M E T A L F A T I G U E F A Q _______________________________________________________________________ Article Version.1.05 (14/Aug/2001 6:24) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" by : GodHand (StEVANus Lioni) FAQ@GodHand.net / http://www.GodHand.net ======================================================================= CONTENTS : ---------- 1.Disclaimer 2.About Metal Fatigue 3.About Corponations (Rimtech, MilAgro and Neuropa) 4.Rimtech Combot Parts Desciptions 5.MilAgro Combot Parts Desciptions 6.Neuropa Combot Parts Desciptions 7.Units Desciptions 8.Structures Desciptions 9.Top 5 Combot Parts 10.Combots Formulate 11.FAQ 12.Websites 13.Credits 14.Author Contact * The default place to get this FAQ is through http://www.GameFAQs.com ----------------------------------------------------------------------- I.DISCLAIMER (Important!) ----------------------------------------------------------------------- No portion of this article can be used, edited, translated or modificated for other article ,websites , books, FAQ, or magazines without any permissions from GodHand. Please keep in mind that unauthorized modification and duplication is illegal under copyright law. Metal Fatigue developed by Zono.inc and published by Psygnosis 1999. This article (c) Stevanus Lioni. This article has no relation with the official stuffs. No parts of this article can be sold. This article is for personal use only. Warning to "GameGuide" and "GameStation" or whatever you are! I live in Indonesia. I've read around that your bastard magazines like to steal articles, images and codes from popular websites or someone FAQ and translating them into a very spoiling article without any respect. Making your magazines more famous, acting like a master and ignoring the real writers like a piece of trash. Can you guys feel it if you guys are the writers ? Let me tell you something boys, if i found any parts of my FAQ somewhere in your magazines, you guys are in "a darkness disaster". Just that.. and oh yes.. I AM NOT JOKING.. You are free to distribute this article for your websites as far as you did not change anythings on the whole or any part of this article and give the author a credit somewhere visible. ----------------------------------------------------------------------- II.ABOUT METAL FATIGUE ----------------------------------------------------------------------- Metal Fatigue is a great RTS game with full 3D world and objects. You dont need a 3D accelerator card to play this game but of course its better if you have one. The story within this game is no less than standard. But the idea behind the game design is great. Maybe because i like robots games ? The 3D models and shape are above standard. But i think they should learn more on modeling robots. I like Front Mission much but still, Gundam is the best. The bad things that i don't like are, there are no patches or updates to fix some errors on the game. And no editor included in the CD. You will get bored quickly if you play Skirmish for 3 or 4 days. So if you don't want to waste your money, i recommend you to play Campaign mode which is far more fun than skirmish mode. Please note that if you find some unfamiliar words within this article, you may want to check the glossary below : HP : Like in the RPG, its the Hit Points. Kinetic Based : Damages caused by Bullets, Missiles , etc Energy Based : Damages caused by Laser , Plasma , etc.. K / E : Kinetic / Energy Metajoules : Consider this as the money you use in this Metal Fatigue. Battle-Field : This divided into 3, Orbit, Surface and Underground. Att% : Attack Percentage Def% : Defense Percentage MP : Man-Power needed (Not the Mana Points!). HTH : Hand-To-Hand or melee or close combat. The reason why i write this damn reader-friendly article is to provide you a detailed comparison between that corponations and their combot parts. So you can choose the rightest corponation for your suit and build your own combots formulate when playing the Multiplayer game. ----------------------------------------------------------------------- III.ABOUT CORPONATIONS ----------------------------------------------------------------------- 1.RIMTECH Their combots design are solid!. They are the most versatile corponation, what i mean, they are balanced in defense, strength and speed. If you want an easy-to-use corponation then you must try the Rimtech first. What makes me likes Rimtech combots is, they are the only one corponation that uses legs part for jumpjets. Rimtech has weapons that only slant slightly more one way or the other in terms of the kind of damage it delivers or protection that it offers against Kinetic or Energy attacks 2.MILAGRO This corponation is rude. Yes, really damn violent. Most of their combots are strong for both defense and attack. But somehow slow than both Rimtech and Neuropa. MilAgro combots are specialy designed to battle in close combat. Big, strong, brutal but slow. MilAgro's weapons deliver mostly Kinetic damage, and their defenses work best against Energy-based attacks. 3.NEUROPA Great shape on the combots! Neuropa technologies are somewhat far surpassing both MilAgro and Rimtech. Their combots probobably weak in defense, but their style is different. Stealth and Speed are the most important for them. Takes a time to learn on how to use their combots. Neuropa's weapons are made to deliver mostly Energy damage and their shields mostly protect against Kinetic damage. ----------------------------------------------------------------------- IV.RIMTECH COMBOT PARTS ----------------------------------------------------------------------- < ARMS > .......................... -> Basic Hand Basic Hand is the most cheapest arm. So if you have few of money, but want to improve your defense using combots... Cost : 65 Hit Points : 112 Kinetic Defense % : 7 Energy Defense % : 7 Kinetic Attack % : 5 Energy Attack % : 5 -> Power Shield Arm Will at least protect you from most of Energy based attacks. Its pretty cheap, but high Hit Points. Cost : 150 Hit Points : 450 Kinetic Defense % : 5 Energy Defense % : 25 Kinetic Attack % : 5 Energy Attack % : 5 -> Katana Arm Just a standard arm with Katana sword. It have Kinetic based attack which sometimes amputating enemy combot arms. Cost : 200 Hit Points : 173 Kinetic Defense % : 20 Energy Defense % : 13 Kinetic Attack % : 20 Energy Attack % : 5 -> Laser Sword Arm This is more strong than that Katana Arm. But this one is based on Energy attack or defense. Cost : 325 Hit Points : 224 Kinetic Defense % : 12 Energy Defense % : 20 Kinetic Attack % : 5 Energy Attack % : 35 -> Armor Fist Arm This arm have Kinetic based attack but Energy based defense. Also have high Hit Points. Armor Fist Arm are more often to cause enemy combot parts destroyed than amputating them. Cost : 375 Hit Points : 300 Kinetic Defense % : 13 Energy Defense % : 20 Kinetic Attack % : 40 Energy Attack % : 2 -> Energy Gun Arm Like the name said, its a gun arm with Energy based attack. Cost : 385 Hit Points : 145 Kinetic Defense % : 5 Energy Defense % : 12 Kinetic Attack % : 5 Energy Attack % : 30 -> Long Missile Arm An expensive arm which took a while to create. But it have a very long ranged attack for both Energy and Kinetic. Also took a while to reload the missiles in the battle field. This is the most damaging arm with Kinetic based long-range attack. Cost : 1300 Hit Points : 145 Kinetic Defense % : 10 Energy Defense % : 5 Kinetic Attack % : 70 Energy Attack % : 35 < LEGS > .......................... -> Basic Legs Like basic arm, this the basic legs in any case if you want lots of combots but require few money.. =) Cost : 100 Hit Points : 114 Kinetic Defense % : 2 Energy Defense % : 2 Kinetic Attack % : - Energy Attack % : - -> Missile Legs The only legs with long-ranged attack that Rimtech have. Cost : 225 Hit Points : 119 Kinetic Defense % : 4 Energy Defense % : 1 Kinetic Attack % : 24 Energy Attack % : 8 -> Recon Legs Legs that give your combots more visual radius and detecting the enemies within the radius. Cost : 225 Hit Points : 81 Kinetic Defense % : 5 Energy Defense % : 0 Kinetic Attack % : - Energy Attack % : - -> Blast Pulse Legs This legs will repeatly create a small damaging rings around your combots in a short period of time. Good for you melee combots. Cost : 300 Hit Points : 114 Kinetic Defense % : 10 Energy Defense % : 1 Kinetic Attack % : 20 Energy Attack % : 4 -> HTH Upgrade Legs This legs are pretty damn violent. It will upgrade you melee or Hand-to-Hand attacks up to 50%. But its pretty weak in defense. Cost : 475 Hit Points : 114 Kinetic Defense % : 3 Energy Defense % : 3 Kinetic Attack % : - Energy Attack % : - -> Jumpjets Legs Damn! The only legs with flying device that other corponation dont have. Yes, will give your combots an ability to fly. This legs have pathetic Hit Points, and just a basic defense. Cost : 500 Hit Points : 20 ??!! Kinetic Defense % : 2 Energy Defense % : 2 Kinetic Attack % : - Energy Attack % : - < TORSO > ........................ -> Basic Torso The Basic Torso has no special features or abilities. It's just a cheap, quick-to-build body frame that can accommodate any appendage type. Cost : 400 Hit Points : 179 Kinetic Defense % : 5 Energy Defense % : 5 Kinetic Attack % : - Energy Attack % : - -> Missile Torso The only torso that Rimtech have for long-ranged Kinetic based attacks. Quite useful sometimes. Cost : 650 Hit Points : 175 Kinetic Defense % : 7 Energy Defense % : 2 Kinetic Attack % : 24 Energy Attack % : 8 -> Force Field Torso Will repeatly create an invisible globe for your combots for a second then it will automaticly recharge again. This torso are very good for your flying combots. Cost : 650 Hit Points : 140 Kinetic Defense % : 5 Energy Defense % : 10 Kinetic Attack % : - Energy Attack % : - -> EMP Torso This torso will repeatly create a small damaging circle around your combots in a short period of time. Good for you melee combots. Cost : 700 Hit Points : 188 Kinetic Defense % : 0 Energy Defense % : 8 Kinetic Attack % : 10 Energy Attack % : 25 -> Armor Torso Armor Torso provide more defenses against both Energy or Kinetic based attacks. It also have high Hit Points than other torso that Rimtech have. Cost : 850 Hit Points : 358 Kinetic Defense % : 20 Energy Defense % : 10 Kinetic Attack % : - Energy Attack % : - ----------------------------------------------------------------------- V.MILAGRO COMBOT PARTS ----------------------------------------------------------------------- < ARMS > .......................... -> Basic Hand Basic Hand is the most cheapest arm. So if you have few of money, but want to improve your defense using lots of combots... Cost : 65 Hit Points : 112 Kinetic Defense % : 7 Energy Defense % : 7 Kinetic Attack % : 5 Energy Attack % : 5 -> Axe Hand With same price, you can get Axe Hand which is far more damaging but slower than Rimtech's Katana Arm. Also able to cut enemy combot arms sometimes. Cost : 200 Hit Points : 204 Kinetic Defense % : 17 Energy Defense % : 25 Kinetic Attack % : 30 Energy Attack % : 2 -> BladeFist Arm More stronger for both Attack and Hit Points than Axe Hand. But a little bit weak for the defense. Cost : 375 Hit Points : 300 Kinetic Defense % : 13 Energy Defense % : 20 Kinetic Attack % : 40 Energy Attack % : 2 -> Gattling Gun Arm A very accurate long-range arm since it have no projectile in the animation. So, use this if you want to eliminate all of those annoying HoverJets or Bomber. Cost : 385 Hit Points : 145 Kinetic Defense % : 3 Energy Defense % : 9 Kinetic Attack % : 31 Energy Attack % : 5 -> Hammer Arm The most destructive melee arm that other corponation dont have. I use this often when sendin' mass combots to the enemy base. Fear the power of MilAgro! The arm of destruction! Cost : 700 Hit Points : 335 Kinetic Defense % : 12 Energy Defense % : 20 Kinetic Attack % : 62 !! Energy Attack % : 7 -> Carpet Multi Bomb Arm Its a long-ranged arm which will spread bombs in burst mode =). Good for eliminating a group of ground units or for attacking a huge objects like.... structures ? Cost : 800 Hit Points : 181 Kinetic Defense % : 5 Energy Defense % : 10 Kinetic Attack % : 9 Energy Attack % : 1 < LEGS > ........................ -> Basic Legs Basic Legs have no special features or abilities. It's just a cheap, fast pair of legs that will help you get a Combot "up-and-running" in a hurry. Cost : 100 Hit Points : 114 Kinetic Defense % : 2 Energy Defense % : 2 Kinetic Attack % : - Energy Attack % : - -> PowerShield Legs This legs will create a small permanent rotating circle around your combots which will protect your combots from energy based attacks. So buy now! quickly! =) Cost : 200 Hit Points : 188 Kinetic Defense % : 5 Energy Defense % : 20 Kinetic Attack % : - Energy Attack % : - -> PowerGun Legs As the name said, its a legs with a gun. Will fire Kinetic damage in a long-range. Cost : 230 Hit Points : 130 Kinetic Defense % : 1 Energy Defense % : 7 Kinetic Attack % : 24 Energy Attack % : 4 -> Strength Legs Most of MilAgro combot parts are BIG correct ? That's why their combots are slow. This legs will speed up your combot up by 43%. This legs also have a good defense for both Kinetic or Energy. Cost : 275 Hit Points : 188 Kinetic Defense % : 10 Energy Defense % : 10 Kinetic Attack % : - Energy Attack % : - -> Steady Legs This legs are special designed for close or hand-to-hand combat. Your combot will have a better chance to cut or amputate enemy combot parts. Just prepare your HoverTruck nearby. Cost : 500 Hit Points : 238 Kinetic Defense % : 8 Energy Defense % : 12 Kinetic Attack % : - Energy Attack % : - < TORSO > ......................... -> Basic Torso Trust me, MilAgro need this torso. Thank God MilAgro have this basic torso. Because this is the only torso that MilAgro have with at least, high Hit Points. Cost : 400 Hit Points : 179 Kinetic Defense % : 5 Energy Defense % : 5 Kinetic Attack % : - Energy Attack % : - -> Recon Torso This torso have a same function with Rimtech's Recon Legs. Will give your combot better visual radius. And detecting the enemies within the radius. Cost : 500 Hit Points : 163 Kinetic Defense % : 0 Energy Defense % : 8 Kinetic Attack % : - Energy Attack % : - -> Flak Torso Flak Torso have same function with Gattling Gun Arm. In any case if you want an alternative way to eliminate those flying HoverJets or Bombers. Cost : 650 Hit Points : 175 Kinetic Defense % : 3 Energy Defense % : 12 Kinetic Attack % : 62 Energy Attack % : 10 -> JetPack Torso Damn i hate this! Why they didnt produce this on Legs ? Oh by the way, this torso will only give your combot an ability to fly. But beware, it have a pathetic Hit Points and Defense. Cost : 900 Hit Points : 20 (??!!) Kinetic Defense % : 0 Energy Defense % : 4 Kinetic Attack % : - Energy Attack % : - -> Howitzer Torso Damn expensive than any torso existed in this game. It took a while to produce this part which sadly have low Hit Points. But dont worry, other corponation dont have this veery long-ranged devastating Torso! Cost : 1200 Hit Points : 40 Kinetic Defense % : 2 Energy Defense % : 7 Kinetic Attack % : 62 Energy Attack % : 10 ----------------------------------------------------------------------- VI.NEUROPA COMBOT PARTS ----------------------------------------------------------------------- < ARMS > .......................... -> Basic Hand As the name implies, this is the most simple arm type and is made available to all Corponations. It is relatively weak and cheap It takes far less time to build than appendages. Cost : 65 Hit Points : 112 Kinetic Defense % : 7 Energy Defense % : 7 Kinetic Attack % : 5 Energy Attack % : 5 -> K-Shield Arm This is different compared to Rimtech's Power Shield Arm. It seems Neuropa are paranoid or have traumatic moment to Kinetic based attacks. =D Cost : 150 Hit Points : 450 Kinetic Defense % : 25 Energy Defense % : 5 Kinetic Attack % : 5 Energy Attack % : 5 -> Electro Grip Arm Its a melee type of arm. It is very rare to see a combot equipped with this arm, amputating or cutting enemy combot parts. Cost : 220 Hit Points : 185 Kinetic Defense % : 20 Energy Defense % : 12 Kinetic Attack % : 2 Energy Attack % : 25 -> Plasma Cannon Arm The cheapest long-range arm you see here. This arm is pretty weak for melee combat. But great in the beggining. Cost : 225 Hit Points : 139 Kinetic Defense % : 7 Energy Defense % : 2 Kinetic Attack % : 2 Energy Attack % : 20 -> Homing Missile Arm Again, a long-range arm you see here. But this baby likes to chase the target. Good for your flying combots. =) Cost : 370 Hit Points : 140 Kinetic Defense % : 10 Energy Defense % : 5 Kinetic Attack % : 7 Energy Attack % : 33 -> Power Fist Arm Lets say this as the stronger version of their Electro Grip Arm but different in defense. Deal ? Cost : 375 Hit Points : 300 Kinetic Defense % : 12 Energy Defense % : 20 Kinetic Attack % : 2 Energy Attack % : 40 -> Rotary Electro Blade Arm It have 2 names, so i just put them all =). This arm is a cruel melee arm since it have Energy based attack. And sometimes cutting or amputating enemy combot parts. Cost : 500 Hit Points : 320 Kinetic Defense % : 15 Energy Defense % : 3 Kinetic Attack % : 12 Energy Attack % : 45 -> Sniper Beam Arm From all arms on this game, this is the most expensive arm. And will do a scary Energy based attack. Compared to Rimtech's Long Missile Arm, this arm can shoot more far but more slower when it comes to reload. Cost : 1340 Hit Points : 125 Kinetic Defense % : 9 Energy Defense % : 3 Kinetic Attack % : 30 Energy Attack % : 100 !!! < LEGS > ........................ -> Basic Legs Like basic arm, this the basic legs in any case if you want lots of combots but require few money.. =) Cost : 100 Hit Points : 114 Kinetic Defense % : 2 Energy Defense % : 2 Kinetic Attack % : - Energy Attack % : - -> Speed Legs Other corponation have their combots walking, but Neuropa can make their combots running! But still, if the combots equipped with heavy body parts or arms, this legs will ended on walking. Cost : 150 Hit Points : 100 Kinetic Defense % : 2 Energy Defense % : 2 Kinetic Attack % : - Energy Attack % : - -> Laser Legs The only long-range legs that Neuropa have. And this legs also have energy based attack, so think about it. Cost : 220 Hit Points : 130 Kinetic Defense % : 1 Energy Defense % : 7 Kinetic Attack % : 5 Energy Attack % : 25 -> Armor Legs This legs will give your combots more defense against Kinetic based attacks. Cost : 300 Hit Points : 244 Kinetic Defense % : 20 Energy Defense % : 5 Kinetic Attack % : - Energy Attack % : - -> Power Pulse Legs Like Rimtech's Blast Pulse Legs, but this one have Energy based attack and Kinetic based defense. Cost : 300 Hit Points : 114 Kinetic Defense % : 10 Energy Defense % : 1 Kinetic Attack % : 10 Energy Attack % : 20 -> Sonar Legs Yes, like other sonar parts, this legs gives your combots more visual radius PLUS, an ability to reveal the Underground topography. Furthermore, Sonar Legs have a relatively weak defensive capability making them extremely vulnerable to enemy attack. Cost : 350 Hit Points : 125 Kinetic Defense % : 6 Energy Defense % : 0 Kinetic Attack % : - Energy Attack % : - < TORSO > .......................... -> Basic Torso Im tired of writing all of this "basic" stuffs. Its just a basic, nothing special, you got it ? Cost : 400 Hit Points : 179 Kinetic Defense % : 5 Energy Defense % : 5 Kinetic Attack % : - Energy Attack % : - -> Tracer Fire Torso This is another version of MilAgro's Flak Torso. Good for destroying enemy flying units. Cost : 475 Hit Points : 146 Kinetic Defense % : 3 Energy Defense % : 12 Kinetic Attack % : 10 Energy Attack % : 62 -> Camo Area Cloak Torso This torso is so damn kick ass. It will make units around your combot and of course the combot it self will dissapear from enemy sight, until your combot or the units within the cloak radius are trying to attack or detected by Recon Poles. Cost : 650 Hit Points : 81 Kinetic Defense % : 7 Energy Defense % : 2 Kinetic Attack % : - Energy Attack % : - -> Self Repair Torso As the name said, another kick ass combot torso. If you have 2 or 3 combots guarding some location near your base, then it is wise to equip them with this torso. This torso will slowly recharge your combot Hit Points. Cost : 800 Hit Points : 188 Kinetic Defense % : 15 Energy Defense % : 5 Kinetic Attack % : - Energy Attack % : - -> JetPack Torso This torso will lets your combot fly instead of walk to its destination. Like Rimtech's Jumpjets Legs, combots equipped with this torso can avoid most ground impediments and can fly between asteroids in the Orbit layer. Cost : 900 Hit Points : 20 !!! Kinetic Defense % : 4 Energy Defense % : 0 Kinetic Attack % : - Energy Attack % : - ----------------------------------------------------------------------- VII.UNITS ----------------------------------------------------------------------- Dont underestimate the value of units. Even they are very weak compared to combots, in the battle-field, they can cause a lot of troubles. Flying units can be very annoying for your defense structures, and dont forget, always send your ground units with combots on the front. < Ground > Name Cost MP HP K/E Def% K/E Att% ............................................................... Crew N/A 3 50 15/15 - Missile Car 125 3 50 12/12 3 /2 Hover Truck 140 2 80 15/15 - Tank 150 5 95 20/20 5 /2 Drill Truck 160 2 65 17/17 5 /1 Artillery 340 4 50 15/15 25/12 Nemesis 900 2 25 10/10 50/50 < Flying > Name Cost MP HP K/E Def% K/E Att% ............................................................... HoverJets 350 1 50 5 /5 4 /7 Bomber 700 6 40 7 /7 37/12 ----------------------------------------------------------------------- VIII.STRUCTURES ----------------------------------------------------------------------- < PreBuild > Name Cost MP HP K/E Def% K/E Att% ............................................................... M-Converter 1200 0 1800 40/40 - Energy Bank 200 0 700 10/40 - Cyro Farm 450 0 1400 20/50 - Vehicle Factory 650 11 1400 60/10 - Defense Relay 275 0 700 10/40 - Outpost 600 12 1400 15/50 - Parts Factory 800 15 1600 40/30 - Assembly 750 10 1300 50/20 - < Mobile Wall > Name Cost MP HP K/E Def% K/E Att% ............................................................... Mobile Wall 150 2 150 90/90 - Gun Turret 400 3 0 - 25/5 Laser Turret 400 3 0 - 2 /16 Missile Pod 250 5 0 - 12/2 < After Prebuild > Name Cost MP HP K/E Def% K/E Att% ............................................................... Recon Pole 80 0 45 5 /25 - Solar Panel 150 0 100 5 /10 - Hanger 1000 16 900 40/40 - Research 1600 30 1300 10/50 - AI Facility 2500 0 1250 20/50 - < Point Defense > Name Cost MP HP K/E Def% K/E Att% ............................................................... Point Defense 800 15 600 50/50 0 /0 Def Disc Protector 500 0 50 0 /0 0 /0 < RailGun > Name Cost MP HP K/E Def% K/E Att% ............................................................... RailGun 2800 10 300 30/30 - Recon Salvo 400 0 0 0 - Tectonic Torpedo 2000 0 0 0 140/50 Neutron Bomb 3000 0 0 0 5 /87 Orbital Bomb 3000 0 0 0 215/50 ----------------------------------------------------------------------- IX.TOP 5 COMBOT PARTS (Sorted) ----------------------------------------------------------------------- < Arms (Melee) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Hammer Arm 700 338 12/20 62/7 MilAgro Rotary Blade Arm 500 320 15/3 12/45 Neuropa Blade Fist Arm 375 300 13/20 40/2 MilAgro Armor Fist Arm 375 300 13/20 40/2 Rimtech Power Fist Arm 375 300 12/20 2/40 Neuropa < Arms (Ranged) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Sniper Beam Arm 1340 125 9 /3 30/100 Neuropa Long Missile Arm 1300 145 10/5 70/35 Rimtech Energy Gun Arm 385 145 5 /12 5 /30 Rimtech Homing Missile Arm 370 140 10/5 7 /33 Neuropa Carpet Bomb Arm 800 181 5 /10 9 /1 MilAgro < Arms (Expensive) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Sniper Beam Arm 1340 125 9 /3 30/100 Neuropa Long Missile Arm 1300 145 10/5 70/35 Rimtech Carpet Bomb Arm 800 181 5 /10 9 /1 MilAgro Hammer Arm 700 338 12/20 62/7 MilAgro Rotary Blade Arm 500 320 15/3 12/45 Neuropa < Arms (Hit Points) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Power Shield Arm 150 450 5 /25 5 /5 Rimtech K-Shield Arm 150 450 25/5 5 /5 Neuropa Hammer Arm 700 338 12/20 62/7 MilAgro Rotary Blade Arm 500 320 15/3 12/45 Neuropa Armor Fist 375 300 13/20 40/2 Rimtech < Arms (Defense) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Power Shield Arm 150 450 5 /25 5 /5 Rimtech K-Shield Arm 150 450 25/5 5 /5 Neuropa Blade Fist Arm 375 300 13/20 40/2 MilAgro Armor Fist Arm 375 300 13/20 40/2 Rimtech Power Fist Arm 375 300 12/20 2/40 Neuropa < Legs (Attack) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Laser Legs 220 130 1 /7 5 /25 Neuropa Missile Legs 225 119 4 /1 24/8 Rimtech Power Gun Legs 230 130 1 /7 24/4 MilAgro Power Pulse Legs 300 114 10/1 10/20 Neuropa Blast Pulse Legs 300 114 10/1 20/4 Rimtech < Legs (Expensive) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Steady Legs 500 238 8 /12 - MilAgro JumpJets Legs 500 20 2 /2 - Rimtech HTH Upgrade Legs 475 114 3 /3 - Rimtech Sonar Legs 350 125 6 /0 - Neuropa Power Pulse Legs 300 114 10/1 10/20 Neuropa < Legs (Hit Points) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Armor Legs 300 244 20/5 - Neuropa Steady Legs 500 238 8 /12 - MilAgro Strength Legs 275 188 10/10 - MilAgro Power Shield Legs 200 188 5 /20 - MilAgro Power Gun Legs 230 130 1 /7 - MilAgro < Legs (Defense) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Armor Legs 300 244 20/5 - Neuropa Power Shield Legs 200 188 5 /20 - MilAgro Strength Legs 275 188 10/10 - MilAgro Steady Legs 500 238 8 /12 - MilAgro Power Pulse Legs 300 114 10/1 10/20 Neuropa < Torso (Attack) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Howitzer Torso 1200 40 2 /7 90/20 MilAgro Flak Torso 650 175 3 /12 62/10 MilAgro Tracer Fire Torso 475 146 3 /12 10/62 Neuropa EMP Torso 700 188 0 /8 10/25 Rimtech Missile Torso 650 175 7 /2 24/8 Rimtech < Torso (Expensive) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Howitzer Torso 1200 40 2 /7 90/20 MilAgro JetPack Torso 900 20 0 /4 - MilAgro JetPack Torso 900 20 4 /0 - Neuropa Armor Torso 850 358 20/10 - Rimtech EMP Torso 700 188 0 /8 10/25 Rimtech < Torso (Hit Points) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Armor Torso 850 358 20/10 - Rimtech Self Repair Torso 800 188 15/5 15/5 Neuropa EMP Torso 700 188 0 /8 10/25 Rimtech Basic Torso 400 179 5 /5 - *ALL* Flak Torso 650 175 3 /12 62/10 MilAgro < Torso (Defense) > Name Cost HP K/E Def% K/E Att% Corp ................................................................... Armor Torso 850 358 20/10 - Rimtech Self Repair Torso 800 188 15/5 15/5 Neuropa Flak Torso 650 175 3 /12 62/10 MilAgro Tracer Fire Torso 475 146 3 /12 10/62 Neuropa Force Field Torso 650 140 5 /10 - Rimtech < Results > Parts Category Winner ....................................... - Arms Melee MilAgro - Arms Ranged Neuropa - Arms Expensive Neuropa - Arms Hit Points Rimtech - Arms Defense Rimtech - Legs Attack Neuropa - Legs Expensive MilAgro - Legs Hit Points Neuropa - Legs Defense Neuropa - Torso Attack MilAgro - Torso Expensive MilAgro - Torso Hit Points Rimtech - Torso Defense Rimtech ................... Rimtech = 4 MilAgro = 4 Neuropa = 5 *Remember that some of combot parts have their own special ability which is not judged here, so i recommend you to not believe this results when choosing your corponation (for your suit), because this is only analysis. The real different for each corponation can be discovered in the real battle on Multiplayer game against an experienced players. But.. Knowledge is power! >:O ----------------------------------------------------------------------- X.COMBOTS FORMULATE ----------------------------------------------------------------------- You are free to submit your own "Combots Formulate" to FAQ@GodHand.net and please always give the detailed data like i do. Since you cannot ALT-TAB this game, so the best way to have the detailed data of your "Combots Formulate" is write them down on a paper. You can see the detailed data when you click that combot, and put your mouse cursor above it, then you'll see the statistics on the bottom of the screen. < RIMTECH > ........................ - Melee 1 Torso : EMP Torso Arm 1 : Armor Fist Legs : HTH Upgrade Legs Arm 2 : Laser Sword HP : 827 K/E Def % : 28/51 K/E Long % : 0/0 K/E HTH : 99/85 - Melee 2 Torso : Armor Arm 1 : Laser Sword Legs : HTH Upgrade Legs Arm 2 : Armor Fist HP : 997 K/E Def % : 48/53 K/E Long % : 0/0 K/E HTH : 99/85 - Ranged 1 Torso : Missile Torso Arm 1 : Energy Gun Legs : Missile Legs Arm 2 : Long Missile HP : 585 K/E Def % : 26/20 K/E Long % : 202/133 K/E HTH : 16/16 - Ranged 2 Torso : Armor Arm 1 : Long Missile Legs : Missile Legs Arm 2 : Long Missile HP : 768 K/E Def % : 28/51 K/E Long % : 270/128 K/E HTH : 16/16 - Fly 1 Torso : Missile Torso Arm 1 : Long Missile Legs : JumpJets Arm 2 : Energy Gun HP : 486 K/E Def % : 24/21 K/E Long % : 99/73 K/E HTH : 10/10 - Fly 2 Torso : Force Field Arm 1 : Long Missile Legs : JumpJets Arm 2 : Long Missile HP : 451 K/E Def % : 27/22 K/E Long % : 231/115 K/E HTH : 16/16 < MILAGRO > ........................ - Melee 1 Torso : Flak Torso Arm 1 : Hammer Arm Legs : Steady Legs Arm 2 : Hammer Arm HP : 1090 K/E Def % : 35/64 K/E Long % : 77/12 K/E HTH : 155/17 - Melee 2 Torso : Howitzer Arm 1 : Hammer Arm Legs : Strength Legs Arm 2 : Hammer Arm HP : 905 K/E Def % : 36/57 K/E Long % : 112/25 K/E HTH : 155/17 - Ranged 1 Torso : Howitzer Arm 1 : CarpetBomb Arm Legs : PowerGun Legs Arm 2 : GattlingGun Arm HP : 497 K/E Def % : 11/33 K/E Long % : 192/37 K/E HTH : 12/12 - Ranged 2 Torso : Flak Torso Arm 1 : CarpetBomb Arm Legs : PowerGun LEgs Arm 2 : CarpetBomb Arm HP : 668 K/E Def % : 14/39 K/E Long % : 130/20 K/E HTH : 12/12 - Fly 1 Torso : JetPack Torso Arm 1 : Hammer Arm Legs : Steady Legs Arm 2 : Hammer Arm HP : 935 K/E Def % : 32/56 K/E Long % : 0/0 K/E HTH : 155/17 - Fly 2 Torso : JetPack Torso Arm 1 : CarpetBomb Arm Legs : PowerShield Legs Arm 2 : GattlingGun Arm HP : 535 K/E Def % : 13/43 K/E Long % : 50/7 K/E HTH : 12/12 < NEUROPA > ........................ - Melee 1 Torso : Self Repair Torso Arm 1 : ElectroBlade Arm Legs : Armor Legs Arm 2 : ElectroBlade Arm HP : 1073 K/E Def % : 65/16 K/E Long % : 0/0 K/E HTH : 34/130 - Melee 2 Torso : Self Repair Torso Arm 1 : ElectroBlade Arm Legs : PowerPulse Legs Arm 2 : K-Shield Arm HP : 1073 K/E Def % : 65/14 K/E Long % : 0/0 K/E HTH : 24/72 - Ranged 1 Torso : Area Cloak Torso Arm 1 : SniperBeam Arm Legs : Armor Legs Arm 2 : Homing Missile HP : 591 K/E Def % : 46/15 K/E Long % : 53/192 K/E HTH : 14/14 - Ranged 2 Torso : Area Cloak Torso Arm 1 : SniperBeam Arm Legs : Sonar Legs Arm 2 : SniperBeam Arm HP : 457 K/E Def % : 31/8 K/E Long % : 87/290 !! K/E HTH : 14/14 - Fly 1 Torso : JetPack Torso Arm 1 : SniperBeam Arm Legs : Armor Legs Arm 2 : SniperBeam Arm HP : 515 K/E Def % : 42/11 K/E Long % : 111/370 ??!! K/E HTH : 18/18 - Fly 2 Torso : JetPack Torso Arm 1 : SniperBeam Arm Legs : Laser Gun Legs Arm 2 : SniperBeam Arm HP : 401 K/E Def % : 23/13 K/E Long % : 120/416 !?!??!! K/E HTH : 18/18 < FUSION > (If you find these parts on the battle-field) ........................ - Melee 1 Torso : Self Repair Arm 1 : Hammer Arm Legs : HTH Upgrade Legs Arm 2 : Hammer Arm HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? - Melee 2 Torso : Self Repair Arm 1 : Hammer Arm Legs : Armor Legs Arm 2 : Rotary Blade Arm HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? - Melee 3 Torso : Self Repair Arm 1 : MultiClaw Arm Legs : Steady Legs Arm 2 : MultiClaw Arm HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? - Ranged 1 Torso : Howitzer Arm 1 : SniperBeam Arm Legs : Armor Legs Arm 2 : Long Missile HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? - Ranged 2 Torso : Self Repair Arm 1 : GattlingGun Arm Legs : Armor Legs Arm 2 : SniperBeam Arm HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? - Fly 1 Torso : Area Cloak Torso Arm 1 : Long Missile Legs : JumpJets Legs Arm 2 : SniperBeam Arm HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? - Fly 2 Torso : Howitzer Arm 1 : GattlingGun Arm Legs : JumpJets Legs Arm 2 : SniperBeam Arm HP : ??? K/E Def % : ??/?? K/E Long % : ??/?? K/E HTH : ??/?? Please let me know by sendin' me the ??? data if you succeeded in building this combots. Send them to FAQ@GodHand.net ----------------------------------------------------------------------- XI.FAQ ----------------------------------------------------------------------- Q = Tell me the fastest way to defeat my enemy please ? A = If you want a "high-risk" strategy, then use all of your money in the PreBuild time to produce mass combots (with just some basic parts). Then after the PreBuild time complete, quickly send em all to your enemy base and quickly destroy their HoverTruck and Vehicle Factory. Q = Why my flying combots always die so fast ?? A = If you have your flying combots equiped with Long Missile or Sniper Beam Arm, dont forget to set their control to STAY and RANGED. If you can, equip them with some armor parts, like Armor Legs or Armor Torso... Q = Im tired of taking the parts from the battle-field using my Hover Truck. IS there any alternative way ? A = If you set a Hovertruck to patrol in an area where Combot parts are lying in the field, in addition to repairing any units and structures in their path, they will automatically pick up Combot parts and place them in your Assembly Bay. Q = Help! Im out of terrain space for my base ! A = Try to build your CyroFarm, Energy Bank, Research and AI Facility on the underground. That will save some space for your base, dont forget to guard them with your Mobile Walls. Q = Which one is better ? Gun Turret or Laser Turret ? A = Gun is based on Kinetic while Laser is based on Energy. But try to use Gun Turret especially on the underground. Laser Turret projectile sometimes have a conflict with other Mobile Walls. Q = This damn Parts Factory are so slow! A = If you feel like that, try to build that damn thing as much as you can. I think 3 Parts Factory are enough because each factory will build 1 queued parts automatically. Q = Lava is drained ! No other resources! Help! A = Build Solar Panel on the orbital asteroids. That way you don't need a cheat to get infinite money. Again, don't forget to add some Mobile Walls to guard them. And make sure you put a Point Defense near there. Q = How the hell can i capture that alien Hedocth structure ? A = Use your Drill Truck. Q = What is the best Corponation ? A = Well i can't tell you this because each person have their own reason. Personaly, i like them all, depending what corponation do my opponent use. But i usually use MilAgro. Q = Is there any way to share my technologies with my ally ? A = If both of you and yer ally are agree, then you can simply drop your combots arms and let their HoverTruck to take em to their Assembly Bay. Q = What is your favorite combot parts ? A = Humm... I like Rimtech's Jumpjets Legs. But Neuropa Self-Repair Torso are also yummy... and... Can't think about it, sorry.. Q = Why are you writing an article for this un-popular game ? A = Metal Fatigue is a popular game, but they are nothing if compared to Diablo 2, Baldur's Gate or Black & White. The reason why, because i like robots games and i like to collect and play them. ----------------------------------------------------------------------- XII.WEBSITES ----------------------------------------------------------------------- - http://www.MetalMatigue.com The official Metal Fatigue website. Not much here, you know lah.. official sites always like that. - http://www.talonsoft.com/MetalFatigue/ This is semi-official website of Metal Fatigue. - http://www.zono.com/ The official Metal Fatigue developer website. - http://www.MetalFatigue.net This is great. The only one Metal Fatigue fan site. Easy navigation and cool contents. - http://www.mplayer.com/gamers/strategy/metal_fatigue/ This is what you need if you want to play MultiPlayer game. - http://www.GameFAQs.com The one and only... the largest place for you to get lots of article about Video Games written by talented gamers. - http://www.GodHand.net My personal homepage.. =) Nothing related to Metal Fatigue. It's dark.. ----------------------------------------------------------------------- XIII.CREDITS ----------------------------------------------------------------------- - God For anything, and also for letting me keep alive until now. - My Hand This is what i need to write this damned article. - Psygnosis and Zono Thanks for making this great game, hope you guys release the sequel game coz im sure there will be no expansion pack for this game.=) - MetalFatigue.Net For the detailed information about each parts special function. - You Dear readers for reading my article. =) Thank you very much. ----------------------------------------------------------------------- XIV.AUTHOR CONTACT ----------------------------------------------------------------------- Stevanus Lioni (Evan) / GodHand 21-July-1980 Taman Villa Baru B-16. Bekasi Selatan. Jawa Barat. 17148. FAQ@GodHand.net 885-3868 Indonesia. * Don't ask me about walkthrough for this game. Make sure you did not ask something that already answered here. Peace... _______________________________________________________________________ You cannot kill what is already dead....