------------------------------------------------------------------------------ Heroes of Might and Magic III FAQ Covers things that are not general knowledge Copyright 2003 Jordan Trudgett aka tgfcoder All rights reserved. Last revision: 31st Dec 03/ v. 1.20 Lines: 558 ----------------------------------------------------------------------------- _ _ \-=-=-=-=-=-=-=-=-=-=-=-/ _____ _____ _____ | | | | |_ _|_ _|_ _| | |__| | ___ _ __ ___ ___ ___ | | | | | | | __ |/ _ \ '__/ _ \ / _ \/ __| | | | | | | | | | | __/ | | (_) | __/\__ \ | | | | | | | | | |\___|_| \___/ \___||___/ _| |_ _| |_ _| |_ |_| |_| Of Might and Magic |_____|_____|_____| /-=-=-=-=-=-=-=-=-=-=-=-\ _ __ (_) / _| ___ __ _ ______ | |_ _ _ __ _ | _ `_ \| / _/ _| | _|_` |/ _` | | || || | \__| (_ | ||(_| | (_| |_ |_||_||_|_|__\___| |_|\__,_|\__, (_) |_| History v. 1.20 31st Dec 2003 Bytes: 19,995 KB: 19 v. 1.19 31st Dec 2003 v. 1.10 30th Dec 2003 v. 1.00 30th Dec 2003 Changes 1.19 to 1.20 -Thanks to Nils Ogorek, a couple minor problems have been found. -Added Bytes and KB under 'History' 1.10 to 1.19 -Title/s -Fixed minor mistakes -Added Race under Character Bonuses -Fixed missing chapter under TOC!!!!!!! 1.00 to 1.10 -Added Changes -Added translation from Creature Speed to Hexes/turn -Added each and every character's name in each and every category ..,,::;;@@%% Table of Contents: %%@@;;::,,.. Foreword/Legal stuff...............................#01 Movement...........................................#02 Population Labels..................................#03 Creature Speeds....................................#04 Neutral Creatured..................................#05 Character Bonuses..................................#06 Town Native Terrain................................#07 Morale and Luck Effects............................#08 Thanks.............................................#09 #01 Foreword/Legal stuff This FAQ and everything included in it is copyrighted and any part of it may not be reproduced in any way, shape or form (written, printed, electronically stored, or any other medium not specifically mentioned) without my advance written permission. This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you do have my advance written permission and you do place my FAQ on your website, you must NOT do these three things; a. Change any letter, number or character of this text file; b. Alter the file's name; and c. Give insufficient credit (Full name, day, month and year are sufficient) to myself, Any breach of these rules, with myself or anyone else not being aware of it or being aware of it is a violation of copyright. I am not in any way related to 3DO/New World Computing or any designers, distibutors,programmers, publishers or in-general, 'creators' of this game. Any miscellaneous object, program (including games), music, or any other related indicia are copyright to their rightful owners. Hereafter this point, I will refer to Heroes of Might and Magic III, The Restoration of Erathia (c) 3D0/New World Computing as HOMM3, Heroes, or Heroes III (3). This FAQ covers things many people may not know about HOMM3. Most information comes from the Manual that is sold with Heroes. #02 Movement Movement is tracked in tiles. A certain hero can move a definite integer of steps before his/her horse is exhausted. This figure is determined by the speed of the slowest creature in his/her army. Super Slow/Extra Slow allows 15 tiles of movement, Slow allows 16 tiles of movement, Swift/Extra Swift allows 17 tiles of movement, Very Swift allows 18 tiles of movement, Ultra Swift/Super Swift allows 19 tiles of movement, Quick/Super Fast allows 20 tiles of movement. For speeds of creatures, refer to #04 Creature Speeds. #03 Population Labels Population labels are words that describe roughly how many creatures there are in that group. Example ".. a Horde of Troglodytes .." NB. If a computer hero has only one group of creatures, and the group says "Few" then 99% of the time, he/she is a scout and only has 1 of that creature. (Numbers are inclusive, eg. Few could mean 4 and Swarm could mean 250) Label Amount Few 1-4 Several 5-9 Pack 10-19 Lots 20-49 Horde 50-99 Throng 100-249 Swarm 250-499 Zounds 500-999 Legion 1000+ #04 Creature Speeds #Castle Pikeman Extra Slow 4 hexes/turn Halberdier Slow 5 hexes/turn Archer Extra Slow 4 hexes/turn Marksman Swift 6 hexes/turn Griffin Very Swift 6 hexes/turn Royal Griffin Ultra Swift 9 hexes/turn Swordsman Slow 5 hexes/turn Crusader Swift 6 hexes/turn Monk Slow 5 hexes/turn Zealot Extra Swift 7 hexes/turn Cavalier Extra Swift 7 hexes/turn Champion Ultra Swift 9 hexes/turn Angel Extra Quick 12 hexes/turn Archangel Very Fast 18 hexes/turn #Dungeon Troglodyte Extra Slow 4 hexes/turn Infernal Troglodyte Slow 5 hexes/turn Harpy Swift 6 hexes/turn Harpy Hag Ultra Swift 9 hexes/turn Beholder Slow 5 hexes/turn Evil Eye Extra Swift 7 hexes/turn Medusa Slow 5 hexes/turn Medua Queen Swift 6 hexes/turn Minotaur Swift 6 hexes/turn Minotaur King Very Swift 8 hexes/turn Maticore Extra Swift 7 hexes/turn Scorpicore Quick 11 hexes/turn Red Dragon Quick 11 hexes/turn Black Dragon Super Quick 15 hexes/turn #Fortress Gnoll Extra Slow 4 hexes/turn Gnoll Marauder Slow 5 hexes/turn Lizardman Extra Slow 4 hexes/turn Lizard Warrior Slow 5 hexes/turn Serpent Fly Ultra Swift 9 hexes/turn Dragon Fly Very Quick 13 hexes/turn Basilisk Slow 5 hexes/turn Greater Basilisk Extra Swift 7 hexes/turn Gorgon Slow 5 hexes/turn Mighty Gorgon Swift 6 hexes/turn Wyvern Extra Swift 7 hexes/turn Wyvern Monarch Quick 11 hexes/turn Hydra Slow 5 hexes/turn Chaos Hydra Extra Swift 7 hexes/turn #Inferno Imp Slow 5 hexes/turn Familiar Extra Swift 7 hexes/turn Gog Extra Slow 4 hexes/turn Magog Swift 6 hexes/turn Hell Hound Extra Swift 7 hexes/turn Cerberus Very Swift 8 hexes/turn Demon Slow 5 hexes/turn Horned Demon Swift 6 hexes/turn Pit Fiend Swift 6 hexes/turn Pit Lord Extra Swift 7 hexes/turn Efreet Ultra Swift 9 hexes/turn Efreet Sultan Very Quick 13 hexes/turn Devil Quick 11 hexes/turn Arch Devil Extra Fast 17 hexes/turn #Necropolis Skeleton Extra Slow 4 hexes/turn Skeleton Warrior Slow 5 hexes/turn Walking Dead Very Slow 3 hexes/turn Zombie Extra Slow 4 hexes/turn Wight Slow 5 hexes/turn Wraith Extra Swift 7 hexes/turn Vampire Swift 6 hexes/turn Vampire Lord Ultra Swift 9 hexes/turn Lich Swift 6 hexes/turn Power Lich Extra Swift 7 hexes/turn Black Knight Extra Swift 7 hexes/turn Dread Knight Ultra Swift 9 hexes/turn Bone Dragon Ultra Swift 9 hexes/turn Ghost Dragon Ultra Quick 14 hexes/turn #Rampart Centaur Swift 6 hexes/turn Centaur Captain Very Swift 8 hexes/turn Dwarf Very Slow 3 hexes/turn Battle Dwarf Slow 5 hexes/turn Wood Elf Swift 6 hexes/turn Grand Elf Extra Swift 7 hexes/turn Pegasus Very Swift 8 hexes/turn Silver Pegasus Extra Quick 12 hexes/turn Dendroid Guard Very Slow 3 hexes/turn Dendroid Soldier Extra Slow 4 hexes/turn Unicorn Extra Swift 7 hexes/turn War Unicorn Ultra Swift 9 hexes/turn Green Dragon Super Swift 10 hexes/turn Gold Dragon Fast 16 hexes/turn #Stronghold Note: In the demo version of HOMM3, the Stronghold music was used instead of the Castle music. (They must have though it was better) Goblin Slow 5 hexes/turn Hobgoblin Extra Swift 7 hexes/turn Wolf Rider Swift 6 hexes/turn Wolf Raider Very Swift 8 hexes/turn Orc Extra Slow 4 hexes/turn Orc Chieftain Slow 5 hexes/turn Ogre Extra Slow 4 hexes/turn Ogre Mage Slow 5 hexes/turn Roc Extra Swift 7 hexes/turn Thunderbird Quick 11 hexes/turn Cyclops Swift 6 hexes/turn Cyclops King Very Swift 8 hexes/turn Behemoth Swift 6 hexes/turn Ancient Behemoth Ultra Swift 9 hexes/turn #Tower Gremlin Extra Slow 4 hexes/turn Master Gremlin Slow 5 hexes/turn Stone Gargoyle Swift 6 hexes/turn Obsidian Gargoyle Ultra Swift 9 hexes/turn Stone Golem Very Slow 3 hexes/turn Iron Golem Slow 5 hexes/turn Mage Slow 5 hexes/turn Arch Mage Extra Swift 7 hexes/turn Genie Extra Swift 7 hexes/turn Master Genie Quick 11 hexes/turn Naga Slow 5 hexes/turn Naga Queen Extra Swift 7 hexes/turn Giant Extra Swift 7 hexes/turn Titan Ultra Quick 11 hexes/turn #05 Neutral Creatures Air Elemental Extra Swift 7 hexes/turn Earth Elemental Extra Slow 4 hexes/turn Fire Elemental Swift 6 hexes/turn Water Elemental Slow 5 hexes/turn Gold Golem Slow 5 hexes/turn Diamon Golem Slow 5 hexes/turn #06 Hero Bonuses Legend: A= Attack D= Defense P= Power K= Knowledge Alchemists......A1 D1 P2 K2 Fafner Male Genie Iona Female Genie Neela Female Genie Piquedram Male Human Josephine Female Human Rissa Female Human Thane Male Genie Torosar Male Human Barbarians......A4 D0 P1 K1 Crag Hack Male Human Gretchin Female Goblin Gurnisson Male Goblin Jabarkas Male Ogre Krellion Female Ogre Shiva Female Human Tyraxor Male Goblin Yog Male Genie Battle Mages....A2 D1 P1 K1 Dessa Male Ogre Gird Female Human Gundula Female Ogre Oris Female Human Saurug Male Ogre Terek Male Human Vey Male Ogre Zubin Male Goblin Beast Masters...A0 D4 P1 K1 Alkin Male Gnoll Broghild Male Lizardman Bron Male Human Drakon Male Gnoll Gerwulf Male Human Korbac Male Lizardman Tazar Male Human Wystan Male Lizardman Clerics.........A1 D0 P2 K2 Adela Female Human Cuthbert Male Human Caitlin Female Human Adelaide Female Human Ingham Male Human Loynis Male Human Rion Male Human Sanya Female Human Death Knights...A1 D2 P2 K1 Charna Female Human Clavius Male Human Galthran Male Vampire Isra Female Lich Moander Male Lich Tamika Female Vampire Straker Male Human Vokial Male Vampire Demoniacs.......A2 D2 P1 K1 Rashka Male Efreet Calh Male Demon Fiona Female Human Ignatius Male Human Marius Female Demon Nymus Female Demon Pyre Female Human Octavia Female Efreet Druids..........A0 D2 P1 K2 Aeris Male Elf Alagar Male Human Uland Male Dwarf Coronius Male Human Elleshar Male Elf Gem Female Human Malcom Male Dwarf Melodia Female Elf Heretics........A1 D1 P2 K1 Ash Female Demon Axsis Male Demon Ayden Male Human Calid Female Demon Olema Female Human Xyron Male Efreet Xarfax Male Human Zydar Male Efreet Knights.........A2 D2 P1 K1 Edric Male Human Orrin Male Human Sylvia Female Human Lord Haart Male Human Valeska Female Human Christian Male Human Sorsha Female Human Tyris Female Human Necromancers....A1 D0 P2 K2 Aislinn Female Vampire Nagash Male Lich Nimbus Male Human Sandro Male Lich Septienna Female Human Thant Male Vampire Vidomina Female Human Xsi Female Lich Overlords.......A2 D2 P1 K1 Ajit Male Human Arlach Male Troglodyte Dace Male Minotaur Damacon Male Troglodyte Gunnar Male Minotaur Lorelei Female Human Shakti Male Troglodyte Synca Female Human Rangers.........A1 D3 P1 K1 Clancy Male Dwarf Ivor Male Elf Jenova Male Elf Kyrre Female Elf Mephala Female Human Ryland Male Human Thorgrim Male Dwarf Ufretin Male Dwarf Warlocks........A0 D0 P3 K2 Alamar Male Human Darkstorn Male Minotaur Deemer Male Minotaur Geon Male Troglodtye Jaegar Male Troglodyte Jeddite Male Human Malekith Male Minotaur Sephinroth Male Human Witches.........A0 D1 P2 K2 Andra Female Human Merist Female Gnoll Mirlanda Female Human Rosic Female Gnoll Styg Female Lizardwoman Tiva Female Gnoll Verdish Female Human Voy Female Lizardwoman Wizards.........A0 D0 P2 K3 Aine Female Genie Astral Male Human Cyra Female Human Daremyth Female Genie Halon Male Genie Serena Female Human Solmyr Male Genie Theodorus Male Human #07 Town Native Terrain Thanks to Nils Ogorek for just this minor correction: A hero with all Fortress troops will not lose any movement points over Swamp, this is their native terrain. Town Native Terrain Castle Grass Rampart Grass Tower Snow Inferno Lava (Black rock stuff) Necropolis Dirt Dungeon Subterranean Stronghold Rough Fortress Swamp #08 Morale and Luck Effects Morale is represented by golden (or brownish) birds under "Viewing the Hero's Stats" screen. It can be from -3 (3 brown birds) to 3 (3 golden birds) Morale is affected by: a) Places you visit (eg. Fountain of Fortune) b) These conditions: i. -1 if undead creatures are mixed with living creatured ii. +1 if all creatures are of the same town type (Except Necropolis) iii. -1 for each town type mixed beyond two town types and/or c) Artifacts/artefacts. #Moral Effects: (Quoted from book) " Troop Morale Effect on Troop 3 12.5% chance of acting again 2 8.3% chance of acting again 1 4.2% chance of acting again 0 Nothing -1 4.2% chance of freezing -2 8.3% chance of freezing -3 12.5% chance of freezing " Luck is represented by those horseshoe thingies. #Luck Effects: (Also quoted from book) " Troop Luck Chance for Double Damage 3 12.5% 2 8.3% 1 4.2% " #09 Thanks People: -Nils Ogorek o Fixed up native terrain mistake Ending: Thanks to you for reading my FAQ. Thanks to Loki Games, New World Computing, 3D0 and all other companies involved in making Heroes III. It really is a magnificent game! Thanks to GameFAQS.com for hosting my FAQ. Thanks to the Heroes III Player Manual for most of the information. Copyright 2003 Jordan Trudgett _______ _ ______ _ |__ __| | | ____| | | | | | |__ ___ | |__ _ __ __| | | | | '_ \ / _ \ | __| | '_ \ / _` | | | | | | | __/ | |____| | | | (_| | |_| |_| |_|\___| |______|_| |_|\__,_|