=============================================================================== FAQ/Walkthrough for ACE VENTURA: PET DETECTIVE =============================================================================== ___________________ | GUIDE INFORMATION | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо AUTHOR : Tom Hayes E-MAIL : tomhayes83(at)hotmail(dot)com SYSTEM : PC UPDATED : 22nd May, 2004 VERSION : 2.0 __________ | CONTENTS | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо 1. Introduction 2. Walkthrough 3. Item List 4. Copyright Information _________________ | VERSION HISTORY | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо VERSION 2.0 : 22nd May, 2004 Updated the format. VERSION 1.0 : 29th August, 2003 First version. =============================================================================== 1. Introduction =============================================================================== Based on the comedy films, this is a graphic adventure from 7th Level involving the pet detective Ace Ventura as he attempts to solve the disappearance of missing huskies from Alaska. Ace Ventura was played by Jim Carrey in the movies, who managed to portray a strange character with total enthusiasm for his pet rescuing work. Whether it was dogs, cats, squirrels, snakes or monkeys, Ace seemed to go out of the way to help the troubles of any creatures and, if possible, take out revenge on the irresponsible owner. 7th Level have decided to take Ace's lively personality and put it into this point and click graphic adventure that features a number of arcade mini games. =============================================================================== 2. Walkthrough =============================================================================== __________ | MOUNTAIN | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Select the rope from the inventory and use it on the rock to Ace's right to complete the mountain section. ___________ | APARTMENT | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Use the key on the door. Get the cover from the eel tank and the landlord will soon start knocking on the door. Open the door to talk to Shickadance, and the red light on the laptop will start flashing. Select the laptop to receive a message from Woodstock about sled dogs that have been disappearing from Alaska. After the cutscene, Ace will arrive outside the submarine. ___________ | SUBMARINE | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Swim through the hatch below the submarine and use the arrow keys in the arcade sequence to avoid the obstacles and collect the air tanks. After arriving in the submarine, walk right to be taken to Jacque's dining room. Talk to Jacques and say "So..... it's Jacques", say "What's up, Jacques" to reveal the food on the table, say "I'm outta here", and Jacques will leave the room. Exit the dining room and get the fork from the the hallway. Walk west and use the fork on the door to enter Jacques' bedroom. Look at the loose papers twice to get the map piece. Get the blue conch shell below the sail fish. Open the cabinet and get the key. Get the oyster from the bed and a pearl will drop out. Move the bed to reveal an indentation in the wall. Get the pearl, use the blue oyster shell in the indentation to open a secret doorway, then select the doorway three times to enter the room. Open the closet and get the uniform. Look at the wall chart. Get the quill pen. Select 50 longitude and select the paper to write the number, select 50 latitude and select the paper, then get the paper. Exit the view of the wall chart, and exit the room. Exit the bedroom and open the hatch. Climb up to the control panel, use the key in the keyhole, then pull the lever to reveal the whale. Select the whale four times to press the button on its back. Climb up the ladder to the hallway, and climb up the next ladder on the left to arrive on the bridge. Use the uniform on Ace, and Jacques and his guards will leave the bridge. Look at the navigation table and solve the puzzle by moving the pieces into the correct order. Use the sixth map piece on the bottom-right corner of the table. Use the coordinates on the map to highlight Volcania, pull the overlay over the map, and then use the quill to draw a line from the submarine to Volcania. Look at the sonar station. Press the Whale Release button and use the arrow keys to follow the whale to Volcania. Exit the view of the station. Stand on the platform and press the button the look through the periscope. Select the red button and hold down the left mouse button for a second, click quickly, then hold the mouse button down for a second to move the octopus. Climb up the steps. Use the left arrow key to jump across the five moving whales to the hut on the other side. ___________ | APARTMENT | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Use the key on the door. Remove the tank cover to find the eels, and open the door to the bathroom. Turn on the faucets to fill the bath, then exit the bathroom. Open the apartment door to talk to Shickadance. Walk over to the right side of the apartment and get the cable. Open the bottom-right cabinet twice and get the gloves. Get the cable and use it on the fusebox. Get the eel tank, open the bathroom door and put the tank on the stool. Exit the bathroom. Get the cable, open the bathroom door and put the cable in the bath. Use the gloves on Ace, get the electric eels and put them in the bath to restore power. Exit the bathroom and use the computer to travel to Alaska. ________ | ALASKA | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Look at the fishing hole to exit the submarine. Talk to the eskimo and say "Take me to your leader" to enter the camp. Look at the elder's igloo. Talk to Oosik and say "I am here to help you". Talk to her again and say "What's the problem", say "And that is", then choose either option to travel to the totem pole. Select the striped blue and purple piece, the green piece with the spiral, the wide piece with the two green circles, the striped blue and red piece, the piece with the small red nose, and then finally the blue piece with the red triangle on top to complete the totem pole. After the cutscene, talk to Oosik and look at the snowmobile to receive the coat. Use the snowmobile to view the map. Ride south and take the first path on the left to arrive at the cliff. Use the costume on Ace to slide down the cliff path to the camp. Talk to the soldiers three times, and then remove the tarp to reveal the monster snowmobile. Climb on the new snowmobile to return to the map screen. Ride south, follow the two corners, and take the first turn on the left. Ride south, follow the next two corners, and take the first turn on the right to arrive at the abandoned camp. Get the bone from the left lump of snow and the frozen twinkie from the right lump of snow, then exit the camp. Ride south around the two corners, take the first turn right, ride north, and then take the first turn on the right to arrive at the satellite dish. Use the frozen twinkie on the storage to open the panel. Get the screwdriver and exit the area. Ride south and take the first turn right to arrive at the house. Get the hatchet from the log to open the door, then walk through the doorway to enter the house. Lift the green rug and press the switch to open a secret doorway in the fireplace. Walk through the doorway and jump along the path while avoiding the flames. At the end of the path, pull the lever to turn off the flames and then continue through the doorway. Walk west to the other side of the hallway and go through the door at the top of the ladder. Give the bone to the dog, press the button at the right side of the door and continue left through the doorway to enter the room with the huskies. Look at the computer and enter "Press" to access the main plant control. Type "S", "E", "C" to disable extraction security and control box security. Type "M", "M", "E" to enable the elevator backup power. Type "M", and then "X" to logout. Open the metal cabinet, move the cans and get the crowbar. Walk right to the room with the dog and use the crowbar on the fuse box, then look at the fuse box to see four buttons and a lever. Select the red and green button and pull the lever to unlock the husky hatches. Look at the fuse box, select the red and blue button and pull the lever to disable the prods. Walk west through the doorway and select the huskies to rescue them. Now we've got the seals to rescue, so walk right to the next room and go through the doorway. Climb down the ladder and walk through the doorway to enter the room with the seals. Open the gate and pull the lever, then open the smaller gate to free the seals. Walk east to the other side of the hallway and open the door to enter the bedroom. Use the crowbar on the metal barrels to fill the tub, and then select the hot tub to jump in. After the cutscene, walk north to the flame room, walk south to return to the house, and then walk through the doorway to leave Alaska. ___________ | APARTMENT | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Talk to the guard and give him the money. Use the key on the door. Use the laptop, select the perfumes icon, then select the Sea Spray icon and drag it to the X. Select the treasure chest icon, then select the Necklace of Thetys icon and drag it to the X. Select the golf club icon, then select the Eagle Eye Binoculars and drag it to the X. Select the Pearl Handed Pool Cues and drag it to the X. At the password screen, enter anything for the user name and password, then press enter. Select the paper icon, type "Order" in the Genuine Seal Oil Polish box and select Place Order. Type "Order" in the Baby Whale Blubber Hair gel box and select Place Order. Select the Special Offer icon and select Place Order three times to exit the view of the laptop. Open the apartment door to talk to Shickadance, and select either speech option about the rent. Wait for the knock on the door, then open the door to meet Vanilla and travel to Bavaria. _________ | BAVARIA | оооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооооо Walk through the doorway on the left and get the access card. Try to open the window, and Phatteus will give Ace a tour of the castle. Enter the lab on the right, walk south and follow Phatteus right to the opera stage. After the cutscene, Ace will arrive in the guest room. Open the window and climb out to the ledge. Walk left along the ledge, climb up the vine to the roof and use the coordinates on the satellite dish twice. Climb down the vine, walk right along the ledge and go through the window to return to the guest room. Open the door and walk through the doorway to the hall. Walk down the steps, pull the axe on the knight and walk through the doorway to the communications room. Look at the panel twice to start the puzzle. Start by counting three dots up at the left side of the screen, and clicking the dot once to change it to red. Follow the ASCII map below, changing each following dot or line to the same colour as the one before it. O . . O O . O . . O O . . O . O O O . . . . O O O O O . O START . . . . FINISH O O O . . O O . . O O . . O . O After completing the puzzle, use the access card on the panel to enter the lab and get caught by Vanilla. After Ace is on the table, look at the small mirror at the right side of the table to deflect the laser. Walk south to exit the lab, then walk east to the opera room. After returning to the tunnel, get the costume to start the fight with Vanilla. Talk to Spike, say "Be nice to Spike!", then select the left sandbag twice to hit Vanilla. Quickly use the cannon to defeat Vanilla. Pull the lever to open all the animal cages, and Phatteus will begin to shoot at Ace. Use the left and right arrow keys to move toward the pillars at either side of the room, hold the down arrow key to hide behind the pillar, and then press enter to annoy Phatteus into shooting the pillar. After he destroys the first pillar, move over to the next pillar and repeat the process of annoying Phatteus until he shoots at the pillar. Lure Phatteus into destroying the second pillar to complete the game. =============================================================================== 3. Item List =============================================================================== ACCESS CARD Found in the trophy room of the castle in Bavaria. It is used on the panel in the communications room to access the lab. APARTMENT KEY Available at the start of the apartment sections. It is used to open the door to Ace's apartment. BLUE CONCH SHELL Found below the sail fish in Jacques' bedroom on the submarine. After moving Jacques' bed, the shell is put in the indentation. BONE Found in the left lump of snow at the abandoned camp in Alaska. It is given to the dog on the second floor of the plant in Alaska. COORDINATES Found by writing the longitude and latitude on the piece of paper in the secret room behind Jacques' bedroom. They are used on the map on the bridge to highlight Volcania. COSTUME Found by opening the closet in the secret room behind Jacques' bedroom. It is used on Ace after arriving on the bridge, and is used on Ace on the cliff edge at Alaska. CROWBAR Found in the cabinet on the second floor of the plant in Alaska. It is used to open the fuse box in the room with the dog, and is used on the metal barrels in the bedroom of the plant in Alaska. FORK Found in the hallway outside the dining room on the submarine. It is used on the door to Jacques' bedroom. FROZEN TWINKIE Found in the right lump of snow at the abandoned camp in Alaska. It is used to open the panel on the satellite dish. GLOVES In Ace's apartment after the submarine section, the gloves are found in the bottom-right cabinet. They are used on Ace to get the eels from the eel tank. MAP PIECE Found by looking at the loose papers twice in Jacques' bedroom on the submarine. It is used on the navigation table on the bridge. MONEY Available at the start of the third apartment section. It is given to the guard outside the apartment door. PANEL KEY Found in the cabinet in Jacques' bedroom on the submarine. It is used in the keyhole on the control panel in the whale tank room. PEARL After looking at the oyster shell on the bed in Jacques' bedroom, the pearl is found by moving the bed. It is not used. ROPE Available on the mountain section at the start of the game. It is used on the rock to save Spike. SATELLITE COORDINATES Available at the start of the Bavaria section. They are used on the satellite on the roof of the castle. SCREWDRIVER Found in the storage panel on the satellite dish in Alaska. It is not used. =============================================================================== 4. Copyright Information =============================================================================== This document is Copyright 2003-2004 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.