Rainbow Six 3: Raven Shield (PC) Penthouse Mission Walkthrough Document written by PyroFalkon (pyrofalkon@hotmail.com) Current version: 1.0b Last update: 1 November 2003 +-----------------+ |+---------------+| ||VERSION HISTORY|| |+---------------+| +-----------------+ v1.0b (1 November 2003) It's been nearly a year, but unfortunately my site is down for the count. Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright notice is the only change. v1.0a (31 May 2003) No new info, but I'm now carrying the guide on my site. Check it out by going to the URL listed at the bottom of the document. v1 (23 May 2003) First release, and I have no idea why this would ever need to be updated, but you never know... +-------+ |+-----+| ||INTRO|| |+-----+| +-------+ This is a short FAQ that addresses nothing but how to get through the Penthouse Mission in Rainbow Six 3: Raven Shield. The Penthouse mission is a stealth-only mission that prevents you from firing any rounds or even being seen. Many game reviewers hate this level because they say it breaks the pace too much, and I half-agree. I like the change of pace, but considering this is the ONLY stealth mission, it does seem a little silly. My opinion is, either have more than one or two, or have none at all. But that aside, I'm here to help you out if you're struggling on this one. If you follow these steps, you'll complete the mission in roughly 5 to 7 minutes or less, and then you can be back on your way to shooting people. And isn't THAT what Rainbow Six is all about? ^_^ +--------------------+ |+------------------+| ||MISSION OBJECTIVES|| |+------------------+| +--------------------+ I won't reveal the story, but this mission has you taking your Rainbow team into a penthouse to bug a phone and a computer. You can't be seen by anyone, and you can't shoot anyone. The mission will immediately terminate in either case. After you complete both objectives, you have to get out of there to the extraction zone on the roof, which is right next to the insertion zone. +------------+ |+----------+| ||TEAM SETUP|| |+----------+| +------------+ John Clark and every guide out there recommend that you only take one operative in this mission. One single person will be much harder to spot than a group of four, and you won't need to worry about cover because there will be no firefight if this is done right. I whole-heartedly disagree, but I'll explain why in a moment. Instead, make two teams. The Red team will be the team that actually runs around inside the building doing the objectives. Green team is going to do literally nothing. Again, I'll explain in a moment, just be patient. Red team needs only one operative. Due to the nature of the mission, you'll need someone with a high stealth rating. The operatives with the highest natural stealth rating are Ding Chavez and Antonio Maldini, both with stealth ratings of 100. The only other stat you really should even bother glancing at is electronics: Chavez rates at 67, and Maldini rates at 65. The numbers are close enough to be moot. I normally choose Maldini because by the time I get here in the campaign, Chavez has run about 6 to 8 missions, and Maldini hasn't run any. Even Rainbow operatives need days off. Should neither man be available, grab whoever has the highest stealth rating among the rest. Anyway, your green team can contain any number of operatives. I choose one for simplicity's sake, but you can choose however many and whoever you choose. It's up to you. For Red team's equipment, give its sole operative light clothing. Because you'll be in light 99% of the time, the color scheme you use won't make that much of a difference. You can stick with black if you want to do the Batman thing, or you can go for blue if you want to do the Solid Snake thing. Give him NO primary weapon (scroll the box above the submachine guns and you can just give him nothing for the primary). You need to give him a pistol, so go with a lightweight one like the P-228 or Mk23. Give him the Heartbeat Sensor and the Electronics kit to round out the outfit. Green team can carry anything and any weapon they want. They can wear what they want, and can carry whatever optional equipment they want. Yet again, it's up to you. +----------------+ |+--------------+| ||PLANNING PHASE|| |+--------------+| +----------------+ The planning phase is pretty pointless here. You should be the one controlling red team, so you don't need to set waypoints or anything (although I have successfully beaten this mission from observer mode; you just have to set go codes at points that I'll talk about in the actual walkthrough). You can get a good view of the map, but you don't know the enemies' patrol routes. You can right now charge into battle if you desire. There is one tiny thing I recommend, and now I'll explain Green's role. The fourth objective is to get out, but IT DOESN'T SPECIFY WHO HAS TO LEAVE. If you go into this mission with one operative, he'll have to get all the way out by himself. But if you go in with a second team, you can send the second team to extraction zone immediately, and that will fulfill the mission objective! Then you only have to worry about getting IN, not getting OUT. So, give Green two waypoints: one in the insertion zone, and one in the extraction zone. Green will have nothing to do but play solitaire while it waits for you, but so be it. Of course, Red will need at least ONE waypoint... you have to give them a starting point within the insertion zone. +---------------------+ |+-------------------+| ||MISSION WALKTHROUGH|| |+-------------------+| +---------------------+ Okay, now it's time to legally break and enter. Take control of Red and start the mission. Start by walking forward and opening the metal door to the fire escape. There are no enemies here, so you can run down the whole tower of stairs. There is another metal door at the foot of the stairs that actually leads to the penthouse itself. Enter, still running, and open the door at the end of the short hallway. There are still no enemies here, don't worry. Slow down to a normal walking speed. Stick against the right wall until you come to a pair of steps, and PEEK around the left edge. You'll see a pair of double doors made of glass. You can see through them, and yes, so can the tangos through them. However, of the three guys sitting there, two are engrossed in a soccer game. One of them is walking around randomly, so you need to look for him. For this little predicament, I actually draw my pistol. I play the single-player game with Auto-Aim (yeah, I know, I'm a wuss), so the crosshairs jump whenever the guy comes into view. That will help you figure when he leaves, as well; once he walks off to the left, you can proceed. Walk to the set of stairs on your left, and go up the stairs until your gun is in line with the edge of the wall on your right. Now, don't whip out your heartbeat sensor here. There is only one guard who is patrolling this area in a clockwise pattern that you need to avoid, but there might be as many as three blips on your sensor due to various people running around. Just wait there, peeking to the left. The guard will never see you, because he'll walk past your position, and you'll see his back as he moves. Once he passes you, go forward to the next corner. He's taken a turn down the hallway that you want to go to, so wait. Make sure you're WAY behind the corner, because he's going to come back toward you. Take out your heartbeat sensor here; he'll be the only one who will probably show up, but even if he's not, it won't be too hard to figure out which blip is his. Wait until he goes to the right, then hurry down the hallway he just came from (DO NOT RUN, he might hear you). To the right of that hallway is a set of double doors. Go in, and you'll find a desk with a laptop. MAKE SURE YOU CLOSE THE DOOR BEHIND YOU. If for some reason you get delayed and the guard sees the open door, he WILL come and investigate. Get behind the desk and hold down the space bar to start planting the bug on the computer. The electronics kit will operate by itself, and the bug will be complete in 7 to 8 seconds. Now you have a choice. If you want to be aggressive, you can immediately exit the room (SHUT THE DOOR BEHIND YOU again), and run to the right for the stairs. If you were as smooth as James Bond, then the guard will probably be still out of position. However, if you got delayed for whatever reason, then you may want to wait for the guard to complete another lap. Should you choose to wait, then hangout near the statue on the left facing the doors from the inside. If you're by the right statue, he can see you. Use the heartbeat sensor to watch him, and when he starts to head back toward the center of the building, go on to the stairs on the right. Whether or not you were aggressive getting there, climb the short flight of steps and stick against the right wall. Wait once you get to the corner. There's another single guard here, but he's patrolling counter-clockwise. You might be able to pick him up on the heartbeat sensor, but I don't bother. Just peek around the left corner and wait to see him cross the far hallway from left to right. Once he passes to the right, head forward and turn left, heading down the direction he came from. Along the left wall is a door; enter it, and close it behind you. You're now in the master bedroom, which has a phone on the far wall. Simply walk up to the phone and hold the space bar to plant a bug on the phone. Once done, the game will check and see that you have an operative in the extraction zone, so the mission will be complete! +----------------+ |+--------------+| ||COPYRIGHT INFO|| |+--------------+| +----------------+ This document is copyright 2003 for J. "PyroFalkon" Habib. If you plan to use any of it as part of another FAQ, you need my permission first. However, if you plan to post it on a website or e-mail it to someone or whatnot, you may do so without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you to drop me an e-mail so I know where you're going to take it, but I will not require you to do so. You may download it or print it at your leisure. The most updated version will always be found at these sites: http://www.gamefaqs.com/ http://faqs.ign.com/ Other sites may have up-to-date versions, but check GameFAQs or IGN first. +--------------+ |+------------+| ||CONTACT INFO|| |+------------+| +--------------+ If any information is incorrect, or you wish to submit something, please e-mail me. My address is found on the bottom of the FAQ. Credit will be given where it's due. If you submit something to me, I will credit you by the name you signed in the message body or by the name attached to your e-mail. I will also post your e-mail address unless you specifically tell me not to. If you wish to be e-mailed when this FAQ is updated, send your request to me. If you have a junk mail protector on your e-mail program, make sure you put my e-mail address on the safe list, or my messages may not get through. pyrofalkon@hotmail.com Good luck in Rainbow Six 3: Raven Shield, and may this mission go so smoothly that it impresses James Bond AND Solid Snake.