs should become MORE important, and the Ace of Hearts and Spades should become LESS important. Many early games are won by simply switching the score at the last moment, the better players can defend against this. 7- Court Cards - a matter of timing Learn to play court cards at the RIGHT TIME... some are best lead early, some should wait toward the end... (think... If I could choose any card to play this on... what would it be? Then structure your strategy to make it happen!) 8- Numbered cards of the same suit When two numbered cards of the SAME SUIT are played together, the higher card wins, BUT the two cards are ADDED TOGETHER to determine the actual point value of the round. This is the key to winning... make your high cards beat the HIGHEST card they can... so you get the most points possible for the cards you have. If your strategy can make this happen, you will be an expert in no time. The other strategies to the game are for you to learn. Is it better to be long in one suit? How many court cards should I keep? What court cards work the best when together? How can I read my opponents hand? Should I try to void myself of a suit? How do I finish off my opponent? How do I stay above zero when starting a round below 20? Remember, the "novice" level in Affairs of The Court is modeled after beginning players. DON'T LEARN FROM THIS PLAYER... this level makes several fundamental mistakes when it comes to strategy. The intermediate player should beat the novice 80% of the time. REGISTERING BENEFIT CLARIFICATION: One question that has been asked and was not clarified in the on-line help is... Why doesn't the game save my settings when I exit? The registered version of the game DOES save your settings, the shareware version was shipped before this was in place. This feature should be added to the benefits of registering the program. OPTIONS IN THE GAME: The most useful option in the game is "QUICK PLAY". This option takes away the need to click on the deck to draw the next card. Use this option as soon as you are familiar with how cards are drawn and you will save yourself lots of time. QUICK PLAY can be found under the OPTIONS menu item. FEEDBACK!: We appreciate your comments about the game. Good or bad... all feedback helps us to become a better shareware company.