========================================= =/\= Birth of theFederation =/\= ============================VER 1.0============= ========== ==== ========== ========== ==== ========== ==== == == === === ==== == == === === ======= =========== === === ======= ============= === === === == == === === === == == ============ === === === ============= By Nemesis86 (Gazza.Nemesis86@Virgin.Net) C-O-N-T-E-N-T-S =============== 1. Introduction (A brief summary of this FAQ and Update information. 2. The Species ("I like my species the way it is!") The Federation The Klingon Empire The Ferengi Alliance The Romulan Star Empire The Cardassian Union 2.1 What side to pick 3. Colonization Tactics, Hints and Tips. 4. Diplomacy 5. Battle Tactics 5.1 How to steal a plannet. 6. What to build....and why! 7. Winning! 8. Losing 9. Cheats 10. A final Word 1. Introduction ============ If your reading this FAQ your either, rubbish at BOTF (Birth of the Federation) or your an experienced/intermediate player looking to pick up some tips. Either way hopefully this FAQ will help you. The reason I decided to make this was because of the lack of good BOTF FAQs out there. (there was only one I could find and it didn't cover everything) This is the first Version 1.00, and hopefully I will be making additions and so on and so fourth. If you want to contibute to this FAQ please e-mail me at Gazza.Nemesis86@Virgin.Net and give me the hint tip or the mistake that you've spotted and I haven't after proof reading it many times. I will be sure to add your name in my acknowledgements. If you are going to distrubute this in any way please e-mail me and tell me. It would be nice to know that all my hard work was actually usefull to someone. Anyway enough of this babbling. Lets get down to buisness.... 2. The Species =========== Here is a list of the races that you can pick to go in BOTF and there attributes, and there weaknesses. The Federation ============== Attitude: Peacefull/Diplomatic Diplomacy: Very Good. Minor races favour The Federation Ships: Good all rounders. No weak points in shields or hull Vendettas: Romulans and the Cardassians Notes: The Federations biggest attribute is there natural flair for Diplomacy, which can always be used to there advantage. Minor races favour The Federation and you can usually secure an alliance or if your lucky, make them members of the Federation. There ships are fast and manuverable, there shields and hulls and very resiliant and there weapons are enough to defend them selves in a fight. The Federation get many bonuses for liberating an occupied planet which has been taken over. The Federation only attack as a last resort and even then people are not happy when you go to war. You may even have to declare Martial Law because of the unrest. The Federations weakest point is espionage but can defend them selves from it through Internal Security. The Federation Is a good all rounder, for beginners or the experienced. The Klingon Empire ================== Attitude: Warlike/Honorable Diplomacy: Reasonable. Many trust, but dislike the Klingons Ships: Very manueverable and Fast, Weapons very strong, Aft Shields and Hulls weak/Clocking ability Vendettas: Carrdassians and the Ferengi Notes: The Klingons are a warlike race and prefer war to peace, but that said the Klingons are very trustworthy and when they make an Alliance or Freindship treaty or non-agression Pact it will last un-less you do some 'unhonorable'and or show that you are weak. This is why relations between the Federation and Klingons are so bumpy. The Klingons ships are extremely fast and manuverable, and there weapons are very good. A wing of Klingon Scouts can cause quite a bit of damage. The Klingons people like war, but only when there winning! remember this if your playing the Klingons. The Klingons think that espionage is a dishonerable thing to be doing but are prepared to protect them selves from it through internal security. The Klingons are a very specialised side. There attributes will be better used if you are an experienced player. The Ferengi Alliance ==================== Attitude: Greedy/Neutral Diplomacy: Decent/Bribary Ships: Reasonably good. Fast and Manueverable Vendettas: Klingons and the Cardassians Notes: The Ferengi care about to things, Money and there lives(not neccesseraly in that order, depends on the situation!). A major advantage of the Ferengi is that they can establish trade routes without freindship treaties. This way they can gain alot of extra income. The Ferengi will only make treaties or alliances if it looks like they will make money out of it. There ships are good all rounders, but not as good as Federation Ships. But with the economic backing they can replace ships easily. The Ferengi will go to war if they will make money out of it. They will also make peace if they will make money out of it. Basically, the Ferengi will back the winning side. The Ferengi strong point in espionage is stealing money, but there Internal Security could be stronger. Although the Ferengi will be good for beginners I recommend that you get a little experience before using them. The Romulan Star Empire ======================= Attitude: Xenaphobic/Secretive Diplomacy: Terrible/Militiristic Ships: Not very manuverable yet fast/Strong weapons/Clocking ability Vendettas: Federation and the Ferengi Notes: The Romulans are the most secretive race in the game, with the Cardassians coming a close second. There espionage abilitys are second to none. They can bring a Race to its knees just through espionage....if used properly. Not many people like the Romulans but because of them being so powerfull many people suck-up to them. There ships are fast but not very manuverable, but they make up for it in fire power. there plasma torpedos are deadly. The Romulan people aren't really fussy, as long as they are winning. Its not hard to keep them happy. The Romulans a very specialised in espionage. The Cardassian Union ==================== Attitude: Secritive/Militiristic Govermant Diplomacy: Good/Just a front Ships: Decent all rounders/Slow but manuverable. Can fire in all directions!(Hint!) Vendettas: Federation and the Klingons Notes: There govermant being run by the millitary, the Cardassians are intrested in one thing and one thing only, conquest. There ships are specialy designed to be able to fire in all directions, but the ships are slow. The only reason that the Cardassians will make an alliance or treaty is if there backing the winning side. As soon as there bgack is turned they will strike. They dont want a joined victory. They want to do it alone, and become the rulers of the Galaxy. There espioage is the best apart from the Romulans. The Cardassians are a cross between the Romulans, Klingons, and the Federation. 2.1 What side to pick ================= If your a beginner I strongly recommend that you start with the Federation. The are the best to learn how to play the game. Once you've grasps the basics, just pick a side. Read through the descriptions above and pick one you like. Remember to way up the good sides and the bad. What side you pick makes a huge difference as to how the game is played. But just remeber, You can take a horse to water, but you can't make it drink. What Im saying is, Dont try and make the Klingons Diplomats or the Federation warlike. Stick with whats best. My motto is 'if it works stick with it'. 3. Colonisation Taticts, Hints and Tips ==================================== If your playing a Domination game this is the most important part. To win in Domination you have to control 60% of the Galaxy. I know it doesn't sound hard but when you start bumping up the difficulty levels you will find this incredably hard. The other way to win is by erradicating all other major races. Now there are three ways to extend your borders. One: Colonize a System Two: Build an Outpost or Starbase Three: Attack a planet and take it over Now unless you want to declare war, this leaves you with two main options, one and two. Just remember one thing: You cant build ships and gain credits from outposts or starbases. Think of Outposts and Starbases as temporys, to expand your reach until you can colonize a planet or system. One thing Starbases are good for though is defence. Also theres nothing more threatening than a few Starbases sitting on the edge of your space. Before you can colonise a planet you may have to terraform the plannet. This can take from one turn to about three. Just remember, the more colony ships you put on the job, the faster it will get done. Now to take over a system is a completely different matter. Now the first thing you have to to do if your taking over a system is to get a small, cheap ship, say a scout, into that system. Now if you look at the info on the system at the bottom of the screen it will tell you how many orbital batterys there are in the system, and how many are powered up. Now if theres, say four powered up, they can become easily overcome by normal ships, with decent enough weapons. Now if your knocking on 20 and upwards, then your gonna have to break out the fine china. You will need Planatery assualt ships and a dreadnought wouldn't go a miss. After you've overcome the orbital batterys, a tip is too attack the system for another two turns. This will make it easier to take over with ground troops from a transport ship(s). 4. Diplomacy ========= Diplomacy quite a hard area to cover, as it depends on what side you are using and what type of game you want to play. If you just wanting a muck about and want to get into a few dog fights, dont worry about diplomacy. But if your wanting a proper game follow these guides for the different races: The Federation: Always try and make friends, and never declare war unless absolutly neccessary. Always be nice. This is what works best with the Federation and it will keep your people happy. The Klingon Empire: Try not to offer treatys too often. Declare war when needed, or wanted. Act as if everyones against you, yet your playing along. If you do this properly you will declare war quite a few times during a long game (700 turns and over) and make and break friends. This should keep your people happy. The Ferengi Alliance: Remember the 34th rule of Aquisision: Peace is good for buisness. Also remeber the 35th Rule of Aquisision: War is good for buisness. But also remember that theese are just guidelines. Hey, do you think it would have been as popular if they had named it the suggestions of aquisision! The Romulan Star Empire: Be secritive. Dont talk unless you plan on intemidating people by demanding money. Ask for treatys only if your getting hammered. When your allied with people use espionage to find there weak spots, and then exploit them. Remeber, If knowledge is power then to know everything is to be unconquerable. The Cardassian Union: Be plausable. Make them think that you dont have a hidden agenda. Try and make treaties until you get powerfull, then whoop E.T.'s ass! 5. Battle Tactics ============== If you want to kick some alien butt your going to have to learn what to build and when. Also your going to have to learn about research. Researching isn't the most important part of the game but it is nice when you get to the defiant stage when playing the Federation. A few of these you'll never have to worry again. If you want this ship or in the other races case there best ship, research weapons and propulsion. Thats it. Now when in a fight you've got to wiegh up the chances, that is the chaces of you winning or you getting your butt whipped. I mean if you've got five scouts and you go and attack a starbase dont expect them to back for supper. Same goes if you've got two dreadnoughts and you go and fight five. It aint gonna happen and the quicker you figure that out the quiker your gonna start winning a few games. When in a battle you get a choice of manuevers that the ship(s) can do. You can find out what the other ships are doing and then figure out whats the best (it tells you). But its not always wise to pick what the computer recommends (as computer technicians would know!), Try and think about the ships you fighting and there weak points. For example if your carrdassians (which ships can fire in all directions) and your fighting Klingons (who have weak aft shields and hulls) who are circling, dont do what the computer recomends. Strafe them, that way you hit them from the front and more importantly the back. When in a big battle try and send small useless ships in to ram or swarm around the big ships to distract them. Starbases have one option...shoot, need I explain? 5.1 How to steal a Plannet ====================== Stealing a plannet is a very common thing in BOTF if your the Cardassians or the Romulans. For the best tips, check above at chapter 3. Colonisation Tactics, Hints and Tips. If your playing the Federation or The Klingon Empire I recommend that you dont do this, as it will cause unrest and diplomatic negotions may be damaged. 6. What to build and Why! ====================== In my opion, the most importantant thing in the game is industry. With it, you can build faster, more things to build will become available, and without you will most certainly loose. At the beginning of the game, this is the best thing to build, along with, Farms (or that species equivalant) and colony or transport ships. As you get on in the game start to build special structures, like wind turbines, ect. (Note: if your the Federation, Never build the Genesis Research Lab unless you want to go to war with the Klingons) Another important building is your Databanks, which give you more room for intelligence and espionage. If your the Romulans or the Cardassians, this is a very usefull thing to build alot of. If your any other race, it is still a good idea to build a few of these as to defend your self from espionage. Upgrading can be a very long and tedious operation but in the long run it is worth it. It is very costly to upgrade so your better to just bite the bullet and let it do it itself. (unless your loaded!) Research centres help you to research faster, which is good. Its really up to you and what type of game you are playing, as when to place them. But just remember the earlier you build the more research your going to get done. But just remember, energy is important. Without it your unique and special structures like, Wind Turbines, Ship Yards and Dilithium Refinarys will not function. Ships have there purposes like Planatary assualt, Escourt, Border Patrol and defence. But just remember, ships with weapons can fire at other ships with weapons. There multi-purpose. Just because it says, "Planatary Assault" it doesn't mean that it cant fire at other ships. Command ships help your other ships in the same group fire more accurratley and they also have big guns! Which is nice. 7. Winning! ======== So you won! Well Done! You've learned well. But dont get too cockey. Theres other difficulty levels. And if you've won on all of them, why not trying playing someone on the net? 8. Losing ====== So you lost. Stop sulking and try again, after all practice makes perfect. (supposeadly!) 9. Cheats ====== Well just incase your completely hopeless at the game and need some help, why not try these. But I strongly recommend that you use these only as a last resort. To activate the cheats: Start the game from a command line with "-Mudd" ("M" is capitalized) as and additional parameter.(e.g C:\BOTF\Trek.exe -Mudd) To do this, Right click the Shorcut in the Star Menu and click on proerties and then amend the line in the target window. Then you may use the following codes: F9 - Adds 100% to Overall Research F10 - Gives 10,000 Credits F11 - Reveal Map on/off 10. A final Word ============ I hope that this FAQ has helped you, and please if you have any comments or corrections, dont hessitate to contact me at: Gazza.Nemesis86@Virgin.Net Alot of hardwork has went to this FAQ, so please, if your going to distribute it in anyway, plaese contactb me first and ask for my permission. This is versiobn 1.00. No doubt I will probably be making updates so look out for it. You will be able to find the most up-to-date version at GameFAQs and Gamesdomain. Star Trek is a trademark of Paramount Studios, which is a Subsidary of Viacom. No Copyright infringment intended.