WELCOME... Command and Conquer by... BIGGS DARKLIGHTER All Rights Reserved All names, stories and related indica are treadmark of Westwood and Vande Sande Productions. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((((((((((((((((((((((((((((((((((Contents))))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.1 - Introduction 1.2 - Legal Disclaimer 1.3 - Other Requests 1.4 - WestWood Conditions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.1 - Storyline ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Part IV 2.2 - Tiberian Sun / Part 4 2.2.1 - Tiberian Sun Vehicle Info Complete 2.2.2 - Tiberian Sun Infantry Info Complete 2.2.3 - Tiberian Sun Aircraft Info Complete 2.2.4 - Tiberian Sun Buildings Info Complete 2.2.5 - Tiberian Sun GDI Missions Complete 2.2.6 - Tiberian Sun Nod Missions Complete 2.2.6 - Tiberian Sun Maps Complete 2.2.7 - Hidden Units/Buildings Due 10th October 2004 2.2.8 - Meet the Civilians and Others Due New Years Day 2005 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 - My Customiser ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.1 - Version Info 4.2 - Credits 4.3 - Conclusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((Introduction)))))))))))))))))))))))))))))))))) ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Westwood is a very popular PC games company. They made the legendary Red Alert series, and continued by adding Tiberian Sun. The story is listed in 2.1, and it is a very original and amazing story. There are no cheats for the game, rather I recommend TibEd, a game editor found at www.tibed.net and is very reliable. It can edit the whole series of Command and Conquer, from Red Alert to Tiberian Sun. It can be downloaded and it is a very safe editor. Other things can be downloaded, but they are the less reliable sources, and I have not bothered with them. For those of you that want mission FAQ's, not many of us can help you as there are so many missions, 14-16 around about for each side. I have completed the Allies on Red Alert, and nearly the Soviets, but it is so hard, so I might come back later with a full missions FAQ for the games. I would also like to make a note that www.ra.afraid.org has some very good downloads for Red Alert, map packs, saved games, units, buildings, editors and more. For Red Alert nerds, that is the site to go to. This FAQ will probably never be final. These games are so big that I will be adding stuff left right and center. Later on I will write descriptions on all the maps from Generals and Tiberian Sun, and following it Red Alert 2 and aftermath. I might add tactics that the enemy uses averagely most of the time, and depending on circumstances, I might write descriptions for all the maps that have been created on "www.ra.afraid.org". Any way, enjoy yourself guys. I have put A LOT of effort into this to make it a very useful FAQ/Guide. BIGGS DARKLIGHTER ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((Legal Disclaimer)))))))))))))))))))))))))))))))) ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Any information in here is owned by me, westwood, and Vande Sande Productions. For terms and conditions regarding the game, see the terms and conditions when installing the game. For terms and conditions within this FAQ, continue reading. Infomation provided in here is infomation I have collected from various sites which are listed in the credits section, but they are mostly from TibEd. It is a valuable source of information, and is the backbone of this FAQ. Permission to post this on official or unofficial sites are requested by me to have my name (BIGGS DARKLIGHTER) on it, and infomation crediting TibEd and Me. Try as much as possible to leave it in it's original format. GameFAQs and DLH.net are the only current site permitted to have this FAQ. Others will have to contact me first. I am nice, I won't bite your head off for asking, unless your site has serious fraud offenses, I will 99.99999999999 % of the time give it to you. If you can copy and paste it to your site, that will be easier for me, so I don't have to go net surfing to upload my own FAQ that takes up my time. If you email me asking for permission, remember to state the site you wish to post it on, your email if you want me to mail it to you and your name/nickname so I can say who I'm giving it to. It may take a while to get back to you as I will probably check out the site before granting permission. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((Other Requests)))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I am not too fussed about other people having my work, but there are other people's rights am protecting. By copying this work without permission, you are violating other peoples rights. If you see this FAQ posted on any other site that doesn't credit TibEd, Westwood and/or me for the work, I would gladly like to know. NOTE: I do check it out, so don't try and get other sites in trouble because you don't like them. Thanks A Lot, BIGGS DARKLIGHTER /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((WestWood Conditions))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ WestWood is a copyrighted company, and prohibites piracy or copying of the game to make profit. They can take violators to court, and fines can exceed $20,000. It might be a good idea to steer away from getting yourself into trouble with these guys. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((((Story Line)))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1946 - 1 Year after World War Two ended. World War Two had only just ended, and although Adolph Hitler was overpowered, the Allies still suffered a major loss. Perhaps the most bloody war seen by mankind. Many efforts were made to clear it all up, but because of the war, many lasting effects continued, such as the oppression, and continued hatred from Nazi supporters. Around 10 million casualties had been reported overall, 10 million that would still be alive if Adolph Hitler hadn't been around to form the Nazi party. Up until now, scientists and philosophers had only considered bending time a fantasy, but one and a half years after World War One ended, a genius man named Albert Einstein, discovered the Theory of Relativity, and in doing so, became the first man to ever gain the understanding of the Time / Space continuum. As a reward to his phenomenal achievements, he was given the opportunity to work with another genius man, a Russian by the name of Nikola Tesla. Together they achieved some amazing theories, such as the "Black Project" also known as the Philadelphia Experiment. With the Government funding them, Einstein and Tesla conducted a very demanding experiment based on radar elimination. They had technology to become blind to radar, but could they make an object also invisible to sight? Nikola Tesla combined seven large Tesla Coils, arranged in order according to Einstein's theory of Relativity. The incredibly powerful bursts of energy were beamed at USS Eldridge, an average sized battle cruiser. Although the Battle ship was deemed invisible for seven to eight minutes, scientists would see the horrible effects of their experiment. Several of the crew had been decapitated, and some were intertwined or materialized as part of the ship's hull. It seemed as if the experiment had caused a complete breakdown of the Space / Time continuum. After writing many long reports about what happened during "Black Project" Einstein changed his idea of making objects disappear, to putting the fantasy of Time Traveling to the test. With an incredibly large magnetic field and gigantic amounts of electricity, Einstein could open a controllable wormhole through which creating a rip in the fabric of Time. After many hard working years with Nikola Tesla and other colleagues, Einstein eventually discovered the equation to cause time to flow slower. This also made what happened in the "Black Project" apparent. Using Black holes, magnetic fields and electricity, Einstein could achieve something he named Chronoshifting, or the ability to travel between Time windows. When Einstein's theories were confirmed, he stated that there was another motive involved for his hard work. Because of the effects World War Two had on the world, Einstein stated that he himself was going back in time to get rid of Adolph Hitler before he grew to power. He said: "I have spent many grueling years working on this task. I now ask you, what would the world be like, had world war two not have happened? I plan to answer that question, by going back in time myself, and eliminating Hitler before he grows to power. As a result of my actions, the Jews will have not died in the awful concentration camps. The naval war between America and Japan would not have happened. Next time you see me, it will be without horrific memories of the last world war." And with that Einstein went with Tesla, to calculate the time and place Einstein would have to materialize. They concluded that they would have to appear in a place where Hitler's whereabouts were confirmed. 1924 - Landsberg Germany. Einstein had decided that he would strike just after Hitler had left Landsberg prison, and that would be just in a few moments. All Einstein had to do was to make physical with Adolph Hitler to alter the course of history and render World War Two non-existent. Sure enough, Adolph Hitler emerged from Landsberg prison. Einstein approached Hitler, and said: "Mister Hitler!" "Yes? What is it, I don't have time to be standing around here." Hitler replied. "Yes, I understand." Einstein answered, and offered to shake hands. Hitler took the offer, and both instantly disappeared. Einstein returned to 1945 New Mexico, where he had been studying, and Adolph Hitler had never even existed. This would be the fateful day that changes the world, as we know it, for the rest of time. Einstein had appeared in is Chronoshifting laboratory with his assistant waiting there for him. They both knew that they only had minutes before being shifted into the new timeline themselves. A room that had become unreal, as for those last few moments, it was all that was left of the timeline that we tend to call reality. The assistant asked ".... did you find him?", in which Einstein slowly replied: "Hitler is... out of the way...". The anxiety on the assistants face was obvious: "Congratulations professor! With Hitler removed...!". But he never got to finish the sentence. Einstein raised his hand, which silenced his assistant. While looking at his old pocket watch, which was apparently going berserk, he spoke the final words of our reality. " Time will tell...sooner or later...time will tell... " 1959 - America After the completion of the Einstein mission, many great things began to change. GPS became available in the next two to three years; the sophisticated rockets were understood within 5 years. Satellites were being launched; super computers were in mass production near the early sixties, all due to the success of the Einstein mission. Plans for the Philadelphia Experiment was passed on to other countries in the United Nations, but most importantly, World War Two had never taken place. But something occurred to Einstein that may change his ideas about the whole project. Something that might wind up having drastic results. When he got back from his trip, he noticed his stopwatch was going haywire, and that on the watch, time itself had stopped. But it was his ironic statement that would haunt him in those last moments. " Time will tell...sooner or later...time will tell... " Einstein had a gut feeling that what he had done will mark mankind in grave danger forever. In the early 1950's, United Nations noticed that Soviet Republic was becoming a superpower, and was growing in the technological field faster than anyone had ever imagined. Within a few short years, the Republic was able to break the barrier of sound and launch a fully operational nuclear warhead. Under the rule of Stalin, the Soviet Union would undergo a very noticeable change as they built up in strength and intelligence. But it was when Stalin started to bombard Europe with the first attacks, which United Nations felt they needed to act on it. Over the next five years, the Soviet Union had blanketed most of Europe in a "Iron Curtain". This war between the Soviet Union and United Nations became later known as the Great World War II. By the time Einstein had realized his mistake, the effects of the chronsphere wore off, and he and his assistant were integrated into the new timeline. The Iron curtain began to fall on all of Europe and the Allies were left with a bigger problem than they had ever bargained for. Unlike Hitler's way of using concentration camps and press censorship, Stalin took Europe by sheer force. The Soviet Union had wiped out more than twice the amount Hitler had. More than 3/4 of Europe was left in pure destruction once the Iron Curtain had finished with it, leaving only Britain, Spain and Portugal to fight for their freedom. Einstein's plan to avoid World War II was a failure, as all of Europe was under Red Alert. United Nations was reluctant to come to the aid of Europe, as it was a war that could turn worldwide very easily. The technology used by the Soviet Union was devastating, consisting of V2 rockets (Trucks that launch violently exploding missiles), MiGs (Planes that can break the sound barrier). It wasn't only their quantity that was the best in the world, it was also the quality. The European Allies (under the rule of German General Gunther Von Esling and Greek General Nikos Stravos) was a worthy opponent as they managed to battle Soviet units despite the unimaginable losses of lives and territory, desperately trying to get the "neutral" United Nations to help them. Also, having Albert Einstein was a major advantage, as the use of Chronoshift technology (The technology responsible for this situation) was used as a very powerful war machine against the Soviets. Eventually, due to the heroism of Europe holding their ground for so long, and due to the fact that they realized Europe was only the first step in Stalin's eyes, several of the worlds most powerful countries turned against the Soviet Union, and together they fought until they broke through the last lines of the Soviets and Stalin was killed at the last siege of Moscow. It was the early seventies when the Allies had won the war, knowing it had cost them all but their lives. Europe was wash dry of human lives, as more than 100 million human lives had been extinguished during the war. Not before long, United Nations had formed a committee that would prevent terrorism and wars on that scale from ever happening again. Amidst all this, they searched for a man named Kane, believed to be Stalin's right hand man. 1988 - Dawn of the Tiberium Age After the war, the Allies reported casualties to the United Nations, who decided to put together a committee of delegates from all over the world, mainly United Nations leaders. This was to be the Peace Corps of today, named Black OPS9. It was Black OPS9 that signed the form to have the Soviet Union hand over all of their technology that they used in the Great World War II. The remaining Soviet Union citizens, eager to make alliances due to United Nations threats, were believed to have destroyed the most important technologies that they possessed. United Nations also continued reviewing and assessing documents salvaged from the Soviets for nearly 6 years to gain knowledge on potential enemy threats and intelligence to make Black OPS9 more efficient. Each country involved in United Nations contributed to the funding of Black OPS9 and each countries military leader was in charge. Black OPS9 was originally a secret organization, but because of civil wars and the odd terrorist attack, Black OPS9 made itself more and more visible. Naturally, mass media tried to get itself involved with BO 9 (Black OPS9) and OGE (Operations Group Echo) and started twisting it into stories related to aliens and UFO's. Although the UN continued to say that there was no secret organization, trying to hide the truth while such matters were leaking out was becoming more and more difficult. It would be the Desert Storm operation that revealed BO 9, OGE and their purpose in the special organization peace unit. When the international media discovered the attempted assassination on Saddam Hussein in 1985 failed and resulted in a large number of OGE deaths, first stories in the paper or in the news caused a catastrophe. Nevertheless, the UN soon took over the press and limited the amount of information of BO 9 and OGE. In 1995, United Nations Global Defense Act (UNGDA) renamed the Operations Group Echo "Global Defense Initiative" (GDI). New regulations were formed, and information on GDI's purpose and activities were released to the public, and trust in UN was restored. Not long after the Global Defense Initiative was formed, a strange meteor impacted on earth near the Tiber River in Italy. A man named Doctor Mobius, a highly qualified research biologist, analyzed the meteor, and found it was home to an alien like plant. He took a sample back to his lab for it to undergo a series of tests. Once Dr. Mobius had sampled the plant for it's chemical make-up, Mobius saw the intense danger he and the rest of the world could be in. He watched as the plant visibly grew and mutated. Within 10 days of plant one seed in a 10 meter square garden, it had nearly completely covered the whole garden, top to bottom. The scientists working on the project wondered at the origins of the plant. But it was the strange deaths of some of Mobius' colleagues that really started to frighten him. While taking root samples in the garden, the scientists had mutated until they died, growing some alienated features that even the strongest stomach couldn't help but revolt. It seemed that Tiberium (named after the Tiber River) excreted highly toxic gases that had the potential of causing an unstable chemical build-up of any living organism. This resulted in severe mutation, which had killed Mobius' fellow workers. Mobius discovered though, that Tiberium was composed of inorganic material, and that it was a non-carbon based life form like the rest of the animal kingdom. The mutation is caused by the physical interaction with non-carbon and carbon based life forms. The possibilities of Tiberium are endless, because it can grow anywhere there's a mineral deposit. Literally the whole Earth is affected, apart from the pole and desert regions. There are four types of Tiberium, Vinifera, Riparius, Aboreus, and Cruentus. Riparius is the most common, a neon green colour with less strong effects on mutation. It is, however the fastest growing plant and gives of enduring effects of toxic gas. Vinifera is a more mature life form than Riparius, and has stronger effects of mutation. Its worth is more than Riparius but is harder to harvest. It has a light bluish colour. Aboreus is rather like Vinifera, but the effects are less strong on life forms. It will however react to solid metals, so artillery is forced to avoid Tiberium Aboreus. Cruentus is the strongest form of Tiberium yet discovered, basically rearranging your genetics as fast as up to 2 minutes. It grows large blue crystals and is extremely hard to process. The composition table can be found below. Composition: 42.5 % Phosphor 32.5 % Iron 15.25 % Calcium 5.75 % Copper 2. 5 % Silica 1. 5 % Unknown material Gas composition 22 % Methane 19 % Sulphur 12 % Naphthalene 10 % Argon 6. 5 % Isobutane 1. 5 % Xylene 27 % Unknown gases By the time Dr. Mobius and his team had realized the dangers of Tiberium, it was reported to have slowly but surely spread over all the southwest countries in Europe. Then they decided it was too late to warn the world about the dangers of Tiberium, it wasn't the shortage of time that stopped him, it was that Tiberium soaked the minerals out of the ground like a sponge, large dangerous crystals full of the enriched minerals. Trying to halt Tiberium would be like trying to stop a rearing bull with your little finger. Then, out of the blue, an organization began releasing information to the press explaining how they have been studying Tiberium ever since it arrived, and that they've discovered a unique way to harvest the plant at minimal mining expense. United Nations recognized this plant to be of incredible economical value, and harvesting it not only would decrease the amount of Tiberium, but make extreme amounts of wealth from it as well. Immediately this organization began leasing it's equipment to the highest payers, mainly the United Nations Countries, but made sure it kept it's high ranking position as the leader of Tiberium Harvesting Incorporation (THI). As the Tiberium industry grew, many more country leaders began buying harvesting equipment from this mysterious organization. Soon after the processing of Tiberium began, it out weighed the value of gold and oil together six fold. As the business grew, THI changed their named to the Brotherhood of Nod, led by none other than Kane himself. 2000 - Brotherhood of Nod The discovery of Tiberium was basically the beginning of a new age for the world. It brought about massive changes in the stock markets, gold and oil being shunted down for the lowliest of buyers. The Tiberium crystal was rated the most wanted of all sellable items. It provided a new resource for countries and continents that were without a lot of resources before as Tiberium grew literally anywhere with a stable mineral supply. It was when Tiberium nearly completed its reign on the whole planet when organizations like GDI and UNGDA started to see the other side of Tiberium. Tiberium related deaths numbered more than thirteen hundred thousand a year. Ninety thousand were due to mutations. Ten thousand were due to severe brain damage. The other Thirty thousand were addicted to the Tiberium drug ephantalene, and died from heart failure. However, there was nothing GDI could do but to study the origins of Tiberium. Mobius' objections to the harvesting of Tiberium were "taken under advisement" or otherwise, completely ignored. Caring more for its value than its fatalities, the world turned blind to the dangers of Tiberium. One debate that still outlasted was the origins of Tiberium. While a meteor impact seemed a normal event, scientists still theorized that it was sent by intelligent alien species. Some say to weaken our defences, some say that the aliens didn't know we existed, and sent it to fertilise the world ready for their coming. Some even say that Tiberium was the alien itself. Among the wild thoughts and ideas, the Brotherhood of Nod claimed it was a gift from heaven to help us fight against the tyranny of the United Nations Office. Kane, the missing link in the Soviet Unions war against Europe, said he was a prophet sent by God, to lead the world into a glorious Tiberium future. The Tiberium brought changes in technology, economics, politics and environment. Everyone started to look at Nod as the founder of all these advances, even more so than Tiberium itself. In the eyes of Nod, Tiberium had turned from a curse into a blessing, and Nods popularity around the world began increasing rapidly throughout the whole world. However, while the Brotherhood of Nod was welcomed into the world warmly, a number of important intelligence agencies such as Interpol made some disturbing discoveries about Nod. The brotherhood apparently had close relationships with wealthy and anti-UN groups all over the world. Because of this, UNGDA has been closely monitoring Nod's activities ever since they discovered the Tiberium Harvesting technology in the mid 90's. Nod's connections to dangerous groups in poorer parts of the world could mean that Nod was trying to get a hold of people all over the world, much like Hitler's strategic foothold. However, this theory was a worst-case scenario, and considering that Nod's dark connections to light would also mean exposing America and Europeans manufacturing weaponry for the Brotherhood of Nod. All UN could do was to let Nod keep on doing what it was doing, they had no legitimate reason to stop it. Slowly but surely, United Nations' worst case scenario became a reality. By 2008, Nods influence covered United States, Canada, Russia, Germany, China, France, Japan, Mongolia, Korea, Turkey and India. Only 19 % of the worlds population were now either neutral or United Nations. 2010 - Revolution Every day, more than 300 people on average converted to the Nod religious views. United Nations was beginning to realize the situation they were in. UN politicians were stunned when Kane revealed himself as the mastermind behind The Great World War II. Some called him bluff, but the profile matched. The only Soviet Union leader they never found was the man crippling UN every day. Kane started to accuse the UN of all the misery mankind has seen, for attempting to halt the harvesting of Tiberium, and for trying to make us believe in what they believe. In those few statements, UN's popularity dropped from hardly any to what might as well be none. Kane was pictured as a messiah for his wisdom at the UN's apparent betrayal to the world. As Kane's intelligence and charisma became undeniable to the world, high ranking citizens and professors offered all of their knowledge and possessions to the Brotherhood of Nod. Knowing that their situation was serious, UN tried to gain back popularity by spreading false information about the Brotherhood in the media, but when these efforts failed Kane's response was terrifying. Several of UN's most trusted politicians and officials turned out to be Brotherhood followers, keeping Kane posted with all the anti-Nod proposals and scandals. Kane also periodically sent information regarding the personal lives of UN officials to the media, a sick success at embarrassing UN. The consequences for the UN were phenomenal. They lost credibility everywhere; with countries situations becoming so critical the local army wasn't enough to keep them in control. While some officials were forced to step down, others were involved in bombings, explosions, and even assassinated by their own bodyguards that appeared to be a part of Kane's movement as well. Funded by huge Tiberium businesses, Kane built up his religious army and started taking over the remaining UN loyal countries, mainly in the south pacific. And when UN's strongest supporter defected to Kane's alliance, UN decided that Nod had to be wiped out immediately. Over a large worldwide broadcast, UN declared: "We have seen enough of religious defection. This man you call the Messiah, is the greatest danger mankind could have lived to see. I.Colonel Socrates am officially ordering Global Defence Initiative, to liberate the countries Kane has hypnotised by any means necessary." With those words, GDI set out to do the impossible. 2019 - The First Tiberium war UN was very aware, that should GDI not be able to handle Nod, nothing would stop Kane from leading the whole world. Although it wasn't as large as the Great World War II, it still caused human slaughtering beyond all imagination. Looking back to that history, although Kane doesn't have the mass military production Stalin had, but Stalin was never nearly the danger Kane is now. "Where Stalin was an aggressor bent on conquering land, Kane was bent on conquering the human spirit." (Extract from FAQ by Kevcat). A year or two into the war, all hell broke loose in Europe and Africa. The Brotherhood of Nod turned out to be a heavily armed military corporation and used very well trained soldiers, and because it was funded by the huge amount of Nod countries, Nod was able to use very advanced weaponry. Stealth Generators casted a shield around a limited area, basically making anything in the proximity invisible. It soon became clear that GDI was having much more difficulty in controlling Nod than the UN had ever anticipated. As Nod continued to research Tiberium, Nod fought back with never seen before weaponry and tactics. Kane sent false information out to the press ruining GDI's image. Soon, Kane had the masses criticizing GDI and the UN. Loyalty to UN in the world had fallen below 5 % of the worlds population, and UN came to the conclusion that they could not overcome this genius man who had literally the whole world at his hands. It was when Nod declared that they were going wipe out the town of Beoulistock when GDI decided to evacuate the town. A reporter went with them to film what had happened, so GDI might be able to gain some reputation back. But the UN was stunned to find that the reporter was a member of the Brotherhood, who broadcasted that GDI had obliterated the town of Beoulistock. UN was forced to stop funding GDI, who had suffered the major blow of defeat. GDI officers were forced to be monitored by the Security Council, who were swiftly killed by the Nod men in disguise. What Kane was unaware of however, was that UN had faked its no-funding contract, and continued to fund GDI. Quietly, GDI built up outposts and strong bases throughout strategic points. Within weeks, Nod was less and less aggressive towards GDI activity. Surprised overconfident Nod officers and soldiers found GDI bases working well and heavily armed, and GDI was able to outsmart Kane for the first time. Two years later, and GDI had attacked with full force, and limited the large Nod bases down to 10-12. It was then, when GDI got the advantage they were seeking. They had found photos of Kane's recent locations. He was in a Tiberium research facility near Yugoslavia, testing the effects of Tiberium drugs on human guinea pigs of all ages, trying to create a new super soldier. But short in manpower and equipment, GDI decided to send a small group of elite troops under the command of an Afro-American Kyle Solomon. He was perhaps the greatest commander UN ever saw. GDI had only one real advanced weapon, the Ion cannon. About 20 Ion cannons now orbit around the Earth; it has a very destructive laser beam that can vaporize a few buildings in the blast radius. The only drawback however is the long recharge period. For the first time, Ion cannons were used to break the strong defences at Yugoslavia so GDI troops could penetrate the heavily armed base. What they found in the Tiberium research facility was never disclosed, but even hardened heart soldiers suffered psychological trauma when they entered the room where innocent civilians had been tested on. Kane was nowhere to be found. GDI chased the remaining Nod followers out of the Eastern European countries, and found another Nod base in Poland, with a strange structure that Nod followers called the Temple of Nod. This building was not only Kane's centre of operations for the war; it was also the creation of NBC (nuclear, biological, chemical) weaponry. The only thing preventing Kane from using this powerful weaponry was the media. Now Kane was losing however, he would jump at the chance to launch some of these weapons of mass destruction. Solomon ordered the Ion cannon to destroy the heart and mind of the Brotherhood of Nod In the end it was a complete clash between Solomon's elite force and Kane's private guard that lasted for nearly three days. When Kane's last defence was crippled, GDI forces locked down the Temple of Nod with Kane inside, and waited for the Ion cannon to blow it to hell. The last images Solomon ever saw of Kane was him welcoming the Ion blast with open arms and a cruel smirk on his face. Those images would come to haunt Solomon for years. The first Tiberium war was finally over, as without Kane as leader, Nod forces broke in no time. 2028 - The Aftermath. Tiberium was near to populating every possible mineral bearing place, and deaths were still rated higher than births. Speaking of births, more and more were becoming deformed as the effects of Tiberium spread around the whole world. Small Nod loyalists were still fighting against GDI, but the UN had no problem in extinguishing those sorts of actions against humanity. But GDI was fighting another battle that they knew they could not win. GDI and the UN knew that they either had to get Tiberium out of the way, or get the civilians out. UNGDA commissioned a multi-billion dollar project to evacuate all affected civilians to regions like deserts or poles without a liable mineral source. GDI constructed a large orbital space station; named Philadelphia to keep high-ranking UN, UNGDA, and GDI officials away from the Tiberium infested Earth. Any person infected with a slight Tiberium related disease or infection was strictly prohibited from boarding Philadelphia much to the unpopularity of the public. A year and a half had gone by before the worlds population (numbering between 15 and 16 million) was replaced in safe colonies mostly in the Sahara desert and Antarctica. Then suddenly, September 2, 2030, General Solomon received a transmission from none other than Kane. This was the conversation that started the second Tiberium war. "I am cut, Why not bleed. it would be a sad error of judgement to mistake me for a corpse." "My judgement is sound, Kane. I'm not afraid of ghosts or you." "Perhaps you should be. As you see the battle just starting to unfold, I've already seen the final act; it is my destiny...to lead mankind into a new Tiberium age" "Mankind has forgotten you Kane," "Hahahahahahaha." (Extract from game Tiberian Sun) The second war began to unfold, and although Nod had nearly fully recuperated, GDI still managed to push back the outer defences. It was then when things started to go wrong. A strange UFO (later called a scrin ship) crash-landed near a Nod facility in Madrid, Spain. GDI immediately tried to investigate, but Nod was not so easily shunted away. Knowing they would not be able to investigate the UFO, tried to destroy it. GDI put up a good fight however, and a field commander by the name of McNeil was the first one to discover the delicate cargo inside. Human at first sight, the only difference was the bright green tattoos on their bodies, and the illuminating green eyes. McNeil escaped with the only surviving aliens, a young woman named Umagon, her crewmember Tratos and Oxanna. The GDI transport only just left when a multi-cluster missile obliterated what was left of the scrin ship. Back at Philadelphia, Umagon revealed to GDI that their colony had accidentally sent the meteor of Tiberium to earth when the coordinates turned out to be wrong. By the time their scientists had discovered the faults, the meteor was ready to launch. Immediately, they began a mission to follow the meteorite to see where it had gone. They were genetically similar to humans, until Tiberium was biologically manufactured and spread over the world, much like it did here. Unlike our earth, they grew immune to the mutation they underwent, making them genetically stronger, more intelligent and faster. They could push themselves further than humans, and proved themselves to be far more effective fighters than GDI soldiers. The mutants offered their recourses and abilities to GDI, and it was their help that knocked Nod head over heels. The mutants were able to survive the effects of chemical and biological missiles. The mutants were the key to GDI's complete take over of the Nod situation. Yet it was still 10 years before Nod was completely cleansed from the Earth. Within 15 years, the minerals in the Earth began to run out, and Tiberium began to die out. Tiberium's value on the trade markets dropped and gold and oil took up the reigning position again. Even though the Tiberium was gone by 2050, the world was left, sucked dry of all the minerals. Rainforests had been reduced to sandy dunes, lakes were dried out, but worst of all, the worlds population had been reduced to no more than 14 million people, all because of the problems Tiberium caused. Humans tried many fugal attempts at growing forests and mineral enriched places, but it would take decades before any hopes of living on Earth safely became possible. But meanwhile, humans had to make do with orbiting space stations and colonisations. GDI grew back its popularity to almost 97 %. Naturally, the UN couldn't stop terrorism 100 %, but by the time Earth was inhabitable again and the population was back up to the billions, the world was pretty much the way it if Einstein had not gone back in time and changed the future. Speaking of Einstein, we depart with a relevant quote: "Time will tell.sooner or later.Time will tell." Albert Einstein, Chronoshpere lab in Greenwich, Britain. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((((((Part IV))))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is PART IV in the FAQ's I am writing for Command and Conquer. Normally, if someone has one of these games, they get some of the others as well. Any way, this Part I FAQ is devoted to Tiberian Sun. Look under "Red Alert, Red Alert Aftermath, and Tiberian Sun FireStorm" to get my other FAQ's like these. Enjoy... BIGGS DARKLIGHTER /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((2.5))))))))(((((((((((((((((Tiberian Sun)))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The Tiberian Sun game includes the last Tiberium War. These are the units and buildings from the game. To understand what each statement is, read the guide below. [Abbreviated name] Name = The name it has in the side bar in the game Category = What type of vehicle is this? AFV, LRFS, Recon, Support... Prerequisite = What must you have built before gaining access to this unit? Primary = The primary weapon this craft has. Secondary = The other weapon this craft has. Strength = How powerful is it's attack? Armour = The grade of Armour (none, wood, light, heavy, concrete) Techlevel = What level down the side bar is this unit placed (not numerically) Sight = The amount of shroud that goes away when the unit moves through it. Speed = The speed of the vehicle. Owner = Owner of the vehicle. Cost = How much credits it takes away when you build this. Dock = Where this unit can dock. BuildLimit = How many of these can you build? 0 means unlimited. Adjacent = The amount of cells this building can be placed from another maximum. Power = The amount of power this building produces or drains. \\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun Vehicles)) ////////////////////// Hover MLRS (hover multi-launch rocket system) [HVR] Name=Hover MLRS Category = AFV Prerequisite = GDI Weapons Factory, GDI Radar Primary = Hover Missile Strength = 230 Armor = wood TechLevel = 7 Sight = 7 Speed = 7 Owner = GDI Cost = 900 Mobile Sensor Array [LPST] Name = Mobile Sensor Array Category = Support Prerequisite = Any Weapons Factory, Any Radar Strength = 600 Armor = wood TechLevel = 6 Sight = 10 Speed = 6 Owner = GDI,Nod Cost = 950 Mobile Repair Vehicle [REPAIR] Name = Mobile Repair Vehicle Category = Support Prerequisite = Nod Weapons Factory Primary = RepairBullet Strength = 200 Armor = light TechLevel = 7 Sight = 5 Speed = 6 Owner = Nod Cost = 1000 Artillery [ART2] Name = Artillery FireAngle = 42 Prerequisite = Nod Weapons Factory, Nod Radar Primary = 155mm Category = LRFS Strength = 300 Armor = light TechLevel = 6 Sight = 9 Speed = 5 Owner = Nod Cost = 975 Weed-eater vehicle [WEED] Name = Weed Eater Prerequisite = Nod Weapons Factory, Nod Waste Facility Category = Support Strength = 600 Armor = heavy Dock = Nod Waste Facility TechLevel = 10 Sight = 4 Speed = 5 Owner = Nod Cost = 1400 Harvester [HARV] Name = Harvester Prerequisite = Any Weapons Factory, Tiberium Refinery Nominal = yes ToProtect = yes Category = Support Strength = 1000 Armor = heavy Dock = PROC TechLevel = 1 Sight = 4 Speed = 5 Owner = GDI,Nod Cost = 1400 Mobile Construction Vehicle [MCV] Name = Mobile Construction Vehicle Prerequisite = Any Weapons Factory, Any Tech Center Strength = 1000 Category = Support Armor = heavy TechLevel = 10 Sight = 6 Speed = 3 Owner = GDI,Nod Cost = 2500 Amphibious APC [APC] Name = Amphibious APC Prerequisite = GDI Weapons Factory, GDI Barracks Strength = 200 Category = Transport Armor = heavy TechLevel = 6 Sight = 5 Speed = 8 Owner = GDI Cost = 800 Titan [MMCH] Name = Titan Prerequisite = GDI Weapons Factory Primary = 120mm Strength = 400 Category = AFV Armor = heavy TargetLaser = yes TechLevel = 3 Sight = 8 Speed = 4 Owner = GDI Cost = 800 Mammoth Mk. II [HMEC] Name = Mammoth Mk.II Prerequisite = GDI Weapons Factory, GDI Tech Centre Primary = MammothTusk Secondary = MechRailgun Strength = 800 Category = AFV Armor = heavy TechLevel = 10 Sight = 8 Speed = 3 Owner = GDI Cost = 3000 Wolverine [SMECH] Name = Wolverine Prerequisite = GDI Weapons Factory Primary = AssaultCannon Strength = 175 Category = AFV Armor = light TechLevel = 2 Sight = 6 Speed = 7 Owner = GDI Cost = 500 Attack Cycle [BIKE] Name = Attack Cycle Prerequisite = Nod Weapons Factory Primary = BikeMissile Category = Recon Strength = 150 Armor = wood TechLevel = 5 Sight = 5 Speed = 12 CrateGoodie = yes Owner = Nod Cost = 600 Attack Buggy [BGGY] Name = Attack Buggy Prerequisite = Nod Weapons Factory Primary = RaiderCannon Category = Recon Strength = 220 Armor = light TechLevel = 2 Sight = 6 Speed = 10 Owner = Nod Cost = 500 Subterranean APC [SAPC] Name = Subterranean APC Prerequisite = Nod Weapons Factory Strength = 175 Category = Transport Armor = heavy TechLevel = 6 Sight = 5 Speed = 5 Owner = Nod Cost = 800 Devil's Tongue [SUBTANK] Name = Devil's Tongue Prerequisite = Nod Weapons Factory, Nod Tech Center Primary = FireballLauncher Strength = 300 Category = AFV Armor = light TechLevel = 7 Sight = 5 Speed = 5 Owner = Nod Cost = 750 Disruptor [SONIC] Name = Disruptor Prerequisite = GDI Weapons Factory, GDI Tech Center Primary = SonicZap Strength = 500 Armor = heavy Category = AFV TechLevel = 9 Sight = 7 Speed = 4 Owner = GDI Tick Tank [TTNK] Name = Tick Tank Category = AFV Prerequisite = Nod Weapons Factory Primary = 90mm Strength = 350 Armor = light TechLevel = 3 Sight = 5 Speed = 6 Owner = Nod Cost = 800 Stealth tank [STNK] Name = Stealth Tank Prerequisite = Nod Weapons Factory, Nod Tech Center Primary = Dragon Strength = 180 Armor = light Category = AFV TechLevel = 8 Sight = 5 Speed = 6 Owner = Nod Cost = 1100 \\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun Infantry)) ////////////////////// Cyborg Commando [CYC2] Name = Cyborg Commando Category = Soldier Primary = CyCannon Secondary = FireballLauncher Prerequisite Hand of Nod, Temple of Nod Strength = 500 Armor = heavy TechLevel = 10 Sight = 7 Speed = 4 Owner = Nod Cost = 2000 Light Infantry [E1] Name = Light Infantry Category = Soldier Primary = Minigun Prerequisite = Any Barracks Strength = 125 Armor = none TechLevel = 1 Sight = 5 Speed = 5 Owner = GDI,Nod Cost = 120 Disc Thrower [E2] Name = Disc Thrower Category = Soldier Primary = Grenade Prerequisite = GDI Barracks Strength = 150 Armor = none TechLevel = 2 Sight = 7 Speed = 4 Owner = GDI Cost = 200 Rocket Infantry [E3] Name = Rocket Infantry Category = Soldier Primary = BAZOOKA Prerequisite = Hand of Nod Strength = 100 Armor = none TechLevel = 2 Sight = 7 Speed = 4 Owner = Nod Cost = 250 Medic [MEDIC] Name = Medic Category = Soldier Primary = Heal Prerequisite = GDI Barracks Strength = 125 Armor = none TechLevel = 4 Sight = 6 Speed = 4 Owner = GDI Cost = 600 Ghost Stalker [GHOST] Name = Ghost Stalker Category = Soldier Prerequisite = GDI Barracks, GDI Tech Center Primary = LtRail Strength = 200 Armor = light TechLevel = 10 Sight = 6 Speed = 4 Owner = GDI Cost = 1750 Cyborg [CYBORG] Name = Cyborg Category = Soldier Prerequisite = Hand of Nod Primary = Vulcan3 Strength = 300 Armor = light TechLevel = 4 Sight = 5 Speed = 4 Owner = Nod Cost = 650 Engineer [ENGINEER] Name = Engineer Category = Soldier Primary = none Prerequisite = Any Barracks Strength = 100 Armor = none TechLevel = 2 Sight = 4 Speed = 4 Owner = GDI,Nod Cost = 500 Jumpjet Infantry [JUMPJET] Name = Jumpjet Infantry Category = Soldier JumpJet = yes Primary = JumpCannon Prerequisite = GDI Barracks, GDI Radar Strength = 120 Armor = light TechLevel = 6 Sight = 6 Speed = 5 Owner = GDI Cost = 600 Mutant Hijacker [MHIJACK] Name = Mutant Hijacker Category = Soldier Prerequisite = Hand of Nod, Temple of Nod Primary = none Strength = 300 Armor = none TechLevel = 10 Sight = 6 Speed = 7 Owner = Nod Cost = 1850 \\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun Aircraft)) ////////////////////// ORCA Fighter [ORCA] Name = Orca Fighter Prerequisite = GDI Helipad Primary = Hellfire Strength = 200 Category = AirPower Armor = light TechLevel = 5 Sight = 2 Dock = GDI Helipad, Nod Helipad Speed = 20 Owner = GDI Cost = 1000 ORCA Bomber [ORCAB] Name = Orca Bomber Prerequisite = GAHPAD,GATECH Primary = Bomb Strength = 260 Category = AirPower Armor = light TechLevel = 8 Sight = 2 RadarInvisible = no Landable = yes MoveToShroud = no Dock = GDI Helipad, Nod Helipad Speed = 12 Owner = GDI Cost = 1600 Carryall [TRNSPORT] Name = Carryall Prerequisite = GDI Helipad, Service Depot Strength = 175 Category = AirPower Armor = light TechLevel = 9 Sight = 2 Speed = 16 Owner = GDI Cost = 750 Banshee Fighter [SCRIN] Name = Banshee Prerequisite = Nod Helipad, Nod Tech Center Primary = Proton Strength = 280 Category = AirPower Armor = light TechLevel = 9 Sight = 2 Dock = Nod Heliapd, GDI Helipad Speed = 18 Owner = Nod Cost = 1500 Harpy [APACHE] Name = Harpy Prerequisite = NAHPAD Primary = HarpyClaw Strength = 225 Category = AirPower Armor = light TechLevel = 5 Sight = 2 Dock = GDI Helipad, Nod Helipad Speed = 14 Owner = Nod Cost = 1000 \\\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun Buildings)) /////////////////////// GDI Tech Center [GATECH] Name = GDI Tech Center Prerequisite = GDI Weapons Factory, GDI Radar Strength = 500 Armor = wood TechLevel = 6 Adjacent = 2 Sight = 6 Owner = GDI Cost = 1500 Power = -200 GDI Weapons Factory [GAWEAP] Name = GDI War Factory Prerequisite = Tiberium Refinery, GDI Barracks Strength = 1000 Armor = heavy TechLevel = 2 Sight = 4 Adjacent = 2 Owner = GDI Cost = 2000 Power = -30 NOD Weapons Factory [NAWEAP] Name = Nod War Factory Prerequisite = Tiberium Refinery, Hand of Nod Strength = 1000 Adjacent = 2 Armor = heavy TechLevel = 2 Sight = 4 Owner = Nod Cost = 2000 Power = -30 Construction Yard [GACNST] Name = Construction Yard Strength = 1000 Armor = heavy Sight = 6 Owner = GDI,Nod Tiberium Refinery [PROC] Name = Tiberium Refinery Prerequisite = Power Plant Strength = 900 Adjacent = 2 Armor = heavy TechLevel = 1 Sight = 6 Owner = GDI,Nod Cost = 2000 Power = -30 Tiberium Silo [GASILO] Name = Tiberium Silo Prerequisite = Tiberium Refinery Strength = 300 Armor = wood TechLevel = 1 Adjacent = 2 Sight = 2 Owner = GDI,Nod Cost = 150 Power = -10 GDI Helipad [GAHPAD] Name = Helipad Prerequisite = GDI Radar Strength = 600 Armor = wood Adjacent = 2 TechLevel = 5 Sight = 5 Owner = GDI Cost = 500 Power = -10 Nod Helipad [NAHPAD] Name = Helipad Prerequisite = Nod Radar Strength = 600 Armor = wood Adjacent = 2 TechLevel = 5 Sight = 5 Owner = Nod Cost = 500 Power = -10 GDI Radar [GARADR] Name = Radar Prerequisite = Tiberium Refinery Strength = 1000 Armor = wood TechLevel = 3 Adjacent = 2 Sight = 10 Owner = GDI Cost = 1000 Power = -40 GDI Upgrade Center [GAPLUG] Name = GDI Upgrade Center Prerequisite = Tiberium Refinery, GDI Tech Center Strength = 1000 Armor = wood TechLevel = 10 Adjacent = 2 Sight = 6 Owner = GDI Cost = 1000 Power = -150 NOD Stealth Generator [NASTLH] Name = Stealth Generator Prerequisite = Tiberium Refinery, Nod Tech Center Strength = 600 Armor = wood TechLevel = 9 Adjacent = 2 Sight = 6 Owner = Nod Cost = 2500 Power = -350 GDI Power Plant [GAPOWR] Name = GDI Power Plant Strength = 750 Prerequisite = Construction Yard Armor = wood TechLevel = 1 Adjacent = 2 Sight = 4 Owner = GDI Cost = 300 Power = 100 Nod Power Plant [NAPOWR] Name = NOD Power Plant Strength = 750 prerequisite = Contruction Yard Armor = wood TechLevel = 1 Sight = 4 Adjacent = 2 Owner = Nod Cost = 300 Power = 100 Nod Advanced Power Plant [NAAPWR] Name = Advanced Power Plant Prerequisite = Nod Weapons Factory Strength = 750 Armor = wood TechLevel = 7 Adjacent = 2 Sight = 4 Owner = Nod Cost = 500 Power = 200 NOD Tech Center [NATECH] Name = NOD Tech Center Prerequisite = Nod Weapons Factory, Nod Radar Strength = 500 Armor = wood TechLevel = 6 Adjacent = 2 Sight = 6 Owner = Nod Cost=1500 Power = -100 Hand of Nod [NAHAND] Name = Hand Of Nod Prerequisite = Power Plant Strength = 800 Armor = wood TechLevel = 1 Adjacent = 2 Sight = 5 Owner = Nod Cost = 300 Power = -20 GDI Barracks [GAPILE] Name = Barracks Prerequisite = Power Plant Strength = 800 Armor = wood Adjacent = 2 TechLevel = 1 Sight = 5 Owner = GDI Cost = 300 Power = -20 Service Depot [GADEPT] Name = Service Depot Prerequisite = GDI Weapons Factory Strength = 1100 Armor = wood TechLevel = 7 Adjacent = 2 Sight = 5 Owner = GDI Cost = 1200 Power = -30 Pavenent [GAPAVE] Name = Pavement Strength = 150 Prerequisite = GDI Barracks Armor = concrete TechLevel = 6 Adjacent = 3 Sight = 0 Owner = GDI,Nod Cost = 75 GDI Concrete Wall [GAWALL] Name = Concrete Wall Strength = 150 Prerequisite = GDI Barracks Armor = concrete TechLevel = 6 Adjacent = 4 Sight = 1 Owner = GDI Cost = 50 NOD Wall [NAWALL] Name = Nod Wall Strength = 150 Prerequisite = Hand of Nod Armor = concrete TechLevel = 6 Adjacent = 4 Sight = 1 Owner = Nod Cost = 50 EM Pulse Cannon [NAPULS] Name = EMP Cannon Strength = 500 Armor = heavy Prerequisite = Any Radar TechLevel = 6 Sight = 8 Adjacent = 2 Owner = Nod,GDI Cost = 1000 Power = -150 Primary = EMPulseWeapon GDI Component Tower [GACTWR] Name = Component Tower Strength = 500 Armor = light Prerequisite = GDI Barracks TechLevel = 2 Sight = 4 Adjacent = 3 Owner = GDI Cost = 200 Power = -10 GDI Gates [GAGATE_A] Name = Gate Strength = 350 Prerequisite = GDI Barracks Armor = heavy TechLevel = 6 Adjacent = 4 Owner = GDI Cost = 250 Nod Gates [NAGATE_B] Name = Gate Strength = 350 Armor = heavy Prerequisite = Hand of Nod TechLevel = 6 Adjacent = 4 Owner = Nod Cost = 250 Temple of Nod [NATMPL] Name = Temple of NOD Prerequisite = Nod Tech Center Strength = 1000 Armor = wood TechLevel = 10 Adjacent = 3 Sight = 6 Owner = Nod Cost = 2000 Power = -200 Nod Radar [NARADR] Name = NOD Radar Prerequisite = Tiberium Refinery Strength = 1000 Armor = wood TechLevel = 3 Adjacent = 2 Sight = 10 Owner = NOD Cost = 1000 Power = -40 Tiberium Waste Facilty [NAWAST] Name = Tiberium Waste Facility Prerequisite = Missile Silo Strength = 400 Armor = wood TechLevel = 10 Adjacent = 2 Sight = 5 Owner = Nod Cost = 1600 Power = -40 BuildLimit = 1 Obelisk of Light [NAOBEL] Name = Obelisk of Light Prerequisite = Nod Tech center Strength = 725 Armor = wood TechLevel = 9 Adjacent = 2 Sight = 8 Owner = Nod Cost = 1500 Power = -150 Missile Silo [NAMISL] Name = Missile Silo Prerequisite = Nod Tech center Strength = 1000 Armor = wood TechLevel = 10 Adjacent = 2 Sight = 4 Owner = Nod Cost = 1300 Power = -50 Vulcan Cannon (Upgrade to Component Tower) [GAVULC] Name = Vulcan Cannon Prerequisite = GDI Component Tower, GDI Barracks TechLevel = 2 Armor = wood Sight = 7 Owner = GDI Cost = 150 Power = -20 Primary = Vulcan Cannon RPG (Upgrade for Component Tower) [GAROCK] Name = RPG Upgrade Prerequisite = GDI Component Tower, GDI Barracks TechLevel = 9 Armor = wood Sight = 8 Owner = GDI Cost = 600 Power = -20 Primary = BAZOOKA Surface to Air Missile (Upgrade for Component Tower) [GACSAM] Name = SAM Upgrade Prerequisite = GDI Component Tower, GDI Barracks TechLevel = 5 Armor = wood Sight = 10 Owner = GDI Cost = 300 Power = -30 Primary = RedEye2 GDI Power Turbine [GAPOWRUP] Name = Power Turbine Prerequisite = GDI Power Plant TechLevel = 7 Armor = wood Sight = 1 Owner = GDI Cost = 100 Power = 50 Seeker Control (Upgrade for GDI Upgrade Center) [GAPLUG2] Name = Seeker Control Prerequisite = GDI Upgrade Center, GDI Tech Center, GDI Weapons Factory TechLevel = 10 Armor = wood Sight = 1 Owner = GDI Cost = 1000 Power = -50 Ion Cannon Uplink [GAPLUG3] Name = Ion Cannon Uplink Prerequisite = GDI Upgrade Center, GDI Tech Center TechLevel = 10 Armor = wood Sight = 1 Owner = GDI Cost = 1500 Power = -100 Fire Storm Generator [GAFIRE] Name = Fire Storm Generator Strength = 800 Armor = heavy TechLevel = 9 Prerequisite = GDI Tech Center Adjacent = 2 Sight = 5 Owner = GDI Cost = 2000 Power = -200 Laser Fence Post [NAPOST] Name = Laser Fence Post Prerequisite = Nod Advanced Power Plant Strength = 300 Armor = concrete TechLevel = 8 Adjacent = 3 Sight = 4 Owner = Nod Cost = 200 Power = -25 Laser Turret [NALASR] Name = Laser Strength = 500 Armor = wood Prerequisite = Hand of Nod TechLevel = 2 Adjacent = 4 Sight = 7 Owner = Nod Cost = 300 Power = -40 Primary = LaserFire2 Nod Sam Site [NASAM] Name = Sam Strength = 600 Armor = wood TechLevel = 5 Prerequisite = Nod Radar Adjacent = 4 Sight = 10 Owner = Nod Cost = 50 Power = -30 Primary = RedEye2 Fire Storm Wall Section [GAFSDF] Name = Firestorm Wall Section Strength = 200 Armor = concrete Prerequisite = Fire Storm Generator TechLevel = 9 Sight = 2 Owner = GDI Cost = 50 Power = -2 \\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun Weaponry)) ////////////////////// 75mm This is used for small Artillery, like the Artillery in Red Alert. It does minimal damage, but because od its smaller size, it can usually be fired faster than the heavy weapons. 90mm Famous for its use in Tick Tanks. They are heavier than 75mm obviously, but their projectile launcher was designed to give momentum to the weapon before it was launched, so it has a similar rate of fire to it's former. 120mm This medium duty projectile is used for head on head combat. It causes a hefty hit, and even though the ROF (rate of fire) is slower, the power behind it makes good compensation. 120mmx Same size as before, but more weight. Usually used as cover fire for units attacking a base. It is relatively slow to fire. 155mm This is the almighty projectile for Artillery. Being nearly as big as a head, about 20 times as heavy, these are no weapon to mess around with. The Artillery in Tiberian Sun use this weapon, and it is AWESOME!!! Assault Cannon I don't know much about this weapon, as no vehicle or infantry has this. I do know that it is a rapid fire machine gun, but with more power than an Uzi. The only unit I know that has it is the Wolverine. BAZOOKA Standard Rocket launcher used by the Rocket Infantry. They don't do much damage but when there are lots of them, they are a pain in the rear end to deal with. Bike Missile The only unit known to obtain this pitiful peice of weaponry is the Attack Cycle. But then again, the Attack Cycle is pitiful as well. Try to get the Attack Cycle to eilte status to gain Hover Missiles, if it is possible. Bomb This is an Air to Ground weapon, used by the ORCA bomber. It can carry six of these formidable weapons, so use them wisely. Go for their construction yard, it will only stand up to two bombers with a full payload of bombs to hit it. ChemLauncher This weapon is not used by any units you have access to. There is a unit that does have it, but you can't get it because it is a patch to make missiles work. It is just a chemical missile to be honest. CyCannon This is my favourite weapon out of the whole game. I made the build limit of Cyborg Commandos unlimited, then I built about 50 of them. There were soooooo many cycannon balls flying everywhere and it looked so cool. Similar to the] proton used by harpies. Dragon Infamous by its use in the Stealth Tank. When I first saw it, I was thinking along the lines of a fireball launcher, but it is infact, a powerful, sub-machine gun. EM Pulse Weapon Also a SuperWeapon (see next section), this is just a ball of energy that targets electrical curcuits. It disables the curcuit temporarily, and basically renders an object open to attack. It can't move or defend itself. Hehe... FiendShard If you have played the missions for GDI, and you are up to "Rescue Tratos", you will notice a little doggie following you around. He regurgitates FeindShards at people. It is fairly powerful, but then again, all mutant weapons are very powerful. Fireball Launcher The Sub-Tank (Devils Tongue) uses this excessively, and who wouldn't? This weapon is the second best weapon, not powerful-wise, but just the way it looks. Grenade Despite the name: "Disc Thrower", I found out that it's not discs that he throws. It is infact...Grenades. Nevermind though, I spose they thought that Grenadier sounded too boring, so they changed it to Disc Thrower. Harpy Claw The Harpy is a modified Apache chopper. It's weapon is, surprise surprise... Harpy Claw. It is not very powerful, but I recommend buildings lots of them and attacking areas of enemy base that is undefended. Heal Pretty self-explanatory. Used ny the medic to heal soldiers. Can't be used on vehicles either. Hellfire This is another Air to Ground weapon, and it is used by ORCA fighters. They are semi-powerful, so lots of them can be good against small vehicles. These don't work well on Infantry. Hover Missile The Hover MRLS is notorious for it's missiles. Lts of them get the more than just the job done; they are quite explosive. Jump cannon No different than an Uzi with an Infa-Red scope for Jumpjet Infantry to use. Good against Infantry and nothing else. LaserFire The weapon used by the Obelisk of Light. It matches the original Tesla Coil for power, the Temple of Nod for Style, but a Disc Thrower for sheilds. Still, this beauty packs a winning punch in the long run. LaserFire2 The downgrade weapon used by the standard laser turrets. These are great against Infantry, and when there are two or more in close range, they are deadly. LtRail The classic weapon used by the Ghost Stalker and the Mammoth Mk II. It is a powerful beam of energy that can destroy a vehicle in one direct shot. it's a pity that both the Ghost Stalker and Mammoth Mk II have a buildlimit of only 1. M1Carbine In Red Alert, these were the armament for Rifle Infantry. Now, we don't see it much at all. Oh well, they are just like AK-47's. Mammoth Tusk This is a missile that is clearly outdated. Developed in 1951, this was first used by the Mammoth Tank. Now it is the Primary Weapon in the Mammoth Mk II. What it's doing there I have no idea, but that's the way it is. Mech Railgun This is a bit like the LtRail, except a different colour. It is bordering between good and bad when it comes to power. Minigun Standard firearm used by the Light Infantry. It is a very balanced weapon, a fast firing rate, great against Infantry (excepting Cyborgs) and is light, so the Infantry aren't too slow either. Pistola Pistola, Pistol, same dif. If you had a James Bond sort of unit then this weapon might have some significance in the game. Proton If the ORCA Bomber had this weapon, I would probably go into mass production of ORCA bombers. However, Nod still has the upper hand when it comes to AirPower, and is incorporated into the Banshee. RaiderCannon This rapid fire weapon is built into the Attack Buggy, and it is excellent for blasting Infantry. Damage is medium. RedEye2 This is the favourite weapon for SAM Sites. They are heat-seeking, but only lock on to Air targets. Don't hesitate to test the power of these by building a few. Repair Bullet The best way to heal a vehicle when playing as Nod, is to use the Repair Vehicle. It uses the repair bullet. Slime Attack Ever tried to attack the weed monster in the middle of a weed patch? It spits slime at you and it is the prime example of a slime attack. Sniper Only used by a unit you can access in missions. Umagon is a mutant and she is a wicked sniper. They are really powerful as well. Sonic Zap The disruptor is the keeper of this amazing weapon. You may think it is weak and slow to fire, but the sonic zap permantly damages the target. If you don't succeed in destroying the target, usually they van only reapir it too half way. If you are about to launch an assault, send some disruptors first to weaken them. Suicide Bomb Only the Hunter Seeker Droids have this weird weaponry. Like the "Heal", it is self-explanatory. Vulcan Tower Another, fast firing weapon. It is great for Infantry, and even vehicles if you have a cluster of these. \\\\\\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun SuperWeapons)) ////////////////////////// Ion Cannon Special This takes a long time to charge, but when they are, they can be terrifying. It destroys sometimes more than one buildign in one shot, and leaves neighbouring buildings a little shaken. Requires Ion Cannon Uplink. Hunter Seeker Special It sends a flying R2-D2 strapped with C4 bombs into enemy buildings. Not very effective in the long run. Multi Missile Special When you create a missile silo, a missile starts loading. They are slow to charge, but can destroy a few buildings with one impact. It is worth having. Fire Storm Special If you are GDI and you want to protect yourself from missiles, FireStorm wall sections are the way to do it. For them to work, you need the FireStorm Generator. When your robot commentator says that a missile has been launched, about 15 seconds after it has said it, activate your Firestorm. The missile should be destroyed by the blue flame stuff. EMP Cannon Special Like I said in the Weapon description, this just disables the vehicle it is targetted at. Nothing special. Chemical Missile Special If you build the Waste Facility, your weeder will gather weeds. The weeds are used to build Chemical Missiles. They aren't is effective as normal missiles in my opinion. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Tiberian Sun Difficulty Statistics)) /////////////////////////////////// The number beside each statement is the multiplier of the original statistic. For Buildtime, ROF, Cost, above 1.0 means slower than the original statistic. For Firepower, above 1.0 means more power than the original statistic. For Armour, above 1.0 means more sheilds than the original statistic. For Groundspeed and Airspeed, above 1.0 means faster the the original statistic. ~~~~~~~~~~~~~~~~ Easy Statistics ~~~~~~~~~~~~~~~~ BuildTime ~ 0.8 ROF ~ 0.8 Cost ~ 1.0 FirePower ~ 1.0 Armour ~ 1.2 GroundSpeed ~ 1.0 AirSpeed ~ 1.0 ~~~~~~~~~~~~~~~~~~ Medium Statistics ~~~~~~~~~~~~~~~~~~ BuildTime ~ 1.0 ROF ~ 1.0 Cost ~ 1.0 FirePower ~ 1.0 Armour ~ 1.0 GroundSpeed ~ 1.0 AirSpeed ~ 1.0 ~~~~~~~~~~~~~~~~~~~~~ Difficult Statistics ~~~~~~~~~~~~~~~~~~~~~ BuildTime ~ 1.0 ROF ~ 1.2 Cost ~ 1.0 FirePower ~ 1.0 Armour ~ 0.8 GroundSpeed ~ 1.0 AirSpeed ~ 1.0 //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((4.0)))))))((((((((((((((((((((My Customizer))))))))))))))))))))))))))))))) //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is the place where you can get my own made up units. Below I have a list of units that you can buy for free off me. All you have to do is email me like below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Biggs Darklighter I have read your FAQ and I would like to know if I could have: 1) Stealth Harvester 2) Amphibious MCV 3) Sniper Thank you ver much. [name/nickname] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What I will do is send you a list of those things in a Rules.INI file. It is a very technical file, so don't go changing anything in it because everything in there affects the game. Place it in the Red Alert directory, and it should work. If it doesn't, contact me again with the problem, and I will do my best to fix it. IMPORTANT NOTE: You must read the Readme before using the file, otherwise you may miss a crucial instruction. By the way, so far these new units only apply to Tiberian Sun. I will come with new units for RA and RA2 later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Stealth Harvester A harvester with stealth capabilties. Also has more storage than a normal Harvester. Only owned by Nod, and you need a Stealth Generator before being able to build this. Cost = 1650 Armour = heavy Speed = 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) Amphibious MCV This is a fast MCV (for a change) and has amphibious capabilities. Cost = 2700 Armour = heavy Speed = 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) Sniper Looks a bit like to Ghost Stalker without cloaking on. This time you can build 6 max of them. Cost = 1000 Armour = light Speed = 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4) Bio Tank GDI has stolen a Devils Tongue from Nod, and have fitted it with a weapon which spits toxic Tiberium balls. Also has a M60 turret on top to do away with pesky soldiers. Cost = 1575 Armour = heavy Speed = 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5) Tanya Adams So far only Red Alert had been able to have Tanya Adams. Now you can feature her in Tiberian Sun. Cost = 1250 Armour = light Speed = 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6) The Jumpjet Pack Includes jumpjet medic, jumpjet hijacker, jumpjet engineer and jumpjet sniper. Cost = 950 (medic, hijacker, engineer) Cost = 1000 (sniper) Armour = light Speed = 5 (medic, sniper, engineer) Speed = 6 (hijacker) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7) ORCA Transport This is already in Tiberian Sun, but you can't access it in multi player. Change that by grabbing this unit, except I made it have 10 passengers, not 5. Cost = 1220 Armour = light Speed = 12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8) MultiCluster Soldier You can only build one of these, but they are usefull. They carry one multi cluster missile, and when they have launched it, it becomes a standard unit but it explodes violently. Send it into the base and let someone kill it. BOOOOOOOM!!! Cost = 2400 Armour = heavy Speed = 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9) Blank Space Here, you can send me details of the unit you want to have yourself. You MUST have: Original (the name of the unit you want to customize) Name Cost Armour Strength Primary Secondary Prerequisite Speed Sight If you don't, I will randomize it myself because they don't work if it doesn't have those statistics. You may have: Elite Abilities (see below) Elite Weapon (weapon it gains when in Elite status) Ammo (0 means unlimited) Buildlimit (0 means unlimited) Explodes (does it explode violently?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\ Elite Abilities)) //////////////// FASTER This makes the unit faster. STRONGER This makes the overall unit stronger. BETTER FIREPOWER Increases the strength of Firepower. AUTO SCATTERING Automatically scatters groups of people. INCREASED ROF Increases the Rate Of Fire. BETTER SIGHT More shroud is revealed when this unit passes over it. CLOAKING ABILITY This unit can now become invisible. IMMUNE TO VEINS This unit becomes immune to weeds. SELF HEALING This unit automatically heals itself to halfway. EXPLODES VIOLENTLY It explodes like a C4 when destroyed. INVISIBLE TO RADAR Enemy Radar cannot detect this unit. SENSORS TO CLOAKED This unit senses cloaked enemies. FEARLESS Won't hesistate to be shot at. C4 BOMBS This unit can attach C4 bombs to buildings. HEALS IN TIBERIUM When this unit passes over Tinerium, it starts healing. AREA GUARD Will fire upon enemies automatically in a limited range WILL TRY TO CRUSH Instead of firing, this unit tries to run over Infantry. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For any other /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((2.5.7))))))(((((((((((((((((Tiberian Sun Maps)))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ There are ** maps in Tiberian Sun for skirmish mode. They are all good fun to play, and I have some favourites too which I will share along with the reasons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grand Canyon This is the default map which usually most people play. It is a good one for people new to Tiberian Sun, with lots of Tiebrium Feilds and exposing them to some of it's more...nasty features. It's theater is desert and was designed for 2-4 players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grassy Knoll This is the second map which I have not played much. Like the first, it is fully desert, and has similar features, except a lake, where Grand Canyon had a river. It is more difficult to build a base and destroy the enemy here and it is designed for 2-4 players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Limited Access This is a small map for tank rushers. If you haven't heard the term before, it means you like to get things oevr and done with, which I mentioned before in the FAQ. It has one medium city in the bottom left hand corner and is sort of rocky. Most of these are in desert theater and so is this one, and designed for 2-4 players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pentagram This map is quite large, and in the centre, is a weed patch in the shape of a Pentagram. Well...sort off. The makers poor attempt at trying to anyway. It has a river towards the bottom, and is made for 2-4 people. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pit or Plateau This map is COOL. It is quite large, lots of Tiberuim feilds, has a centre patch of weed, 2-4 players, what more could you want? I like this because I am the opposite of a tank rusher. The size gives me time to build up a mini empire, and then slowly take out the enemy bit by bit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seismec This map has a seismec hole up in the northern region of the map. It has a river flowing down towards the bottom to make it even more simple. It has two weed patches, one small city and a lake in one of the top corners with a river flowing down to the opposite corner. It is a nice relaxing map. 2-4 players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sinkholes Now we are starting to get bigger and more features. This map is for experienced Tiberian Sun players with 4-6 players recommended. It is dotted with small Tiberium patches and has a bit of water and a large weed pile. This is for people who aren't tank rushers, but aren't sitting around on their lazy ass like I am. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tiberium Garden Redux This map sure lives up to it's name. It has loads of Tiberium feilds with a lot of space to explore. This is a great map for those who have a problem with saving money. 4-6 players ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tactical Oppurtunities Now this is an EXTREME map. Number One. It is very big. Number Two. The geology of it is extraordinary. It's like a mass of rolling hills with a flat spot here and there for Tiberium and building bases. This map should be 6-8, but NO. They decided to make it 4-6 players. I like it though. It gives me a chance to build up my base before being onslautered by my friendly enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Terrace 4-6 players, the average joe as some could call it. This is rather boring for me. I like maps with lots of water because it means that I can use my amphibious units. And with my rules editor, I have made just about everything amphibious. Doesn't surprise you eh? Anyway, a standard map for the standard person. Nothing much more I can say about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tunnel Training Finally! A map with lots of tunnels to hide in. This is the first map that has snow in it. As we proceed, the icy maps have water, and where there is icy water, there is sure to be frozen lakes. Yeah! Ice skating! Anyway, this map is sort of split into four corners, and the only sensible way to get there is by tunnel!!! 4-6 players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A River Runs Near It A long name for a long game. This map is big, so be prepared for a game that might take forever and a day. It's like a desert with a few homes here that can be destroyed, I might start a section that includes civilian buildings and stuff like that. But there is one significant feature: Take a wild guess...A River... Aaaaahhhhh, that was so hard. 4-6 players as usual. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Caseys Canyon Please don't tell them this, but I think this map was the first map ever made, due to the weirdness of the layout. It looks okay from a glance, but when you look at the canyon and stuff, it doesn't seem very real. Anyway, who am I to be critisizing members of the company that still produces the best series of games ever made. Do I have to repeat myself again? 4...-...6...players...pant pant... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cliffs of Insanity This is a cliffy map that doesn't really have insane clifs. My point is that I don't have a liking for this one either. But life goes on dammit. 4-6 players is the regular call, Tiberium feilds here and there, nothing special. Hang On, that was an understatement in itself. THERE IS LOTS AND LOTS AND LOTS OF TIBERIUM HERE!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desolation Redux Another one of my favourites, this is another icy map that incorporates some water. NOTE: Beware of frozen lakes or water...heavy objects like Titans or MCV's will crack the surface, and when they travel over cracked ice, they sink. That was the fate of one of my MCV's in the map: THE ICE MUST FLOE. I tried to move it to another area and it sank. HEHE. 4-6 players... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hextreme! If you can imagine six icecubes in a cup of water, one in the middle and five around the side with little bridges attached to each other, a food coloring for tiberium, you have pretty much just summed up "Hextreme". However, I like this map, and some of the islands have been attached by frozen water as well. That's my map :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Ice Must Floe The highlight of this map: The two civilian bases (one in the middle, one up the top). They have light towers which I capture with my engineer (you have enable "captureable=true" in rules.ini before being able to do this). They are real fun to have. 4-6 players and an icy map again, this is recommended to all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Night of the Mutants This is a strange map with a river running down the middle. And the other thing is that it looks as though someone has come along with a salt dispenser and sprinkled small patches of tiberium everywhere. There is a strange base thingie as well near the river, I must check it out properly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pockets This is another icy map with a lake, a river, bridge or two. Nothing special about it. 4-6 players is the play, and make sure you make use of the icy wonderland set before you. There are some tricks to play at here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Storms In all the other maps that are calm and balmy, there are not many cities. But come to a map like Storms, and you've got cities galore. Not literally, but three of them. There's a few weeds and is scoured by dirt roads. Have fun. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stormy Valley There are a lot of bridges here. This place has advantages when you are GDI. Your Ion Cannon can cut your work out for you by blocking the enemies path of bridges. Don't waste your precious Ion Cannon on the ice, it only take out a very small part of it, and it'll grow back by the time the Ion Cannon has recharged again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Forest Fires Ahhh. The big huge gignatic enourmous superkelafregi...BIG maps. 6-8 players is what you will be hearing from now on. THESE ARE MY HOMES!!! I play against seven or eight AI at full level (they basically wipe themselves out so it is sort of easy) and I am LOVING it. This is a map which incorporates water, vegetation, and keeps everything in balance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Cliffs Like ice maps and large places, if yes, this is where your joyride begins. There are a lot of bridges to destroy, tiberium to harvest, enemies to obliterate, civilians to laugh and throw grenades at...it just goes on. This map is rated highest for play with maximum AI players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Super Bridgehead Redux This is my altime favourite. I like the water, I like the little island in the top left corner (shame you can't really build on it). It is the best map for expert players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tread Lightly This is another large and furious map. This map has lots of roads and doesn't hesitate to throw them in your face. Also, they really like their bridges don't they. This is pure evidence of such characteristics. This is the last map I will present to you. There is a map maker in the game, but it randomizes maps instead of letting you make them, that is why I perfer Red Alert. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((2.5.7))))))((((((((((((Hidden Units and Buildings)))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I'm sorry, this section has not yet been completed. Please come back at the specified date. Thank you for your patience, BIGGS DARKLIGHTER. Due 10th October 2004 /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((5.0)))))))((((((((((((((((((((((Credits))))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ First of all, I have to credit the makers of TibEd greatly for the help with the production of this FAQ, it has been a monster to complete, but I am here now, so thank you very very much. Westwood, for creating four of the best PC games I've ever played, there is no FAQ for Red Alert without Red Alert. Thomas and Henry, my cousins. They were the ones who introduced me to RA and Tiberian Sun, and that means a lot to me. Cheers cuz... My Granny, thanks for the time I've spent on your computer trying to conquer Russia. Thanks. www.ra,afraid.org/ for it's guidance. I got a lot of help from there to help me with the missions, and the mission guides are extracts from that website. I give the site full credit for the mission faq. MEEE!!!! I have to admit, for the time I've spent on the websites, playing RA, Tib Sun, Aftermath, looking at History Books, just to write this FAQ...I have done quite well. Write to me at "biggs_darklighter@hotmail.com". Find me in some of my other FAQ's: STAR WARS EPISODE I RACER (N64) STAR WARS ROGUE SQUADRON (N64 + PC) Coming Soon... Grand Theft Auto: Vice City (PS2) Spyro 1 (PS) Ideas for future FAQ's... Lord of the Rings: FOTR (PS2) Lord of the Rings: Two Towers (PS2) Lord of the Rings: ROTK (PS2) STAR WARS JEDI POWER BATTLES (PS) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((6.0)))))))((((((((((((((((((((Conclusion)))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ well guys, this is it. My departure. Please contact me, I want to help. Without bragging, I can say I know just about everything about RA and nearly everything about Tiberian Sun. Just ask the question and I will get back to you. Oh Well...So long for now. //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((Bye)))))))((((((((((((((((((BIGGS DARKLIGHTER))))))))))))))))))))))))))))) //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\