THE DIABLO II + DIABLO II LOD PREFIX AND ITEM GUIDE Henry Chong =================================================== V0.8 26.2.02 For best viewing of this guide, turn off word wrap and full screen your window so that all the text fits to the line below. Also use a fixed width font, like New Courier. <-----------------------------------------------------------------------------> CONTENTS: 1. History 2. Magic Item Properties 2.1 Prefixes 2.11 Character Statistic Modifiers 2.12 Character Attack Modifiers 2.13 Other Modifiers 2.2 Suffixes 2.11 Character Statistic Modifiers 2.12 Character Modifiers 2.13 Other Modifiers 2.14 Charges 2.141 Prefix Charges 2.142 Suffix Charges 3. Rare Item Words 3.1 First Word 3.2 Second Word 4. Unique Items 5. Credits 6. Contact Info ___________________________________________________________________ |Please do not copy, in any way or form, this guide, as it has been | |put together by the hard work of me and other individuals. IF you | |do decide to steal it, I know where you live, and I will hunt you | |down. Please ask for permission to put this guide up before you do.| ------------------------------------------------------------------- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. HISTORY ========== * - Just a warning - I am updating this ALL the time, i.e. every time I play DII: LOD, so when I say *update* it's when I feel there has been enough work to warrant a new version number or some major change I decide to do. V 0.1 - Started this guide when I noticed the prefixes and suffixes do give certain set properties. (26 Nov 2001) V 0.2 - Hah! Update on the same day! I decided to add unique items. (26 Nov 2001) V 0.3 - Visual update, added about 20. (Working on this!) (27 Nov 2001) V 0.4 - Lots of new prefix/suffixes added. (29 Nov 2001) V 0.5 - Ditto. (2 Dec 2001) V 0.6 - I have now included some from Diablo II: Lord of Destruction after actually getting LoD. (30 Jan 2002) V 0.7 - Rearranged the Unique and Rare Items, a few more prefixes, increased range, etc. (8 Feb 2002) V 0.8 - More stuff. Yadayadayada. You get the idea. (26 Feb 2002) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2. MAGIC ITEM PROPERTIES ======================== Yes, you can tell what unique properties magic items give you by looking at just the name. Properties are listed in alphabetical order of their effect. The values here are just the range that I have gotten - the values you can get may vary in up to ten points/percent/whatever. Magic item names appear in blue. Also, magic prefixes/suffixes that give things like warcries and shadow disciplines only work for the specific class - i.e. warcries are Barbarian Only and so on. Note (where applicable) : AR = Attack Rating Lv = Level Res = Resistance s = Seconds On Striking is if you actually HIT the enemy. On Attack is when you just attack, regardless of whether you hit the enemy or not. EXAMPLE: Damage To Demon modifiers: -Lunar +13-16% Damage and +43-47 To AR Against Demons This means that the prefix "Lunar" will give +13-16% Damage and +43-47 To AR Against Demons - but in reality it may actually be +25% + 10 AR. 2.1 Prefixes ============ 2.11 Character Statistic Modifiers ---------------------------------- All Resistances modifiers: -Shimmering All Res 5% -Rainbow All Res 8-11% -Scintillating All Res 12-15% -Prismatic All Res 17-20% Cold Resistance modifiers: -Azure Cold Res 5-10% -Lapis Cold Res 12-20% -Lapis Lazuli Cold Res 12% -Cobalt Cold Res 22-28% -Sapphire Cold Res 25-49% Defense modifiers: -Stout +1-3 To Defense -Blanched +8 To Defense -Burly +30 To Defense -Faithful +xxx To Def (Based On Chr LV) Enhanced Defense modifiers: -Sturdy Enh Defense 12-30% -Strong Enh Defense 31-35% -Glorious Enh Defense 46% -Blessed Enh Defense 58% -Saintly Enh Defense 67-76% Fire Resistance modifiers: -Crimson Fire Res 5-10% -Burgundy Fire Res 11-19% -Russet Fire Res 13-17% -Garnet Fire Res 24-28% -Ruby Fire Res 40% Lightning Resistance modifiers: -Ocher Lightning Res 5-16% -Tangerine Lightning Res 5-17% -Coral Lightning Res 22-29% -Amber Lightning Res 37% Life modifiers: -Sparking +17 To Life Mana modifiers: -Lizard's +1-13 To Mana -Snake's +6-10 To Mana -Serpent's +14-19 To Mana -Drake's +23-27 To Mana -Dragon's +32-34 To Mana -Wyrm's +59 To Mana Poison Resistance modifiers: -Beryl Poison Res 8-9% -Jade Poison Res 11-30% -Viridian Poison Res 15-29% -Emerald Poison Res 40-49% Stamina modifiers: -Rugged +6-39 Maximum Stamina -Chestnut +11 Maximum Stamina -Vigorous +30 Maximum Stamina 2.12 Character Attack Modifiers ------------------------------- Attack Rating modifiers: -Bronze +3-20 To AR -Nickel +10 To AR -Sharp +11-19 To AR and 10-13% Enhanced Damage -Iron +22-39 To AR -Fine +24-37 To AR and 22-27% Enhanced Damage -Tin +25 To AR -Steel +45-59 To AR -Warrior's +50-59 To AR and Enhanced Damage -Silver +61-78 To AR -Soldier's +62-77 To AR and 45% Enhanced Damage -Gold +88-99 To AR -Knight's +99 To AR and Enhanced Damage -Platinum +102-117 To AR -Meteoric +123-147 To AR -Strange +180-184 To AR -Hawkeye +xxx To AR (Based on Char Lv) Cold Damage modifiers: -Snowy Adds 6-26 Cold Damage Damage To Demon modifiers: -Lunar +13-16% Damage and +43-47 To AR Against Demons -Arcadian +28-39% Damage and +60-84 To AR Against Demons -Unearthly +93% Damage and +129 To AR Against Demons Damage To Undead modifiers: -Consecrated +27-124% Damage and +36-69 To AR Against Undead -Hallowed +225% Damage and +268 To AR Against Undead Enhanced Damage modifiers: -Sharp 10-13% Enhanced Damage and +11-19 To AR -Jagged 14-19% Enhanced Damage -Deadly 23-30% Enhanced Damage -Fine 22-27% Enhanced Damage and +24-37 To AR -Vicious 33-40% Enhanced Damage -Brutal 42% Enhanced Damage -Soldier's 45% Enhanced Damage and +62-77 To AR -Massive 64% Enhanced Damage -Savage 73-79% Enhanced Damage -Merciless 94-97% Enhanced Damage -Warrior's Enhanced Damage and +50-59 To AR -Knight's Enhanced Damage and +99 To AR Fire Damage modifiers: -Fiery Adds 17-43 Fire Damage Flee modifiers: -Screaming Hit Monster Flee 12-25% -Howling Hit Monster Flee 50% -Wailing Hit Monster Flee 100% Mana After Kill modifiers: -Triumphant +1 To Mana After Each Kill -Aureolic +2 To Mana After Each Kill -Victorious +4 To Mana After Each Kill Minimum Damage modifiers: -Scarlet +2 To Minimum Damage Maximum Damage modifiers: -Jagged +1 To Maximum Damage -Sharp +1 To Maximum Damage and +11-19 To AR -Carbuncle +4 To Maximum Damage Poison Damage modifiers: -Septic +6-10 Poison Dmg Over 2-3 s -Foul +12-15 Poison Dmg Over 2-3 s 2.13 Other Modifiers -------------------- Bow and Crossbow modifiers: -Fletcher's +1 To Bow And Crossbow Skills -Bowyer's +2 To Bow And Crossbow Skills Cold Skill modifiers: -Chilling +1 To Cold Skills Combat Skill modifiers: -Expert's +1 To Combat Skills Damage to Mana: -Vulpine 7-11% Dmg Taken Goes To Mana Defensive Aura modifiers: -Preserver's +1 To Defensive Auras Druid Skill modifiers: -Shaman's +1 To Druid Skills Finding Magic Items modifiers: -Emerald 5% Btr Chnc M. Item Find -Felicitous 9% Btr Chnc M. Item Find -Fortuitous 11-13% Btr Chnc M. Item Find Heal Stamina modifiers: -Tireless Heal Stamina 25-50% Javelin and Spear modifiers: -Harpoonist's +1 To Javelin And Spear Skills Light Radius modifiers: -Glimmering +1 To Light Radius -Glowing +2 To Light Radius Magic Damage Received modifiers:-Devious Magic Damage Reduced By 1 Necromancer Skill modifiers: -Summoner's +1 To Necro Skill Levels Offensive Aura modifiers: -Captain's +1 To Offensive Auras Shadow Discipline modifiers: -Mentalist's +1 To Shadow Disciplines Socket modifiers: -Mechanic's +1 Socket In Item Stack Size modifiers: -Thin Increased Stack Size Warcry modifiers: -Sounding +1 To Warcries ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2.2 Suffixes ============ All the Suffixes have "of" before them. 2.21 Character Statistic Modifiers ---------------------------------- Dexterity modifiers: -Dexterity +1-3 To Dexterity -Daring +1-6 To Dexterity -Skill +4-5 To Dexterity -Accuracy +7-8 To Dexterity -Precision +11-13 To Dexterity Energy modifiers: -Brilliance +7-10 To Energy -Sorcery +13 To Energy -Wizardry +16-20 To Energy Freeze Duration modifiers: -Thawing Half Freeze Duration Life modifiers: -the Jackal +1-4 To Life -Spirit +3 To Life -the Fox +6-9 To Life -Life +10 To Life -the Wolf +11-20 To Life -the Tiger +21-28 To Life -the Mammoth +32 To Life -the Centaur +xx To Life (Based On Chr Lv) Mana modifiers: -Energy +2-4 To Mana -the Mind +4-8 To Mana -Sorcery +14-18 To Mana Poison Length modifiers: -Remedy Poison Length Reduced by 25% -Amelioration Poison Length Reduced by 50% -Defiance Poison Length Reduced by 75% Strength modifiers: -Virility +1 To Strength -Strength +2-3 To Strength -Might +4-5 To Strength -the Ox +6-9 To Strength -the Giant +11-13 To Strength Walk/Run Speed modifiers: -Haste 20% Faster Run/Walk -Pacing Fast Run/Walk -Speed Fastest Run/Walk 2.22 Character Attack Modifiers ------------------------------- Amplify Damage modifiers: -Amplify Damage 5% Chance To Cast Lv 1 Amplify Damage On Attack Attack Rating modifiers: -Light +15 To AR, +1 To Light Rad -Radiance +30 To AR, +3 To Light Rad -the Sun +5% To AR, +5 To Light Rad Attack Speed modifiers: -Readiness 10% Increased Attack Speed -Alacrity 20% Increased Attack Speed -Swiftness Increased Attack Speed -Quickness Greatly Incr Attack Speed Cast Rate modifiers: -The Apprentice 10% Faster Cast Rate -The Magus 20% Faster Cast Rate Chain Lightning modifiers: -Chain Lightning 5-8% Chance To Cast Lv 3 Chain Lightning On Attack Cold Damage modifiers: -Frost Adds 1-3 Cold Damage -Frigidity Adds 1-4 Cold Damage -the Glacier Adds 4-11 Cold Damage Firebolt modifiers: -Firebolts 5-10% Chance To Cast Lv 3-4 Firebolt On Attack Fire Damage modifiers: -Flame Adds 1-5 Fire Damage -Fire Adds 2-10 Fire Damage -Burning Adds 5-18 Fire Damage Flee modifiers: -Howling Hit Causes Monster To Flee Ice Bolt modifiers: -Ice Bolt 5% Chance To Cast Lv 3 Ice Bolt On Attack Knockback modifiers: -the Bear Knockback Life Steal modifiers: -Leech 4-6% Life Stolen Per Hit Lightning modifiers: -Lightning 5% Chance To Cast Lv 3 Lightning On Attack Lightning Damage modifiers: -Shock Adds 1-8 Lightning Damage -Ennui Adds 1-11 Lightning Damage -Lightning Adds 1-16 Lightning Damage -Thunder Adds 1-32 Lightning Damage Mana Steal modifiers: -the Bat 4-7% Mana Stolen Per Hit -the Wraith 6-7% Mana Stolen Per Hit -the Vampire 9% Mana Stolen Per Hit Maximum Damage modifiers: -Craftsmanship +1 To Maximum Damage -Quality +2-11 To Maximum Damage -Maiming +3-4 To Maximum Damage -Slaying +6-7 To Maximum Damage -Gore +8-10 To Maximum Damage -Carnage +11-15 To Maximum Damage -Slaughter +15-19 To Maximum Damage -Butchery +28 To Maximum Damage Minimum Damage modifiers: -Worth +1-2 To Minimum Damage -Measure +2 To Minimum Damage -Joyfullness +2-4 To Minimum Damage -Excellence +3 To Minimum Damage -Performance +4 To Minimum Damage Monster Defense modifiers: -Puncturing -16-19 To Monster Def Per Hit -Bashing -27 To Monster Def Per Hit Monster Heal modifiers: -Vileness Prevent Monster Heal Nova modifiers: -Nova 10% Chance To Cast Level 3 Nova On Striking -Nova Shield 12% Chance To Cast Level 4 Nova On Striking Poison Damage modifiers: -Blight Adds 2-7 Pois Dmg Over 3 s -Venom Adds 4-21 Pois Dmg Over 3-4 s -Pestilence Adds 12-50 Pois Dmg Over 4-5 s Target Defense modifiers: -Piercing Ignore Target's Defense 2.23 Other Modifiers -------------------- Attacker Damaged modifiers: -Thorns Attacker Takes Damage Of 1-2 -Malice Attacker Takes Damage Of 2 -Spikes Attacker Takes Damage Of 2-6 -Razors Attacker Takes Damage Of 8 Block modifiers: -Blocking 15% Faster Block Rate and 10% Incr Chance Of Blocking -Deflecting 30% Faster Block Rate and 20% Incr Chance Of Blocking Charged Bolt modifiers: -Charged Bolt 10-14% Chance To Cast Lv 3-5 Charged Bolt When Struck Damage Recieved modifiers: -Health Damage Reduced By 1 -Absorption Damage Reduced By 2-3 -Protection Damage Reduced By 2 Finding Magic Items modifiers: -Chance 6-13% Btr Chnc M. Item Find -Fortune 20-25% Btr Chnc M. Item Find -Luck 31% Btr Chnc M. Item Find Frost Shield modifiers: -Frost Shield 5% Chance To Cast Lv 3 Frost Nova When Struck Gold Recieved modifiers: -Greed 7-59% Extra Gold From Mnstrs -Wealth 75-118% Extra Gold From Mnstrs Hit Recovery modifiers: -Balance 10-12% Faster Hit Recovery -Equilibrium 17% Faster Hit Recovery -Stability 24% Faster Hit Recovery Item Requirement modifiers: -Ease Requirements -20% -Simplicity Requirements -30-40% Life Replenish modifiers: -Regeneration Replenish Life +3-5 -Revivification Replenish Life +14 Light Radius modifiers: -Light +1 To Light Radius, +15 To AR -Radiance +3 To Light Radius, +30 To AR -the Sun +5 To Light Radius, +5% To AR Magic Damage Received modifiers:-Warding Magic Damage Reduced By 1 -the Sentinel Magic Damage Reduced By 2 Self-Repair modifiers: -Self-Repair Repairs 1 Durability In 33 s -Restoration Repairs 1 Durability In 20 s Quantity modifiers: -Replenishing Replenishes Quantity 2.24 Charges ------------ This entire section is only for Diablo II: Lord of Destruction, as it is one of the new features. 2.241 Prefix Charges -------------------- I am not sure whether there are any but this is here just in case. 2.242 Suffix Charges -------------------- All suffixes have "of" before them. Charged Bolt modifiers: -Charged Bolt Level 1 Charged Bolt (22 Charges) Dim Vision modifiers: -Dim Vision Level 1 Dim Vision (22 Charges) Fire Bolt modifiers: -Fire Bolt Level 1 Fire Bolt (22 Charges) Holy Bolt modifiers: -Holy Bolt Level 1 Holy Bolt (22 Charges) Poison Dagger modifiers:-Poison Dagger Level 1 Poison Dagger (22 Charges) Fire Ball modifiers: -Fire Ball Level 1 Fire Ball (33 Charges) Ice Arrow modifiers: -Ice Arrow Level 1 Ice Arrow (33 Charges) Ice Blast modifiers: -Ice Blast Level 1 Ice Blast (33 Charges) Magic Arrow modifiers: -Magic Arrow Level 1 Magic Arrow (33 Charges) Telekinesis modifiers: -Telekinesis Level 1 Telekinesis (22-33 Charges) Bone Spear modifiers: -Bone Spear Level 1 Bone Spear (67 Charges) Sacrifice modifiers: -Sacrifice Level 2 Sacrifice (25 Charges) Ice Bolt modifiers: -Ice Bolt Level 3 Ice Bolt (41 Charges) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 3. RARE ITEM WORDS ================== Rare items are always two word items, and their names appear in a bright yellow. 3.1 First Word -------------- Armageddon Beast Bitter Blood Bone Bramble Brimstone Chaos Corpse Cruel Dire Death Demon Doom Dread Eagle Gale Ghoul Glyph Grim Hailstone Havoc Imp Loath Order Pain Plague Raven Shadow Skull Stone Storm Soul Viper 3.2 Second Word --------------- Barb - Battle Axe, Scissors Katar Bite - Throwing Axe Blazer - Greaves Blow - Flail Bolt - Crossbow Breaker - Grand Scepter Brogues - Chain Boots Buckle - Belt Carapace - Studded Leather Circlet - Great Helm Chain - Heavy Belt Clasp - Amulet, Sash Claw - Leather Gloves, Light Gauntlets, Katar Cord - Heavy Belt Cowl - Full Helm Crest - Cap Crusher - Club Emblem - Zombie Head Fang - Lochaber Axe Flange - Leather Armour Fletch - Stag Bow Finger - Ring Greaves - Boots Guard - Heraldic Shield, Spiked Shield Gutter - Glaive Harp - Reflex Bow Hew - Axe, Bastard Sword Hood - Cap Impaler - Short Sword Jack - Quilted Armour Knell - War Scepter Knuckle - Ring Lock - Belt Mallet - Club Mark - Spiked Shield, Tower Shield Mask - Mask Needle - Short Battle Bow Pelt - Ring Mail, Quilted Armour Razor - Cestus, Katar, Short Sword Scalpel - Broad Sword Scratch - Dirk, War Scythe Scythe - Double Axe Shank - Chain Boots Shell - Leather Armour, Quilted Armour Shroud - Field Plate Skewer - Two-Handed Sword Song - Axe Spawn - Balanced Axe Spike - Spear Spiral - Ring Spur - Light Plated Boots Stake - Maiden Pike, Pike Stalker - Boots, Chain Boots Stinger - Composite Bow, Crossbow Suit - Leather Armour Thirst - ???? Tread - Heavy Boots Turn - Ring Visage - Avenger Guard Winding - Belt, Sash Wing - Buckler, Heraldic Shield, Zombie Head Whorl - Eagle Orb, Smoked Sphere The properties of items are random, so even if a rare object has the same name as another, it may not have the same properties. The odds of getting two exact identical copies of a rare object are very depressing. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 4. UNIQUE ITEMS =============== These items usually have unique images and are very rare or are only available in quests. Their names appear in a gold colour that is darker than rare items. Here they are listed in alphabetical order, and items with an asterisk (*) are quest items. (*)AMULET OF THE VIPER +10 To Life +10 To Mana Poison Resist 25% BIGGINS'S BONNET Cap Defense - 18 Durability - 12 Required Level - 3 +30% Enhanced Damage +30 To Attack Rating +14 Defense +15 To Life +15 To Mana BLOOD CRESCENT Scimitar One Handed Damage - 5 to 12 Durability - 22 Required Dexterity - 21 Required Level - 7 Sword Class - Very Fast Attack Speed 15% Increased Attack Speed +25% Enhanced Damage 15% Life Stolen Per Hit 33% Chance Of Open Wounds +15 To Life All Resistances =15 +4 To Light Radius BLOODRISE Morning Star One Handed Damage - 17 to 37 Durability - 72 Required Strength - 35 Required Level - 15 Mace Class - Fast Attack Speed 10% Increased Attack Speed 120% Enhanced Damage 50% Bonus To Attack Rating 5% Life Stolen Per Hit 25% Chance Of Open Wounds +2 To Light Radius +50% Damage To Undead +3 To Sacrifice (Paladin Only) CULWEN'S POINT War Sword One Handed Damage - 16 to 37 Durability - 44 Required Dexterity - 45 Required Strength - 71 Required Level - 29 Sword Class - Very Fast Attack Speed +1 To All Skill Levels 20% Increased Attack Speed 20% Faster Hit Recovery 80% Enhanced Damage +60 To Attack Rating Poison Length Reduced By 50% (*)HELL FORGE HAMMER One Handed Damage - 6 to 15 Durability - 55 Mace Class - Fast Attack Speed Adds 5-20 Fire Damage +35 Defense Fire Resist 40% 150% Damage To Undead HELLCLAP Short War Bow Two Handed Damage - 12 to 25 Required Dexterity - 55 Required Strength - 35 Required Level - 27 Bow Class - Fast Attack Speed +1 To Fire Skills 10% Increased Attack Speed 72% Enhanced Damage +62 To Attack Rating Adds 15-41 Fire Damage Fire Resist 40% HELLPLAGUE Long Sword One Handed Damage - 3 to 19 Durability - 220 Required Dexterity - 39 Required Strength - 55 Sword Class - Fast Attack Speed 5% Life Stolen Per Hit 5% Mana Stolen per hit Adds 28-56 Poison Damage Over 6 Seconds (*)HORADRIC MALUS One Handed Damage - 6 to 15 Durability - 55 Required Dexterity - 15 Required Strength - 15 Mace Class - Slow Attack Class 150% Damage To Undead (*)HORADRIC STAFF Two Handed Damage - 12 to 20 Durability - 50 Required Strength - 30 Staff Class - Very Fast Attack Speed 50% Increased Attack Speed +10 To Life +10 To Mana Fire Resist 10% Cold Resist 10% Lightning Resist 10% Poison Resist 35% 150% Damage To Undead ICHORSTING Crossbow Two Handed Damage - 15 to 25 Required Dexterity - 33 Required Strength - 40 Required Level - 18 Crossbow Class - Normal Attack Speed 20% Increased Attack Speed Piercing Attack 50% Enhanced damage +50 To Attack Rating +30 Poison Damage Over 3 Seconds +20 To Dexterity (*)KHALIM'S FLAIL One Handed Damage - 1 to 15 Durability - 150 Required Dexterity - 35 Required Strength - 41 Mace Class - Very Fast Attack Speed Adds 1-20 Lightning Damage +40 To Attack Rating Greatly Increased Attack Speed 150% Damage To Undead (*)KHALIM'S WILL One Handed Damage - 1 to 15 Durability - 150 Mace Class - Very Fast Attack Speed 6% Mana Stolen Per Hit Adds 1-40 Lightning Damage +40 To Attack Rating Greatly Increased Attack Speed 150% Damage To Undead NAGELRING Ring Required Level - 7 +58 To Attack Rating Magic Damage Reduced By 3 Attacker Takes Damage Of 3 15% Better Chance Of Getting Magic Items SERPENT LORD Long Staff Two Handed Damage - 4 to 12 Durability - 30 Required Level - 9 Staff Class - Normal Attack Speed +37% Enhanced Damage 50% Target Defense +12 Poison Damage Over 3 Seconds 100% Mana Stolen Per Hit +10 To Mana Poison Resist +50% -1 To Light Radius 150% Damage To Undead (*)STAFF OF KINGS Two Handed Damage - 10 to 15 Durability - 45 Required Strength - 25 Staff Class - Very Fast Attack Speed All Resistances +10% 150% Damage To Undead STEELCLASH Kite Shield Defense - 17 Successful Block - 63% Smite Damage - 2 to 5 Durability - 150 Required Strength - 47 Increased Chance Of Blocking +3 To Light Radius +1 To Paladin Skill Levels Damage Reduced By 3 (*)THE GIDBINN One Handed Damage - 3 to 7 Durability - 30 Required Dexterity - 25 Required Strength - 15 Dagger Class - Very Fast Attack Speed THE DRAGON CHANG Spear Two Handed Damage - 13 to 15 Durability - 30 Required Dexterity - 20 Required Level - 8 Spear - Slow Attack Speed +10 To Minimum Damage +35 To Attack Rating 100% Damage To Undead Adds 3-6 Fire Damage +2 To Light Radius THE JADE TAN DO ???? One Handed Damage - 2 to 11 Required Level - 19 Required Dexterity - 45 Durability - 24 Dagger Class - ???? +120 To Attack Rating +180 Poison Damage Over 4 Seconds Poison Resist 95% +20% To Max Poison Resist Cannot Be Frozen WIZENDRAW Long Battle Bow Two Handed Damage - 3 to 18 Required Dexterity - 50 Required Strength - 40 Bow Class - Fast Attack Speed Fires Magic Arrows Cold Resist 26% +36 To Attack Rating +30 To Mana Increased Attack Speed ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 5. CREDITS ========== Thanks goes to: William (the_next_willennium@hotmail.com) - Contributor 6. CONTACT INFO =============== Okay, here is where you can submit suggestions, recommendations, information, and the like. The following things will be ignored - *Chain Letters *Flames *Pornography *Anything Potentially Useless The following will be accepted - *Help *Money *Criticism - not flames. *Money *Suggestions for improvement. You can ask for help in Diablo II, but I won't guarantee I'll know the answer. I'm only up to Act I Nightmare with my Bowazon, but I will endeavour to help. Here goes! Email - darketernal_13@hotmail.com ICQ - 116736221 MSN Messenger - darketernal_13@hotmail.com Also as a final note - things with ???? are required fields that I do not know - if you have the answer please email/contact me. Thanks. This FAQ Copyright 2001 (C) Henry Chong. Diablo II and Diablo II: Lord of Destruction is (C) Blizzard 2001.