ROBOT CITY HINTS & TIPS FILE CAUTION: To avoid reading secrets you don't want to learn, read the WHAT IS IN THIS FILE? section below before paging ahead or printing this file. WHAT IS IN THIS FILE? PART 1: How to Play Part 1 covers some fine points of playing Robot City without giving away the game's secrets. SHOULD YOU READ PART 1? Yes. Expert computer game players might not need these tips, but we suggest that everyone read them. PART 2: Special Aspects of Robot City Part 2 gives hints on some of the more unusual features of Robot City. Some of the hints will tip you off about things that happen in the game, but no more than a movie preview will tip you off about what happens in a movie. SHOULD YOU READ PART 2? Probably. We think that most players who read this section will enjoy the game more. Some experienced players might prefer not to read this, but be warned: the more you think you know about computer adventure games, the more likely Robot City will catch you unawares. PART 3: Specific Hints Part 3 gives very specific hints and tips, the kind you would get from a hint book or from an on-line bulletin board. SHOULD YOU READ PART 3? This is up to you. You should read this file only if you are stuck, or if you are the kind of player who wants to experience the story as quickly as possible without spending a lot of time solving problems. Refer to Part 3 if you are unable to proceed without a specific hint or answer that is not found in Parts 1 and 2. ********************************************************** PART 1 Q: How do I get started? A: Read the Robot City User's Guide Booklet. The "Playing the Game" section of the User's Guide booklet will tell you most of what you need to know about getting around in Robot City. Q: I see a door across the room. But when I try to walk there, I'm never quite lined up with it. What's wrong? A: When you move around in Robot City, you are moving in forward steps and ninety degree turns. When you turn left or right, you are still standing in the same place, but are facing in a different direction. When you turn, you turn a square corner. So if you're facing north and you turn left, you would be facing west. If you turn the same way four times, you would come back to the same view where you started. A common problem occurs with this kind of movement system when there's something you're trying to get to, such as a door or a control panel, and you can see it but it's not right in front of you. Suppose you can see a door in the direction you're facing but the door is in the left side of your view, not in the center. You're facing the correct direction, but you're not standing in the correct place to use the door. What you want to do is step to the left — but you can't! You can only step forward or turn to the left. What you have to do is turn to the left, then step forward, then turn back to the right. If you haven't played other computer games that use this kind of movement, you may find that it takes some practice to get used to it. Q: I know how to move around, but there's a control panel I can't get to. It's always off to one side or the other, never right in front of me. A: If you can't face something squarely no matter how much you reposition yourself, then you don't need to use it. Q: There is a door that won't open. Why? A: Step forward as close to the door as you can. Make sure the door is centered in your view. Some doors open automatically. If a door doesn't open by itself, look for a button to click that might open the door. If the door is part of an elevator, you may need to go up or down before the door will open. (You may have to turn around to find the elevator controls.) If there's no way to open a door, don't worry about it. Go somewhere else. Later you may come back and find that things have changed. Q: I can't pick up an object. A: If you see something that looks as though you can pick it up, but the Grasping Hand doesn't appear when you move the cursor on top of the object, try changing your position to get closer to it, perhaps by facing the object from a different direction. Some small objects cannot be picked up at all because they are not useful. Q: How can I avoid a robot I don't want to talk to? A: If a robot isn't moving, you can ignore it by moving forward past the robot or by turning away. (If you do want to talk to the robot, click it to get its attention.) But if a robot is determined to talk to you, you can't avoid it. When a robot blocks your way, you have to convince it to let you pass. Q: A robot is talking to me. How can I get it to go away so I can do something else? A: When you're talking to a robot, you can't move away or use the SET button until the robot leaves. When you come to the end of the current topic of conversation, look for a choice on your list of things to say such as "That was all I wanted to know" or "Excuse me, I have to go now." Statements such as this tell the robot that you don't want to talk any more. Q: How do I read a Journal Page that I found? A: The Inventory Menu lists all the pages you've found on one bar. For example, if you've collected three pages, the Inventory Menu will display a bar that reads "Journal Pages: 1 2 3." Click the number of the page you wish to select. Clicking the words "Journal Pages" or the blank part of the bar to the right will not have any effect. For example, click the number "2" to select the second page. If you have only one page, click the number "1." Once you've selected a page, you can click the "Read" Menu Bar and the "VIEW DATA" button to display the contents. Q: Can I give Alpha a different Skill Cube than the one I put in when I assembled him? A: Yes. Go to the place where you originally built Alpha. Then turn around and talk to Alpha. Tell him to return to the repair bay. He will stand in the repair bay and allow you to choose a different cube to insert. You can only tell Alpha to go to the repair bay if you are already standing at the repair bay yourself. Q: I got inside a walking robot vehicle. How can I get out of it? A: You must return the vehicle to the exact location it was in when you entered it. The words "Exit to Lift" will then appear on a button on the vehicle's control panel. Click this button to get out of the vehicle. Q: A robot told me to wait. What should I do? A: Most things that happen in Robot City are triggered by your actions. If you stand still and wait for something, nothing will happen. Stay active. If you're waiting for a robot to return to you with information, stay in the area but keep moving around. Find another robot to talk to in the meantime. Also, remember that it's not always best to do what the robots tell you to do. ********************************************************** PART 2 Getting Out of the Apartment You've found the door, but there's a robot there telling you that you can't leave. Don't give up. These robots are highly advanced. They can change their minds. (Of course, they're not so highly advanced that you can't fool them sometimes.) Keep trying. Operating Computer Terminals You operate computer terminals by clicking to push buttons or choose from menus. Many computer files fill more than one screen. Look for buttons that display additional information from the same computer file, as well as buttons that move you from one file to another. Finding Your Way in the Streets The most unusual thing about Robot City, besides the fact that only robots live there, is the way that the streets and buildings rearrange themselves as you move around. You can usually retrace your steps and go back to where you came from, at least for a few blocks, but there are no guarantees. Humans have been known to get lost very easily and to have trouble finding the places for which they're looking. Making maps doesn't help. Here is some advice for negotiating the streets of Robot City: 1. Know where you're going or what you're looking for. Yes, it is possible to just wander around in the streets, exploring, until you find interesting things. But this is only for the most patient and adventurous players. It will save you a great deal of time if you figure out the name or the general location (sector number) of the place you want to go before hitting the streets. When that's not possible, you should at least have some idea of what you're looking for, so you can ask the robots you meet in the streets about it as you go. 2. Learn to use the Transit System. Once you know the name or sector number of the place you're going, use the underground Transit System to get there. Keep in mind that the Supervisor robots control the Transit System, so you will need to ask the Supervisors for Transit System access to each sector after you learn that you need to go there. When you enter a Transit Pod, the places you can travel to are limited to those shown on the pod's destination menu. If you're certain that the Transit System goes to your destination, but it doesn't appear on the pod's destination menu, then you'll need to take more than one ride. Choose another destination from the menu (such as the Apartment or Compass Tower), and see if your final destination comes up on the next menu when you arrive there. If you're lucky, the Transit System will take you to the very street you want. If not, then at least you'll be in the right sector, a lot closer to your ultimate destination. 3. If you are lost, use the Transit System. If you've gone a long way searching for a location, and you think you might have missed it or wandered into the wrong sector, enter a Transit Station and use the System to return to the place you started your search and try again. 4. Search thoroughly. Once you enter one of the enclosed square intersections that join the streets together, look on all sides and check out all the streets that connect to that intersection before entering any other intersections. This will guarantee that you don't accidentally pass by your destination. 5. Learn to recognize familiar streets. As you explore Robot City, you will notice that many streets look the same. When you see a street you've seen before, it doesn't necessarily mean you've returned to the same location. Robot City constructs most of its streets using a standard set of patterns. But when you're looking for a new location, look for streets that are different. Look for buildings, shapes, and features that you haven't seen before. For example, when looking for the Compass Tower, look for a very large building with a square moat around it. Searching for Journal Pages. If you're looking for Journal Pages, you'll need to look carefully. Some of them are well hidden. The ones that are outdoors can all be seen from your normal walking path along the streets. (You don't have to constantly turn toward the side walls when you search, though once you see one, you may have to turn to the side to be in position to pick it up.) Some of the ones that are indoors are harder to find; you may have to look in places you wouldn't normally turn toward. Finding Clues to the Murder To solve the murder, you will need to find clues about what happened, as well as solid evidence to prove your case. Conversations with robots, data stored in computers, objects you find, messages you receive, and locations you visit all contain clues. You'll need Alpha's help to examine the evidence and build your case. As you learn more, remember that revisiting places you've already been to, or asking questions you've asked before, can be worthwhile, especially if you have new information to work with. Also, different robots know different things, so sometimes asking different robots the same question can reveal additional clues. Asking Yes/No Questions Often you may ask a robot a question that can be answered with a simple "Yes" or "No," such as "Have you seen a robot acting strangely?" If the robot answers "No," keep asking the question of different robots you meet. Eventually, you may meet one who has the answer you're looking for. Accusing a Suspect As you find evidence and clues, discuss the case with Alpha by asking Alpha to review the investigation. He will help you sort through your findings, and he'll tell you where your evidence is conclusive and where it's weak. If you end the conversation by saying, "I'm going to tell a Supervisor that [SOMEONE] did it," then when you talk to a Supervisor in the Compass Tower, you can do so. Of course, the Supervisor may or may not be convinced. Making Progress in Robot City You can't ever be completely stuck in Robot City. You can die, or reach a point where the game ends in an undesirable way, but short of that, no setback is permanent. If you miss out on critical information by choosing the wrong choices when you're talking to a robot, you will get other chances to discuss that topic again, or to find the same information some other way. The robots can be very stubborn. Always remember that even though they are intelligent, they are not human. Their logic is not always based on common sense. Sometimes all you need to convince a robot is the correct line of argument, and the correct line is often not the most obvious one. Sometimes, though, arguments alone won't work. If you don't succeed in several tries, it may mean you need to accomplish something else first. Listen carefully when a robot tells you the reasons why it will not do what you want. This information can be a clue to what you need to do to change the robot's mind. If you don't have any ideas for what to do next, ask yourself these questions: • Have you talked to Alpha recently? • Have you talked to any robots on the street or any Supervisor robots lately? • Are there any missing objects that you can search for, or ask the street robots about? • Are there locations you haven't visited in a while? • Have you learned or acquired anything new that might give you access to something new in an old location? • Is there a location where Alpha might be more useful with a different Skill Cube? Pay attention to what you see, hear, and read. When you ask questions, be thorough, but don't ask at random. Don't just ask every question on the menu because it's there. Think about what you might have seen or done to make Derec want to ask that particular question. Then, pay attention to the answers you get. ********************************************************** PART 3 Q: After I see the meteor land at the start of the game, I see a dark control panel in front of me, but nothing is happening. A: Click one of the green square buttons (any of the group of eight) to the right of center on the center control panel. Q: Why does nothing happen when I click the choices DARLA gives me on the screen? A: Click the small numbered squares at the bottom of the DARLA menu screen. Choose the number that matches the number of the option you want to pick. Q: I've played the game before and I already know all the information that DARLA can tell me. What's the fastest way out of DARLA? A: When the first menu appears, choose "Nothing" (option 5). When DARLA asks if you want information about the Laws of Robotics, choose "No" (option 2). Then just wait for DARLA to shut down. Q: How do I get out of the Apartment the first time? A: The first time you open the front door, you will talk to the Valet robot. The Valet will not let you out, but you can ask questions if you wish. The second time you open the front door, you will talk to Euler. Euler will not let you out either, but you can learn more about what's going on. The third time you open the front door, you will probably meet the Valet again. If you do, tell the Valet that you need medical care. If you meet Euler instead, make him go away (you can talk to him first if you wish), then open the door again to speak to the Valet. Q: I escaped from the Apartment once, but I got captured by a Hunter and thrown back in. I've tried everything but Euler and the Valet won't let me out. A: You need Alpha to be helping you to escape the Apartment a second time (after getting captured or knocked out by the rain). Repair Alpha and then try again. Q: How do I connect the wires on the robot in the corner? A: After clicking the magnifier to move it into position over the disconnected wires, drag the end of each wire down to the hole where it connects. When you drag a wire to the correct hole, you'll hear a click sound (similar to the sound of fastening a seat belt buckle). When you drag a wire to an incorrect hole, you'll hear a short buzz sound. There are eight wires all together (one of them is already connected when you begin). If a wire seems to be "missing," it is hidden behind another wire. Q: After I connect the wires on the robot, and the panel opens to reveal the Skill Cubes (colored squares), how do I install a Skill Cube? A: Drag a Skill Cube (the colored squares that appear on the left when the panel moves) to a socket (one of the black square holes that open up on the robot's chest). Only three of the Skill Cubes (the green, blue, and orange ones), and only one of the sockets (the top right one) will work. Just drag one of the working Skill Cubes to the working socket. Q: After I connect the wires and install a Skill Cube, how do I start up the robot? A: Click each of the robot's arms to attach them to the robot's shoulders. Then click each of the robot's small antennae (the white pointy things on the counter behind the arms) to attach them to the robot's head. The robot will then start up by himself. Q: How do I get to the Compass Tower? A: From the streets, enter the Transit System through any door marked TRANSIT. Board the Transit Pod and click "COMPASS TOWER" when it asks you to select a destination. After the ride, turn left to exit the pod and then go forward until you are back to the street. Turn left. Go forward down the street until you can't go any farther. You are now in a small enclosed square of streets. Walk around the square by going left, forward, right, forward, forward, right, forward, left. You will now be looking down a new street toward the Compass Tower. Go forward as far as you can go, then turn left. Ahead of you, you will see a door on the left under a bridge. Go through this door, up the elevator, across the bridge, and into the door of the Compass Tower. Q: How do I get past the Supervisor robot blocking the entrance to the Compass Tower? A: Tell the robot that you need to enter at once, that it's the only way to prove your innocence, and that this is because the murder victim may have left clues behind. You can also lie and say that the murderer is chasing you, but this may cause problems later. Q: How do I begin investigating the murder to prove I didn't do it? A: Go to the Murder Scene and talk to the robots there. Q: How do I get to the Murder Scene? A: The easiest way is to go to the Compass Tower and ask a Supervisor where the murder happened. Ask whether you can go there and investigate. After you do this, the Supervisor will set the Transit System to allow you access to Sector 12. Explore the streets of Sector 12 until you find the body. Q: Alpha doesn't seem to have much to say about the murder evidence. What's wrong? A: Alpha must examine the murder scene himself. When you talk to Ryberg at the scene, ask if Alpha may examine the area. After Alpha has scanned the scene, ask him for his assessment of the murder scene and he will have a lot to say about the evidence. Q: How do I get the Witness robot to give me the Isaac at the murder scene? A: You must have Alpha helping you. The Witness will not give you the Isaac, but you can tell her to give it to Alpha. Q: What's the Isaac good for? A: If you have it, you can view the hidden Project Log files in the computer in the Upper Compass Tower. Q: How do I get past the robot to the elevator in the middle of the Compass Tower? A: You need Alpha helping you to get to the elevator and to the upper level of the Compass Tower. First, make the robot explain in detail why you are not allowed to enter. Then point out that Alpha is not a Robot City robot, so he can go with you and protect you. Keep trying until you find a line of argument that works. Q: Where is the computer in the Upper Compass Tower? A: At the top of the elevator, turn and walk around the elevator shaft. Then go through the door. The violet pillar ahead of you has a control panel with colored triangles. This control panel activates the computer. Q: Why can't I get the target cursor to appear over the panel with the colored triangles in the Upper Compass Tower? A: You can face this panel from two directions, but you can only click it from one. After you step through the door into this room, turn to the right, step forward, then turn around. You will now be in position to click the control panel. Q: How do I operate the panel with the colored triangles in the Upper Compass Tower? A: You need to adjust the color in the top triangle to match the color in the bottom triangle. The red, green, and blue triangles in the middle are buttons that change the amount of red, green, and blue respectively that is blended into the color of the top triangle. Each click increases the amount of that color, unless that color is already at maximum, in which case another click starts that color again at zero. Each color has four possible levels including zero. If you cannot figure out the colors, you can solve this by trying all of the possible combinations. You do this as follows: 1. Click the red button four times. 2. Click the green button once. 3. Repeat steps 1 and 2 three more times. 4. Click the blue button once. 5. Repeat steps 1 through 4 until the terminal activates. This should happen by the time you have clicked the blue button four times. Q: What is the difference between the "P" and "Q" buttons in the computer panel in the Upper Compass Tower? A: If you click the "Q" button (for Quit), the terminal retracts and the walls of the room go back to being transparent, allowing you to exit the room. If you click the "P" button (for Pause), the terminal pauses but remains extended, with the walls remaining opaque. You cannot leave the room in this way, but you can see the monitor on the wall and the secret door. Q: How do I open the secret door in the Upper Compass Tower that appears when the computer terminal is extended? A: You cannot open this door until late in the game after you have solved the murder and saved the city. After you've done that, the door opens when you click the button on it. Q: How do I get to the sector where the murder weapon can be found? A: First, learn everything you can about the murder weapon from the Witness robot and from Alpha at the scene of the murder. Then, ask robots in the streets whether they have seen an object that could be the murder weapon until one of them tells you which sector it is in. You'll have several increasingly-specific ways to describe the murder weapon depending on how much you've learned. Ask a Supervisor for access to that sector. (You can use the Com Link for this). You can then take the Transit System to that sector. Q: Where is the murder weapon? A: The murder weapon is in Sector 7. Take the Transit System to Sector 7 (see the hint above for how to get there), then search the street. Examine the ground near the door where you come out of the Transit Station. Look on all sides at all locations within a few steps of the door. If you see a blood stain on the street, you are very close to finding the murder weapon. Q: Alpha says the exact time of the murder is important. How do I find out? A: The computer files in the office in the Upper Compass Tower reveal that the victim did something at a certain time, so he must have been alive at that time. To find out what time the body was found dead, ask the Witness robot, "When did the murder happen?" or ask Robot A87. These two facts allow you to narrow down the time of death to a few minutes. Q: What was the exact time of the murder? A: The victim was last known to be alive at 07:50, and the robots found the body at 07:53. Q: The computer files mention that a robot in Robot City is damaged and non-responsive. Is this important? A: Yes. Finding this robot provides evidence to help you solve the murder. Q: How do I learn more about the non-responsive robot? A: After examining the Project Log section and reading the Robot Com files in the Compass Tower computer, ask the street robots if they have seen a deactivated robot. Keep asking until one tells you where it is. Then, ask a Supervisor for access to that sector. Go to that sector by Transit System, and search the streets until you find a robot reclining on the ground. Q: How do I find out who the murder weapon belongs to? A: Ask Alpha to examine the murder weapon, after you find it. To do so, open your Inventory, select the murder weapon, and then click on the question for Alpha. Q: How do I find Robot S42? A: Ask the street robots if they have seen S42. Keep asking until one of them tells you what sector S42 is in. To get to that sector, ask a Supervisor for access, then use the Transit System. Once in the sector, search the streets until you find a reclining robot on the ground. Q: How do I prove my innocence? A: One way is to prove who killed Dr. Poole by solving the mystery all at once (see the following hint). The other way is to find Robot A87, who will give you a critical clue that will prove that the killer could not have been human. After talking to A87, discuss the case with Alpha, and suggest to Alpha that no human could have done it. If Alpha is convinced, then tell him "I'm going to tell a Supervisor that Katherine and I are innocent." Q: How do I prove who killed Dr. Poole? A: One way is to solve the murder all at once. To do this you need to find (and have Alpha examine) the murder weapon and the Disabled robot. You should also question the Witness robot as much as possible. You also need to examine many of the files in the computer in the Upper Compass Tower (it's best to examine all of them). You may need to go back and forth between these locations to learn all of the clues. Discuss the case with Alpha until Alpha is convinced that you have strong, convincing evidence against the killer. Tell Alpha that you're going to tell a Supervisor who did it. Then go to the Compass Tower and tell a Supervisor your theory. The Supervisor may be convinced by your evidence right away, or he may tell you to wait while he investigates. If he says to wait, walk around the Compass Tower until another Supervisor appears to tell you that you were right. The other way is to prove your innocence (see the previous hint), then go to the Command Center. You will find conclusive evidence there that implicates the real killer. Return to the Supervisors and tell them what you've found. After the Supervisor leaves to investigate, walk around the Compass Tower until a Supervisor tells you that you were right. Q: How do I find Robot A87? A: Finding A87 is difficult. You are not likely to find A87 until you have already found other evidence in the case, such as the murder weapon and the Disabled robot. Keep asking the street robots until you find him, but keep looking for other evidence too. Q: What's the DataCard good for? A: It's what you need to save the city. The data in it will cure the virus that Dr. Poole put into the Robot City computer system. Use it in the Command Center. Q: Where are all of the Journal Pages? There are seven Journal Pages all together. You can find them at the following places: 1. In the Apartment: From the starting position facing the bathroom, turn around. The page is on the small table at the left side of the bed. 2. In the Transit Station: The page is on the floor. After entering the station from the street, you automatically step forward after the elevator door opens. Step forward once more. The page is on the floor on your left side. 3. On the streets (1): In the short street that makes a single right-angle turn, there is a page on the ground. Stand at the bend and turn so that you are facing one end of the street and the other end is to your right. Step forward once and you will see the page on the ground toward the left. To pick up the page, step forward again and then turn to the left. 4. On the streets (2): In the short straight street with no bends and no doors, there is a page on the ground. It can be seen going either direction along the street. To pick it up, take one more step forward and then turn toward the side of the street it appears to be on. 5. On the streets (3): On the long street that makes a short zig-zag near the middle, there is a page on the ground, near the zig-zag turns and near the blue-green glassy wall. To pick it up, stand in the middle position between the zig and the zag, then turn to face the blue- green glassy wall. 6. Next to the Disabled robot: Pick up this page from the position facing the Disabled robot. 7. On a bridge at one of the Compass Tower entrances: On the square of streets that surrounds the Compass Tower, find the street that has a building with yellow square "windows" on an upper story. Find the elevator entrance along this street (it is between the building with the yellow windows and the building with the five round bumps on its front wall). Enter the elevator, turn around, and go up to the bridge level. The page is two steps out of the elevator, on the ground at your left. 8. Inside the Compass Tower: Go to the narrow end of the main floor of the Compass Tower, where most of the crates are. Go past the crates until you are close to the door at that end. Turn right, so that the door is to your left and most of the crates are to your right. Find your way to the wall now in front of you. Against this wall, behind a stack of crates, is a robot with black treads and an egg- shaped chassis. Find a position that faces this robot head-on. When you find the right position, the robot will move. It will not move if you are too close to it. When it moves, it will deposit a page on the ground just in front of the tread on your right. 9. In the Mine: After stepping out of the elevator, turn right. Go four steps forward, then turn left. The page is on the floor between the crates. Q: I just read the previous clue and now I'm confused. How can seven pages be found in nine different places? A: Either the game is cheating (in your favor, making your life easier by only making you find seven out of nine locations instead of seven out of seven), or someone in Robot City is moving the pages around. You decide. Q: How do I avoid the Hunter robots? A: You can't avoid the Hunter robots, and you can't talk them out of arresting you, except in one instance: if a Hunter catches you in the Compass Tower, you can say, "Leave me alone!" and then tell him that the real killer is behind you. This only works once per game, and not at all if you've already used the same bluff to get into the Compass Tower. Getting caught by a Hunter is not fatal, unless you get caught more than about six times during the game. When you have proven to the Supervisors that you're innocent of the murder, the Hunters won't bother you any more. Q: How do I avoid getting wiped out by the rain? A: There are three different kinds of rain: light, medium, and heavy. The rain increases when you enter a street from an intersection. If the rain is already heavy, you get washed away and end up back at the Apartment. To avoid this, you need to go inside. Go somewhere where you know a Transit Station entrance is nearby. Wait for the rain to become heavy, then go inside. When you come out, the rain will be over. You can also seek shelter inside the Apartment or the Compass Tower, if either happens to be nearby. Q: Where can I acquire the Key to Perihelion? A: The entrance to the room where the Key is hidden is on the same street as the Disabled robot. When you enter the room, you will see twelve lockers in front of you. The Key is in one of these lockers. Q: How do I open the lockers to obtain the Key to Perihelion? A: When you enter the room, one of the lockers will open. Click it to close it. Its green light will glow. Then, click three more lockers, starting with one that is adjacent to (above, below, or to the left or right, but not diagonally from) the one that's green. Each locker you click must be adjacent to the previous one clicked, and the three lockers you choose must make an L-shaped path. For example, if the lockers are numbered as follows: 1 2 3 4 5 6 7 8 9 10 11 12 and if number 1 is green, you might click one of the following three-locker sequences: 2, 3, 7 5, 6, 7 5, 9, 10 2, 6, 10. When you click a correct L-shaped path, the third locker you click will open. Note that in the example above, starting with number 1 open, you can open only number 7 or number 10. Click the open locker again to close it, and you can repeat the process. To find the locker containing the Key, you need to open as many of the lockers as you can. Each locker you open will be a "knight's move" (two rows and one column, or two columns and one row) away from the previously opened locker. For example, if number 2 is open, then you can next open number 9, number 11, or number 8. Using the same numbering scheme as above, the following sequence will open all the lockers. Start at whatever locker number is currently open, and if you reach the end of the sequence, continue from the beginning. The sequence lists only the lockers that open, not the ones you click in between: 1 7 9 2 8 10 3 5 11 4 6 12 3 10 1 Q: Alpha says the Key to Perihelion requires batteries. Where can I find them? A: Katherine has them. Q: What is the Key to Perihelion good for? A: You can use it to escape at the end of the game, if the city is set for self-destruction when you meet Katherine. Q: I've convinced the Supervisors that I'm innocent. What else do I have to do? A: Have you proven who really committed the murder? If not, you can continue investigating. Also, you have learned by now that Robot City is in danger. You need to get to the Command Center to fix the problem. Q: How can I get the Supervisors to tell me how to get to the Command Center? A: They will tell you only after you have proven that you are innocent of the murder. Q: How can I get the Supervisors to tell me the Supervisor Password? A: They will tell you only after you have proven that you are innocent of the murder. Q: What is the Supervisor Password? A: It is the following number: 1 0 0 1 0 1 1 0 1 0 0 1 Q: How can I get the Supervisors to tell me the Administrator password? A: The Supervisors don't know the Administrator password. Q: Where do I find the Administrator password? A: The password is mentioned in the Project Logs section of the computer in the Upper Compass Tower. You need the Isaac to get into this section. Then select PERSONAL and RECENT. Use the forward arrow button to read through the file. Q: What is the Administrator password? A: It is the word "Perihelion." Q: How do I get to the Mine Entrance? A: You need to have proven your innocence to get the Supervisors' help in reaching the Mine Entrance. Ask a Supervisor how to get to the Command Center, then tell the Supervisor that you need access to Sector 5. You can then get to Sector 5 by the Transit System. When you reach the street in Sector 5, turn left and go under the lighted triangular archway. Go into the door on the other side. Q: How do I get Avernus to let me into the Mine Entrance? A: If you haven't proven your innocence, he will not let you in. If you have, tell him that you are not a suspect any more, and that you need to enter to reach the Command Center and save the city. Keep trying until you convince him. Q: Once in the Mine Entrance, how do I reach the Command Center? A: Go forward to the elevator and click the down arrow. When you step forward off the elevator, you will meet Avernus again, and he will ask you if you need directions. Say "Yes," and Avernus will explain the procedure. After Avernus leaves, turn left and go forward until you reach the lift that will take you inside the four-legged Loader vehicle. Follow Avernus' instructions from there. Q: How do I get past the panel with the flashing colored squares to get inside the Command Center after I chase and catch the Command Center in the tunnels? A: When you begin, the squares on the left will be flashing. Start by clicking the top left square. It will stop on a color. (It doesn't matter what color it is.) The squares on the right will begin flashing. You have to click the top right square while it is flashing the same color as the top left square. If you click at the wrong time, nothing will happen and you can try again. Keep clicking until you get the top left square to stop on the same color as the top right. The squares on the left will begin flashing again, except for the top one. Click the second square from the top on the left. (It doesn't matter what color the square stops on, or whether or not that color matches the color of the top square). Then click to match the color on the second square from the top on the right. Repeat the process with all the remaining squares. The door will open when all the squares are done. Q: In the Command Center, after entering the passwords, the computer asks for data. What do I do? A: If you have the DataCard, click "Yes" when the computer asks "Can you provide this data?" When your inventory opens, select the DataCard. If you don't have the DataCard, you need to go get it before you can finish this last step and save the city. Q: How do I get out of the Command Center? A: Click the Main or Exit button to return to the computer's main menu. Then turn around by turning left or right twice. The view ahead of you might not look like an exit, but if you go forward the elevator will lift you back into the Loader 's cockpit. Q: How do I get out of the two-legged Loader vehicle? A: First, you must move through the tunnels until you reach the large room you started in. This large room appears on your tunnel map as the rectangle at the bottom center. When you reach an exit from the tunnels, you will be see the room ahead of you. You must move through the room to park the Loader in exactly the same position where you got in. To find this position, look around the large room and then turn yourself so that the elevator and the crates are on your right. Go straight ahead until you cannot go any further (but if you end up in front of a tunnel, do not press the RTM button). Turn right, and go forward as far as you can. Then turn left. You should now be in position for the "Exit to Lift" button to appear on your control panel. Click this button, and the elevator will lower you to ground level. Q: How do I get the DataCard? A: You must prove to the Supervisors who the murderer is. If you haven't done that already when you reach the Command Center, you'll find evidence in the Command Center computer that will help you a lot. Go to the Compass Tower and tell them what you've found. After the Supervisors investigate your accusation, they will return to you and tell you that you were right. Wait in the Compass Tower for a while longer, and they will talk to you again and tell you that although they couldn't find the murderer, they found a DataCard that the murderer had taken from the victim. Ask the Supervisor to give you the DataCard. Q: I've saved the city; what do I do now? A: You still need to find a way to leave Robot City. And what about Katherine? Go back to the Apartment or the Compass Tower and see what you find. Q: Where is Katherine after she's been kidnapped? A: Go to the Upper Compass Tower and activate the computer there. Use the "P" button to exit the computer terminal without retracting it. Walk around the room to the door. The door will now open if you click the button on the door. Go through the door into the dark elevator shaft. At this point you have nearly finished the game. Q: What should I tell Creon when he asks me to judge him? A: That's up to you. Q: What effect does turning the communications off or on in the Lab have? A: If the communications are turned off, Dr. Avery will not be able to send the signal for the city to self- destruct. This will allow you, not him, to decide whether or not to destroy the city. Q: How do I get past the Killer robot that appears in the Lab? A: If Alpha has his Defense (Bodyguard) Skill Cube installed, he will come to your rescue. If not, you must save yourself. Tell the robot that you are human. Then confuse it by telling it to kill you. Q: How do I stop Dr. Avery from destroying Robot City? A: You must turn the communications off using the Lab's computer terminal, before the Killer robot appears. The terminal is four steps into the room, on the left. When the screen appears, click "Communications" and then click the "OFF" button. Q: If Dr. Avery sends the self-destruct command, can I escape alive? A: You can, if you have the Key to Perihelion. Agree to give the Key to Katherine when she asks for it, and don't hesitate or ask too many questions. Q: Avery says I can save Robot City or allow it to self- destruct. What should I do? And if I save it, should I stay or leave? A: That's up to you.